﻿Initialize engine version: 5.6.1f1 (2860b30f0b54)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.1]
    Renderer: NVIDIA GeForce GTX 970 (ID=0x13c2)
    Vendor:   NVIDIA
    VRAM:     3072 MB
    Driver:   22.21.13.8205
Shader 'Legacy Shaders/Diffuse': fallback shader 'Legacy Shaders/VertexLit' not found
WARNING: Shader Unsupported: 'Hidden/TerrainEngine/Details/BillboardWavingDoublePass' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/TerrainEngine/BillboardTree' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' has no vertex shader
WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' has no vertex shader
WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'PREPASS' has no vertex shader
WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'PREPASS' has no vertex shader
WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'DEFERRED' has no vertex shader
WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'META' has no vertex shader
WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - All passes removed
Begin MonoManager ReloadAssembly
Platform assembly: D:\Spiele\Steam\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\UnityEngine.dll (this message is harmless)
Loading D:\Spiele\Steam\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: D:\Spiele\Steam\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading D:\Spiele\Steam\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: D:\Spiele\Steam\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading D:\Spiele\Steam\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: D:\Spiele\Steam\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
Loading D:\Spiele\Steam\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
Platform assembly: D:\Spiele\Steam\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
Loading D:\Spiele\Steam\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
Platform assembly: D:\Spiele\Steam\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading D:\Spiele\Steam\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: D:\Spiele\Steam\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading D:\Spiele\Steam\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: D:\Spiele\Steam\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\DecalSystem.Runtime.dll (this message is harmless)
Loading D:\Spiele\Steam\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\DecalSystem.Runtime.dll into Unity Child Domain
Platform assembly: D:\Spiele\Steam\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\DSA_Model.dll (this message is harmless)
Loading D:\Spiele\Steam\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\DSA_Model.dll into Unity Child Domain
Platform assembly: D:\Spiele\Steam\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\Jurassic.dll (this message is harmless)
Loading D:\Spiele\Steam\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\Jurassic.dll into Unity Child Domain
Platform assembly: D:\Spiele\Steam\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\AmplifyColor.dll (this message is harmless)
Loading D:\Spiele\Steam\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\AmplifyColor.dll into Unity Child Domain
Platform assembly: D:\Spiele\Steam\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\KGFUtils.Settings.dll (this message is harmless)
Loading D:\Spiele\Steam\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\KGFUtils.Settings.dll into Unity Child Domain
Platform assembly: D:\Spiele\Steam\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\Tiinoo.Engine.dll (this message is harmless)
Loading D:\Spiele\Steam\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\Tiinoo.Engine.dll into Unity Child Domain
Platform assembly: D:\Spiele\Steam\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\LitJson.dll (this message is harmless)
Loading D:\Spiele\Steam\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\LitJson.dll into Unity Child Domain
Platform assembly: D:\Spiele\Steam\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\PowerToolsDLL.dll (this message is harmless)
Loading D:\Spiele\Steam\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\PowerToolsDLL.dll into Unity Child Domain
Platform assembly: D:\Spiele\Steam\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\sharedRuntime.dll (this message is harmless)
Loading D:\Spiele\Steam\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\sharedRuntime.dll into Unity Child Domain
Platform assembly: D:\Spiele\Steam\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\urecordRuntime.dll (this message is harmless)
Loading D:\Spiele\Steam\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\urecordRuntime.dll into Unity Child Domain
- Completed reload, in  0.039 seconds
Platform assembly: D:\Spiele\Steam\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: D:\Spiele\Steam\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\System.dll (this message is harmless)
Platform assembly: D:\Spiele\Steam\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\System.Xml.dll (this message is harmless)
Shader 'UI/Default Font': fallback shader 'UI/Default' not found
ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'UI/Default Font' - Setting to default shader.
<RI> Initializing input.

<RI> Input initialized.

desktop: 1920x1080 60Hz; virtual: 3840x1080 at 0,0
<RI> Initialized touch support.

WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' has no vertex shader
WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' has no vertex shader
WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'PREPASS' has no vertex shader
WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'PREPASS' has no vertex shader
WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'DEFERRED' has no vertex shader
WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'META' has no vertex shader
WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - All passes removed
UnloadTime: 1.038168 ms
Platform assembly: D:\Spiele\Steam\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\Mono.Security.dll (this message is harmless)
Platform assembly: D:\Spiele\Steam\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\System.Configuration.dll (this message is harmless)
Platform assembly: D:\Spiele\Steam\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\Boo.Lang.dll (this message is harmless)
Steam Initialized
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SteamControl: Using preference language de
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loca: current Language from globalchosenlanguage de
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loading Loca de.xml
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Did not find Root node for Module defined in D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/911076109/contentinfo.xml
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Did not find Root node for Module defined in D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/919829426/contentinfo.xml
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Did not find Root node for Module defined in D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/922048308/contentinfo.xml
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Did not find Root node for Module defined in D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/922321745/contentinfo.xml
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Finished loading content info.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Core: 1, DLC: 0, Workshop: 6, Usermod: 1, 
Loaded 1 packages for Core
- _data, ContentInfo(ContentFolder: , ContentType: Core, CombinedSettingsFileName: , LoadVersion: 2, LoadOrder: 0, AssetBundles: [])
Loaded 0 packages for DLC
Loaded 6 packages for Workshop
- 903935936, ContentInfo(ContentFolder: 903935936, ContentType: Workshop, CombinedSettingsFileName: fasttravel.xml, LoadVersion: 0, LoadOrder: 4, AssetBundles: [])
- 903952612, ContentInfo(ContentFolder: 903952612, ContentType: Workshop, CombinedSettingsFileName: magica_classica_schweif.xml, LoadVersion: 0, LoadOrder: 4, AssetBundles: [])
- 903959938, ContentInfo(ContentFolder: 903959938, ContentType: Workshop, CombinedSettingsFileName: ankaufpreise.xml, LoadVersion: 0, LoadOrder: 3, AssetBundles: [])
- 905398377, ContentInfo(ContentFolder: 905398377, ContentType: Workshop, CombinedSettingsFileName: ndschweif.xml, LoadVersion: 0, LoadOrder: 0, AssetBundles: [])
- 919049571, ContentInfo(ContentFolder: 919049571, ContentType: Workshop, CombinedSettingsFileName: oldquests.xml, LoadVersion: 0, LoadOrder: 0, AssetBundles: [])
- 922483640, ContentInfo(ContentFolder: 922483640, ContentType: Workshop, CombinedSettingsFileName: godflags.xml, LoadVersion: 0, LoadOrder: 4, AssetBundles: [])
Loaded 1 packages for Usermod
- lunatics_cheatbook, ContentInfo(ContentFolder: lunatics_cheatbook, ContentType: Usermod, CombinedSettingsFileName: cheatbook.xml, LoadVersion: 0, LoadOrder: 0, AssetBundles: [])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loading: CraftyLocalizationLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/de.xml, loadversion = 0)
Selected proper node from combined settings file 'D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/905398377/ndschweif.xml'. attributeValue = de
Loading: CraftyLocalizationLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/905398377/ndschweif.xml, loadversion = 0)
Selected proper node from combined settings file 'D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/919049571/oldquests.xml'. attributeValue = de
Loading: CraftyLocalizationLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/919049571/oldquests.xml, loadversion = 0)
Selected proper node from combined settings file 'C:/Users/.../Documents/StarTrail/usermods/lunatics_cheatbook/cheatbook.xml'. attributeValue = de
Loading: CraftyLocalizationLoader (C:/Users/.../Documents/StarTrail/usermods/lunatics_cheatbook/cheatbook.xml, loadversion = 0)
Selected proper node from combined settings file 'D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903959938/ankaufpreise.xml'. attributeValue = de
Loading: CraftyLocalizationLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903959938/ankaufpreise.xml, loadversion = 0)
Selected proper node from combined settings file 'D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903935936/fasttravel.xml'. attributeValue = de
Loading: CraftyLocalizationLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903935936/fasttravel.xml, loadversion = 0)
Selected proper node from combined settings file 'D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903952612/magica_classica_schweif.xml'. attributeValue = de
Loading: CraftyLocalizationLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903952612/magica_classica_schweif.xml, loadversion = 0)
Selected proper node from combined settings file 'D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/922483640/godflags.xml'. attributeValue = de
Loading: CraftyLocalizationLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/922483640/godflags.xml, loadversion = 0)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Localizing Sprite, using de
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Music Volume 10% x Master Volume 3% is 30%
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting combined music volume on Intro remix (UnityEngine.AudioSource) to 0,3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting up 4 worker threads for Enlighten.
  Thread -> id: 3614 -> priority: 1 
  Thread -> id: 2c8 -> priority: 1 
  Thread -> id: 31b8 -> priority: 1 
  Thread -> id: 1be4 -> priority: 1 
Skipping to mainmenu
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 10.180356 ms

Unloading 2730 unused Assets to reduce memory usage. Loaded Objects now: 4214.
Total: 44.062626 ms (FindLiveObjects: 0.317367 ms CreateObjectMapping: 0.353484 ms MarkObjects: 23.289768 ms  DeleteObjects: 20.101234 ms)

SaveLoad.fillGameList: Files in C:/Users/.../Documents/StarTrail/save/: *.dsa2save: 254
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SaveLoad.fillGameList: Files in D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/: *.dsa2save: 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 14.393228 ms
SISteam: SteamInterface startup successful, waiting for Stats!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initializing Music Music
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Current Playlist is NULL. Subsequent calls will fail.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

nothing 'to start with'
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)


Unloading 188 unused Assets to reduce memory usage. Loaded Objects now: 159846.
Total: 162.392609 ms (FindLiveObjects: 7.718259 ms CreateObjectMapping: 20.505180 ms MarkObjects: 86.652397 ms  DeleteObjects: 47.515759 ms)

STARTUP MCP VERSION Version 0.85, 170628-2100 Steam
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loca: current Language from globalchosenlanguage de
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loading Loca de.xml
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loading: CraftyLocalizationLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/de.xml, loadversion = 0)
Selected proper node from combined settings file 'D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/905398377/ndschweif.xml'. attributeValue = de
Loading: CraftyLocalizationLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/905398377/ndschweif.xml, loadversion = 0)
Selected proper node from combined settings file 'D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/919049571/oldquests.xml'. attributeValue = de
Loading: CraftyLocalizationLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/919049571/oldquests.xml, loadversion = 0)
Selected proper node from combined settings file 'C:/Users/.../Documents/StarTrail/usermods/lunatics_cheatbook/cheatbook.xml'. attributeValue = de
Loading: CraftyLocalizationLoader (C:/Users/.../Documents/StarTrail/usermods/lunatics_cheatbook/cheatbook.xml, loadversion = 0)
Selected proper node from combined settings file 'D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903959938/ankaufpreise.xml'. attributeValue = de
Loading: CraftyLocalizationLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903959938/ankaufpreise.xml, loadversion = 0)
Selected proper node from combined settings file 'D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903935936/fasttravel.xml'. attributeValue = de
Loading: CraftyLocalizationLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903935936/fasttravel.xml, loadversion = 0)
Selected proper node from combined settings file 'D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903952612/magica_classica_schweif.xml'. attributeValue = de
Loading: CraftyLocalizationLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903952612/magica_classica_schweif.xml, loadversion = 0)
Selected proper node from combined settings file 'D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/922483640/godflags.xml'. attributeValue = de
Loading: CraftyLocalizationLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/922483640/godflags.xml, loadversion = 0)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Trying to stop Music, but something is amiss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initializing Music Music_Original
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

nothing 'to start with'
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loading: DSA.Model.SkillDefinitionLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/skills.xml, loadversion = 0)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Read 50 Skills and 64 Spells
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loading: DSA.Model.DurableEffectLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/effects.xml, loadversion = 0)
Loading: DSA.Model.DurableEffectLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/905398377/ndschweif.xml, loadversion = 0)
Loading: DSA.Model.DurableEffectLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/919049571/oldquests.xml, loadversion = 0)
Loading: DSA.Model.DurableEffectLoader (C:/Users/.../Documents/StarTrail/usermods/lunatics_cheatbook/cheatbook.xml, loadversion = 0)
Loading: DSA.Model.DurableEffectLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903935936/fasttravel.xml, loadversion = 0)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Read 295 effects
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loading: DSA.Model.NPCDefinitionLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/monster.xml, loadversion = 0)
Loading: DSA.Model.NPCDefinitionLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/905398377/ndschweif.xml, loadversion = 0)
Loading: DSA.Model.NPCDefinitionLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/919049571/oldquests.xml, loadversion = 0)
Loading: DSA.Model.NPCDefinitionLoader (C:/Users/.../Documents/StarTrail/usermods/lunatics_cheatbook/cheatbook.xml, loadversion = 0)
Loading: DSA.Model.NPCDefinitionLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903959938/ankaufpreise.xml, loadversion = 0)
Loading: DSA.Model.NPCDefinitionLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903935936/fasttravel.xml, loadversion = 0)
Loading: DSA.Model.NPCDefinitionLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903952612/magica_classica_schweif.xml, loadversion = 0)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Read 201 Monsters
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loading: DSA.Model.ItemDefinitionLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/items2b.xml, loadversion = 0)
Loading: DSA.Model.ItemDefinitionLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/905398377/ndschweif.xml, loadversion = 0)
Loading: DSA.Model.ItemDefinitionLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/919049571/oldquests.xml, loadversion = 0)
Loading: DSA.Model.ItemDefinitionLoader (C:/Users/.../Documents/StarTrail/usermods/lunatics_cheatbook/cheatbook.xml, loadversion = 0)
Loading: DSA.Model.ItemDefinitionLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903959938/ankaufpreise.xml, loadversion = 0)
Loading: DSA.Model.ItemDefinitionLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903935936/fasttravel.xml, loadversion = 0)
Loading: DSA.Model.ItemDefinitionLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903952612/magica_classica_schweif.xml, loadversion = 0)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Read 570 items
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loading: DSA.Model.CharacterClassLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/classdefinition.xml, loadversion = 0)
Loading: DSA.Model.CharacterClassLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903952612/magica_classica_schweif.xml, loadversion = 0)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loading: GeneralDialogLoader+GeneralDialogPartnerLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/de_dlgpartner.xml, loadversion = 0)
Loading: GeneralDialogLoader+GeneralDialogPartnerLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/905398377/ndschweif.xml, loadversion = 0)
Loading: GeneralDialogLoader+GeneralDialogPartnerLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/919049571/oldquests.xml, loadversion = 0)
Loading: GeneralDialogLoader+GeneralDialogPartnerLoader (C:/Users/.../Documents/StarTrail/usermods/lunatics_cheatbook/cheatbook.xml, loadversion = 0)
Loading: GeneralDialogLoader+GeneralDialogPartnerLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903959938/ankaufpreise.xml, loadversion = 0)
Loading: GeneralDialogLoader+GeneralDialogPartnerLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903935936/fasttravel.xml, loadversion = 0)
Loading: GeneralDialogLoader+GeneralDialogPartnerLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903952612/magica_classica_schweif.xml, loadversion = 0)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loading: GeneralDialogLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/de_dlgtext.xml, loadversion = 0)
Loading: GeneralDialogLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/905398377/ndschweif.xml, loadversion = 0)
Loading: GeneralDialogLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/919049571/oldquests.xml, loadversion = 0)
Loading: GeneralDialogLoader (C:/Users/.../Documents/StarTrail/usermods/lunatics_cheatbook/cheatbook.xml, loadversion = 0)
Loading: GeneralDialogLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903959938/ankaufpreise.xml, loadversion = 0)
Loading: GeneralDialogLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903935936/fasttravel.xml, loadversion = 0)
Loading: GeneralDialogLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903952612/magica_classica_schweif.xml, loadversion = 0)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Read 521 Dialog Partners and 4400 Dialog Texts
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loading: DSA.Model.QuestDefinitionLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/quests.xml, loadversion = 0)
Loading: DSA.Model.QuestDefinitionLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/905398377/ndschweif.xml, loadversion = 0)
Loading: DSA.Model.QuestDefinitionLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/919049571/oldquests.xml, loadversion = 0)
Loading: DSA.Model.QuestDefinitionLoader (C:/Users/.../Documents/StarTrail/usermods/lunatics_cheatbook/cheatbook.xml, loadversion = 0)
Loading: DSA.Model.QuestDefinitionLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903959938/ankaufpreise.xml, loadversion = 0)
Loading: DSA.Model.QuestDefinitionLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903935936/fasttravel.xml, loadversion = 0)
Loading: DSA.Model.QuestDefinitionLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903952612/magica_classica_schweif.xml, loadversion = 0)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Read 104 Quests
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loading: DSA.Model.TraderDataLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/sortiments.xml, loadversion = 0)
Skipping node from townNodes because name == null or empty. Most likely the market_all node.

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Reading 2 Tavern Activity Entries
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loading NPC Magic
Loading ClassID 1
  Loading Spell fulminictus (fulminictus) at Value 4
  Loading Spell ignifaxius (ignifaxius) at Value 3
  Loading Spell blitz (blitz) at Value 6
  Loading Spell horriphobus (horriphobus) at Value 8
Defining 1 as 'first' class
Loading ClassID 2
  Loading Spell fulminictus (fulminictus) at Value 6
  Loading Spell ignifaxius (ignifaxius) at Value 4
  Loading Spell blitz (blitz) at Value 8
  Loading Spell bannbaladin (bannbaladin) at Value 6
Loading ClassID 3
  Loading Spell horriphobus (horriphobus) at Value 8
  Loading Spell somnigravis (somnigravis) at Value 10
  Loading Spell blitz (blitz) at Value 10
  Loading Spell ignifaxius (ignifaxius) at Value 10
Loading ClassID 4
  Loading Spell boeserblick (boeserblick) at Value 8
  Loading Spell zwingtanz (zwingtanz) at Value 6
  Loading Spell plumbumbarum (plumbumbarum) at Value 6
Loading ClassID 5
  Loading Spell boeserblick (boeserblick) at Value 12
  Loading Spell zwingtanz (zwingtanz) at Value 8
  Loading Spell plumbumbarum (plumbumbarum) at Value 10
Loading ClassID 6
  Loading Spell horriphobus (horriphobus) at Value 14
  Loading Spell somnigravis (somnigravis) at Value 16
  Loading Spell blitz (blitz) at Value 16
  Loading Spell ignifaxius (ignifaxius) at Value 17
Loading ClassID 7
  Loading Spell fulminictus (fulminictus) at Value 16
  Loading Spell ignifaxius (ignifaxius) at Value 12
Loading ClassID 8
  Loading Spell blitz (blitz) at Value 12
  Loading Spell fulminictus (fulminictus) at Value 12
  Loading Spell ignifaxius (ignifaxius) at Value 12
  Loading Spell plumbumbarum (plumbumbarum) at Value 12
Loading ClassID 9
  Loading Spell bandundfessel (bandundfessel) at Value 12
  Loading Spell boeserblick (boeserblick) at Value 12
  Loading Spell grverwirrung (grverwirrung) at Value 12
  Loading Spell plumbumbarum (plumbumbarum) at Value 12
Loading ClassID 10
  Loading Spell bannbaladin (bannbaladin) at Value 12
  Loading Spell blitz (blitz) at Value 12
  Loading Spell fulminictus (fulminictus) at Value 12
  Loading Spell somnigravis (somnigravis) at Value 12
Loading ClassID 11
  Loading Spell bandundfessel (bandundfessel) at Value 12
  Loading Spell fulminictus (fulminictus) at Value 8
  Loading Spell grverwirrung (grverwirrung) at Value 12
  Loading Spell plumbumbarum (plumbumbarum) at Value 10
Loading ClassID 12
  Loading Spell horriphobus (horriphobus) at Value 12
  Loading Spell paralue (paralue) at Value 14
Loading ClassID 13
  Loading Spell boeserblick (boeserblick) at Value 12
  Loading Spell eisenrost (eisenrost) at Value 12
  Loading Spell grverwirrung (grverwirrung) at Value 14
  Loading Spell zwingtanz (zwingtanz) at Value 12
Loading ClassID 14
  Loading Spell horriphobus (horriphobus) at Value 12
  Loading Spell fulminictus (fulminictus) at Value 12
  Loading Spell ignifaxius (ignifaxius) at Value 12
  Loading Spell plumbumbarum (plumbumbarum) at Value 14
Loading ClassID 15
  Loading Spell plumbumbarum (plumbumbarum) at Value 14
  Loading Spell horriphobus (horriphobus) at Value 8
  Loading Spell ignifaxius (ignifaxius) at Value 12
Loading ClassID 16
  Loading Spell blitz (blitz) at Value 14
  Loading Spell bannbaladin (bannbaladin) at Value 8
  Loading Spell fulminictus (fulminictus) at Value 12
Loading ClassID 17
  Loading Spell blitz (blitz) at Value 10
  Loading Spell fulminictus (fulminictus) at Value 10
  Loading Spell somnigravis (somnigravis) at Value 10
Loading ClassID 18
  Loading Spell fulminictus (fulminictus) at Value 8
  Loading Spell blitz (blitz) at Value 8
  Loading Spell bannbaladin (bannbaladin) at Value 8
Loading ClassID 19
  Loading Spell bandundfessel (bandundfessel) at Value 12
  Loading Spell boeserblick (boeserblick) at Value 13
  Loading Spell grverwirrung (grverwirrung) at Value 14
  Loading Spell kraehenruf (kraehenruf) at Value 16
  Loading Spell bannbaladin (bannbaladin) at Value 15
  Loading Spell eisenrost (eisenrost) at Value 9
Loading ClassID 20
  Loading Spell ignifaxius (ignifaxius) at Value 10
Loading Spell settings
Successfully loaded skelettarius_monsterset
Successfully loaded geisterruf_monsterset
Successfully loaded radau_monsterset
Successfully loaded furorblut_monsterset

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

read 8 companions
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Read 22 opening days.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TownSettings: Loaded 18 Towninfos
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loading: DSA.Model.GlobalSettingsLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/globalsettings.xml, loadversion = 0)
Loading: DSA.Model.GlobalSettingsLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903959938/ankaufpreise.xml, loadversion = 0)
Updating entry with id 'trader' from Workshop
Loading: DSA.Model.GlobalSettingsLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903935936/fasttravel.xml, loadversion = 0)
Updating entry with id 'character' from Workshop
Loading: DSA.Model.GlobalSettingsLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903952612/magica_classica_schweif.xml, loadversion = 0)
Updating entry with id 'character' from Workshop

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Num Alchemy Recipes = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Num Companions = 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Num Opening Days = 22
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Not applying any FrameLimit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loading: DSA.Model.KeywordDialogLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/keyworddialog.xml, loadversion = 0)
Loading: DSA.Model.KeywordDialogLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/905398377/ndschweif.xml, loadversion = 0)
Loading: DSA.Model.KeywordDialogLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/919049571/oldquests.xml, loadversion = 0)
Loading: DSA.Model.KeywordDialogLoader (C:/Users/.../Documents/StarTrail/usermods/lunatics_cheatbook/cheatbook.xml, loadversion = 0)
Loading: DSA.Model.KeywordDialogLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903935936/fasttravel.xml, loadversion = 0)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loaded 226 Keywordsets
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loading: DSA.Model.GlobalFightLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/globalfights.xml, loadversion = 0)
Loading: DSA.Model.GlobalFightLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/905398377/ndschweif.xml, loadversion = 0)
Loading: DSA.Model.GlobalFightLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/919049571/oldquests.xml, loadversion = 0)
Loading: DSA.Model.GlobalFightLoader (C:/Users/.../Documents/StarTrail/usermods/lunatics_cheatbook/cheatbook.xml, loadversion = 0)
Loading: DSA.Model.GlobalFightLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903959938/ankaufpreise.xml, loadversion = 0)
Loading: DSA.Model.GlobalFightLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903935936/fasttravel.xml, loadversion = 0)
Loading: DSA.Model.GlobalFightLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903952612/magica_classica_schweif.xml, loadversion = 0)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Read 415 GlobalFights
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loading: DSA.Model.WonderDefinitionLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/wonder.xml, loadversion = 0)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Read 13 Wonders.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loading: DSA.Model.TravelRouteLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/travelroutes.xml, loadversion = 0)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loaded 253 Travel Routes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loading: DSA.Model.DungeondefinitionLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/dungeon.xml, loadversion = 0)
Loading: DSA.Model.DungeondefinitionLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/905398377/ndschweif.xml, loadversion = 0)
Loading: DSA.Model.DungeondefinitionLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/919049571/oldquests.xml, loadversion = 0)
Loading: DSA.Model.DungeondefinitionLoader (C:/Users/.../Documents/StarTrail/usermods/lunatics_cheatbook/cheatbook.xml, loadversion = 0)
Loading: DSA.Model.DungeondefinitionLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903959938/ankaufpreise.xml, loadversion = 0)
Loading: DSA.Model.DungeondefinitionLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903935936/fasttravel.xml, loadversion = 0)
Loading: DSA.Model.DungeondefinitionLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903952612/magica_classica_schweif.xml, loadversion = 0)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Read 7 dungeons
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loading: DSA.Model.TravelRouteEventsLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/routeevents.xml, loadversion = 0)
Loading: DSA.Model.TravelRouteEventsLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/905398377/ndschweif.xml, loadversion = 0)
Loading: DSA.Model.TravelRouteEventsLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/919049571/oldquests.xml, loadversion = 0)
Loading: DSA.Model.TravelRouteEventsLoader (C:/Users/.../Documents/StarTrail/usermods/lunatics_cheatbook/cheatbook.xml, loadversion = 0)
Loading: DSA.Model.TravelRouteEventsLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903959938/ankaufpreise.xml, loadversion = 0)
Loading: DSA.Model.TravelRouteEventsLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903935936/fasttravel.xml, loadversion = 0)
Loading: DSA.Model.TravelRouteEventsLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903952612/magica_classica_schweif.xml, loadversion = 0)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loaded 220 Travel Route events
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loading: DSA.Model.BuildingEventLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/buildingevents.xml, loadversion = 0)
Loading: DSA.Model.BuildingEventLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/905398377/ndschweif.xml, loadversion = 0)
Loading: DSA.Model.BuildingEventLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/919049571/oldquests.xml, loadversion = 0)
Loading: DSA.Model.BuildingEventLoader (C:/Users/.../Documents/StarTrail/usermods/lunatics_cheatbook/cheatbook.xml, loadversion = 0)
Loading: DSA.Model.BuildingEventLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903959938/ankaufpreise.xml, loadversion = 0)
Loading: DSA.Model.BuildingEventLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903935936/fasttravel.xml, loadversion = 0)
Loading: DSA.Model.BuildingEventLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903952612/magica_classica_schweif.xml, loadversion = 0)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loading Game Coroutine starting
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loading LGC savefile C:/Users/.../Documents/StarTrail/save/skelette.dsa2save
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loading File C:/Users/.../Documents/StarTrail/save/skelette.dsa2save
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Fallback handler could not load library D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/Mono/libc
Fallback handler could not load library D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/Mono/.\libc
Fallback handler could not load library D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/Mono/libc
System.TypeInitializationException: An exception was thrown by the type initializer for Mono.CSharp.CSharpCodeCompiler ---> System.IO.FileNotFoundException: Windows mono path not found: D:\Spiele\Steam\steamapps\mono\mono\mini\mono.exe
  at Mono.CSharp.CSharpCodeCompiler..cctor () [0x00000] in <filename unknown>:0 
  --- End of inner exception stack trace ---
  at Microsoft.CSharp.CSharpCodeProvider.CreateCompiler () [0x00000] in <filename unknown>:0 
  at System.Xml.Serialization.XmlSerializer.GenerateSerializers (System.Xml.Serialization.GenerationBatch batch, System.CodeDom.Compiler.CompilerParameters cp) [0x00000] in <filename unknown>:0 
  at System.Xml.Serialization.XmlSerializer.RunSerializerGeneration (System.Object obj) [0x00000] in <filename unknown>:0 System.TypeInitializationException: An exception was thrown by the type initializer for Mono.CSharp.CSharpCodeCompiler ---> System.IO.FileNotFoundException: Windows mono path not found: D:\Spiele\Steam\steamapps\mono\mono\mini\mono.exe
  at Mono.CSharp.CSharpCodeCompiler..cctor () [0x00000] in <filename unknown>:0 
  --- End of inner exception stack trace ---
  at Microsoft.CSharp.CSharpCodeProvider.CreateCompiler () [0x00000] in <filename unknown>:0 
  at System.Xml.Serialization.XmlSerializer.GenerateSerializers (System.Xml.Serialization.GenerationBatch batch, System.CodeDom.Compiler.CompilerParameters cp) [0x00000] in <filename unknown>:0 
  at System.Xml.Serialization.XmlSerializer.RunSerializerGeneration (System.Object obj) [0x00000] in <filename unknown>:0 System.TypeInitializationException: An exception was thrown by the type initializer for Mono.CSharp.CSharpCodeCompiler ---> System.IO.FileNotFoundException: Windows mono path not found: D:\Spiele\Steam\steamapps\mono\mono\mini\mono.exe
  at Mono.CSharp.CSharpCodeCompiler..cctor () [0x00000] in <filename unknown>:0 
  --- End of inner exception stack trace ---
  at Microsoft.CSharp.CSharpCodeProvider.CreateCompiler () [0x00000] in <filename unknown>:0 
  at System.Xml.Serialization.XmlSerializer.GenerateSerializers (System.Xml.Serialization.GenerationBatch batch, System.CodeDom.Compiler.CompilerParameters cp) [0x00000] in <filename unknown>:0 
  at System.Xml.Serialization.XmlSerializer.RunSerializerGeneration (System.Object obj) [0x00000] in <filename unknown>:0 


System.TypeInitializationException: An exception was thrown by the type initializer for Mono.CSharp.CSharpCodeCompiler ---> System.IO.FileNotFoundException: Windows mono path not found: D:\Spiele\Steam\steamapps\mono\mono\mini\mono.exe
  at Mono.CSharp.CSharpCodeCompiler..cctor () [0x00000] in <filename unknown>:0 
  --- End of inner exception stack trace ---
  at Microsoft.CSharp.CSharpCodeProvider.CreateCompiler () [0x00000] in <filename unknown>:0 
  at System.Xml.Serialization.XmlSerializer.GenerateSerializers (System.Xml.Serialization.GenerationBatch batch, System.CodeDom.Compiler.CompilerParameters cp) [0x00000] in <filename unknown>:0 
  at System.Xml.Serialization.XmlSerializer.RunSerializerGeneration (System.Object obj) [0x00000] in <filename unknown>:0 
System.TypeInitializationException: An exception was thrown by the type initializer for Mono.CSharp.CSharpCodeCompiler ---> System.IO.FileNotFoundException: Windows mono path not found: D:\Spiele\Steam\steamapps\mono\mono\mini\mono.exe
  at Mono.CSharp.CSharpCodeCompiler..cctor () [0x00000] in <filename unknown>:0 
  --- End of inner exception stack trace ---
  at Microsoft.CSharp.CSharpCodeProvider.CreateCompiler () [0x00000] in <filename unknown>:0 
  at System.Xml.Serialization.XmlSerializer.GenerateSerializers (System.Xml.Serialization.GenerationBatch batch, System.CodeDom.Compiler.CompilerParameters cp) [0x00000] in <filename unknown>:0 
  at System.Xml.Serialization.XmlSerializer.RunSerializerGeneration (System.Object obj) [0x00000] in <filename unknown>:0 
System.TypeInitializationException: An exception was thrown by the type initializer for Mono.CSharp.CSharpCodeCompiler ---> System.IO.FileNotFoundException: Windows mono path not found: D:\Spiele\Steam\steamapps\mono\mono\mini\mono.exe
  at Mono.CSharp.CSharpCodeCompiler..cctor () [0x00000] in <filename unknown>:0 
  --- End of inner exception stack trace ---
  at Microsoft.CSharp.CSharpCodeProvider.CreateCompiler () [0x00000] in <filename unknown>:0 
  at System.Xml.Serialization.XmlSerializer.GenerateSerializers (System.Xml.Serialization.GenerationBatch batch, System.CodeDom.Compiler.CompilerParameters cp) [0x00000] in <filename unknown>:0 
  at System.Xml.Serialization.XmlSerializer.RunSerializerGeneration (System.Object obj) [0x00000] in <filename unknown>:0 
System.TypeInitializationException: An exception was thrown by the type initializer for Mono.CSharp.CSharpCodeCompiler ---> System.IO.FileNotFoundException: Windows mono path not found: D:\Spiele\Steam\steamapps\mono\mono\mini\mono.exe
  at Mono.CSharp.CSharpCodeCompiler..cctor () [0x00000] in <filename unknown>:0 
  --- End of inner exception stack trace ---
  at Microsoft.CSharp.CSharpCodeProvider.CreateCompiler () [0x00000] in <filename unknown>:0 
  at System.Xml.Serialization.XmlSerializer.GenerateSerializers (System.Xml.Serialization.GenerationBatch batch, System.CodeDom.Compiler.CompilerParameters cp) [0x00000] in <filename unknown>:0 
  at System.Xml.Serialization.XmlSerializer.RunSerializerGeneration (System.Object obj) [0x00000] in <filename unknown>:0 
System.TypeInitializationException: An exception was thrown by the type initializer for Mono.CSharp.CSharpCodeCompiler ---> System.IO.FileNotFoundException: Windows mono path not found: D:\Spiele\Steam\steamapps\mono\mono\mini\mono.exe
  at Mono.CSharp.CSharpCodeCompiler..cctor () [0x00000] in <filename unknown>:0 
  --- End of inner exception stack trace ---
  at Microsoft.CSharp.CSharpCodeProvider.CreateCompiler () [0x00000] in <filename unknown>:0 
  at System.Xml.Serialization.XmlSerializer.GenerateSerializers (System.Xml.Serialization.GenerationBatch batch, System.CodeDom.Compiler.CompilerParameters cp) [0x00000] in <filename unknown>:0 
  at System.Xml.Serialization.XmlSerializer.RunSerializerGeneration (System.Object obj) [0x00000] in <filename unknown>:0 
System.TypeInitializationException: An exception was thrown by the type initializer for Mono.CSharp.CSharpCodeCompiler ---> System.IO.FileNotFoundException: Windows mono path not found: D:\Spiele\Steam\steamapps\mono\mono\mini\mono.exe
  at Mono.CSharp.CSharpCodeCompiler..cctor () [0x00000] in <filename unknown>:0 
  --- End of inner exception stack trace ---
  at Microsoft.CSharp.CSharpCodeProvider.CreateCompiler () [0x00000] in <filename unknown>:0 
  at System.Xml.Serialization.XmlSerializer.GenerateSerializers (System.Xml.Serialization.GenerationBatch batch, System.CodeDom.Compiler.CompilerParameters cp) [0x00000] in <filename unknown>:0 
  at System.Xml.Serialization.XmlSerializer.RunSerializerGeneration (System.Object obj) [0x00000] in <filename unknown>:0 
BattleChar: Setting PCID 2, connecting character Durin (2) to battlechar 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BattleChar: Setting PCID 3, connecting character Melina (3) to battlechar 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BattleChar: Setting PCID 0, connecting character Arva (0) to battlechar 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BattleChar: Setting PCID 4, connecting character Tjalf (4) to battlechar 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BattleChar: Setting PCID 5, connecting character Yazinda (5) to battlechar 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BattleChar: Setting PCID 1, connecting character Caldrin (1) to battlechar 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BattleChar: Setting PCID 6, connecting character Helen (6) to battlechar 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

IMGREPO: did NOT find Character Image compportrait/Helen for gender w in global Image Repository
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loaded Weatherforecast for [DSATime ts 1104,12 = Erdstag, 10. Praios (SOMMER) im Jahre 1011 BF Efferdsstunde (02:53 Uhr) (Long: 95395995)] season 2: WeatherForecast[ Clouds closed Wind none Rain normal, Temp 20 - 22 = uwsValue 2 ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LABFA: No Asset Bundle found for dngtjolmarnameless
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LLC: Loading scene dngtjolmarnameless
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

The referenced script on this Behaviour (Game Object 'Point light') is missing!
 
(Filename:  Line: 1743)

The referenced script on this Behaviour (Game Object 'CandleLight') is missing!
 
(Filename:  Line: 1743)

The referenced script on this Behaviour (Game Object 'Point light') is missing!
 
(Filename:  Line: 1743)

The referenced script on this Behaviour (Game Object 'CandleLight') is missing!
 
(Filename:  Line: 1743)

The referenced script on this Behaviour (Game Object 'Point light') is missing!
 
(Filename:  Line: 1743)

The referenced script on this Behaviour (Game Object 'CandleLight') is missing!
 
(Filename:  Line: 1743)

The referenced script on this Behaviour (Game Object 'Point light') is missing!
 
(Filename:  Line: 1743)

The referenced script on this Behaviour (Game Object 'CandleLight') is missing!
 
(Filename:  Line: 1743)

The referenced script on this Behaviour (Game Object 'CandleLight') is missing!
 
(Filename:  Line: 1743)

The referenced script on this Behaviour (Game Object 'CandleLight') is missing!
 
(Filename:  Line: 1743)

The referenced script on this Behaviour (Game Object 'Point light') is missing!
 
(Filename:  Line: 1743)

The referenced script on this Behaviour (Game Object 'Point light') is missing!
 
(Filename:  Line: 1743)

The referenced script on this Behaviour (Game Object 'Point light') is missing!
 
(Filename:  Line: 1743)

The referenced script on this Behaviour (Game Object 'CandleLight') is missing!
 
(Filename:  Line: 1743)

The referenced script on this Behaviour (Game Object 'Point light') is missing!
 
(Filename:  Line: 1743)

The referenced script on this Behaviour (Game Object 'Point light') is missing!
 
(Filename:  Line: 1743)

The referenced script on this Behaviour (Game Object 'Point light') is missing!
 
(Filename:  Line: 1743)

The referenced script on this Behaviour (Game Object 'Point light') is missing!
 
(Filename:  Line: 1743)

The referenced script on this Behaviour (Game Object 'CandleLight') is missing!
 
(Filename:  Line: 1743)

The referenced script on this Behaviour (Game Object 'CandleLight') is missing!
 
(Filename:  Line: 1743)

The referenced script on this Behaviour (Game Object 'Point light') is missing!
 
(Filename:  Line: 1743)

The referenced script on this Behaviour (Game Object 'Point light') is missing!
 
(Filename:  Line: 1743)

The referenced script on this Behaviour (Game Object 'CandleLight') is missing!
 
(Filename:  Line: 1743)

The referenced script on this Behaviour (Game Object 'Point light') is missing!
 
(Filename:  Line: 1743)

The referenced script on this Behaviour (Game Object 'Point light') is missing!
 
(Filename:  Line: 1743)

The referenced script on this Behaviour (Game Object 'Point light') is missing!
 
(Filename:  Line: 1743)

The referenced script on this Behaviour (Game Object 'CandleLight') is missing!
 
(Filename:  Line: 1743)

The referenced script on this Behaviour (Game Object 'Point light') is missing!
 
(Filename:  Line: 1743)

The referenced script on this Behaviour (Game Object 'Point light') is missing!
 
(Filename:  Line: 1743)

The referenced script on this Behaviour (Game Object 'CandleLight') is missing!
 
(Filename:  Line: 1743)

Unloading 37 Unused Serialized files (Serialized files now loaded: 0)
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

UnloadTime: 7.467490 ms
SecretDoor 2 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)


Unloading 29 unused Assets to reduce memory usage. Loaded Objects now: 267919.
Total: 155.983795 ms (FindLiveObjects: 11.986970 ms CreateObjectMapping: 21.420399 ms MarkObjects: 87.755112 ms  DeleteObjects: 34.820793 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 267919.
Total: 120.864838 ms (FindLiveObjects: 11.724930 ms CreateObjectMapping: 19.313580 ms MarkObjects: 89.478737 ms  DeleteObjects: 0.347080 ms)

MCP.INITDUNGEON: Dungeonstate for dngtjolmarnameless exists in savegame
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loading Dungeon dngtjolmarnameless
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

INITDUNGEON: Dungeon State already exists
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 11 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 8 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 21 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 24 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 23 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 12 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 22 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 10 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 13 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 9 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 1 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 30 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 25 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 29 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 26 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ChestID 1_211 not present in Dungeondefintion
ChestID 1_2141 not present in Dungeondefintion
ChestID 1_2142 not present in Dungeondefintion
ChestID 1_2143 not present in Dungeondefintion
ChestID 1_2144 not present in Dungeondefintion
ChestID 1_215 not present in Dungeondefintion

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 2 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 10 forcing state open
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 22 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 21 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 24 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 23 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 11 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 12 forcing state open
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 13 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 8 forcing state open
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 9 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 26 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 25 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 30 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 29 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 1 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: InitDungeon Standard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 11 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 8 forcing state open
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 21 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 24 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 23 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 12 forcing state open
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 22 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 10 forcing state open
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 13 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 9 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_SAVE_DUCATS_250) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_SAVE_DUCATS_250'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Reapplying camera setup of dngtjolmarnameless
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CamSetup: Applying Camera Settings from GO dngtjolmarnameless to Camera DungeonCam
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

PlayAmbient dngtjolmarnameless called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Current Playlist is NULL. Subsequent calls will fail.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dungeon-Stats: Already visited dungeon dngtjolmarnameless
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: Unknown Int Stat Value STAT_VISIT_ORIGINAL_DUNGEONS
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: Sending request to store updated stats.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LoadBattleSubscene: Trying to find tdn-01 in an assetbundle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LABFA: No Asset Bundle found for tdn-01
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initializing Battle tdn_l2_skwarrior3 in Scene tdn-01
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Showing UICombat: which combat, iscombat True, ischaracter False lastshown main iscombat False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on UMABattlePrefab(Clone), currently 47 Slots, ACLib humanfemale
Setting Leather Torso on cslot 0 for 'Leather Torso'( leatherarmor )
Setting Bandit Helmet on cslot 1 for 'Bandit Helmet'( leatherhelmet )
Setting Peasant Pants on cslot 2 for 'Peasant Pants'( leathertrousers )
Setting Mage Boots on cslot 3 for 'Mage Boots'( boots )
Setting Leather Shoulders on cslot 4 for 'Leather Shoulders'( leatherarmor_arm )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: Apply Equipment
Got weapon with id lindwormslayer
Weapon has prefdisp dwarf_sword_02
Weapon Prefab dwarf_sword_02 loaded successfully, placing in righthand
setting animationtype 0 from dispclass 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: Apply Equipment
Got weapon with id spear
Weapon has prefdisp elf_sword_02
Weapon Prefab elf_sword_02 loaded successfully, placing in righthand
setting animationtype 3 from dispclass spear
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: Apply Equipment
Got weapon with id dragonslayer
Weapon has prefdisp barbarian_spear
Weapon Prefab barbarian_spear loaded successfully, placing in righthand
setting animationtype 3 from dispclass spear
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: Apply Equipment
Got weapon with id rapier
Weapon has prefdisp Rapier_Aged
Weapon Prefab Rapier_Aged loaded successfully, placing in righthand
setting animationtype 2 from dispclass thrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: Apply Equipment
Got weapon with id rapier
Weapon has prefdisp Rapier_Aged
Weapon Prefab Rapier_Aged loaded successfully, placing in righthand
setting animationtype 2 from dispclass thrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: Apply Equipment
Got weapon with id staff
Weapon has prefdisp Wizards_staff_07
Weapon Prefab Wizards_staff_07 loaded successfully, placing in righthand
setting animationtype 4 from dispclass halberd
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: Apply Equipment
Got weapon with id sword
Weapon has prefdisp Medieval_Sword_Aged
Weapon Prefab Medieval_Sword_Aged loaded successfully, placing in righthand
setting animationtype 0 from dispclass 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BAV Checkpoint 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BAV Checkpoint 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BAV Checkpoint 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BAV Checkpoint 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BAV Checkpoint 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Skelett on Position 1Adding Char Tjalf on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Order: Yazinda(15), Skelett(12), Tjalf(15), Melina(12), Skelett(12), Durin(13), Arva(10), Skelettkrieger(9), Skelett(9), Skelett(9), Helen(4)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

PlayAmbient battle called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LocationSlider.LoadingChanged: Loading screen is now hidden, showing Gewölbe unter Tjolmar
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Tjalf on Position 1Adding Char Durin on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (11/22) cost is 20
Calculating cost to destination (11/24) unreachable
Calculating cost to destination (11/24) unreachable
Calculating cost to destination (13/24) cost is 20
Calculating cost to destination (12/25) cost is 22
Calculating cost to destination (13/22) cost is 18
Calculating cost to destination (14/23) cost is 18
Calculating cost to destination (13/24) cost is 20
Calculating cost to destination (12/22) cost is 19
Calculating cost to destination (10/25) unreachable
Calculating cost to destination (11/24) unreachable
Calculating cost to destination (12/25) cost is 22
found 8 valid attack positions, closest at (13/22) (dist: 18), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SteamStats Int result for STAT_AIBATTLES returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: Unknown Int Stat Value STAT_AIBATTLES
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: Sending request to store updated stats.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Durin on Position 1Adding Char Melina on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (11/22) cost is 16
Calculating cost to destination (11/24) unreachable
Calculating cost to destination (11/24) unreachable
Calculating cost to destination (13/24) cost is 16
Calculating cost to destination (12/25) cost is 18
Calculating cost to destination (13/22) cost is 14
Calculating cost to destination (14/23) cost is 14
Calculating cost to destination (13/24) cost is 16
Calculating cost to destination (12/22) cost is 15
Calculating cost to destination (10/25) unreachable
Calculating cost to destination (11/24) unreachable
Calculating cost to destination (12/25) cost is 18
found 8 valid attack positions, closest at (13/22) (dist: 14), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Melina on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (11/22) cost is 16
Calculating cost to destination (11/24) unreachable
Calculating cost to destination (11/24) unreachable
Calculating cost to destination (13/24) cost is 16
Calculating cost to destination (12/25) cost is 18
Calculating cost to destination (13/22) unreachable
Calculating cost to destination (14/23) cost is 14
Calculating cost to destination (13/24) cost is 16
Calculating cost to destination (12/22) cost is 15
Calculating cost to destination (10/25) unreachable
Calculating cost to destination (11/24) unreachable
Calculating cost to destination (12/25) cost is 18
found 7 valid attack positions, closest at (14/23) (dist: 14), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (11/22) cost is 14
Calculating cost to destination (11/24) unreachable
Calculating cost to destination (11/24) unreachable
Calculating cost to destination (13/24) cost is 14
Calculating cost to destination (12/25) cost is 16
Calculating cost to destination (14/23) cost is 12
Calculating cost to destination (13/24) cost is 14
Calculating cost to destination (12/22) cost is 13
Calculating cost to destination (10/25) unreachable
Calculating cost to destination (11/24) unreachable
Calculating cost to destination (12/25) cost is 16
found 7 valid attack positions, closest at (14/23) (dist: 12), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Arva on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 1 (Confirm: 2) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA-15 (30): 5 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina weapon unbreakable
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett weapon unbreakable
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Arva on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (19/18) cost is 12
Calculating cost to destination (20/19) cost is 14
Calculating cost to destination (14/22) cost is 9
Calculating cost to destination (15/23) cost is 9
Calculating cost to destination (14/24) cost is 11
Calculating cost to destination (22/20) cost is 17
Calculating cost to destination (23/19) cost is 17
Calculating cost to destination (24/20) cost is 19
Calculating cost to destination (23/21) cost is 19
Calculating cost to destination (12/22) cost is 1
Calculating cost to destination (13/21) cost is 3
Calculating cost to destination (14/22) cost is 9
Calculating cost to destination (13/21) cost is 3
Calculating cost to destination (14/20) cost is 5
Calculating cost to destination (15/21) cost is 7
Calculating cost to destination (14/22) cost is 9
Calculating cost to destination (17/19) cost is 9
Calculating cost to destination (18/18) cost is 11
Calculating cost to destination (21/17) cost is 15
Calculating cost to destination (22/16) cost is 17
Calculating cost to destination (23/17) cost is 17
Calculating cost to destination (22/18) cost is 15
found 22 valid attack positions, closest at (12/22) (dist: 1), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 6 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single PA (35): 1 (Confirm: 15) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett weapon unbreakable
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Tjalf block criticalsuccess, get another block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 1 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Tjalf is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 3 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelett on Position 1Adding Char Skelettkrieger on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (11/22) cost is 18
Calculating cost to destination (12/23) unreachable
Calculating cost to destination (11/24) unreachable
Calculating cost to destination (11/24) unreachable
Calculating cost to destination (12/23) unreachable
Calculating cost to destination (13/24) cost is 18
Calculating cost to destination (12/25) cost is 20
Calculating cost to destination (12/23) unreachable
Calculating cost to destination (13/24) cost is 18
Calculating cost to destination (11/22) cost is 18
Calculating cost to destination (12/21) cost is 16
Calculating cost to destination (12/23) unreachable
Calculating cost to destination (10/25) unreachable
Calculating cost to destination (11/24) unreachable
Calculating cost to destination (12/25) cost is 20
found 7 valid attack positions, closest at (12/21) (dist: 16), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Skelettkrieger on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (19/18) cost is 15
Calculating cost to destination (20/19) cost is 17
Calculating cost to destination (14/22) cost is 8
Calculating cost to destination (15/23) cost is 6
Calculating cost to destination (14/24) cost is 4
Calculating cost to destination (14/18) cost is 12
Calculating cost to destination (15/17) cost is 14
Calculating cost to destination (16/18) cost is 12
Calculating cost to destination (15/19) cost is 10
Calculating cost to destination (13/21) cost is 12
Calculating cost to destination (14/22) cost is 8
Calculating cost to destination (13/21) cost is 12
Calculating cost to destination (14/20) cost is 10
Calculating cost to destination (15/21) cost is 8
Calculating cost to destination (14/22) cost is 8
Calculating cost to destination (17/19) cost is 12
Calculating cost to destination (18/18) cost is 14
Calculating cost to destination (21/17) cost is 18
Calculating cost to destination (22/16) cost is 20
Calculating cost to destination (23/17) cost is 20
Calculating cost to destination (22/18) cost is 18
found 21 valid attack positions, closest at (14/24) (dist: 4), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 15 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 1 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelettkrieger on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (19/18) cost is 15
Calculating cost to destination (20/19) cost is 17
Calculating cost to destination (14/22) cost is 8
Calculating cost to destination (15/23) cost is 6
Calculating cost to destination (14/24) unreachable
Calculating cost to destination (14/18) cost is 12
Calculating cost to destination (15/17) cost is 14
Calculating cost to destination (16/18) cost is 12
Calculating cost to destination (15/19) cost is 10
Calculating cost to destination (13/21) cost is 12
Calculating cost to destination (14/22) cost is 8
Calculating cost to destination (13/21) cost is 12
Calculating cost to destination (14/20) cost is 10
Calculating cost to destination (15/21) cost is 8
Calculating cost to destination (14/22) cost is 8
Calculating cost to destination (17/19) cost is 12
Calculating cost to destination (18/18) cost is 14
Calculating cost to destination (21/17) cost is 18
Calculating cost to destination (22/16) cost is 20
Calculating cost to destination (23/17) cost is 20
Calculating cost to destination (22/18) cost is 18
found 20 valid attack positions, closest at (15/23) (dist: 6), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 17 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 1 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (19/18) cost is 13
Calculating cost to destination (20/19) cost is 15
Calculating cost to destination (14/22) cost is 10
Calculating cost to destination (15/23) unreachable
Calculating cost to destination (14/18) cost is 8
Calculating cost to destination (15/17) cost is 10
Calculating cost to destination (16/18) cost is 10
Calculating cost to destination (15/19) cost is 8
Calculating cost to destination (13/21) cost is 4
Calculating cost to destination (14/22) cost is 10
Calculating cost to destination (13/21) cost is 4
Calculating cost to destination (14/20) cost is 6
Calculating cost to destination (15/21) cost is 8
Calculating cost to destination (14/22) cost is 10
Calculating cost to destination (17/19) cost is 10
Calculating cost to destination (18/18) cost is 12
Calculating cost to destination (21/17) cost is 16
Calculating cost to destination (22/16) cost is 18
Calculating cost to destination (23/17) cost is 18
Calculating cost to destination (22/18) cost is 16
found 19 valid attack positions, closest at (13/21) (dist: 4), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 18 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 1 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Tjalf is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (12/21) cost is 14
Calculating cost to destination (13/20) cost is 12
Calculating cost to destination (15/22) cost is 12
Calculating cost to destination (15/24) cost is 24
Calculating cost to destination (12/23) cost is 18
Calculating cost to destination (13/24) cost is 20
Calculating cost to destination (11/22) cost is 16
Calculating cost to destination (12/21) cost is 14
Calculating cost to destination (12/23) cost is 18
Calculating cost to destination (13/24) cost is 20
Calculating cost to destination (15/24) cost is 24
Calculating cost to destination (14/25) cost is 22
found 12 valid attack positions, closest at (15/22) (dist: 12), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 2 roll - 0 BE + -5 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + -5 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 4 roll - 0 BE + -2 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 5 roll - 0 BE + -2 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + -5 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 4 roll - 4 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 1 roll - 3 BE + -1 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 4 roll - 4 BE + -3 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 3 roll - 3 BE + 1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 5 roll - 3 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 1 roll - 0 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 6 roll - 5 BE + 0 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Caldrin on Position 1Adding Char Tjalf on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 20 (Confirm: 2) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Caldrin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Durin on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (12/21) cost is 8
Calculating cost to destination (13/20) cost is 6
Calculating cost to destination (15/22) unreachable
Calculating cost to destination (15/24) cost is 18
Calculating cost to destination (12/23) cost is 12
Calculating cost to destination (13/24) cost is 14
Calculating cost to destination (11/22) cost is 10
Calculating cost to destination (12/21) cost is 8
Calculating cost to destination (12/23) cost is 12
Calculating cost to destination (13/24) cost is 14
Calculating cost to destination (15/24) cost is 18
Calculating cost to destination (14/25) cost is 16
found 11 valid attack positions, closest at (13/20) (dist: 6), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Durin on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 19 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (12/21) cost is 9
Calculating cost to destination (13/20) unreachable
Calculating cost to destination (15/22) unreachable
Calculating cost to destination (15/24) cost is 19
Calculating cost to destination (12/23) cost is 13
Calculating cost to destination (13/24) cost is 15
Calculating cost to destination (11/22) cost is 11
Calculating cost to destination (12/21) cost is 9
Calculating cost to destination (12/23) cost is 13
Calculating cost to destination (13/24) cost is 15
Calculating cost to destination (15/24) cost is 19
Calculating cost to destination (14/25) cost is 17
found 10 valid attack positions, closest at (12/21) (dist: 9), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Arva on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 15 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Tjalf is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Arva on Position 1Adding Char Melina on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 4 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 1 (Confirm: 8) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett weapon unbreakable
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Melina block criticalsuccess, get another block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Melina on Position 1Adding Char Skelett on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (12/21) cost is 6
Calculating cost to destination (15/22) unreachable
Calculating cost to destination (15/24) cost is 16
Calculating cost to destination (12/23) cost is 10
Calculating cost to destination (13/24) cost is 12
Calculating cost to destination (11/22) cost is 8
Calculating cost to destination (12/21) cost is 6
Calculating cost to destination (12/23) cost is 10
Calculating cost to destination (13/24) cost is 12
Calculating cost to destination (15/24) cost is 16
Calculating cost to destination (14/25) cost is 14
found 10 valid attack positions, closest at (12/21) (dist: 6), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelett on Position 1Adding Char Skelettkrieger on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 15 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 16 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Melina, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelettkrieger on Position 1Adding Char Skelett on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 19 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Skelett on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 6 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single PA (30): 8 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 5 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 9 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (12/21) unreachable
Calculating cost to destination (15/22) cost is 2
Calculating cost to destination (15/24) cost is 16
Calculating cost to destination (12/23) cost is 10
Calculating cost to destination (13/24) cost is 12
Calculating cost to destination (11/22) cost is 8
Calculating cost to destination (12/21) unreachable
Calculating cost to destination (12/23) cost is 10
Calculating cost to destination (13/24) cost is 12
Calculating cost to destination (15/24) cost is 16
Calculating cost to destination (14/25) cost is 14
found 9 valid attack positions, closest at (15/22) (dist: 2), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 5 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 5 halfed to 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 2 - 5RS = 0 physicalcut Damage because of Attack from Helen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 1 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 3 roll - 0 BE + -5 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 4 roll - 0 BE + -5 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + -2 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 4 roll - 0 BE + -2 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + -5 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 3 roll - 4 BE + -1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 1 roll - 3 BE + -1 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 4 roll - 4 BE + -3 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 4 roll - 3 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 5 roll - 3 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 5 roll - 0 BE + 1 effects = 23
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 4 roll - 5 BE + 0 effects = 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Tjalf on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Caldrin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Single AT (17): 10 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 14 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger receives 9 - 5RS = 4 physicalblunt Damage because of Attack from Caldrin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.DoExecuteAnimation: action 0 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Tjalf on Position 1Adding Char Durin on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 5 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives NO physicalthrust Damage because of Attack from Yazinda, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Durin on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 7 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives NO physicalthrust Damage because of Attack from Tjalf, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/22) unreachable
Calculating cost to destination (15/24) cost is 15
Calculating cost to destination (12/23) cost is 9
Calculating cost to destination (13/24) cost is 11
Calculating cost to destination (11/22) cost is 7
Calculating cost to destination (12/23) cost is 9
Calculating cost to destination (13/24) cost is 11
Calculating cost to destination (15/24) cost is 15
Calculating cost to destination (14/25) cost is 13
found 8 valid attack positions, closest at (11/22) (dist: 7), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Arva on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 11 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single PA (30): 8 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Arva on Position 1Adding Char Melina on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 12 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 12 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Melina on Position 1Adding Char Skelett on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 10 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives NO physicalthrust Damage because of Attack from Arva, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelett on Position 1Adding Char Skelettkrieger on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 4 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 1 (Confirm: 20) = autosuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina weapon unbreakable
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelettkrieger on Position 1Adding Char Skelett on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 1 (Confirm: 19) = autosuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Melina no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett.currentDamage of Item [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+3 (Native 1W6+2, KK 15)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Melina receives 9 - 23RS = 0 physicalcut Damage because of Attack from Skelett
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 4 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Skelett on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 2 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Arva no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger.currentDamage of Item [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 2W6+3 (Native 2W6+2, KK 16)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Arva receives 7 - 24RS = 0 physicalcut Damage because of Attack from Skelettkrieger
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 4 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 4 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Melina no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett.currentDamage of Item [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+3 (Native 1W6+2, KK 15)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Melina receives 9 - 23RS = 0 physicalcut Damage because of Attack from Skelett
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 4 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 6 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 5 halfed to 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 2 - 5RS = 0 physicalcut Damage because of Attack from Helen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 5 roll - 0 BE + -5 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 4 roll - 0 BE + -5 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 4 roll - 0 BE + -2 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 4 roll - 0 BE + -2 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 4 roll - 0 BE + -5 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 2 roll - 4 BE + -1 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 1 roll - 3 BE + -1 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 6 roll - 4 BE + -3 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 3 roll - 3 BE + 1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 5 roll - 3 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 1 roll - 0 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 5 roll - 5 BE + 0 effects = 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Caldrin on Position 1Adding Char Tjalf on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 5 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 9 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Caldrin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Caldrin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Single AT (17): 16 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger receives 9 - 5RS = 4 physicalblunt Damage because of Attack from Caldrin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.DoExecuteAnimation: action 0 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 19 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Arva on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 18 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Arva on Position 1Adding Char Durin on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 4 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single PA (30): 5 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Durin on Position 1Adding Char Skelettkrieger on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 3 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives NO physicalthrust Damage because of Attack from Arva, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Skelettkrieger on Position 1Adding Char Melina on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) cost is 11
Calculating cost to destination (12/23) cost is 5
Calculating cost to destination (13/24) cost is 7
Calculating cost to destination (11/22) cost is 3
Calculating cost to destination (12/23) cost is 5
Calculating cost to destination (13/24) cost is 7
Calculating cost to destination (15/24) cost is 11
Calculating cost to destination (14/25) cost is 9
found 8 valid attack positions, closest at (11/22) (dist: 3), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Melina on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 5 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Arva no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger.currentDamage of Item [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 2W6+3 (Native 2W6+2, KK 16)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Arva receives 9 - 24RS = 0 physicalcut Damage because of Attack from Skelettkrieger
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 4 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 9 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 17 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Melina, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 17 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 1 (Confirm: 9) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA-15 (30): 10 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina weapon unbreakable
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett weapon unbreakable
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 5 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 9 halfed to 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 4 - 5RS = 0 physicalcut Damage because of Attack from Helen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 4 roll - 0 BE + -5 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + -5 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + -2 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + -2 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 5 roll - 0 BE + -5 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 6 roll - 4 BE + -1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 3 roll - 3 BE + -1 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 2 roll - 4 BE + -3 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 5 roll - 3 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 2 roll - 3 BE + 1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 1 roll - 0 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 6 roll - 5 BE + 0 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Caldrin on Position 1Adding Char Durin on Position 2Adding Char Yazinda on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 9 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 2 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Caldrin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Durin on Position 1Adding Char Yazinda on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Caldrin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Single AT (17): 13 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger receives 6 - 5RS = 1 physicalblunt Damage because of Attack from Caldrin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.DoExecuteAnimation: action 0 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Yazinda on Position 1Adding Char Melina on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 8 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 5 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Melina on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 4 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives NO physicalthrust Damage because of Attack from Yazinda, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 9 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 20 (Confirm: 18) = criticalfailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Melina, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHitBumbler
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHitBumbler
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHitBumbler
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Paradepatzer!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 14 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Skelettkrieger on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 4 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 7 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelettkrieger on Position 1Adding Char Arva on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 13 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Arva on Position 1Adding Char Skelett on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 14 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single PA (30): 17 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelett on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 18 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 10 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Melina no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett.currentDamage of Item [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+3 (Native 1W6+2, KK 15)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Melina receives 7 - 23RS = 0 physicalcut Damage because of Attack from Skelett
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 4 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 1 (Confirm: 13) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 20 halfed to 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 10 - 5RS = 5 physicalcut Damage because of Attack from Helen, double Damage for criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 6 roll - 0 BE + -5 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 4 roll - 0 BE + -5 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 6 roll - 0 BE + -2 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + -2 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + -5 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 3 roll - 4 BE + -1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 2 roll - 3 BE + -1 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 2 roll - 4 BE + -3 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 3 roll - 3 BE + 1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 1 roll - 3 BE + 1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 6 roll - 0 BE + 1 effects = 24
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 1 roll - 5 BE + 0 effects = 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Skelett on Position 2Adding Char Yazinda on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Caldrin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Single AT (17): 6 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 11 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.DoExecuteAnimation: action 1 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Skelett on Position 1Adding Char Yazinda on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 16 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives NO physicalthrust Damage because of Attack from Tjalf, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Yazinda on Position 1Adding Char Durin on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 12 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 18 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Durin on Position 1Adding Char Skelett on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 3 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives NO physicalthrust Damage because of Attack from Yazinda, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Skelett on Position 1Adding Char Skelettkrieger on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 17 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 11 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelettkrieger on Position 1Adding Char Melina on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 18 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Melina on Position 1Adding Char Skelett on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 1 (Confirm: 7) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single PA-15 (30): 10 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva weapon unbreakable
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger weapon unbreakable
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelett on Position 1Adding Char Arva on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 13 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 17 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Melina, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Arva on Position 1Adding Char Skelett on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 12 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Melina no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett.currentDamage of Item [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+3 (Native 1W6+2, KK 15)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Melina receives 5 - 23RS = 0 physicalcut Damage because of Attack from Skelett
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 4 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelett on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 20 (Confirm: 5) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 14 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 1 (Confirm: 6) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 14 halfed to 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 7 - 5RS = 2 physicalcut Damage because of Attack from Helen, double Damage for criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 3 roll - 0 BE + -5 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + -5 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 5 roll - 0 BE + -2 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 4 roll - 0 BE + -2 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 4 roll - 0 BE + -5 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 2 roll - 4 BE + -1 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 3 roll - 3 BE + -1 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 6 roll - 4 BE + -3 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 4 roll - 3 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 6 roll - 3 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 1 roll - 0 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 4 roll - 5 BE + 0 effects = 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Caldrin on Position 1Adding Char Tjalf on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 14 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 8 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Caldrin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Caldrin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Single AT (17): 15 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger receives 7 - 5RS = 2 physicalblunt Damage because of Attack from Caldrin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.DoExecuteAnimation: action 0 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 20 (Confirm: 7) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Arva on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 10 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 8 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Arva on Position 1Adding Char Durin on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 15 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Durin on Position 1Adding Char Melina on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 14 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Melina on Position 1Adding Char Skelett on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 3 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 20 (Confirm: 14) = criticalfailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 9 halfed to 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 4 - 5RS = 0 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHitBumbler
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHitBumbler
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHitBumbler
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Paradepatzer!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Melina on Position 1Adding Char Skelett on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelett on Position 1Adding Char Skelettkrieger on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 12 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 16 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Melina, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Skelettkrieger on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 3 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Melina no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett.currentDamage of Item [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+3 (Native 1W6+2, KK 15)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Melina receives 6 - 23RS = 0 physicalcut Damage because of Attack from Skelett
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 4 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelettkrieger on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 4 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Melina no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett.currentDamage of Item [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+3 (Native 1W6+2, KK 15)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Melina receives 8 - 23RS = 0 physicalcut Damage because of Attack from Skelett
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 4 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 7 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single PA (30): 6 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 12 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 9 halfed to 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 4 - 5RS = 0 physicalcut Damage because of Attack from Helen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 4 roll - 0 BE + -5 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + -5 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 5 roll - 0 BE + -2 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + -2 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + -5 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 5 roll - 4 BE + -1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 6 roll - 3 BE + -1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 1 roll - 4 BE + -3 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 4 roll - 3 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 1 roll - 3 BE + 1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 2 roll - 0 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 2 roll - 5 BE + 0 effects = 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Durin on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Caldrin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Single AT (17): 4 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 20 (Confirm: 19) = criticalfailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger receives 7 - 5RS = 2 physicalblunt Damage because of Attack from Caldrin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHitBumbler
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.DoExecuteAnimation: action 0 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHitBumbler
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHitBumbler
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Paradepatzer!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Durin on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Durin on Position 1Adding Char Melina on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 15 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives NO physicalthrust Damage because of Attack from Tjalf, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Melina on Position 1Adding Char Skelett on Position 2Adding Char Yazinda on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 16 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 9 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelett on Position 1Adding Char Yazinda on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 18 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Yazinda on Position 1Adding Char Skelett on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 17 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Skelett on Position 1Adding Char Skelettkrieger on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 18 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelettkrieger on Position 1Adding Char Arva on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 20 (Confirm: 12) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Arva on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 17 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 15 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 18 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 20 (Confirm: 7) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 4 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 9 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 6 roll - 0 BE + -5 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 5 roll - 0 BE + -5 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 5 roll - 0 BE + -2 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + -2 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 4 roll - 0 BE + -5 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 2 roll - 4 BE + -1 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 3 roll - 3 BE + -1 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 3 roll - 4 BE + -3 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 4 roll - 3 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 6 roll - 3 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 3 roll - 0 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 1 roll - 5 BE + 0 effects = 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Tjalf on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Caldrin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Single AT (17): 19 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.DoExecuteAnimation: action 1 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Tjalf on Position 1Adding Char Skelett on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 4 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 6 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Skelett on Position 1Adding Char Durin on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 7 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives NO physicalthrust Damage because of Attack from Tjalf, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Durin on Position 1Adding Char Melina on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 2 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 6 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Melina on Position 1Adding Char Skelett on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 13 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 17 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 12 halfed to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 6 - 5RS = 1 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelett on Position 1Adding Char Skelettkrieger on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 1 (Confirm: 15) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA-5 (10): 6 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Melina, double Damage for criticalsuccess, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelettkrieger on Position 1Adding Char Skelett on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 1 (Confirm: 19) = autosuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA-17 (35): 5 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin weapon unbreakable
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett weapon unbreakable
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Skelett on Position 1Adding Char Arva on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 9 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single PA (30): 4 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Arva on Position 1Adding Char Skelett on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 14 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelett on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 6 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives NO physicalthrust Damage because of Attack from Arva, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 11 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Melina no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett.currentDamage of Item [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+3 (Native 1W6+2, KK 15)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Melina receives 9 - 23RS = 0 physicalcut Damage because of Attack from Skelett
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 4 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 6 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 5 halfed to 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 2 - 5RS = 0 physicalcut Damage because of Attack from Helen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 1 roll - 0 BE + -5 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 5 roll - 0 BE + -5 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 5 roll - 0 BE + -2 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + -2 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 4 roll - 0 BE + -5 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 4 roll - 4 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 2 roll - 3 BE + -1 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 6 roll - 4 BE + -3 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 6 roll - 3 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 1 roll - 3 BE + 1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 5 roll - 0 BE + 1 effects = 23
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 2 roll - 5 BE + 0 effects = 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Durin on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Caldrin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Single AT (17): 18 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.DoExecuteAnimation: action 1 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Durin on Position 1Adding Char Skelett on Position 2Adding Char Yazinda on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 1 (Confirm: 1) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA-5 (11): 11 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives NO physicalthrust Damage because of Attack from Tjalf, double Damage for criticalsuccess, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Skelett on Position 1Adding Char Yazinda on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 20 (Confirm: 9) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Yazinda on Position 1Adding Char Arva on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 17 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Arva on Position 1Adding Char Melina on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 3 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives NO physicalthrust Damage because of Attack from Yazinda, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Melina on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 7 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives NO physicalthrust Damage because of Attack from Arva, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 2 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 17 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Melina, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 20 (Confirm: 14) = criticalfailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Attackepatzer!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Skelettkrieger on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 15 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelettkrieger on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 19 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 7 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single PA (30): 19 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 18 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 4 roll - 0 BE + -5 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 4 roll - 0 BE + -5 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 5 roll - 0 BE + -2 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 4 roll - 0 BE + -2 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 5 roll - 0 BE + -5 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 6 roll - 4 BE + -1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 5 roll - 3 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 2 roll - 4 BE + -3 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 3 roll - 3 BE + 1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 3 roll - 3 BE + 1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 1 roll - 0 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 2 roll - 5 BE + 0 effects = 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Durin on Position 1Adding Char Yazinda on Position 2Adding Char Tjalf on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Caldrin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Single AT (17): 13 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 7 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.DoExecuteAnimation: action 1 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Yazinda on Position 1Adding Char Tjalf on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 14 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 18 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 11 halfed to 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 5 - 5RS = 0 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Tjalf on Position 1Adding Char Melina on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 5 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives NO physicalthrust Damage because of Attack from Yazinda, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Melina on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 19 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 2 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 7 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 5 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 6 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 6 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 14 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelettkrieger on Position 1Adding Char Skelett on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 19 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelettkrieger on Position 1Adding Char Arva on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 11 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Melina no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett.currentDamage of Item [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+3 (Native 1W6+2, KK 15)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Melina receives 6 - 23RS = 0 physicalcut Damage because of Attack from Skelett
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 4 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Arva on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 1 (Confirm: 12) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single PA-15 (30): 13 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva weapon unbreakable
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger weapon unbreakable
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 3 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives NO physicalthrust Damage because of Attack from Arva, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 6 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 5 halfed to 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 2 - 5RS = 0 physicalcut Damage because of Attack from Helen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 5 roll - 0 BE + -5 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 4 roll - 0 BE + -5 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 5 roll - 0 BE + -2 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + -2 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + -5 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 4 roll - 4 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 2 roll - 3 BE + -1 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 6 roll - 4 BE + -3 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 5 roll - 3 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 6 roll - 3 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 1 roll - 0 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 5 roll - 5 BE + 0 effects = 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Tjalf on Position 1Adding Char Caldrin on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 17 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 15 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives NO physicalthrust Damage because of Attack from Yazinda, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Caldrin on Position 1Adding Char Durin on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 12 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives NO physicalthrust Damage because of Attack from Tjalf, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Caldrin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Durin on Position 1Adding Char Skelett on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Caldrin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Single AT (17): 6 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger receives 4 - 5RS = 0 physicalblunt Damage because of Attack from Caldrin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.DoExecuteAnimation: action 0 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Skelett on Position 1Adding Char Arva on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 2 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 2 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Arva on Position 1Adding Char Melina on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 6 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 3 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Melina on Position 1Adding Char Skelett on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 11 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives NO physicalthrust Damage because of Attack from Arva, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelett on Position 1Adding Char Skelettkrieger on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 15 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 6 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelettkrieger on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 16 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 15 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 13 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 4 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Melina no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett.currentDamage of Item [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+3 (Native 1W6+2, KK 15)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Melina receives 9 - 23RS = 0 physicalcut Damage because of Attack from Skelett
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 4 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 5 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 10 halfed to 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 5 - 5RS = 0 physicalcut Damage because of Attack from Helen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 3 roll - 0 BE + -5 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + -5 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + -2 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + -2 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 5 roll - 0 BE + -5 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 3 roll - 4 BE + -1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 6 roll - 3 BE + -1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 1 roll - 4 BE + -3 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 6 roll - 3 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 3 roll - 3 BE + 1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 3 roll - 0 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 1 roll - 5 BE + 0 effects = 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Yazinda on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Caldrin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Single AT (17): 13 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 18 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger receives 5 - 5RS = 0 physicalblunt Damage because of Attack from Caldrin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.DoExecuteAnimation: action 0 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Yazinda on Position 1Adding Char Melina on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 4 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives NO physicalthrust Damage because of Attack from Tjalf, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Melina on Position 1Adding Char Durin on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 5 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives NO physicalthrust Damage because of Attack from Yazinda, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Durin on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 9 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 7 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 1 (Confirm: 4) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA-5 (11): 10 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 26 halfed to 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 13 - 5RS = 8 physicalcut Damage because of Attack from Durin, double Damage for criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 6 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 19 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Skelettkrieger on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 18 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelettkrieger on Position 1Adding Char Arva on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 10 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 5 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Arva on Position 1Adding Char Skelett on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 18 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelett on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 4 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives NO physicalthrust Damage because of Attack from Arva, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 9 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Melina no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett.currentDamage of Item [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+3 (Native 1W6+2, KK 15)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Melina receives 9 - 23RS = 0 physicalcut Damage because of Attack from Skelett
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 4 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 5 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 8 halfed to 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 4 - 5RS = 0 physicalcut Damage because of Attack from Helen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 2 roll - 0 BE + -5 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 4 roll - 0 BE + -5 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 4 roll - 0 BE + -2 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 5 roll - 0 BE + -2 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 6 roll - 0 BE + -5 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 2 roll - 4 BE + -1 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 1 roll - 3 BE + -1 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 6 roll - 4 BE + -3 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 5 roll - 3 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 5 roll - 3 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 2 roll - 0 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 3 roll - 5 BE + 0 effects = 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Tjalf on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Caldrin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Single AT (17): 15 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 17 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger receives 9 - 5RS = 4 physicalblunt Damage because of Attack from Caldrin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.DoExecuteAnimation: action 0 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Tjalf on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 4 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives NO physicalthrust Damage because of Attack from Yazinda, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 13 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives NO physicalthrust Damage because of Attack from Tjalf, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Arva on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 8 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 17 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Arva on Position 1Adding Char Durin on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 20 (Confirm: 13) = criticalfailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Attackepatzer!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Durin on Position 1Adding Char Skelett on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 12 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives NO physicalthrust Damage because of Attack from Arva, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Skelett on Position 1Adding Char Melina on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 7 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 8 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Melina on Position 1Adding Char Skelett on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 16 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelett on Position 1Adding Char Skelettkrieger on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 8 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 4 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelettkrieger on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 3 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 3 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 11 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single PA (30): 9 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 6 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 8 halfed to 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 4 - 5RS = 0 physicalcut Damage because of Attack from Helen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 1 roll - 0 BE + -5 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 6 roll - 0 BE + -5 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 5 roll - 0 BE + -2 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + -2 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + -5 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 4 roll - 4 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 5 roll - 3 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 3 roll - 4 BE + -3 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 5 roll - 3 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 2 roll - 3 BE + 1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 5 roll - 0 BE + 1 effects = 23
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 2 roll - 5 BE + 0 effects = 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Yazinda on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Caldrin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Single AT (17): 12 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 10 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.DoExecuteAnimation: action 1 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Yazinda on Position 1Adding Char Durin on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 14 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives NO physicalthrust Damage because of Attack from Tjalf, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Durin on Position 1Adding Char Melina on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 16 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives NO physicalthrust Damage because of Attack from Yazinda, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Melina on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 11 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 15 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 13 halfed to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 6 - 5RS = 1 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 6 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 15 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Melina, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 16 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Arva on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 4 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 12 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Arva on Position 1Adding Char Skelett on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 4 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 19 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelett on Position 1Adding Char Skelettkrieger on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 10 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives NO physicalthrust Damage because of Attack from Arva, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelettkrieger on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 10 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Melina no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett.currentDamage of Item [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+3 (Native 1W6+2, KK 15)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Melina receives 8 - 23RS = 0 physicalcut Damage because of Attack from Skelett
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 4 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 13 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single PA (30): 6 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 19 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 1 roll - 0 BE + -5 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + -5 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 6 roll - 0 BE + -2 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + -2 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + -5 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 1 roll - 4 BE + -1 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 1 roll - 3 BE + -1 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 3 roll - 4 BE + -3 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 5 roll - 3 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 5 roll - 3 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 4 roll - 0 BE + 1 effects = 22
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 5 roll - 5 BE + 0 effects = 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Tjalf on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Caldrin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Single AT (17): 8 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 1 (Confirm: 13) = autosuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin weapon unbreakable
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.DoExecuteAnimation: action 1 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Tjalf on Position 1Adding Char Skelett on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 18 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Skelett on Position 1Adding Char Durin on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 16 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives NO physicalthrust Damage because of Attack from Tjalf, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Durin on Position 1Adding Char Melina on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 16 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Melina on Position 1Adding Char Skelett on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 17 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 18 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 9 halfed to 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 4 - 5RS = 0 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelett on Position 1Adding Char Arva on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 11 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 4 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Arva on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 12 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 13 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 2 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives NO physicalthrust Damage because of Attack from Arva, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Skelettkrieger on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 12 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 8 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelettkrieger on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 6 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Melina no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett.currentDamage of Item [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+3 (Native 1W6+2, KK 15)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Melina receives 4 - 23RS = 0 physicalcut Damage because of Attack from Skelett
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 4 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 15 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 1 (Confirm: 6) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 16 halfed to 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 8 - 5RS = 3 physicalcut Damage because of Attack from Helen, double Damage for criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 5 roll - 0 BE + -5 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 4 roll - 0 BE + -5 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 5 roll - 0 BE + -2 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + -2 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + -5 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 1 roll - 4 BE + -1 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 1 roll - 3 BE + -1 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 4 roll - 4 BE + -3 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 4 roll - 3 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 5 roll - 3 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 1 roll - 0 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 4 roll - 5 BE + 0 effects = 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Caldrin on Position 1Adding Char Tjalf on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 15 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 18 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives NO physicalthrust Damage because of Attack from Yazinda, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Caldrin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Skelett on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Caldrin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Single AT (17): 8 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger receives 9 - 5RS = 4 physicalblunt Damage because of Attack from Caldrin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.DoExecuteAnimation: action 0 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Skelett on Position 1Adding Char Durin on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 11 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives NO physicalthrust Damage because of Attack from Tjalf, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Durin on Position 1Adding Char Skelett on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 15 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Skelett on Position 1Adding Char Arva on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 13 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 6 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Arva on Position 1Adding Char Skelettkrieger on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 19 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelettkrieger on Position 1Adding Char Melina on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 4 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives NO physicalthrust Damage because of Attack from Arva, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Melina on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 18 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 14 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 19 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Melina, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 2 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 3 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 5 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Melina no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett.currentDamage of Item [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+3 (Native 1W6+2, KK 15)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Melina receives 9 - 23RS = 0 physicalcut Damage because of Attack from Skelett
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 4 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 9 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 5 halfed to 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 2 - 5RS = 0 physicalcut Damage because of Attack from Helen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 1 roll - 0 BE + -5 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 5 roll - 0 BE + -5 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 5 roll - 0 BE + -2 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + -2 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 6 roll - 0 BE + -5 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 6 roll - 4 BE + -1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 4 roll - 3 BE + -1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 6 roll - 4 BE + -3 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 1 roll - 3 BE + 1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 6 roll - 3 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 3 roll - 0 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 5 roll - 5 BE + 0 effects = 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Durin on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Caldrin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Single AT (17): 3 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 13 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger receives 9 - 5RS = 4 physicalblunt Damage because of Attack from Caldrin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.DoExecuteAnimation: action 0 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Durin on Position 1Adding Char Skelett on Position 2Adding Char Tjalf on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 11 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives NO physicalthrust Damage because of Attack from Yazinda, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Skelett on Position 1Adding Char Tjalf on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 5 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 14 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 10 halfed to 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 5 - 5RS = 0 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Tjalf on Position 1Adding Char Melina on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 3 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 7 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Melina on Position 1Adding Char Arva on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 12 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives NO physicalthrust Damage because of Attack from Tjalf, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Arva on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 17 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 2 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives NO physicalthrust Damage because of Attack from Arva, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 13 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Skelettkrieger on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 13 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelettkrieger on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 12 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Melina no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett.currentDamage of Item [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+3 (Native 1W6+2, KK 15)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Melina receives 5 - 23RS = 0 physicalcut Damage because of Attack from Skelett
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 4 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 7 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single PA (30): 2 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 18 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 2 roll - 0 BE + -5 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 6 roll - 0 BE + -5 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 4 roll - 0 BE + -2 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + -2 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + -5 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 4 roll - 4 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 4 roll - 3 BE + -1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 2 roll - 4 BE + -3 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 1 roll - 3 BE + 1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 3 roll - 3 BE + 1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 1 roll - 0 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 5 roll - 5 BE + 0 effects = 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Durin on Position 2Adding Char Tjalf on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Caldrin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Single AT (17): 3 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 7 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.DoExecuteAnimation: action 1 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Durin on Position 1Adding Char Tjalf on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 7 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives NO physicalthrust Damage because of Attack from Yazinda, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Tjalf on Position 1Adding Char Melina on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 17 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 12 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 11 halfed to 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 5 - 5RS = 0 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Melina on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 16 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives NO physicalthrust Damage because of Attack from Tjalf, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 11 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 11 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Melina, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 18 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Arva on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 11 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 19 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Arva on Position 1Adding Char Skelett on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 12 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 2 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelett on Position 1Adding Char Skelettkrieger on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 1 (Confirm: 19) = autosuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives NO physicalthrust Damage because of Attack from Arva, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelettkrieger on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 15 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 11 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single PA (30): 6 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 10 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 7 halfed to 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 3 - 5RS = 0 physicalcut Damage because of Attack from Helen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 1 roll - 0 BE + -5 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + -5 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + -2 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + -2 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 4 roll - 0 BE + -5 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 6 roll - 4 BE + -1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 6 roll - 3 BE + -1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 2 roll - 4 BE + -3 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 4 roll - 3 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 1 roll - 3 BE + 1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 6 roll - 0 BE + 1 effects = 24
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 4 roll - 5 BE + 0 effects = 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Durin on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Caldrin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Single AT (17): 17 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 16 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger receives 6 - 5RS = 1 physicalblunt Damage because of Attack from Caldrin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.DoExecuteAnimation: action 0 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Durin on Position 1Adding Char Melina on Position 2Adding Char Yazinda on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 10 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives NO physicalthrust Damage because of Attack from Tjalf, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Melina on Position 1Adding Char Yazinda on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 15 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 13 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 14 halfed to 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 7 - 5RS = 2 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Yazinda on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 8 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 18 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Melina, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 1 (Confirm: 18) = autosuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives NO physicalthrust Damage because of Attack from Yazinda, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 17 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Arva on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 5 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 2 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Arva on Position 1Adding Char Skelettkrieger on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 2 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 1 (Confirm: 18) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett weapon unbreakable
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Melina block criticalsuccess, get another block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelett on Position 1Adding Char Skelettkrieger on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 18 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelettkrieger on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 11 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 13 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 12 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single PA (30): 16 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 2 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 7 halfed to 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 3 - 5RS = 0 physicalcut Damage because of Attack from Helen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 5 roll - 0 BE + -5 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + -5 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + -2 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + -2 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + -5 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 5 roll - 4 BE + -1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 5 roll - 3 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 2 roll - 4 BE + -3 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 2 roll - 3 BE + 1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 3 roll - 3 BE + 1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 4 roll - 0 BE + 1 effects = 22
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 1 roll - 5 BE + 0 effects = 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Durin on Position 2Adding Char Tjalf on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Caldrin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Single AT (17): 16 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 3 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.DoExecuteAnimation: action 1 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Durin on Position 1Adding Char Tjalf on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 18 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Tjalf on Position 1Adding Char Melina on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 19 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 9 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Melina on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 2 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives NO physicalthrust Damage because of Attack from Tjalf, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 17 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Skelettkrieger on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 10 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 3 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelettkrieger on Position 1Adding Char Arva on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 1 (Confirm: 8) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA-17 (35): 16 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin weapon unbreakable
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett weapon unbreakable
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Arva on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 16 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 7 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives NO physicalthrust Damage because of Attack from Arva, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 15 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 10 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Melina no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett.currentDamage of Item [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+3 (Native 1W6+2, KK 15)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Melina receives 5 - 23RS = 0 physicalcut Damage because of Attack from Skelett
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 4 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 5 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 8 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 4 roll - 0 BE + -5 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 4 roll - 0 BE + -5 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + -2 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 6 roll - 0 BE + -2 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 4 roll - 0 BE + -5 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 1 roll - 4 BE + -1 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 2 roll - 3 BE + -1 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 5 roll - 4 BE + -3 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 4 roll - 3 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 6 roll - 3 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 4 roll - 0 BE + 1 effects = 22
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 5 roll - 5 BE + 0 effects = 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Tjalf on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Caldrin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Single AT (17): 7 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 15 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger receives 7 - 5RS = 2 physicalblunt Damage because of Attack from Caldrin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.DoExecuteAnimation: action 0 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Tjalf on Position 1Adding Char Skelett on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 18 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Skelett on Position 1Adding Char Arva on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 14 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives NO physicalthrust Damage because of Attack from Tjalf, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Arva on Position 1Adding Char Durin on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 12 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 15 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Durin on Position 1Adding Char Melina on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 15 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Melina on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 11 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 19 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 10 halfed to 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 5 - 5RS = 0 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelett on Position 1Adding Char Skelettkrieger on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 19 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Skelettkrieger on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 15 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Skelettkrieger on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 10 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 3 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelettkrieger on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 10 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Melina no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett.currentDamage of Item [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+3 (Native 1W6+2, KK 15)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Melina receives 8 - 23RS = 0 physicalcut Damage because of Attack from Skelett
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 4 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 18 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 1 (Confirm: 13) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA-5 (10): 16 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 12 halfed to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 6 - 5RS = 1 physicalcut Damage because of Attack from Helen, double Damage for criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 2 roll - 0 BE + -5 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + -5 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 4 roll - 0 BE + -2 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 4 roll - 0 BE + -2 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 5 roll - 0 BE + -5 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 5 roll - 4 BE + -1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 4 roll - 3 BE + -1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 2 roll - 4 BE + -3 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 2 roll - 3 BE + 1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 6 roll - 3 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 3 roll - 0 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 6 roll - 5 BE + 0 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Durin on Position 2Adding Char Tjalf on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Caldrin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Single AT (17): 13 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 7 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.DoExecuteAnimation: action 1 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Durin on Position 1Adding Char Tjalf on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 10 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives NO physicalthrust Damage because of Attack from Yazinda, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Tjalf on Position 1Adding Char Melina on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 19 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 11 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Melina on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 9 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives NO physicalthrust Damage because of Attack from Tjalf, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 5 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 8 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 6 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 12 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Arva on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 9 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 7 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Arva on Position 1Adding Char Skelettkrieger on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 3 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Melina no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett.currentDamage of Item [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+3 (Native 1W6+2, KK 15)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Melina receives 4 - 23RS = 0 physicalcut Damage because of Attack from Skelett
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 4 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelett on Position 1Adding Char Skelettkrieger on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 17 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelettkrieger on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 9 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Melina no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett.currentDamage of Item [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+3 (Native 1W6+2, KK 15)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Melina receives 5 - 23RS = 0 physicalcut Damage because of Attack from Skelett
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 4 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 6 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single PA (30): 10 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 10 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 10 halfed to 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 5 - 5RS = 0 physicalcut Damage because of Attack from Helen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 4 roll - 0 BE + -5 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + -5 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + -2 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + -2 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 6 roll - 0 BE + -5 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 6 roll - 4 BE + -1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 1 roll - 3 BE + -1 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 2 roll - 4 BE + -3 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 6 roll - 3 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 1 roll - 3 BE + 1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 2 roll - 0 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 4 roll - 5 BE + 0 effects = 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Caldrin on Position 1Adding Char Durin on Position 2Adding Char Yazinda on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 3 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 12 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives NO physicalthrust Damage because of Attack from Tjalf, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Caldrin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Durin on Position 1Adding Char Yazinda on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Caldrin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Single AT (17): 6 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger receives 7 - 5RS = 2 physicalblunt Damage because of Attack from Caldrin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.DoExecuteAnimation: action 0 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Yazinda on Position 1Adding Char Skelett on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 19 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 18 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 12 halfed to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 6 - 5RS = 1 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Skelett on Position 1Adding Char Melina on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 10 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives NO physicalthrust Damage because of Attack from Yazinda, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Melina on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 17 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 16 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Skelettkrieger on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 10 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 2 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelettkrieger on Position 1Adding Char Arva on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 15 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Arva on Position 1Adding Char Skelett on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 10 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single PA (30): 16 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelett on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 16 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 18 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 20 (Confirm: 20) = criticalfailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Attackepatzer!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Attackepatzer!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Attackepatzer!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Attackepatzer!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 6 roll - 0 BE + -5 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + -5 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + -2 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + -2 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 4 roll - 0 BE + -5 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 2 roll - 4 BE + -1 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 5 roll - 3 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 2 roll - 4 BE + -3 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 5 roll - 3 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 1 roll - 3 BE + 1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 3 roll - 0 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 6 roll - 5 BE + 0 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Melina on Position 2Adding Char Yazinda on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Caldrin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Single AT (17): 7 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 18 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger receives 4 - 5RS = 0 physicalblunt Damage because of Attack from Caldrin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.DoExecuteAnimation: action 0 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Melina on Position 1Adding Char Yazinda on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 10 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives NO physicalthrust Damage because of Attack from Tjalf, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Yazinda on Position 1Adding Char Durin on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 2 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 6 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Durin on Position 1Adding Char Skelett on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 3 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives NO physicalthrust Damage because of Attack from Yazinda, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Skelett on Position 1Adding Char Skelettkrieger on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 11 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 14 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 11 halfed to 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 5 - 5RS = 0 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelettkrieger on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 16 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 9 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single PA (30): 5 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Arva on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 9 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 12 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Arva on Position 1Adding Char Skelett on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 15 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelett on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 4 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives NO physicalthrust Damage because of Attack from Arva, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 3 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 1 (Confirm: 13) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett weapon unbreakable
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Melina block criticalsuccess, get another block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 7 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 8 halfed to 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 4 - 5RS = 0 physicalcut Damage because of Attack from Helen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 3 roll - 0 BE + -5 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + -5 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 4 roll - 0 BE + -2 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 5 roll - 0 BE + -2 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + -5 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 4 roll - 4 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 4 roll - 3 BE + -1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 6 roll - 4 BE + -3 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 3 roll - 3 BE + 1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 1 roll - 3 BE + 1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 1 roll - 0 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 4 roll - 5 BE + 0 effects = 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Durin on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Caldrin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Single AT (17): 9 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 18 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger receives 6 - 5RS = 1 physicalblunt Damage because of Attack from Caldrin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.DoExecuteAnimation: action 0 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Durin on Position 1Adding Char Skelett on Position 2Adding Char Yazinda on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 6 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives NO physicalthrust Damage because of Attack from Tjalf, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Skelett on Position 1Adding Char Yazinda on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 6 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 18 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 11 halfed to 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 5 - 5RS = 0 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Yazinda on Position 1Adding Char Melina on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 15 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Melina on Position 1Adding Char Skelett on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 4 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives NO physicalthrust Damage because of Attack from Yazinda, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelett on Position 1Adding Char Arva on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 13 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 13 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Melina, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Arva on Position 1Adding Char Skelettkrieger on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 6 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 4 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelettkrieger on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 10 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives NO physicalthrust Damage because of Attack from Arva, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 16 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 19 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 4 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Melina no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett.currentDamage of Item [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+3 (Native 1W6+2, KK 15)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Melina receives 9 - 23RS = 0 physicalcut Damage because of Attack from Skelett
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 4 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 1 (Confirm: 3) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 16 halfed to 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 8 - 5RS = 3 physicalcut Damage because of Attack from Helen, double Damage for criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 2 roll - 0 BE + -5 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 5 roll - 0 BE + -5 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 6 roll - 0 BE + -2 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + -2 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + -5 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 3 roll - 4 BE + -1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 4 roll - 3 BE + -1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 3 roll - 4 BE + -3 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 4 roll - 3 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 5 roll - 3 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 6 roll - 0 BE + 1 effects = 24
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 2 roll - 5 BE + 0 effects = 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Tjalf on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Caldrin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Single AT (17): 10 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 11 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.DoExecuteAnimation: action 1 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Tjalf on Position 1Adding Char Skelett on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 11 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives NO physicalthrust Damage because of Attack from Yazinda, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Skelett on Position 1Adding Char Durin on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 4 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives NO physicalthrust Damage because of Attack from Tjalf, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Durin on Position 1Adding Char Melina on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 16 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Melina on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 3 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 10 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 14 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 13 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Melina, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Arva on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 12 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 10 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Arva on Position 1Adding Char Skelettkrieger on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 13 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelettkrieger on Position 1Adding Char Skelett on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 20 (Confirm: 3) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Skelett on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 14 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single PA (30): 8 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 16 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 5 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 10 halfed to 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 5 - 5RS = 0 physicalcut Damage because of Attack from Helen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 6 roll - 0 BE + -5 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + -5 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 5 roll - 0 BE + -2 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + -2 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + -5 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 4 roll - 4 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 6 roll - 3 BE + -1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 4 roll - 4 BE + -3 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 1 roll - 3 BE + 1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 3 roll - 3 BE + 1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 1 roll - 0 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 4 roll - 5 BE + 0 effects = 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Melina on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Caldrin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Single AT (17): 19 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.DoExecuteAnimation: action 1 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Melina on Position 1Adding Char Durin on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 18 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Durin on Position 1Adding Char Skelett on Position 2Adding Char Tjalf on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 19 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Skelett on Position 1Adding Char Tjalf on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 11 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 11 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Tjalf on Position 1Adding Char Skelett on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 13 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Skelett on Position 1Adding Char Skelettkrieger on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 14 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 20 (Confirm: 7) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives NO physicalthrust Damage because of Attack from Tjalf, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelettkrieger on Position 1Adding Char Arva on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 12 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 10 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Arva on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 4 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single PA (30): 17 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 13 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives NO physicalthrust Damage because of Attack from Arva, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 10 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 14 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 9 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Melina no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett.currentDamage of Item [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+3 (Native 1W6+2, KK 15)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Melina receives 7 - 23RS = 0 physicalcut Damage because of Attack from Skelett
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 4 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 4 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 16 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 5 halfed to 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 2 - 5RS = 0 physicalcut Damage because of Attack from Helen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 1 roll - 0 BE + -5 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + -5 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 6 roll - 0 BE + -2 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 5 roll - 0 BE + -2 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 4 roll - 0 BE + -5 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 5 roll - 4 BE + -1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 2 roll - 3 BE + -1 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 1 roll - 4 BE + -3 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 1 roll - 3 BE + 1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 3 roll - 3 BE + 1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 4 roll - 0 BE + 1 effects = 22
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 1 roll - 5 BE + 0 effects = 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Durin on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Caldrin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Single AT (17): 20 (Confirm: 16) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.DoExecuteAnimation: action 1 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Durin on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 12 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 17 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives NO physicalthrust Damage because of Attack from Yazinda, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Tjalf on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 15 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 13 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 10 halfed to 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 5 - 5RS = 0 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Tjalf on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 13 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Tjalf on Position 1Adding Char Melina on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 1 (Confirm: 6) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA-17 (35): 14 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin weapon unbreakable
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett weapon unbreakable
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Melina on Position 1Adding Char Skelett on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 1 (Confirm: 14) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives NO physicalthrust Damage because of Attack from Tjalf, double Damage for criticalsuccess, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelett on Position 1Adding Char Arva on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 2 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 14 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Melina, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Arva on Position 1Adding Char Skelettkrieger on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 4 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 15 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelett on Position 1Adding Char Skelettkrieger on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 8 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives NO physicalthrust Damage because of Attack from Arva, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelettkrieger on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 4 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Melina no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett.currentDamage of Item [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+3 (Native 1W6+2, KK 15)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Melina receives 9 - 23RS = 0 physicalcut Damage because of Attack from Skelett
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 4 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 5 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single PA (30): 5 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 12 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 10 halfed to 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 5 - 5RS = 0 physicalcut Damage because of Attack from Helen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 6 roll - 0 BE + -5 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 5 roll - 0 BE + -5 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + -2 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + -2 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + -5 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 3 roll - 4 BE + -1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 6 roll - 3 BE + -1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 2 roll - 4 BE + -3 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 2 roll - 3 BE + 1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 5 roll - 3 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 4 roll - 0 BE + 1 effects = 22
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 1 roll - 5 BE + 0 effects = 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Melina on Position 2Adding Char Tjalf on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Caldrin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Single AT (17): 6 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 8 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.DoExecuteAnimation: action 1 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Melina on Position 1Adding Char Tjalf on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 19 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Tjalf on Position 1Adding Char Durin on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 11 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 5 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Durin on Position 1Adding Char Skelettkrieger on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 6 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives NO physicalthrust Damage because of Attack from Tjalf, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Skelettkrieger on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 20 (Confirm: 4) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 2 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single PA (30): 18 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 4 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 19 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Arva on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 15 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Arva on Position 1Adding Char Skelett on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 20 (Confirm: 19) = criticalfailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Attackepatzer!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelett on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 18 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 2 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Melina no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett.currentDamage of Item [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+3 (Native 1W6+2, KK 15)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Melina receives 4 - 23RS = 0 physicalcut Damage because of Attack from Skelett
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 4 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 4 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 5 halfed to 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 2 - 5RS = 0 physicalcut Damage because of Attack from Helen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 2 roll - 0 BE + -5 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + -5 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + -2 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + -2 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + -5 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 4 roll - 4 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 1 roll - 3 BE + -1 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 6 roll - 4 BE + -3 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 3 roll - 3 BE + 1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 5 roll - 3 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 3 roll - 0 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 1 roll - 5 BE + 0 effects = 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Tjalf on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Caldrin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Single AT (17): 19 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.DoExecuteAnimation: action 1 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Tjalf on Position 1Adding Char Durin on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 12 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 13 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives NO physicalthrust Damage because of Attack from Yazinda, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Durin on Position 1Adding Char Arva on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 14 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives NO physicalthrust Damage because of Attack from Tjalf, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Arva on Position 1Adding Char Skelett on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 1 (Confirm: 10) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA-5 (11): 17 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 20 halfed to 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 10 - 5RS = 5 physicalcut Damage because of Attack from Durin, double Damage for criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelett on Position 1Adding Char Melina on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 19 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Melina on Position 1Adding Char Skelett on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 4 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 13 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelett on Position 1Adding Char Skelettkrieger on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 6 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 16 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Melina, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelettkrieger on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 13 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 18 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 2 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 15 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 17 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 1 (Confirm: 12) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 20 halfed to 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 10 - 5RS = 5 physicalcut Damage because of Attack from Helen, double Damage for criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 2 roll - 0 BE + -5 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + -5 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + -2 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 4 roll - 0 BE + -2 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 4 roll - 0 BE + -5 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 5 roll - 4 BE + -1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 2 roll - 3 BE + -1 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 6 roll - 4 BE + -3 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 4 roll - 3 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 5 roll - 3 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 2 roll - 0 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 3 roll - 5 BE + 0 effects = 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Tjalf on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Caldrin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Single AT (17): 2 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 11 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.DoExecuteAnimation: action 1 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Tjalf on Position 1Adding Char Durin on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 11 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives NO physicalthrust Damage because of Attack from Yazinda, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Durin on Position 1Adding Char Skelett on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 4 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives NO physicalthrust Damage because of Attack from Tjalf, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Skelett on Position 1Adding Char Arva on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 5 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 12 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 12 halfed to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 6 - 5RS = 1 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Arva on Position 1Adding Char Melina on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 11 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 8 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Melina on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 4 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives NO physicalthrust Damage because of Attack from Arva, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 12 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 18 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Melina, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Skelettkrieger on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 20 (Confirm: 10) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Skelettkrieger on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 2 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 2 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelettkrieger on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 6 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Melina no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett.currentDamage of Item [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+3 (Native 1W6+2, KK 15)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Melina receives 4 - 23RS = 0 physicalcut Damage because of Attack from Skelett
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 4 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 19 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 9 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 5 halfed to 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 2 - 5RS = 0 physicalcut Damage because of Attack from Helen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 3 roll - 0 BE + -5 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 4 roll - 0 BE + -5 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 6 roll - 0 BE + -2 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 4 roll - 0 BE + -2 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 5 roll - 0 BE + -5 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 3 roll - 4 BE + -1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 3 roll - 3 BE + -1 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 6 roll - 4 BE + -3 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 2 roll - 3 BE + 1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 6 roll - 3 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 3 roll - 0 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 2 roll - 5 BE + 0 effects = 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Skelett on Position 2Adding Char Tjalf on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Caldrin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Single AT (17): 19 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.DoExecuteAnimation: action 1 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Skelett on Position 1Adding Char Tjalf on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 4 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 9 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Tjalf on Position 1Adding Char Durin on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 12 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 6 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Durin on Position 1Adding Char Skelett on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 11 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives NO physicalthrust Damage because of Attack from Tjalf, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Skelett on Position 1Adding Char Arva on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 17 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 9 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Arva on Position 1Adding Char Melina on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 17 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Melina on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 4 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives NO physicalthrust Damage because of Attack from Arva, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 3 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 13 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Melina, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Skelettkrieger on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 17 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelettkrieger on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 1 (Confirm: 17) = autosuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Melina no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett.currentDamage of Item [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+3 (Native 1W6+2, KK 15)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Melina receives 5 - 23RS = 0 physicalcut Damage because of Attack from Skelett
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 4 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 7 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single PA (30): 5 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 8 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 5 halfed to 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 2 - 5RS = 0 physicalcut Damage because of Attack from Helen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 3 roll - 0 BE + -5 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 5 roll - 0 BE + -5 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 4 roll - 0 BE + -2 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 5 roll - 0 BE + -2 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 6 roll - 0 BE + -5 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 5 roll - 4 BE + -1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 5 roll - 3 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 5 roll - 4 BE + -3 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 3 roll - 3 BE + 1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 1 roll - 3 BE + 1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 5 roll - 0 BE + 1 effects = 23
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 6 roll - 5 BE + 0 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Durin on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Caldrin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Single AT (17): 19 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.DoExecuteAnimation: action 1 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Durin on Position 1Adding Char Melina on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 19 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Melina on Position 1Adding Char Skelett on Position 2Adding Char Yazinda on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 19 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 7 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelett on Position 1Adding Char Yazinda on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 19 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Yazinda on Position 1Adding Char Skelett on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 14 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Skelett on Position 1Adding Char Arva on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 19 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Arva on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 8 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 2 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 3 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 13 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives NO physicalthrust Damage because of Attack from Arva, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Skelettkrieger on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 18 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelettkrieger on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 17 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 16 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 5 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 19 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 10 halfed to 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 5 - 5RS = 0 physicalcut Damage because of Attack from Helen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 6 roll - 0 BE + -5 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + -5 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 5 roll - 0 BE + -2 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 5 roll - 0 BE + -2 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + -5 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 1 roll - 4 BE + -1 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 1 roll - 3 BE + -1 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 2 roll - 4 BE + -3 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 3 roll - 3 BE + 1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 3 roll - 3 BE + 1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 4 roll - 0 BE + 1 effects = 22
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 6 roll - 5 BE + 0 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Tjalf on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Caldrin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Single AT (17): 7 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 1 (Confirm: 11) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin weapon unbreakable
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger block criticalsuccess, get another block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.DoExecuteAnimation: action 1 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Tjalf on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 2 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 15 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives NO physicalthrust Damage because of Attack from Yazinda, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 2 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives NO physicalthrust Damage because of Attack from Tjalf, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Skelettkrieger on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 11 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 20 (Confirm: 2) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett.currentDamage of Item [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+3 (Native 1W6+2, KK 15)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Melina receives 7 - 23RS = 0 physicalcut Damage because of Attack from Skelett
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 4 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelettkrieger on Position 1Adding Char Durin on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 15 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Durin on Position 1Adding Char Melina on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 20 (Confirm: 16) = criticalfailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Attackepatzer!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Melina on Position 1Adding Char Arva on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 20 (Confirm: 12) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Arva on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 20 (Confirm: 12) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 17 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 4 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Melina no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett.currentDamage of Item [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+3 (Native 1W6+2, KK 15)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Melina receives 6 - 23RS = 0 physicalcut Damage because of Attack from Skelett
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 4 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 4 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Melina no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett.currentDamage of Item [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+3 (Native 1W6+2, KK 15)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Melina receives 6 - 23RS = 0 physicalcut Damage because of Attack from Skelett
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 4 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 1 (Confirm: 7) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA-5 (10): 6 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 20 halfed to 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 10 - 5RS = 5 physicalcut Damage because of Attack from Helen, double Damage for criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 4 roll - 0 BE + -5 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 6 roll - 0 BE + -5 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 6 roll - 0 BE + -2 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + -2 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 4 roll - 0 BE + -5 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 6 roll - 4 BE + -1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 1 roll - 3 BE + -1 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 6 roll - 4 BE + -3 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 3 roll - 3 BE + 1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 3 roll - 3 BE + 1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 3 roll - 0 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 3 roll - 5 BE + 0 effects = 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Durin on Position 1Adding Char Yazinda on Position 2Adding Char Tjalf on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Caldrin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Single AT (17): 18 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.DoExecuteAnimation: action 1 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Yazinda on Position 1Adding Char Tjalf on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 3 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 4 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Tjalf on Position 1Adding Char Skelett on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 2 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 3 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Skelett on Position 1Adding Char Arva on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 13 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives NO physicalthrust Damage because of Attack from Tjalf, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Arva on Position 1Adding Char Skelett on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 6 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 20 (Confirm: 20) = criticalfailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett.currentDamage of Item [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+3 (Native 1W6+2, KK 15)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Melina receives 5 - 23RS = 0 physicalcut Damage because of Attack from Skelett
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHitBumbler
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHitBumbler
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHitBumbler
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Paradepatzer!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 4 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Arva on Position 1Adding Char Skelett on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelett on Position 1Adding Char Melina on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 7 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives NO physicalthrust Damage because of Attack from Arva, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Melina on Position 1Adding Char Skelett on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 6 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Melina no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett.currentDamage of Item [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+3 (Native 1W6+2, KK 15)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Melina receives 6 - 23RS = 0 physicalcut Damage because of Attack from Skelett
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 4 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 17 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Skelettkrieger on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 5 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 7 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelettkrieger on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 17 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 5 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single PA (30): 8 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 9 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 9 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 2 roll - 0 BE + -5 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 5 roll - 0 BE + -5 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 5 roll - 0 BE + -2 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + -2 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + -5 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 5 roll - 4 BE + -1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 1 roll - 3 BE + -1 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 4 roll - 4 BE + -3 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 4 roll - 3 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 1 roll - 3 BE + 1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 4 roll - 0 BE + 1 effects = 22
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 3 roll - 5 BE + 0 effects = 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Durin on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Caldrin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Single AT (17): 12 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 15 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger receives 7 - 5RS = 2 physicalblunt Damage because of Attack from Caldrin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.DoExecuteAnimation: action 0 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Durin on Position 1Adding Char Skelett on Position 2Adding Char Yazinda on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 14 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives NO physicalthrust Damage because of Attack from Tjalf, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Skelett on Position 1Adding Char Yazinda on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 20 (Confirm: 2) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Yazinda on Position 1Adding Char Skelett on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 1 (Confirm: 10) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA-15 (30): 12 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina weapon unbreakable
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett weapon unbreakable
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Skelett on Position 1Adding Char Arva on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 1 (Confirm: 1) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives NO physicalthrust Damage because of Attack from Yazinda, double Damage for criticalsuccess, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Arva on Position 1Adding Char Skelett on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 16 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelett on Position 1Adding Char Melina on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 13 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives NO physicalthrust Damage because of Attack from Arva, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Melina on Position 1Adding Char Skelett on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 20 (Confirm: 1) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelett on Position 1Adding Char Skelettkrieger on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 17 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelettkrieger on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 9 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Melina no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett.currentDamage of Item [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+3 (Native 1W6+2, KK 15)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Melina receives 6 - 23RS = 0 physicalcut Damage because of Attack from Skelett
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 4 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 16 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 7 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 10 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 3 roll - 0 BE + -5 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + -5 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 5 roll - 0 BE + -2 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + -2 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 4 roll - 0 BE + -5 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 1 roll - 4 BE + -1 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 6 roll - 3 BE + -1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 6 roll - 4 BE + -3 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 1 roll - 3 BE + 1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 3 roll - 3 BE + 1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 6 roll - 0 BE + 1 effects = 24
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 1 roll - 5 BE + 0 effects = 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Melina on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Caldrin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Single AT (17): 1 (Confirm: 11) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA-5 (11): 14 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger receives 16 - 5RS = 11 physicalblunt Damage because of Attack from Caldrin, double Damage for criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.DoExecuteAnimation: action 0 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Melina on Position 1Adding Char Skelett on Position 2Adding Char Tjalf on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 15 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives NO physicalthrust Damage because of Attack from Yazinda, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelett on Position 1Adding Char Tjalf on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 3 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 11 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Melina, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Tjalf on Position 1Adding Char Arva on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 15 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Arva on Position 1Adding Char Durin on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 10 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives NO physicalthrust Damage because of Attack from Tjalf, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Durin on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 12 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives NO physicalthrust Damage because of Attack from Arva, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 12 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 10 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Skelettkrieger on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 17 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelettkrieger on Position 1Adding Char Skelett on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 4 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 12 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Skelett on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 9 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single PA (30): 18 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 13 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 20 (Confirm: 14) = criticalfailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Attackepatzer!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Attackepatzer!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Attackepatzer!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Attackepatzer!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 3 roll - 0 BE + -5 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 5 roll - 0 BE + -5 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 4 roll - 0 BE + -2 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 6 roll - 0 BE + -2 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 5 roll - 0 BE + -5 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 2 roll - 4 BE + -1 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 2 roll - 3 BE + -1 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 2 roll - 4 BE + -3 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 6 roll - 3 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 2 roll - 3 BE + 1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 1 roll - 0 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 2 roll - 5 BE + 0 effects = 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Caldrin on Position 1Adding Char Skelett on Position 2Adding Char Yazinda on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 14 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 1 (Confirm: 2) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf weapon unbreakable
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger block criticalsuccess, get another block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Caldrin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Skelett on Position 1Adding Char Yazinda on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Caldrin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Single AT (17): 15 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 10 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.DoExecuteAnimation: action 1 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Yazinda on Position 1Adding Char Skelett on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 17 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Skelett on Position 1Adding Char Durin on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 11 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives NO physicalthrust Damage because of Attack from Yazinda, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Durin on Position 1Adding Char Melina on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 9 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 6 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Melina on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 10 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 1 (Confirm: 18) = autosuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin weapon unbreakable
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 13 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 7 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Arva on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 14 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Arva on Position 1Adding Char Skelettkrieger on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 20 (Confirm: 5) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelettkrieger on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 19 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 14 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single PA (30): 9 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 19 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 2 roll - 0 BE + -5 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + -5 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 5 roll - 0 BE + -2 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 4 roll - 0 BE + -2 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + -5 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 5 roll - 4 BE + -1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 4 roll - 3 BE + -1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 4 roll - 4 BE + -3 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 5 roll - 3 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 4 roll - 3 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 3 roll - 0 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 2 roll - 5 BE + 0 effects = 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Yazinda on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Caldrin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Single AT (17): 12 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 16 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger receives 5 - 5RS = 0 physicalblunt Damage because of Attack from Caldrin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.DoExecuteAnimation: action 0 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Yazinda on Position 1Adding Char Durin on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 19 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Durin on Position 1Adding Char Skelett on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 19 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Skelett on Position 1Adding Char Melina on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 2 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 1 (Confirm: 4) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin weapon unbreakable
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett block criticalsuccess, get another block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Melina on Position 1Adding Char Skelett on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 18 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelett on Position 1Adding Char Arva on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 2 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 10 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Arva on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 8 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 2 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 1 (Confirm: 6) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives NO physicalthrust Damage because of Attack from Arva, double Damage for criticalsuccess, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Skelettkrieger on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 1 (Confirm: 3) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA-15 (30): 10 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina weapon unbreakable
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett weapon unbreakable
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelettkrieger on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 13 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 9 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single PA (30): 16 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 7 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 6 halfed to 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 3 - 5RS = 0 physicalcut Damage because of Attack from Helen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 6 roll - 0 BE + -5 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + -5 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + -2 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + -2 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + -5 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 6 roll - 4 BE + -1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 1 roll - 3 BE + -1 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 6 roll - 4 BE + -3 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 4 roll - 3 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 1 roll - 3 BE + 1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 6 roll - 0 BE + 1 effects = 24
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 2 roll - 5 BE + 0 effects = 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Durin on Position 2Adding Char Yazinda on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Caldrin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Single AT (17): 6 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 12 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger receives 5 - 5RS = 0 physicalblunt Damage because of Attack from Caldrin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.DoExecuteAnimation: action 0 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Durin on Position 1Adding Char Yazinda on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 11 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives NO physicalthrust Damage because of Attack from Tjalf, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Yazinda on Position 1Adding Char Arva on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 13 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 3 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Arva on Position 1Adding Char Skelett on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 14 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives NO physicalthrust Damage because of Attack from Yazinda, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelett on Position 1Adding Char Skelettkrieger on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 17 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelettkrieger on Position 1Adding Char Skelett on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 2 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 17 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Skelett on Position 1Adding Char Melina on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 18 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Melina on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 4 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 5 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 17 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 7 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Melina no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett.currentDamage of Item [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+3 (Native 1W6+2, KK 15)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Melina receives 5 - 23RS = 0 physicalcut Damage because of Attack from Skelett
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 4 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 19 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 18 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 5 roll - 0 BE + -5 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + -5 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 6 roll - 0 BE + -2 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 5 roll - 0 BE + -2 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 5 roll - 0 BE + -5 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 4 roll - 4 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 1 roll - 3 BE + -1 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 2 roll - 4 BE + -3 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 6 roll - 3 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 5 roll - 3 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 3 roll - 0 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 5 roll - 5 BE + 0 effects = 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Yazinda on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Caldrin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Single AT (17): 7 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 8 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.DoExecuteAnimation: action 1 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Yazinda on Position 1Adding Char Skelett on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 1 (Confirm: 2) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives NO physicalthrust Damage because of Attack from Tjalf, double Damage for criticalsuccess, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Skelett on Position 1Adding Char Durin on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 15 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives NO physicalthrust Damage because of Attack from Yazinda, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Durin on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 11 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 16 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 9 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 4 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Skelettkrieger on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 11 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 10 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelettkrieger on Position 1Adding Char Melina on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 4 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Melina no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett.currentDamage of Item [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+3 (Native 1W6+2, KK 15)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Melina receives 7 - 23RS = 0 physicalcut Damage because of Attack from Skelett
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 4 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Melina on Position 1Adding Char Arva on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 9 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single PA (30): 15 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Arva on Position 1Adding Char Skelett on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 9 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 5 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelett on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 10 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives NO physicalthrust Damage because of Attack from Arva, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 9 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Melina no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett.currentDamage of Item [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+3 (Native 1W6+2, KK 15)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Melina receives 9 - 23RS = 0 physicalcut Damage because of Attack from Skelett
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 4 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 18 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 4 roll - 0 BE + -5 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 5 roll - 0 BE + -5 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 6 roll - 0 BE + -2 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 4 roll - 0 BE + -2 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + -5 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 1 roll - 4 BE + -1 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 6 roll - 3 BE + -1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 6 roll - 4 BE + -3 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 4 roll - 3 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 1 roll - 3 BE + 1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 3 roll - 0 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 2 roll - 5 BE + 0 effects = 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Melina on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Caldrin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Single AT (17): 2 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 1 (Confirm: 14) = autosuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin weapon unbreakable
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.DoExecuteAnimation: action 1 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Melina on Position 1Adding Char Skelett on Position 2Adding Char Yazinda on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 11 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives NO physicalthrust Damage because of Attack from Tjalf, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelett on Position 1Adding Char Yazinda on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 3 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 5 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Yazinda on Position 1Adding Char Skelett on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 2 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 2 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Skelett on Position 1Adding Char Arva on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 4 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives NO physicalthrust Damage because of Attack from Yazinda, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Arva on Position 1Adding Char Durin on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 20 (Confirm: 15) = criticalfailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Attackepatzer!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Durin on Position 1Adding Char Skelett on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 12 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives NO physicalthrust Damage because of Attack from Arva, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Skelett on Position 1Adding Char Skelettkrieger on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 11 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 20 (Confirm: 15) = criticalfailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 9 halfed to 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 4 - 5RS = 0 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHitBumbler
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHitBumbler
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHitBumbler
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Paradepatzer!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Skelett on Position 1Adding Char Skelettkrieger on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelettkrieger on Position 1Adding Char Skelett on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 5 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Melina no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett.currentDamage of Item [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+3 (Native 1W6+2, KK 15)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Melina receives 8 - 23RS = 0 physicalcut Damage because of Attack from Skelett
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 4 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Skelett on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 14 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single PA (30): 19 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 10 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Melina no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett.currentDamage of Item [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+3 (Native 1W6+2, KK 15)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Melina receives 6 - 23RS = 0 physicalcut Damage because of Attack from Skelett
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 4 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 17 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 2 roll - 0 BE + -5 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 5 roll - 0 BE + -5 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 4 roll - 0 BE + -2 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + -2 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + -5 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 2 roll - 4 BE + -1 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 5 roll - 3 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 1 roll - 4 BE + -3 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 1 roll - 3 BE + 1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 5 roll - 3 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 3 roll - 0 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 1 roll - 5 BE + 0 effects = 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Melina on Position 2Adding Char Tjalf on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Caldrin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Single AT (17): 4 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 8 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.DoExecuteAnimation: action 1 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Melina on Position 1Adding Char Tjalf on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 5 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives NO physicalthrust Damage because of Attack from Yazinda, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Tjalf on Position 1Adding Char Skelett on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 15 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 15 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Melina, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Skelett on Position 1Adding Char Durin on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 12 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives NO physicalthrust Damage because of Attack from Tjalf, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Durin on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 2 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 10 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 16 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 9 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Arva on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 18 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Arva on Position 1Adding Char Skelettkrieger on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 19 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelettkrieger on Position 1Adding Char Skelett on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 12 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives NO physicalthrust Damage because of Attack from Arva, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Skelett on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 4 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single PA (30): 7 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 5 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Melina no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett.currentDamage of Item [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+3 (Native 1W6+2, KK 15)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Melina receives 9 - 23RS = 0 physicalcut Damage because of Attack from Skelett
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 4 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 20 (Confirm: 11) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 6 roll - 0 BE + -5 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + -5 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 6 roll - 0 BE + -2 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 6 roll - 0 BE + -2 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 5 roll - 0 BE + -5 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 5 roll - 4 BE + -1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 4 roll - 3 BE + -1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 5 roll - 4 BE + -3 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 3 roll - 3 BE + 1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 5 roll - 3 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 6 roll - 0 BE + 1 effects = 24
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 3 roll - 5 BE + 0 effects = 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Tjalf on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Caldrin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Single AT (17): 10 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 14 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger receives 9 - 5RS = 4 physicalblunt Damage because of Attack from Caldrin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.DoExecuteAnimation: action 0 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Tjalf on Position 1Adding Char Durin on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 9 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives NO physicalthrust Damage because of Attack from Yazinda, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Durin on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 14 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives NO physicalthrust Damage because of Attack from Tjalf, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 11 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 11 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Melina on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 17 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Melina on Position 1Adding Char Arva on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 12 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 1 (Confirm: 10) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett weapon unbreakable
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Durin block criticalsuccess, get another block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Arva on Position 1Adding Char Skelettkrieger on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 2 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 15 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Melina, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelettkrieger on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 16 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 11 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single PA (30): 10 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 10 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 13 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 6 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Melina no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett.currentDamage of Item [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+3 (Native 1W6+2, KK 15)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Melina receives 7 - 23RS = 0 physicalcut Damage because of Attack from Skelett
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 4 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 20 (Confirm: 7) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 6 roll - 0 BE + -5 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + -5 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + -2 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + -2 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + -5 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 2 roll - 4 BE + -1 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 1 roll - 3 BE + -1 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 3 roll - 4 BE + -3 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 6 roll - 3 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 1 roll - 3 BE + 1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 4 roll - 0 BE + 1 effects = 22
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 4 roll - 5 BE + 0 effects = 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Yazinda on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Caldrin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Single AT (17): 3 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 2 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.DoExecuteAnimation: action 1 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Yazinda on Position 1Adding Char Durin on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 3 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives NO physicalthrust Damage because of Attack from Tjalf, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Durin on Position 1Adding Char Skelettkrieger on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 1 (Confirm: 7) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives NO physicalthrust Damage because of Attack from Yazinda, double Damage for criticalsuccess, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Skelettkrieger on Position 1Adding Char Melina on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 4 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 15 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 13 halfed to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 6 - 5RS = 1 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Melina on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 7 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single PA (30): 18 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 9 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 13 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Melina, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Arva on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 1 (Confirm: 6) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA-17 (35): 10 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin weapon unbreakable
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett weapon unbreakable
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Arva on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 10 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 6 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 20 (Confirm: 2) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 4 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Melina no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett.currentDamage of Item [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+3 (Native 1W6+2, KK 15)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Melina receives 9 - 23RS = 0 physicalcut Damage because of Attack from Skelett
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 4 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 14 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 17 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 6 roll - 0 BE + -5 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + -5 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + -2 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 5 roll - 0 BE + -2 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + -5 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 5 roll - 4 BE + -1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 1 roll - 3 BE + -1 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 3 roll - 4 BE + -3 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 5 roll - 3 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 4 roll - 3 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 2 roll - 0 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 3 roll - 5 BE + 0 effects = 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Yazinda on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Caldrin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Single AT (17): 18 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.DoExecuteAnimation: action 1 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Yazinda on Position 1Adding Char Durin on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 17 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 7 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Durin on Position 1Adding Char Skelett on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 20 (Confirm: 7) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Skelett on Position 1Adding Char Skelettkrieger on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 15 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 19 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 12 halfed to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 6 - 5RS = 1 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelettkrieger on Position 1Adding Char Skelett on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 2 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 12 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Skelett on Position 1Adding Char Melina on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 17 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Melina on Position 1Adding Char Arva on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 6 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 9 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Arva on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 19 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 3 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives NO physicalthrust Damage because of Attack from Arva, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 7 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Melina no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett.currentDamage of Item [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+3 (Native 1W6+2, KK 15)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Melina receives 6 - 23RS = 0 physicalcut Damage because of Attack from Skelett
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 4 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 18 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 16 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 2 roll - 0 BE + -5 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 6 roll - 0 BE + -5 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 4 roll - 0 BE + -2 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 5 roll - 0 BE + -2 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 6 roll - 0 BE + -5 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 4 roll - 4 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 1 roll - 3 BE + -1 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 6 roll - 4 BE + -3 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 4 roll - 3 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 1 roll - 3 BE + 1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 5 roll - 0 BE + 1 effects = 23
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 6 roll - 5 BE + 0 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Durin on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Caldrin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Single AT (17): 16 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 19 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger receives 6 - 5RS = 1 physicalblunt Damage because of Attack from Caldrin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.DoExecuteAnimation: action 0 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Durin on Position 1Adding Char Skelett on Position 2Adding Char Yazinda on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 8 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives NO physicalthrust Damage because of Attack from Tjalf, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Skelett on Position 1Adding Char Yazinda on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 12 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 19 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 10 halfed to 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 5 - 5RS = 0 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Yazinda on Position 1Adding Char Skelett on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 9 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 12 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Skelett on Position 1Adding Char Arva on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 9 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives NO physicalthrust Damage because of Attack from Yazinda, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Arva on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 19 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 3 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives NO physicalthrust Damage because of Attack from Arva, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Melina on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 10 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 3 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Melina on Position 1Adding Char Skelettkrieger on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 20 (Confirm: 8) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelettkrieger on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 7 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 18 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Melina, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 16 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 2 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 8 halfed to 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 4 - 5RS = 0 physicalcut Damage because of Attack from Helen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 4 roll - 0 BE + -5 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + -5 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 6 roll - 0 BE + -2 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + -2 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 5 roll - 0 BE + -5 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 2 roll - 4 BE + -1 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 4 roll - 3 BE + -1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 4 roll - 4 BE + -3 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 2 roll - 3 BE + 1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 4 roll - 3 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 1 roll - 0 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 3 roll - 5 BE + 0 effects = 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Skelett on Position 2Adding Char Tjalf on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Caldrin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Single AT (17): 18 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.DoExecuteAnimation: action 1 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Skelett on Position 1Adding Char Tjalf on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 11 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 3 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Tjalf on Position 1Adding Char Melina on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 12 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 7 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Melina on Position 1Adding Char Durin on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 15 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives NO physicalthrust Damage because of Attack from Tjalf, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Durin on Position 1Adding Char Arva on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 4 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 17 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Melina, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Arva on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 1 (Confirm: 12) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA-5 (11): 6 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett weapon unbreakable
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin weapon unbreakable
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 8 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives NO physicalthrust Damage because of Attack from Arva, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Skelettkrieger on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 20 (Confirm: 8) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelettkrieger on Position 1Adding Char Skelett on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 9 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 16 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Skelett on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 4 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single PA (30): 11 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 11 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Melina no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett.currentDamage of Item [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+3 (Native 1W6+2, KK 15)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Melina receives 9 - 23RS = 0 physicalcut Damage because of Attack from Skelett
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 4 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 17 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 1 roll - 0 BE + -5 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 4 roll - 0 BE + -5 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + -2 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + -2 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + -5 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 1 roll - 4 BE + -1 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 5 roll - 3 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 2 roll - 4 BE + -3 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 1 roll - 3 BE + 1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 2 roll - 3 BE + 1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 6 roll - 0 BE + 1 effects = 24
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 3 roll - 5 BE + 0 effects = 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Melina on Position 2Adding Char Tjalf on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Caldrin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Single AT (17): 7 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 3 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.DoExecuteAnimation: action 1 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Melina on Position 1Adding Char Tjalf on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 12 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives NO physicalthrust Damage because of Attack from Yazinda, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Tjalf on Position 1Adding Char Durin on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 17 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Durin on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 17 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives NO physicalthrust Damage because of Attack from Tjalf, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 18 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 11 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 16 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Arva on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 18 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Arva on Position 1Adding Char Skelett on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 20 (Confirm: 16) = criticalfailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Attackepatzer!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelett on Position 1Adding Char Skelettkrieger on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 4 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives NO physicalthrust Damage because of Attack from Arva, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelettkrieger on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 12 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 15 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 6 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single PA (30): 4 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 4 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 13 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 10 halfed to 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 5 - 5RS = 0 physicalcut Damage because of Attack from Helen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 6 roll - 0 BE + -5 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + -5 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 5 roll - 0 BE + -2 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 6 roll - 0 BE + -2 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 4 roll - 0 BE + -5 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 5 roll - 4 BE + -1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 3 roll - 3 BE + -1 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 6 roll - 4 BE + -3 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 6 roll - 3 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 4 roll - 3 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 3 roll - 0 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 4 roll - 5 BE + 0 effects = 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Yazinda on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Caldrin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Single AT (17): 12 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 4 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.DoExecuteAnimation: action 1 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Yazinda on Position 1Adding Char Durin on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 17 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives NO physicalthrust Damage because of Attack from Tjalf, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Durin on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 4 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives NO physicalthrust Damage because of Attack from Yazinda, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 18 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 17 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 12 halfed to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 6 - 5RS = 1 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Arva on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 17 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Arva on Position 1Adding Char Melina on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 5 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 6 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Melina on Position 1Adding Char Skelettkrieger on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 5 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives NO physicalthrust Damage because of Attack from Arva, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelettkrieger on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 9 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 18 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Melina, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 17 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 5 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Melina no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett.currentDamage of Item [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+3 (Native 1W6+2, KK 15)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Melina receives 5 - 23RS = 0 physicalcut Damage because of Attack from Skelett
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 4 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 20 (Confirm: 1) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 14 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 1 roll - 0 BE + -5 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + -5 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 6 roll - 0 BE + -2 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + -2 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + -5 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 3 roll - 4 BE + -1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 4 roll - 3 BE + -1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 1 roll - 4 BE + -3 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 4 roll - 3 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 2 roll - 3 BE + 1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 2 roll - 0 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 3 roll - 5 BE + 0 effects = 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Skelett on Position 2Adding Char Yazinda on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Caldrin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Single AT (17): 20 (Confirm: 9) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.DoExecuteAnimation: action 1 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Skelett on Position 1Adding Char Yazinda on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 8 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 8 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Yazinda on Position 1Adding Char Durin on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 1 (Confirm: 10) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA-15 (30): 20 (Confirm: 2) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett.currentDamage of Item [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+3 (Native 1W6+2, KK 15)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Melina receives 10 - 23RS = 0 physicalcut Damage because of Attack from Skelett, double Damage for criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 4 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Durin on Position 1Adding Char Melina on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 17 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives NO physicalthrust Damage because of Attack from Yazinda, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Melina on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 7 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 5 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 5 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 10 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 5 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 15 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Arva on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 4 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Melina no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett.currentDamage of Item [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+3 (Native 1W6+2, KK 15)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Melina receives 7 - 23RS = 0 physicalcut Damage because of Attack from Skelett
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 4 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Arva on Position 1Adding Char Skelettkrieger on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 12 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Melina no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett.currentDamage of Item [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+3 (Native 1W6+2, KK 15)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Melina receives 5 - 23RS = 0 physicalcut Damage because of Attack from Skelett
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 4 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelettkrieger on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 19 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 8 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single PA (30): 13 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 16 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 6 roll - 0 BE + -5 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 6 roll - 0 BE + -5 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + -2 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + -2 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + -5 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 4 roll - 4 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 1 roll - 3 BE + -1 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 1 roll - 4 BE + -3 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 1 roll - 3 BE + 1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 4 roll - 3 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 3 roll - 0 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 4 roll - 5 BE + 0 effects = 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Durin on Position 2Adding Char Tjalf on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Caldrin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Single AT (17): 3 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 6 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.DoExecuteAnimation: action 1 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Durin on Position 1Adding Char Tjalf on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 9 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives NO physicalthrust Damage because of Attack from Yazinda, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Tjalf on Position 1Adding Char Skelett on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 6 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 14 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 12 halfed to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 6 - 5RS = 1 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Skelett on Position 1Adding Char Skelettkrieger on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 4 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives NO physicalthrust Damage because of Attack from Tjalf, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelettkrieger on Position 1Adding Char Skelett on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 15 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelettkrieger on Position 1Adding Char Melina on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 19 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Melina on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 13 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single PA (30): 5 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 8 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 13 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Melina, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Arva on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 2 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 16 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Arva on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 10 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Melina no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett.currentDamage of Item [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+3 (Native 1W6+2, KK 15)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Melina receives 7 - 23RS = 0 physicalcut Damage because of Attack from Skelett
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 4 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 6 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives NO physicalthrust Damage because of Attack from Arva, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 12 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 10 halfed to 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 5 - 5RS = 0 physicalcut Damage because of Attack from Helen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 3 roll - 0 BE + -5 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 5 roll - 0 BE + -5 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 5 roll - 0 BE + -2 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 5 roll - 0 BE + -2 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 4 roll - 0 BE + -5 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 2 roll - 4 BE + -1 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 3 roll - 3 BE + -1 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 4 roll - 4 BE + -3 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 6 roll - 3 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 3 roll - 3 BE + 1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 1 roll - 0 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 2 roll - 5 BE + 0 effects = 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Caldrin on Position 1Adding Char Yazinda on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 1 (Confirm: 1) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA-5 (11): 12 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives NO physicalthrust Damage because of Attack from Tjalf, double Damage for criticalsuccess, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Caldrin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Caldrin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Single AT (17): 13 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger receives 7 - 5RS = 2 physicalblunt Damage because of Attack from Caldrin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger add Effect dead (Duration -24 Hours)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Logging AP total for monster Skelettkrieger: BaseAP 10 x Mult 1,2 = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.handleNPCDeath: adding 1 longsword_rusty to loot
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.handleNPCDeath: adding 1 chainmail to loot
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.DoExecuteAnimation: action 0 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 5 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: Object already disabled, not playing anything
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: Object already disabled, not playing anything
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Handling Death of Character Skelettkrieger
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (12/23) unreachable
Calculating cost to destination (13/24) unreachable
Calculating cost to destination (11/22) unreachable
Calculating cost to destination (12/23) unreachable
Calculating cost to destination (13/24) unreachable
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (14/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Durin on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 8 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 18 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Durin on Position 1Adding Char Melina on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 2 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 2 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Melina on Position 1Adding Char Arva on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 1 (Confirm: 2) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA-5 (11): 4 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett weapon unbreakable
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin weapon unbreakable
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Arva on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 1 (Confirm: 10) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA-5 (10): 12 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Melina, double Damage for criticalsuccess, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 11 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Arva, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 17 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 10 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Melina no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett.currentDamage of Item [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+3 (Native 1W6+2, KK 15)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Melina receives 7 - 23RS = 0 physicalcut Damage because of Attack from Skelett
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 4 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 1 (Confirm: 5) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 10 halfed to 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 5 - 5RS = 0 physicalcut Damage because of Attack from Helen, double Damage for criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + -5 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 4 roll - 0 BE + -2 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 4 roll - 0 BE + -2 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + -5 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 4 roll - 4 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 1 roll - 3 BE + -1 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 3 roll - 4 BE + -3 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 3 roll - 3 BE + 1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 5 roll - 3 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 2 roll - 0 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 3 roll - 5 BE + 0 effects = 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Tjalf on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (12/23) unreachable
Calculating cost to destination (13/24) unreachable
Calculating cost to destination (12/23) unreachable
Calculating cost to destination (13/24) unreachable
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (14/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Tjalf on Position 1Adding Char Durin on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (12/23) unreachable
Calculating cost to destination (13/24) unreachable
Calculating cost to destination (12/23) unreachable
Calculating cost to destination (13/24) unreachable
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (14/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Durin on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 8 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 14 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Tjalf, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 18 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 9 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Melina on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 16 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Melina on Position 1Adding Char Arva on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 11 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 2 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Arva on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 8 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 10 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 7 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Arva, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 17 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 9 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Melina no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett.currentDamage of Item [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+3 (Native 1W6+2, KK 15)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Melina receives 6 - 23RS = 0 physicalcut Damage because of Attack from Skelett
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 4 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 9 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 10 halfed to 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 5 - 5RS = 0 physicalcut Damage because of Attack from Helen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + -5 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 6 roll - 0 BE + -2 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + -2 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 4 roll - 0 BE + -5 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 5 roll - 4 BE + -1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 4 roll - 3 BE + -1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 6 roll - 4 BE + -3 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 6 roll - 3 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 5 roll - 3 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 3 roll - 0 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 6 roll - 5 BE + 0 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Yazinda on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (12/23) unreachable
Calculating cost to destination (13/24) unreachable
Calculating cost to destination (12/23) unreachable
Calculating cost to destination (13/24) unreachable
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (14/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Yazinda on Position 1Adding Char Durin on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 19 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Durin on Position 1Adding Char Skelett on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (12/23) unreachable
Calculating cost to destination (13/24) unreachable
Calculating cost to destination (12/23) unreachable
Calculating cost to destination (13/24) unreachable
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (14/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Skelett on Position 1Adding Char Melina on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 2 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 20 (Confirm: 20) = criticalfailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 13 halfed to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 6 - 5RS = 1 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHitBumbler
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHitBumbler
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHitBumbler
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Paradepatzer!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Skelett on Position 1Adding Char Melina on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Melina on Position 1Adding Char Arva on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 9 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 11 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Arva on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 16 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 4 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Arva, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 6 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 15 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 9 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Melina no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett.currentDamage of Item [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+3 (Native 1W6+2, KK 15)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Melina receives 6 - 23RS = 0 physicalcut Damage because of Attack from Skelett
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 4 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 11 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Melina no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett.currentDamage of Item [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+3 (Native 1W6+2, KK 15)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Melina receives 9 - 23RS = 0 physicalcut Damage because of Attack from Skelett
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 4 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 19 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + -5 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + -2 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 6 roll - 0 BE + -2 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 5 roll - 0 BE + -5 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 4 roll - 4 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 5 roll - 3 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 5 roll - 4 BE + -3 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 6 roll - 3 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 5 roll - 3 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 4 roll - 0 BE + 1 effects = 22
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 6 roll - 5 BE + 0 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Yazinda on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (12/23) unreachable
Calculating cost to destination (13/24) unreachable
Calculating cost to destination (12/23) unreachable
Calculating cost to destination (13/24) unreachable
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (14/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Yazinda on Position 1Adding Char Skelett on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 15 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 5 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Skelett on Position 1Adding Char Durin on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (12/23) unreachable
Calculating cost to destination (13/24) unreachable
Calculating cost to destination (12/23) unreachable
Calculating cost to destination (13/24) unreachable
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (14/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Durin on Position 1Adding Char Melina on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 2 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 19 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Melina on Position 1Adding Char Arva on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 10 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 6 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Arva on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 11 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 2 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 3 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Arva, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 5 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 1 (Confirm: 11) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett weapon unbreakable
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Melina block criticalsuccess, get another block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 17 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 18 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 13 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 10 halfed to 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 5 - 5RS = 0 physicalcut Damage because of Attack from Helen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 4 roll - 0 BE + -5 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + -2 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + -2 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + -5 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 1 roll - 4 BE + -1 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 4 roll - 3 BE + -1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 3 roll - 4 BE + -3 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 4 roll - 3 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 1 roll - 3 BE + 1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 3 roll - 0 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 5 roll - 5 BE + 0 effects = 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Yazinda on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (12/23) unreachable
Calculating cost to destination (13/24) unreachable
Calculating cost to destination (12/23) unreachable
Calculating cost to destination (13/24) unreachable
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (14/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Yazinda on Position 1Adding Char Melina on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 7 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 2 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Melina on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (12/23) unreachable
Calculating cost to destination (13/24) unreachable
Calculating cost to destination (12/23) unreachable
Calculating cost to destination (13/24) unreachable
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (14/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 6 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 4 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Durin on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 3 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 1 (Confirm: 1) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett weapon unbreakable
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Durin block criticalsuccess, get another block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Durin on Position 1Adding Char Arva on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 20 (Confirm: 3) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Arva on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 15 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 6 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 3 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Arva, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 13 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 20 (Confirm: 18) = criticalfailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Attackepatzer!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 11 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 6 halfed to 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 3 - 5RS = 0 physicalcut Damage because of Attack from Helen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + -5 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 5 roll - 0 BE + -2 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 6 roll - 0 BE + -2 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + -5 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 2 roll - 4 BE + -1 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 2 roll - 3 BE + -1 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 2 roll - 4 BE + -3 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 5 roll - 3 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 4 roll - 3 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 2 roll - 0 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 4 roll - 5 BE + 0 effects = 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Yazinda on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (12/23) unreachable
Calculating cost to destination (13/24) unreachable
Calculating cost to destination (12/23) unreachable
Calculating cost to destination (13/24) unreachable
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (14/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Yazinda on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 17 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 14 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Tjalf, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (12/23) unreachable
Calculating cost to destination (13/24) unreachable
Calculating cost to destination (12/23) unreachable
Calculating cost to destination (13/24) unreachable
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (14/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Durin on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 8 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 4 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Durin on Position 1Adding Char Melina on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 4 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 5 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Melina on Position 1Adding Char Arva on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 5 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 14 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 14 halfed to 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 7 - 5RS = 2 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Arva on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 20 (Confirm: 5) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 9 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Arva, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 14 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 5 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Melina no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett.currentDamage of Item [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+3 (Native 1W6+2, KK 15)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Melina receives 5 - 23RS = 0 physicalcut Damage because of Attack from Skelett
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 4 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 1 (Confirm: 18) = autosuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA-5 (10): 5 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett weapon unbreakable
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen weapon unbreakable
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 4 roll - 0 BE + -5 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + -2 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + -2 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 6 roll - 0 BE + -5 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 2 roll - 4 BE + -1 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 3 roll - 3 BE + -1 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 4 roll - 4 BE + -3 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 5 roll - 3 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 3 roll - 3 BE + 1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 4 roll - 0 BE + 1 effects = 22
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 2 roll - 5 BE + 0 effects = 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Yazinda on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (12/23) unreachable
Calculating cost to destination (13/24) unreachable
Calculating cost to destination (12/23) unreachable
Calculating cost to destination (13/24) unreachable
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (14/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Yazinda on Position 1Adding Char Durin on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 3 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 8 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Durin on Position 1Adding Char Melina on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (12/23) unreachable
Calculating cost to destination (13/24) unreachable
Calculating cost to destination (12/23) unreachable
Calculating cost to destination (13/24) unreachable
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (14/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Melina on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 18 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 18 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 11 halfed to 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 5 - 5RS = 0 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 19 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Arva on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 12 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 3 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Arva on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 10 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 17 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 3 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Arva, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 8 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Melina no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett.currentDamage of Item [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+3 (Native 1W6+2, KK 15)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Melina receives 7 - 23RS = 0 physicalcut Damage because of Attack from Skelett
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 4 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 16 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 17 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + -5 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 5 roll - 0 BE + -2 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + -2 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + -5 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 3 roll - 4 BE + -1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 5 roll - 3 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 4 roll - 4 BE + -3 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 4 roll - 3 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 6 roll - 3 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 2 roll - 0 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 5 roll - 5 BE + 0 effects = 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Caldrin on Position 1Adding Char Tjalf on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (12/23) unreachable
Calculating cost to destination (13/24) unreachable
Calculating cost to destination (12/23) unreachable
Calculating cost to destination (13/24) unreachable
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (14/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Caldrin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Melina on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (12/23) unreachable
Calculating cost to destination (13/24) unreachable
Calculating cost to destination (12/23) unreachable
Calculating cost to destination (13/24) unreachable
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (14/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Melina on Position 1Adding Char Skelett on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 14 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 4 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelett on Position 1Adding Char Durin on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 6 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 9 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Durin on Position 1Adding Char Skelett on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 14 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Skelett on Position 1Adding Char Arva on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 13 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 7 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Arva on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 1 (Confirm: 4) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA-17 (35): 8 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin weapon unbreakable
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett weapon unbreakable
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 7 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Arva, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 16 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 11 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 3 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 13 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 6 halfed to 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 3 - 5RS = 0 physicalcut Damage because of Attack from Helen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + -5 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 4 roll - 0 BE + -2 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 5 roll - 0 BE + -2 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 6 roll - 0 BE + -5 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 6 roll - 4 BE + -1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 3 roll - 3 BE + -1 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 6 roll - 4 BE + -3 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 5 roll - 3 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 4 roll - 3 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 4 roll - 0 BE + 1 effects = 22
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 2 roll - 5 BE + 0 effects = 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Yazinda on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (12/23) unreachable
Calculating cost to destination (13/24) unreachable
Calculating cost to destination (12/23) unreachable
Calculating cost to destination (13/24) unreachable
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (14/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Yazinda on Position 1Adding Char Durin on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 2 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 15 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Tjalf, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Durin on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (12/23) unreachable
Calculating cost to destination (13/24) unreachable
Calculating cost to destination (12/23) unreachable
Calculating cost to destination (13/24) unreachable
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (14/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 3 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 14 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 10 halfed to 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 5 - 5RS = 0 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Arva on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 15 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Arva on Position 1Adding Char Melina on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 14 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Melina on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 10 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Arva, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 19 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 16 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 3 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 1 (Confirm: 14) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett weapon unbreakable
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Melina block criticalsuccess, get another block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 7 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 16 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 9 halfed to 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 4 - 5RS = 0 physicalcut Damage because of Attack from Helen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + -5 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 4 roll - 0 BE + -2 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + -2 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + -5 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 2 roll - 4 BE + -1 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 1 roll - 3 BE + -1 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 5 roll - 4 BE + -3 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 2 roll - 3 BE + 1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 5 roll - 3 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 5 roll - 0 BE + 1 effects = 23
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 4 roll - 5 BE + 0 effects = 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Tjalf on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (12/23) unreachable
Calculating cost to destination (13/24) unreachable
Calculating cost to destination (12/23) unreachable
Calculating cost to destination (13/24) unreachable
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (14/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Tjalf on Position 1Adding Char Skelett on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (12/23) unreachable
Calculating cost to destination (13/24) unreachable
Calculating cost to destination (12/23) unreachable
Calculating cost to destination (13/24) unreachable
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (14/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Skelett on Position 1Adding Char Durin on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 17 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 2 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Durin on Position 1Adding Char Skelett on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 14 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Skelett on Position 1Adding Char Arva on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 7 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 17 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 14 halfed to 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 7 - 5RS = 2 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Arva on Position 1Adding Char Melina on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 6 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 8 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Melina on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 3 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Arva, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 17 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 2 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 16 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 17 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 17 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + -5 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 6 roll - 0 BE + -2 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + -2 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 4 roll - 0 BE + -5 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 5 roll - 4 BE + -1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 1 roll - 3 BE + -1 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 5 roll - 4 BE + -3 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 4 roll - 3 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 3 roll - 3 BE + 1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 3 roll - 0 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 5 roll - 5 BE + 0 effects = 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Yazinda on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (12/23) unreachable
Calculating cost to destination (13/24) unreachable
Calculating cost to destination (12/23) unreachable
Calculating cost to destination (13/24) unreachable
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (14/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Yazinda on Position 1Adding Char Durin on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 3 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 3 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Durin on Position 1Adding Char Skelett on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (12/23) unreachable
Calculating cost to destination (13/24) unreachable
Calculating cost to destination (12/23) unreachable
Calculating cost to destination (13/24) unreachable
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (14/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Skelett on Position 1Adding Char Arva on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 4 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 20 (Confirm: 8) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 9 halfed to 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 4 - 5RS = 0 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Arva on Position 1Adding Char Skelett on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 13 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelett on Position 1Adding Char Melina on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 5 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Arva, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Melina on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 2 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 10 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 4 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 3 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 1 (Confirm: 2) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA-15 (30): 15 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina weapon unbreakable
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett weapon unbreakable
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 18 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 18 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 5 roll - 0 BE + -5 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + -2 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 6 roll - 0 BE + -2 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + -5 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 1 roll - 4 BE + -1 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 2 roll - 3 BE + -1 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 3 roll - 4 BE + -3 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 5 roll - 3 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 3 roll - 3 BE + 1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 3 roll - 0 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 1 roll - 5 BE + 0 effects = 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Yazinda on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (12/23) unreachable
Calculating cost to destination (13/24) unreachable
Calculating cost to destination (12/23) unreachable
Calculating cost to destination (13/24) unreachable
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (14/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Yazinda on Position 1Adding Char Skelett on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 1 (Confirm: 15) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA-5 (11): 14 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Tjalf, double Damage for criticalsuccess, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Skelett on Position 1Adding Char Durin on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (12/23) unreachable
Calculating cost to destination (13/24) unreachable
Calculating cost to destination (12/23) unreachable
Calculating cost to destination (13/24) unreachable
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (14/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Durin on Position 1Adding Char Melina on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 8 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 13 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Melina on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 13 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 3 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 14 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 2 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Arva on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 13 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Arva on Position 1Adding Char Skelett on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 16 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelett on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 3 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Arva, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 2 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 1 (Confirm: 3) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett weapon unbreakable
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Melina block criticalsuccess, get another block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 5 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 8 halfed to 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 4 - 5RS = 0 physicalcut Damage because of Attack from Helen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + -5 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 4 roll - 0 BE + -2 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 6 roll - 0 BE + -2 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 4 roll - 0 BE + -5 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 3 roll - 4 BE + -1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 6 roll - 3 BE + -1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 4 roll - 4 BE + -3 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 6 roll - 3 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 6 roll - 3 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 2 roll - 0 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 6 roll - 5 BE + 0 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Tjalf on Position 1Adding Char Caldrin on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (12/23) unreachable
Calculating cost to destination (13/24) unreachable
Calculating cost to destination (12/23) unreachable
Calculating cost to destination (13/24) unreachable
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (14/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Caldrin on Position 1Adding Char Melina on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 20 (Confirm: 4) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Caldrin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Melina on Position 1Adding Char Skelett on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (12/23) unreachable
Calculating cost to destination (13/24) unreachable
Calculating cost to destination (12/23) unreachable
Calculating cost to destination (13/24) unreachable
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (14/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelett on Position 1Adding Char Durin on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 4 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 8 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Durin on Position 1Adding Char Skelett on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 20 (Confirm: 9) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Skelett on Position 1Adding Char Arva on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 3 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 16 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 14 halfed to 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 7 - 5RS = 2 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Arva on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 19 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 16 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 19 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 20 (Confirm: 9) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 12 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 10 halfed to 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 5 - 5RS = 0 physicalcut Damage because of Attack from Helen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 5 roll - 0 BE + -5 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 4 roll - 0 BE + -2 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + -2 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + -5 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 3 roll - 4 BE + -1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 2 roll - 3 BE + -1 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 5 roll - 4 BE + -3 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 5 roll - 3 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 1 roll - 3 BE + 1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 4 roll - 0 BE + 1 effects = 22
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 1 roll - 5 BE + 0 effects = 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Yazinda on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (12/23) unreachable
Calculating cost to destination (13/24) unreachable
Calculating cost to destination (12/23) unreachable
Calculating cost to destination (13/24) unreachable
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (14/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Yazinda on Position 1Adding Char Durin on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 10 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 6 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Durin on Position 1Adding Char Skelett on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (12/23) unreachable
Calculating cost to destination (13/24) unreachable
Calculating cost to destination (12/23) unreachable
Calculating cost to destination (13/24) unreachable
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (14/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Skelett on Position 1Adding Char Arva on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 11 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 12 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 11 halfed to 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 5 - 5RS = 0 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Arva on Position 1Adding Char Melina on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 1 (Confirm: 2) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA-15 (30): 7 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina weapon unbreakable
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett weapon unbreakable
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Melina on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 6 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Arva, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 6 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 3 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 19 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 20 (Confirm: 2) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 14 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 11 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 6 halfed to 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 3 - 5RS = 0 physicalcut Damage because of Attack from Helen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 5 roll - 0 BE + -5 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + -2 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + -2 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + -5 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 2 roll - 4 BE + -1 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 5 roll - 3 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 4 roll - 4 BE + -3 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 2 roll - 3 BE + 1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 3 roll - 3 BE + 1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 5 roll - 0 BE + 1 effects = 23
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 2 roll - 5 BE + 0 effects = 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Tjalf on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (12/23) unreachable
Calculating cost to destination (13/24) unreachable
Calculating cost to destination (12/23) unreachable
Calculating cost to destination (13/24) unreachable
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (14/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Tjalf on Position 1Adding Char Melina on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (12/23) unreachable
Calculating cost to destination (13/24) unreachable
Calculating cost to destination (12/23) unreachable
Calculating cost to destination (13/24) unreachable
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (14/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Melina on Position 1Adding Char Durin on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 3 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 17 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Tjalf, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Durin on Position 1Adding Char Skelett on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 12 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 7 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Skelett on Position 1Adding Char Arva on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 4 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 7 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Arva on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 3 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 1 (Confirm: 7) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett weapon unbreakable
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Durin block criticalsuccess, get another block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 3 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Arva, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 15 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 5 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 8 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 4 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Melina no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett.currentDamage of Item [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+3 (Native 1W6+2, KK 15)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Melina receives 9 - 23RS = 0 physicalcut Damage because of Attack from Skelett
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 4 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 11 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 7 halfed to 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 3 - 5RS = 0 physicalcut Damage because of Attack from Helen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 6 roll - 0 BE + -5 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + -2 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 5 roll - 0 BE + -2 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + -5 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 2 roll - 4 BE + -1 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 3 roll - 3 BE + -1 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 2 roll - 4 BE + -3 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 5 roll - 3 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 6 roll - 3 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 3 roll - 0 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 2 roll - 5 BE + 0 effects = 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Tjalf on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (12/23) unreachable
Calculating cost to destination (13/24) unreachable
Calculating cost to destination (12/23) unreachable
Calculating cost to destination (13/24) unreachable
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (14/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Tjalf on Position 1Adding Char Skelett on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (12/23) unreachable
Calculating cost to destination (13/24) unreachable
Calculating cost to destination (12/23) unreachable
Calculating cost to destination (13/24) unreachable
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (14/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Skelett on Position 1Adding Char Durin on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 1 (Confirm: 10) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA-5 (11): 7 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Tjalf, double Damage for criticalsuccess, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Durin on Position 1Adding Char Melina on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 9 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 16 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Melina on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 1 (Confirm: 9) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA-5 (11): 9 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 22 halfed to 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 11 - 5RS = 6 physicalcut Damage because of Attack from Durin, double Damage for criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 17 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Arva on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 18 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Arva on Position 1Adding Char Skelett on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 18 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelett on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 4 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Arva, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 2 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 10 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 8 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 1 (Confirm: 18) = autosuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen weapon unbreakable
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + -5 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + -2 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + -2 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 5 roll - 0 BE + -5 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 4 roll - 4 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 6 roll - 3 BE + -1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 1 roll - 4 BE + -3 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 2 roll - 3 BE + 1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 2 roll - 3 BE + 1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 1 roll - 0 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 2 roll - 5 BE + 0 effects = 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Melina on Position 1Adding Char Yazinda on Position 2Adding Char Tjalf on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (12/23) unreachable
Calculating cost to destination (13/24) unreachable
Calculating cost to destination (12/23) unreachable
Calculating cost to destination (13/24) unreachable
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (14/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Yazinda on Position 1Adding Char Tjalf on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 14 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 15 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Melina, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Tjalf on Position 1Adding Char Durin on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (12/23) unreachable
Calculating cost to destination (13/24) unreachable
Calculating cost to destination (12/23) unreachable
Calculating cost to destination (13/24) unreachable
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (14/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Durin on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 9 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 13 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Tjalf, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 3 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 17 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 13 halfed to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 6 - 5RS = 1 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 19 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 11 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 12 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Arva on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 9 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 2 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Arva on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 4 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Melina no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett.currentDamage of Item [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+3 (Native 1W6+2, KK 15)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Melina receives 6 - 23RS = 0 physicalcut Damage because of Attack from Skelett
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 4 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 7 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Arva, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 5 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 9 halfed to 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 4 - 5RS = 0 physicalcut Damage because of Attack from Helen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 6 roll - 0 BE + -5 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + -2 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 5 roll - 0 BE + -2 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + -5 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 6 roll - 4 BE + -1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 4 roll - 3 BE + -1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 5 roll - 4 BE + -3 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 2 roll - 3 BE + 1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 3 roll - 3 BE + 1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 5 roll - 0 BE + 1 effects = 23
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 5 roll - 5 BE + 0 effects = 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Durin on Position 1Adding Char Yazinda on Position 2Adding Char Tjalf on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (12/23) unreachable
Calculating cost to destination (13/24) unreachable
Calculating cost to destination (12/23) unreachable
Calculating cost to destination (13/24) unreachable
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (14/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Yazinda on Position 1Adding Char Tjalf on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 1 (Confirm: 11) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA-5 (11): 9 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 28 halfed to 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 14 - 5RS = 9 physicalcut Damage because of Attack from Durin, double Damage for criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect dead (Duration -24 Hours)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Logging AP total for monster Skelett: BaseAP 8 x Mult 1,2 = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.handleNPCDeath: adding 1 sword_rusty to loot
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.handleNPCDeath: adding 1 shield to loot
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 5 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: Object already disabled, not playing anything
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: Object already disabled, not playing anything
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: Object already disabled, not playing anything
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Tjalf on Position 1Adding Char Melina on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Handling Death of Character Skelett
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Tjalf on Position 1Adding Char Melina on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (12/23) unreachable
Calculating cost to destination (13/24) unreachable
Calculating cost to destination (13/24) unreachable
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (14/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Melina on Position 1Adding Char Arva on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 13 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 13 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Tjalf, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Arva on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 2 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 9 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) cost is 8
Calculating cost to destination (12/23) cost is 2
Calculating cost to destination (13/24) cost is 4
Calculating cost to destination (13/24) cost is 4
Calculating cost to destination (15/24) cost is 8
Calculating cost to destination (14/25) cost is 6
found 6 valid attack positions, closest at (12/23) (dist: 2), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 16 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 1 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 19 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 16 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 10 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 11 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 17 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + -5 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + -2 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 4 roll - 0 BE + -5 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 1 roll - 4 BE + -1 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 3 roll - 3 BE + -1 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 5 roll - 4 BE + -3 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 6 roll - 3 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 2 roll - 3 BE + 1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 3 roll - 0 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 6 roll - 5 BE + 0 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Yazinda on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (12/23) unreachable
Calculating cost to destination (13/24) unreachable
Calculating cost to destination (13/24) unreachable
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (14/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Yazinda on Position 1Adding Char Melina on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 8 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 15 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Tjalf, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Melina on Position 1Adding Char Arva on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (13/24) unreachable
Calculating cost to destination (13/24) unreachable
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (14/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Arva on Position 1Adding Char Durin on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 8 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 20 (Confirm: 4) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Melina, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Durin on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 19 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) cost is 8
Calculating cost to destination (13/24) cost is 4
Calculating cost to destination (13/24) cost is 4
Calculating cost to destination (15/24) cost is 8
Calculating cost to destination (14/25) cost is 6
found 5 valid attack positions, closest at (13/24) (dist: 4), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 6 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 13 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 18 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 14 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 1 (Confirm: 11) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 12 halfed to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 6 - 5RS = 1 physicalcut Damage because of Attack from Helen, double Damage for criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + -5 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 5 roll - 0 BE + -2 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + -5 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 3 roll - 4 BE + -1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 2 roll - 3 BE + -1 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 5 roll - 4 BE + -3 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 1 roll - 3 BE + 1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 5 roll - 3 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 6 roll - 0 BE + 1 effects = 24
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 2 roll - 5 BE + 0 effects = 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Skelett on Position 2Adding Char Tjalf on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) cost is 12
Calculating cost to destination (13/24) unreachable
Calculating cost to destination (13/24) unreachable
Calculating cost to destination (15/24) cost is 12
Calculating cost to destination (14/25) cost is 10
found 3 valid attack positions, closest at (14/25) (dist: 10), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Skelett on Position 1Adding Char Tjalf on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (14/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Tjalf on Position 1Adding Char Durin on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 3 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 5 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Durin on Position 1Adding Char Arva on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 19 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Arva on Position 1Adding Char Melina on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 3 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 16 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 10 halfed to 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 5 - 5RS = 0 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Melina on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 11 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Arva, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 18 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 16 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 14 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 17 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 5 roll - 0 BE + -5 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 4 roll - 0 BE + -2 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + -5 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 2 roll - 4 BE + -1 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 6 roll - 3 BE + -1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 3 roll - 4 BE + -3 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 6 roll - 3 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 1 roll - 3 BE + 1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 5 roll - 0 BE + 1 effects = 23
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 4 roll - 5 BE + 0 effects = 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Melina on Position 2Adding Char Yazinda on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) cost is 7
Calculating cost to destination (15/24) cost is 7
Calculating cost to destination (14/25) cost is 5
found 3 valid attack positions, closest at (14/25) (dist: 5), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Melina on Position 1Adding Char Yazinda on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 15 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 7 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Yazinda on Position 1Adding Char Skelett on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 7 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 16 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Melina, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Skelett on Position 1Adding Char Durin on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (14/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Durin on Position 1Adding Char Skelett on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 4 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 6 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Skelett on Position 1Adding Char Arva on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 5 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 9 halfed to 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 4 - 5RS = 0 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Arva on Position 1Adding Char Skelett on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 7 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 18 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelett on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 5 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Arva, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 3 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Durin no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett.currentDamage of Item [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+3 (Native 1W6+2, KK 15)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Durin receives 4 - 14RS = 0 physicalcut Damage because of Attack from Skelett
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 14 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 5 roll - 0 BE + -5 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + -2 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 4 roll - 0 BE + -5 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 4 roll - 4 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 4 roll - 3 BE + -1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 3 roll - 4 BE + -3 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 5 roll - 3 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 1 roll - 3 BE + 1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 6 roll - 0 BE + 1 effects = 24
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 2 roll - 5 BE + 0 effects = 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Durin on Position 2Adding Char Yazinda on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Caldrin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Single AT (17): 2 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 13 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 9 - 5RS = 4 physicalblunt Damage because of Attack from Caldrin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.DoExecuteAnimation: action 0 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Durin on Position 1Adding Char Yazinda on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 8 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 12 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Tjalf, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Yazinda on Position 1Adding Char Melina on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 14 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 14 halfed to 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 7 - 5RS = 2 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Melina on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (15/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 5 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 2 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Arva on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 13 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Arva on Position 1Adding Char Skelett on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 19 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelett on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 2 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Arva, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 15 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 5 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 5 halfed to 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 2 - 5RS = 0 physicalcut Damage because of Attack from Helen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + -5 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + -2 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 6 roll - 0 BE + -5 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 6 roll - 4 BE + -1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 5 roll - 3 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 4 roll - 4 BE + -3 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 1 roll - 3 BE + 1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 3 roll - 3 BE + 1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 2 roll - 0 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 5 roll - 5 BE + 0 effects = 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Durin on Position 1Adding Char Yazinda on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Caldrin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Single AT (17): 20 (Confirm: 10) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.DoExecuteAnimation: action 1 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Yazinda on Position 1Adding Char Melina on Position 2Adding Char Tjalf on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 6 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 17 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 13 halfed to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 6 - 5RS = 1 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Melina on Position 1Adding Char Tjalf on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (15/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Tjalf on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 11 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 17 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Melina, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 12 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Tjalf, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Arva on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 9 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 3 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Arva on Position 1Adding Char Skelett on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 4 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Durin no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett.currentDamage of Item [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+3 (Native 1W6+2, KK 15)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Durin receives 7 - 14RS = 0 physicalcut Damage because of Attack from Skelett
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelett on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 3 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Arva, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 16 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 3 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 5 halfed to 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 2 - 5RS = 0 physicalcut Damage because of Attack from Helen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + -5 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 5 roll - 0 BE + -2 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 6 roll - 0 BE + -5 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 6 roll - 4 BE + -1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 2 roll - 3 BE + -1 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 3 roll - 4 BE + -3 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 4 roll - 3 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 1 roll - 3 BE + 1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 3 roll - 0 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 3 roll - 5 BE + 0 effects = 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Durin on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Caldrin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Single AT (17): 19 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.DoExecuteAnimation: action 1 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Durin on Position 1Adding Char Skelett on Position 2Adding Char Yazinda on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 1 (Confirm: 7) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA-5 (11): 15 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Tjalf, double Damage for criticalsuccess, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Skelett on Position 1Adding Char Yazinda on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 10 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 11 halfed to 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 5 - 5RS = 0 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Yazinda on Position 1Adding Char Skelett on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 15 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Skelett on Position 1Adding Char Melina on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (15/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Melina on Position 1Adding Char Arva on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 16 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Arva on Position 1Adding Char Skelett on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 11 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 11 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Melina, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelett on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 2 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Arva, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 8 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 3 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 20 (Confirm: 3) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + -5 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + -2 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + -5 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 4 roll - 4 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 1 roll - 3 BE + -1 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 3 roll - 4 BE + -3 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 5 roll - 3 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 6 roll - 3 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 4 roll - 0 BE + 1 effects = 22
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 4 roll - 5 BE + 0 effects = 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Tjalf on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Caldrin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Single AT (17): 19 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.DoExecuteAnimation: action 1 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Tjalf on Position 1Adding Char Durin on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (15/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Durin on Position 1Adding Char Skelett on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 5 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 9 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Skelett on Position 1Adding Char Melina on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 13 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 9 halfed to 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 4 - 5RS = 0 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Melina on Position 1Adding Char Arva on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 6 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 15 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Arva on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 14 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 19 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Melina, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 5 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Arva, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 20 (Confirm: 19) = criticalfailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Attackepatzer!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 14 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 6 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 5 halfed to 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 2 - 5RS = 0 physicalcut Damage because of Attack from Helen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 5 roll - 0 BE + -5 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 6 roll - 0 BE + -2 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + -5 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 3 roll - 4 BE + -1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 4 roll - 3 BE + -1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 2 roll - 4 BE + -3 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 4 roll - 3 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 4 roll - 3 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 4 roll - 0 BE + 1 effects = 22
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 6 roll - 5 BE + 0 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Tjalf on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Caldrin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Single AT (17): 10 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 14 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 7 - 5RS = 2 physicalblunt Damage because of Attack from Caldrin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.DoExecuteAnimation: action 0 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Tjalf on Position 1Adding Char Skelett on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (15/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Skelett on Position 1Adding Char Durin on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 3 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 12 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Tjalf, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Durin on Position 1Adding Char Melina on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 7 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 17 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Melina on Position 1Adding Char Skelett on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 17 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 10 halfed to 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 5 - 5RS = 0 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelett on Position 1Adding Char Arva on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 8 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 18 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Melina, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Arva on Position 1Adding Char Skelett on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 4 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 17 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelett on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 10 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Arva, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 5 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Durin no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett.currentDamage of Item [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+3 (Native 1W6+2, KK 15)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Durin receives 4 - 14RS = 0 physicalcut Damage because of Attack from Skelett
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 17 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 5 roll - 0 BE + -5 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 6 roll - 0 BE + -2 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + -5 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 5 roll - 4 BE + -1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 4 roll - 3 BE + -1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 5 roll - 4 BE + -3 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 5 roll - 3 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 2 roll - 3 BE + 1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 5 roll - 0 BE + 1 effects = 23
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 1 roll - 5 BE + 0 effects = 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Durin on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Caldrin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Single AT (17): 20 (Confirm: 11) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.DoExecuteAnimation: action 1 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Durin on Position 1Adding Char Skelett on Position 2Adding Char Yazinda on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 1 (Confirm: 8) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA-5 (11): 6 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett weapon unbreakable
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf weapon unbreakable
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Skelett on Position 1Adding Char Yazinda on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 17 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 12 halfed to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 6 - 5RS = 1 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Yazinda on Position 1Adding Char Melina on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 16 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Melina on Position 1Adding Char Arva on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (15/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Arva on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 2 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 20 (Confirm: 2) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Melina, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 2 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Arva, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 17 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 13 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 11 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 6 halfed to 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 3 - 5RS = 0 physicalcut Damage because of Attack from Helen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 5 roll - 0 BE + -5 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 4 roll - 0 BE + -2 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 6 roll - 0 BE + -5 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 5 roll - 4 BE + -1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 1 roll - 3 BE + -1 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 5 roll - 4 BE + -3 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 4 roll - 3 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 3 roll - 3 BE + 1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 6 roll - 0 BE + 1 effects = 24
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 2 roll - 5 BE + 0 effects = 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Yazinda on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Caldrin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Single AT (17): 1 (Confirm: 11) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA-5 (10): 7 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 18 - 5RS = 13 physicalblunt Damage because of Attack from Caldrin, double Damage for criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.DoExecuteAnimation: action 0 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Yazinda on Position 1Adding Char Durin on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 15 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 16 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Tjalf, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Durin on Position 1Adding Char Skelett on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (15/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Skelett on Position 1Adding Char Arva on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 18 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 13 halfed to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 6 - 5RS = 1 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Arva on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 2 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 20 (Confirm: 1) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett.currentDamage of Item [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+3 (Native 1W6+2, KK 15)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Durin receives 5 - 14RS = 0 physicalcut Damage because of Attack from Skelett
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 12 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Arva, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Melina on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 17 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Melina on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 20 (Confirm: 17) = criticalfailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Attackepatzer!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 14 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 5 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 6 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 8 halfed to 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 4 - 5RS = 0 physicalcut Damage because of Attack from Helen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + -5 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 5 roll - 0 BE + -2 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + -5 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 4 roll - 4 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 4 roll - 3 BE + -1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 4 roll - 4 BE + -3 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 6 roll - 3 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 5 roll - 3 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 4 roll - 0 BE + 1 effects = 22
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 1 roll - 5 BE + 0 effects = 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Yazinda on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Caldrin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Single AT (17): 17 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 14 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 8 - 5RS = 3 physicalblunt Damage because of Attack from Caldrin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.DoExecuteAnimation: action 0 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Yazinda on Position 1Adding Char Durin on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 1 (Confirm: 12) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA-5 (11): 8 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Tjalf, double Damage for criticalsuccess, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Durin on Position 1Adding Char Skelett on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (15/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Skelett on Position 1Adding Char Melina on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 1 (Confirm: 20) = autosuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 9 halfed to 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 4 - 5RS = 0 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Melina on Position 1Adding Char Arva on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 9 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 4 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Arva on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 13 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 5 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 19 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 20 (Confirm: 19) = criticalfailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Attackepatzer!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 16 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 19 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 6 roll - 0 BE + -5 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + -2 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 5 roll - 0 BE + -5 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 4 roll - 4 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 4 roll - 3 BE + -1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 6 roll - 4 BE + -3 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 1 roll - 3 BE + 1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 2 roll - 3 BE + 1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 4 roll - 0 BE + 1 effects = 22
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 3 roll - 5 BE + 0 effects = 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Durin on Position 2Adding Char Tjalf on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Caldrin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Single AT (17): 19 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.DoExecuteAnimation: action 1 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Durin on Position 1Adding Char Tjalf on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (15/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Tjalf on Position 1Adding Char Melina on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 3 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 20 (Confirm: 20) = criticalfailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 11 halfed to 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 5 - 5RS = 0 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHitBumbler
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHitBumbler
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHitBumbler
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Paradepatzer!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Tjalf on Position 1Adding Char Melina on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Melina on Position 1Adding Char Arva on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 12 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Tjalf, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Arva on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 12 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 20 (Confirm: 13) = criticalfailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Melina, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHitBumbler
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHitBumbler
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHitBumbler
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Paradepatzer!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Arva on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 1 (Confirm: 6) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Arva, double Damage for criticalsuccess, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 9 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 12 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 16 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 18 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 10 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 8 halfed to 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 4 - 5RS = 0 physicalcut Damage because of Attack from Helen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + -5 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + -2 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 5 roll - 0 BE + -5 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 2 roll - 4 BE + -1 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 5 roll - 3 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 6 roll - 4 BE + -3 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 3 roll - 3 BE + 1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 6 roll - 3 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 2 roll - 0 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 4 roll - 5 BE + 0 effects = 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Caldrin on Position 1Adding Char Tjalf on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (15/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Caldrin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Melina on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Caldrin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Single AT (17): 11 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 13 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 7 - 5RS = 2 physicalblunt Damage because of Attack from Caldrin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.DoExecuteAnimation: action 0 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Melina on Position 1Adding Char Arva on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 6 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 19 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Tjalf, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Arva on Position 1Adding Char Durin on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 4 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 4 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Durin on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 16 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 10 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 11 halfed to 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 5 - 5RS = 0 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 5 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 8 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 7 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Durin no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett.currentDamage of Item [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+3 (Native 1W6+2, KK 15)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Durin receives 4 - 14RS = 0 physicalcut Damage because of Attack from Skelett
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 15 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 5 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 9 halfed to 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 4 - 5RS = 0 physicalcut Damage because of Attack from Helen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + -5 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + -2 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 5 roll - 0 BE + -5 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 1 roll - 4 BE + -1 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 4 roll - 3 BE + -1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 3 roll - 4 BE + -3 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 6 roll - 3 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 3 roll - 3 BE + 1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 5 roll - 0 BE + 1 effects = 23
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 4 roll - 5 BE + 0 effects = 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Yazinda on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Caldrin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Single AT (17): 7 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 6 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.DoExecuteAnimation: action 1 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Yazinda on Position 1Adding Char Melina on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 16 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 3 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Melina on Position 1Adding Char Skelett on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (15/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelett on Position 1Adding Char Durin on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 10 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 17 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Melina, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Durin on Position 1Adding Char Skelett on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 18 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Skelett on Position 1Adding Char Arva on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 15 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 11 halfed to 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 5 - 5RS = 0 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Arva on Position 1Adding Char Skelett on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 5 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 13 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelett on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 3 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Arva, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 2 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 12 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 3 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 10 halfed to 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 5 - 5RS = 0 physicalcut Damage because of Attack from Helen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + -5 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + -2 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 5 roll - 0 BE + -5 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 4 roll - 4 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 5 roll - 3 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 6 roll - 4 BE + -3 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 6 roll - 3 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 2 roll - 3 BE + 1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 3 roll - 0 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 1 roll - 5 BE + 0 effects = 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Yazinda on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Caldrin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Single AT (17): 20 (Confirm: 20) = criticalfailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.DoExecuteAnimation: action 1 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Attackepatzer!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Attackepatzer!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Attackepatzer!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Attackepatzer!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Attackepatzer!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Yazinda on Position 1Adding Char Durin on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 6 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 2 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Durin on Position 1Adding Char Melina on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (15/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Melina on Position 1Adding Char Arva on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 13 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 12 halfed to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 6 - 5RS = 1 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Arva on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 3 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 10 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 7 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Arva, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 1 (Confirm: 2) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA-17 (35): 18 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin weapon unbreakable
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett weapon unbreakable
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 17 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 12 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 4 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 1 (Confirm: 11) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 18 halfed to 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 9 - 5RS = 4 physicalcut Damage because of Attack from Helen, double Damage for criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + -5 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 4 roll - 0 BE + -2 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 5 roll - 0 BE + -5 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 2 roll - 4 BE + -1 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 2 roll - 3 BE + -1 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 2 roll - 4 BE + -3 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 3 roll - 3 BE + 1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 4 roll - 3 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 5 roll - 0 BE + 1 effects = 23
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 3 roll - 5 BE + 0 effects = 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Tjalf on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Caldrin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Single AT (17): 3 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 12 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 9 - 5RS = 4 physicalblunt Damage because of Attack from Caldrin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.DoExecuteAnimation: action 0 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Tjalf on Position 1Adding Char Skelett on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (15/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Skelett on Position 1Adding Char Durin on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 3 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 7 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Durin on Position 1Adding Char Melina on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 15 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Melina on Position 1Adding Char Skelett on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 8 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 11 halfed to 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 5 - 5RS = 0 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelett on Position 1Adding Char Arva on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 9 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 3 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Arva on Position 1Adding Char Skelett on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 10 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 14 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelett on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 8 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Arva, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 19 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 2 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 10 halfed to 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 5 - 5RS = 0 physicalcut Damage because of Attack from Helen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + -5 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 6 roll - 0 BE + -2 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + -5 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 5 roll - 4 BE + -1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 3 roll - 3 BE + -1 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 6 roll - 4 BE + -3 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 3 roll - 3 BE + 1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 2 roll - 3 BE + 1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 1 roll - 0 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 3 roll - 5 BE + 0 effects = 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Durin on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Caldrin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Single AT (17): 5 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 16 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 8 - 5RS = 3 physicalblunt Damage because of Attack from Caldrin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.DoExecuteAnimation: action 0 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Durin on Position 1Adding Char Skelett on Position 2Adding Char Yazinda on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 12 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 10 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Skelett on Position 1Adding Char Yazinda on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 5 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 11 halfed to 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 5 - 5RS = 0 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Yazinda on Position 1Adding Char Arva on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 3 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 8 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Arva on Position 1Adding Char Melina on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (15/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Melina on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 4 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Arva, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 2 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 17 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Melina, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 5 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 12 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 2 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Durin no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett.currentDamage of Item [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+3 (Native 1W6+2, KK 15)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Durin receives 8 - 14RS = 0 physicalcut Damage because of Attack from Skelett
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 3 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 6 halfed to 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 3 - 5RS = 0 physicalcut Damage because of Attack from Helen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 4 roll - 0 BE + -5 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + -2 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + -5 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 3 roll - 4 BE + -1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 5 roll - 3 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 1 roll - 4 BE + -3 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 2 roll - 3 BE + 1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 4 roll - 3 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 5 roll - 0 BE + 1 effects = 23
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 2 roll - 5 BE + 0 effects = 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Tjalf on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Caldrin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Single AT (17): 3 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 3 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.DoExecuteAnimation: action 1 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Tjalf on Position 1Adding Char Melina on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (15/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Melina on Position 1Adding Char Durin on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 5 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 5 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Durin on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 15 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 13 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Melina, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 4 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 13 halfed to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 6 - 5RS = 1 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 7 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 4 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Arva on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 6 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 17 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Arva on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 11 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Durin no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett.currentDamage of Item [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+3 (Native 1W6+2, KK 15)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Durin receives 6 - 14RS = 0 physicalcut Damage because of Attack from Skelett
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 7 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Arva, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 20 (Confirm: 12) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 5 roll - 0 BE + -5 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + -2 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + -5 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 3 roll - 4 BE + -1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 1 roll - 3 BE + -1 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 4 roll - 4 BE + -3 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 5 roll - 3 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 3 roll - 3 BE + 1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 3 roll - 0 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 1 roll - 5 BE + 0 effects = 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Yazinda on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Caldrin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Single AT (17): 13 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 4 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.DoExecuteAnimation: action 1 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Yazinda on Position 1Adding Char Durin on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 2 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 15 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Tjalf, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Durin on Position 1Adding Char Skelett on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (15/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Skelett on Position 1Adding Char Arva on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 11 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 10 halfed to 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 5 - 5RS = 0 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Arva on Position 1Adding Char Skelett on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 19 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelett on Position 1Adding Char Melina on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 6 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Arva, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Melina on Position 1Adding Char Skelett on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 18 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelett on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 13 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 11 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Melina, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 3 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 2 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 4 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 6 halfed to 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 3 - 5RS = 0 physicalcut Damage because of Attack from Helen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 6 roll - 0 BE + -5 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + -2 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 6 roll - 0 BE + -5 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 4 roll - 4 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 3 roll - 3 BE + -1 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 3 roll - 4 BE + -3 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 5 roll - 3 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 1 roll - 3 BE + 1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 6 roll - 0 BE + 1 effects = 24
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 3 roll - 5 BE + 0 effects = 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Durin on Position 2Adding Char Yazinda on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Caldrin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Single AT (17): 19 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.DoExecuteAnimation: action 1 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Durin on Position 1Adding Char Yazinda on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 16 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 7 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Yazinda on Position 1Adding Char Melina on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 18 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 9 halfed to 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 4 - 5RS = 0 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Melina on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (15/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 14 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 10 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 10 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 19 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Arva on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 18 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Arva on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 14 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 7 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Arva, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 16 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + -5 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + -2 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + -5 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 4 roll - 4 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 4 roll - 3 BE + -1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 5 roll - 4 BE + -3 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 1 roll - 3 BE + 1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 2 roll - 3 BE + 1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 3 roll - 0 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 1 roll - 5 BE + 0 effects = 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Durin on Position 2Adding Char Tjalf on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Caldrin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Single AT (17): 1 (Confirm: 8) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA-5 (10): 17 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 16 - 5RS = 11 physicalblunt Damage because of Attack from Caldrin, double Damage for criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect dead (Duration -24 Hours)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Logging AP total for monster Skelett: BaseAP 8 x Mult 1,2 = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.handleNPCDeath: adding 1 sword_rusty to loot
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.handleNPCDeath: adding 1 leatherarmor to loot
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.DoExecuteAnimation: action 0 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 5 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: Object already disabled, not playing anything
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: Object already disabled, not playing anything
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: Object already disabled, not playing anything
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Durin on Position 1Adding Char Tjalf on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Handling Death of Character Skelett
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Durin on Position 1Adding Char Tjalf on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Tjalf on Position 1Adding Char Melina on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 16 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 17 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 10 halfed to 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 5 - 5RS = 0 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Melina on Position 1Adding Char Skelett on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 8 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Tjalf, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelett on Position 1Adding Char Arva on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 14 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 10 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Arva on Position 1Adding Char Skelett on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 4 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 6 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelett on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 19 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 8 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 16 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 7 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 7 halfed to 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 3 - 5RS = 0 physicalcut Damage because of Attack from Helen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 4 roll - 0 BE + -5 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 6 roll - 0 BE + -2 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 1 roll - 4 BE + -1 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 6 roll - 3 BE + -1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 1 roll - 4 BE + -3 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 2 roll - 3 BE + 1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 5 roll - 3 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 2 roll - 0 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 4 roll - 5 BE + 0 effects = 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Melina on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) cost is 2
found 1 valid attack positions, closest at (15/24) (dist: 2), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Caldrin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Single AT (17): 1 (Confirm: 1) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA-5 (10): 13 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 10 - 5RS = 5 physicalblunt Damage because of Attack from Caldrin, double Damage for criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.DoExecuteAnimation: action 0 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 1 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Melina on Position 1Adding Char Skelett on Position 2Adding Char Tjalf on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelett on Position 1Adding Char Tjalf on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 18 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Tjalf on Position 1Adding Char Durin on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 9 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 3 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Durin on Position 1Adding Char Skelett on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 13 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 12 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Tjalf, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Skelett on Position 1Adding Char Arva on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 13 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 11 halfed to 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 5 - 5RS = 0 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Arva on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 19 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 19 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 6 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 7 halfed to 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 3 - 5RS = 0 physicalcut Damage because of Attack from Helen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 6 roll - 0 BE + -5 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + -2 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 5 roll - 4 BE + -1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 4 roll - 3 BE + -1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 6 roll - 4 BE + -3 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 5 roll - 3 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 2 roll - 3 BE + 1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 5 roll - 0 BE + 1 effects = 23
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 1 roll - 5 BE + 0 effects = 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Durin on Position 2Adding Char Yazinda on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Caldrin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Single AT (17): 15 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 6 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.DoExecuteAnimation: action 1 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Durin on Position 1Adding Char Yazinda on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 3 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 14 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Tjalf, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Yazinda on Position 1Adding Char Melina on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 14 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 13 halfed to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 6 - 5RS = 1 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Melina on Position 1Adding Char Arva on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Arva on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 11 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Melina, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 15 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 9 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 10 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 15 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 18 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + -5 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + -2 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 2 roll - 4 BE + -1 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 5 roll - 3 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 4 roll - 4 BE + -3 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 2 roll - 3 BE + 1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 1 roll - 3 BE + 1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 5 roll - 0 BE + 1 effects = 23
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 1 roll - 5 BE + 0 effects = 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Melina on Position 2Adding Char Yazinda on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Caldrin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Single AT (17): 8 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 14 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 7 - 5RS = 2 physicalblunt Damage because of Attack from Caldrin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.DoExecuteAnimation: action 0 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Melina on Position 1Adding Char Yazinda on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 11 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 9 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Yazinda on Position 1Adding Char Durin on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 4 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Melina, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Durin on Position 1Adding Char Arva on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Arva on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 15 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 14 halfed to 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 7 - 5RS = 2 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 2 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Arva, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 12 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 16 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 11 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 5 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 3 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 7 halfed to 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 3 - 5RS = 0 physicalcut Damage because of Attack from Helen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 5 roll - 0 BE + -5 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 4 roll - 0 BE + -2 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 2 roll - 4 BE + -1 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 1 roll - 3 BE + -1 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 4 roll - 4 BE + -3 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 4 roll - 3 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 5 roll - 3 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 1 roll - 0 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 4 roll - 5 BE + 0 effects = 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Caldrin on Position 1Adding Char Tjalf on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Caldrin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Skelett on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Caldrin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Single AT (17): 3 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 16 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 8 - 5RS = 3 physicalblunt Damage because of Attack from Caldrin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.DoExecuteAnimation: action 0 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Skelett on Position 1Adding Char Durin on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 16 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 2 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Durin on Position 1Adding Char Arva on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 11 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 20 (Confirm: 7) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett.currentDamage of Item [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+3 (Native 1W6+2, KK 15)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Durin receives 5 - 14RS = 0 physicalcut Damage because of Attack from Skelett
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Arva on Position 1Adding Char Skelett on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 9 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 11 halfed to 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 5 - 5RS = 0 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelett on Position 1Adding Char Melina on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 15 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Melina on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 4 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 20 (Confirm: 3) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett.currentDamage of Item [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+3 (Native 1W6+2, KK 15)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Melina receives 7 - 23RS = 0 physicalcut Damage because of Attack from Skelett
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 4 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 7 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Melina, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 10 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 9 halfed to 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 4 - 5RS = 0 physicalcut Damage because of Attack from Helen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + -5 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + -2 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 4 roll - 4 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 2 roll - 3 BE + -1 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 4 roll - 4 BE + -3 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 4 roll - 3 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 1 roll - 3 BE + 1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 1 roll - 0 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 3 roll - 5 BE + 0 effects = 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Durin on Position 2Adding Char Yazinda on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Caldrin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Single AT (17): 8 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 19 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 6 - 5RS = 1 physicalblunt Damage because of Attack from Caldrin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect dead (Duration -24 Hours)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Logging AP total for monster Skelett: BaseAP 8 x Mult 1,2 = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.handleNPCDeath: adding 1 sword_rusty to loot
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.handleNPCDeath: adding 1 leatherarmor to loot
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.DoExecuteAnimation: action 0 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 5 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: Object already disabled, not playing anything
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: Object already disabled, not playing anything
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: Object already disabled, not playing anything
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Durin on Position 1Adding Char Yazinda on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Handling Death of Character Skelett
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Durin on Position 1Adding Char Yazinda on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 17 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 14 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Tjalf, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Yazinda on Position 1Adding Char Melina on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 2 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 14 halfed to 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 7 - 5RS = 2 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Melina on Position 1Adding Char Arva on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Arva on Position 1Adding Char Skelett on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 15 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Melina, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelett on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 3 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Arva, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 13 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + -2 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 2 roll - 4 BE + -1 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 6 roll - 3 BE + -1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 5 roll - 4 BE + -3 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 6 roll - 3 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 2 roll - 3 BE + 1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 3 roll - 0 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 3 roll - 5 BE + 0 effects = 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Melina on Position 2Adding Char Yazinda on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Melina on Position 1Adding Char Yazinda on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 1 (Confirm: 8) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA-5 (11): 1 (Confirm: 1) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf weapon unbreakable
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett block criticalsuccess, get another block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Yazinda on Position 1Adding Char Durin on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 7 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 1 (Confirm: 3) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina weapon unbreakable
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett block criticalsuccess, get another block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Durin on Position 1Adding Char Arva on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Arva on Position 1Adding Char Skelett on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 17 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 19 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 11 halfed to 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 5 - 5RS = 0 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelett on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 4 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Arva, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 6 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 9 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + -2 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 4 roll - 4 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 4 roll - 3 BE + -1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 1 roll - 4 BE + -3 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 6 roll - 3 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 1 roll - 3 BE + 1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 4 roll - 0 BE + 1 effects = 22
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 2 roll - 5 BE + 0 effects = 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Durin on Position 2Adding Char Yazinda on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Durin on Position 1Adding Char Yazinda on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 1 (Confirm: 16) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA-5 (11): 2 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett weapon unbreakable
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf weapon unbreakable
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Yazinda on Position 1Adding Char Melina on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 11 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 11 halfed to 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 5 - 5RS = 0 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Melina on Position 1Adding Char Skelett on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelett on Position 1Adding Char Arva on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 15 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Melina, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Arva on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 10 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 4 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 14 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 5 roll - 0 BE + -2 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 4 roll - 4 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 1 roll - 3 BE + -1 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 2 roll - 4 BE + -3 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 3 roll - 3 BE + 1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 6 roll - 3 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 1 roll - 0 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 3 roll - 5 BE + 0 effects = 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Caldrin on Position 1Adding Char Tjalf on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Caldrin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Durin on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Durin on Position 1Adding Char Skelett on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 8 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 3 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Skelett on Position 1Adding Char Melina on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 5 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 9 halfed to 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 4 - 5RS = 0 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Melina on Position 1Adding Char Arva on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 15 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Arva on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 17 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 11 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Arva, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + -2 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 5 roll - 4 BE + -1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 6 roll - 3 BE + -1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 5 roll - 4 BE + -3 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 5 roll - 3 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 4 roll - 3 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 3 roll - 0 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 5 roll - 5 BE + 0 effects = 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Yazinda on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Yazinda on Position 1Adding Char Durin on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 13 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 13 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Tjalf, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Durin on Position 1Adding Char Melina on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Melina on Position 1Adding Char Skelett on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 19 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 9 halfed to 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 4 - 5RS = 0 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelett on Position 1Adding Char Arva on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 5 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Melina, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Arva on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 3 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 1 (Confirm: 6) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett weapon unbreakable
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Durin block criticalsuccess, get another block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 19 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + -2 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 6 roll - 4 BE + -1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 3 roll - 3 BE + -1 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 6 roll - 4 BE + -3 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 3 roll - 3 BE + 1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 1 roll - 3 BE + 1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 4 roll - 0 BE + 1 effects = 22
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 1 roll - 5 BE + 0 effects = 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Durin on Position 1Adding Char Tjalf on Position 2Adding Char Yazinda on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Tjalf on Position 1Adding Char Yazinda on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 19 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 15 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 12 halfed to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 6 - 5RS = 1 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Yazinda on Position 1Adding Char Arva on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 18 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Arva on Position 1Adding Char Melina on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Melina on Position 1Adding Char Skelett on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 17 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelett on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 12 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Melina, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 1 (Confirm: 17) = autosuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA-17 (35): 7 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin weapon unbreakable
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett weapon unbreakable
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 5 roll - 0 BE + -2 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 6 roll - 4 BE + -1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 1 roll - 3 BE + -1 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 3 roll - 4 BE + -3 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 1 roll - 3 BE + 1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 1 roll - 3 BE + 1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 4 roll - 0 BE + 1 effects = 22
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 6 roll - 5 BE + 0 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Durin on Position 1Adding Char Skelett on Position 2Adding Char Yazinda on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Skelett on Position 1Adding Char Yazinda on Position 2Adding Char Tjalf on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 5 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 18 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 9 halfed to 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 4 - 5RS = 0 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Yazinda on Position 1Adding Char Tjalf on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 14 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Tjalf on Position 1Adding Char Melina on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Melina on Position 1Adding Char Arva on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 5 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Tjalf, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Arva on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 10 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Melina, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 1 (Confirm: 10) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Arva, double Damage for criticalsuccess, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 4 roll - 0 BE + -2 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 3 roll - 4 BE + -1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 2 roll - 3 BE + -1 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 6 roll - 4 BE + -3 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 2 roll - 3 BE + 1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 2 roll - 3 BE + 1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 4 roll - 0 BE + 1 effects = 22
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 3 roll - 5 BE + 0 effects = 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Tjalf on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Tjalf on Position 1Adding Char Durin on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Durin on Position 1Adding Char Skelett on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 3 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 11 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Skelett on Position 1Adding Char Arva on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 8 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 11 halfed to 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 5 - 5RS = 0 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Arva on Position 1Adding Char Melina on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 16 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Melina on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 8 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Arva, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 2 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Melina, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + -2 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 3 roll - 4 BE + -1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 2 roll - 3 BE + -1 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 2 roll - 4 BE + -3 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 3 roll - 3 BE + 1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 4 roll - 3 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 1 roll - 0 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 5 roll - 5 BE + 0 effects = 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Tjalf on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Tjalf on Position 1Adding Char Durin on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Durin on Position 1Adding Char Melina on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 5 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 16 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Tjalf, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Melina on Position 1Adding Char Skelett on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 6 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 10 halfed to 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 5 - 5RS = 0 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelett on Position 1Adding Char Arva on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 13 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Melina, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Arva on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 20 (Confirm: 18) = criticalfailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Attackepatzer!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 9 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Arva, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 6 roll - 0 BE + -2 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 6 roll - 4 BE + -1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 2 roll - 3 BE + -1 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 1 roll - 4 BE + -3 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 2 roll - 3 BE + 1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 2 roll - 3 BE + 1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 4 roll - 0 BE + 1 effects = 22
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 5 roll - 5 BE + 0 effects = 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Durin on Position 1Adding Char Skelett on Position 2Adding Char Yazinda on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Skelett on Position 1Adding Char Yazinda on Position 2Adding Char Tjalf on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 4 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 8 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Yazinda on Position 1Adding Char Tjalf on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 1 (Confirm: 1) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA-17 (35): 17 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin weapon unbreakable
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett weapon unbreakable
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Tjalf on Position 1Adding Char Melina on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Melina on Position 1Adding Char Arva on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 17 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Tjalf, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Arva on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 19 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 20 (Confirm: 16) = criticalfailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Attackepatzer!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Attackepatzer!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Attackepatzer!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Attackepatzer!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + -2 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 5 roll - 4 BE + -1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 6 roll - 3 BE + -1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 1 roll - 4 BE + -3 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 6 roll - 3 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 4 roll - 3 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 4 roll - 0 BE + 1 effects = 22
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 6 roll - 5 BE + 0 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Yazinda on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Yazinda on Position 1Adding Char Durin on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 10 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 9 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Durin on Position 1Adding Char Melina on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Melina on Position 1Adding Char Skelett on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 16 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 13 halfed to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 6 - 5RS = 1 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelett on Position 1Adding Char Arva on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 2 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Melina, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Arva on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 3 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 10 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 20 (Confirm: 13) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 4 roll - 0 BE + -2 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 6 roll - 4 BE + -1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 1 roll - 3 BE + -1 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 6 roll - 4 BE + -3 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 5 roll - 3 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 4 roll - 3 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 4 roll - 0 BE + 1 effects = 22
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 1 roll - 5 BE + 0 effects = 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Yazinda on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Yazinda on Position 1Adding Char Durin on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 15 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 9 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Durin on Position 1Adding Char Skelett on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Skelett on Position 1Adding Char Arva on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 9 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 12 halfed to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 6 - 5RS = 1 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Arva on Position 1Adding Char Melina on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 14 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Melina on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 14 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 17 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + -2 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 5 roll - 4 BE + -1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 6 roll - 3 BE + -1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 4 roll - 4 BE + -3 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 2 roll - 3 BE + 1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 1 roll - 3 BE + 1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 4 roll - 0 BE + 1 effects = 22
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 1 roll - 5 BE + 0 effects = 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Durin on Position 1Adding Char Melina on Position 2Adding Char Tjalf on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Melina on Position 1Adding Char Tjalf on Position 2Adding Char Yazinda on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 2 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 14 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 9 halfed to 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 4 - 5RS = 0 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Tjalf on Position 1Adding Char Yazinda on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 7 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Melina, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Yazinda on Position 1Adding Char Skelett on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 4 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Tjalf, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Skelett on Position 1Adding Char Arva on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Arva on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 10 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 18 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 7 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Arva, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + -2 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 3 roll - 4 BE + -1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 6 roll - 3 BE + -1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 3 roll - 4 BE + -3 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 6 roll - 3 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 5 roll - 3 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 5 roll - 0 BE + 1 effects = 23
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 5 roll - 5 BE + 0 effects = 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Yazinda on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Yazinda on Position 1Adding Char Melina on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 4 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 8 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Melina on Position 1Adding Char Durin on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Durin on Position 1Adding Char Skelett on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 16 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Skelett on Position 1Adding Char Arva on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 18 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 11 halfed to 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 5 - 5RS = 0 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Arva on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 16 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 7 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Arva, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + -2 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 2 roll - 4 BE + -1 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 4 roll - 3 BE + -1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 1 roll - 4 BE + -3 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 4 roll - 3 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 5 roll - 3 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 3 roll - 0 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 6 roll - 5 BE + 0 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Tjalf on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Tjalf on Position 1Adding Char Melina on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Melina on Position 1Adding Char Durin on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 14 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 13 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Tjalf, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Durin on Position 1Adding Char Skelett on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 6 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Melina, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Skelett on Position 1Adding Char Arva on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 2 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 10 halfed to 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 5 - 5RS = 0 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Arva on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 2 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 20 (Confirm: 6) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett.currentDamage of Item [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+3 (Native 1W6+2, KK 15)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Durin receives 8 - 14RS = 0 physicalcut Damage because of Attack from Skelett
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 5 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Arva, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 4 roll - 0 BE + -2 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 3 roll - 4 BE + -1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 6 roll - 3 BE + -1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 6 roll - 4 BE + -3 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 3 roll - 3 BE + 1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 1 roll - 3 BE + 1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 1 roll - 0 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 6 roll - 5 BE + 0 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Melina on Position 2Adding Char Yazinda on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Melina on Position 1Adding Char Yazinda on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 10 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 9 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Yazinda on Position 1Adding Char Durin on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 9 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Melina, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Durin on Position 1Adding Char Skelett on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Skelett on Position 1Adding Char Arva on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 3 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 14 halfed to 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 7 - 5RS = 2 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Arva on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 20 (Confirm: 11) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 1 (Confirm: 5) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Arva, double Damage for criticalsuccess, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + -2 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 4 roll - 4 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 3 roll - 3 BE + -1 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 1 roll - 4 BE + -3 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 6 roll - 3 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 4 roll - 3 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 4 roll - 0 BE + 1 effects = 22
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 2 roll - 5 BE + 0 effects = 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Yazinda on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Yazinda on Position 1Adding Char Durin on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 8 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 3 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Durin on Position 1Adding Char Melina on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Melina on Position 1Adding Char Skelett on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 6 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 14 halfed to 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 7 - 5RS = 2 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelett on Position 1Adding Char Arva on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 18 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Arva on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 13 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 16 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + -2 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 1 roll - 4 BE + -1 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 5 roll - 3 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 6 roll - 4 BE + -3 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 3 roll - 3 BE + 1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 1 roll - 3 BE + 1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 6 roll - 0 BE + 1 effects = 24
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 5 roll - 5 BE + 0 effects = 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Melina on Position 2Adding Char Yazinda on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Melina on Position 1Adding Char Yazinda on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 4 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 18 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Tjalf, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Yazinda on Position 1Adding Char Arva on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 15 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Melina, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Arva on Position 1Adding Char Durin on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Durin on Position 1Adding Char Skelett on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 13 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Arva, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Skelett on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 11 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 13 halfed to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 6 - 5RS = 1 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 20 (Confirm: 6) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 6 roll - 0 BE + -2 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 3 roll - 4 BE + -1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 3 roll - 3 BE + -1 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 1 roll - 4 BE + -3 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 5 roll - 3 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 5 roll - 3 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 3 roll - 0 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 4 roll - 5 BE + 0 effects = 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Tjalf on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Tjalf on Position 1Adding Char Skelett on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Skelett on Position 1Adding Char Durin on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 2 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 1 (Confirm: 14) = autosuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf weapon unbreakable
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Durin on Position 1Adding Char Melina on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 7 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 13 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Melina on Position 1Adding Char Arva on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 18 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 13 halfed to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 6 - 5RS = 1 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Arva on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 4 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Melina, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 17 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + -2 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 6 roll - 4 BE + -1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 2 roll - 3 BE + -1 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 5 roll - 4 BE + -3 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 4 roll - 3 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 2 roll - 3 BE + 1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 5 roll - 0 BE + 1 effects = 23
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 1 roll - 5 BE + 0 effects = 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Durin on Position 2Adding Char Yazinda on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Durin on Position 1Adding Char Yazinda on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 4 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 14 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Tjalf, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Yazinda on Position 1Adding Char Arva on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 14 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 14 halfed to 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 7 - 5RS = 2 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Arva on Position 1Adding Char Melina on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Melina on Position 1Adding Char Skelett on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 8 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Arva, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelett on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 16 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 13 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 5 roll - 0 BE + -2 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 6 roll - 4 BE + -1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 2 roll - 3 BE + -1 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 6 roll - 4 BE + -3 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 2 roll - 3 BE + 1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 4 roll - 3 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 2 roll - 0 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 3 roll - 5 BE + 0 effects = 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Durin on Position 2Adding Char Tjalf on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Durin on Position 1Adding Char Tjalf on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Tjalf on Position 1Adding Char Skelett on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 17 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 11 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Skelett on Position 1Adding Char Arva on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Arva on Position 1Adding Char Melina on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 11 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 16 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Melina on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (12/23) cost is 4
Calculating cost to destination (13/22) cost is 2
Calculating cost to destination (14/23) cost is 2
found 3 valid attack positions, closest at (14/23) (dist: 2), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 17 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 1 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 6 roll - 0 BE + -2 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 4 roll - 4 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 2 roll - 3 BE + -1 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 3 roll - 4 BE + -3 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 3 roll - 3 BE + 1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 1 roll - 3 BE + 1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 2 roll - 0 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 3 roll - 5 BE + 0 effects = 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Skelett on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Skelett on Position 1Adding Char Durin on Position 2Adding Char Yazinda on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Durin on Position 1Adding Char Yazinda on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 13 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Yazinda on Position 1Adding Char Melina on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 19 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 4 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Melina on Position 1Adding Char Arva on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (12/23) cost is 3
found 1 valid attack positions, closest at (12/23) (dist: 3), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 4 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Yazinda, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 1 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Arva on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (12/23) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 1 (Confirm: 8) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 20 halfed to 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 10 - 5RS = 5 physicalcut Damage because of Attack from Helen, double Damage for criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 5 roll - 0 BE + -2 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 5 roll - 4 BE + -1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 5 roll - 3 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 6 roll - 4 BE + -3 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 3 roll - 3 BE + 1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 3 roll - 3 BE + 1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 1 roll - 0 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 3 roll - 5 BE + 0 effects = 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Tjalf on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Caldrin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Single AT (17): 18 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.DoExecuteAnimation: action 1 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Tjalf on Position 1Adding Char Durin on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 4 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 9 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Durin on Position 1Adding Char Melina on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Melina on Position 1Adding Char Skelett on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 13 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 12 halfed to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 6 - 5RS = 1 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelett on Position 1Adding Char Arva on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Arva on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 2 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 9 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 12 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 8 halfed to 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 4 - 5RS = 0 physicalcut Damage because of Attack from Helen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 4 roll - 0 BE + -2 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 6 roll - 4 BE + -1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 5 roll - 3 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 1 roll - 4 BE + -3 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 2 roll - 3 BE + 1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 2 roll - 3 BE + 1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 3 roll - 0 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 2 roll - 5 BE + 0 effects = 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Durin on Position 1Adding Char Yazinda on Position 2Adding Char Tjalf on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Caldrin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Single AT (17): 13 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 7 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.DoExecuteAnimation: action 1 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Yazinda on Position 1Adding Char Tjalf on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 6 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 14 halfed to 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 7 - 5RS = 2 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Tjalf on Position 1Adding Char Melina on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 20 (Confirm: 17) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Melina on Position 1Adding Char Skelett on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelett on Position 1Adding Char Arva on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Arva on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 4 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 16 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 7 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 7 halfed to 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 3 - 5RS = 0 physicalcut Damage because of Attack from Helen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + -2 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 4 roll - 4 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 3 roll - 3 BE + -1 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 1 roll - 4 BE + -3 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 1 roll - 3 BE + 1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 1 roll - 3 BE + 1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 1 roll - 0 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 5 roll - 5 BE + 0 effects = 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Durin on Position 1Adding Char Yazinda on Position 2Adding Char Tjalf on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Caldrin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Single AT (17): 20 (Confirm: 7) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.DoExecuteAnimation: action 1 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Yazinda on Position 1Adding Char Tjalf on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 14 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 11 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Tjalf on Position 1Adding Char Melina on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 19 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Melina on Position 1Adding Char Skelett on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelett on Position 1Adding Char Arva on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Arva on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 13 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 11 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 9 halfed to 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 4 - 5RS = 0 physicalcut Damage because of Attack from Helen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 4 roll - 0 BE + -2 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 4 roll - 4 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 6 roll - 3 BE + -1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 2 roll - 4 BE + -3 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 6 roll - 3 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 1 roll - 3 BE + 1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 5 roll - 0 BE + 1 effects = 23
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 3 roll - 5 BE + 0 effects = 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Melina on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Caldrin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Single AT (17): 7 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 2 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.DoExecuteAnimation: action 1 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Melina on Position 1Adding Char Durin on Position 2Adding Char Yazinda on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Durin on Position 1Adding Char Yazinda on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Yazinda on Position 1Adding Char Skelett on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 19 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 10 halfed to 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 5 - 5RS = 0 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Skelett on Position 1Adding Char Arva on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 6 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Yazinda, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Arva on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 11 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 10 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 5 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 6 halfed to 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 3 - 5RS = 0 physicalcut Damage because of Attack from Helen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 4 roll - 0 BE + -2 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 2 roll - 4 BE + -1 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 6 roll - 3 BE + -1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 6 roll - 4 BE + -3 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 3 roll - 3 BE + 1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 2 roll - 3 BE + 1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 1 roll - 0 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 5 roll - 5 BE + 0 effects = 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Melina on Position 2Adding Char Yazinda on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Caldrin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Single AT (17): 20 (Confirm: 16) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.DoExecuteAnimation: action 1 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Melina on Position 1Adding Char Yazinda on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Yazinda on Position 1Adding Char Skelett on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Skelett on Position 1Adding Char Arva on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 3 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 16 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Yazinda, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Arva on Position 1Adding Char Durin on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 19 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Durin on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 4 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 14 halfed to 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 7 - 5RS = 2 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 5 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 7 halfed to 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 3 - 5RS = 0 physicalcut Damage because of Attack from Helen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + -2 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 3 roll - 4 BE + -1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 2 roll - 3 BE + -1 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 3 roll - 4 BE + -3 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 1 roll - 3 BE + 1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 6 roll - 3 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 2 roll - 0 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 6 roll - 5 BE + 0 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Caldrin on Position 1Adding Char Tjalf on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 10 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 16 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Yazinda, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Caldrin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Durin on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Caldrin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Single AT (17): 2 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 5 - 5RS = 0 physicalblunt Damage because of Attack from Caldrin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.DoExecuteAnimation: action 0 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Durin on Position 1Adding Char Melina on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Melina on Position 1Adding Char Skelett on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 7 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 10 halfed to 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 5 - 5RS = 0 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelett on Position 1Adding Char Arva on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Arva on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 8 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 2 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 14 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 5 roll - 0 BE + -2 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 4 roll - 4 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 6 roll - 3 BE + -1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 5 roll - 4 BE + -3 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 3 roll - 3 BE + 1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 2 roll - 3 BE + 1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 6 roll - 0 BE + 1 effects = 24
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 5 roll - 5 BE + 0 effects = 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Melina on Position 2Adding Char Yazinda on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Caldrin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Single AT (17): 16 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 17 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 9 - 5RS = 4 physicalblunt Damage because of Attack from Caldrin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.DoExecuteAnimation: action 0 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Melina on Position 1Adding Char Yazinda on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Yazinda on Position 1Adding Char Durin on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Durin on Position 1Adding Char Skelett on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 1 (Confirm: 17) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Yazinda, double Damage for criticalsuccess, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Skelett on Position 1Adding Char Arva on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 10 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 14 halfed to 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 7 - 5RS = 2 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Arva on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 19 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 20 (Confirm: 9) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 4 roll - 0 BE + -2 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 4 roll - 4 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 4 roll - 3 BE + -1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 6 roll - 4 BE + -3 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 5 roll - 3 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 6 roll - 3 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 5 roll - 0 BE + 1 effects = 23
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 3 roll - 5 BE + 0 effects = 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Tjalf on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Caldrin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Single AT (17): 9 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 7 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.DoExecuteAnimation: action 1 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Tjalf on Position 1Adding Char Durin on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 5 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Yazinda, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Durin on Position 1Adding Char Melina on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Melina on Position 1Adding Char Skelett on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 15 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 9 halfed to 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 4 - 5RS = 0 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelett on Position 1Adding Char Arva on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Arva on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 13 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 13 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 10 halfed to 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 5 - 5RS = 0 physicalcut Damage because of Attack from Helen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + -2 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 1 roll - 4 BE + -1 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 2 roll - 3 BE + -1 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 3 roll - 4 BE + -3 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 1 roll - 3 BE + 1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 2 roll - 3 BE + 1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 4 roll - 0 BE + 1 effects = 22
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 1 roll - 5 BE + 0 effects = 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Tjalf on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Caldrin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Single AT (17): 20 (Confirm: 7) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.DoExecuteAnimation: action 1 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Tjalf on Position 1Adding Char Durin on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 8 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 6 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Durin on Position 1Adding Char Melina on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Melina on Position 1Adding Char Skelett on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 2 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 11 halfed to 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 5 - 5RS = 0 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelett on Position 1Adding Char Arva on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Arva on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 19 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 5 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 10 halfed to 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 5 - 5RS = 0 physicalcut Damage because of Attack from Helen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + -2 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 5 roll - 4 BE + -1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 6 roll - 3 BE + -1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 6 roll - 4 BE + -3 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 2 roll - 3 BE + 1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 6 roll - 3 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 3 roll - 0 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 1 roll - 5 BE + 0 effects = 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Durin on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Caldrin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Single AT (17): 12 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 9 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.DoExecuteAnimation: action 1 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Durin on Position 1Adding Char Melina on Position 2Adding Char Tjalf on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 13 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Yazinda, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Melina on Position 1Adding Char Tjalf on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 14 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 11 halfed to 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 5 - 5RS = 0 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Tjalf on Position 1Adding Char Arva on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Arva on Position 1Adding Char Skelett on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelett on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 11 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 4 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 18 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + -2 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 5 roll - 4 BE + -1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 5 roll - 3 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 4 roll - 4 BE + -3 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 4 roll - 3 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 6 roll - 3 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 4 roll - 0 BE + 1 effects = 22
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 3 roll - 5 BE + 0 effects = 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Tjalf on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Caldrin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Single AT (17): 6 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 6 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.DoExecuteAnimation: action 1 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Tjalf on Position 1Adding Char Durin on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 1 (Confirm: 5) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Yazinda, double Damage for criticalsuccess, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Durin on Position 1Adding Char Melina on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Melina on Position 1Adding Char Arva on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 7 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 12 halfed to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 6 - 5RS = 1 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect dead (Duration -24 Hours)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Logging AP total for monster Skelett: BaseAP 8 x Mult 1,2 = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.handleNPCDeath: adding 1 sword_rusty to loot
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.handleNPCDeath: adding 1 shield to loot
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 5 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: Object already disabled, not playing anything
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: Object already disabled, not playing anything
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: Object already disabled, not playing anything
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: Object already disabled, not playing anything
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Arva on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Handling Death of Character Skelett
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Arva on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Checking end of battle, battle is over according to BattleState
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Playing Victory Jingle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Currentcontrol is null, activating CurrentLocation
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 11 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 8 forcing state open
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 21 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 24 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 23 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 12 forcing state open
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 22 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 10 forcing state open
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 13 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 9 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Destroying Battle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin erhält 7 AP: Battle tdn_l2_skwarrior3 won
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina erhält 7 AP: Battle tdn_l2_skwarrior3 won
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva erhält 7 AP: Battle tdn_l2_skwarrior3 won
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf erhält 7 AP: Battle tdn_l2_skwarrior3 won
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda erhält 7 AP: Battle tdn_l2_skwarrior3 won
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin erhält 7 AP: Battle tdn_l2_skwarrior3 won
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen erhält 10 AP: Battle tdn_l2_skwarrior3 won
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Showing UICombat: which character, iscombat False, ischaracter True lastshown combat iscombat True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window QuestbookCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Showing itemset with 5 items
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window ContainerItemCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Closing ContainerItemWindow, linked is True,  CharScreen CharScreenCtrl (CharacterScreen)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Charscreen is hiding
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Showing UICombat: which combat, iscombat True, ischaracter False lastshown combat iscombat True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

HBF: Finalizing Battle, forced is False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

HBF: CurrentControl is null, using resetController
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l2_skwarrior [1]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 233
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SteamStats Int result for STAT_SECRETDOOR returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: Unknown Int Stat Value STAT_SECRETDOOR
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: Sending request to store updated stats.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_SAVE_DUCATS_250) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_SAVE_DUCATS_250'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Reapplying camera setup of dngtjolmarnameless
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CamSetup: Applying Camera Settings from GO dngtjolmarnameless to Camera DungeonCam
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

PlayAmbient dngtjolmarnameless called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog _[1] dlgResponse 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Showing UICombat: which character, iscombat False, ischaracter True lastshown combat iscombat True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window QuestbookCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Showing itemset with 1 items
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Showing itemset with 0 items
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window ContainerItemCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Closing ContainerItemWindow, linked is False,  CharScreen CharScreenCtrl (CharacterScreen)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Melina OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Melina OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Melina clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Melina
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Melina
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Durin OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Durin OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Durin clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Melina OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Melina OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Melina clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Melina
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Melina
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Arva OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Arva OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Arva clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Arva
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Arva
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Tjalf OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Tjalf OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Tjalf clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Tjalf
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Tjalf
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Yazinda OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Yazinda OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Yazinda clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Yazinda
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Yazinda
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Caldrin OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Caldrin OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Caldrin clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Caldrin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Caldrin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Helen OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Helen OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Helen clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Helen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting Leather Torso on cslot 0 for 'Leather Torso'( leatherarmor )
Setting Bandit Helmet on cslot 1 for 'Bandit Helmet'( leatherhelmet )
Setting Peasant Pants on cslot 2 for 'Peasant Pants'( leathertrousers )
Setting Mage Boots on cslot 3 for 'Mage Boots'( boots )
Setting Leather Shoulders on cslot 4 for 'Leather Shoulders'( leatherarmor_arm )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Helen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Caldrin OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Caldrin OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Caldrin clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Caldrin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Caldrin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Yazinda OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Yazinda OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Yazinda clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Yazinda
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Yazinda
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Tjalf OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Tjalf OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Tjalf clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Tjalf
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Tjalf
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Arva OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Arva OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Arva clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Arva
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Arva
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Melina OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Melina OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Melina clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Melina
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Melina
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Durin OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Durin OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Durin clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Melina OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Melina OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Melina clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Melina
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Melina
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Arva OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Arva OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Arva clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Arva
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Arva
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Tjalf OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Tjalf OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Tjalf clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Tjalf
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Tjalf
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Yazinda OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Yazinda OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Yazinda clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Yazinda
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Yazinda
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Caldrin OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Caldrin OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Caldrin clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Caldrin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Caldrin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Helen OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Helen OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Helen clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Helen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting Leather Torso on cslot 0 for 'Leather Torso'( leatherarmor )
Setting Bandit Helmet on cslot 1 for 'Bandit Helmet'( leatherhelmet )
Setting Peasant Pants on cslot 2 for 'Peasant Pants'( leathertrousers )
Setting Mage Boots on cslot 3 for 'Mage Boots'( boots )
Setting Leather Shoulders on cslot 4 for 'Leather Shoulders'( leatherarmor_arm )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Helen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Caldrin OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Caldrin OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Caldrin clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Caldrin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Caldrin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Yazinda OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Yazinda OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Yazinda clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Yazinda
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Yazinda
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Tjalf OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Tjalf OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Tjalf clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Tjalf
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Tjalf
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Arva OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Arva OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Arva clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Arva
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Arva
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Melina OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Melina OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Melina clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Melina
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Melina
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Durin OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Durin OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Durin clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Melina OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Melina OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Melina clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Melina
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Melina
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Arva OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Arva OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Arva clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Arva
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Arva
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Tjalf OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Tjalf OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Tjalf clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Tjalf
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Tjalf
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Yazinda OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Yazinda OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Yazinda clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Yazinda
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Yazinda
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Caldrin OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Caldrin OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Caldrin clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Caldrin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Caldrin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Helen OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Helen OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Helen clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Helen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting Leather Torso on cslot 0 for 'Leather Torso'( leatherarmor )
Setting Bandit Helmet on cslot 1 for 'Bandit Helmet'( leatherhelmet )
Setting Peasant Pants on cslot 2 for 'Peasant Pants'( leathertrousers )
Setting Mage Boots on cslot 3 for 'Mage Boots'( boots )
Setting Leather Shoulders on cslot 4 for 'Leather Shoulders'( leatherarmor_arm )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Helen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Caldrin OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Caldrin OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Caldrin clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Caldrin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Caldrin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Yazinda OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Yazinda OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Yazinda clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Yazinda
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Yazinda
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Tjalf OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Tjalf OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Tjalf clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Tjalf
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Tjalf
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Arva OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Arva OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Arva clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Arva
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Arva
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Melina OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Melina OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Melina clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Melina
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Melina
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Durin OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Durin OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Durin clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Charscreen is hiding
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Durin: Removing battle effect battlestance_2, not in battle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin remove effect battlestance_2 expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Durin: Removing durable effect battlestance_2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Melina: Removing battle effect battlestance_2, not in battle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina remove effect battlestance_2 expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Melina: Removing durable effect battlestance_2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Arva: Removing battle effect battlestance_2, not in battle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva remove effect battlestance_2 expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Arva: Removing durable effect battlestance_2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Tjalf: Removing battle effect battlestance_2, not in battle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf remove effect battlestance_2 expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Tjalf: Removing durable effect battlestance_2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Yazinda: Removing battle effect battlestance_2, not in battle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda remove effect battlestance_2 expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Yazinda: Removing durable effect battlestance_2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Caldrin: Removing battle effect battlestance_2, not in battle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin remove effect battlestance_2 expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Caldrin: Removing durable effect battlestance_2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Helen: Removing battle effect battlestance_2, not in battle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen remove effect battlestance_2 expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Helen: Removing durable effect battlestance_2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unsent Trigger 1_skeletonwarrior3: lasttrigger 1_skeletonwarrior3, containskey True, state active
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l2_secretdoordown [1]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Skill sinnensch+2 (Value 10) (KL/IN/IN, 22/22/22, Checkmod 2, Personalmod 0): 13/16/1 = success Restskill 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l2_secretdoordown [found]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l2_secretdoordown [nokey]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 209
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog phextemp_28_hl[nokey] dlgResponse 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l2_secretdoordown [1]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l2_secretdoordown [found]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l2_secretdoordown [nokey]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 209
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog phextemp_28_hl[nokey] dlgResponse 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing namelessdays [99]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_seereise to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_traders to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_temples to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_specialbld to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l2_secretdoordown [1]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l2_secretdoordown [found]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l2_secretdoordown [nokey]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 209
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog phextemp_28_hl[nokey] dlgResponse 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l2_newdoor [1]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LoadBattleSubscene: Trying to find tdn-01 in an assetbundle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LABFA: No Asset Bundle found for tdn-01
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initializing Battle tdn_l2_skwarrior4 in Scene tdn-01
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Showing UICombat: which combat, iscombat True, ischaracter False lastshown character iscombat False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger add Effect poisonimmunity (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger add Effect magicimmunityundead (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger add Effect thrustimmunity (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger add Effect cutresistance (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger add Effect behinderung4 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Created new Monster: Skelettkrieger (skeleton_warrior_8): LE 50/50 AE 0/0 MU 30
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect poisonimmunity (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect magicimmunityundead (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect thrustimmunity (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect cutresistance (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Created new Monster: Skelett (skeleton_unarmed): LE 40/40 AE 0/0 MU 30
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect poisonimmunity (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect magicimmunityundead (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect thrustimmunity (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect cutresistance (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Created new Monster: Skelett (skeleton_unarmed): LE 40/40 AE 0/0 MU 30
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect poisonimmunity (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect magicimmunityundead (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect thrustimmunity (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect cutresistance (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Created new Monster: Skelett (skeleton_unarmed): LE 40/40 AE 0/0 MU 30
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect poisonimmunity (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect magicimmunityundead (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect thrustimmunity (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect cutresistance (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Created new Monster: Skelett (skeleton_unarmed): LE 40/40 AE 0/0 MU 30
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 2 roll - 0 BE + -5 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + 0 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + 0 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 5 roll - 0 BE + 0 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + 0 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 3 roll - 4 BE + -1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 1 roll - 3 BE + -1 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 2 roll - 4 BE + -3 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 2 roll - 3 BE + 1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 5 roll - 3 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 5 roll - 0 BE + 1 effects = 23
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 1 roll - 5 BE + 0 effects = 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BAV Checkpoint 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on UMABattlePrefab(Clone), currently 47 Slots, ACLib humanfemale
Setting Leather Torso on cslot 0 for 'Leather Torso'( leatherarmor )
Setting Bandit Helmet on cslot 1 for 'Bandit Helmet'( leatherhelmet )
Setting Peasant Pants on cslot 2 for 'Peasant Pants'( leathertrousers )
Setting Mage Boots on cslot 3 for 'Mage Boots'( boots )
Setting Leather Shoulders on cslot 4 for 'Leather Shoulders'( leatherarmor_arm )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: Apply Equipment
Got weapon with id lindwormslayer
Weapon has prefdisp dwarf_sword_02
Weapon Prefab dwarf_sword_02 loaded successfully, placing in righthand
setting animationtype 0 from dispclass 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: Apply Equipment
Got weapon with id spear
Weapon has prefdisp elf_sword_02
Weapon Prefab elf_sword_02 loaded successfully, placing in righthand
setting animationtype 3 from dispclass spear
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: Apply Equipment
Got weapon with id dragonslayer
Weapon has prefdisp barbarian_spear
Weapon Prefab barbarian_spear loaded successfully, placing in righthand
setting animationtype 3 from dispclass spear
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: Apply Equipment
Got weapon with id rapier
Weapon has prefdisp Rapier_Aged
Weapon Prefab Rapier_Aged loaded successfully, placing in righthand
setting animationtype 2 from dispclass thrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: Apply Equipment
Got weapon with id rapier
Weapon has prefdisp Rapier_Aged
Weapon Prefab Rapier_Aged loaded successfully, placing in righthand
setting animationtype 2 from dispclass thrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: Apply Equipment
Got weapon with id staff
Weapon has prefdisp Wizards_staff_07
Weapon Prefab Wizards_staff_07 loaded successfully, placing in righthand
setting animationtype 4 from dispclass halberd
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: Apply Equipment
Got weapon with id sword
Weapon has prefdisp Medieval_Sword_Aged
Weapon Prefab Medieval_Sword_Aged loaded successfully, placing in righthand
setting animationtype 0 from dispclass 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BAV Checkpoint 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BAV Checkpoint 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BAV Checkpoint 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BAV Checkpoint 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Skelett on Position 2Adding Char Tjalf on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Order: Caldrin(23), Yazinda(20), Skelett(19), Tjalf(17), Skelett(17), Skelett(17), Durin(16), Skelett(15), Melina(13), Arva(12), Skelettkrieger(11), Helen(5)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

PlayAmbient battle called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Skelett on Position 2Adding Char Tjalf on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: highlight True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = armatrutz, paralue, ignifaxius, bannbaladin
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (17/16) unreachable
Calculating cost to destination (18/15) unreachable
Calculating cost to destination (18/17) unreachable
Calculating cost to destination (18/15) unreachable
Calculating cost to destination (19/14) unreachable
Calculating cost to destination (21/16) unreachable
Calculating cost to destination (20/17) unreachable
Calculating cost to destination (19/17) unreachable
Calculating cost to destination (20/14) unreachable
Calculating cost to destination (21/15) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SteamStats Int result for STAT_AIBATTLES returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: Unknown Int Stat Value STAT_AIBATTLES
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: Sending request to store updated stats.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Skelett on Position 1Adding Char Tjalf on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (17/16) unreachable
Calculating cost to destination (18/15) unreachable
Calculating cost to destination (18/17) unreachable
Calculating cost to destination (18/15) unreachable
Calculating cost to destination (19/14) unreachable
Calculating cost to destination (21/16) unreachable
Calculating cost to destination (20/17) unreachable
Calculating cost to destination (19/17) unreachable
Calculating cost to destination (20/14) unreachable
Calculating cost to destination (21/15) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Tjalf on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (26/24) cost is 15
Calculating cost to destination (26/23) cost is 14
Calculating cost to destination (28/23) unreachable
Calculating cost to destination (26/25) cost is 16
Calculating cost to destination (28/23) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (29/25) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (29/25) unreachable
found 3 valid attack positions, closest at (26/23) (dist: 14), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (17/16) unreachable
Calculating cost to destination (18/15) unreachable
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (18/17) unreachable
Calculating cost to destination (18/15) unreachable
Calculating cost to destination (19/14) unreachable
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (21/16) unreachable
Calculating cost to destination (20/17) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (26/24) unreachable
Calculating cost to destination (20/14) unreachable
Calculating cost to destination (21/15) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Durin on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (26/24) cost is 14
Calculating cost to destination (28/24) unreachable
Calculating cost to destination (26/25) cost is 15
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (28/24) unreachable
Calculating cost to destination (28/24) unreachable
Calculating cost to destination (29/25) unreachable
Calculating cost to destination (28/24) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (29/25) unreachable
found 2 valid attack positions, closest at (26/24) (dist: 14), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Durin on Position 1Adding Char Skelett on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (26/24) unreachable
Calculating cost to destination (26/25) cost is 16
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (29/25) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (29/25) unreachable
found 1 valid attack positions, closest at (26/25) (dist: 16), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Skelett on Position 1Adding Char Melina on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 2 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 1 (Confirm: 12) = autosuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin weapon unbreakable
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Melina on Position 1Adding Char Arva on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (26/25) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (29/25) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (29/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Arva on Position 1Adding Char Skelettkrieger on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 19 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelettkrieger on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 9 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 14 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Arva, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (29/25) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (29/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (17/16) unreachable
Calculating cost to destination (18/15) unreachable
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (18/17) unreachable
Calculating cost to destination (18/15) unreachable
Calculating cost to destination (19/14) unreachable
Calculating cost to destination (20/15) unreachable
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 2 roll - 0 BE + -5 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 6 roll - 0 BE + 0 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 5 roll - 0 BE + 0 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 4 roll - 0 BE + 0 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + 0 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 6 roll - 4 BE + -1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 1 roll - 3 BE + -1 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 6 roll - 4 BE + -3 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 4 roll - 3 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 5 roll - 3 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 5 roll - 0 BE + 1 effects = 23
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 4 roll - 5 BE + 0 effects = 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Skelett on Position 2Adding Char Tjalf on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = ignifaxius, armatrutz, paralue, bannbaladin
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (17/16) unreachable
Calculating cost to destination (18/15) unreachable
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (18/17) unreachable
Calculating cost to destination (18/15) unreachable
Calculating cost to destination (19/14) unreachable
Calculating cost to destination (20/15) unreachable
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Skelett on Position 1Adding Char Tjalf on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (17/16) unreachable
Calculating cost to destination (18/15) unreachable
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (18/17) unreachable
Calculating cost to destination (18/15) unreachable
Calculating cost to destination (19/14) unreachable
Calculating cost to destination (20/15) unreachable
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Tjalf on Position 1Adding Char Skelett on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (28/23) unreachable
Calculating cost to destination (28/23) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (29/25) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (29/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Skelett on Position 1Adding Char Durin on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (17/16) unreachable
Calculating cost to destination (18/15) unreachable
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (18/17) unreachable
Calculating cost to destination (18/15) unreachable
Calculating cost to destination (19/14) unreachable
Calculating cost to destination (20/15) unreachable
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Durin on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 13 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 9 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 1 (Confirm: 10) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA-5 (10): 1 (Confirm: 12) = autosuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett got no weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin weapon unbreakable
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Arva on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 6 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 19 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Arva on Position 1Adding Char Melina on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 20 (Confirm: 3) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Melina on Position 1Adding Char Skelettkrieger on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 14 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelettkrieger on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 10 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 11 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Melina, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (28/24) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (28/24) unreachable
Calculating cost to destination (28/24) unreachable
Calculating cost to destination (29/25) unreachable
Calculating cost to destination (28/24) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (29/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (17/16) unreachable
Calculating cost to destination (18/15) unreachable
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (18/17) unreachable
Calculating cost to destination (18/15) unreachable
Calculating cost to destination (19/14) unreachable
Calculating cost to destination (20/15) unreachable
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 5 roll - 0 BE + -5 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 5 roll - 0 BE + 0 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + 0 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + 0 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 4 roll - 0 BE + 0 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 4 roll - 4 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 1 roll - 3 BE + -1 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 6 roll - 4 BE + -3 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 5 roll - 3 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 2 roll - 3 BE + 1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 5 roll - 0 BE + 1 effects = 23
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 1 roll - 5 BE + 0 effects = 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = paralue, armatrutz, ignifaxius, bannbaladin
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (17/16) unreachable
Calculating cost to destination (18/15) unreachable
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (18/17) unreachable
Calculating cost to destination (18/15) unreachable
Calculating cost to destination (19/14) unreachable
Calculating cost to destination (20/15) unreachable
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Yazinda on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (17/16) unreachable
Calculating cost to destination (18/15) unreachable
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (18/17) unreachable
Calculating cost to destination (18/15) unreachable
Calculating cost to destination (19/14) unreachable
Calculating cost to destination (20/15) unreachable
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Yazinda on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (28/24) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (28/24) unreachable
Calculating cost to destination (28/24) unreachable
Calculating cost to destination (29/25) unreachable
Calculating cost to destination (28/24) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (29/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Yazinda on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 12 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single PA (30): 3 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (17/16) unreachable
Calculating cost to destination (18/15) unreachable
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (18/17) unreachable
Calculating cost to destination (18/15) unreachable
Calculating cost to destination (19/14) unreachable
Calculating cost to destination (20/15) unreachable
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Durin on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 7 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 13 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Durin on Position 1Adding Char Arva on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 1 (Confirm: 11) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA-17 (35): 7 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin weapon unbreakable
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett got no weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Arva on Position 1Adding Char Skelettkrieger on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 2 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 8 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelettkrieger on Position 1Adding Char Melina on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 18 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Melina on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (28/23) unreachable
Calculating cost to destination (28/23) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (29/25) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (29/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 12 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 7 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (17/16) unreachable
Calculating cost to destination (18/15) unreachable
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (18/17) unreachable
Calculating cost to destination (18/15) unreachable
Calculating cost to destination (19/14) unreachable
Calculating cost to destination (20/15) unreachable
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 5 roll - 0 BE + -5 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + 0 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + 0 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 6 roll - 0 BE + 0 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 6 roll - 0 BE + 0 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 4 roll - 4 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 1 roll - 3 BE + -1 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 2 roll - 4 BE + -3 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 5 roll - 3 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 3 roll - 3 BE + 1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 1 roll - 0 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 6 roll - 5 BE + 0 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Caldrin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (17/16) unreachable
Calculating cost to destination (18/15) unreachable
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (18/17) unreachable
Calculating cost to destination (18/15) unreachable
Calculating cost to destination (19/14) unreachable
Calculating cost to destination (20/15) unreachable
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Caldrin on Position 2Adding Char Yazinda on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 1 (Confirm: 17) = autosuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single PA-15 (30): 5 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva weapon unbreakable
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett got no weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Caldrin on Position 1Adding Char Yazinda on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 14 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 4 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Caldrin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Durin on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = bannbaladin, armatrutz, ignifaxius, paralue
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (17/16) unreachable
Calculating cost to destination (18/15) unreachable
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (18/17) unreachable
Calculating cost to destination (18/15) unreachable
Calculating cost to destination (19/14) unreachable
Calculating cost to destination (20/15) unreachable
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Durin on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (17/16) unreachable
Calculating cost to destination (18/15) unreachable
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (18/17) unreachable
Calculating cost to destination (18/15) unreachable
Calculating cost to destination (19/14) unreachable
Calculating cost to destination (20/15) unreachable
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 18 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 14 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 12 halfed to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 6 - 3RS = 3 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Skelettkrieger on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (28/23) unreachable
Calculating cost to destination (28/23) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (29/25) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (29/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelettkrieger on Position 1Adding Char Melina on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 8 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 7 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Melina on Position 1Adding Char Arva on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (29/25) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (29/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Arva on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 11 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 12 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Melina, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 7 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 19 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Arva, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (17/16) unreachable
Calculating cost to destination (18/15) unreachable
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (18/17) unreachable
Calculating cost to destination (18/15) unreachable
Calculating cost to destination (19/14) unreachable
Calculating cost to destination (20/15) unreachable
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 2 roll - 0 BE + -5 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + 0 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + 0 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + 0 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + 0 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 1 roll - 4 BE + -1 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 5 roll - 3 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 2 roll - 4 BE + -3 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 3 roll - 3 BE + 1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 2 roll - 3 BE + 1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 6 roll - 0 BE + 1 effects = 24
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 5 roll - 5 BE + 0 effects = 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Yazinda on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = ignifaxius, armatrutz, paralue, bannbaladin
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (17/16) unreachable
Calculating cost to destination (18/15) unreachable
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (18/17) unreachable
Calculating cost to destination (18/15) unreachable
Calculating cost to destination (19/14) unreachable
Calculating cost to destination (20/15) unreachable
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Yazinda on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (17/16) unreachable
Calculating cost to destination (18/15) unreachable
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (18/17) unreachable
Calculating cost to destination (18/15) unreachable
Calculating cost to destination (19/14) unreachable
Calculating cost to destination (20/15) unreachable
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (17/16) unreachable
Calculating cost to destination (18/15) unreachable
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (18/17) unreachable
Calculating cost to destination (18/15) unreachable
Calculating cost to destination (19/14) unreachable
Calculating cost to destination (20/15) unreachable
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Melina on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 13 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 10 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Melina on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 5 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 10 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 7 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 3 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Durin on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 2 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single PA (30): 8 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Durin on Position 1Adding Char Arva on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (28/23) unreachable
Calculating cost to destination (28/23) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (29/25) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (29/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Arva on Position 1Adding Char Skelettkrieger on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 4 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 18 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 9 halfed to 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 4 - 3RS = 1 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelettkrieger on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 16 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (29/25) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (29/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (17/16) unreachable
Calculating cost to destination (18/15) unreachable
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (18/17) unreachable
Calculating cost to destination (18/15) unreachable
Calculating cost to destination (19/14) unreachable
Calculating cost to destination (20/15) unreachable
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 1 roll - 0 BE + -5 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 6 roll - 0 BE + 0 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 4 roll - 0 BE + 0 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 4 roll - 0 BE + 0 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + 0 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 6 roll - 4 BE + -1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 5 roll - 3 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 1 roll - 4 BE + -3 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 6 roll - 3 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 4 roll - 3 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 4 roll - 0 BE + 1 effects = 22
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 5 roll - 5 BE + 0 effects = 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Skelett on Position 2Adding Char Yazinda on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = bannbaladin, armatrutz, paralue, ignifaxius
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (17/16) unreachable
Calculating cost to destination (18/15) unreachable
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (18/17) unreachable
Calculating cost to destination (18/15) unreachable
Calculating cost to destination (19/14) unreachable
Calculating cost to destination (20/15) unreachable
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Skelett on Position 1Adding Char Yazinda on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (17/16) unreachable
Calculating cost to destination (18/15) unreachable
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (18/17) unreachable
Calculating cost to destination (18/15) unreachable
Calculating cost to destination (19/14) unreachable
Calculating cost to destination (20/15) unreachable
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Yazinda on Position 1Adding Char Durin on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (28/24) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (28/24) unreachable
Calculating cost to destination (28/24) unreachable
Calculating cost to destination (29/25) unreachable
Calculating cost to destination (28/24) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (29/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Durin on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (17/16) unreachable
Calculating cost to destination (18/15) unreachable
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (18/17) unreachable
Calculating cost to destination (18/15) unreachable
Calculating cost to destination (19/14) unreachable
Calculating cost to destination (20/15) unreachable
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 6 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 12 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 13 halfed to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 6 - 3RS = 3 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 12 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 17 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Melina on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 14 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 15 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Melina on Position 1Adding Char Arva on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 3 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single PA (30): 5 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Arva on Position 1Adding Char Skelettkrieger on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 8 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 16 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Melina, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelettkrieger on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 9 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 10 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (28/23) unreachable
Calculating cost to destination (28/23) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (29/25) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (29/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (17/16) unreachable
Calculating cost to destination (18/15) unreachable
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (18/17) unreachable
Calculating cost to destination (18/15) unreachable
Calculating cost to destination (19/14) unreachable
Calculating cost to destination (20/15) unreachable
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 6 roll - 0 BE + -5 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 6 roll - 0 BE + 0 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + 0 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + 0 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 5 roll - 0 BE + 0 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 3 roll - 4 BE + -1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 1 roll - 3 BE + -1 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 6 roll - 4 BE + -3 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 1 roll - 3 BE + 1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 5 roll - 3 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 1 roll - 0 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 6 roll - 5 BE + 0 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Skelett on Position 1Adding Char Caldrin on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (17/16) unreachable
Calculating cost to destination (18/15) unreachable
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (18/17) unreachable
Calculating cost to destination (18/15) unreachable
Calculating cost to destination (19/14) unreachable
Calculating cost to destination (20/15) unreachable
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Caldrin on Position 1Adding Char Skelett on Position 2Adding Char Tjalf on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (28/23) unreachable
Calculating cost to destination (28/23) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (29/25) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (29/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Caldrin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Skelett on Position 1Adding Char Tjalf on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = armatrutz, paralue, ignifaxius, bannbaladin
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (17/16) unreachable
Calculating cost to destination (18/15) unreachable
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (18/17) unreachable
Calculating cost to destination (18/15) unreachable
Calculating cost to destination (19/14) unreachable
Calculating cost to destination (20/15) unreachable
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Tjalf on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 4 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single PA (30): 18 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (17/16) unreachable
Calculating cost to destination (18/15) unreachable
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (18/17) unreachable
Calculating cost to destination (18/15) unreachable
Calculating cost to destination (19/14) unreachable
Calculating cost to destination (20/15) unreachable
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Durin on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 14 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 5 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Durin on Position 1Adding Char Arva on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 2 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 10 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Arva on Position 1Adding Char Skelettkrieger on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 7 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 2 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelettkrieger on Position 1Adding Char Melina on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 4 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 16 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Arva, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Melina on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (28/24) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (28/24) unreachable
Calculating cost to destination (28/24) unreachable
Calculating cost to destination (29/25) unreachable
Calculating cost to destination (28/24) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (29/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 10 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 2 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (17/16) unreachable
Calculating cost to destination (18/15) unreachable
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (18/17) unreachable
Calculating cost to destination (18/15) unreachable
Calculating cost to destination (19/14) unreachable
Calculating cost to destination (20/15) unreachable
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 5 roll - 0 BE + -5 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 4 roll - 0 BE + 0 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 4 roll - 0 BE + 0 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 6 roll - 0 BE + 0 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 6 roll - 0 BE + 0 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 5 roll - 4 BE + -1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 3 roll - 3 BE + -1 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 4 roll - 4 BE + -3 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 3 roll - 3 BE + 1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 1 roll - 3 BE + 1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 1 roll - 0 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 1 roll - 5 BE + 0 effects = 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Caldrin on Position 2Adding Char Tjalf on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 2 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single PA (30): 8 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Caldrin on Position 1Adding Char Tjalf on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 14 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 9 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Caldrin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = ignifaxius, paralue, bannbaladin, armatrutz
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (17/16) unreachable
Calculating cost to destination (18/15) unreachable
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (18/17) unreachable
Calculating cost to destination (18/15) unreachable
Calculating cost to destination (19/14) unreachable
Calculating cost to destination (20/15) unreachable
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (17/16) unreachable
Calculating cost to destination (18/15) unreachable
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (18/17) unreachable
Calculating cost to destination (18/15) unreachable
Calculating cost to destination (19/14) unreachable
Calculating cost to destination (20/15) unreachable
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Durin on Position 2Adding Char Yazinda on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 16 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Durin on Position 1Adding Char Yazinda on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (28/24) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (28/24) unreachable
Calculating cost to destination (28/24) unreachable
Calculating cost to destination (29/25) unreachable
Calculating cost to destination (28/24) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (29/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Yazinda on Position 1Adding Char Melina on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 4 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 2 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Melina on Position 1Adding Char Arva on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (17/16) unreachable
Calculating cost to destination (18/15) unreachable
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (18/17) unreachable
Calculating cost to destination (18/15) unreachable
Calculating cost to destination (19/14) unreachable
Calculating cost to destination (20/15) unreachable
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Arva on Position 1Adding Char Skelettkrieger on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 4 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 1 (Confirm: 15) = autosuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina weapon unbreakable
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelettkrieger on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 10 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 8 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (28/23) unreachable
Calculating cost to destination (28/23) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (29/25) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (29/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (17/16) unreachable
Calculating cost to destination (18/15) unreachable
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (18/17) unreachable
Calculating cost to destination (18/15) unreachable
Calculating cost to destination (19/14) unreachable
Calculating cost to destination (20/15) unreachable
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 2 roll - 0 BE + -5 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + 0 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + 0 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + 0 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + 0 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 4 roll - 4 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 4 roll - 3 BE + -1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 1 roll - 4 BE + -3 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 6 roll - 3 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 4 roll - 3 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 2 roll - 0 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 1 roll - 5 BE + 0 effects = 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Caldrin on Position 1Adding Char Yazinda on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (17/16) unreachable
Calculating cost to destination (18/15) unreachable
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (18/17) unreachable
Calculating cost to destination (18/15) unreachable
Calculating cost to destination (19/14) unreachable
Calculating cost to destination (20/15) unreachable
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Caldrin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = armatrutz, bannbaladin, paralue, ignifaxius
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (17/16) unreachable
Calculating cost to destination (18/15) unreachable
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (18/17) unreachable
Calculating cost to destination (18/15) unreachable
Calculating cost to destination (19/14) unreachable
Calculating cost to destination (20/15) unreachable
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (17/16) unreachable
Calculating cost to destination (18/15) unreachable
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (18/17) unreachable
Calculating cost to destination (18/15) unreachable
Calculating cost to destination (19/14) unreachable
Calculating cost to destination (20/15) unreachable
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Durin on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 14 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 6 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Durin on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 5 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single PA (30): 11 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 1 (Confirm: 14) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA-5 (10): 1 (Confirm: 20) = autosuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett got no weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin weapon unbreakable
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Melina on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 11 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 11 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Melina on Position 1Adding Char Arva on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (28/23) unreachable
Calculating cost to destination (28/23) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (29/25) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (29/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Arva on Position 1Adding Char Skelettkrieger on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 17 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelettkrieger on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 8 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 14 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Arva, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (29/25) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (29/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (17/16) unreachable
Calculating cost to destination (18/15) unreachable
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (18/17) unreachable
Calculating cost to destination (18/15) unreachable
Calculating cost to destination (19/14) unreachable
Calculating cost to destination (20/15) unreachable
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 2 roll - 0 BE + -5 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + 0 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 6 roll - 0 BE + 0 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 5 roll - 0 BE + 0 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + 0 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 4 roll - 4 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 1 roll - 3 BE + -1 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 2 roll - 4 BE + -3 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 4 roll - 3 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 3 roll - 3 BE + 1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 5 roll - 0 BE + 1 effects = 23
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 5 roll - 5 BE + 0 effects = 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Skelett on Position 1Adding Char Tjalf on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = bannbaladin, ignifaxius, paralue, armatrutz
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (17/16) unreachable
Calculating cost to destination (18/15) unreachable
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (18/17) unreachable
Calculating cost to destination (18/15) unreachable
Calculating cost to destination (19/14) unreachable
Calculating cost to destination (20/15) unreachable
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Tjalf on Position 1Adding Char Skelett on Position 2Adding Char Yazinda on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 1 (Confirm: 12) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA-17 (35): 19 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Durin receives 16 - 14RS = 2 physicalblunt Damage because of Attack from Skelett, double Damage for criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Skelett on Position 1Adding Char Yazinda on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (17/16) unreachable
Calculating cost to destination (18/15) unreachable
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (18/17) unreachable
Calculating cost to destination (18/15) unreachable
Calculating cost to destination (19/14) unreachable
Calculating cost to destination (20/15) unreachable
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Yazinda on Position 1Adding Char Skelett on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 8 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 10 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Skelett on Position 1Adding Char Durin on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (17/16) unreachable
Calculating cost to destination (18/15) unreachable
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (18/17) unreachable
Calculating cost to destination (18/15) unreachable
Calculating cost to destination (19/14) unreachable
Calculating cost to destination (20/15) unreachable
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Durin on Position 1Adding Char Skelett on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 12 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single PA (30): 12 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Skelett on Position 1Adding Char Melina on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 8 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 20 (Confirm: 15) = criticalfailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 11 halfed to 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 5 - 3RS = 2 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHitBumbler
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHitBumbler
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHitBumbler
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Paradepatzer!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Skelett on Position 1Adding Char Melina on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Melina on Position 1Adding Char Arva on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (28/23) unreachable
Calculating cost to destination (28/23) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (29/25) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (29/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Arva on Position 1Adding Char Skelettkrieger on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 18 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelettkrieger on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 12 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 17 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Arva, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (29/25) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (29/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (17/16) unreachable
Calculating cost to destination (18/15) unreachable
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (18/17) unreachable
Calculating cost to destination (18/15) unreachable
Calculating cost to destination (19/14) unreachable
Calculating cost to destination (20/15) unreachable
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 2 roll - 0 BE + -5 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + 0 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 6 roll - 0 BE + 0 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 5 roll - 0 BE + 0 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + 0 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 3 roll - 4 BE + -1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 5 roll - 3 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 2 roll - 4 BE + -3 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 4 roll - 3 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 4 roll - 3 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 1 roll - 0 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 3 roll - 5 BE + 0 effects = 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Caldrin on Position 1Adding Char Yazinda on Position 2Adding Char Tjalf on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 3 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 14 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Caldrin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Tjalf on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = paralue, bannbaladin, armatrutz, ignifaxius
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (17/16) unreachable
Calculating cost to destination (18/15) unreachable
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (18/17) unreachable
Calculating cost to destination (18/15) unreachable
Calculating cost to destination (19/14) unreachable
Calculating cost to destination (20/15) unreachable
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Tjalf on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (17/16) unreachable
Calculating cost to destination (18/15) unreachable
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (18/17) unreachable
Calculating cost to destination (18/15) unreachable
Calculating cost to destination (19/14) unreachable
Calculating cost to destination (20/15) unreachable
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (17/16) unreachable
Calculating cost to destination (18/15) unreachable
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (18/17) unreachable
Calculating cost to destination (18/15) unreachable
Calculating cost to destination (19/14) unreachable
Calculating cost to destination (20/15) unreachable
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Melina on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 10 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 3 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Melina on Position 1Adding Char Skelett on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 14 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single PA (30): 5 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelett on Position 1Adding Char Durin on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 12 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 20 (Confirm: 3) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Melina, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Durin on Position 1Adding Char Arva on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (28/24) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (28/24) unreachable
Calculating cost to destination (28/24) unreachable
Calculating cost to destination (29/25) unreachable
Calculating cost to destination (28/24) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (29/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Arva on Position 1Adding Char Skelettkrieger on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 13 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 19 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 9 halfed to 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 4 - 3RS = 1 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelettkrieger on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 17 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (29/25) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (29/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (17/16) unreachable
Calculating cost to destination (18/15) unreachable
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (18/17) unreachable
Calculating cost to destination (18/15) unreachable
Calculating cost to destination (19/14) unreachable
Calculating cost to destination (20/15) unreachable
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 6 roll - 0 BE + -5 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 5 roll - 0 BE + 0 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + 0 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + 0 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 4 roll - 0 BE + 0 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 1 roll - 4 BE + -1 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 3 roll - 3 BE + -1 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 1 roll - 4 BE + -3 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 1 roll - 3 BE + 1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 3 roll - 3 BE + 1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 3 roll - 0 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 6 roll - 5 BE + 0 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Skelett on Position 1Adding Char Yazinda on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = bannbaladin, armatrutz, ignifaxius, paralue
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (17/16) unreachable
Calculating cost to destination (18/15) unreachable
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (18/17) unreachable
Calculating cost to destination (18/15) unreachable
Calculating cost to destination (19/14) unreachable
Calculating cost to destination (20/15) unreachable
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Yazinda on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (28/25) unreachable
Calculating cost to destination (28/25) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (29/25) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (29/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Tjalf on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (17/16) unreachable
Calculating cost to destination (18/15) unreachable
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (18/17) unreachable
Calculating cost to destination (18/15) unreachable
Calculating cost to destination (19/14) unreachable
Calculating cost to destination (20/15) unreachable
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Tjalf on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 19 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Tjalf on Position 1Adding Char Skelett on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 10 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 14 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Skelett on Position 1Adding Char Melina on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (17/16) unreachable
Calculating cost to destination (18/15) unreachable
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (18/17) unreachable
Calculating cost to destination (18/15) unreachable
Calculating cost to destination (19/14) unreachable
Calculating cost to destination (20/15) unreachable
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Melina on Position 1Adding Char Skelettkrieger on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 9 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 2 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelettkrieger on Position 1Adding Char Durin on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 16 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Durin on Position 1Adding Char Arva on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (28/24) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (28/24) unreachable
Calculating cost to destination (28/24) unreachable
Calculating cost to destination (29/25) unreachable
Calculating cost to destination (28/24) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (29/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Arva on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 2 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 3 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 14 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (17/16) unreachable
Calculating cost to destination (18/15) unreachable
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (18/17) unreachable
Calculating cost to destination (18/15) unreachable
Calculating cost to destination (19/14) unreachable
Calculating cost to destination (20/15) unreachable
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 6 roll - 0 BE + -5 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + 0 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 4 roll - 0 BE + 0 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 4 roll - 0 BE + 0 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 5 roll - 0 BE + 0 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 5 roll - 4 BE + -1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 1 roll - 3 BE + -1 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 1 roll - 4 BE + -3 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 2 roll - 3 BE + 1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 5 roll - 3 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 6 roll - 0 BE + 1 effects = 24
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 5 roll - 5 BE + 0 effects = 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = armatrutz, paralue, bannbaladin, ignifaxius
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (17/16) unreachable
Calculating cost to destination (18/15) unreachable
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (18/17) unreachable
Calculating cost to destination (18/15) unreachable
Calculating cost to destination (19/14) unreachable
Calculating cost to destination (20/15) unreachable
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (17/16) unreachable
Calculating cost to destination (18/15) unreachable
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (18/17) unreachable
Calculating cost to destination (18/15) unreachable
Calculating cost to destination (19/14) unreachable
Calculating cost to destination (20/15) unreachable
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 6 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single PA (30): 12 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Durin on Position 2Adding Char Tjalf on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 17 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Durin on Position 1Adding Char Tjalf on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 1 (Confirm: 8) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA-15 (30): 20 (Confirm: 10) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Melina receives 8 - 23RS = 0 physicalblunt Damage because of Attack from Skelett, double Damage for criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 4 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Tjalf on Position 1Adding Char Skelett on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 4 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 8 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Skelett on Position 1Adding Char Skelettkrieger on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (17/16) unreachable
Calculating cost to destination (18/15) unreachable
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (18/17) unreachable
Calculating cost to destination (18/15) unreachable
Calculating cost to destination (19/14) unreachable
Calculating cost to destination (20/15) unreachable
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelettkrieger on Position 1Adding Char Melina on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (28/24) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (28/24) unreachable
Calculating cost to destination (28/24) unreachable
Calculating cost to destination (29/25) unreachable
Calculating cost to destination (28/24) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (29/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Melina on Position 1Adding Char Arva on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (29/25) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (29/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Arva on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 2 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 7 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 10 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 17 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Arva, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (17/16) unreachable
Calculating cost to destination (18/15) unreachable
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (18/17) unreachable
Calculating cost to destination (18/15) unreachable
Calculating cost to destination (19/14) unreachable
Calculating cost to destination (20/15) unreachable
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 5 roll - 0 BE + -5 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 6 roll - 0 BE + 0 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + 0 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + 0 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + 0 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 2 roll - 4 BE + -1 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 3 roll - 3 BE + -1 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 6 roll - 4 BE + -3 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 6 roll - 3 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 3 roll - 3 BE + 1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 1 roll - 0 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 3 roll - 5 BE + 0 effects = 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Skelett on Position 1Adding Char Caldrin on Position 2Adding Char Yazinda on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (17/16) unreachable
Calculating cost to destination (18/15) unreachable
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (18/17) unreachable
Calculating cost to destination (18/15) unreachable
Calculating cost to destination (19/14) unreachable
Calculating cost to destination (20/15) unreachable
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Caldrin on Position 1Adding Char Yazinda on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (28/24) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (28/24) unreachable
Calculating cost to destination (28/24) unreachable
Calculating cost to destination (29/25) unreachable
Calculating cost to destination (28/24) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (29/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Caldrin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Skelett on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = armatrutz, ignifaxius, paralue, bannbaladin
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (17/16) unreachable
Calculating cost to destination (18/15) unreachable
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (18/17) unreachable
Calculating cost to destination (18/15) unreachable
Calculating cost to destination (19/14) unreachable
Calculating cost to destination (20/15) unreachable
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Skelett on Position 1Adding Char Arva on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (17/16) unreachable
Calculating cost to destination (18/15) unreachable
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (18/17) unreachable
Calculating cost to destination (18/15) unreachable
Calculating cost to destination (19/14) unreachable
Calculating cost to destination (20/15) unreachable
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Arva on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 11 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 8 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 10 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 19 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Arva, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Durin on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 12 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single PA (30): 1 (Confirm: 20) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett got no weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Arva block criticalsuccess, get another block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Durin on Position 1Adding Char Melina on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 10 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 19 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Melina on Position 1Adding Char Skelettkrieger on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 20 (Confirm: 14) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelettkrieger on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 17 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (28/23) unreachable
Calculating cost to destination (28/23) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (29/25) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (29/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (17/16) unreachable
Calculating cost to destination (18/15) unreachable
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (18/17) unreachable
Calculating cost to destination (18/15) unreachable
Calculating cost to destination (19/14) unreachable
Calculating cost to destination (20/15) unreachable
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 6 roll - 0 BE + -5 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 4 roll - 0 BE + 0 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + 0 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 5 roll - 0 BE + 0 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 4 roll - 0 BE + 0 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 1 roll - 4 BE + -1 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 5 roll - 3 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 3 roll - 4 BE + -3 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 2 roll - 3 BE + 1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 4 roll - 3 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 6 roll - 0 BE + 1 effects = 24
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 4 roll - 5 BE + 0 effects = 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = bannbaladin, armatrutz, ignifaxius, paralue
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (17/16) unreachable
Calculating cost to destination (18/15) unreachable
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (18/17) unreachable
Calculating cost to destination (18/15) unreachable
Calculating cost to destination (19/14) unreachable
Calculating cost to destination (20/15) unreachable
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (17/16) unreachable
Calculating cost to destination (18/15) unreachable
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (18/17) unreachable
Calculating cost to destination (18/15) unreachable
Calculating cost to destination (19/14) unreachable
Calculating cost to destination (20/15) unreachable
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Tjalf on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 3 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 9 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Tjalf on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 7 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single PA (30): 7 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Tjalf on Position 1Adding Char Skelett on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (28/23) unreachable
Calculating cost to destination (28/23) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (29/25) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (29/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Skelett on Position 1Adding Char Melina on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (17/16) unreachable
Calculating cost to destination (18/15) unreachable
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (18/17) unreachable
Calculating cost to destination (18/15) unreachable
Calculating cost to destination (19/14) unreachable
Calculating cost to destination (20/15) unreachable
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Melina on Position 1Adding Char Skelettkrieger on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 3 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 15 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelettkrieger on Position 1Adding Char Durin on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 7 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 14 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Melina, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Durin on Position 1Adding Char Arva on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (28/24) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (28/24) unreachable
Calculating cost to destination (28/24) unreachable
Calculating cost to destination (29/25) unreachable
Calculating cost to destination (28/24) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (29/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Arva on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 13 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 16 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 14 halfed to 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 7 - 3RS = 4 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 7 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 1 (Confirm: 19) = autosuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva weapon unbreakable
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (17/16) unreachable
Calculating cost to destination (18/15) unreachable
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (18/17) unreachable
Calculating cost to destination (18/15) unreachable
Calculating cost to destination (19/14) unreachable
Calculating cost to destination (20/15) unreachable
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 3 roll - 0 BE + -5 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + 0 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + 0 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + 0 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + 0 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 1 roll - 4 BE + -1 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 2 roll - 3 BE + -1 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 3 roll - 4 BE + -3 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 3 roll - 3 BE + 1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 6 roll - 3 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 1 roll - 0 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 2 roll - 5 BE + 0 effects = 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Caldrin on Position 1Adding Char Tjalf on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (17/16) unreachable
Calculating cost to destination (18/15) unreachable
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (18/17) unreachable
Calculating cost to destination (18/15) unreachable
Calculating cost to destination (19/14) unreachable
Calculating cost to destination (20/15) unreachable
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Caldrin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = armatrutz, ignifaxius, bannbaladin, paralue
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (17/16) unreachable
Calculating cost to destination (18/15) unreachable
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (18/17) unreachable
Calculating cost to destination (18/15) unreachable
Calculating cost to destination (19/14) unreachable
Calculating cost to destination (20/15) unreachable
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (17/16) unreachable
Calculating cost to destination (18/15) unreachable
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (18/17) unreachable
Calculating cost to destination (18/15) unreachable
Calculating cost to destination (19/14) unreachable
Calculating cost to destination (20/15) unreachable
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 15 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 6 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 5 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Durin on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 17 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Durin on Position 1Adding Char Melina on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (28/24) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (28/24) unreachable
Calculating cost to destination (28/24) unreachable
Calculating cost to destination (29/25) unreachable
Calculating cost to destination (28/24) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (29/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Melina on Position 1Adding Char Arva on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 15 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 9 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Arva on Position 1Adding Char Skelettkrieger on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 15 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 8 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelettkrieger on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 17 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (29/25) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (29/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (17/16) unreachable
Calculating cost to destination (18/15) unreachable
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (18/17) unreachable
Calculating cost to destination (18/15) unreachable
Calculating cost to destination (19/14) unreachable
Calculating cost to destination (20/15) unreachable
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 1 roll - 0 BE + -5 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 4 roll - 0 BE + 0 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 6 roll - 0 BE + 0 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + 0 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 6 roll - 0 BE + 0 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 3 roll - 4 BE + -1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 5 roll - 3 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 3 roll - 4 BE + -3 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 1 roll - 3 BE + 1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 5 roll - 3 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 4 roll - 0 BE + 1 effects = 22
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 6 roll - 5 BE + 0 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = bannbaladin, armatrutz, ignifaxius, paralue
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (17/16) unreachable
Calculating cost to destination (18/15) unreachable
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (18/17) unreachable
Calculating cost to destination (18/15) unreachable
Calculating cost to destination (19/14) unreachable
Calculating cost to destination (20/15) unreachable
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (17/16) unreachable
Calculating cost to destination (18/15) unreachable
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (18/17) unreachable
Calculating cost to destination (18/15) unreachable
Calculating cost to destination (19/14) unreachable
Calculating cost to destination (20/15) unreachable
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 12 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 4 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Melina on Position 2Adding Char Tjalf on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 3 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single PA (30): 13 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Melina on Position 1Adding Char Tjalf on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (28/23) unreachable
Calculating cost to destination (28/23) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (29/25) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (29/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Tjalf on Position 1Adding Char Durin on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 19 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Durin on Position 1Adding Char Skelett on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (17/16) unreachable
Calculating cost to destination (18/15) unreachable
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (18/17) unreachable
Calculating cost to destination (18/15) unreachable
Calculating cost to destination (19/14) unreachable
Calculating cost to destination (20/15) unreachable
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Skelett on Position 1Adding Char Arva on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 4 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 8 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Arva on Position 1Adding Char Skelettkrieger on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 14 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 15 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelettkrieger on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 6 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 2 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (28/24) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (28/24) unreachable
Calculating cost to destination (28/24) unreachable
Calculating cost to destination (29/25) unreachable
Calculating cost to destination (28/24) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (29/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (17/16) unreachable
Calculating cost to destination (18/15) unreachable
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (18/17) unreachable
Calculating cost to destination (18/15) unreachable
Calculating cost to destination (19/14) unreachable
Calculating cost to destination (20/15) unreachable
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 6 roll - 0 BE + -5 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 6 roll - 0 BE + 0 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + 0 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 5 roll - 0 BE + 0 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + 0 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 4 roll - 4 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 6 roll - 3 BE + -1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 1 roll - 4 BE + -3 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 1 roll - 3 BE + 1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 2 roll - 3 BE + 1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 2 roll - 0 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 2 roll - 5 BE + 0 effects = 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = bannbaladin, paralue, armatrutz, ignifaxius
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (17/16) unreachable
Calculating cost to destination (18/15) unreachable
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (18/17) unreachable
Calculating cost to destination (18/15) unreachable
Calculating cost to destination (19/14) unreachable
Calculating cost to destination (20/15) unreachable
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Melina on Position 2Adding Char Yazinda on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (28/25) unreachable
Calculating cost to destination (28/25) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (29/25) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (29/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Melina on Position 1Adding Char Yazinda on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 18 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Yazinda on Position 1Adding Char Skelett on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 18 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Skelett on Position 1Adding Char Durin on Position 2Adding Char Tjalf on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (17/16) unreachable
Calculating cost to destination (18/15) unreachable
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (18/17) unreachable
Calculating cost to destination (18/15) unreachable
Calculating cost to destination (19/14) unreachable
Calculating cost to destination (20/15) unreachable
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Durin on Position 1Adding Char Tjalf on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 16 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Tjalf on Position 1Adding Char Skelett on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 15 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 9 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Skelett on Position 1Adding Char Skelettkrieger on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (17/16) unreachable
Calculating cost to destination (18/15) unreachable
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (18/17) unreachable
Calculating cost to destination (18/15) unreachable
Calculating cost to destination (19/14) unreachable
Calculating cost to destination (20/15) unreachable
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelettkrieger on Position 1Adding Char Arva on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 3 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 1 (Confirm: 17) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett got no weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Durin block criticalsuccess, get another block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Arva on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (28/24) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (28/24) unreachable
Calculating cost to destination (28/24) unreachable
Calculating cost to destination (29/25) unreachable
Calculating cost to destination (28/24) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (29/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 10 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 6 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (17/16) unreachable
Calculating cost to destination (18/15) unreachable
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (18/17) unreachable
Calculating cost to destination (18/15) unreachable
Calculating cost to destination (19/14) unreachable
Calculating cost to destination (20/15) unreachable
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 6 roll - 0 BE + -5 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 6 roll - 0 BE + 0 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + 0 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 5 roll - 0 BE + 0 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 5 roll - 0 BE + 0 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 1 roll - 4 BE + -1 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 1 roll - 3 BE + -1 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 2 roll - 4 BE + -3 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 2 roll - 3 BE + 1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 5 roll - 3 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 2 roll - 0 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 3 roll - 5 BE + 0 effects = 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = ignifaxius, paralue, armatrutz, bannbaladin
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (17/16) unreachable
Calculating cost to destination (18/15) unreachable
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (18/17) unreachable
Calculating cost to destination (18/15) unreachable
Calculating cost to destination (19/14) unreachable
Calculating cost to destination (20/15) unreachable
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (17/16) unreachable
Calculating cost to destination (18/15) unreachable
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (18/17) unreachable
Calculating cost to destination (18/15) unreachable
Calculating cost to destination (19/14) unreachable
Calculating cost to destination (20/15) unreachable
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Tjalf on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (28/23) unreachable
Calculating cost to destination (28/23) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (29/25) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (29/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Tjalf on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 18 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Tjalf on Position 1Adding Char Skelett on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 17 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Skelett on Position 1Adding Char Skelettkrieger on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (17/16) unreachable
Calculating cost to destination (18/15) unreachable
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (18/17) unreachable
Calculating cost to destination (18/15) unreachable
Calculating cost to destination (19/14) unreachable
Calculating cost to destination (20/15) unreachable
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelettkrieger on Position 1Adding Char Durin on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 17 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Durin on Position 1Adding Char Melina on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (28/24) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (28/24) unreachable
Calculating cost to destination (28/24) unreachable
Calculating cost to destination (29/25) unreachable
Calculating cost to destination (28/24) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (29/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Melina on Position 1Adding Char Arva on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 10 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 8 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Arva on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 8 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 12 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Melina, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 6 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 8 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (17/16) unreachable
Calculating cost to destination (18/15) unreachable
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (18/17) unreachable
Calculating cost to destination (18/15) unreachable
Calculating cost to destination (19/14) unreachable
Calculating cost to destination (20/15) unreachable
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 5 roll - 0 BE + -5 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + 0 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + 0 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + 0 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + 0 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 3 roll - 4 BE + -1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 3 roll - 3 BE + -1 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 5 roll - 4 BE + -3 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 6 roll - 3 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 6 roll - 3 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 5 roll - 0 BE + 1 effects = 23
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 3 roll - 5 BE + 0 effects = 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Tjalf on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = bannbaladin, paralue, armatrutz, ignifaxius
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (17/16) unreachable
Calculating cost to destination (18/15) unreachable
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (18/17) unreachable
Calculating cost to destination (18/15) unreachable
Calculating cost to destination (19/14) unreachable
Calculating cost to destination (20/15) unreachable
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Tjalf on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (17/16) unreachable
Calculating cost to destination (18/15) unreachable
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (18/17) unreachable
Calculating cost to destination (18/15) unreachable
Calculating cost to destination (19/14) unreachable
Calculating cost to destination (20/15) unreachable
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (17/16) unreachable
Calculating cost to destination (18/15) unreachable
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (18/17) unreachable
Calculating cost to destination (18/15) unreachable
Calculating cost to destination (19/14) unreachable
Calculating cost to destination (20/15) unreachable
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Durin on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 12 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 12 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Durin on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (28/24) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (28/24) unreachable
Calculating cost to destination (28/24) unreachable
Calculating cost to destination (29/25) unreachable
Calculating cost to destination (28/24) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (29/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 3 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 5 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Melina on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 18 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Melina on Position 1Adding Char Arva on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 5 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 15 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Arva on Position 1Adding Char Skelettkrieger on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 15 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 19 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Melina, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelettkrieger on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 10 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 5 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (29/25) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (29/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (17/16) unreachable
Calculating cost to destination (18/15) unreachable
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (18/17) unreachable
Calculating cost to destination (18/15) unreachable
Calculating cost to destination (19/14) unreachable
Calculating cost to destination (20/15) unreachable
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 5 roll - 0 BE + -5 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + 0 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + 0 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + 0 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 6 roll - 0 BE + 0 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 3 roll - 4 BE + -1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 6 roll - 3 BE + -1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 5 roll - 4 BE + -3 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 3 roll - 3 BE + 1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 1 roll - 3 BE + 1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 6 roll - 0 BE + 1 effects = 24
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 5 roll - 5 BE + 0 effects = 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Skelett on Position 1Adding Char Tjalf on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = paralue, bannbaladin, ignifaxius, armatrutz
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (17/16) unreachable
Calculating cost to destination (18/15) unreachable
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (18/17) unreachable
Calculating cost to destination (18/15) unreachable
Calculating cost to destination (19/14) unreachable
Calculating cost to destination (20/15) unreachable
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Tjalf on Position 1Adding Char Melina on Position 2Adding Char Yazinda on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 7 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single PA (30): 1 (Confirm: 19) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett got no weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Arva block criticalsuccess, get another block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Melina on Position 1Adding Char Yazinda on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (17/16) unreachable
Calculating cost to destination (18/15) unreachable
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (18/17) unreachable
Calculating cost to destination (18/15) unreachable
Calculating cost to destination (19/14) unreachable
Calculating cost to destination (20/15) unreachable
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Yazinda on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 12 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 1 (Confirm: 4) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina weapon unbreakable
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett block criticalsuccess, get another block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (17/16) unreachable
Calculating cost to destination (18/15) unreachable
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (18/17) unreachable
Calculating cost to destination (18/15) unreachable
Calculating cost to destination (19/14) unreachable
Calculating cost to destination (20/15) unreachable
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Durin on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 7 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 19 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Durin on Position 1Adding Char Skelett on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 1 (Confirm: 17) = autosuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA-15 (30): 14 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina weapon unbreakable
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett got no weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Skelett on Position 1Adding Char Arva on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 13 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 3 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Arva on Position 1Adding Char Skelettkrieger on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (28/23) unreachable
Calculating cost to destination (28/23) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (29/25) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (29/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelettkrieger on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 1 (Confirm: 12) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA-5 (10): 5 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett got no weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva weapon unbreakable
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (29/25) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (29/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (17/16) unreachable
Calculating cost to destination (18/15) unreachable
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (18/17) unreachable
Calculating cost to destination (18/15) unreachable
Calculating cost to destination (19/14) unreachable
Calculating cost to destination (20/15) unreachable
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 1 roll - 0 BE + -5 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 5 roll - 0 BE + 0 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + 0 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + 0 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + 0 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 3 roll - 4 BE + -1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 1 roll - 3 BE + -1 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 6 roll - 4 BE + -3 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 3 roll - 3 BE + 1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 6 roll - 3 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 3 roll - 0 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 3 roll - 5 BE + 0 effects = 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Skelett on Position 2Adding Char Tjalf on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = ignifaxius, paralue, armatrutz, bannbaladin
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (17/16) unreachable
Calculating cost to destination (18/15) unreachable
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (18/17) unreachable
Calculating cost to destination (18/15) unreachable
Calculating cost to destination (19/14) unreachable
Calculating cost to destination (20/15) unreachable
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Skelett on Position 1Adding Char Tjalf on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (17/16) unreachable
Calculating cost to destination (18/15) unreachable
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (18/17) unreachable
Calculating cost to destination (18/15) unreachable
Calculating cost to destination (19/14) unreachable
Calculating cost to destination (20/15) unreachable
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Tjalf on Position 1Adding Char Skelett on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (28/23) unreachable
Calculating cost to destination (28/23) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (29/25) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (29/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Skelett on Position 1Adding Char Durin on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (17/16) unreachable
Calculating cost to destination (18/15) unreachable
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (18/17) unreachable
Calculating cost to destination (18/15) unreachable
Calculating cost to destination (19/14) unreachable
Calculating cost to destination (20/15) unreachable
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Durin on Position 1Adding Char Arva on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 20 (Confirm: 3) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Arva on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 6 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 3 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 1 (Confirm: 8) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA-5 (10): 20 (Confirm: 5) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Arva, double Damage for criticalsuccess, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Melina on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 20 (Confirm: 7) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Melina on Position 1Adding Char Skelettkrieger on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 6 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 9 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelettkrieger on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 4 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 5 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (28/24) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (28/24) unreachable
Calculating cost to destination (28/24) unreachable
Calculating cost to destination (29/25) unreachable
Calculating cost to destination (28/24) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (29/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (17/16) unreachable
Calculating cost to destination (18/15) unreachable
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (18/17) unreachable
Calculating cost to destination (18/15) unreachable
Calculating cost to destination (19/14) unreachable
Calculating cost to destination (20/15) unreachable
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 3 roll - 0 BE + -5 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + 0 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 6 roll - 0 BE + 0 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + 0 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + 0 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 1 roll - 4 BE + -1 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 6 roll - 3 BE + -1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 3 roll - 4 BE + -3 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 5 roll - 3 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 2 roll - 3 BE + 1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 2 roll - 0 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 4 roll - 5 BE + 0 effects = 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Skelett on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = ignifaxius, bannbaladin, paralue, armatrutz
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (17/16) unreachable
Calculating cost to destination (18/15) unreachable
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (18/17) unreachable
Calculating cost to destination (18/15) unreachable
Calculating cost to destination (19/14) unreachable
Calculating cost to destination (20/15) unreachable
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Skelett on Position 1Adding Char Melina on Position 2Adding Char Yazinda on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (17/16) unreachable
Calculating cost to destination (18/15) unreachable
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (18/17) unreachable
Calculating cost to destination (18/15) unreachable
Calculating cost to destination (19/14) unreachable
Calculating cost to destination (20/15) unreachable
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Melina on Position 1Adding Char Yazinda on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 6 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 17 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Yazinda on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 4 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 9 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (17/16) unreachable
Calculating cost to destination (18/15) unreachable
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (18/17) unreachable
Calculating cost to destination (18/15) unreachable
Calculating cost to destination (19/14) unreachable
Calculating cost to destination (20/15) unreachable
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 7 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 3 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Durin on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 10 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single PA (30): 15 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Durin on Position 1Adding Char Arva on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (28/23) unreachable
Calculating cost to destination (28/23) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (29/25) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (29/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Arva on Position 1Adding Char Skelettkrieger on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 9 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 16 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 14 halfed to 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 7 - 3RS = 4 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelettkrieger on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 15 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (29/25) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (29/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (17/16) unreachable
Calculating cost to destination (18/15) unreachable
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (18/17) unreachable
Calculating cost to destination (18/15) unreachable
Calculating cost to destination (19/14) unreachable
Calculating cost to destination (20/15) unreachable
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 3 roll - 0 BE + -5 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 6 roll - 0 BE + 0 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 5 roll - 0 BE + 0 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 6 roll - 0 BE + 0 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 6 roll - 0 BE + 0 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 5 roll - 4 BE + -1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 5 roll - 3 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 6 roll - 4 BE + -3 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 2 roll - 3 BE + 1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 2 roll - 3 BE + 1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 4 roll - 0 BE + 1 effects = 22
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 5 roll - 5 BE + 0 effects = 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = armatrutz, ignifaxius, paralue, bannbaladin
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (17/16) unreachable
Calculating cost to destination (18/15) unreachable
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (18/17) unreachable
Calculating cost to destination (18/15) unreachable
Calculating cost to destination (19/14) unreachable
Calculating cost to destination (20/15) unreachable
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 2 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 18 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 8 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single PA (30): 18 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Durin on Position 2Adding Char Yazinda on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (28/25) unreachable
Calculating cost to destination (28/25) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (29/25) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (29/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Durin on Position 1Adding Char Yazinda on Position 2Adding Char Tjalf on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 14 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 5 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Yazinda on Position 1Adding Char Tjalf on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 16 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 8 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Tjalf on Position 1Adding Char Melina on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (17/16) unreachable
Calculating cost to destination (18/15) unreachable
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (18/17) unreachable
Calculating cost to destination (18/15) unreachable
Calculating cost to destination (19/14) unreachable
Calculating cost to destination (20/15) unreachable
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Melina on Position 1Adding Char Arva on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (17/16) unreachable
Calculating cost to destination (18/15) unreachable
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (18/17) unreachable
Calculating cost to destination (18/15) unreachable
Calculating cost to destination (19/14) unreachable
Calculating cost to destination (20/15) unreachable
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Arva on Position 1Adding Char Skelettkrieger on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 13 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 11 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Melina, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelettkrieger on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 15 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (28/24) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (28/24) unreachable
Calculating cost to destination (28/24) unreachable
Calculating cost to destination (29/25) unreachable
Calculating cost to destination (28/24) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (29/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (17/16) unreachable
Calculating cost to destination (18/15) unreachable
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (18/17) unreachable
Calculating cost to destination (18/15) unreachable
Calculating cost to destination (19/14) unreachable
Calculating cost to destination (20/15) unreachable
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 5 roll - 0 BE + -5 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + 0 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 5 roll - 0 BE + 0 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + 0 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 6 roll - 0 BE + 0 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 5 roll - 4 BE + -1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 2 roll - 3 BE + -1 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 4 roll - 4 BE + -3 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 4 roll - 3 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 5 roll - 3 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 4 roll - 0 BE + 1 effects = 22
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 1 roll - 5 BE + 0 effects = 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Skelett on Position 2Adding Char Tjalf on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = bannbaladin, armatrutz, ignifaxius, paralue
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (17/16) unreachable
Calculating cost to destination (18/15) unreachable
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (18/17) unreachable
Calculating cost to destination (18/15) unreachable
Calculating cost to destination (19/14) unreachable
Calculating cost to destination (20/15) unreachable
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Skelett on Position 1Adding Char Tjalf on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (17/16) unreachable
Calculating cost to destination (18/15) unreachable
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (18/17) unreachable
Calculating cost to destination (18/15) unreachable
Calculating cost to destination (19/14) unreachable
Calculating cost to destination (20/15) unreachable
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Tjalf on Position 1Adding Char Skelett on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 15 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Skelett on Position 1Adding Char Durin on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (17/16) unreachable
Calculating cost to destination (18/15) unreachable
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (18/17) unreachable
Calculating cost to destination (18/15) unreachable
Calculating cost to destination (19/14) unreachable
Calculating cost to destination (20/15) unreachable
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Durin on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 18 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 10 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 4 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Melina on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 8 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 7 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Melina on Position 1Adding Char Arva on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (28/24) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (28/24) unreachable
Calculating cost to destination (28/24) unreachable
Calculating cost to destination (29/25) unreachable
Calculating cost to destination (28/24) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (29/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Arva on Position 1Adding Char Skelettkrieger on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 14 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 3 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelettkrieger on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 5 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 5 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (29/25) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (29/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (17/16) unreachable
Calculating cost to destination (18/15) unreachable
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (18/17) unreachable
Calculating cost to destination (18/15) unreachable
Calculating cost to destination (19/14) unreachable
Calculating cost to destination (20/15) unreachable
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 2 roll - 0 BE + -5 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 6 roll - 0 BE + 0 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 5 roll - 0 BE + 0 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + 0 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 6 roll - 0 BE + 0 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 4 roll - 4 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 2 roll - 3 BE + -1 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 6 roll - 4 BE + -3 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 2 roll - 3 BE + 1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 6 roll - 3 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 2 roll - 0 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 1 roll - 5 BE + 0 effects = 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Caldrin on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (17/16) unreachable
Calculating cost to destination (18/15) unreachable
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (18/17) unreachable
Calculating cost to destination (18/15) unreachable
Calculating cost to destination (19/14) unreachable
Calculating cost to destination (20/15) unreachable
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Caldrin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = armatrutz, bannbaladin, paralue, ignifaxius
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (17/16) unreachable
Calculating cost to destination (18/15) unreachable
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (18/17) unreachable
Calculating cost to destination (18/15) unreachable
Calculating cost to destination (19/14) unreachable
Calculating cost to destination (20/15) unreachable
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Tjalf on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 10 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single PA (30): 2 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Tjalf on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (28/25) unreachable
Calculating cost to destination (28/25) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (29/25) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (29/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Tjalf on Position 1Adding Char Durin on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 8 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 9 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Durin on Position 1Adding Char Skelett on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (17/16) unreachable
Calculating cost to destination (18/15) unreachable
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (18/17) unreachable
Calculating cost to destination (18/15) unreachable
Calculating cost to destination (19/14) unreachable
Calculating cost to destination (20/15) unreachable
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Skelett on Position 1Adding Char Arva on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 16 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 5 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Arva on Position 1Adding Char Melina on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 5 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 1 (Confirm: 13) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett got no weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Melina block criticalsuccess, get another block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Melina on Position 1Adding Char Skelettkrieger on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 16 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelettkrieger on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 9 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 16 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Melina, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (28/24) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (28/24) unreachable
Calculating cost to destination (28/24) unreachable
Calculating cost to destination (29/25) unreachable
Calculating cost to destination (28/24) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (29/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (17/16) unreachable
Calculating cost to destination (18/15) unreachable
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (18/17) unreachable
Calculating cost to destination (18/15) unreachable
Calculating cost to destination (19/14) unreachable
Calculating cost to destination (20/15) unreachable
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 1 roll - 0 BE + -5 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + 0 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + 0 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 5 roll - 0 BE + 0 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 4 roll - 0 BE + 0 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 4 roll - 4 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 6 roll - 3 BE + -1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 1 roll - 4 BE + -3 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 2 roll - 3 BE + 1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 2 roll - 3 BE + 1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 1 roll - 0 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 2 roll - 5 BE + 0 effects = 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = armatrutz, bannbaladin, ignifaxius, paralue
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (17/16) unreachable
Calculating cost to destination (18/15) unreachable
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (18/17) unreachable
Calculating cost to destination (18/15) unreachable
Calculating cost to destination (19/14) unreachable
Calculating cost to destination (20/15) unreachable
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Melina on Position 2Adding Char Yazinda on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 14 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 5 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Melina on Position 1Adding Char Yazinda on Position 2Adding Char Tjalf on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 20 (Confirm: 20) = criticalfailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Attackepatzer!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Yazinda on Position 1Adding Char Tjalf on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 9 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 14 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Melina, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Tjalf on Position 1Adding Char Skelett on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (17/16) unreachable
Calculating cost to destination (18/15) unreachable
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (18/17) unreachable
Calculating cost to destination (18/15) unreachable
Calculating cost to destination (19/14) unreachable
Calculating cost to destination (20/15) unreachable
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Skelett on Position 1Adding Char Durin on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (17/16) unreachable
Calculating cost to destination (18/15) unreachable
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (18/17) unreachable
Calculating cost to destination (18/15) unreachable
Calculating cost to destination (19/14) unreachable
Calculating cost to destination (20/15) unreachable
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Durin on Position 1Adding Char Skelett on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (28/24) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (28/24) unreachable
Calculating cost to destination (28/24) unreachable
Calculating cost to destination (29/25) unreachable
Calculating cost to destination (28/24) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (29/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Skelett on Position 1Adding Char Arva on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 11 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 11 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 11 halfed to 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 5 - 3RS = 2 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Arva on Position 1Adding Char Skelettkrieger on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 7 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 4 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelettkrieger on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 15 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (29/25) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (29/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (17/16) unreachable
Calculating cost to destination (18/15) unreachable
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (18/17) unreachable
Calculating cost to destination (18/15) unreachable
Calculating cost to destination (19/14) unreachable
Calculating cost to destination (20/15) unreachable
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 3 roll - 0 BE + -5 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + 0 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + 0 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + 0 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + 0 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 6 roll - 4 BE + -1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 2 roll - 3 BE + -1 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 2 roll - 4 BE + -3 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 5 roll - 3 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 2 roll - 3 BE + 1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 2 roll - 0 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 6 roll - 5 BE + 0 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Durin on Position 2Adding Char Yazinda on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = paralue, ignifaxius, bannbaladin, armatrutz
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (17/16) unreachable
Calculating cost to destination (18/15) unreachable
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (18/17) unreachable
Calculating cost to destination (18/15) unreachable
Calculating cost to destination (19/14) unreachable
Calculating cost to destination (20/15) unreachable
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Durin on Position 1Adding Char Yazinda on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (17/16) unreachable
Calculating cost to destination (18/15) unreachable
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (18/17) unreachable
Calculating cost to destination (18/15) unreachable
Calculating cost to destination (19/14) unreachable
Calculating cost to destination (20/15) unreachable
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Yazinda on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 3 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 19 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 11 halfed to 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 5 - 3RS = 2 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (17/16) unreachable
Calculating cost to destination (18/15) unreachable
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (18/17) unreachable
Calculating cost to destination (18/15) unreachable
Calculating cost to destination (19/14) unreachable
Calculating cost to destination (20/15) unreachable
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 2 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 13 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 10 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single PA (30): 5 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Melina on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 8 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 5 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Melina on Position 1Adding Char Arva on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (28/23) unreachable
Calculating cost to destination (28/23) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (29/25) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (29/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Arva on Position 1Adding Char Skelettkrieger on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 13 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 4 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelettkrieger on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 4 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 15 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Arva, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (29/25) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (29/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (17/16) unreachable
Calculating cost to destination (18/15) unreachable
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (18/17) unreachable
Calculating cost to destination (18/15) unreachable
Calculating cost to destination (19/14) unreachable
Calculating cost to destination (20/15) unreachable
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 6 roll - 0 BE + -5 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 4 roll - 0 BE + 0 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + 0 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + 0 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + 0 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 6 roll - 4 BE + -1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 4 roll - 3 BE + -1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 2 roll - 4 BE + -3 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 5 roll - 3 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 5 roll - 3 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 3 roll - 0 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 3 roll - 5 BE + 0 effects = 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Tjalf on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = ignifaxius, paralue, armatrutz, bannbaladin
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (17/16) unreachable
Calculating cost to destination (18/15) unreachable
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (18/17) unreachable
Calculating cost to destination (18/15) unreachable
Calculating cost to destination (19/14) unreachable
Calculating cost to destination (20/15) unreachable
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Tjalf on Position 1Adding Char Durin on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (17/16) unreachable
Calculating cost to destination (18/15) unreachable
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (18/17) unreachable
Calculating cost to destination (18/15) unreachable
Calculating cost to destination (19/14) unreachable
Calculating cost to destination (20/15) unreachable
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Durin on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (17/16) unreachable
Calculating cost to destination (18/15) unreachable
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (18/17) unreachable
Calculating cost to destination (18/15) unreachable
Calculating cost to destination (19/14) unreachable
Calculating cost to destination (20/15) unreachable
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 19 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 12 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 9 halfed to 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 4 - 3RS = 1 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (28/24) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (28/24) unreachable
Calculating cost to destination (28/24) unreachable
Calculating cost to destination (29/25) unreachable
Calculating cost to destination (28/24) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (29/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Melina on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 2 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single PA (30): 10 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Melina on Position 1Adding Char Skelett on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 8 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 8 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelett on Position 1Adding Char Skelettkrieger on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 11 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 12 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Melina, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelettkrieger on Position 1Adding Char Arva on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 8 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 20 (Confirm: 1) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Durin receives 8 - 14RS = 0 physicalblunt Damage because of Attack from Skelett
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Arva on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (29/25) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (29/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 4 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 10 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (17/16) unreachable
Calculating cost to destination (18/15) unreachable
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (18/17) unreachable
Calculating cost to destination (18/15) unreachable
Calculating cost to destination (19/14) unreachable
Calculating cost to destination (20/15) unreachable
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 1 roll - 0 BE + -5 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 6 roll - 0 BE + 0 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 6 roll - 0 BE + 0 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 6 roll - 0 BE + 0 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + 0 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 6 roll - 4 BE + -1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 3 roll - 3 BE + -1 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 4 roll - 4 BE + -3 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 3 roll - 3 BE + 1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 5 roll - 3 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 2 roll - 0 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 6 roll - 5 BE + 0 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = ignifaxius, bannbaladin, armatrutz, paralue
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (17/16) unreachable
Calculating cost to destination (18/15) unreachable
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (18/17) unreachable
Calculating cost to destination (18/15) unreachable
Calculating cost to destination (19/14) unreachable
Calculating cost to destination (20/15) unreachable
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (17/16) unreachable
Calculating cost to destination (18/15) unreachable
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (18/17) unreachable
Calculating cost to destination (18/15) unreachable
Calculating cost to destination (19/14) unreachable
Calculating cost to destination (20/15) unreachable
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 16 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Durin on Position 2Adding Char Tjalf on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 11 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 1 (Confirm: 18) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett got no weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Melina block criticalsuccess, get another block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Durin on Position 1Adding Char Tjalf on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (28/23) unreachable
Calculating cost to destination (28/23) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (29/25) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (29/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Tjalf on Position 1Adding Char Skelett on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 5 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 10 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Skelett on Position 1Adding Char Melina on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (17/16) unreachable
Calculating cost to destination (18/15) unreachable
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (18/17) unreachable
Calculating cost to destination (18/15) unreachable
Calculating cost to destination (19/14) unreachable
Calculating cost to destination (20/15) unreachable
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Melina on Position 1Adding Char Arva on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 2 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single PA (30): 7 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Arva on Position 1Adding Char Skelettkrieger on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 19 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelettkrieger on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 12 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 10 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (28/24) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (28/24) unreachable
Calculating cost to destination (28/24) unreachable
Calculating cost to destination (29/25) unreachable
Calculating cost to destination (28/24) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (29/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (17/16) unreachable
Calculating cost to destination (18/15) unreachable
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (18/17) unreachable
Calculating cost to destination (18/15) unreachable
Calculating cost to destination (19/14) unreachable
Calculating cost to destination (20/15) unreachable
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 6 roll - 0 BE + -5 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 4 roll - 0 BE + 0 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + 0 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 5 roll - 0 BE + 0 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 6 roll - 0 BE + 0 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 3 roll - 4 BE + -1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 3 roll - 3 BE + -1 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 6 roll - 4 BE + -3 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 1 roll - 3 BE + 1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 1 roll - 3 BE + 1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 1 roll - 0 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 2 roll - 5 BE + 0 effects = 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Caldrin on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 1 (Confirm: 1) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single PA-15 (30): 8 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva weapon unbreakable
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett got no weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Caldrin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = bannbaladin, armatrutz, paralue, ignifaxius
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (17/16) unreachable
Calculating cost to destination (18/15) unreachable
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (18/17) unreachable
Calculating cost to destination (18/15) unreachable
Calculating cost to destination (19/14) unreachable
Calculating cost to destination (20/15) unreachable
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Yazinda on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 16 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Yazinda on Position 2Adding Char Tjalf on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (28/25) unreachable
Calculating cost to destination (28/25) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (29/25) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (29/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Yazinda on Position 1Adding Char Tjalf on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 4 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 1 (Confirm: 6) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett got no weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Durin block criticalsuccess, get another block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Tjalf on Position 1Adding Char Durin on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (17/16) unreachable
Calculating cost to destination (18/15) unreachable
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (18/17) unreachable
Calculating cost to destination (18/15) unreachable
Calculating cost to destination (19/14) unreachable
Calculating cost to destination (20/15) unreachable
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Durin on Position 1Adding Char Arva on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (17/16) unreachable
Calculating cost to destination (18/15) unreachable
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (18/17) unreachable
Calculating cost to destination (18/15) unreachable
Calculating cost to destination (19/14) unreachable
Calculating cost to destination (20/15) unreachable
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Arva on Position 1Adding Char Melina on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 18 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 20 (Confirm: 5) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 9 halfed to 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 4 - 3RS = 1 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Melina on Position 1Adding Char Skelettkrieger on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 4 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 16 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Arva, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelettkrieger on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 19 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (28/24) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (28/24) unreachable
Calculating cost to destination (28/24) unreachable
Calculating cost to destination (29/25) unreachable
Calculating cost to destination (28/24) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (29/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (17/16) unreachable
Calculating cost to destination (18/15) unreachable
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (18/17) unreachable
Calculating cost to destination (18/15) unreachable
Calculating cost to destination (19/14) unreachable
Calculating cost to destination (20/15) unreachable
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 2 roll - 0 BE + -5 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + 0 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + 0 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 5 roll - 0 BE + 0 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 5 roll - 0 BE + 0 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 6 roll - 4 BE + -1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 4 roll - 3 BE + -1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 5 roll - 4 BE + -3 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 3 roll - 3 BE + 1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 5 roll - 3 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 5 roll - 0 BE + 1 effects = 23
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 5 roll - 5 BE + 0 effects = 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = paralue, bannbaladin, ignifaxius, armatrutz
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (17/16) unreachable
Calculating cost to destination (18/15) unreachable
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (18/17) unreachable
Calculating cost to destination (18/15) unreachable
Calculating cost to destination (19/14) unreachable
Calculating cost to destination (20/15) unreachable
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (17/16) unreachable
Calculating cost to destination (18/15) unreachable
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (18/17) unreachable
Calculating cost to destination (18/15) unreachable
Calculating cost to destination (19/14) unreachable
Calculating cost to destination (20/15) unreachable
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Durin on Position 2Adding Char Tjalf on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 17 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Durin on Position 1Adding Char Tjalf on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 11 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single PA (30): 3 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Tjalf on Position 1Adding Char Melina on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 2 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 20 (Confirm: 15) = criticalfailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 14 halfed to 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 7 - 3RS = 4 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHitBumbler
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHitBumbler
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHitBumbler
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Paradepatzer!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Tjalf on Position 1Adding Char Melina on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Melina on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (17/16) unreachable
Calculating cost to destination (18/15) unreachable
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (18/17) unreachable
Calculating cost to destination (18/15) unreachable
Calculating cost to destination (19/14) unreachable
Calculating cost to destination (20/15) unreachable
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 10 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 17 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Melina, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Arva on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 16 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Arva on Position 1Adding Char Skelettkrieger on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (28/24) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (28/24) unreachable
Calculating cost to destination (28/24) unreachable
Calculating cost to destination (29/25) unreachable
Calculating cost to destination (28/24) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (29/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelettkrieger on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 8 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 12 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Arva, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (29/25) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (29/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (17/16) unreachable
Calculating cost to destination (18/15) unreachable
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (18/17) unreachable
Calculating cost to destination (18/15) unreachable
Calculating cost to destination (19/14) unreachable
Calculating cost to destination (20/15) unreachable
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 4 roll - 0 BE + -5 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + 0 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + 0 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + 0 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + 0 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 4 roll - 4 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 3 roll - 3 BE + -1 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 1 roll - 4 BE + -3 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 5 roll - 3 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 1 roll - 3 BE + 1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 2 roll - 0 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 3 roll - 5 BE + 0 effects = 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Skelett on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = ignifaxius, paralue, bannbaladin, armatrutz
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (17/16) unreachable
Calculating cost to destination (18/15) unreachable
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (18/17) unreachable
Calculating cost to destination (18/15) unreachable
Calculating cost to destination (19/14) unreachable
Calculating cost to destination (20/15) unreachable
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Skelett on Position 1Adding Char Durin on Position 2Adding Char Yazinda on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (17/16) unreachable
Calculating cost to destination (18/15) unreachable
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (18/17) unreachable
Calculating cost to destination (18/15) unreachable
Calculating cost to destination (19/14) unreachable
Calculating cost to destination (20/15) unreachable
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Durin on Position 1Adding Char Yazinda on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (28/24) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (28/24) unreachable
Calculating cost to destination (28/24) unreachable
Calculating cost to destination (29/25) unreachable
Calculating cost to destination (28/24) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (29/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Yazinda on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 1 (Confirm: 5) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA-5 (10): 10 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 28 halfed to 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 14 - 3RS = 11 physicalcut Damage because of Attack from Durin, double Damage for criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (17/16) unreachable
Calculating cost to destination (18/15) unreachable
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (18/17) unreachable
Calculating cost to destination (18/15) unreachable
Calculating cost to destination (19/14) unreachable
Calculating cost to destination (20/15) unreachable
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 15 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Melina on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 1 (Confirm: 8) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA-17 (35): 19 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Durin receives 18 - 14RS = 4 physicalblunt Damage because of Attack from Skelett, double Damage for criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Melina on Position 1Adding Char Skelettkrieger on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 1 (Confirm: 17) = autosuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA-15 (30): 20 (Confirm: 3) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Melina receives 7 - 23RS = 0 physicalblunt Damage because of Attack from Skelett
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 4 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelettkrieger on Position 1Adding Char Arva on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 1 (Confirm: 2) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA-5 (10): 11 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Melina, double Damage for criticalsuccess, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Arva on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (28/23) unreachable
Calculating cost to destination (28/23) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (29/25) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (29/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 4 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 7 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (17/16) unreachable
Calculating cost to destination (18/15) unreachable
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (18/17) unreachable
Calculating cost to destination (18/15) unreachable
Calculating cost to destination (19/14) unreachable
Calculating cost to destination (20/15) unreachable
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 1 roll - 0 BE + -5 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 5 roll - 0 BE + 0 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + 0 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 6 roll - 0 BE + 0 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 4 roll - 0 BE + 0 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 2 roll - 4 BE + -1 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 2 roll - 3 BE + -1 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 4 roll - 4 BE + -3 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 3 roll - 3 BE + 1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 3 roll - 3 BE + 1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 3 roll - 0 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 3 roll - 5 BE + 0 effects = 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Yazinda on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = bannbaladin, ignifaxius, paralue, armatrutz
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (17/16) unreachable
Calculating cost to destination (18/15) unreachable
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (18/17) unreachable
Calculating cost to destination (18/15) unreachable
Calculating cost to destination (19/14) unreachable
Calculating cost to destination (20/15) unreachable
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Yazinda on Position 2Adding Char Tjalf on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 14 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 1 (Confirm: 20) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett got no weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Melina block criticalsuccess, get another block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Yazinda on Position 1Adding Char Tjalf on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (28/25) unreachable
Calculating cost to destination (28/25) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (29/25) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (29/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Tjalf on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (17/16) unreachable
Calculating cost to destination (18/15) unreachable
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (18/17) unreachable
Calculating cost to destination (18/15) unreachable
Calculating cost to destination (19/14) unreachable
Calculating cost to destination (20/15) unreachable
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (17/16) unreachable
Calculating cost to destination (18/15) unreachable
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (18/17) unreachable
Calculating cost to destination (18/15) unreachable
Calculating cost to destination (19/14) unreachable
Calculating cost to destination (20/15) unreachable
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Durin on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 6 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single PA (30): 16 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Durin on Position 1Adding Char Melina on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 10 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 7 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Melina on Position 1Adding Char Arva on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 6 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 8 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Arva on Position 1Adding Char Skelettkrieger on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 1 (Confirm: 9) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA-5 (10): 12 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Melina, double Damage for criticalsuccess, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelettkrieger on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 20 (Confirm: 2) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (28/24) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (28/24) unreachable
Calculating cost to destination (28/24) unreachable
Calculating cost to destination (29/25) unreachable
Calculating cost to destination (28/24) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (29/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (17/16) unreachable
Calculating cost to destination (18/15) unreachable
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (18/17) unreachable
Calculating cost to destination (18/15) unreachable
Calculating cost to destination (19/14) unreachable
Calculating cost to destination (20/15) unreachable
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 5 roll - 0 BE + -5 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 5 roll - 0 BE + 0 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + 0 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + 0 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + 0 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 2 roll - 4 BE + -1 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 4 roll - 3 BE + -1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 4 roll - 4 BE + -3 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 3 roll - 3 BE + 1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 5 roll - 3 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 2 roll - 0 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 1 roll - 5 BE + 0 effects = 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Skelett on Position 2Adding Char Tjalf on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = armatrutz, paralue, ignifaxius, bannbaladin
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (17/16) unreachable
Calculating cost to destination (18/15) unreachable
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (18/17) unreachable
Calculating cost to destination (18/15) unreachable
Calculating cost to destination (19/14) unreachable
Calculating cost to destination (20/15) unreachable
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Skelett on Position 1Adding Char Tjalf on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (17/16) unreachable
Calculating cost to destination (18/15) unreachable
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (18/17) unreachable
Calculating cost to destination (18/15) unreachable
Calculating cost to destination (19/14) unreachable
Calculating cost to destination (20/15) unreachable
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Tjalf on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (28/23) unreachable
Calculating cost to destination (28/23) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (29/25) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (29/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (17/16) unreachable
Calculating cost to destination (18/15) unreachable
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (18/17) unreachable
Calculating cost to destination (18/15) unreachable
Calculating cost to destination (19/14) unreachable
Calculating cost to destination (20/15) unreachable
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 18 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Melina on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 9 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single PA (30): 6 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Melina on Position 1Adding Char Durin on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 15 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Durin on Position 1Adding Char Arva on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 4 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 4 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Arva on Position 1Adding Char Skelettkrieger on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 12 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 4 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelettkrieger on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 20 (Confirm: 11) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (28/24) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (28/24) unreachable
Calculating cost to destination (28/24) unreachable
Calculating cost to destination (29/25) unreachable
Calculating cost to destination (28/24) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (29/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (17/16) unreachable
Calculating cost to destination (18/15) unreachable
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (18/17) unreachable
Calculating cost to destination (18/15) unreachable
Calculating cost to destination (19/14) unreachable
Calculating cost to destination (20/15) unreachable
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 5 roll - 0 BE + -5 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + 0 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + 0 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + 0 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 5 roll - 0 BE + 0 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 1 roll - 4 BE + -1 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 1 roll - 3 BE + -1 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 2 roll - 4 BE + -3 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 4 roll - 3 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 4 roll - 3 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 5 roll - 0 BE + 1 effects = 23
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 2 roll - 5 BE + 0 effects = 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Tjalf on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = armatrutz, ignifaxius, bannbaladin, paralue
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (17/16) unreachable
Calculating cost to destination (18/15) unreachable
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (18/17) unreachable
Calculating cost to destination (18/15) unreachable
Calculating cost to destination (19/14) unreachable
Calculating cost to destination (20/15) unreachable
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Tjalf on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (17/16) unreachable
Calculating cost to destination (18/15) unreachable
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (18/17) unreachable
Calculating cost to destination (18/15) unreachable
Calculating cost to destination (19/14) unreachable
Calculating cost to destination (20/15) unreachable
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (17/16) unreachable
Calculating cost to destination (18/15) unreachable
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (18/17) unreachable
Calculating cost to destination (18/15) unreachable
Calculating cost to destination (19/14) unreachable
Calculating cost to destination (20/15) unreachable
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 15 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 3 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 12 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Durin on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 5 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 4 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Durin on Position 1Adding Char Skelettkrieger on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (28/24) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (28/24) unreachable
Calculating cost to destination (28/24) unreachable
Calculating cost to destination (29/25) unreachable
Calculating cost to destination (28/24) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (29/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Skelettkrieger on Position 1Adding Char Melina on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 7 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 7 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Melina on Position 1Adding Char Arva on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (29/25) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (29/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Arva on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 8 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 20 (Confirm: 20) = criticalfailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Melina, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHitBumbler
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHitBumbler
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHitBumbler
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Paradepatzer!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Arva on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 11 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 13 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Arva, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (17/16) unreachable
Calculating cost to destination (18/15) unreachable
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (18/17) unreachable
Calculating cost to destination (18/15) unreachable
Calculating cost to destination (19/14) unreachable
Calculating cost to destination (20/15) unreachable
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 3 roll - 0 BE + -5 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + 0 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + 0 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + 0 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + 0 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 6 roll - 4 BE + -1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 6 roll - 3 BE + -1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 1 roll - 4 BE + -3 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 6 roll - 3 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 6 roll - 3 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 6 roll - 0 BE + 1 effects = 24
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 1 roll - 5 BE + 0 effects = 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Tjalf on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = armatrutz, ignifaxius, bannbaladin, paralue
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (17/16) unreachable
Calculating cost to destination (18/15) unreachable
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (18/17) unreachable
Calculating cost to destination (18/15) unreachable
Calculating cost to destination (19/14) unreachable
Calculating cost to destination (20/15) unreachable
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Tjalf on Position 1Adding Char Durin on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (17/16) unreachable
Calculating cost to destination (18/15) unreachable
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (18/17) unreachable
Calculating cost to destination (18/15) unreachable
Calculating cost to destination (19/14) unreachable
Calculating cost to destination (20/15) unreachable
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Durin on Position 1Adding Char Melina on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (17/16) unreachable
Calculating cost to destination (18/15) unreachable
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (18/17) unreachable
Calculating cost to destination (18/15) unreachable
Calculating cost to destination (19/14) unreachable
Calculating cost to destination (20/15) unreachable
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Melina on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 10 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 6 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 17 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 13 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 3 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 12 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 11 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Skelettkrieger on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (28/24) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (28/24) unreachable
Calculating cost to destination (28/24) unreachable
Calculating cost to destination (29/25) unreachable
Calculating cost to destination (28/24) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (29/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelettkrieger on Position 1Adding Char Arva on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 10 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single PA (30): 18 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Arva on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (29/25) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (29/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 13 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 15 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Arva, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (17/16) unreachable
Calculating cost to destination (18/15) unreachable
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (18/17) unreachable
Calculating cost to destination (18/15) unreachable
Calculating cost to destination (19/14) unreachable
Calculating cost to destination (20/15) unreachable
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 6 roll - 0 BE + -5 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + 0 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + 0 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + 0 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 4 roll - 0 BE + 0 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 4 roll - 4 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 1 roll - 3 BE + -1 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 3 roll - 4 BE + -3 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 3 roll - 3 BE + 1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 6 roll - 3 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 4 roll - 0 BE + 1 effects = 22
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 1 roll - 5 BE + 0 effects = 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Tjalf on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = armatrutz, ignifaxius, paralue, bannbaladin
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (17/16) unreachable
Calculating cost to destination (18/15) unreachable
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (18/17) unreachable
Calculating cost to destination (18/15) unreachable
Calculating cost to destination (19/14) unreachable
Calculating cost to destination (20/15) unreachable
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Tjalf on Position 1Adding Char Skelett on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (17/16) unreachable
Calculating cost to destination (18/15) unreachable
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (18/17) unreachable
Calculating cost to destination (18/15) unreachable
Calculating cost to destination (19/14) unreachable
Calculating cost to destination (20/15) unreachable
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Skelett on Position 1Adding Char Durin on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (17/16) unreachable
Calculating cost to destination (18/15) unreachable
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (18/17) unreachable
Calculating cost to destination (18/15) unreachable
Calculating cost to destination (19/14) unreachable
Calculating cost to destination (20/15) unreachable
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Durin on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 5 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single PA (30): 1 (Confirm: 4) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett got no weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Arva block criticalsuccess, get another block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 18 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 1 (Confirm: 4) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin weapon unbreakable
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett block criticalsuccess, get another block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (28/24) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (28/24) unreachable
Calculating cost to destination (28/24) unreachable
Calculating cost to destination (29/25) unreachable
Calculating cost to destination (28/24) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (29/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Skelettkrieger on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 10 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 5 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelettkrieger on Position 1Adding Char Melina on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 20 (Confirm: 12) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Melina on Position 1Adding Char Arva on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (29/25) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (29/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Arva on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 12 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 4 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 6 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 4 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (17/16) unreachable
Calculating cost to destination (18/15) unreachable
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (18/17) unreachable
Calculating cost to destination (18/15) unreachable
Calculating cost to destination (19/14) unreachable
Calculating cost to destination (20/15) unreachable
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 6 roll - 0 BE + -5 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 5 roll - 0 BE + 0 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + 0 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + 0 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + 0 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 2 roll - 4 BE + -1 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 6 roll - 3 BE + -1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 4 roll - 4 BE + -3 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 1 roll - 3 BE + 1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 2 roll - 3 BE + 1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 6 roll - 0 BE + 1 effects = 24
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 4 roll - 5 BE + 0 effects = 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Skelett on Position 1Adding Char Melina on Position 2Adding Char Yazinda on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = ignifaxius, bannbaladin, armatrutz, paralue
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (17/16) unreachable
Calculating cost to destination (18/15) unreachable
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (18/17) unreachable
Calculating cost to destination (18/15) unreachable
Calculating cost to destination (19/14) unreachable
Calculating cost to destination (20/15) unreachable
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Melina on Position 1Adding Char Yazinda on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (28/25) unreachable
Calculating cost to destination (28/25) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (29/25) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (29/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Yazinda on Position 1Adding Char Skelett on Position 2Adding Char Tjalf on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 6 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 16 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Melina, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Skelett on Position 1Adding Char Tjalf on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (17/16) unreachable
Calculating cost to destination (18/15) unreachable
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (18/17) unreachable
Calculating cost to destination (18/15) unreachable
Calculating cost to destination (19/14) unreachable
Calculating cost to destination (20/15) unreachable
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Tjalf on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 9 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 9 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (17/16) unreachable
Calculating cost to destination (18/15) unreachable
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (18/17) unreachable
Calculating cost to destination (18/15) unreachable
Calculating cost to destination (19/14) unreachable
Calculating cost to destination (20/15) unreachable
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Durin on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 5 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single PA (30): 12 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Durin on Position 1Adding Char Skelettkrieger on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 9 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 17 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Skelettkrieger on Position 1Adding Char Arva on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 9 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 13 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 13 halfed to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 6 - 3RS = 3 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect dead (Duration -24 Hours)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Logging AP total for monster Skelett: BaseAP 8 x Mult 1,2 = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 5 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: Object already disabled, not playing anything
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: Object already disabled, not playing anything
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Arva on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Handling Death of Character Skelett
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Arva on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (26/24) cost is 16
Calculating cost to destination (28/24) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (28/24) unreachable
Calculating cost to destination (28/24) unreachable
Calculating cost to destination (29/25) unreachable
Calculating cost to destination (28/24) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (29/25) unreachable
found 1 valid attack positions, closest at (26/24) (dist: 16), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 16 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (20/22) unreachable
Calculating cost to destination (21/21) unreachable
Calculating cost to destination (21/23) unreachable
Calculating cost to destination (18/15) unreachable
Calculating cost to destination (19/14) unreachable
Calculating cost to destination (20/15) unreachable
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (26/24) unreachable
Calculating cost to destination (25/25) unreachable
Calculating cost to destination (26/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 4 roll - 0 BE + -5 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + 0 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + 0 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 4 roll - 0 BE + 0 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 3 roll - 4 BE + -1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 1 roll - 3 BE + -1 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 5 roll - 4 BE + -3 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 2 roll - 3 BE + 1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 1 roll - 3 BE + 1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 3 roll - 0 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 2 roll - 5 BE + 0 effects = 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Skelett on Position 1Adding Char Tjalf on Position 2Adding Char Yazinda on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = bannbaladin, armatrutz, ignifaxius, paralue
  chooseLOSTarget: got 4 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 4 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (20/22) unreachable
Calculating cost to destination (21/21) unreachable
Calculating cost to destination (21/23) unreachable
Calculating cost to destination (18/15) unreachable
Calculating cost to destination (19/14) unreachable
Calculating cost to destination (20/15) unreachable
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (26/24) unreachable
Calculating cost to destination (25/25) unreachable
Calculating cost to destination (26/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Tjalf on Position 1Adding Char Yazinda on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 16 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Yazinda on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (20/22) unreachable
Calculating cost to destination (21/21) unreachable
Calculating cost to destination (21/23) unreachable
Calculating cost to destination (18/15) unreachable
Calculating cost to destination (19/14) unreachable
Calculating cost to destination (20/15) unreachable
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (26/24) unreachable
Calculating cost to destination (25/25) unreachable
Calculating cost to destination (26/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (20/22) unreachable
Calculating cost to destination (21/21) unreachable
Calculating cost to destination (21/23) unreachable
Calculating cost to destination (18/15) unreachable
Calculating cost to destination (19/14) unreachable
Calculating cost to destination (20/15) unreachable
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (26/24) unreachable
Calculating cost to destination (25/25) unreachable
Calculating cost to destination (26/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Durin on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 10 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 18 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Durin on Position 1Adding Char Arva on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (26/24) cost is 16
Calculating cost to destination (28/23) unreachable
Calculating cost to destination (28/23) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (29/25) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (29/25) unreachable
found 1 valid attack positions, closest at (26/24) (dist: 16), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Arva on Position 1Adding Char Melina on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 7 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 2 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Melina on Position 1Adding Char Skelettkrieger on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 14 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelettkrieger on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 16 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (26/24) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (29/25) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (29/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (20/22) unreachable
Calculating cost to destination (21/21) unreachable
Calculating cost to destination (21/23) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 4 roll - 0 BE + -5 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + 0 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + 0 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + 0 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 2 roll - 4 BE + -1 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 3 roll - 3 BE + -1 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 5 roll - 4 BE + -3 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 1 roll - 3 BE + 1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 5 roll - 3 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 4 roll - 0 BE + 1 effects = 22
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 1 roll - 5 BE + 0 effects = 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = armatrutz, bannbaladin, ignifaxius, paralue
  chooseLOSTarget: got 4 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 4 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (20/22) unreachable
Calculating cost to destination (21/21) unreachable
Calculating cost to destination (21/23) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Tjalf on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (20/22) unreachable
Calculating cost to destination (21/21) unreachable
Calculating cost to destination (21/23) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Tjalf on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 14 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 7 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Tjalf on Position 1Adding Char Skelett on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 2 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 14 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Skelett on Position 1Adding Char Durin on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (20/22) unreachable
Calculating cost to destination (21/21) unreachable
Calculating cost to destination (21/23) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Durin on Position 1Adding Char Melina on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 20 (Confirm: 20) = criticalfailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Attackepatzer!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Melina on Position 1Adding Char Arva on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 3 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 8 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Arva on Position 1Adding Char Skelettkrieger on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 7 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 14 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Melina, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelettkrieger on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 6 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 16 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Arva, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (28/24) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (28/24) unreachable
Calculating cost to destination (28/24) unreachable
Calculating cost to destination (29/25) unreachable
Calculating cost to destination (28/24) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (29/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (20/22) unreachable
Calculating cost to destination (21/21) unreachable
Calculating cost to destination (21/23) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 1 roll - 0 BE + -5 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + 0 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + 0 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + 0 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 1 roll - 4 BE + -1 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 3 roll - 3 BE + -1 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 2 roll - 4 BE + -3 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 4 roll - 3 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 4 roll - 3 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 1 roll - 0 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 5 roll - 5 BE + 0 effects = 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Tjalf on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = armatrutz, bannbaladin, ignifaxius, paralue
  chooseLOSTarget: got 4 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 4 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (20/22) unreachable
Calculating cost to destination (21/21) unreachable
Calculating cost to destination (21/23) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Tjalf on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (20/22) unreachable
Calculating cost to destination (21/21) unreachable
Calculating cost to destination (21/23) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (20/22) unreachable
Calculating cost to destination (21/21) unreachable
Calculating cost to destination (21/23) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 1 (Confirm: 19) = autosuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA-15 (30): 15 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina weapon unbreakable
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett got no weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Melina on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 1 (Confirm: 18) = autosuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single PA-15 (30): 6 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva weapon unbreakable
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett got no weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Melina on Position 1Adding Char Durin on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 15 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Durin on Position 1Adding Char Arva on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 18 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Arva on Position 1Adding Char Skelettkrieger on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 7 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 19 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 10 halfed to 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 5 - 3RS = 2 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelettkrieger on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 9 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 13 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Arva, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (28/24) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (28/24) unreachable
Calculating cost to destination (28/24) unreachable
Calculating cost to destination (29/25) unreachable
Calculating cost to destination (28/24) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (29/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (20/22) unreachable
Calculating cost to destination (21/21) unreachable
Calculating cost to destination (21/23) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 5 roll - 0 BE + -5 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + 0 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 4 roll - 0 BE + 0 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + 0 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 2 roll - 4 BE + -1 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 2 roll - 3 BE + -1 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 5 roll - 4 BE + -3 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 4 roll - 3 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 4 roll - 3 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 4 roll - 0 BE + 1 effects = 22
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 2 roll - 5 BE + 0 effects = 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Tjalf on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = bannbaladin, armatrutz, paralue, ignifaxius
  chooseLOSTarget: got 4 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 4 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (20/22) unreachable
Calculating cost to destination (21/21) unreachable
Calculating cost to destination (21/23) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Tjalf on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (20/22) unreachable
Calculating cost to destination (21/21) unreachable
Calculating cost to destination (21/23) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (20/22) unreachable
Calculating cost to destination (21/21) unreachable
Calculating cost to destination (21/23) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 6 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 16 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Durin on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 11 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single PA (30): 12 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Durin on Position 1Adding Char Arva on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 4 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 10 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Arva on Position 1Adding Char Melina on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 16 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 12 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 10 halfed to 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 5 - 3RS = 2 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Melina on Position 1Adding Char Skelettkrieger on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 12 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 18 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Arva, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelettkrieger on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 17 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (28/24) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (28/24) unreachable
Calculating cost to destination (28/24) unreachable
Calculating cost to destination (29/25) unreachable
Calculating cost to destination (28/24) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (29/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (20/22) unreachable
Calculating cost to destination (21/21) unreachable
Calculating cost to destination (21/23) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 6 roll - 0 BE + -5 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + 0 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + 0 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 5 roll - 0 BE + 0 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 3 roll - 4 BE + -1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 4 roll - 3 BE + -1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 4 roll - 4 BE + -3 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 6 roll - 3 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 4 roll - 3 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 1 roll - 0 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 2 roll - 5 BE + 0 effects = 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Caldrin on Position 1Adding Char Yazinda on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (20/22) unreachable
Calculating cost to destination (21/21) unreachable
Calculating cost to destination (21/23) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Caldrin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = bannbaladin, paralue, armatrutz, ignifaxius
  chooseLOSTarget: got 4 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 4 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (20/22) unreachable
Calculating cost to destination (21/21) unreachable
Calculating cost to destination (21/23) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (20/22) unreachable
Calculating cost to destination (21/21) unreachable
Calculating cost to destination (21/23) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Durin on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 14 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single PA (30): 5 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Durin on Position 1Adding Char Melina on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 5 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 14 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Melina on Position 1Adding Char Skelett on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 11 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 4 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelett on Position 1Adding Char Skelettkrieger on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 8 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 15 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Melina, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelettkrieger on Position 1Adding Char Arva on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 13 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 18 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Arva on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (28/23) unreachable
Calculating cost to destination (28/23) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (29/25) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (29/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 4 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 9 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (20/22) unreachable
Calculating cost to destination (21/21) unreachable
Calculating cost to destination (21/23) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 3 roll - 0 BE + -5 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 4 roll - 0 BE + 0 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + 0 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 6 roll - 0 BE + 0 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 5 roll - 4 BE + -1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 5 roll - 3 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 4 roll - 4 BE + -3 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 6 roll - 3 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 3 roll - 3 BE + 1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 6 roll - 0 BE + 1 effects = 24
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 1 roll - 5 BE + 0 effects = 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Skelett on Position 2Adding Char Yazinda on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = bannbaladin, armatrutz, paralue, ignifaxius
  chooseLOSTarget: got 4 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 4 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (20/22) unreachable
Calculating cost to destination (21/21) unreachable
Calculating cost to destination (21/23) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Skelett on Position 1Adding Char Yazinda on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (20/22) unreachable
Calculating cost to destination (21/21) unreachable
Calculating cost to destination (21/23) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Yazinda on Position 1Adding Char Skelett on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 1 (Confirm: 2) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single PA-15 (30): 5 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva weapon unbreakable
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett got no weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Skelett on Position 1Adding Char Durin on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (20/22) unreachable
Calculating cost to destination (21/21) unreachable
Calculating cost to destination (21/23) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Durin on Position 1Adding Char Skelett on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 12 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 8 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Skelett on Position 1Adding Char Melina on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 18 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 2 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Melina on Position 1Adding Char Arva on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 11 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 16 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Arva on Position 1Adding Char Skelettkrieger on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 10 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 9 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelettkrieger on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 7 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 1 (Confirm: 1) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva weapon unbreakable
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett block criticalsuccess, get another block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (28/23) unreachable
Calculating cost to destination (28/23) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (29/25) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (29/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (20/22) unreachable
Calculating cost to destination (21/21) unreachable
Calculating cost to destination (21/23) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 6 roll - 0 BE + -5 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 5 roll - 0 BE + 0 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + 0 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 5 roll - 0 BE + 0 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 5 roll - 4 BE + -1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 3 roll - 3 BE + -1 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 3 roll - 4 BE + -3 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 1 roll - 3 BE + 1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 6 roll - 3 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 1 roll - 0 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 6 roll - 5 BE + 0 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Caldrin on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (20/22) unreachable
Calculating cost to destination (21/21) unreachable
Calculating cost to destination (21/23) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Caldrin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = paralue, ignifaxius, armatrutz, bannbaladin
  chooseLOSTarget: got 4 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 4 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (20/22) unreachable
Calculating cost to destination (21/21) unreachable
Calculating cost to destination (21/23) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Durin on Position 2Adding Char Tjalf on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 1 (Confirm: 14) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single PA-15 (30): 15 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva weapon unbreakable
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett got no weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Durin on Position 1Adding Char Tjalf on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 6 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 5 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Tjalf on Position 1Adding Char Skelett on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 15 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 14 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 14 halfed to 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 7 - 3RS = 4 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Skelett on Position 1Adding Char Melina on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (20/22) unreachable
Calculating cost to destination (21/21) unreachable
Calculating cost to destination (21/23) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Melina on Position 1Adding Char Skelettkrieger on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 9 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 5 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelettkrieger on Position 1Adding Char Arva on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 13 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 3 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Arva on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (28/24) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (28/24) unreachable
Calculating cost to destination (28/24) unreachable
Calculating cost to destination (29/25) unreachable
Calculating cost to destination (28/24) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (29/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 9 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 17 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Arva, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (20/22) unreachable
Calculating cost to destination (21/21) unreachable
Calculating cost to destination (21/23) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 2 roll - 0 BE + -5 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + 0 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 6 roll - 0 BE + 0 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + 0 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 2 roll - 4 BE + -1 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 5 roll - 3 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 1 roll - 4 BE + -3 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 6 roll - 3 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 2 roll - 3 BE + 1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 3 roll - 0 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 4 roll - 5 BE + 0 effects = 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Skelett on Position 2Adding Char Yazinda on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = paralue, bannbaladin, armatrutz, ignifaxius
  chooseLOSTarget: got 4 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 4 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (20/22) unreachable
Calculating cost to destination (21/21) unreachable
Calculating cost to destination (21/23) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Skelett on Position 1Adding Char Yazinda on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (20/22) unreachable
Calculating cost to destination (21/21) unreachable
Calculating cost to destination (21/23) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Yazinda on Position 1Adding Char Melina on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 18 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Melina on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (20/22) unreachable
Calculating cost to destination (21/21) unreachable
Calculating cost to destination (21/23) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 4 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 16 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Melina, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Durin on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 4 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 17 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Durin on Position 1Adding Char Arva on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 2 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single PA (30): 15 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Arva on Position 1Adding Char Skelettkrieger on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 19 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 11 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 10 halfed to 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 5 - 3RS = 2 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelettkrieger on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 19 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (28/23) unreachable
Calculating cost to destination (28/23) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (29/25) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (29/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (20/22) unreachable
Calculating cost to destination (21/21) unreachable
Calculating cost to destination (21/23) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 2 roll - 0 BE + -5 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + 0 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + 0 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 4 roll - 0 BE + 0 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 3 roll - 4 BE + -1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 2 roll - 3 BE + -1 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 6 roll - 4 BE + -3 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 6 roll - 3 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 4 roll - 3 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 1 roll - 0 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 2 roll - 5 BE + 0 effects = 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Caldrin on Position 1Adding Char Yazinda on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (20/22) unreachable
Calculating cost to destination (21/21) unreachable
Calculating cost to destination (21/23) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Caldrin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Skelett on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = bannbaladin, armatrutz, ignifaxius, paralue
  chooseLOSTarget: got 4 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 4 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (20/22) unreachable
Calculating cost to destination (21/21) unreachable
Calculating cost to destination (21/23) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Skelett on Position 1Adding Char Durin on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (20/22) unreachable
Calculating cost to destination (21/21) unreachable
Calculating cost to destination (21/23) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Durin on Position 1Adding Char Arva on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 13 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single PA (30): 18 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Arva on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 4 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 18 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 13 halfed to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 6 - 3RS = 3 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 7 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 3 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Melina on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 3 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 5 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Melina on Position 1Adding Char Skelettkrieger on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 16 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelettkrieger on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 5 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 10 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (28/23) unreachable
Calculating cost to destination (28/23) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (29/25) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (29/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (20/22) unreachable
Calculating cost to destination (21/21) unreachable
Calculating cost to destination (21/23) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 1 roll - 0 BE + -5 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 5 roll - 0 BE + 0 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + 0 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 5 roll - 0 BE + 0 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 3 roll - 4 BE + -1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 2 roll - 3 BE + -1 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 2 roll - 4 BE + -3 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 5 roll - 3 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 2 roll - 3 BE + 1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 6 roll - 0 BE + 1 effects = 24
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 6 roll - 5 BE + 0 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = ignifaxius, armatrutz, paralue, bannbaladin
  chooseLOSTarget: got 4 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 4 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (20/22) unreachable
Calculating cost to destination (21/21) unreachable
Calculating cost to destination (21/23) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Yazinda on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (20/22) unreachable
Calculating cost to destination (21/21) unreachable
Calculating cost to destination (21/23) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Yazinda on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 3 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single PA (30): 2 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Yazinda on Position 1Adding Char Skelett on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 12 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 19 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Skelett on Position 1Adding Char Durin on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (20/22) unreachable
Calculating cost to destination (21/21) unreachable
Calculating cost to destination (21/23) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Durin on Position 1Adding Char Melina on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 20 (Confirm: 19) = criticalfailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Attackepatzer!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Melina on Position 1Adding Char Arva on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 9 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 10 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Arva on Position 1Adding Char Skelettkrieger on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 4 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 13 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Melina, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelettkrieger on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 2 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 19 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Arva, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (28/23) unreachable
Calculating cost to destination (28/23) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (29/25) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (29/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (20/22) unreachable
Calculating cost to destination (21/21) unreachable
Calculating cost to destination (21/23) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 5 roll - 0 BE + -5 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + 0 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 6 roll - 0 BE + 0 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + 0 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 4 roll - 4 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 5 roll - 3 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 4 roll - 4 BE + -3 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 4 roll - 3 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 4 roll - 3 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 3 roll - 0 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 6 roll - 5 BE + 0 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Skelett on Position 1Adding Char Yazinda on Position 2Adding Char Tjalf on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = paralue, armatrutz, bannbaladin, ignifaxius
  chooseLOSTarget: got 4 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 4 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (20/22) unreachable
Calculating cost to destination (21/21) unreachable
Calculating cost to destination (21/23) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Yazinda on Position 1Adding Char Tjalf on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 17 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Tjalf on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (20/22) unreachable
Calculating cost to destination (21/21) unreachable
Calculating cost to destination (21/23) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (20/22) unreachable
Calculating cost to destination (21/21) unreachable
Calculating cost to destination (21/23) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Durin on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 3 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single PA (30): 14 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Durin on Position 1Adding Char Melina on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 9 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 18 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Melina on Position 1Adding Char Arva on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 3 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 20 (Confirm: 6) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 10 halfed to 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 5 - 3RS = 2 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Arva on Position 1Adding Char Skelettkrieger on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 3 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 9 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelettkrieger on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 4 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 5 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (28/24) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (28/24) unreachable
Calculating cost to destination (28/24) unreachable
Calculating cost to destination (29/25) unreachable
Calculating cost to destination (28/24) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (29/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (20/22) unreachable
Calculating cost to destination (21/21) unreachable
Calculating cost to destination (21/23) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 3 roll - 0 BE + -5 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + 0 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 6 roll - 0 BE + 0 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + 0 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 2 roll - 4 BE + -1 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 2 roll - 3 BE + -1 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 2 roll - 4 BE + -3 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 1 roll - 3 BE + 1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 3 roll - 3 BE + 1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 1 roll - 0 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 4 roll - 5 BE + 0 effects = 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Caldrin on Position 1Adding Char Yazinda on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 17 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Caldrin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = bannbaladin, ignifaxius, armatrutz, paralue
  chooseLOSTarget: got 4 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 4 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (20/22) unreachable
Calculating cost to destination (21/21) unreachable
Calculating cost to destination (21/23) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Tjalf on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (20/22) unreachable
Calculating cost to destination (21/21) unreachable
Calculating cost to destination (21/23) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Tjalf on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 5 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single PA (30): 8 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Tjalf on Position 1Adding Char Durin on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 18 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Durin on Position 1Adding Char Melina on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (20/22) unreachable
Calculating cost to destination (21/21) unreachable
Calculating cost to destination (21/23) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Melina on Position 1Adding Char Arva on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 18 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 15 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 11 halfed to 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 5 - 3RS = 2 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Arva on Position 1Adding Char Skelettkrieger on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 13 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 20 (Confirm: 7) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Melina, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelettkrieger on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 4 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 10 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (28/24) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (28/24) unreachable
Calculating cost to destination (28/24) unreachable
Calculating cost to destination (29/25) unreachable
Calculating cost to destination (28/24) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (29/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (20/22) unreachable
Calculating cost to destination (21/21) unreachable
Calculating cost to destination (21/23) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 3 roll - 0 BE + -5 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + 0 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + 0 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + 0 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 1 roll - 4 BE + -1 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 5 roll - 3 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 1 roll - 4 BE + -3 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 6 roll - 3 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 2 roll - 3 BE + 1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 2 roll - 0 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 2 roll - 5 BE + 0 effects = 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Caldrin on Position 1Adding Char Yazinda on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (20/22) unreachable
Calculating cost to destination (21/21) unreachable
Calculating cost to destination (21/23) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Caldrin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Skelett on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = paralue, ignifaxius, bannbaladin, armatrutz
  chooseLOSTarget: got 4 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 4 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (20/22) unreachable
Calculating cost to destination (21/21) unreachable
Calculating cost to destination (21/23) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Skelett on Position 1Adding Char Melina on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (20/22) unreachable
Calculating cost to destination (21/21) unreachable
Calculating cost to destination (21/23) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Melina on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 13 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single PA (30): 4 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 16 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Durin on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 1 (Confirm: 10) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA-15 (30): 14 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina weapon unbreakable
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett got no weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Durin on Position 1Adding Char Skelettkrieger on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 20 (Confirm: 9) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Skelettkrieger on Position 1Adding Char Arva on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 6 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 1 (Confirm: 19) = autosuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin weapon unbreakable
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Arva on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (28/23) unreachable
Calculating cost to destination (28/23) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (29/25) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (29/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 15 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (20/22) unreachable
Calculating cost to destination (21/21) unreachable
Calculating cost to destination (21/23) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 5 roll - 0 BE + -5 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + 0 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + 0 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 5 roll - 0 BE + 0 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 2 roll - 4 BE + -1 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 3 roll - 3 BE + -1 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 3 roll - 4 BE + -3 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 5 roll - 3 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 1 roll - 3 BE + 1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 4 roll - 0 BE + 1 effects = 22
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 4 roll - 5 BE + 0 effects = 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Skelett on Position 2Adding Char Yazinda on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = bannbaladin, ignifaxius, paralue, armatrutz
  chooseLOSTarget: got 4 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 4 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (20/22) unreachable
Calculating cost to destination (21/21) unreachable
Calculating cost to destination (21/23) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Skelett on Position 1Adding Char Yazinda on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (20/22) unreachable
Calculating cost to destination (21/21) unreachable
Calculating cost to destination (21/23) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Yazinda on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 6 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single PA (30): 8 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (20/22) unreachable
Calculating cost to destination (21/21) unreachable
Calculating cost to destination (21/23) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Durin on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 11 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 14 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Durin on Position 1Adding Char Melina on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 19 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Melina on Position 1Adding Char Skelettkrieger on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 9 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 9 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelettkrieger on Position 1Adding Char Arva on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 19 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Arva on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (28/23) unreachable
Calculating cost to destination (28/23) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (29/25) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (29/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 6 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 5 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (20/22) unreachable
Calculating cost to destination (21/21) unreachable
Calculating cost to destination (21/23) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 6 roll - 0 BE + -5 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 5 roll - 0 BE + 0 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + 0 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + 0 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 5 roll - 4 BE + -1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 6 roll - 3 BE + -1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 3 roll - 4 BE + -3 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 6 roll - 3 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 1 roll - 3 BE + 1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 6 roll - 0 BE + 1 effects = 24
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 2 roll - 5 BE + 0 effects = 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Skelett on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = paralue, armatrutz, bannbaladin, ignifaxius
  chooseLOSTarget: got 4 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 4 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (20/22) unreachable
Calculating cost to destination (21/21) unreachable
Calculating cost to destination (21/23) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Skelett on Position 1Adding Char Durin on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (20/22) unreachable
Calculating cost to destination (21/21) unreachable
Calculating cost to destination (21/23) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Durin on Position 1Adding Char Melina on Position 2Adding Char Yazinda on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 10 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 8 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Melina on Position 1Adding Char Yazinda on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 5 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 2 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Yazinda on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 1 (Confirm: 14) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA-5 (10): 17 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Melina, double Damage for criticalsuccess, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (20/22) unreachable
Calculating cost to destination (21/21) unreachable
Calculating cost to destination (21/23) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Skelettkrieger on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 17 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelettkrieger on Position 1Adding Char Arva on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 3 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 17 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Arva on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (28/23) unreachable
Calculating cost to destination (28/23) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (29/25) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (29/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 17 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (20/22) unreachable
Calculating cost to destination (21/21) unreachable
Calculating cost to destination (21/23) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 6 roll - 0 BE + -5 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + 0 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 4 roll - 0 BE + 0 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + 0 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 6 roll - 4 BE + -1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 2 roll - 3 BE + -1 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 1 roll - 4 BE + -3 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 2 roll - 3 BE + 1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 5 roll - 3 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 3 roll - 0 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 1 roll - 5 BE + 0 effects = 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Durin on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = bannbaladin, paralue, ignifaxius, armatrutz
  chooseLOSTarget: got 4 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 4 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (20/22) unreachable
Calculating cost to destination (21/21) unreachable
Calculating cost to destination (21/23) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Durin on Position 1Adding Char Skelett on Position 2Adding Char Tjalf on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (20/22) unreachable
Calculating cost to destination (21/21) unreachable
Calculating cost to destination (21/23) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Skelett on Position 1Adding Char Tjalf on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 9 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 10 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Tjalf on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 20 (Confirm: 15) = criticalfailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Attackepatzer!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (20/22) unreachable
Calculating cost to destination (21/21) unreachable
Calculating cost to destination (21/23) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Skelettkrieger on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 9 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 11 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelettkrieger on Position 1Adding Char Melina on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 11 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single PA (30): 17 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Melina on Position 1Adding Char Arva on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (28/24) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (28/24) unreachable
Calculating cost to destination (28/24) unreachable
Calculating cost to destination (29/25) unreachable
Calculating cost to destination (28/24) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (29/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Arva on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 5 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 6 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 12 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 1 (Confirm: 1) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva weapon unbreakable
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett block criticalsuccess, get another block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (20/22) unreachable
Calculating cost to destination (21/21) unreachable
Calculating cost to destination (21/23) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 1 roll - 0 BE + -5 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + 0 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + 0 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + 0 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 3 roll - 4 BE + -1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 5 roll - 3 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 4 roll - 4 BE + -3 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 2 roll - 3 BE + 1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 3 roll - 3 BE + 1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 6 roll - 0 BE + 1 effects = 24
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 6 roll - 5 BE + 0 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Tjalf on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = bannbaladin, ignifaxius, paralue, armatrutz
  chooseLOSTarget: got 4 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 4 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (20/22) unreachable
Calculating cost to destination (21/21) unreachable
Calculating cost to destination (21/23) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Tjalf on Position 1Adding Char Skelett on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (20/22) unreachable
Calculating cost to destination (21/21) unreachable
Calculating cost to destination (21/23) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Skelett on Position 1Adding Char Melina on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (20/22) unreachable
Calculating cost to destination (21/21) unreachable
Calculating cost to destination (21/23) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Melina on Position 1Adding Char Skelett on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 1 (Confirm: 6) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA-17 (35): 4 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin weapon unbreakable
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett got no weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelett on Position 1Adding Char Durin on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 12 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 12 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Melina, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Durin on Position 1Adding Char Skelett on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 16 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Skelett on Position 1Adding Char Arva on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 14 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 4 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Arva on Position 1Adding Char Skelettkrieger on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 1 (Confirm: 14) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single PA-15 (30): 7 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva weapon unbreakable
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett got no weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelettkrieger on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 17 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (28/24) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (28/24) unreachable
Calculating cost to destination (28/24) unreachable
Calculating cost to destination (29/25) unreachable
Calculating cost to destination (28/24) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (29/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (20/22) unreachable
Calculating cost to destination (21/21) unreachable
Calculating cost to destination (21/23) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 2 roll - 0 BE + -5 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 5 roll - 0 BE + 0 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + 0 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + 0 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 3 roll - 4 BE + -1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 3 roll - 3 BE + -1 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 6 roll - 4 BE + -3 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 2 roll - 3 BE + 1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 5 roll - 3 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 1 roll - 0 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 1 roll - 5 BE + 0 effects = 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Caldrin on Position 1Adding Char Skelett on Position 2Adding Char Tjalf on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (20/22) unreachable
Calculating cost to destination (21/21) unreachable
Calculating cost to destination (21/23) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Caldrin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Skelett on Position 1Adding Char Tjalf on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = bannbaladin, paralue, armatrutz, ignifaxius
  chooseLOSTarget: got 4 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 4 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (20/22) unreachable
Calculating cost to destination (21/21) unreachable
Calculating cost to destination (21/23) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Tjalf on Position 1Adding Char Skelett on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 6 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 11 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Skelett on Position 1Adding Char Durin on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (20/22) unreachable
Calculating cost to destination (21/21) unreachable
Calculating cost to destination (21/23) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Durin on Position 1Adding Char Arva on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 9 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 20 (Confirm: 5) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Melina receives 8 - 23RS = 0 physicalblunt Damage because of Attack from Skelett
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 4 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Arva on Position 1Adding Char Skelett on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 14 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 1 (Confirm: 15) = autosuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin weapon unbreakable
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelett on Position 1Adding Char Melina on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 14 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Melina on Position 1Adding Char Skelettkrieger on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 20 (Confirm: 3) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelettkrieger on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 17 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (28/24) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (28/24) unreachable
Calculating cost to destination (28/24) unreachable
Calculating cost to destination (29/25) unreachable
Calculating cost to destination (28/24) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (29/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (20/22) unreachable
Calculating cost to destination (21/21) unreachable
Calculating cost to destination (21/23) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 5 roll - 0 BE + -5 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + 0 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 5 roll - 0 BE + 0 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + 0 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 3 roll - 4 BE + -1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 5 roll - 3 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 2 roll - 4 BE + -3 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 4 roll - 3 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 4 roll - 3 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 6 roll - 0 BE + 1 effects = 24
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 1 roll - 5 BE + 0 effects = 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Tjalf on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = armatrutz, bannbaladin, ignifaxius, paralue
  chooseLOSTarget: got 4 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 4 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (20/22) unreachable
Calculating cost to destination (21/21) unreachable
Calculating cost to destination (21/23) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Tjalf on Position 1Adding Char Skelett on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (20/22) unreachable
Calculating cost to destination (21/21) unreachable
Calculating cost to destination (21/23) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Skelett on Position 1Adding Char Melina on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (20/22) unreachable
Calculating cost to destination (21/21) unreachable
Calculating cost to destination (21/23) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Melina on Position 1Adding Char Durin on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 14 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 5 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Durin on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 3 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 18 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Melina, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 9 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 14 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 10 halfed to 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 5 - 3RS = 2 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Skelettkrieger on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 13 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single PA (30): 8 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelettkrieger on Position 1Adding Char Arva on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 14 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 12 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Arva on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (28/24) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (28/24) unreachable
Calculating cost to destination (28/24) unreachable
Calculating cost to destination (29/25) unreachable
Calculating cost to destination (28/24) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (29/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 16 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (20/22) unreachable
Calculating cost to destination (21/21) unreachable
Calculating cost to destination (21/23) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 3 roll - 0 BE + -5 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + 0 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + 0 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 5 roll - 0 BE + 0 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 5 roll - 4 BE + -1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 1 roll - 3 BE + -1 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 3 roll - 4 BE + -3 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 6 roll - 3 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 2 roll - 3 BE + 1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 3 roll - 0 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 4 roll - 5 BE + 0 effects = 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Skelett on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = ignifaxius, armatrutz, paralue, bannbaladin
  chooseLOSTarget: got 4 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 4 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (20/22) unreachable
Calculating cost to destination (21/21) unreachable
Calculating cost to destination (21/23) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Skelett on Position 1Adding Char Durin on Position 2Adding Char Yazinda on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (20/22) unreachable
Calculating cost to destination (21/21) unreachable
Calculating cost to destination (21/23) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Durin on Position 1Adding Char Yazinda on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 14 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single PA (30): 4 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Yazinda on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 8 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 11 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 12 halfed to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 6 - 3RS = 3 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (20/22) unreachable
Calculating cost to destination (21/21) unreachable
Calculating cost to destination (21/23) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Melina on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 6 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 17 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Melina on Position 1Adding Char Arva on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 7 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 11 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Arva on Position 1Adding Char Skelettkrieger on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 6 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 3 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelettkrieger on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 20 (Confirm: 2) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (28/23) unreachable
Calculating cost to destination (28/23) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (29/25) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (29/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (20/22) unreachable
Calculating cost to destination (21/21) unreachable
Calculating cost to destination (21/23) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 5 roll - 0 BE + -5 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + 0 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + 0 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 4 roll - 0 BE + 0 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 3 roll - 4 BE + -1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 5 roll - 3 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 6 roll - 4 BE + -3 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 1 roll - 3 BE + 1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 1 roll - 3 BE + 1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 6 roll - 0 BE + 1 effects = 24
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 2 roll - 5 BE + 0 effects = 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Skelett on Position 1Adding Char Melina on Position 2Adding Char Yazinda on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = bannbaladin, ignifaxius, paralue, armatrutz
  chooseLOSTarget: got 4 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 4 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (20/22) unreachable
Calculating cost to destination (21/21) unreachable
Calculating cost to destination (21/23) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Melina on Position 1Adding Char Yazinda on Position 2Adding Char Tjalf on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 14 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single PA (30): 15 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Yazinda on Position 1Adding Char Tjalf on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 7 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 2 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Tjalf on Position 1Adding Char Durin on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (20/22) unreachable
Calculating cost to destination (21/21) unreachable
Calculating cost to destination (21/23) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Durin on Position 1Adding Char Arva on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (20/22) unreachable
Calculating cost to destination (21/21) unreachable
Calculating cost to destination (21/23) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Arva on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 4 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 9 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 4 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 14 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Arva, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Skelettkrieger on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 13 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 17 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelettkrieger on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 4 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 4 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (28/24) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (28/24) unreachable
Calculating cost to destination (28/24) unreachable
Calculating cost to destination (29/25) unreachable
Calculating cost to destination (28/24) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (29/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (20/22) unreachable
Calculating cost to destination (21/21) unreachable
Calculating cost to destination (21/23) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 6 roll - 0 BE + -5 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + 0 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 4 roll - 0 BE + 0 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + 0 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 6 roll - 4 BE + -1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 4 roll - 3 BE + -1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 2 roll - 4 BE + -3 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 5 roll - 3 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 2 roll - 3 BE + 1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 2 roll - 0 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 2 roll - 5 BE + 0 effects = 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Durin on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = armatrutz, bannbaladin, ignifaxius, paralue
  chooseLOSTarget: got 4 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 4 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (20/22) unreachable
Calculating cost to destination (21/21) unreachable
Calculating cost to destination (21/23) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Durin on Position 1Adding Char Skelett on Position 2Adding Char Yazinda on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (20/22) unreachable
Calculating cost to destination (21/21) unreachable
Calculating cost to destination (21/23) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Skelett on Position 1Adding Char Yazinda on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 12 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 8 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Yazinda on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 12 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 6 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (20/22) unreachable
Calculating cost to destination (21/21) unreachable
Calculating cost to destination (21/23) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Melina on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 14 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single PA (30): 5 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Melina on Position 1Adding Char Skelettkrieger on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 6 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 5 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelettkrieger on Position 1Adding Char Arva on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 17 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Arva on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (28/23) unreachable
Calculating cost to destination (28/23) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (29/25) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (29/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 10 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 6 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (20/22) unreachable
Calculating cost to destination (21/21) unreachable
Calculating cost to destination (21/23) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 2 roll - 0 BE + -5 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 4 roll - 0 BE + 0 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 5 roll - 0 BE + 0 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 6 roll - 0 BE + 0 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 5 roll - 4 BE + -1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 6 roll - 3 BE + -1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 1 roll - 4 BE + -3 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 1 roll - 3 BE + 1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 4 roll - 3 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 1 roll - 0 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 3 roll - 5 BE + 0 effects = 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Caldrin on Position 1Adding Char Yazinda on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 5 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single PA (30): 18 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Caldrin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = ignifaxius, paralue, armatrutz, bannbaladin
  chooseLOSTarget: got 4 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 4 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (20/22) unreachable
Calculating cost to destination (21/21) unreachable
Calculating cost to destination (21/23) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (20/22) unreachable
Calculating cost to destination (21/21) unreachable
Calculating cost to destination (21/23) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Durin on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 9 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 8 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Durin on Position 1Adding Char Melina on Position 2Adding Char Tjalf on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 11 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 15 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Melina on Position 1Adding Char Tjalf on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 10 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 4 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Tjalf on Position 1Adding Char Arva on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 6 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 11 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Melina, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Arva on Position 1Adding Char Skelettkrieger on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (20/22) unreachable
Calculating cost to destination (21/21) unreachable
Calculating cost to destination (21/23) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelettkrieger on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 12 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 10 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (28/24) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (28/24) unreachable
Calculating cost to destination (28/24) unreachable
Calculating cost to destination (29/25) unreachable
Calculating cost to destination (28/24) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (29/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (20/22) unreachable
Calculating cost to destination (21/21) unreachable
Calculating cost to destination (21/23) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 3 roll - 0 BE + -5 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + 0 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 6 roll - 0 BE + 0 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + 0 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 5 roll - 4 BE + -1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 2 roll - 3 BE + -1 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 2 roll - 4 BE + -3 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 5 roll - 3 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 2 roll - 3 BE + 1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 1 roll - 0 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 5 roll - 5 BE + 0 effects = 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Skelett on Position 1Adding Char Caldrin on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (20/22) unreachable
Calculating cost to destination (21/21) unreachable
Calculating cost to destination (21/23) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Caldrin on Position 1Adding Char Durin on Position 2Adding Char Yazinda on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 9 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 15 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Caldrin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Durin on Position 1Adding Char Yazinda on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = bannbaladin, paralue, ignifaxius, armatrutz
  chooseLOSTarget: got 4 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 4 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (20/22) unreachable
Calculating cost to destination (21/21) unreachable
Calculating cost to destination (21/23) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Yazinda on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 2 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 7 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (20/22) unreachable
Calculating cost to destination (21/21) unreachable
Calculating cost to destination (21/23) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Melina on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 11 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single PA (30): 12 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Melina on Position 1Adding Char Arva on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 17 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Arva on Position 1Adding Char Skelettkrieger on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 1 (Confirm: 16) = autosuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA-5 (10): 18 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Melina, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelettkrieger on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 18 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (28/23) unreachable
Calculating cost to destination (28/23) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (29/25) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (29/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (20/22) unreachable
Calculating cost to destination (21/21) unreachable
Calculating cost to destination (21/23) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 6 roll - 0 BE + -5 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + 0 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 6 roll - 0 BE + 0 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + 0 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 6 roll - 4 BE + -1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 4 roll - 3 BE + -1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 4 roll - 4 BE + -3 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 3 roll - 3 BE + 1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 4 roll - 3 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 3 roll - 0 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 2 roll - 5 BE + 0 effects = 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Skelett on Position 1Adding Char Yazinda on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = paralue, bannbaladin, armatrutz, ignifaxius
  chooseLOSTarget: got 4 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 4 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (20/22) unreachable
Calculating cost to destination (21/21) unreachable
Calculating cost to destination (21/23) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Yazinda on Position 1Adding Char Durin on Position 2Adding Char Tjalf on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 18 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Durin on Position 1Adding Char Tjalf on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (20/22) unreachable
Calculating cost to destination (21/21) unreachable
Calculating cost to destination (21/23) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Tjalf on Position 1Adding Char Skelett on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 20 (Confirm: 3) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Skelett on Position 1Adding Char Melina on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (20/22) unreachable
Calculating cost to destination (21/21) unreachable
Calculating cost to destination (21/23) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Melina on Position 1Adding Char Skelett on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 3 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 12 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelett on Position 1Adding Char Skelettkrieger on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 13 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 10 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelettkrieger on Position 1Adding Char Arva on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 12 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single PA (30): 2 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Arva on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (28/24) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (28/24) unreachable
Calculating cost to destination (28/24) unreachable
Calculating cost to destination (29/25) unreachable
Calculating cost to destination (28/24) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (29/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 4 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 17 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Arva, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (20/22) unreachable
Calculating cost to destination (21/21) unreachable
Calculating cost to destination (21/23) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 6 roll - 0 BE + -5 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 5 roll - 0 BE + 0 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + 0 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + 0 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 3 roll - 4 BE + -1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 1 roll - 3 BE + -1 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 2 roll - 4 BE + -3 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 4 roll - 3 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 5 roll - 3 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 2 roll - 0 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 3 roll - 5 BE + 0 effects = 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Tjalf on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = bannbaladin, ignifaxius, paralue, armatrutz
  chooseLOSTarget: got 4 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 4 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (20/22) unreachable
Calculating cost to destination (21/21) unreachable
Calculating cost to destination (21/23) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Tjalf on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (20/22) unreachable
Calculating cost to destination (21/21) unreachable
Calculating cost to destination (21/23) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (20/22) unreachable
Calculating cost to destination (21/21) unreachable
Calculating cost to destination (21/23) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Durin on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 1 (Confirm: 20) = autosuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA-17 (35): 5 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin weapon unbreakable
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett got no weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Durin on Position 1Adding Char Skelett on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 7 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 10 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Skelett on Position 1Adding Char Skelettkrieger on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 17 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 1 (Confirm: 11) = autosuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin weapon unbreakable
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelettkrieger on Position 1Adding Char Melina on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 10 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single PA (30): 17 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Melina on Position 1Adding Char Arva on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (28/24) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (28/24) unreachable
Calculating cost to destination (28/24) unreachable
Calculating cost to destination (29/25) unreachable
Calculating cost to destination (28/24) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (29/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Arva on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 11 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 19 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Melina, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 5 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 11 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Arva, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (20/22) unreachable
Calculating cost to destination (21/21) unreachable
Calculating cost to destination (21/23) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 6 roll - 0 BE + -5 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + 0 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + 0 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 5 roll - 0 BE + 0 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 2 roll - 4 BE + -1 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 5 roll - 3 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 6 roll - 4 BE + -3 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 2 roll - 3 BE + 1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 5 roll - 3 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 3 roll - 0 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 1 roll - 5 BE + 0 effects = 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Skelett on Position 2Adding Char Tjalf on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = armatrutz, bannbaladin, paralue, ignifaxius
  chooseLOSTarget: got 4 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 4 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (20/22) unreachable
Calculating cost to destination (21/21) unreachable
Calculating cost to destination (21/23) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Skelett on Position 1Adding Char Tjalf on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (20/22) unreachable
Calculating cost to destination (21/21) unreachable
Calculating cost to destination (21/23) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Tjalf on Position 1Adding Char Skelett on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 15 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Skelett on Position 1Adding Char Melina on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (20/22) unreachable
Calculating cost to destination (21/21) unreachable
Calculating cost to destination (21/23) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Melina on Position 1Adding Char Arva on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 3 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 15 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Arva on Position 1Adding Char Skelett on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 1 (Confirm: 12) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA-5 (10): 10 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Melina, double Damage for criticalsuccess, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelett on Position 1Adding Char Durin on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 6 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 3 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Durin on Position 1Adding Char Skelettkrieger on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 10 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 14 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Skelettkrieger on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 19 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 12 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 13 halfed to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 6 - 3RS = 3 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (28/24) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (28/24) unreachable
Calculating cost to destination (28/24) unreachable
Calculating cost to destination (29/25) unreachable
Calculating cost to destination (28/24) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (29/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (20/22) unreachable
Calculating cost to destination (21/21) unreachable
Calculating cost to destination (21/23) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 6 roll - 0 BE + -5 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + 0 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 4 roll - 0 BE + 0 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + 0 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 6 roll - 4 BE + -1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 5 roll - 3 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 1 roll - 4 BE + -3 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 2 roll - 3 BE + 1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 4 roll - 3 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 4 roll - 0 BE + 1 effects = 22
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 6 roll - 5 BE + 0 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Durin on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = paralue, bannbaladin, ignifaxius, armatrutz
  chooseLOSTarget: got 4 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 4 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (20/22) unreachable
Calculating cost to destination (21/21) unreachable
Calculating cost to destination (21/23) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Durin on Position 1Adding Char Skelett on Position 2Adding Char Tjalf on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (20/22) unreachable
Calculating cost to destination (21/21) unreachable
Calculating cost to destination (21/23) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Skelett on Position 1Adding Char Tjalf on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 15 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 10 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Tjalf on Position 1Adding Char Skelett on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 5 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 8 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Skelett on Position 1Adding Char Melina on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (20/22) unreachable
Calculating cost to destination (21/21) unreachable
Calculating cost to destination (21/23) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Melina on Position 1Adding Char Skelett on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 14 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single PA (30): 20 (Confirm: 9) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Arva receives 6 - 24RS = 0 physicalblunt Damage because of Attack from Skelett
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 4 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelett on Position 1Adding Char Skelettkrieger on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 8 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 10 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelettkrieger on Position 1Adding Char Arva on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 14 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 16 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Arva on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (28/24) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (28/24) unreachable
Calculating cost to destination (28/24) unreachable
Calculating cost to destination (29/25) unreachable
Calculating cost to destination (28/24) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (29/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 2 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 7 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (20/22) unreachable
Calculating cost to destination (21/21) unreachable
Calculating cost to destination (21/23) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 4 roll - 0 BE + -5 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + 0 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 5 roll - 0 BE + 0 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 5 roll - 0 BE + 0 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 5 roll - 4 BE + -1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 6 roll - 3 BE + -1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 6 roll - 4 BE + -3 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 4 roll - 3 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 3 roll - 3 BE + 1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 3 roll - 0 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 6 roll - 5 BE + 0 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = ignifaxius, armatrutz, paralue, bannbaladin
  chooseLOSTarget: got 4 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 4 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (20/22) unreachable
Calculating cost to destination (21/21) unreachable
Calculating cost to destination (21/23) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Yazinda on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (20/22) unreachable
Calculating cost to destination (21/21) unreachable
Calculating cost to destination (21/23) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Yazinda on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 6 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 7 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Yazinda on Position 1Adding Char Durin on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 19 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Durin on Position 1Adding Char Melina on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (20/22) unreachable
Calculating cost to destination (21/21) unreachable
Calculating cost to destination (21/23) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Melina on Position 1Adding Char Arva on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 11 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 7 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Arva on Position 1Adding Char Skelett on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 12 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 13 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Melina, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelett on Position 1Adding Char Skelettkrieger on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 2 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 5 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelettkrieger on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 11 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 4 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (28/23) unreachable
Calculating cost to destination (28/23) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (29/25) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (29/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (20/22) unreachable
Calculating cost to destination (21/21) unreachable
Calculating cost to destination (21/23) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 3 roll - 0 BE + -5 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + 0 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 5 roll - 0 BE + 0 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 5 roll - 0 BE + 0 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 5 roll - 4 BE + -1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 6 roll - 3 BE + -1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 4 roll - 4 BE + -3 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 2 roll - 3 BE + 1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 4 roll - 3 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 6 roll - 0 BE + 1 effects = 24
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 1 roll - 5 BE + 0 effects = 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = bannbaladin, armatrutz, paralue, ignifaxius
  chooseLOSTarget: got 4 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 4 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (20/22) unreachable
Calculating cost to destination (21/21) unreachable
Calculating cost to destination (21/23) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (20/22) unreachable
Calculating cost to destination (21/21) unreachable
Calculating cost to destination (21/23) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Durin on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 7 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 19 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Durin on Position 1Adding Char Melina on Position 2Adding Char Tjalf on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 19 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Melina on Position 1Adding Char Tjalf on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 2 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 19 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 13 halfed to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 6 - 3RS = 3 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Tjalf on Position 1Adding Char Skelett on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 17 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Skelett on Position 1Adding Char Arva on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (20/22) unreachable
Calculating cost to destination (21/21) unreachable
Calculating cost to destination (21/23) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Arva on Position 1Adding Char Skelettkrieger on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 15 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelettkrieger on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 7 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 19 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Arva, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (28/24) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (28/24) unreachable
Calculating cost to destination (28/24) unreachable
Calculating cost to destination (29/25) unreachable
Calculating cost to destination (28/24) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (29/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (20/22) unreachable
Calculating cost to destination (21/21) unreachable
Calculating cost to destination (21/23) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 4 roll - 0 BE + -5 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + 0 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + 0 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + 0 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 6 roll - 4 BE + -1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 1 roll - 3 BE + -1 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 4 roll - 4 BE + -3 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 2 roll - 3 BE + 1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 3 roll - 3 BE + 1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 3 roll - 0 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 6 roll - 5 BE + 0 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Durin on Position 1Adding Char Yazinda on Position 2Adding Char Tjalf on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = armatrutz, paralue, bannbaladin, ignifaxius
  chooseLOSTarget: got 4 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 4 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (20/22) unreachable
Calculating cost to destination (21/21) unreachable
Calculating cost to destination (21/23) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Yazinda on Position 1Adding Char Tjalf on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 1 (Confirm: 4) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA-5 (10): 12 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 18 halfed to 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 9 - 3RS = 6 physicalcut Damage because of Attack from Durin, double Damage for criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Tjalf on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (20/22) unreachable
Calculating cost to destination (21/21) unreachable
Calculating cost to destination (21/23) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (20/22) unreachable
Calculating cost to destination (21/21) unreachable
Calculating cost to destination (21/23) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 1 (Confirm: 17) = autosuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA-17 (35): 19 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Durin receives 5 - 14RS = 0 physicalblunt Damage because of Attack from Skelett
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Arva on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 2 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single PA (30): 2 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Arva on Position 1Adding Char Melina on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 18 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Melina on Position 1Adding Char Skelettkrieger on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 9 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 3 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelettkrieger on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 11 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 1 (Confirm: 17) = autosuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina weapon unbreakable
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (28/24) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (28/24) unreachable
Calculating cost to destination (28/24) unreachable
Calculating cost to destination (29/25) unreachable
Calculating cost to destination (28/24) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (29/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (20/22) unreachable
Calculating cost to destination (21/21) unreachable
Calculating cost to destination (21/23) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 3 roll - 0 BE + -5 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 6 roll - 0 BE + 0 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + 0 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 6 roll - 0 BE + 0 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 2 roll - 4 BE + -1 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 6 roll - 3 BE + -1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 3 roll - 4 BE + -3 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 1 roll - 3 BE + 1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 5 roll - 3 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 2 roll - 0 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 2 roll - 5 BE + 0 effects = 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = bannbaladin, paralue, ignifaxius, armatrutz
  chooseLOSTarget: got 4 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 4 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (20/22) unreachable
Calculating cost to destination (21/21) unreachable
Calculating cost to destination (21/23) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (20/22) unreachable
Calculating cost to destination (21/21) unreachable
Calculating cost to destination (21/23) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Melina on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 20 (Confirm: 5) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Melina on Position 1Adding Char Skelett on Position 2Adding Char Tjalf on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 16 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelett on Position 1Adding Char Tjalf on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 10 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 4 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Tjalf on Position 1Adding Char Durin on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 9 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 14 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Durin on Position 1Adding Char Arva on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (20/22) unreachable
Calculating cost to destination (21/21) unreachable
Calculating cost to destination (21/23) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Arva on Position 1Adding Char Skelettkrieger on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 18 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 3 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelettkrieger on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 19 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (28/24) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (28/24) unreachable
Calculating cost to destination (28/24) unreachable
Calculating cost to destination (29/25) unreachable
Calculating cost to destination (28/24) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (29/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (20/22) unreachable
Calculating cost to destination (21/21) unreachable
Calculating cost to destination (21/23) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 1 roll - 0 BE + -5 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 5 roll - 0 BE + 0 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + 0 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + 0 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 1 roll - 4 BE + -1 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 4 roll - 3 BE + -1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 2 roll - 4 BE + -3 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 1 roll - 3 BE + 1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 3 roll - 3 BE + 1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 4 roll - 0 BE + 1 effects = 22
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 3 roll - 5 BE + 0 effects = 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Skelett on Position 1Adding Char Yazinda on Position 2Adding Char Tjalf on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = paralue, armatrutz, bannbaladin, ignifaxius
  chooseLOSTarget: got 4 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 4 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (20/22) unreachable
Calculating cost to destination (21/21) unreachable
Calculating cost to destination (21/23) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Yazinda on Position 1Adding Char Tjalf on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 10 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 4 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Tjalf on Position 1Adding Char Melina on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (20/22) unreachable
Calculating cost to destination (21/21) unreachable
Calculating cost to destination (21/23) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Melina on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (20/22) unreachable
Calculating cost to destination (21/21) unreachable
Calculating cost to destination (21/23) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 17 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Durin on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 4 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single PA (30): 3 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Durin on Position 1Adding Char Arva on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 14 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 19 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Arva on Position 1Adding Char Skelettkrieger on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 2 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 12 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 13 halfed to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 6 - 3RS = 3 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelettkrieger on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 17 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (28/24) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (28/24) unreachable
Calculating cost to destination (28/24) unreachable
Calculating cost to destination (29/25) unreachable
Calculating cost to destination (28/24) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (29/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (20/22) unreachable
Calculating cost to destination (21/21) unreachable
Calculating cost to destination (21/23) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 1 roll - 0 BE + -5 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + 0 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + 0 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 6 roll - 0 BE + 0 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 1 roll - 4 BE + -1 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 4 roll - 3 BE + -1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 1 roll - 4 BE + -3 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 2 roll - 3 BE + 1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 6 roll - 3 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 1 roll - 0 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 6 roll - 5 BE + 0 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Skelett on Position 1Adding Char Caldrin on Position 2Adding Char Tjalf on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (20/22) unreachable
Calculating cost to destination (21/21) unreachable
Calculating cost to destination (21/23) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Caldrin on Position 1Adding Char Tjalf on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 6 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single PA (30): 15 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Caldrin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = paralue, armatrutz, bannbaladin, ignifaxius
  chooseLOSTarget: got 4 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 4 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (20/22) unreachable
Calculating cost to destination (21/21) unreachable
Calculating cost to destination (21/23) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (20/22) unreachable
Calculating cost to destination (21/21) unreachable
Calculating cost to destination (21/23) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Melina on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 17 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Melina on Position 1Adding Char Durin on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 18 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Durin on Position 1Adding Char Arva on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 5 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 18 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Melina, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Arva on Position 1Adding Char Skelettkrieger on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 18 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 4 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelettkrieger on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 19 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (28/24) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (28/24) unreachable
Calculating cost to destination (28/24) unreachable
Calculating cost to destination (29/25) unreachable
Calculating cost to destination (28/24) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (29/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (20/22) unreachable
Calculating cost to destination (21/21) unreachable
Calculating cost to destination (21/23) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 6 roll - 0 BE + -5 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 4 roll - 0 BE + 0 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + 0 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + 0 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 4 roll - 4 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 5 roll - 3 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 4 roll - 4 BE + -3 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 4 roll - 3 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 1 roll - 3 BE + 1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 3 roll - 0 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 4 roll - 5 BE + 0 effects = 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Skelett on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = ignifaxius, bannbaladin, paralue, armatrutz
  chooseLOSTarget: got 4 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 4 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (20/22) unreachable
Calculating cost to destination (21/21) unreachable
Calculating cost to destination (21/23) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Skelett on Position 1Adding Char Durin on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (20/22) unreachable
Calculating cost to destination (21/21) unreachable
Calculating cost to destination (21/23) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Durin on Position 1Adding Char Melina on Position 2Adding Char Yazinda on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 6 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 18 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Melina on Position 1Adding Char Yazinda on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 18 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 11 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 11 halfed to 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 5 - 3RS = 2 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Yazinda on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 8 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 18 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Melina, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (20/22) unreachable
Calculating cost to destination (21/21) unreachable
Calculating cost to destination (21/23) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Skelettkrieger on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 2 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single PA (30): 7 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelettkrieger on Position 1Adding Char Arva on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 11 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 11 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Arva on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (28/23) unreachable
Calculating cost to destination (28/23) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (29/25) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (29/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 18 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (20/22) unreachable
Calculating cost to destination (21/21) unreachable
Calculating cost to destination (21/23) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 1 roll - 0 BE + -5 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + 0 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 6 roll - 0 BE + 0 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 5 roll - 0 BE + 0 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 5 roll - 4 BE + -1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 5 roll - 3 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 2 roll - 4 BE + -3 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 1 roll - 3 BE + 1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 4 roll - 3 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 4 roll - 0 BE + 1 effects = 22
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 1 roll - 5 BE + 0 effects = 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Skelett on Position 1Adding Char Yazinda on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = armatrutz, ignifaxius, paralue, bannbaladin
  chooseLOSTarget: got 4 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 4 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (20/22) unreachable
Calculating cost to destination (21/21) unreachable
Calculating cost to destination (21/23) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Yazinda on Position 1Adding Char Skelett on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 4 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 20 (Confirm: 15) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Melina receives 6 - 23RS = 0 physicalblunt Damage because of Attack from Skelett
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 4 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Skelett on Position 1Adding Char Durin on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (20/22) unreachable
Calculating cost to destination (21/21) unreachable
Calculating cost to destination (21/23) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Durin on Position 1Adding Char Skelett on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 8 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single PA (30): 9 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Skelett on Position 1Adding Char Melina on Position 2Adding Char Tjalf on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 7 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 7 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Melina on Position 1Adding Char Tjalf on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 10 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 10 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Tjalf on Position 1Adding Char Arva on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 14 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 6 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Arva on Position 1Adding Char Skelettkrieger on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (20/22) unreachable
Calculating cost to destination (21/21) unreachable
Calculating cost to destination (21/23) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelettkrieger on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 17 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (28/24) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (28/24) unreachable
Calculating cost to destination (28/24) unreachable
Calculating cost to destination (29/25) unreachable
Calculating cost to destination (28/24) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (29/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (20/22) unreachable
Calculating cost to destination (21/21) unreachable
Calculating cost to destination (21/23) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 5 roll - 0 BE + -5 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 5 roll - 0 BE + 0 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + 0 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 4 roll - 0 BE + 0 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 3 roll - 4 BE + -1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 2 roll - 3 BE + -1 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 2 roll - 4 BE + -3 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 1 roll - 3 BE + 1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 1 roll - 3 BE + 1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 1 roll - 0 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 4 roll - 5 BE + 0 effects = 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Yazinda on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = armatrutz, ignifaxius, paralue, bannbaladin
  chooseLOSTarget: got 4 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 4 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (20/22) unreachable
Calculating cost to destination (21/21) unreachable
Calculating cost to destination (21/23) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Yazinda on Position 2Adding Char Tjalf on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 7 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 9 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Yazinda on Position 1Adding Char Tjalf on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 19 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Tjalf on Position 1Adding Char Skelett on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (20/22) unreachable
Calculating cost to destination (21/21) unreachable
Calculating cost to destination (21/23) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Skelett on Position 1Adding Char Durin on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (20/22) unreachable
Calculating cost to destination (21/21) unreachable
Calculating cost to destination (21/23) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Durin on Position 1Adding Char Melina on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 9 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 19 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Melina on Position 1Adding Char Skelettkrieger on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 6 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 8 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelettkrieger on Position 1Adding Char Arva on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 1 (Confirm: 17) = autosuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA-5 (10): 14 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Melina, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Arva on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (28/24) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (28/24) unreachable
Calculating cost to destination (28/24) unreachable
Calculating cost to destination (29/25) unreachable
Calculating cost to destination (28/24) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (29/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 8 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 1 (Confirm: 3) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva weapon unbreakable
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett block criticalsuccess, get another block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (20/22) unreachable
Calculating cost to destination (21/21) unreachable
Calculating cost to destination (21/23) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 4 roll - 0 BE + -5 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 4 roll - 0 BE + 0 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 5 roll - 0 BE + 0 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 5 roll - 0 BE + 0 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 5 roll - 4 BE + -1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 1 roll - 3 BE + -1 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 6 roll - 4 BE + -3 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 4 roll - 3 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 1 roll - 3 BE + 1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 1 roll - 0 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 1 roll - 5 BE + 0 effects = 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = ignifaxius, paralue, bannbaladin, armatrutz
  chooseLOSTarget: got 4 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 4 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (20/22) unreachable
Calculating cost to destination (21/21) unreachable
Calculating cost to destination (21/23) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (20/22) unreachable
Calculating cost to destination (21/21) unreachable
Calculating cost to destination (21/23) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 9 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 13 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Durin on Position 2Adding Char Yazinda on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 14 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single PA (30): 13 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Durin on Position 1Adding Char Yazinda on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 4 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 20 (Confirm: 11) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Durin receives 4 - 14RS = 0 physicalblunt Damage because of Attack from Skelett
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Yazinda on Position 1Adding Char Arva on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 13 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 5 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Arva on Position 1Adding Char Melina on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (20/22) unreachable
Calculating cost to destination (21/21) unreachable
Calculating cost to destination (21/23) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Melina on Position 1Adding Char Skelettkrieger on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 17 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelettkrieger on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 2 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 8 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (28/23) unreachable
Calculating cost to destination (28/23) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (29/25) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (29/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (20/22) unreachable
Calculating cost to destination (21/21) unreachable
Calculating cost to destination (21/23) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 4 roll - 0 BE + -5 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + 0 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 6 roll - 0 BE + 0 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + 0 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 6 roll - 4 BE + -1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 2 roll - 3 BE + -1 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 5 roll - 4 BE + -3 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 5 roll - 3 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 1 roll - 3 BE + 1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 1 roll - 0 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 5 roll - 5 BE + 0 effects = 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Skelett on Position 1Adding Char Caldrin on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (20/22) unreachable
Calculating cost to destination (21/21) unreachable
Calculating cost to destination (21/23) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Caldrin on Position 1Adding Char Durin on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 4 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 14 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Caldrin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Durin on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = bannbaladin, paralue, ignifaxius, armatrutz
  chooseLOSTarget: got 4 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 4 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (20/22) unreachable
Calculating cost to destination (21/21) unreachable
Calculating cost to destination (21/23) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Yazinda on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 14 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 20 (Confirm: 13) = criticalfailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 10 halfed to 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 5 - 3RS = 2 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect dead (Duration -24 Hours)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Logging AP total for monster Skelett: BaseAP 8 x Mult 1,2 = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHitBumblerDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHitBumblerDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHitBumblerDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Paradepatzer!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 5 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: Object already disabled, not playing anything
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: Object already disabled, not playing anything
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: Object already disabled, not playing anything
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Yazinda on Position 1Adding Char Arva on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Handling Death of Character Skelett
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Yazinda on Position 1Adding Char Arva on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 19 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Arva on Position 1Adding Char Melina on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (20/22) unreachable
Calculating cost to destination (21/21) unreachable
Calculating cost to destination (21/23) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (26/24) unreachable
Calculating cost to destination (25/25) unreachable
Calculating cost to destination (26/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Melina on Position 1Adding Char Skelettkrieger on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 2 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 17 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Arva, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelettkrieger on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 5 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 13 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Melina, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (26/24) cost is 7
Calculating cost to destination (28/23) unreachable
Calculating cost to destination (28/23) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (29/25) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (29/25) unreachable
found 1 valid attack positions, closest at (26/24) (dist: 7), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (26/24) unreachable
Calculating cost to destination (25/25) unreachable
Calculating cost to destination (26/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 6 roll - 0 BE + -5 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 5 roll - 0 BE + 0 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 6 roll - 0 BE + 0 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 3 roll - 4 BE + -1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 2 roll - 3 BE + -1 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 5 roll - 4 BE + -3 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 4 roll - 3 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 5 roll - 3 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 1 roll - 0 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 6 roll - 5 BE + 0 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Skelett on Position 1Adding Char Caldrin on Position 2Adding Char Tjalf on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Caldrin on Position 1Adding Char Tjalf on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 11 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single PA (30): 15 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Caldrin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Skelett on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = paralue, ignifaxius, armatrutz, bannbaladin
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Skelett on Position 1Adding Char Durin on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Durin on Position 1Adding Char Arva on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 14 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 16 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Arva on Position 1Adding Char Skelettkrieger on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 8 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 1 (Confirm: 4) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin weapon unbreakable
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger block criticalsuccess, get another block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelettkrieger on Position 1Adding Char Melina on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 8 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 1 (Confirm: 2) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva weapon unbreakable
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett block criticalsuccess, get another block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Melina on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 19 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 13 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 1 (Confirm: 19) = autosuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina weapon unbreakable
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 4 roll - 0 BE + -5 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + 0 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 5 roll - 0 BE + 0 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 1 roll - 4 BE + -1 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 5 roll - 3 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 3 roll - 4 BE + -3 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 6 roll - 3 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 3 roll - 3 BE + 1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 2 roll - 0 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 1 roll - 5 BE + 0 effects = 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Caldrin on Position 1Adding Char Skelett on Position 2Adding Char Yazinda on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Caldrin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Skelett on Position 1Adding Char Yazinda on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = bannbaladin, armatrutz, ignifaxius, paralue
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Yazinda on Position 1Adding Char Skelett on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 8 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single PA (30): 6 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Skelett on Position 1Adding Char Melina on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Melina on Position 1Adding Char Durin on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 6 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 6 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Durin on Position 1Adding Char Arva on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 8 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 17 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Melina, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Arva on Position 1Adding Char Skelettkrieger on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 12 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 11 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelettkrieger on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 12 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 11 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Arva, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 12 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 3 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 3 roll - 0 BE + -5 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 6 roll - 0 BE + 0 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + 0 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 1 roll - 4 BE + -1 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 3 roll - 3 BE + -1 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 6 roll - 4 BE + -3 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 1 roll - 3 BE + 1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 2 roll - 3 BE + 1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 3 roll - 0 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 1 roll - 5 BE + 0 effects = 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Skelett on Position 1Adding Char Yazinda on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = armatrutz, ignifaxius, paralue, bannbaladin
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Yazinda on Position 1Adding Char Skelett on Position 2Adding Char Tjalf on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 8 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 5 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Skelett on Position 1Adding Char Tjalf on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Tjalf on Position 1Adding Char Arva on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 5 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single PA (30): 13 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Arva on Position 1Adding Char Melina on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Melina on Position 1Adding Char Durin on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 7 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 16 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Arva, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Durin on Position 1Adding Char Skelettkrieger on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 15 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 6 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Skelettkrieger on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 20 (Confirm: 16) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 10 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 4 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 5 roll - 0 BE + -5 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 4 roll - 0 BE + 0 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 4 roll - 0 BE + 0 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 2 roll - 4 BE + -1 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 3 roll - 3 BE + -1 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 1 roll - 4 BE + -3 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 5 roll - 3 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 6 roll - 3 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 4 roll - 0 BE + 1 effects = 22
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 4 roll - 5 BE + 0 effects = 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Tjalf on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = armatrutz, paralue, ignifaxius, bannbaladin
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Tjalf on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Durin on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 7 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single PA (30): 11 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Durin on Position 1Adding Char Melina on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 3 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 5 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Melina on Position 1Adding Char Skelettkrieger on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 11 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 18 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is resistent to damage type physicalcut, damage 11 halfed to 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger receives 5 - 5RS = 0 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelettkrieger on Position 1Adding Char Arva on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 17 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Arva on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 12 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 3 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 3 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 2 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 5 roll - 0 BE + -5 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + 0 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 5 roll - 0 BE + 0 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 5 roll - 4 BE + -1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 2 roll - 3 BE + -1 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 6 roll - 4 BE + -3 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 5 roll - 3 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 6 roll - 3 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 5 roll - 0 BE + 1 effects = 23
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 3 roll - 5 BE + 0 effects = 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Tjalf on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = ignifaxius, paralue, bannbaladin, armatrutz
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Tjalf on Position 1Adding Char Skelett on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Skelett on Position 1Adding Char Durin on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Durin on Position 1Adding Char Arva on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 13 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single PA (30): 7 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Arva on Position 1Adding Char Skelett on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 16 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 4 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelett on Position 1Adding Char Melina on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 2 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 17 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Arva, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Melina on Position 1Adding Char Skelettkrieger on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 15 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelettkrieger on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 19 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 1 (Confirm: 1) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA-17 (35): 18 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin weapon unbreakable
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger weapon unbreakable
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 3 roll - 0 BE + -5 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + 0 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + 0 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 3 roll - 4 BE + -1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 4 roll - 3 BE + -1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 6 roll - 4 BE + -3 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 2 roll - 3 BE + 1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 3 roll - 3 BE + 1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 1 roll - 0 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 3 roll - 5 BE + 0 effects = 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Tjalf on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = ignifaxius, bannbaladin, armatrutz, paralue
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Tjalf on Position 1Adding Char Skelett on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Skelett on Position 1Adding Char Durin on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Durin on Position 1Adding Char Melina on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 16 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Melina on Position 1Adding Char Arva on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 19 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 2 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Arva on Position 1Adding Char Skelett on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 12 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 13 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Melina, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelett on Position 1Adding Char Skelettkrieger on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 9 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 9 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelettkrieger on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 13 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single PA (30): 11 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 3 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 20 (Confirm: 12) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger.currentDamage of Item [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 2W6+3 (Native 2W6+2, KK 16)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Durin receives 10 - 14RS = 0 physicalcut Damage because of Attack from Skelettkrieger
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 5 roll - 0 BE + -5 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 6 roll - 0 BE + 0 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + 0 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 6 roll - 4 BE + -1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 2 roll - 3 BE + -1 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 5 roll - 4 BE + -3 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 4 roll - 3 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 6 roll - 3 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 5 roll - 0 BE + 1 effects = 23
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 5 roll - 5 BE + 0 effects = 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Skelett on Position 2Adding Char Tjalf on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = ignifaxius, armatrutz, bannbaladin, paralue
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Skelett on Position 1Adding Char Tjalf on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Tjalf on Position 1Adding Char Durin on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 7 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 6 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Durin on Position 1Adding Char Skelett on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Skelett on Position 1Adding Char Arva on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 8 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 19 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is resistent to damage type physicalcut, damage 12 halfed to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger receives 6 - 5RS = 1 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Arva on Position 1Adding Char Melina on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 8 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single PA (30): 12 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Melina on Position 1Adding Char Skelettkrieger on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 3 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 16 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Arva, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelettkrieger on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 17 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 11 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 15 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 4 roll - 0 BE + -5 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + 0 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + 0 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 5 roll - 4 BE + -1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 3 roll - 3 BE + -1 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 2 roll - 4 BE + -3 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 1 roll - 3 BE + 1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 3 roll - 3 BE + 1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 1 roll - 0 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 6 roll - 5 BE + 0 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Durin on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = ignifaxius, bannbaladin, armatrutz, paralue
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Durin on Position 1Adding Char Skelett on Position 2Adding Char Tjalf on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Skelett on Position 1Adding Char Tjalf on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 12 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 14 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is resistent to damage type physicalcut, damage 13 halfed to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger receives 6 - 5RS = 1 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Tjalf on Position 1Adding Char Skelett on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 18 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Skelett on Position 1Adding Char Melina on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Melina on Position 1Adding Char Skelettkrieger on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 7 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single PA (30): 15 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelettkrieger on Position 1Adding Char Arva on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 11 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 10 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Arva on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 7 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 20 (Confirm: 13) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger.currentDamage of Item [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 2W6+3 (Native 2W6+2, KK 16)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Durin receives 9 - 14RS = 0 physicalcut Damage because of Attack from Skelettkrieger
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 3 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 9 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 6 roll - 0 BE + -5 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + 0 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + 0 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 3 roll - 4 BE + -1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 5 roll - 3 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 1 roll - 4 BE + -3 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 1 roll - 3 BE + 1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 4 roll - 3 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 1 roll - 0 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 4 roll - 5 BE + 0 effects = 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Melina on Position 2Adding Char Tjalf on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = bannbaladin, paralue, armatrutz, ignifaxius
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Melina on Position 1Adding Char Tjalf on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Tjalf on Position 1Adding Char Durin on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 13 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 19 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Melina, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Durin on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 16 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 19 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is resistent to damage type physicalcut, damage 14 halfed to 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger receives 7 - 5RS = 2 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Skelettkrieger on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 20 (Confirm: 11) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelettkrieger on Position 1Adding Char Arva on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 8 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 12 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Arva on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 2 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 18 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 16 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 1 roll - 0 BE + -5 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + 0 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 5 roll - 0 BE + 0 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 5 roll - 4 BE + -1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 4 roll - 3 BE + -1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 1 roll - 4 BE + -3 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 1 roll - 3 BE + 1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 5 roll - 3 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 3 roll - 0 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 5 roll - 5 BE + 0 effects = 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Skelett on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = ignifaxius, bannbaladin, armatrutz, paralue
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Skelett on Position 1Adding Char Durin on Position 2Adding Char Tjalf on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Durin on Position 1Adding Char Tjalf on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 8 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single PA (30): 6 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Tjalf on Position 1Adding Char Melina on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 15 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 19 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is resistent to damage type physicalcut, damage 11 halfed to 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger receives 5 - 5RS = 0 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Melina on Position 1Adding Char Skelett on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelett on Position 1Adding Char Arva on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 18 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Arva on Position 1Adding Char Skelettkrieger on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 13 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 13 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelettkrieger on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 6 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 1 (Confirm: 19) = autosuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva weapon unbreakable
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 2 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 8 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 1 roll - 0 BE + -5 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + 0 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + 0 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 5 roll - 4 BE + -1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 4 roll - 3 BE + -1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 3 roll - 4 BE + -3 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 4 roll - 3 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 6 roll - 3 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 1 roll - 0 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 4 roll - 5 BE + 0 effects = 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Caldrin on Position 1Adding Char Tjalf on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Caldrin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Durin on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = ignifaxius, armatrutz, paralue, bannbaladin
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Durin on Position 1Adding Char Skelett on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Skelett on Position 1Adding Char Melina on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 1 (Confirm: 12) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA-5 (11): 1 (Confirm: 9) = autosuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger weapon unbreakable
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin weapon unbreakable
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Melina on Position 1Adding Char Skelett on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 11 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 13 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelett on Position 1Adding Char Arva on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 13 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 2 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Arva on Position 1Adding Char Skelettkrieger on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 16 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelettkrieger on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 16 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 3 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 17 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 5 roll - 0 BE + -5 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 4 roll - 0 BE + 0 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + 0 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 2 roll - 4 BE + -1 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 6 roll - 3 BE + -1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 1 roll - 4 BE + -3 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 4 roll - 3 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 5 roll - 3 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 6 roll - 0 BE + 1 effects = 24
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 3 roll - 5 BE + 0 effects = 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Tjalf on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = paralue, ignifaxius, armatrutz, bannbaladin
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Tjalf on Position 1Adding Char Skelett on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Skelett on Position 1Adding Char Melina on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Melina on Position 1Adding Char Skelett on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 1 (Confirm: 9) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA-15 (30): 17 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Melina receives 14 - 23RS = 0 physicalblunt Damage because of Attack from Skelett, double Damage for criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 4 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelett on Position 1Adding Char Durin on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 19 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Durin on Position 1Adding Char Skelettkrieger on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 14 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single PA (30): 14 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Skelettkrieger on Position 1Adding Char Arva on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 8 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 2 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Arva on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 3 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 18 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 12 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 6 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 4 roll - 0 BE + -5 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + 0 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + 0 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 6 roll - 4 BE + -1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 2 roll - 3 BE + -1 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 5 roll - 4 BE + -3 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 5 roll - 3 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 2 roll - 3 BE + 1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 2 roll - 0 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 4 roll - 5 BE + 0 effects = 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Durin on Position 2Adding Char Yazinda on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = paralue, armatrutz, ignifaxius, bannbaladin
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Durin on Position 1Adding Char Yazinda on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Yazinda on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 7 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 20 (Confirm: 12) = criticalfailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is resistent to damage type physicalcut, damage 12 halfed to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger receives 6 - 5RS = 1 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHitBumbler
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHitBumbler
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHitBumbler
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Paradepatzer!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Yazinda on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Arva on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 12 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single PA (30): 1 (Confirm: 16) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett got no weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Arva block criticalsuccess, get another block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Arva on Position 1Adding Char Melina on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 19 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Melina on Position 1Adding Char Skelettkrieger on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 20 (Confirm: 5) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelettkrieger on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 8 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 15 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Melina, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 12 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 10 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 4 roll - 0 BE + -5 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 6 roll - 0 BE + 0 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 5 roll - 0 BE + 0 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 4 roll - 4 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 6 roll - 3 BE + -1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 4 roll - 4 BE + -3 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 5 roll - 3 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 3 roll - 3 BE + 1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 6 roll - 0 BE + 1 effects = 24
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 3 roll - 5 BE + 0 effects = 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = armatrutz, bannbaladin, paralue, ignifaxius
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Yazinda on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Yazinda on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 18 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Yazinda on Position 1Adding Char Melina on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 14 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single PA (30): 13 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Melina on Position 1Adding Char Durin on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Durin on Position 1Adding Char Arva on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 8 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 12 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Melina, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Arva on Position 1Adding Char Skelettkrieger on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 13 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 9 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelettkrieger on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 15 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 1 (Confirm: 7) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA-17 (35): 1 (Confirm: 3) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger weapon unbreakable
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Durin block criticalsuccess, get another block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 2 roll - 0 BE + -5 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 6 roll - 0 BE + 0 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 6 roll - 0 BE + 0 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 3 roll - 4 BE + -1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 2 roll - 3 BE + -1 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 2 roll - 4 BE + -3 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 3 roll - 3 BE + 1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 2 roll - 3 BE + 1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 5 roll - 0 BE + 1 effects = 23
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 6 roll - 5 BE + 0 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Tjalf on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = bannbaladin, armatrutz, paralue, ignifaxius
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Tjalf on Position 2Adding Char Yazinda on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 11 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single PA (30): 2 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Tjalf on Position 1Adding Char Yazinda on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 7 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 10 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Yazinda on Position 1Adding Char Durin on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Durin on Position 1Adding Char Melina on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Melina on Position 1Adding Char Arva on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 1 (Confirm: 9) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA-5 (11): 16 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is resistent to damage type physicalcut, damage 28 halfed to 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger receives 14 - 5RS = 9 physicalcut Damage because of Attack from Durin, double Damage for criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Arva on Position 1Adding Char Skelettkrieger on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 12 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 4 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelettkrieger on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 5 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 6 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 20 (Confirm: 16) = criticalfailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Attackepatzer!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 1 roll - 0 BE + -5 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 4 roll - 0 BE + 0 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 6 roll - 0 BE + 0 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 4 roll - 4 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 3 roll - 3 BE + -1 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 4 roll - 4 BE + -3 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 3 roll - 3 BE + 1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 3 roll - 3 BE + 1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 3 roll - 0 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 6 roll - 5 BE + 0 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Skelett on Position 1Adding Char Yazinda on Position 2Adding Char Tjalf on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = bannbaladin, armatrutz, ignifaxius, paralue
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Yazinda on Position 1Adding Char Tjalf on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 4 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single PA (30): 10 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Tjalf on Position 1Adding Char Skelett on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Skelett on Position 1Adding Char Durin on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Durin on Position 1Adding Char Melina on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 17 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Melina on Position 1Adding Char Arva on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 17 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 6 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Arva on Position 1Adding Char Skelettkrieger on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 13 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 20 (Confirm: 9) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Melina, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelettkrieger on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 12 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 2 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 1 (Confirm: 10) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA-17 (35): 1 (Confirm: 16) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger weapon unbreakable
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Durin block criticalsuccess, get another block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 2 roll - 0 BE + -5 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 4 roll - 0 BE + 0 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 4 roll - 0 BE + 0 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 2 roll - 4 BE + -1 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 1 roll - 3 BE + -1 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 3 roll - 4 BE + -3 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 3 roll - 3 BE + 1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 3 roll - 3 BE + 1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 1 roll - 0 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 1 roll - 5 BE + 0 effects = 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Tjalf on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = bannbaladin, armatrutz, ignifaxius, paralue
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Tjalf on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Durin on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 4 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single PA (30): 10 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Durin on Position 1Adding Char Melina on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 14 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 7 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Melina on Position 1Adding Char Arva on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 1 (Confirm: 4) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA-5 (11): 17 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is resistent to damage type physicalcut, damage 18 halfed to 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger receives 9 - 5RS = 4 physicalcut Damage because of Attack from Durin, double Damage for criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Arva on Position 1Adding Char Skelettkrieger on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 18 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelettkrieger on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 3 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 2 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 9 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 18 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 3 roll - 0 BE + -5 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 4 roll - 0 BE + 0 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + 0 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 3 roll - 4 BE + -1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 1 roll - 3 BE + -1 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 2 roll - 4 BE + -3 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 4 roll - 3 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 4 roll - 3 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 6 roll - 0 BE + 1 effects = 24
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 3 roll - 5 BE + 0 effects = 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Tjalf on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = bannbaladin, paralue, armatrutz, ignifaxius
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Tjalf on Position 1Adding Char Skelett on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Skelett on Position 1Adding Char Durin on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Durin on Position 1Adding Char Skelett on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 14 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 7 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Skelett on Position 1Adding Char Melina on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 13 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 15 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is resistent to damage type physicalcut, damage 10 halfed to 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger receives 5 - 5RS = 0 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Melina on Position 1Adding Char Arva on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 7 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single PA (30): 9 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Arva on Position 1Adding Char Skelettkrieger on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 18 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelettkrieger on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 10 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 4 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 5 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 10 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 4 roll - 0 BE + -5 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + 0 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 6 roll - 0 BE + 0 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 5 roll - 4 BE + -1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 4 roll - 3 BE + -1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 3 roll - 4 BE + -3 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 2 roll - 3 BE + 1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 1 roll - 3 BE + 1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 4 roll - 0 BE + 1 effects = 22
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 2 roll - 5 BE + 0 effects = 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Skelett on Position 1Adding Char Durin on Position 2Adding Char Tjalf on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = bannbaladin, armatrutz, ignifaxius, paralue
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Durin on Position 1Adding Char Tjalf on Position 2Adding Char Yazinda on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 2 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single PA (30): 2 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Tjalf on Position 1Adding Char Yazinda on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 11 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 6 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Yazinda on Position 1Adding Char Skelett on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Skelett on Position 1Adding Char Melina on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Melina on Position 1Adding Char Arva on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 13 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 5 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Arva on Position 1Adding Char Skelettkrieger on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 12 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 14 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Melina, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelettkrieger on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 4 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 3 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 15 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 3 roll - 0 BE + -5 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + 0 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 6 roll - 0 BE + 0 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 5 roll - 4 BE + -1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 2 roll - 3 BE + -1 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 1 roll - 4 BE + -3 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 4 roll - 3 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 4 roll - 3 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 2 roll - 0 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 5 roll - 5 BE + 0 effects = 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Skelett on Position 1Adding Char Yazinda on Position 2Adding Char Tjalf on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = ignifaxius, paralue, armatrutz, bannbaladin
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Yazinda on Position 1Adding Char Tjalf on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 17 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Tjalf on Position 1Adding Char Durin on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Durin on Position 1Adding Char Skelett on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Skelett on Position 1Adding Char Melina on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 16 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 1 (Confirm: 15) = autosuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin weapon unbreakable
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Melina on Position 1Adding Char Skelettkrieger on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 1 (Confirm: 4) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA-15 (30): 15 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina weapon unbreakable
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett got no weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelettkrieger on Position 1Adding Char Arva on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 12 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 11 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Melina, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Arva on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 20 (Confirm: 17) = criticalfailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Attackepatzer!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 6 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 20 (Confirm: 14) = criticalfailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Arva, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHitBumbler
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHitBumbler
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHitBumbler
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Paradepatzer!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 2 roll - 0 BE + -5 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 6 roll - 0 BE + 0 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + 0 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 2 roll - 4 BE + -1 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 2 roll - 3 BE + -1 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 2 roll - 4 BE + -3 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 2 roll - 3 BE + 1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 3 roll - 3 BE + 1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 1 roll - 0 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 3 roll - 5 BE + 0 effects = 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Caldrin on Position 1Adding Char Yazinda on Position 2Adding Char Tjalf on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 6 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 17 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Caldrin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Tjalf on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = armatrutz, ignifaxius, paralue, bannbaladin
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Tjalf on Position 1Adding Char Skelett on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Skelett on Position 1Adding Char Durin on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Durin on Position 1Adding Char Melina on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 7 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single PA (30): 14 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Melina on Position 1Adding Char Arva on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 4 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 2 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Arva on Position 1Adding Char Skelettkrieger on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 5 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 9 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelettkrieger on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 5 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 12 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Arva, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 3 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 17 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 6 roll - 0 BE + -5 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + 0 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 4 roll - 0 BE + 0 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 1 roll - 4 BE + -1 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 2 roll - 3 BE + -1 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 6 roll - 4 BE + -3 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 3 roll - 3 BE + 1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 6 roll - 3 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 3 roll - 0 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 1 roll - 5 BE + 0 effects = 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Tjalf on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = ignifaxius, armatrutz, bannbaladin, paralue
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Tjalf on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Arva on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 20 (Confirm: 10) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Arva on Position 1Adding Char Skelettkrieger on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 18 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelettkrieger on Position 1Adding Char Durin on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 5 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 13 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Arva, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Durin on Position 1Adding Char Melina on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 11 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 8 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Melina on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 17 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 9 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 13 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 15 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Melina, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 1 roll - 0 BE + -5 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 5 roll - 0 BE + 0 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + 0 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 6 roll - 4 BE + -1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 6 roll - 3 BE + -1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 4 roll - 4 BE + -3 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 3 roll - 3 BE + 1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 3 roll - 3 BE + 1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 2 roll - 0 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 3 roll - 5 BE + 0 effects = 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Skelett on Position 1Adding Char Durin on Position 2Adding Char Yazinda on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = paralue, armatrutz, ignifaxius, bannbaladin
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Durin on Position 1Adding Char Yazinda on Position 2Adding Char Tjalf on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 15 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Yazinda on Position 1Adding Char Tjalf on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 2 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 19 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is resistent to damage type physicalcut, damage 13 halfed to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger receives 6 - 5RS = 1 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Tjalf on Position 1Adding Char Melina on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Melina on Position 1Adding Char Skelett on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelett on Position 1Adding Char Arva on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 9 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 5 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Arva on Position 1Adding Char Skelettkrieger on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 13 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single PA (30): 18 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelettkrieger on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 4 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 14 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Arva, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 8 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 15 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 6 roll - 0 BE + -5 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 4 roll - 0 BE + 0 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 4 roll - 0 BE + 0 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 3 roll - 4 BE + -1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 5 roll - 3 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 2 roll - 4 BE + -3 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 5 roll - 3 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 2 roll - 3 BE + 1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 6 roll - 0 BE + 1 effects = 24
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 4 roll - 5 BE + 0 effects = 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = ignifaxius, armatrutz, paralue, bannbaladin
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Yazinda on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Yazinda on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 19 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Yazinda on Position 1Adding Char Melina on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 7 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 13 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Melina on Position 1Adding Char Durin on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Durin on Position 1Adding Char Skelettkrieger on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 18 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Skelettkrieger on Position 1Adding Char Arva on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 16 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 8 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Arva on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 10 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 18 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 14 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 3 roll - 0 BE + -5 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + 0 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 6 roll - 0 BE + 0 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 3 roll - 4 BE + -1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 1 roll - 3 BE + -1 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 1 roll - 4 BE + -3 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 1 roll - 3 BE + 1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 6 roll - 3 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 2 roll - 0 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 3 roll - 5 BE + 0 effects = 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Caldrin on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Caldrin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Tjalf on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = paralue, bannbaladin, armatrutz, ignifaxius
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Tjalf on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 15 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Tjalf on Position 1Adding Char Durin on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 9 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 1 (Confirm: 13) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett got no weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Melina block criticalsuccess, get another block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Durin on Position 1Adding Char Melina on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Melina on Position 1Adding Char Skelettkrieger on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 8 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 4 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelettkrieger on Position 1Adding Char Arva on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 10 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 7 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Arva on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 9 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 2 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 1 (Confirm: 3) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA-5 (10): 4 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett got no weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva weapon unbreakable
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 4 roll - 0 BE + -5 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 4 roll - 0 BE + 0 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 4 roll - 0 BE + 0 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 4 roll - 4 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 4 roll - 3 BE + -1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 1 roll - 4 BE + -3 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 2 roll - 3 BE + 1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 3 roll - 3 BE + 1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 1 roll - 0 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 2 roll - 5 BE + 0 effects = 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = ignifaxius, paralue, armatrutz, bannbaladin
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Tjalf on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Tjalf on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 9 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single PA (30): 13 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Tjalf on Position 1Adding Char Durin on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 18 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Durin on Position 1Adding Char Melina on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Melina on Position 1Adding Char Skelettkrieger on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 18 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 1 (Confirm: 17) = autosuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin weapon unbreakable
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelettkrieger on Position 1Adding Char Arva on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 11 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 2 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Arva on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 18 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 16 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 6 roll - 0 BE + -5 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 6 roll - 0 BE + 0 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 6 roll - 0 BE + 0 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 4 roll - 4 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 1 roll - 3 BE + -1 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 1 roll - 4 BE + -3 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 6 roll - 3 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 4 roll - 3 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 3 roll - 0 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 4 roll - 5 BE + 0 effects = 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = ignifaxius, paralue, bannbaladin, armatrutz
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Yazinda on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Yazinda on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 1 (Confirm: 11) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single PA-15 (30): 20 (Confirm: 14) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Arva receives 12 - 24RS = 0 physicalblunt Damage because of Attack from Skelett, double Damage for criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 4 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Yazinda on Position 1Adding Char Durin on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 19 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Durin on Position 1Adding Char Skelettkrieger on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Skelettkrieger on Position 1Adding Char Melina on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 15 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 13 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is resistent to damage type physicalcut, damage 14 halfed to 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger receives 7 - 5RS = 2 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Melina on Position 1Adding Char Arva on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 11 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 16 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Arva on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 10 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 11 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Melina, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 8 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 7 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 4 roll - 0 BE + -5 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + 0 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + 0 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 3 roll - 4 BE + -1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 6 roll - 3 BE + -1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 3 roll - 4 BE + -3 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 2 roll - 3 BE + 1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 1 roll - 3 BE + 1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 2 roll - 0 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 2 roll - 5 BE + 0 effects = 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Melina on Position 1Adding Char Tjalf on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = bannbaladin, ignifaxius, paralue, armatrutz
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Tjalf on Position 1Adding Char Skelett on Position 2Adding Char Yazinda on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 13 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 20 (Confirm: 6) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Melina, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Skelett on Position 1Adding Char Yazinda on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Yazinda on Position 1Adding Char Durin on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 2 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 12 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Durin on Position 1Adding Char Skelett on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Skelett on Position 1Adding Char Arva on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 10 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 17 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is resistent to damage type physicalcut, damage 12 halfed to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger receives 6 - 5RS = 1 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Arva on Position 1Adding Char Skelettkrieger on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 6 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single PA (30): 7 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelettkrieger on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 11 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 2 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 3 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 15 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 3 roll - 0 BE + -5 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 4 roll - 0 BE + 0 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 5 roll - 0 BE + 0 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 2 roll - 4 BE + -1 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 3 roll - 3 BE + -1 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 2 roll - 4 BE + -3 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 1 roll - 3 BE + 1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 4 roll - 3 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 4 roll - 0 BE + 1 effects = 22
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 3 roll - 5 BE + 0 effects = 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = armatrutz, bannbaladin, ignifaxius, paralue
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Tjalf on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Tjalf on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 18 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Tjalf on Position 1Adding Char Durin on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 13 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 5 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Durin on Position 1Adding Char Melina on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Melina on Position 1Adding Char Arva on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 2 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 7 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Arva on Position 1Adding Char Skelettkrieger on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 6 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 16 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Melina, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelettkrieger on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 6 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 7 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 11 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 2 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 2 roll - 0 BE + -5 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 5 roll - 0 BE + 0 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + 0 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 1 roll - 4 BE + -1 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 4 roll - 3 BE + -1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 4 roll - 4 BE + -3 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 3 roll - 3 BE + 1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 5 roll - 3 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 6 roll - 0 BE + 1 effects = 24
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 3 roll - 5 BE + 0 effects = 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Skelett on Position 2Adding Char Tjalf on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = armatrutz, paralue, ignifaxius, bannbaladin
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Skelett on Position 1Adding Char Tjalf on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Tjalf on Position 1Adding Char Skelett on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 20 (Confirm: 5) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Skelett on Position 1Adding Char Melina on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Melina on Position 1Adding Char Durin on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 5 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single PA (30): 11 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Durin on Position 1Adding Char Arva on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 9 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 7 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Arva on Position 1Adding Char Skelettkrieger on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 17 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 17 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is resistent to damage type physicalcut, damage 11 halfed to 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger receives 5 - 5RS = 0 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelettkrieger on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 18 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 10 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 8 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 1 roll - 0 BE + -5 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 5 roll - 0 BE + 0 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 5 roll - 0 BE + 0 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 6 roll - 4 BE + -1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 4 roll - 3 BE + -1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 3 roll - 4 BE + -3 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 4 roll - 3 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 4 roll - 3 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 2 roll - 0 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 4 roll - 5 BE + 0 effects = 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Tjalf on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = armatrutz, ignifaxius, paralue, bannbaladin
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Tjalf on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Durin on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 5 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single PA (30): 16 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Durin on Position 1Adding Char Melina on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 10 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 14 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Melina on Position 1Adding Char Arva on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 8 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 3 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Arva on Position 1Adding Char Skelettkrieger on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 5 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 2 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelettkrieger on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 2 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 12 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Arva, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 9 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 19 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 3 roll - 0 BE + -5 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + 0 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 4 roll - 0 BE + 0 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 1 roll - 4 BE + -1 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 5 roll - 3 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 2 roll - 4 BE + -3 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 5 roll - 3 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 4 roll - 3 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 1 roll - 0 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 4 roll - 5 BE + 0 effects = 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Caldrin on Position 1Adding Char Yazinda on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Caldrin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = bannbaladin, ignifaxius, armatrutz, paralue
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Melina on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 9 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single PA (30): 5 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Melina on Position 1Adding Char Durin on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 2 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 2 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Durin on Position 1Adding Char Arva on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 3 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 6 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Arva on Position 1Adding Char Skelettkrieger on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 19 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 4 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelettkrieger on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 11 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 10 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 3 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 15 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 4 roll - 0 BE + -5 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 4 roll - 0 BE + 0 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + 0 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 1 roll - 4 BE + -1 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 2 roll - 3 BE + -1 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 3 roll - 4 BE + -3 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 2 roll - 3 BE + 1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 1 roll - 3 BE + 1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 4 roll - 0 BE + 1 effects = 22
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 6 roll - 5 BE + 0 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Skelett on Position 1Adding Char Tjalf on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = bannbaladin, ignifaxius, paralue, armatrutz
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Tjalf on Position 1Adding Char Skelett on Position 2Adding Char Yazinda on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 13 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 16 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Skelett on Position 1Adding Char Yazinda on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Yazinda on Position 1Adding Char Durin on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 10 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single PA (30): 12 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Durin on Position 1Adding Char Melina on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Melina on Position 1Adding Char Arva on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 3 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 10 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Arva on Position 1Adding Char Skelettkrieger on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 12 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 6 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelettkrieger on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 1 (Confirm: 19) = autosuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA-5 (10): 17 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Arva, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 7 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 2 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 6 roll - 0 BE + -5 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 6 roll - 0 BE + 0 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + 0 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 3 roll - 4 BE + -1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 5 roll - 3 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 3 roll - 4 BE + -3 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 5 roll - 3 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 5 roll - 3 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 2 roll - 0 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 3 roll - 5 BE + 0 effects = 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Tjalf on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = ignifaxius, paralue, armatrutz, bannbaladin
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Tjalf on Position 1Adding Char Skelett on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Skelett on Position 1Adding Char Melina on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Melina on Position 1Adding Char Skelett on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 6 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 12 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelett on Position 1Adding Char Durin on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 5 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 15 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Melina, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Durin on Position 1Adding Char Skelettkrieger on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 17 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Skelettkrieger on Position 1Adding Char Arva on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 20 (Confirm: 11) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Arva on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 20 (Confirm: 4) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 6 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 5 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 6 roll - 0 BE + -5 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 5 roll - 0 BE + 0 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + 0 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 4 roll - 4 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 6 roll - 3 BE + -1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 3 roll - 4 BE + -3 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 4 roll - 3 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 3 roll - 3 BE + 1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 2 roll - 0 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 3 roll - 5 BE + 0 effects = 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Skelett on Position 2Adding Char Yazinda on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = armatrutz, bannbaladin, paralue, ignifaxius
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Skelett on Position 1Adding Char Yazinda on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Yazinda on Position 1Adding Char Melina on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 18 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Melina on Position 1Adding Char Durin on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Durin on Position 1Adding Char Skelett on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 3 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 16 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Melina, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Skelett on Position 1Adding Char Skelettkrieger on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 20 (Confirm: 18) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelettkrieger on Position 1Adding Char Arva on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 7 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single PA (30): 2 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Arva on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 10 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 11 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 12 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 2 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 6 roll - 0 BE + -5 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 5 roll - 0 BE + 0 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 4 roll - 0 BE + 0 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 6 roll - 4 BE + -1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 5 roll - 3 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 2 roll - 4 BE + -3 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 3 roll - 3 BE + 1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 2 roll - 3 BE + 1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 3 roll - 0 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 6 roll - 5 BE + 0 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Skelett on Position 1Adding Char Durin on Position 2Adding Char Tjalf on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = bannbaladin, ignifaxius, paralue, armatrutz
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Durin on Position 1Adding Char Tjalf on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 7 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 14 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Tjalf on Position 1Adding Char Skelett on Position 2Adding Char Yazinda on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 5 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 9 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Skelett on Position 1Adding Char Yazinda on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Yazinda on Position 1Adding Char Melina on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 15 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Melina on Position 1Adding Char Skelettkrieger on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelettkrieger on Position 1Adding Char Arva on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 15 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 7 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Arva on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 17 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 7 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 15 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Arva, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 3 roll - 0 BE + -5 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 6 roll - 0 BE + 0 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + 0 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 1 roll - 4 BE + -1 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 5 roll - 3 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 5 roll - 4 BE + -3 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 3 roll - 3 BE + 1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 6 roll - 3 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 2 roll - 0 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 3 roll - 5 BE + 0 effects = 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Caldrin on Position 1Adding Char Skelett on Position 2Adding Char Tjalf on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Caldrin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Skelett on Position 1Adding Char Tjalf on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = ignifaxius, paralue, bannbaladin, armatrutz
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Tjalf on Position 1Adding Char Melina on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 12 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 2 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Melina on Position 1Adding Char Skelett on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelett on Position 1Adding Char Arva on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 14 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 13 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Melina, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Arva on Position 1Adding Char Durin on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 1 (Confirm: 11) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single PA-15 (30): 6 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva weapon unbreakable
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett got no weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Durin on Position 1Adding Char Skelettkrieger on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 8 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 14 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Arva, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Skelettkrieger on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 20 (Confirm: 11) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 15 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 5 roll - 0 BE + -5 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + 0 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 5 roll - 0 BE + 0 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 5 roll - 4 BE + -1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 4 roll - 3 BE + -1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 1 roll - 4 BE + -3 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 4 roll - 3 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 1 roll - 3 BE + 1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 5 roll - 0 BE + 1 effects = 23
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 5 roll - 5 BE + 0 effects = 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Skelett on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = armatrutz, bannbaladin, paralue, ignifaxius
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Skelett on Position 1Adding Char Durin on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Durin on Position 1Adding Char Skelett on Position 2Adding Char Yazinda on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 9 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single PA (30): 7 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Skelett on Position 1Adding Char Yazinda on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 19 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 16 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is resistent to damage type physicalcut, damage 10 halfed to 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger receives 5 - 5RS = 0 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Yazinda on Position 1Adding Char Melina on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 18 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Melina on Position 1Adding Char Skelettkrieger on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelettkrieger on Position 1Adding Char Arva on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 3 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 3 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Arva on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 11 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 6 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 5 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 20 (Confirm: 6) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Arva, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 1 roll - 0 BE + -5 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + 0 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 4 roll - 0 BE + 0 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 4 roll - 4 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 1 roll - 3 BE + -1 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 4 roll - 4 BE + -3 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 4 roll - 3 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 4 roll - 3 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 6 roll - 0 BE + 1 effects = 24
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 5 roll - 5 BE + 0 effects = 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Tjalf on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = paralue, ignifaxius, bannbaladin, armatrutz
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Tjalf on Position 1Adding Char Skelett on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Skelett on Position 1Adding Char Durin on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Durin on Position 1Adding Char Skelett on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 13 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single PA (30): 5 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Skelett on Position 1Adding Char Arva on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 9 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 17 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is resistent to damage type physicalcut, damage 10 halfed to 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger receives 5 - 5RS = 0 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Arva on Position 1Adding Char Melina on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 18 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Melina on Position 1Adding Char Skelettkrieger on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 11 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 3 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelettkrieger on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 9 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 17 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Melina, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 17 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 6 roll - 0 BE + -5 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + 0 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + 0 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 5 roll - 4 BE + -1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 6 roll - 3 BE + -1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 5 roll - 4 BE + -3 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 1 roll - 3 BE + 1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 4 roll - 3 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 1 roll - 0 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 2 roll - 5 BE + 0 effects = 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Durin on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = bannbaladin, paralue, armatrutz, ignifaxius
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Durin on Position 1Adding Char Melina on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Melina on Position 1Adding Char Skelett on Position 2Adding Char Tjalf on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 16 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 11 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelett on Position 1Adding Char Tjalf on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 13 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 1 (Confirm: 7) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina weapon unbreakable
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett block criticalsuccess, get another block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Tjalf on Position 1Adding Char Skelett on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 7 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single PA (30): 14 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Skelett on Position 1Adding Char Arva on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Arva on Position 1Adding Char Skelettkrieger on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 8 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 8 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelettkrieger on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 15 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 9 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 2 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 5 roll - 0 BE + -5 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + 0 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + 0 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 1 roll - 4 BE + -1 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 2 roll - 3 BE + -1 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 6 roll - 4 BE + -3 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 1 roll - 3 BE + 1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 6 roll - 3 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 2 roll - 0 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 6 roll - 5 BE + 0 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Caldrin on Position 1Adding Char Tjalf on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Caldrin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Skelett on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = paralue, ignifaxius, bannbaladin, armatrutz
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Skelett on Position 1Adding Char Arva on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Arva on Position 1Adding Char Skelett on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 6 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single PA (30): 20 (Confirm: 11) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Arva receives 6 - 24RS = 0 physicalblunt Damage because of Attack from Skelett
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 4 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelett on Position 1Adding Char Durin on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 20 (Confirm: 14) = criticalfailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Attackepatzer!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Attackepatzer!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Attackepatzer!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Attackepatzer!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Durin on Position 1Adding Char Melina on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 19 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Melina on Position 1Adding Char Skelettkrieger on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 3 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 19 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is resistent to damage type physicalcut, damage 12 halfed to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger receives 6 - 5RS = 1 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelettkrieger on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 18 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 13 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 19 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 2 roll - 0 BE + -5 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 6 roll - 0 BE + 0 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 6 roll - 0 BE + 0 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 6 roll - 4 BE + -1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 1 roll - 3 BE + -1 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 2 roll - 4 BE + -3 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 3 roll - 3 BE + 1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 1 roll - 3 BE + 1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 6 roll - 0 BE + 1 effects = 24
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 5 roll - 5 BE + 0 effects = 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = ignifaxius, armatrutz, bannbaladin, paralue
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Durin on Position 2Adding Char Tjalf on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 12 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single PA (30): 1 (Confirm: 12) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett got no weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Arva block criticalsuccess, get another block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Durin on Position 1Adding Char Tjalf on Position 2Adding Char Yazinda on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 20 (Confirm: 8) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Tjalf on Position 1Adding Char Yazinda on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 19 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 1 (Confirm: 5) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin weapon unbreakable
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger block criticalsuccess, get another block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Yazinda on Position 1Adding Char Melina on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Melina on Position 1Adding Char Arva on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Arva on Position 1Adding Char Skelettkrieger on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 20 (Confirm: 2) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelettkrieger on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 3 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 14 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Arva, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 9 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 18 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 4 roll - 0 BE + -5 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + 0 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 4 roll - 0 BE + 0 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 6 roll - 4 BE + -1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 5 roll - 3 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 4 roll - 4 BE + -3 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 4 roll - 3 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 1 roll - 3 BE + 1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 4 roll - 0 BE + 1 effects = 22
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 1 roll - 5 BE + 0 effects = 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Durin on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = ignifaxius, paralue, bannbaladin, armatrutz
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Durin on Position 1Adding Char Skelett on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Skelett on Position 1Adding Char Melina on Position 2Adding Char Yazinda on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 19 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 6 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Melina on Position 1Adding Char Yazinda on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 7 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single PA (30): 6 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Yazinda on Position 1Adding Char Skelett on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 20 (Confirm: 2) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Skelett on Position 1Adding Char Arva on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Arva on Position 1Adding Char Skelettkrieger on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 14 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 18 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelettkrieger on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 5 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 2 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 15 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 5 roll - 0 BE + -5 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + 0 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + 0 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 4 roll - 4 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 4 roll - 3 BE + -1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 6 roll - 4 BE + -3 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 2 roll - 3 BE + 1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 2 roll - 3 BE + 1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 2 roll - 0 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 4 roll - 5 BE + 0 effects = 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Tjalf on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = paralue, bannbaladin, armatrutz, ignifaxius
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Tjalf on Position 1Adding Char Durin on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Durin on Position 1Adding Char Skelett on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Skelett on Position 1Adding Char Melina on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 11 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 11 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Melina on Position 1Adding Char Arva on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 17 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Arva on Position 1Adding Char Skelett on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 13 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 3 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelett on Position 1Adding Char Skelettkrieger on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 2 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 2 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelettkrieger on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 19 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 2 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 17 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 6 roll - 0 BE + -5 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 6 roll - 0 BE + 0 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + 0 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 5 roll - 4 BE + -1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 1 roll - 3 BE + -1 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 3 roll - 4 BE + -3 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 1 roll - 3 BE + 1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 3 roll - 3 BE + 1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 3 roll - 0 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 4 roll - 5 BE + 0 effects = 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Skelett on Position 1Adding Char Yazinda on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = armatrutz, ignifaxius, bannbaladin, paralue
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Yazinda on Position 1Adding Char Durin on Position 2Adding Char Tjalf on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 18 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Durin on Position 1Adding Char Tjalf on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Tjalf on Position 1Adding Char Skelett on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 3 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 15 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is resistent to damage type physicalcut, damage 14 halfed to 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger receives 7 - 5RS = 2 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Skelett on Position 1Adding Char Skelettkrieger on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelettkrieger on Position 1Adding Char Melina on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 17 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Melina on Position 1Adding Char Arva on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 6 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 16 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Arva on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 2 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 11 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Melina, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 19 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 5 roll - 0 BE + -5 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + 0 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 4 roll - 0 BE + 0 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 5 roll - 4 BE + -1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 2 roll - 3 BE + -1 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 5 roll - 4 BE + -3 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 6 roll - 3 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 1 roll - 3 BE + 1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 5 roll - 0 BE + 1 effects = 23
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 5 roll - 5 BE + 0 effects = 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Skelett on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = ignifaxius, bannbaladin, paralue, armatrutz
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Skelett on Position 1Adding Char Durin on Position 2Adding Char Yazinda on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Durin on Position 1Adding Char Yazinda on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 18 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Yazinda on Position 1Adding Char Skelett on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 14 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 13 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is resistent to damage type physicalcut, damage 10 halfed to 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger receives 5 - 5RS = 0 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Skelett on Position 1Adding Char Arva on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Arva on Position 1Adding Char Melina on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 8 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 1 (Confirm: 19) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett got no weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Melina block criticalsuccess, get another block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Melina on Position 1Adding Char Skelettkrieger on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 9 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 5 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelettkrieger on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 19 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 14 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 8 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 6 roll - 0 BE + -5 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + 0 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + 0 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 5 roll - 4 BE + -1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 2 roll - 3 BE + -1 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 5 roll - 4 BE + -3 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 5 roll - 3 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 6 roll - 3 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 4 roll - 0 BE + 1 effects = 22
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 4 roll - 5 BE + 0 effects = 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Tjalf on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = bannbaladin, armatrutz, ignifaxius, paralue
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Tjalf on Position 1Adding Char Durin on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Durin on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 3 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 17 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is resistent to damage type physicalcut, damage 9 halfed to 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger receives 4 - 5RS = 0 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Arva on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 16 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Arva on Position 1Adding Char Skelettkrieger on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 16 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelettkrieger on Position 1Adding Char Melina on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 1 (Confirm: 14) = autosuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA-5 (10): 18 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Arva, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Melina on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 12 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 10 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 6 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 12 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Melina, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 2 roll - 0 BE + -5 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + 0 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 4 roll - 0 BE + 0 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 5 roll - 4 BE + -1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 5 roll - 3 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 5 roll - 4 BE + -3 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 6 roll - 3 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 3 roll - 3 BE + 1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 3 roll - 0 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 2 roll - 5 BE + 0 effects = 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Yazinda on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = bannbaladin, ignifaxius, paralue, armatrutz
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Yazinda on Position 1Adding Char Skelett on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Skelett on Position 1Adding Char Durin on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Durin on Position 1Adding Char Melina on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 17 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Melina on Position 1Adding Char Skelett on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 16 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 16 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is resistent to damage type physicalcut, damage 12 halfed to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger receives 6 - 5RS = 1 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelett on Position 1Adding Char Arva on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 19 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Arva on Position 1Adding Char Skelettkrieger on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 17 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelettkrieger on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 3 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 1 (Confirm: 4) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva weapon unbreakable
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett block criticalsuccess, get another block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 5 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 8 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 6 roll - 0 BE + -5 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 4 roll - 0 BE + 0 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + 0 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 3 roll - 4 BE + -1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 4 roll - 3 BE + -1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 4 roll - 4 BE + -3 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 3 roll - 3 BE + 1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 5 roll - 3 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 4 roll - 0 BE + 1 effects = 22
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 6 roll - 5 BE + 0 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Tjalf on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = bannbaladin, armatrutz, ignifaxius, paralue
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Tjalf on Position 1Adding Char Skelett on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Skelett on Position 1Adding Char Durin on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Durin on Position 1Adding Char Melina on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 14 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 15 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Melina on Position 1Adding Char Skelett on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 14 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 5 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelett on Position 1Adding Char Skelettkrieger on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 11 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 17 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Melina, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelettkrieger on Position 1Adding Char Arva on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 13 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single PA (30): 17 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Arva on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 15 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 11 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 16 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Arva, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 4 roll - 0 BE + -5 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 4 roll - 0 BE + 0 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 5 roll - 0 BE + 0 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 6 roll - 4 BE + -1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 5 roll - 3 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 2 roll - 4 BE + -3 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 6 roll - 3 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 4 roll - 3 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 3 roll - 0 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 2 roll - 5 BE + 0 effects = 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Yazinda on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = ignifaxius, armatrutz, bannbaladin, paralue
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Yazinda on Position 1Adding Char Skelett on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Skelett on Position 1Adding Char Durin on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Durin on Position 1Adding Char Skelett on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 11 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single PA (30): 12 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Skelett on Position 1Adding Char Melina on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 6 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 13 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is resistent to damage type physicalcut, damage 9 halfed to 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger receives 4 - 5RS = 0 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Melina on Position 1Adding Char Skelettkrieger on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 18 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelettkrieger on Position 1Adding Char Arva on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 13 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 12 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Melina, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Arva on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 4 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 19 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 18 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 2 roll - 0 BE + -5 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 5 roll - 0 BE + 0 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + 0 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 4 roll - 4 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 3 roll - 3 BE + -1 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 1 roll - 4 BE + -3 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 2 roll - 3 BE + 1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 6 roll - 3 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 1 roll - 0 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 6 roll - 5 BE + 0 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Caldrin on Position 1Adding Char Skelett on Position 2Adding Char Tjalf on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Caldrin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Skelett on Position 1Adding Char Tjalf on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = ignifaxius, paralue, bannbaladin, armatrutz
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Tjalf on Position 1Adding Char Skelett on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 19 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Skelett on Position 1Adding Char Durin on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Durin on Position 1Adding Char Melina on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 8 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single PA (30): 6 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Melina on Position 1Adding Char Arva on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 9 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 12 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is resistent to damage type physicalcut, damage 13 halfed to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger receives 6 - 5RS = 1 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Arva on Position 1Adding Char Skelettkrieger on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 15 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 18 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Melina, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelettkrieger on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 12 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 19 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Arva, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 3 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 18 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 1 roll - 0 BE + -5 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + 0 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + 0 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 4 roll - 4 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 5 roll - 3 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 5 roll - 4 BE + -3 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 6 roll - 3 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 5 roll - 3 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 6 roll - 0 BE + 1 effects = 24
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 4 roll - 5 BE + 0 effects = 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Yazinda on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = bannbaladin, ignifaxius, armatrutz, paralue
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Yazinda on Position 1Adding Char Durin on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Durin on Position 1Adding Char Melina on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Melina on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 16 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 6 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 8 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 1 (Confirm: 17) = autosuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina weapon unbreakable
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Arva on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 2 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single PA (30): 1 (Confirm: 14) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett got no weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Arva block criticalsuccess, get another block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Arva on Position 1Adding Char Skelettkrieger on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 15 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelettkrieger on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 20 (Confirm: 17) = criticalfailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Attackepatzer!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Attackepatzer!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Attackepatzer!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Attackepatzer!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 13 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 11 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 4 roll - 0 BE + -5 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 4 roll - 0 BE + 0 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 4 roll - 0 BE + 0 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 3 roll - 4 BE + -1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 3 roll - 3 BE + -1 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 4 roll - 4 BE + -3 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 2 roll - 3 BE + 1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 2 roll - 3 BE + 1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 1 roll - 0 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 6 roll - 5 BE + 0 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Yazinda on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = paralue, ignifaxius, bannbaladin, armatrutz
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Yazinda on Position 2Adding Char Tjalf on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 1 (Confirm: 16) = autosuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single PA-15 (30): 10 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva weapon unbreakable
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett got no weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Yazinda on Position 1Adding Char Tjalf on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 9 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 15 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Tjalf on Position 1Adding Char Durin on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Durin on Position 1Adding Char Melina on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Melina on Position 1Adding Char Arva on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 10 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 17 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is resistent to damage type physicalcut, damage 9 halfed to 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger receives 4 - 5RS = 0 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Arva on Position 1Adding Char Skelettkrieger on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 7 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 3 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelettkrieger on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 6 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 5 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 15 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 1 roll - 0 BE + -5 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + 0 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 4 roll - 0 BE + 0 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 1 roll - 4 BE + -1 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 1 roll - 3 BE + -1 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 3 roll - 4 BE + -3 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 1 roll - 3 BE + 1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 4 roll - 3 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 6 roll - 0 BE + 1 effects = 24
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 5 roll - 5 BE + 0 effects = 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Skelett on Position 2Adding Char Tjalf on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = bannbaladin, armatrutz, ignifaxius, paralue
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Skelett on Position 1Adding Char Tjalf on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Tjalf on Position 1Adding Char Skelett on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 3 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single PA (30): 18 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Skelett on Position 1Adding Char Durin on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Durin on Position 1Adding Char Melina on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 11 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 2 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Melina on Position 1Adding Char Arva on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 12 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 20 (Confirm: 8) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is resistent to damage type physicalcut, damage 14 halfed to 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger receives 7 - 5RS = 2 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Arva on Position 1Adding Char Skelettkrieger on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 15 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 17 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Melina, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelettkrieger on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 5 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 13 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Arva, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 15 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 5 roll - 0 BE + -5 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 4 roll - 0 BE + 0 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + 0 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 1 roll - 4 BE + -1 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 1 roll - 3 BE + -1 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 6 roll - 4 BE + -3 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 4 roll - 3 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 1 roll - 3 BE + 1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 3 roll - 0 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 1 roll - 5 BE + 0 effects = 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Skelett on Position 2Adding Char Yazinda on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = bannbaladin, paralue, ignifaxius, armatrutz
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Skelett on Position 1Adding Char Yazinda on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Yazinda on Position 1Adding Char Skelett on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 7 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 15 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Skelett on Position 1Adding Char Arva on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Arva on Position 1Adding Char Durin on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 9 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single PA (30): 1 (Confirm: 8) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett got no weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Arva block criticalsuccess, get another block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Durin on Position 1Adding Char Skelettkrieger on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 13 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 9 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Skelettkrieger on Position 1Adding Char Melina on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 10 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 1 (Confirm: 12) = autosuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin weapon unbreakable
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Melina on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 9 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 13 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 7 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 3 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 3 roll - 0 BE + -5 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 5 roll - 0 BE + 0 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 6 roll - 0 BE + 0 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 1 roll - 4 BE + -1 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 1 roll - 3 BE + -1 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 5 roll - 4 BE + -3 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 4 roll - 3 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 1 roll - 3 BE + 1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 3 roll - 0 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 1 roll - 5 BE + 0 effects = 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Skelett on Position 1Adding Char Tjalf on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = bannbaladin, ignifaxius, paralue, armatrutz
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Tjalf on Position 1Adding Char Skelett on Position 2Adding Char Yazinda on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 2 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single PA (30): 17 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Skelett on Position 1Adding Char Yazinda on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Yazinda on Position 1Adding Char Arva on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 3 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 3 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Arva on Position 1Adding Char Durin on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Durin on Position 1Adding Char Melina on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 10 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 11 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Arva, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Melina on Position 1Adding Char Skelettkrieger on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 1 (Confirm: 16) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA-5 (11): 15 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is resistent to damage type physicalcut, damage 26 halfed to 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger receives 13 - 5RS = 8 physicalcut Damage because of Attack from Durin, double Damage for criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelettkrieger on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 7 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 18 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Melina, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 8 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 7 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 3 roll - 0 BE + -5 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 6 roll - 0 BE + 0 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + 0 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 2 roll - 4 BE + -1 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 6 roll - 3 BE + -1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 3 roll - 4 BE + -3 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 1 roll - 3 BE + 1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 3 roll - 3 BE + 1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 6 roll - 0 BE + 1 effects = 24
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 2 roll - 5 BE + 0 effects = 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Skelett on Position 1Adding Char Yazinda on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = bannbaladin, ignifaxius, armatrutz, paralue
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Yazinda on Position 1Adding Char Melina on Position 2Adding Char Tjalf on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 14 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 19 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Melina on Position 1Adding Char Tjalf on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Tjalf on Position 1Adding Char Skelett on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 12 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 11 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Melina, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Skelett on Position 1Adding Char Durin on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Durin on Position 1Adding Char Arva on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 12 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single PA (30): 2 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Arva on Position 1Adding Char Skelettkrieger on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 3 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 2 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelettkrieger on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 10 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 19 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Arva, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 17 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 3 roll - 0 BE + -5 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + 0 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 6 roll - 0 BE + 0 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 5 roll - 4 BE + -1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 4 roll - 3 BE + -1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 1 roll - 4 BE + -3 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 5 roll - 3 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 6 roll - 3 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 6 roll - 0 BE + 1 effects = 24
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 5 roll - 5 BE + 0 effects = 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Tjalf on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = paralue, ignifaxius, bannbaladin, armatrutz
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Tjalf on Position 1Adding Char Skelett on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Skelett on Position 1Adding Char Durin on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Durin on Position 1Adding Char Skelett on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 18 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Skelett on Position 1Adding Char Melina on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 20 (Confirm: 11) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Melina on Position 1Adding Char Skelettkrieger on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 11 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 8 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelettkrieger on Position 1Adding Char Arva on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 7 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 16 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Melina, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Arva on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 17 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 17 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 4 roll - 0 BE + -5 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 5 roll - 0 BE + 0 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 6 roll - 0 BE + 0 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 3 roll - 4 BE + -1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 4 roll - 3 BE + -1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 3 roll - 4 BE + -3 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 6 roll - 3 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 1 roll - 3 BE + 1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 3 roll - 0 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 3 roll - 5 BE + 0 effects = 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = ignifaxius, armatrutz, bannbaladin, paralue
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Yazinda on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Yazinda on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 12 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single PA (30): 17 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Yazinda on Position 1Adding Char Durin on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 1 (Confirm: 17) = autosuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA-15 (30): 18 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Melina receives 6 - 23RS = 0 physicalblunt Damage because of Attack from Skelett
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 4 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Durin on Position 1Adding Char Melina on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Melina on Position 1Adding Char Arva on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 19 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 6 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Arva on Position 1Adding Char Skelettkrieger on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 6 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 16 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Melina, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelettkrieger on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 1 (Confirm: 10) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA-5 (10): 14 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Arva, double Damage for criticalsuccess, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 5 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 2 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 5 roll - 0 BE + -5 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 4 roll - 0 BE + 0 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 4 roll - 0 BE + 0 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 2 roll - 4 BE + -1 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 2 roll - 3 BE + -1 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 3 roll - 4 BE + -3 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 1 roll - 3 BE + 1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 1 roll - 3 BE + 1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 4 roll - 0 BE + 1 effects = 22
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 5 roll - 5 BE + 0 effects = 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Yazinda on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = ignifaxius, paralue, armatrutz, bannbaladin
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Yazinda on Position 2Adding Char Tjalf on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 9 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single PA (30): 7 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Yazinda on Position 1Adding Char Tjalf on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 19 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Tjalf on Position 1Adding Char Durin on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Durin on Position 1Adding Char Melina on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Melina on Position 1Adding Char Skelettkrieger on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 18 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 4 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelettkrieger on Position 1Adding Char Arva on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 13 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 1 (Confirm: 12) = autosuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina weapon unbreakable
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Arva on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 10 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 10 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 19 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 4 roll - 0 BE + -5 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + 0 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + 0 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 5 roll - 4 BE + -1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 1 roll - 3 BE + -1 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 3 roll - 4 BE + -3 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 5 roll - 3 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 1 roll - 3 BE + 1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 1 roll - 0 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 1 roll - 5 BE + 0 effects = 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Caldrin on Position 1Adding Char Durin on Position 2Adding Char Yazinda on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Caldrin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Durin on Position 1Adding Char Yazinda on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = paralue, ignifaxius, armatrutz, bannbaladin
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Yazinda on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 19 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 16 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is resistent to damage type physicalcut, damage 9 halfed to 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger receives 4 - 5RS = 0 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Melina on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 10 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single PA (30): 3 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Melina on Position 1Adding Char Arva on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 15 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Arva on Position 1Adding Char Skelettkrieger on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 4 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 4 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelettkrieger on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 1 (Confirm: 12) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA-5 (10): 7 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Arva, double Damage for criticalsuccess, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 4 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 7 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 5 roll - 0 BE + -5 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + 0 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 4 roll - 0 BE + 0 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 5 roll - 4 BE + -1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 2 roll - 3 BE + -1 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 1 roll - 4 BE + -3 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 5 roll - 3 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 6 roll - 3 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 6 roll - 0 BE + 1 effects = 24
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 5 roll - 5 BE + 0 effects = 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Tjalf on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = armatrutz, bannbaladin, paralue, ignifaxius
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Tjalf on Position 1Adding Char Skelett on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Skelett on Position 1Adding Char Durin on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Durin on Position 1Adding Char Skelett on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 17 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Skelett on Position 1Adding Char Melina on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 14 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 12 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is resistent to damage type physicalcut, damage 11 halfed to 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger receives 5 - 5RS = 0 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Melina on Position 1Adding Char Skelettkrieger on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 13 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 18 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelettkrieger on Position 1Adding Char Arva on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 4 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 6 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Arva on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 4 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 15 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 15 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 2 roll - 0 BE + -5 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + 0 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + 0 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 2 roll - 4 BE + -1 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 1 roll - 3 BE + -1 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 4 roll - 4 BE + -3 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 2 roll - 3 BE + 1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 2 roll - 3 BE + 1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 4 roll - 0 BE + 1 effects = 22
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 4 roll - 5 BE + 0 effects = 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Tjalf on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = bannbaladin, armatrutz, paralue, ignifaxius
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Tjalf on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Durin on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 1 (Confirm: 5) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single PA-15 (30): 20 (Confirm: 18) = criticalfailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Arva receives 10 - 24RS = 0 physicalblunt Damage because of Attack from Skelett, double Damage for criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHitBumbler
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHitBumbler
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHitBumbler
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Paradepatzer!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 4 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Durin on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Durin on Position 1Adding Char Arva on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 9 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 3 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Arva on Position 1Adding Char Melina on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 5 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 4 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Melina on Position 1Adding Char Skelettkrieger on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 15 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelettkrieger on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 8 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 16 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Melina, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 2 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 15 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 6 roll - 0 BE + -5 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + 0 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + 0 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 2 roll - 4 BE + -1 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 5 roll - 3 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 4 roll - 4 BE + -3 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 1 roll - 3 BE + 1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 6 roll - 3 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 4 roll - 0 BE + 1 effects = 22
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 5 roll - 5 BE + 0 effects = 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Melina on Position 2Adding Char Tjalf on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = ignifaxius, bannbaladin, armatrutz, paralue
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Melina on Position 1Adding Char Tjalf on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Tjalf on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 5 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 15 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Melina, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Durin on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 17 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Durin on Position 1Adding Char Skelettkrieger on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 19 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Skelettkrieger on Position 1Adding Char Arva on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 9 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 18 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is resistent to damage type physicalcut, damage 10 halfed to 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger receives 5 - 5RS = 0 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Arva on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 10 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 19 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 14 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 4 roll - 0 BE + -5 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + 0 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 4 roll - 0 BE + 0 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 4 roll - 4 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 3 roll - 3 BE + -1 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 4 roll - 4 BE + -3 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 6 roll - 3 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 3 roll - 3 BE + 1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 6 roll - 0 BE + 1 effects = 24
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 1 roll - 5 BE + 0 effects = 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Yazinda on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = ignifaxius, paralue, armatrutz, bannbaladin
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Yazinda on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Durin on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 17 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Durin on Position 1Adding Char Melina on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 16 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Melina on Position 1Adding Char Arva on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 3 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 15 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is resistent to damage type physicalcut, damage 12 halfed to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger receives 6 - 5RS = 1 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Arva on Position 1Adding Char Skelettkrieger on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 1 (Confirm: 19) = autosuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA-5 (10): 10 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Melina, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelettkrieger on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 9 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 5 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 1 (Confirm: 5) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA-17 (35): 9 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin weapon unbreakable
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger weapon unbreakable
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 3 roll - 0 BE + -5 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + 0 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + 0 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 6 roll - 4 BE + -1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 2 roll - 3 BE + -1 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 2 roll - 4 BE + -3 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 6 roll - 3 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 2 roll - 3 BE + 1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 1 roll - 0 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 2 roll - 5 BE + 0 effects = 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Caldrin on Position 1Adding Char Durin on Position 2Adding Char Yazinda on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Caldrin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Durin on Position 1Adding Char Yazinda on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = bannbaladin, ignifaxius, armatrutz, paralue
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Yazinda on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 17 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 20 (Confirm: 19) = criticalfailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is resistent to damage type physicalcut, damage 10 halfed to 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger receives 5 - 5RS = 0 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHitBumbler
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHitBumbler
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHitBumbler
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Paradepatzer!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Yazinda on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Melina on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 5 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 15 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Melina on Position 1Adding Char Arva on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 10 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single PA (30): 2 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Arva on Position 1Adding Char Skelettkrieger on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 13 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 16 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Melina, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelettkrieger on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 17 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 13 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 11 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 6 roll - 0 BE + -5 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + 0 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 6 roll - 0 BE + 0 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 4 roll - 4 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 5 roll - 3 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 3 roll - 4 BE + -3 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 4 roll - 3 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 3 roll - 3 BE + 1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 4 roll - 0 BE + 1 effects = 22
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 5 roll - 5 BE + 0 effects = 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Skelett on Position 1Adding Char Tjalf on Position 2Adding Char Yazinda on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = armatrutz, paralue, ignifaxius, bannbaladin
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Tjalf on Position 1Adding Char Yazinda on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 18 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Yazinda on Position 1Adding Char Skelett on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Skelett on Position 1Adding Char Durin on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Durin on Position 1Adding Char Melina on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 11 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 19 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Melina on Position 1Adding Char Skelettkrieger on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 11 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 13 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is resistent to damage type physicalcut, damage 9 halfed to 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger receives 4 - 5RS = 0 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelettkrieger on Position 1Adding Char Arva on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 16 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Arva on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 7 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 13 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 9 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 12 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Arva, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 5 roll - 0 BE + -5 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + 0 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + 0 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 3 roll - 4 BE + -1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 4 roll - 3 BE + -1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 4 roll - 4 BE + -3 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 4 roll - 3 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 5 roll - 3 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 3 roll - 0 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 1 roll - 5 BE + 0 effects = 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Tjalf on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = paralue, bannbaladin, armatrutz, ignifaxius
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Tjalf on Position 1Adding Char Skelett on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Skelett on Position 1Adding Char Durin on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Durin on Position 1Adding Char Melina on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 5 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 11 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Melina on Position 1Adding Char Skelett on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 20 (Confirm: 8) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelett on Position 1Adding Char Arva on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 12 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 3 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Arva on Position 1Adding Char Skelettkrieger on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 4 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single PA (30): 6 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelettkrieger on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 4 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 6 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 6 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 8 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 2 roll - 0 BE + -5 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 6 roll - 0 BE + 0 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + 0 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 1 roll - 4 BE + -1 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 1 roll - 3 BE + -1 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 4 roll - 4 BE + -3 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 3 roll - 3 BE + 1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 4 roll - 3 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 6 roll - 0 BE + 1 effects = 24
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 1 roll - 5 BE + 0 effects = 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Skelett on Position 1Adding Char Yazinda on Position 2Adding Char Tjalf on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = armatrutz, ignifaxius, bannbaladin, paralue
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Yazinda on Position 1Adding Char Tjalf on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 17 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Tjalf on Position 1Adding Char Skelett on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Skelett on Position 1Adding Char Durin on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Durin on Position 1Adding Char Arva on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 10 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single PA (30): 11 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Arva on Position 1Adding Char Melina on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 18 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 10 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Melina on Position 1Adding Char Skelettkrieger on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 3 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 1 (Confirm: 5) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva weapon unbreakable
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett block criticalsuccess, get another block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelettkrieger on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 9 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 11 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Melina, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 7 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 18 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 2 roll - 0 BE + -5 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + 0 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + 0 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 3 roll - 4 BE + -1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 5 roll - 3 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 4 roll - 4 BE + -3 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 3 roll - 3 BE + 1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 4 roll - 3 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 4 roll - 0 BE + 1 effects = 22
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 2 roll - 5 BE + 0 effects = 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Tjalf on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = bannbaladin, armatrutz, ignifaxius, paralue
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Tjalf on Position 1Adding Char Skelett on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Skelett on Position 1Adding Char Melina on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Melina on Position 1Adding Char Durin on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 10 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single PA (30): 12 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Durin on Position 1Adding Char Skelett on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 6 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 9 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Skelett on Position 1Adding Char Arva on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 14 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 1 (Confirm: 10) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin weapon unbreakable
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger block criticalsuccess, get another block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Arva on Position 1Adding Char Skelettkrieger on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 19 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelettkrieger on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 8 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 13 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Arva, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 5 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 3 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 2 roll - 0 BE + -5 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 4 roll - 0 BE + 0 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 5 roll - 0 BE + 0 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 3 roll - 4 BE + -1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 3 roll - 3 BE + -1 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 4 roll - 4 BE + -3 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 6 roll - 3 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 1 roll - 3 BE + 1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 5 roll - 0 BE + 1 effects = 23
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 5 roll - 5 BE + 0 effects = 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = bannbaladin, ignifaxius, armatrutz, paralue
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Yazinda on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Yazinda on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 19 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Yazinda on Position 1Adding Char Durin on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 1 (Confirm: 2) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA-15 (30): 2 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina weapon unbreakable
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett got no weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Durin on Position 1Adding Char Melina on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Melina on Position 1Adding Char Arva on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 6 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 18 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is resistent to damage type physicalcut, damage 10 halfed to 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger receives 5 - 5RS = 0 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Arva on Position 1Adding Char Skelettkrieger on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 13 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 16 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Melina, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelettkrieger on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 18 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 9 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 10 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 4 roll - 0 BE + -5 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + 0 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + 0 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 2 roll - 4 BE + -1 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 3 roll - 3 BE + -1 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 1 roll - 4 BE + -3 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 6 roll - 3 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 3 roll - 3 BE + 1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 4 roll - 0 BE + 1 effects = 22
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 6 roll - 5 BE + 0 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Yazinda on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = bannbaladin, ignifaxius, armatrutz, paralue
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Yazinda on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Durin on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 9 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single PA (30): 1 (Confirm: 5) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett got no weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Arva block criticalsuccess, get another block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Durin on Position 1Adding Char Melina on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 8 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 13 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Melina on Position 1Adding Char Skelettkrieger on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 20 (Confirm: 2) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelettkrieger on Position 1Adding Char Arva on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 12 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 6 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Arva on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 2 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 8 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 16 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 1 roll - 0 BE + -5 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + 0 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + 0 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 5 roll - 4 BE + -1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 5 roll - 3 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 2 roll - 4 BE + -3 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 6 roll - 3 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 5 roll - 3 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 2 roll - 0 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 1 roll - 5 BE + 0 effects = 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Caldrin on Position 1Adding Char Yazinda on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Caldrin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Durin on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = bannbaladin, armatrutz, ignifaxius, paralue
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Durin on Position 1Adding Char Skelett on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Skelett on Position 1Adding Char Melina on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 2 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 6 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Melina on Position 1Adding Char Skelett on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 16 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelett on Position 1Adding Char Arva on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 16 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Arva on Position 1Adding Char Skelettkrieger on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 20 (Confirm: 8) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelettkrieger on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 17 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 15 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 6 roll - 0 BE + -5 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 4 roll - 0 BE + 0 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 5 roll - 0 BE + 0 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 2 roll - 4 BE + -1 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 5 roll - 3 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 2 roll - 4 BE + -3 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 4 roll - 3 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 6 roll - 3 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 5 roll - 0 BE + 1 effects = 23
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 4 roll - 5 BE + 0 effects = 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Tjalf on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = armatrutz, ignifaxius, paralue, bannbaladin
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Tjalf on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Melina on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 20 (Confirm: 8) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Melina on Position 1Adding Char Durin on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 13 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 2 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Durin on Position 1Adding Char Skelettkrieger on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 20 (Confirm: 18) = criticalfailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Attackepatzer!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Attackepatzer!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Attackepatzer!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Attackepatzer!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Skelettkrieger on Position 1Adding Char Arva on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 20 (Confirm: 2) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Arva on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 12 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 6 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 7 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 2 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 5 roll - 0 BE + -5 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + 0 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + 0 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 6 roll - 4 BE + -1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 3 roll - 3 BE + -1 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 6 roll - 4 BE + -3 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 2 roll - 3 BE + 1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 2 roll - 3 BE + 1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 6 roll - 0 BE + 1 effects = 24
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 6 roll - 5 BE + 0 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Durin on Position 1Adding Char Yazinda on Position 2Adding Char Tjalf on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = paralue, bannbaladin, armatrutz, ignifaxius
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Yazinda on Position 1Adding Char Tjalf on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 9 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 18 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is resistent to damage type physicalcut, damage 9 halfed to 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger receives 4 - 5RS = 0 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Tjalf on Position 1Adding Char Skelett on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Skelett on Position 1Adding Char Arva on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Arva on Position 1Adding Char Skelett on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 1 (Confirm: 10) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA-15 (30): 15 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina weapon unbreakable
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett got no weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelett on Position 1Adding Char Melina on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 19 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Melina on Position 1Adding Char Skelettkrieger on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 10 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single PA (30): 17 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelettkrieger on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 11 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 18 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Melina, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 13 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 10 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 6 roll - 0 BE + -5 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 4 roll - 0 BE + 0 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + 0 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 5 roll - 4 BE + -1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 6 roll - 3 BE + -1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 4 roll - 4 BE + -3 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 2 roll - 3 BE + 1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 2 roll - 3 BE + 1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 5 roll - 0 BE + 1 effects = 23
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 6 roll - 5 BE + 0 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Skelett on Position 1Adding Char Durin on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = ignifaxius, armatrutz, bannbaladin, paralue
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Durin on Position 1Adding Char Melina on Position 2Adding Char Yazinda on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 16 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Melina on Position 1Adding Char Yazinda on Position 2Adding Char Tjalf on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 5 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 14 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is resistent to damage type physicalcut, damage 13 halfed to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger receives 6 - 5RS = 1 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Yazinda on Position 1Adding Char Tjalf on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 16 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Tjalf on Position 1Adding Char Skelett on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Skelett on Position 1Adding Char Skelettkrieger on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelettkrieger on Position 1Adding Char Arva on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 20 (Confirm: 17) = criticalfailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Attackepatzer!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Arva on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 6 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 20 (Confirm: 15) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger.currentDamage of Item [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 2W6+3 (Native 2W6+2, KK 16)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Durin receives 9 - 14RS = 0 physicalcut Damage because of Attack from Skelettkrieger
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 4 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 1 (Confirm: 6) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva weapon unbreakable
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett block criticalsuccess, get another block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 6 roll - 0 BE + -5 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 4 roll - 0 BE + 0 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 5 roll - 0 BE + 0 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 6 roll - 4 BE + -1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 4 roll - 3 BE + -1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 2 roll - 4 BE + -3 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 1 roll - 3 BE + 1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 6 roll - 3 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 4 roll - 0 BE + 1 effects = 22
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 5 roll - 5 BE + 0 effects = 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Skelett on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = paralue, bannbaladin, armatrutz, ignifaxius
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Skelett on Position 1Adding Char Durin on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Durin on Position 1Adding Char Skelett on Position 2Adding Char Tjalf on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 15 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Skelett on Position 1Adding Char Tjalf on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 18 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 7 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Tjalf on Position 1Adding Char Melina on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 14 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 16 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Melina on Position 1Adding Char Skelettkrieger on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelettkrieger on Position 1Adding Char Arva on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 10 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 17 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Melina, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Arva on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 5 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 18 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 11 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 4 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 2 roll - 0 BE + -5 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + 0 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 6 roll - 0 BE + 0 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 4 roll - 4 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 5 roll - 3 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 6 roll - 4 BE + -3 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 5 roll - 3 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 3 roll - 3 BE + 1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 2 roll - 0 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 2 roll - 5 BE + 0 effects = 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Skelett on Position 2Adding Char Yazinda on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = paralue, ignifaxius, armatrutz, bannbaladin
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Skelett on Position 1Adding Char Yazinda on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Yazinda on Position 1Adding Char Durin on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 17 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Durin on Position 1Adding Char Melina on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Melina on Position 1Adding Char Skelett on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 18 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 4 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelett on Position 1Adding Char Arva on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 16 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Arva on Position 1Adding Char Skelettkrieger on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 12 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 19 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelettkrieger on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 8 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 14 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Arva, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 8 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 3 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 5 roll - 0 BE + -5 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + 0 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + 0 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 4 roll - 4 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 6 roll - 3 BE + -1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 4 roll - 4 BE + -3 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 6 roll - 3 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 3 roll - 3 BE + 1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 2 roll - 0 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 6 roll - 5 BE + 0 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Caldrin on Position 1Adding Char Yazinda on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Caldrin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Melina on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = armatrutz, ignifaxius, paralue, bannbaladin
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Melina on Position 1Adding Char Durin on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Durin on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 20 (Confirm: 1) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 8 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 16 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is resistent to damage type physicalcut, damage 13 halfed to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger receives 6 - 5RS = 1 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Arva on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 6 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single PA (30): 20 (Confirm: 3) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Arva receives 7 - 24RS = 0 physicalblunt Damage because of Attack from Skelett
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 4 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Arva on Position 1Adding Char Skelettkrieger on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 20 (Confirm: 14) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelettkrieger on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 2 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 4 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 16 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 2 roll - 0 BE + -5 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + 0 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 6 roll - 0 BE + 0 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 2 roll - 4 BE + -1 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 2 roll - 3 BE + -1 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 3 roll - 4 BE + -3 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 5 roll - 3 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 6 roll - 3 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 3 roll - 0 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 2 roll - 5 BE + 0 effects = 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Tjalf on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = bannbaladin, armatrutz, ignifaxius, paralue
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Tjalf on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Durin on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 10 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single PA (30): 8 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Durin on Position 1Adding Char Melina on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 1 (Confirm: 6) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA-15 (30): 17 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Melina receives 14 - 23RS = 0 physicalblunt Damage because of Attack from Skelett, double Damage for criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 4 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Melina on Position 1Adding Char Arva on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 2 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 13 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is resistent to damage type physicalcut, damage 9 halfed to 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger receives 4 - 5RS = 0 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Arva on Position 1Adding Char Skelettkrieger on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 15 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 9 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelettkrieger on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 17 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 2 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 7 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 4 roll - 0 BE + -5 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 5 roll - 0 BE + 0 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 5 roll - 0 BE + 0 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 1 roll - 4 BE + -1 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 4 roll - 3 BE + -1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 4 roll - 4 BE + -3 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 2 roll - 3 BE + 1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 2 roll - 3 BE + 1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 5 roll - 0 BE + 1 effects = 23
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 3 roll - 5 BE + 0 effects = 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Yazinda on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = paralue, armatrutz, ignifaxius, bannbaladin
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Yazinda on Position 2Adding Char Tjalf on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 3 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single PA (30): 15 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Yazinda on Position 1Adding Char Tjalf on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 4 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 5 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Tjalf on Position 1Adding Char Melina on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Melina on Position 1Adding Char Durin on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Durin on Position 1Adding Char Arva on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 16 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Arva on Position 1Adding Char Skelettkrieger on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 13 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 6 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelettkrieger on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 6 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 3 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 14 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 14 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 6 roll - 0 BE + -5 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + 0 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 4 roll - 0 BE + 0 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 2 roll - 4 BE + -1 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 5 roll - 3 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 6 roll - 4 BE + -3 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 5 roll - 3 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 1 roll - 3 BE + 1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 1 roll - 0 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 6 roll - 5 BE + 0 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Caldrin on Position 1Adding Char Skelett on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Caldrin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Skelett on Position 1Adding Char Melina on Position 2Adding Char Yazinda on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = ignifaxius, bannbaladin, armatrutz, paralue
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Melina on Position 1Adding Char Yazinda on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 8 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single PA (30): 12 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Yazinda on Position 1Adding Char Arva on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 4 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 16 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Melina, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Arva on Position 1Adding Char Skelett on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelett on Position 1Adding Char Durin on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 2 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 18 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Arva, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Durin on Position 1Adding Char Skelettkrieger on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 10 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 16 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Skelettkrieger on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 8 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 6 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 13 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 16 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 5 roll - 0 BE + -5 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + 0 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 5 roll - 0 BE + 0 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 5 roll - 4 BE + -1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 1 roll - 3 BE + -1 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 6 roll - 4 BE + -3 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 1 roll - 3 BE + 1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 5 roll - 3 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 4 roll - 0 BE + 1 effects = 22
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 1 roll - 5 BE + 0 effects = 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Skelett on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = paralue, ignifaxius, armatrutz, bannbaladin
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Skelett on Position 1Adding Char Durin on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Durin on Position 1Adding Char Skelett on Position 2Adding Char Tjalf on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 16 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Skelett on Position 1Adding Char Tjalf on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 18 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 11 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Tjalf on Position 1Adding Char Arva on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 11 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 15 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Arva on Position 1Adding Char Skelettkrieger on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelettkrieger on Position 1Adding Char Melina on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 15 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Melina on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 17 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 14 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 17 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Melina, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 6 roll - 0 BE + -5 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + 0 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 4 roll - 0 BE + 0 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 6 roll - 4 BE + -1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 2 roll - 3 BE + -1 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 5 roll - 4 BE + -3 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 1 roll - 3 BE + 1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 4 roll - 3 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 6 roll - 0 BE + 1 effects = 24
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 3 roll - 5 BE + 0 effects = 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Durin on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = paralue, armatrutz, bannbaladin, ignifaxius
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Durin on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Tjalf on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 17 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 14 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is resistent to damage type physicalcut, damage 13 halfed to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger receives 6 - 5RS = 1 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Tjalf on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 4 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single PA (30): 20 (Confirm: 1) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Arva receives 6 - 24RS = 0 physicalblunt Damage because of Attack from Skelett
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 4 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Tjalf on Position 1Adding Char Arva on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 9 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 6 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Arva on Position 1Adding Char Skelettkrieger on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelettkrieger on Position 1Adding Char Melina on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 10 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 7 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Melina on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 3 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 6 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 16 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 6 roll - 0 BE + -5 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 6 roll - 0 BE + 0 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + 0 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 6 roll - 4 BE + -1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 3 roll - 3 BE + -1 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 4 roll - 4 BE + -3 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 2 roll - 3 BE + 1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 5 roll - 3 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 3 roll - 0 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 1 roll - 5 BE + 0 effects = 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Skelett on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = bannbaladin, ignifaxius, paralue, armatrutz
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Skelett on Position 1Adding Char Durin on Position 2Adding Char Tjalf on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Durin on Position 1Adding Char Tjalf on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 17 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Tjalf on Position 1Adding Char Skelett on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 10 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 7 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Skelett on Position 1Adding Char Melina on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Melina on Position 1Adding Char Skelettkrieger on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 9 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single PA (30): 11 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelettkrieger on Position 1Adding Char Arva on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 6 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 3 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Arva on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 4 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 16 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 2 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 20 (Confirm: 8) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Arva, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 1 roll - 0 BE + -5 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + 0 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 4 roll - 0 BE + 0 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 4 roll - 4 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 5 roll - 3 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 3 roll - 4 BE + -3 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 1 roll - 3 BE + 1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 5 roll - 3 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 5 roll - 0 BE + 1 effects = 23
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 5 roll - 5 BE + 0 effects = 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = ignifaxius, armatrutz, bannbaladin, paralue
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Durin on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 17 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Durin on Position 1Adding Char Melina on Position 2Adding Char Tjalf on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 14 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 11 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Melina on Position 1Adding Char Tjalf on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 15 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 7 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Tjalf on Position 1Adding Char Arva on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 20 (Confirm: 9) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Arva on Position 1Adding Char Skelettkrieger on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelettkrieger on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 10 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 7 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 19 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 6 roll - 0 BE + -5 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 4 roll - 0 BE + 0 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 4 roll - 0 BE + 0 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 5 roll - 4 BE + -1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 1 roll - 3 BE + -1 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 1 roll - 4 BE + -3 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 3 roll - 3 BE + 1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 1 roll - 3 BE + 1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 2 roll - 0 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 6 roll - 5 BE + 0 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = ignifaxius, armatrutz, bannbaladin, paralue
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Durin on Position 2Adding Char Yazinda on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 14 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single PA (30): 8 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Durin on Position 1Adding Char Yazinda on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 7 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 8 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Yazinda on Position 1Adding Char Skelettkrieger on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 19 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 19 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is resistent to damage type physicalcut, damage 11 halfed to 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger receives 5 - 5RS = 0 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Skelettkrieger on Position 1Adding Char Melina on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Melina on Position 1Adding Char Arva on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 7 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 16 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Arva on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 1 (Confirm: 1) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA-5 (10): 4 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett got no weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina weapon unbreakable
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 5 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 14 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Arva, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 2 roll - 0 BE + -5 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 5 roll - 0 BE + 0 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + 0 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 3 roll - 4 BE + -1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 6 roll - 3 BE + -1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 2 roll - 4 BE + -3 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 3 roll - 3 BE + 1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 1 roll - 3 BE + 1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 1 roll - 0 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 4 roll - 5 BE + 0 effects = 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Skelett on Position 1Adding Char Tjalf on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = ignifaxius, paralue, armatrutz, bannbaladin
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Tjalf on Position 1Adding Char Melina on Position 2Adding Char Yazinda on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 18 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Melina on Position 1Adding Char Yazinda on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Yazinda on Position 1Adding Char Skelett on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 12 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 7 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Skelett on Position 1Adding Char Durin on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Durin on Position 1Adding Char Arva on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 11 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single PA (30): 13 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Arva on Position 1Adding Char Skelettkrieger on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 8 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 9 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelettkrieger on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 7 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 9 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 13 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 8 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 2 roll - 0 BE + -5 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + 0 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + 0 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 1 roll - 4 BE + -1 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 1 roll - 3 BE + -1 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 1 roll - 4 BE + -3 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 2 roll - 3 BE + 1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 1 roll - 3 BE + 1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 3 roll - 0 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 1 roll - 5 BE + 0 effects = 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Yazinda on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = bannbaladin, ignifaxius, armatrutz, paralue
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Yazinda on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Durin on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 8 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single PA (30): 16 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Durin on Position 1Adding Char Melina on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 13 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 2 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Melina on Position 1Adding Char Arva on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 5 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 20 (Confirm: 6) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is resistent to damage type physicalcut, damage 9 halfed to 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger receives 4 - 5RS = 0 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Arva on Position 1Adding Char Skelettkrieger on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 8 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 11 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Melina, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelettkrieger on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 20 (Confirm: 14) = criticalfailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Attackepatzer!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Attackepatzer!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Attackepatzer!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Attackepatzer!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 7 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 4 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 1 roll - 0 BE + -5 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + 0 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + 0 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 3 roll - 4 BE + -1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 5 roll - 3 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 5 roll - 4 BE + -3 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 3 roll - 3 BE + 1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 1 roll - 3 BE + 1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 6 roll - 0 BE + 1 effects = 24
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 1 roll - 5 BE + 0 effects = 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Melina on Position 2Adding Char Yazinda on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = armatrutz, bannbaladin, paralue, ignifaxius
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Melina on Position 1Adding Char Yazinda on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Yazinda on Position 1Adding Char Skelett on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 17 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Skelett on Position 1Adding Char Durin on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Durin on Position 1Adding Char Skelett on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 14 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single PA (30): 16 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Skelett on Position 1Adding Char Arva on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 7 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 8 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Arva on Position 1Adding Char Skelettkrieger on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 11 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 14 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelettkrieger on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 10 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 7 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 11 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 14 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 5 roll - 0 BE + -5 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 4 roll - 0 BE + 0 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 4 roll - 0 BE + 0 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 5 roll - 4 BE + -1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 6 roll - 3 BE + -1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 5 roll - 4 BE + -3 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 4 roll - 3 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 5 roll - 3 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 6 roll - 0 BE + 1 effects = 24
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 6 roll - 5 BE + 0 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Tjalf on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = armatrutz, paralue, bannbaladin, ignifaxius
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Tjalf on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Durin on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 11 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single PA (30): 17 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Durin on Position 1Adding Char Melina on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 12 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 13 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Melina on Position 1Adding Char Arva on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 2 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 10 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Arva on Position 1Adding Char Skelettkrieger on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 17 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelettkrieger on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 4 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 8 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 13 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 20 (Confirm: 14) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger.currentDamage of Item [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 2W6+3 (Native 2W6+2, KK 16)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Durin receives 7 - 14RS = 0 physicalcut Damage because of Attack from Skelettkrieger
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 1 roll - 0 BE + -5 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + 0 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + 0 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 6 roll - 4 BE + -1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 3 roll - 3 BE + -1 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 2 roll - 4 BE + -3 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 2 roll - 3 BE + 1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 4 roll - 3 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 2 roll - 0 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 4 roll - 5 BE + 0 effects = 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Durin on Position 2Adding Char Tjalf on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = bannbaladin, ignifaxius, paralue, armatrutz
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Durin on Position 1Adding Char Tjalf on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Tjalf on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 16 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 7 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Melina on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 3 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single PA (30): 13 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Melina on Position 1Adding Char Arva on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 19 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Arva on Position 1Adding Char Skelettkrieger on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 14 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 16 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Melina, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelettkrieger on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 17 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 4 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 3 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 5 roll - 0 BE + -5 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + 0 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + 0 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 2 roll - 4 BE + -1 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 5 roll - 3 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 3 roll - 4 BE + -3 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 1 roll - 3 BE + 1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 5 roll - 3 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 4 roll - 0 BE + 1 effects = 22
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 6 roll - 5 BE + 0 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Skelett on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = bannbaladin, ignifaxius, armatrutz, paralue
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Skelett on Position 1Adding Char Melina on Position 2Adding Char Tjalf on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Melina on Position 1Adding Char Tjalf on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 17 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Tjalf on Position 1Adding Char Skelett on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 14 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 16 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Melina, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Skelett on Position 1Adding Char Durin on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Durin on Position 1Adding Char Skelettkrieger on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 19 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Skelettkrieger on Position 1Adding Char Arva on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 7 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 4 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Arva on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 13 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 19 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 9 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 14 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Arva, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 5 roll - 0 BE + -5 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 5 roll - 0 BE + 0 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + 0 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 6 roll - 4 BE + -1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 4 roll - 3 BE + -1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 4 roll - 4 BE + -3 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 6 roll - 3 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 5 roll - 3 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 2 roll - 0 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 2 roll - 5 BE + 0 effects = 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Caldrin on Position 1Adding Char Yazinda on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Caldrin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Skelett on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = ignifaxius, paralue, armatrutz, bannbaladin
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Skelett on Position 1Adding Char Durin on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Durin on Position 1Adding Char Melina on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 9 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 6 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Melina on Position 1Adding Char Skelett on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 18 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 15 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is resistent to damage type physicalcut, damage 12 halfed to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger receives 6 - 5RS = 1 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelett on Position 1Adding Char Arva on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 13 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 8 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Arva on Position 1Adding Char Skelettkrieger on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 11 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single PA (30): 17 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelettkrieger on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 14 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 6 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 17 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 3 roll - 0 BE + -5 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + 0 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 6 roll - 0 BE + 0 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 5 roll - 4 BE + -1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 4 roll - 3 BE + -1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 3 roll - 4 BE + -3 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 6 roll - 3 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 6 roll - 3 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 6 roll - 0 BE + 1 effects = 24
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 4 roll - 5 BE + 0 effects = 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Tjalf on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = bannbaladin, paralue, armatrutz, ignifaxius
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Tjalf on Position 1Adding Char Skelett on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Skelett on Position 1Adding Char Durin on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Durin on Position 1Adding Char Skelett on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 14 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single PA (30): 9 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Skelett on Position 1Adding Char Melina on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 16 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 7 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Melina on Position 1Adding Char Arva on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 9 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 7 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Arva on Position 1Adding Char Skelettkrieger on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 9 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 20 (Confirm: 2) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Melina, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelettkrieger on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 7 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 13 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Arva, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 5 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 20 (Confirm: 4) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger.currentDamage of Item [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 2W6+3 (Native 2W6+2, KK 16)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Durin receives 10 - 14RS = 0 physicalcut Damage because of Attack from Skelettkrieger
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 1 roll - 0 BE + -5 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + 0 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + 0 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 1 roll - 4 BE + -1 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 5 roll - 3 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 4 roll - 4 BE + -3 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 5 roll - 3 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 3 roll - 3 BE + 1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 4 roll - 0 BE + 1 effects = 22
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 2 roll - 5 BE + 0 effects = 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Yazinda on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = paralue, armatrutz, bannbaladin, ignifaxius
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Yazinda on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Melina on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 12 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single PA (30): 11 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Melina on Position 1Adding Char Durin on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 15 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Durin on Position 1Adding Char Arva on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 4 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 9 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Arva on Position 1Adding Char Skelettkrieger on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 19 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 18 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is resistent to damage type physicalcut, damage 9 halfed to 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger receives 4 - 5RS = 0 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelettkrieger on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 20 (Confirm: 17) = criticalfailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Attackepatzer!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Attackepatzer!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Attackepatzer!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Attackepatzer!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 4 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 15 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 2 roll - 0 BE + -5 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 6 roll - 0 BE + 0 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + 0 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 6 roll - 4 BE + -1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 2 roll - 3 BE + -1 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 1 roll - 4 BE + -3 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 5 roll - 3 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 2 roll - 3 BE + 1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 5 roll - 0 BE + 1 effects = 23
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 1 roll - 5 BE + 0 effects = 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Skelett on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = ignifaxius, bannbaladin, armatrutz, paralue
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Skelett on Position 1Adding Char Durin on Position 2Adding Char Yazinda on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Durin on Position 1Adding Char Yazinda on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 19 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Yazinda on Position 1Adding Char Skelett on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 12 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 17 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is resistent to damage type physicalcut, damage 14 halfed to 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger receives 7 - 5RS = 2 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Skelett on Position 1Adding Char Melina on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Melina on Position 1Adding Char Arva on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 17 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Arva on Position 1Adding Char Skelettkrieger on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 10 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 1 (Confirm: 9) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina weapon unbreakable
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett block criticalsuccess, get another block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelettkrieger on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 6 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 6 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 20 (Confirm: 17) = criticalfailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Attackepatzer!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 3 roll - 0 BE + -5 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + 0 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + 0 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 1 roll - 4 BE + -1 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 1 roll - 3 BE + -1 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 3 roll - 4 BE + -3 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 6 roll - 3 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 2 roll - 3 BE + 1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 4 roll - 0 BE + 1 effects = 22
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 1 roll - 5 BE + 0 effects = 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Yazinda on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = ignifaxius, bannbaladin, armatrutz, paralue
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Yazinda on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Durin on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 16 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Durin on Position 1Adding Char Melina on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 3 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single PA (30): 12 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Melina on Position 1Adding Char Arva on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 19 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 13 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is resistent to damage type physicalcut, damage 9 halfed to 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger receives 4 - 5RS = 0 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Arva on Position 1Adding Char Skelettkrieger on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 18 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelettkrieger on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 20 (Confirm: 14) = criticalfailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Attackepatzer!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Attackepatzer!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Attackepatzer!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Attackepatzer!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 13 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 3 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 5 roll - 0 BE + -5 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 4 roll - 0 BE + 0 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 6 roll - 0 BE + 0 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 6 roll - 4 BE + -1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 6 roll - 3 BE + -1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 6 roll - 4 BE + -3 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 4 roll - 3 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 4 roll - 3 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 3 roll - 0 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 5 roll - 5 BE + 0 effects = 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Skelett on Position 1Adding Char Yazinda on Position 2Adding Char Tjalf on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = armatrutz, bannbaladin, ignifaxius, paralue
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Yazinda on Position 1Adding Char Tjalf on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 5 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single PA (30): 15 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Tjalf on Position 1Adding Char Durin on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Durin on Position 1Adding Char Skelett on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Skelett on Position 1Adding Char Melina on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 14 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 18 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is resistent to damage type physicalcut, damage 10 halfed to 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger receives 5 - 5RS = 0 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Melina on Position 1Adding Char Arva on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 19 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Arva on Position 1Adding Char Skelettkrieger on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 18 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelettkrieger on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 4 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 11 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Arva, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 8 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 16 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 6 roll - 0 BE + -5 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 6 roll - 0 BE + 0 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 6 roll - 0 BE + 0 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 5 roll - 4 BE + -1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 5 roll - 3 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 1 roll - 4 BE + -3 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 6 roll - 3 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 5 roll - 3 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 4 roll - 0 BE + 1 effects = 22
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 4 roll - 5 BE + 0 effects = 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Yazinda on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = armatrutz, bannbaladin, paralue, ignifaxius
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Yazinda on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Durin on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 13 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single PA (30): 4 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Durin on Position 1Adding Char Melina on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 11 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 12 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Melina on Position 1Adding Char Skelettkrieger on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 11 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 6 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelettkrieger on Position 1Adding Char Arva on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 11 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 14 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Melina, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Arva on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 7 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 5 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 9 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 10 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 4 roll - 0 BE + -5 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + 0 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 5 roll - 0 BE + 0 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 1 roll - 4 BE + -1 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 3 roll - 3 BE + -1 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 5 roll - 4 BE + -3 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 2 roll - 3 BE + 1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 5 roll - 3 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 1 roll - 0 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 4 roll - 5 BE + 0 effects = 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Caldrin on Position 1Adding Char Skelett on Position 2Adding Char Tjalf on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Caldrin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Skelett on Position 1Adding Char Tjalf on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = ignifaxius, armatrutz, paralue, bannbaladin
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Tjalf on Position 1Adding Char Skelett on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 13 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single PA (30): 2 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Skelett on Position 1Adding Char Melina on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Melina on Position 1Adding Char Arva on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 18 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Arva on Position 1Adding Char Durin on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 19 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Durin on Position 1Adding Char Skelettkrieger on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 14 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Skelettkrieger on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 10 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 2 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 9 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 10 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 4 roll - 0 BE + -5 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 5 roll - 0 BE + 0 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + 0 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 3 roll - 4 BE + -1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 1 roll - 3 BE + -1 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 5 roll - 4 BE + -3 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 4 roll - 3 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 1 roll - 3 BE + 1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 1 roll - 0 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 6 roll - 5 BE + 0 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = bannbaladin, paralue, ignifaxius, armatrutz
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Yazinda on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Yazinda on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 4 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 19 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Yazinda on Position 1Adding Char Durin on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 19 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Durin on Position 1Adding Char Arva on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Arva on Position 1Adding Char Melina on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 13 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 12 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is resistent to damage type physicalcut, damage 12 halfed to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger receives 6 - 5RS = 1 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Melina on Position 1Adding Char Skelettkrieger on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 15 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelettkrieger on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 4 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 2 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 16 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 3 roll - 0 BE + -5 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + 0 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + 0 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 4 roll - 4 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 6 roll - 3 BE + -1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 5 roll - 4 BE + -3 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 3 roll - 3 BE + 1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 2 roll - 3 BE + 1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 5 roll - 0 BE + 1 effects = 23
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 2 roll - 5 BE + 0 effects = 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Melina on Position 2Adding Char Yazinda on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = armatrutz, bannbaladin, ignifaxius, paralue
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Melina on Position 1Adding Char Yazinda on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Yazinda on Position 1Adding Char Skelett on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 16 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Skelett on Position 1Adding Char Durin on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Durin on Position 1Adding Char Skelett on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 5 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single PA (30): 11 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Skelett on Position 1Adding Char Arva on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 3 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 20 (Confirm: 16) = criticalfailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is resistent to damage type physicalcut, damage 12 halfed to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger receives 6 - 5RS = 1 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHitBumbler
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHitBumbler
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHitBumbler
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Paradepatzer!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Skelett on Position 1Adding Char Arva on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Arva on Position 1Adding Char Skelettkrieger on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 19 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelettkrieger on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 12 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 10 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 15 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 5 roll - 0 BE + -5 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 4 roll - 0 BE + 0 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 5 roll - 0 BE + 0 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 4 roll - 4 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 3 roll - 3 BE + -1 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 3 roll - 4 BE + -3 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 2 roll - 3 BE + 1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 6 roll - 3 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 4 roll - 0 BE + 1 effects = 22
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 6 roll - 5 BE + 0 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = paralue, armatrutz, bannbaladin, ignifaxius
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Tjalf on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Tjalf on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 18 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Tjalf on Position 1Adding Char Durin on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 19 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Durin on Position 1Adding Char Melina on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Melina on Position 1Adding Char Skelettkrieger on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 10 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 19 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is resistent to damage type physicalcut, damage 9 halfed to 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger receives 4 - 5RS = 0 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelettkrieger on Position 1Adding Char Arva on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 15 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 7 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Arva on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 9 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 17 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 16 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 4 roll - 0 BE + -5 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + 0 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + 0 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 4 roll - 4 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 1 roll - 3 BE + -1 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 4 roll - 4 BE + -3 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 2 roll - 3 BE + 1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 5 roll - 3 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 6 roll - 0 BE + 1 effects = 24
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 4 roll - 5 BE + 0 effects = 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Tjalf on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = armatrutz, paralue, bannbaladin, ignifaxius
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Tjalf on Position 1Adding Char Durin on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Durin on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 13 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 15 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is resistent to damage type physicalcut, damage 9 halfed to 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger receives 4 - 5RS = 0 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Arva on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 19 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Arva on Position 1Adding Char Melina on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 8 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 11 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Melina on Position 1Adding Char Skelettkrieger on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 17 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelettkrieger on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 7 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 2 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 8 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 18 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 5 roll - 0 BE + -5 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 6 roll - 0 BE + 0 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 6 roll - 0 BE + 0 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 4 roll - 4 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 3 roll - 3 BE + -1 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 6 roll - 4 BE + -3 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 6 roll - 3 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 6 roll - 3 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 3 roll - 0 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 5 roll - 5 BE + 0 effects = 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Tjalf on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = ignifaxius, armatrutz, bannbaladin, paralue
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Tjalf on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Durin on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 2 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single PA (30): 17 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Durin on Position 1Adding Char Arva on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 7 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 3 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Arva on Position 1Adding Char Melina on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 15 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 15 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is resistent to damage type physicalcut, damage 13 halfed to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger receives 6 - 5RS = 1 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Melina on Position 1Adding Char Skelettkrieger on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 6 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 8 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelettkrieger on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 16 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 11 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 1 (Confirm: 3) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger weapon unbreakable
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Durin block criticalsuccess, get another block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 6 roll - 0 BE + -5 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 4 roll - 0 BE + 0 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 5 roll - 0 BE + 0 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 6 roll - 4 BE + -1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 1 roll - 3 BE + -1 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 3 roll - 4 BE + -3 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 5 roll - 3 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 4 roll - 3 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 3 roll - 0 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 4 roll - 5 BE + 0 effects = 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Yazinda on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = armatrutz, bannbaladin, paralue, ignifaxius
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Yazinda on Position 1Adding Char Skelett on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Skelett on Position 1Adding Char Durin on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Durin on Position 1Adding Char Skelett on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 10 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single PA (30): 8 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Skelett on Position 1Adding Char Skelettkrieger on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 7 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 17 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is resistent to damage type physicalcut, damage 11 halfed to 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger receives 5 - 5RS = 0 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelettkrieger on Position 1Adding Char Melina on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 8 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 18 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Melina on Position 1Adding Char Arva on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 17 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Arva on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 12 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 16 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Melina, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 5 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 2 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 1 roll - 0 BE + -5 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 6 roll - 0 BE + 0 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + 0 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 1 roll - 4 BE + -1 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 3 roll - 3 BE + -1 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 2 roll - 4 BE + -3 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 2 roll - 3 BE + 1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 2 roll - 3 BE + 1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 6 roll - 0 BE + 1 effects = 24
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 2 roll - 5 BE + 0 effects = 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Skelett on Position 1Adding Char Yazinda on Position 2Adding Char Tjalf on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = paralue, bannbaladin, armatrutz, ignifaxius
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Yazinda on Position 1Adding Char Tjalf on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 9 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 20 (Confirm: 7) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Melina receives 4 - 23RS = 0 physicalblunt Damage because of Attack from Skelett
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 4 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Tjalf on Position 1Adding Char Skelett on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Skelett on Position 1Adding Char Melina on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Melina on Position 1Adding Char Durin on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 10 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single PA (30): 4 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Durin on Position 1Adding Char Arva on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 8 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 11 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Melina, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Arva on Position 1Adding Char Skelettkrieger on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 5 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 15 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is resistent to damage type physicalcut, damage 11 halfed to 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger receives 5 - 5RS = 0 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelettkrieger on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 20 (Confirm: 1) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 20 (Confirm: 12) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 2 roll - 0 BE + -5 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + 0 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + 0 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 2 roll - 4 BE + -1 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 6 roll - 3 BE + -1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 4 roll - 4 BE + -3 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 3 roll - 3 BE + 1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 4 roll - 3 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 2 roll - 0 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 2 roll - 5 BE + 0 effects = 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Tjalf on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = armatrutz, paralue, ignifaxius, bannbaladin
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Tjalf on Position 1Adding Char Melina on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Melina on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 13 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 10 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Durin on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 8 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 12 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Durin on Position 1Adding Char Arva on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 19 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Arva on Position 1Adding Char Skelettkrieger on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 14 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 18 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is resistent to damage type physicalcut, damage 13 halfed to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger receives 6 - 5RS = 1 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelettkrieger on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 15 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 4 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 9 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 2 roll - 0 BE + -5 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 5 roll - 0 BE + 0 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 6 roll - 0 BE + 0 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 4 roll - 4 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 6 roll - 3 BE + -1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 1 roll - 4 BE + -3 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 5 roll - 3 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 1 roll - 3 BE + 1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 5 roll - 0 BE + 1 effects = 23
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 6 roll - 5 BE + 0 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = paralue, bannbaladin, ignifaxius, armatrutz
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Melina on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 1 (Confirm: 10) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single PA-15 (30): 13 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva weapon unbreakable
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett got no weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Melina on Position 1Adding Char Durin on Position 2Adding Char Yazinda on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 6 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 4 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Durin on Position 1Adding Char Yazinda on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 13 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 16 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Melina, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Yazinda on Position 1Adding Char Arva on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 3 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 17 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is resistent to damage type physicalcut, damage 11 halfed to 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger receives 5 - 5RS = 0 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Arva on Position 1Adding Char Skelettkrieger on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelettkrieger on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 1 (Confirm: 9) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA-5 (10): 20 (Confirm: 15) = criticalfailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Arva, double Damage for criticalsuccess, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHitBumbler
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHitBumbler
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHitBumbler
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Paradepatzer!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelettkrieger on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 20 (Confirm: 19) = criticalfailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Attackepatzer!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 1 roll - 0 BE + -5 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 5 roll - 0 BE + 0 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 5 roll - 0 BE + 0 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 5 roll - 4 BE + -1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 5 roll - 3 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 5 roll - 4 BE + -3 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 2 roll - 3 BE + 1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 1 roll - 3 BE + 1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 6 roll - 0 BE + 1 effects = 24
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 6 roll - 5 BE + 0 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = bannbaladin, ignifaxius, armatrutz, paralue
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Durin on Position 2Adding Char Tjalf on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 13 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single PA (30): 4 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Durin on Position 1Adding Char Tjalf on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 16 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Tjalf on Position 1Adding Char Melina on Position 2Adding Char Yazinda on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 11 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 9 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Melina on Position 1Adding Char Yazinda on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Yazinda on Position 1Adding Char Arva on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 7 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 9 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Arva on Position 1Adding Char Skelettkrieger on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelettkrieger on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 16 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 16 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 1 roll - 0 BE + -5 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + 0 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + 0 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 6 roll - 4 BE + -1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 1 roll - 3 BE + -1 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 2 roll - 4 BE + -3 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 2 roll - 3 BE + 1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 6 roll - 3 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 1 roll - 0 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 4 roll - 5 BE + 0 effects = 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Caldrin on Position 1Adding Char Durin on Position 2Adding Char Tjalf on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Caldrin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Durin on Position 1Adding Char Tjalf on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = ignifaxius, bannbaladin, armatrutz, paralue
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Tjalf on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 6 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 3 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Melina on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 14 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single PA (30): 9 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Melina on Position 1Adding Char Arva on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 20 (Confirm: 20) = criticalfailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Attackepatzer!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Arva on Position 1Adding Char Skelettkrieger on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 9 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 17 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Melina, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelettkrieger on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 16 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 18 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 6 roll - 0 BE + -5 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + 0 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 4 roll - 0 BE + 0 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 6 roll - 4 BE + -1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 1 roll - 3 BE + -1 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 6 roll - 4 BE + -3 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 1 roll - 3 BE + 1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 2 roll - 3 BE + 1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 2 roll - 0 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 1 roll - 5 BE + 0 effects = 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Durin on Position 1Adding Char Skelett on Position 2Adding Char Yazinda on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = armatrutz, paralue, bannbaladin, ignifaxius
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Skelett on Position 1Adding Char Yazinda on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 15 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 1 (Confirm: 14) = autosuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin weapon unbreakable
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Yazinda on Position 1Adding Char Skelett on Position 2Adding Char Tjalf on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 8 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single PA (30): 9 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Skelett on Position 1Adding Char Tjalf on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Tjalf on Position 1Adding Char Arva on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 5 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 16 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Arva on Position 1Adding Char Skelettkrieger on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelettkrieger on Position 1Adding Char Melina on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 2 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 4 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Melina on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 2 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 1 (Confirm: 17) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger weapon unbreakable
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Durin block criticalsuccess, get another block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 5 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 15 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Melina, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 6 roll - 0 BE + -5 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 5 roll - 0 BE + 0 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + 0 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 5 roll - 4 BE + -1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 6 roll - 3 BE + -1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 4 roll - 4 BE + -3 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 5 roll - 3 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 2 roll - 3 BE + 1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 6 roll - 0 BE + 1 effects = 24
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 1 roll - 5 BE + 0 effects = 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Skelett on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = paralue, ignifaxius, armatrutz, bannbaladin
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Skelett on Position 1Adding Char Durin on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Durin on Position 1Adding Char Melina on Position 2Adding Char Yazinda on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 11 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 18 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Melina on Position 1Adding Char Yazinda on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 6 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 18 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is resistent to damage type physicalcut, damage 12 halfed to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger receives 6 - 5RS = 1 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Yazinda on Position 1Adding Char Skelett on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 6 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 16 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Melina, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Skelett on Position 1Adding Char Skelettkrieger on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelettkrieger on Position 1Adding Char Arva on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 13 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single PA (30): 18 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Arva on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 17 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 6 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 6 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 4 roll - 0 BE + -5 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + 0 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + 0 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 2 roll - 4 BE + -1 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 3 roll - 3 BE + -1 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 6 roll - 4 BE + -3 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 2 roll - 3 BE + 1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 5 roll - 3 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 3 roll - 0 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 2 roll - 5 BE + 0 effects = 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Tjalf on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = bannbaladin, armatrutz, paralue, ignifaxius
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Tjalf on Position 1Adding Char Skelett on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Skelett on Position 1Adding Char Arva on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Arva on Position 1Adding Char Skelett on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 10 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single PA (30): 17 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelett on Position 1Adding Char Durin on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 18 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Durin on Position 1Adding Char Melina on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 9 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 18 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Melina on Position 1Adding Char Skelettkrieger on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 13 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 13 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is resistent to damage type physicalcut, damage 12 halfed to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger receives 6 - 5RS = 1 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger add Effect dead (Duration -24 Hours)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Logging AP total for monster Skelettkrieger: BaseAP 10 x Mult 1,2 = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.handleNPCDeath: adding 1 longsword_rusty to loot
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.handleNPCDeath: adding 1 chainmail to loot
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 5 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: Object already disabled, not playing anything
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: Object already disabled, not playing anything
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: Object already disabled, not playing anything
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Handling Death of Character Skelettkrieger
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 7 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 16 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Melina, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (26/24) unreachable
Calculating cost to destination (25/25) unreachable
Calculating cost to destination (26/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + 0 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + 0 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 3 roll - 4 BE + -1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 1 roll - 3 BE + -1 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 4 roll - 4 BE + -3 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 6 roll - 3 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 1 roll - 3 BE + 1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 3 roll - 0 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 2 roll - 5 BE + 0 effects = 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Skelett on Position 2Adding Char Yazinda on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = bannbaladin, ignifaxius, paralue, armatrutz
  chooseLOSTarget: got 2 viable Targets
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 2 viable Targets
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (26/24) unreachable
Calculating cost to destination (25/25) unreachable
Calculating cost to destination (26/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Skelett on Position 1Adding Char Yazinda on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (26/24) unreachable
Calculating cost to destination (25/25) unreachable
Calculating cost to destination (26/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Yazinda on Position 1Adding Char Skelett on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 14 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single PA (30): 16 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Skelett on Position 1Adding Char Durin on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (26/24) unreachable
Calculating cost to destination (25/25) unreachable
Calculating cost to destination (26/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Durin on Position 1Adding Char Arva on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 18 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Arva on Position 1Adding Char Melina on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/23) cost is 3
Calculating cost to destination (26/24) cost is 1
Calculating cost to destination (25/25) cost is 3
Calculating cost to destination (26/24) cost is 1
found 4 valid attack positions, closest at (26/24) (dist: 1), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 2 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 18 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 12 halfed to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 6 - 3RS = 3 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 1 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Melina on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 18 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 15 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Melina, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (26/24) unreachable
Calculating cost to destination (25/25) unreachable
Calculating cost to destination (26/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + 0 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + 0 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 1 roll - 4 BE + -1 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 4 roll - 3 BE + -1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 1 roll - 4 BE + -3 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 2 roll - 3 BE + 1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 5 roll - 3 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 5 roll - 0 BE + 1 effects = 23
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 4 roll - 5 BE + 0 effects = 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Tjalf on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = paralue, ignifaxius, armatrutz, bannbaladin
  chooseLOSTarget: got 2 viable Targets
  chooseLOSTarget: Skelett IS viable, adding with cost 2
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Found 1 Enemies with line of sight, Top 10:
Top 1: Pos(26/23) / Dist2 / Targetid0: BattleCharacter(Skelett)
  Checking Skelett as a magical Target, distance 3
  Possible Spell paralue chosen
  Found a target
choosing Magic as means of attack
trying to find target in LOS
  chooseLOSTarget: got 2 viable Targets
  chooseLOSTarget: Skelett IS viable, adding with cost 2
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Found 1 Enemies with line of sight, Top 10:
Top 1: Pos(26/23) / Dist2 / Targetid0: BattleCharacter(Skelett)
Found at least one
Target Skelett is in LOS, attacking magically, got enough Actions, attacking by Magic paralue (Setting 0) --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Caldrin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Spell paralue-10 (Value 25) (IN/CH/KK, 22/23/21, Checkmod -10, Personalmod ): 7/16/9 = success Restskill 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Casting Paralue at Skelett, 15 Rounds, unique, starting in 195 (Restskill 15)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect paralue (Duration -1 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Spell paralue final cost 13AE
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MagicSkill execute _caster Caldrin, cAE current 816, original cost 13, final cost 13, delta 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: Executing AttackCast( paralue, suffer )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: Voiceover
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: Castsuccess, Spawning Effect webCocoon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: Starting Animation
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit suffer
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: suffer
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit suffer
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: suffer
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at BattleCharBehaviour.OnFire () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

BCB Caldrin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Tjalf on Position 1Adding Char Melina on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Melina on Position 1Adding Char Skelett on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelett on Position 1Adding Char Durin on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Durin on Position 1Adding Char Arva on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 18 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Arva on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 14 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 14 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 13 halfed to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 6 - 3RS = 3 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 14 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 6 roll - 0 BE + 0 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 5 roll - 4 BE + -1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 6 roll - 3 BE + -1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 1 roll - 4 BE + -3 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 1 roll - 3 BE + 1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 6 roll - 3 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 4 roll - 0 BE + 1 effects = 22
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 5 roll - 5 BE + 0 effects = 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Skelett on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = paralue, ignifaxius, bannbaladin, armatrutz
  chooseLOSTarget: got 2 viable Targets
  chooseLOSTarget: Skelett not viable, has ignoreTarget
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 2 viable Targets
  chooseLOSTarget: Skelett not viable, has ignoreTarget
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Skelett on Position 1Adding Char Durin on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Durin on Position 1Adding Char Melina on Position 2Adding Char Tjalf on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 17 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Melina on Position 1Adding Char Tjalf on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 16 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 19 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 13 halfed to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 6 - 3RS = 3 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Tjalf on Position 1Adding Char Arva on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Arva on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 16 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + 0 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 4 roll - 4 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 6 roll - 3 BE + -1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 5 roll - 4 BE + -3 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 3 roll - 3 BE + 1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 2 roll - 3 BE + 1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 5 roll - 0 BE + 1 effects = 23
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 2 roll - 5 BE + 0 effects = 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Melina on Position 2Adding Char Yazinda on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = ignifaxius, paralue, bannbaladin, armatrutz
  chooseLOSTarget: got 2 viable Targets
  chooseLOSTarget: Skelett not viable, has ignoreTarget
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 2 viable Targets
  chooseLOSTarget: Skelett not viable, has ignoreTarget
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Melina on Position 1Adding Char Yazinda on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Yazinda on Position 1Adding Char Durin on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Durin on Position 1Adding Char Skelett on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Skelett on Position 1Adding Char Arva on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 8 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 16 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 14 halfed to 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 7 - 3RS = 4 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Arva on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 17 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 7 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Arva, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 4 roll - 0 BE + 0 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 4 roll - 4 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 1 roll - 3 BE + -1 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 1 roll - 4 BE + -3 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 3 roll - 3 BE + 1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 4 roll - 3 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 5 roll - 0 BE + 1 effects = 23
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 4 roll - 5 BE + 0 effects = 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Tjalf on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = armatrutz, ignifaxius, bannbaladin, paralue
  chooseLOSTarget: got 2 viable Targets
  chooseLOSTarget: Skelett not viable, has ignoreTarget
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 2 viable Targets
  chooseLOSTarget: Skelett not viable, has ignoreTarget
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Tjalf on Position 1Adding Char Skelett on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Skelett on Position 1Adding Char Durin on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Durin on Position 1Adding Char Melina on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 14 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 12 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Melina on Position 1Adding Char Arva on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 15 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 5 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Arva on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 13 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Arva, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + 0 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 2 roll - 4 BE + -1 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 3 roll - 3 BE + -1 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 5 roll - 4 BE + -3 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 6 roll - 3 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 5 roll - 3 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 1 roll - 0 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 1 roll - 5 BE + 0 effects = 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Yazinda on Position 1Adding Char Caldrin on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Caldrin on Position 1Adding Char Skelett on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Caldrin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Skelett on Position 1Adding Char Durin on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = paralue, armatrutz, bannbaladin, ignifaxius
  chooseLOSTarget: got 2 viable Targets
  chooseLOSTarget: Skelett not viable, has ignoreTarget
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 2 viable Targets
  chooseLOSTarget: Skelett not viable, has ignoreTarget
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Durin on Position 1Adding Char Melina on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 17 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Melina on Position 1Adding Char Arva on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 9 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 20 (Confirm: 6) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 14 halfed to 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 7 - 3RS = 4 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Arva on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 1 (Confirm: 17) = autosuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Arva, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 6 roll - 0 BE + 0 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 3 roll - 4 BE + -1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 1 roll - 3 BE + -1 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 3 roll - 4 BE + -3 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 4 roll - 3 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 2 roll - 3 BE + 1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 4 roll - 0 BE + 1 effects = 22
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 4 roll - 5 BE + 0 effects = 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Skelett on Position 1Adding Char Tjalf on Position 2Adding Char Yazinda on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = paralue, armatrutz, bannbaladin, ignifaxius
  chooseLOSTarget: got 2 viable Targets
  chooseLOSTarget: Skelett not viable, has ignoreTarget
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 2 viable Targets
  chooseLOSTarget: Skelett not viable, has ignoreTarget
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Tjalf on Position 1Adding Char Yazinda on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 2 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 16 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Yazinda on Position 1Adding Char Durin on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Durin on Position 1Adding Char Melina on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Melina on Position 1Adding Char Arva on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 18 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 7 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Arva on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 14 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 6 roll - 0 BE + 0 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 2 roll - 4 BE + -1 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 5 roll - 3 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 3 roll - 4 BE + -3 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 5 roll - 3 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 4 roll - 3 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 2 roll - 0 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 6 roll - 5 BE + 0 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Skelett on Position 2Adding Char Yazinda on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = bannbaladin, paralue, armatrutz, ignifaxius
  chooseLOSTarget: got 2 viable Targets
  chooseLOSTarget: Skelett not viable, has ignoreTarget
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 2 viable Targets
  chooseLOSTarget: Skelett not viable, has ignoreTarget
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Skelett on Position 1Adding Char Yazinda on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Yazinda on Position 1Adding Char Melina on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 13 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 18 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Melina on Position 1Adding Char Durin on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Durin on Position 1Adding Char Arva on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Arva on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 2 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 18 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 14 halfed to 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 7 - 3RS = 4 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 13 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Arva, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 6 roll - 0 BE + 0 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 6 roll - 4 BE + -1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 2 roll - 3 BE + -1 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 4 roll - 4 BE + -3 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 5 roll - 3 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 4 roll - 3 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 5 roll - 0 BE + 1 effects = 23
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 1 roll - 5 BE + 0 effects = 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Skelett on Position 2Adding Char Yazinda on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = bannbaladin, ignifaxius, paralue, armatrutz
  chooseLOSTarget: got 2 viable Targets
  chooseLOSTarget: Skelett not viable, has ignoreTarget
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 2 viable Targets
  chooseLOSTarget: Skelett not viable, has ignoreTarget
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Skelett on Position 1Adding Char Yazinda on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Yazinda on Position 1Adding Char Durin on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 12 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 12 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Durin on Position 1Adding Char Melina on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Melina on Position 1Adding Char Arva on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 16 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 7 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Arva on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 3 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Arva, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + 0 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 6 roll - 4 BE + -1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 5 roll - 3 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 5 roll - 4 BE + -3 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 6 roll - 3 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 2 roll - 3 BE + 1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 3 roll - 0 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 2 roll - 5 BE + 0 effects = 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Durin on Position 2Adding Char Yazinda on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = armatrutz, ignifaxius, paralue, bannbaladin
  chooseLOSTarget: got 2 viable Targets
  chooseLOSTarget: Skelett not viable, has ignoreTarget
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 2 viable Targets
  chooseLOSTarget: Skelett not viable, has ignoreTarget
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Durin on Position 1Adding Char Yazinda on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Yazinda on Position 1Adding Char Melina on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 5 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 2 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Melina on Position 1Adding Char Skelett on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelett on Position 1Adding Char Arva on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Arva on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 1 (Confirm: 17) = autosuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA-17 (35): 20 (Confirm: 5) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Durin receives 9 - 14RS = 0 physicalblunt Damage because of Attack from Skelett
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 15 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 6 roll - 0 BE + 0 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 6 roll - 4 BE + -1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 5 roll - 3 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 4 roll - 4 BE + -3 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 1 roll - 3 BE + 1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 1 roll - 3 BE + 1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 3 roll - 0 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 4 roll - 5 BE + 0 effects = 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Skelett on Position 1Adding Char Durin on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = bannbaladin, armatrutz, paralue, ignifaxius
  chooseLOSTarget: got 2 viable Targets
  chooseLOSTarget: Skelett not viable, has ignoreTarget
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 2 viable Targets
  chooseLOSTarget: Skelett not viable, has ignoreTarget
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Durin on Position 1Adding Char Melina on Position 2Adding Char Yazinda on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 17 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Melina on Position 1Adding Char Yazinda on Position 2Adding Char Tjalf on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 6 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 1 (Confirm: 17) = autosuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin weapon unbreakable
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Yazinda on Position 1Adding Char Tjalf on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Tjalf on Position 1Adding Char Arva on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Arva on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 1 (Confirm: 2) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Arva, double Damage for criticalsuccess, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + 0 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 3 roll - 4 BE + -1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 5 roll - 3 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 6 roll - 4 BE + -3 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 6 roll - 3 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 5 roll - 3 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 6 roll - 0 BE + 1 effects = 24
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 3 roll - 5 BE + 0 effects = 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Yazinda on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = ignifaxius, bannbaladin, armatrutz, paralue
  chooseLOSTarget: got 2 viable Targets
  chooseLOSTarget: Skelett not viable, has ignoreTarget
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 2 viable Targets
  chooseLOSTarget: Skelett not viable, has ignoreTarget
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Yazinda on Position 1Adding Char Melina on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Melina on Position 1Adding Char Durin on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Durin on Position 1Adding Char Arva on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Arva on Position 1Adding Char Skelett on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 5 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 5 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelett on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 9 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Arva, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 14 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 9 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 6 roll - 0 BE + 0 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 6 roll - 4 BE + -1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 6 roll - 3 BE + -1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 1 roll - 4 BE + -3 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 5 roll - 3 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 5 roll - 3 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 2 roll - 0 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 1 roll - 5 BE + 0 effects = 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Tjalf on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = paralue, ignifaxius, armatrutz, bannbaladin
  chooseLOSTarget: got 2 viable Targets
  chooseLOSTarget: Skelett not viable, has ignoreTarget
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 2 viable Targets
  chooseLOSTarget: Skelett not viable, has ignoreTarget
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Tjalf on Position 1Adding Char Skelett on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Skelett on Position 1Adding Char Durin on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Durin on Position 1Adding Char Melina on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 11 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 7 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Melina on Position 1Adding Char Arva on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 12 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 2 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Arva on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 7 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Arva, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + 0 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 3 roll - 4 BE + -1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 2 roll - 3 BE + -1 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 2 roll - 4 BE + -3 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 6 roll - 3 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 6 roll - 3 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 1 roll - 0 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 5 roll - 5 BE + 0 effects = 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Tjalf on Position 1Adding Char Caldrin on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Caldrin on Position 1Adding Char Skelett on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Caldrin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Skelett on Position 1Adding Char Durin on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = armatrutz, bannbaladin, paralue, ignifaxius
  chooseLOSTarget: got 2 viable Targets
  chooseLOSTarget: Skelett not viable, has ignoreTarget
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 2 viable Targets
  chooseLOSTarget: Skelett not viable, has ignoreTarget
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Durin on Position 1Adding Char Melina on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 12 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 5 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Melina on Position 1Adding Char Arva on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 15 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 10 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Arva on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 8 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Arva, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 6 roll - 0 BE + 0 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 6 roll - 4 BE + -1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 2 roll - 3 BE + -1 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 3 roll - 4 BE + -3 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 1 roll - 3 BE + 1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 3 roll - 3 BE + 1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 2 roll - 0 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 5 roll - 5 BE + 0 effects = 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Skelett on Position 1Adding Char Durin on Position 2Adding Char Yazinda on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = bannbaladin, armatrutz, paralue, ignifaxius
  chooseLOSTarget: got 2 viable Targets
  chooseLOSTarget: Skelett not viable, has ignoreTarget
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 2 viable Targets
  chooseLOSTarget: Skelett not viable, has ignoreTarget
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Durin on Position 1Adding Char Yazinda on Position 2Adding Char Tjalf on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 9 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 1 (Confirm: 16) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett got no weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Durin block criticalsuccess, get another block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Yazinda on Position 1Adding Char Tjalf on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 13 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 9 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Tjalf on Position 1Adding Char Melina on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Melina on Position 1Adding Char Arva on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Arva on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 5 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Arva, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + 0 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 5 roll - 4 BE + -1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 6 roll - 3 BE + -1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 2 roll - 4 BE + -3 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 6 roll - 3 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 3 roll - 3 BE + 1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 5 roll - 0 BE + 1 effects = 23
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 4 roll - 5 BE + 0 effects = 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Yazinda on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = armatrutz, paralue, bannbaladin, ignifaxius
  chooseLOSTarget: got 2 viable Targets
  chooseLOSTarget: Skelett not viable, has ignoreTarget
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 2 viable Targets
  chooseLOSTarget: Skelett not viable, has ignoreTarget
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Yazinda on Position 1Adding Char Durin on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Durin on Position 1Adding Char Melina on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Melina on Position 1Adding Char Skelett on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 9 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 5 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelett on Position 1Adding Char Arva on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Arva on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 8 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 8 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 11 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Arva, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + 0 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 3 roll - 4 BE + -1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 5 roll - 3 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 4 roll - 4 BE + -3 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 6 roll - 3 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 6 roll - 3 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 1 roll - 0 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 5 roll - 5 BE + 0 effects = 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Tjalf on Position 1Adding Char Caldrin on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Caldrin on Position 1Adding Char Skelett on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Caldrin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Skelett on Position 1Adding Char Melina on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = bannbaladin, ignifaxius, paralue, armatrutz
  chooseLOSTarget: got 2 viable Targets
  chooseLOSTarget: Skelett not viable, has ignoreTarget
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 2 viable Targets
  chooseLOSTarget: Skelett not viable, has ignoreTarget
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Melina on Position 1Adding Char Durin on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 17 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Durin on Position 1Adding Char Arva on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Arva on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 13 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 12 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 11 halfed to 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 5 - 3RS = 2 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 12 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Arva, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExpSkelett: Removing battle effect paralue, started in battleround 195, duration 15, current round 211, so 210 < 211
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett remove effect paralue expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Skelett: Removing durable effect paralue
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + 0 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + 0 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 3 roll - 4 BE + -1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 3 roll - 3 BE + -1 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 2 roll - 4 BE + -3 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 3 roll - 3 BE + 1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 1 roll - 3 BE + 1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 5 roll - 0 BE + 1 effects = 23
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 4 roll - 5 BE + 0 effects = 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Yazinda on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = bannbaladin, armatrutz, paralue, ignifaxius
  chooseLOSTarget: got 2 viable Targets
  chooseLOSTarget: Skelett IS viable, adding with cost 2
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Found 1 Enemies with line of sight, Top 10:
Top 1: Pos(26/23) / Dist2 / Targetid0: BattleCharacter(Skelett)
  Checking Skelett as a magical Target, distance 3
  Possible Spell bannbaladin chosen
  Found a target
choosing Magic as means of attack
trying to find target in LOS
  chooseLOSTarget: got 2 viable Targets
  chooseLOSTarget: Skelett IS viable, adding with cost 2
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Found 1 Enemies with line of sight, Top 10:
Top 1: Pos(26/23) / Dist2 / Targetid0: BattleCharacter(Skelett)
Found at least one
Target Skelett is in LOS, attacking magically, got enough Actions, attacking by Magic bannbaladin (Setting 0) --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Caldrin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Target Skelett is immune to spell bannbaladin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Spell bannbaladin-15 (Value 20) (IN/CH/CH, 22/23/23, Checkmod -15, Personalmod ): 8/4/15 = success Restskill 5, forced failure, final cost 4AE
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: Executing AttackCast( bannbaladin, miss )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: Voiceover
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: Castfail, Spawning Effect failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: Not a placed effect, parenting to RightHand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: Starting Animation
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Zauber Bannbaladin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Zauber Bannbaladin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Zauber Bannbaladin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Zauber Bannbaladin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Zauber Bannbaladin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Yazinda on Position 1Adding Char Skelett on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Skelett on Position 1Adding Char Durin on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Durin on Position 1Adding Char Skelett on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 13 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 10 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Skelett on Position 1Adding Char Melina on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 4 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 15 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 14 halfed to 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 7 - 3RS = 4 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Melina on Position 1Adding Char Arva on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 7 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Durin no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Durin receives 9 - 14RS = 0 physicalblunt Damage because of Attack from Skelett
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Arva on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 8 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Melina, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 7 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 7 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 4 roll - 0 BE + 0 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 4 roll - 0 BE + 0 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 4 roll - 4 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 3 roll - 3 BE + -1 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 5 roll - 4 BE + -3 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 3 roll - 3 BE + 1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 6 roll - 3 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 6 roll - 0 BE + 1 effects = 24
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 5 roll - 5 BE + 0 effects = 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Tjalf on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = paralue, bannbaladin, armatrutz, ignifaxius
  chooseLOSTarget: got 2 viable Targets
  chooseLOSTarget: Skelett IS viable, adding with cost 2
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Found 1 Enemies with line of sight, Top 10:
Top 1: Pos(26/23) / Dist2 / Targetid0: BattleCharacter(Skelett)
  Checking Skelett as a magical Target, distance 3
  Possible Spell paralue chosen
  Found a target
choosing Magic as means of attack
trying to find target in LOS
  chooseLOSTarget: got 2 viable Targets
  chooseLOSTarget: Skelett IS viable, adding with cost 2
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Found 1 Enemies with line of sight, Top 10:
Top 1: Pos(26/23) / Dist2 / Targetid0: BattleCharacter(Skelett)
Found at least one
Target Skelett is in LOS, attacking magically, got enough Actions, attacking by Magic paralue (Setting 0) --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Caldrin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Spell paralue-10 (Value 25) (IN/CH/KK, 22/23/21, Checkmod -10, Personalmod ): 14/8/15 = success Restskill 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Casting Paralue at Skelett, 15 Rounds, unique, starting in 212 (Restskill 15)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect paralue (Duration -1 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Spell paralue final cost 13AE
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MagicSkill execute _caster Caldrin, cAE current 799, original cost 13, final cost 13, delta 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: Executing AttackCast( paralue, suffer )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: Voiceover
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: Castsuccess, Spawning Effect webCocoon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: Starting Animation
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit suffer
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: suffer
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit suffer
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: suffer
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at BattleCharBehaviour.OnFire () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

BCB Caldrin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Tjalf on Position 1Adding Char Skelett on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Skelett on Position 1Adding Char Durin on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Durin on Position 1Adding Char Melina on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 9 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 5 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Melina on Position 1Adding Char Arva on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 9 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 12 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 10 halfed to 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 5 - 3RS = 2 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Arva on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 3 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Arva, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 4 roll - 0 BE + 0 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 4 roll - 4 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 5 roll - 3 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 5 roll - 4 BE + -3 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 3 roll - 3 BE + 1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 4 roll - 3 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 2 roll - 0 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 6 roll - 5 BE + 0 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Tjalf on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = ignifaxius, paralue, bannbaladin, armatrutz
  chooseLOSTarget: got 2 viable Targets
  chooseLOSTarget: Skelett not viable, has ignoreTarget
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 2 viable Targets
  chooseLOSTarget: Skelett not viable, has ignoreTarget
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Tjalf on Position 1Adding Char Skelett on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Skelett on Position 1Adding Char Durin on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Durin on Position 1Adding Char Melina on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 3 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 15 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Melina on Position 1Adding Char Arva on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 2 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 17 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 9 halfed to 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 4 - 3RS = 1 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Arva on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 18 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + 0 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 1 roll - 4 BE + -1 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 6 roll - 3 BE + -1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 5 roll - 4 BE + -3 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 3 roll - 3 BE + 1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 5 roll - 3 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 5 roll - 0 BE + 1 effects = 23
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 2 roll - 5 BE + 0 effects = 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Tjalf on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = bannbaladin, armatrutz, paralue, ignifaxius
  chooseLOSTarget: got 2 viable Targets
  chooseLOSTarget: Skelett not viable, has ignoreTarget
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 2 viable Targets
  chooseLOSTarget: Skelett not viable, has ignoreTarget
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Tjalf on Position 1Adding Char Melina on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Melina on Position 1Adding Char Skelett on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelett on Position 1Adding Char Arva on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Arva on Position 1Adding Char Durin on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 2 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 2 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Durin on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 1 (Confirm: 10) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA-5 (10): 9 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Arva, double Damage for criticalsuccess, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 5 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 10 halfed to 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 5 - 3RS = 2 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 6 roll - 0 BE + 0 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 2 roll - 4 BE + -1 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 3 roll - 3 BE + -1 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 1 roll - 4 BE + -3 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 2 roll - 3 BE + 1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 6 roll - 3 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 6 roll - 0 BE + 1 effects = 24
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 2 roll - 5 BE + 0 effects = 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Skelett on Position 2Adding Char Tjalf on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = armatrutz, paralue, bannbaladin, ignifaxius
  chooseLOSTarget: got 2 viable Targets
  chooseLOSTarget: Skelett not viable, has ignoreTarget
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 2 viable Targets
  chooseLOSTarget: Skelett not viable, has ignoreTarget
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Skelett on Position 1Adding Char Tjalf on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Tjalf on Position 1Adding Char Durin on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 15 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Durin on Position 1Adding Char Melina on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Melina on Position 1Adding Char Arva on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 20 (Confirm: 16) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Arva on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 4 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 4 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 4 roll - 0 BE + 0 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 1 roll - 4 BE + -1 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 3 roll - 3 BE + -1 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 6 roll - 4 BE + -3 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 5 roll - 3 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 4 roll - 3 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 6 roll - 0 BE + 1 effects = 24
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 1 roll - 5 BE + 0 effects = 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Yazinda on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = bannbaladin, armatrutz, ignifaxius, paralue
  chooseLOSTarget: got 2 viable Targets
  chooseLOSTarget: Skelett not viable, has ignoreTarget
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 2 viable Targets
  chooseLOSTarget: Skelett not viable, has ignoreTarget
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Yazinda on Position 1Adding Char Skelett on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Skelett on Position 1Adding Char Arva on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Arva on Position 1Adding Char Melina on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 9 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 11 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Melina on Position 1Adding Char Durin on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 12 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 19 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Arva, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Durin on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 8 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 13 halfed to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 6 - 3RS = 3 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 6 roll - 0 BE + 0 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 4 roll - 4 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 3 roll - 3 BE + -1 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 2 roll - 4 BE + -3 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 4 roll - 3 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 2 roll - 3 BE + 1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 3 roll - 0 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 5 roll - 5 BE + 0 effects = 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Skelett on Position 1Adding Char Tjalf on Position 2Adding Char Yazinda on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = ignifaxius, bannbaladin, armatrutz, paralue
  chooseLOSTarget: got 2 viable Targets
  chooseLOSTarget: Skelett not viable, has ignoreTarget
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 2 viable Targets
  chooseLOSTarget: Skelett not viable, has ignoreTarget
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Tjalf on Position 1Adding Char Yazinda on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 17 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Yazinda on Position 1Adding Char Durin on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Durin on Position 1Adding Char Melina on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Melina on Position 1Adding Char Arva on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 14 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 5 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Arva on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 6 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Arva, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 5 roll - 0 BE + 0 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 5 roll - 4 BE + -1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 3 roll - 3 BE + -1 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 2 roll - 4 BE + -3 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 6 roll - 3 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 5 roll - 3 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 3 roll - 0 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 3 roll - 5 BE + 0 effects = 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Yazinda on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = paralue, ignifaxius, armatrutz, bannbaladin
  chooseLOSTarget: got 2 viable Targets
  chooseLOSTarget: Skelett not viable, has ignoreTarget
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 2 viable Targets
  chooseLOSTarget: Skelett not viable, has ignoreTarget
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Yazinda on Position 1Adding Char Skelett on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Skelett on Position 1Adding Char Durin on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Durin on Position 1Adding Char Melina on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 16 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Melina on Position 1Adding Char Arva on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 20 (Confirm: 7) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Arva on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 20 (Confirm: 18) = criticalfailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Attackepatzer!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Attackepatzer!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Attackepatzer!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Attackepatzer!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 6 roll - 0 BE + 0 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 1 roll - 4 BE + -1 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 5 roll - 3 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 1 roll - 4 BE + -3 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 5 roll - 3 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 3 roll - 3 BE + 1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 2 roll - 0 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 6 roll - 5 BE + 0 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Skelett on Position 2Adding Char Yazinda on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = ignifaxius, bannbaladin, paralue, armatrutz
  chooseLOSTarget: got 2 viable Targets
  chooseLOSTarget: Skelett not viable, has ignoreTarget
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 2 viable Targets
  chooseLOSTarget: Skelett not viable, has ignoreTarget
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Skelett on Position 1Adding Char Yazinda on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Yazinda on Position 1Adding Char Melina on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 15 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Melina on Position 1Adding Char Durin on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Durin on Position 1Adding Char Arva on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Arva on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 2 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 13 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 11 halfed to 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 5 - 3RS = 2 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 12 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Arva, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + 0 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 4 roll - 4 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 6 roll - 3 BE + -1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 5 roll - 4 BE + -3 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 1 roll - 3 BE + 1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 5 roll - 3 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 4 roll - 0 BE + 1 effects = 22
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 6 roll - 5 BE + 0 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Melina on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = bannbaladin, paralue, armatrutz, ignifaxius
  chooseLOSTarget: got 2 viable Targets
  chooseLOSTarget: Skelett not viable, has ignoreTarget
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 2 viable Targets
  chooseLOSTarget: Skelett not viable, has ignoreTarget
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Melina on Position 1Adding Char Durin on Position 2Adding Char Tjalf on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Durin on Position 1Adding Char Tjalf on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Tjalf on Position 1Adding Char Skelett on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 7 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 7 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Skelett on Position 1Adding Char Arva on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Arva on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 14 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 3 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 9 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Arva, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 5 roll - 0 BE + 0 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 1 roll - 4 BE + -1 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 6 roll - 3 BE + -1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 5 roll - 4 BE + -3 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 6 roll - 3 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 3 roll - 3 BE + 1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 2 roll - 0 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 2 roll - 5 BE + 0 effects = 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Caldrin on Position 1Adding Char Skelett on Position 2Adding Char Yazinda on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Caldrin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Skelett on Position 1Adding Char Yazinda on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = ignifaxius, armatrutz, paralue, bannbaladin
  chooseLOSTarget: got 2 viable Targets
  chooseLOSTarget: Skelett not viable, has ignoreTarget
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 2 viable Targets
  chooseLOSTarget: Skelett not viable, has ignoreTarget
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Yazinda on Position 1Adding Char Melina on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 10 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 12 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Melina on Position 1Adding Char Arva on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Arva on Position 1Adding Char Durin on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Durin on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 7 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 5 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 10 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 11 halfed to 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 5 - 3RS = 2 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + 0 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 6 roll - 4 BE + -1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 6 roll - 3 BE + -1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 3 roll - 4 BE + -3 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 3 roll - 3 BE + 1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 3 roll - 3 BE + 1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 1 roll - 0 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 4 roll - 5 BE + 0 effects = 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Durin on Position 1Adding Char Yazinda on Position 2Adding Char Tjalf on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = paralue, armatrutz, ignifaxius, bannbaladin
  chooseLOSTarget: got 2 viable Targets
  chooseLOSTarget: Skelett not viable, has ignoreTarget
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 2 viable Targets
  chooseLOSTarget: Skelett not viable, has ignoreTarget
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Yazinda on Position 1Adding Char Tjalf on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 18 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 19 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 12 halfed to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 6 - 3RS = 3 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Tjalf on Position 1Adding Char Melina on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Melina on Position 1Adding Char Skelett on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelett on Position 1Adding Char Arva on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Arva on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 5 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 17 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 6 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Arva, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + 0 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 4 roll - 4 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 4 roll - 3 BE + -1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 5 roll - 4 BE + -3 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 6 roll - 3 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 2 roll - 3 BE + 1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 5 roll - 0 BE + 1 effects = 23
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 6 roll - 5 BE + 0 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Yazinda on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = paralue, ignifaxius, armatrutz, bannbaladin
  chooseLOSTarget: got 2 viable Targets
  chooseLOSTarget: Skelett not viable, has ignoreTarget
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 2 viable Targets
  chooseLOSTarget: Skelett not viable, has ignoreTarget
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Yazinda on Position 1Adding Char Durin on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Durin on Position 1Adding Char Skelett on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Skelett on Position 1Adding Char Melina on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 12 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 12 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 14 halfed to 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 7 - 3RS = 4 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Melina on Position 1Adding Char Arva on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 5 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 8 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Arva on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 19 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + 0 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 6 roll - 4 BE + -1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 5 roll - 3 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 2 roll - 4 BE + -3 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 6 roll - 3 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 1 roll - 3 BE + 1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 1 roll - 0 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 3 roll - 5 BE + 0 effects = 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Caldrin on Position 1Adding Char Durin on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Caldrin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Durin on Position 1Adding Char Melina on Position 2Adding Char Yazinda on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = ignifaxius, paralue, armatrutz, bannbaladin
  chooseLOSTarget: got 2 viable Targets
  chooseLOSTarget: Skelett not viable, has ignoreTarget
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 2 viable Targets
  chooseLOSTarget: Skelett not viable, has ignoreTarget
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Melina on Position 1Adding Char Yazinda on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 8 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 4 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Yazinda on Position 1Adding Char Skelett on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Skelett on Position 1Adding Char Arva on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Arva on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 12 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 3 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 19 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 5 roll - 0 BE + 0 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 5 roll - 4 BE + -1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 5 roll - 3 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 2 roll - 4 BE + -3 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 4 roll - 3 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 5 roll - 3 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 6 roll - 0 BE + 1 effects = 24
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 2 roll - 5 BE + 0 effects = 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Tjalf on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = bannbaladin, armatrutz, paralue, ignifaxius
  chooseLOSTarget: got 2 viable Targets
  chooseLOSTarget: Skelett not viable, has ignoreTarget
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 2 viable Targets
  chooseLOSTarget: Skelett not viable, has ignoreTarget
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Tjalf on Position 1Adding Char Skelett on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Skelett on Position 1Adding Char Durin on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Durin on Position 1Adding Char Melina on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 19 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Melina on Position 1Adding Char Arva on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 9 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 13 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 14 halfed to 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 7 - 3RS = 4 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect dead (Duration -24 Hours)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Logging AP total for monster Skelett: BaseAP 8 x Mult 1,2 = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 5 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: Object already disabled, not playing anything
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: Object already disabled, not playing anything
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: Object already disabled, not playing anything
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Arva on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Handling Death of Character Skelett
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Arva on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett 3 was only incapacitated, 'killing' for XP
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Logging AP total for monster Skelett: BaseAP 8 x Mult 1,2 = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Checking end of battle, battle is over according to BattleState
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Playing Victory Jingle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Currentcontrol is null, activating CurrentLocation
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 11 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 8 forcing state open
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 21 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 24 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 23 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 12 forcing state open
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 22 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 10 forcing state open
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 13 forcing state open
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 9 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Destroying Battle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin erhält 7 AP: Battle tdn_l2_skwarrior4 won
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina erhält 7 AP: Battle tdn_l2_skwarrior4 won
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva erhält 7 AP: Battle tdn_l2_skwarrior4 won
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf erhält 7 AP: Battle tdn_l2_skwarrior4 won
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda erhält 7 AP: Battle tdn_l2_skwarrior4 won
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin erhält 7 AP: Battle tdn_l2_skwarrior4 won
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen erhält 10 AP: Battle tdn_l2_skwarrior4 won
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Showing UICombat: which character, iscombat False, ischaracter True lastshown combat iscombat True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window QuestbookCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Showing itemset with 2 items
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unsent Trigger 1_skeletonwarrior4: lasttrigger 1_skeletonwarrior4, containskey True, state active
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window MessageboxCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window ContainerItemCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Closing ContainerItemWindow, linked is True,  CharScreen CharScreenCtrl (CharacterScreen)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Charscreen is hiding
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Showing UICombat: which combat, iscombat True, ischaracter False lastshown combat iscombat True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

HBF: Finalizing Battle, forced is False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

HBF: CurrentControl is null, using resetController
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l2_skwarrior [1]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 233
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_SAVE_DUCATS_250) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_SAVE_DUCATS_250'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Reapplying camera setup of dngtjolmarnameless
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CamSetup: Applying Camera Settings from GO dngtjolmarnameless to Camera DungeonCam
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

PlayAmbient dngtjolmarnameless called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog _[1] dlgResponse 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Showing UICombat: which character, iscombat False, ischaracter True lastshown combat iscombat True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window QuestbookCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Showing itemset with 1 items
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Showing itemset with 0 items
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window ContainerItemCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Closing ContainerItemWindow, linked is False,  CharScreen CharScreenCtrl (CharacterScreen)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Melina OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Melina OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Melina clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Melina
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Melina
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Charscreen is hiding
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Durin: Removing battle effect battlestance_2, not in battle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin remove effect battlestance_2 expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Durin: Removing durable effect battlestance_2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Melina: Removing battle effect battlestance_2, not in battle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina remove effect battlestance_2 expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Melina: Removing durable effect battlestance_2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Arva: Removing battle effect battlestance_2, not in battle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva remove effect battlestance_2 expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Arva: Removing durable effect battlestance_2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Tjalf: Removing battle effect battlestance_2, not in battle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf remove effect battlestance_2 expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Tjalf: Removing durable effect battlestance_2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Yazinda: Removing battle effect battlestance_2, not in battle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda remove effect battlestance_2 expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Yazinda: Removing durable effect battlestance_2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Caldrin: Removing battle effect battlestance_2, not in battle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin remove effect battlestance_2 expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Caldrin: Removing durable effect battlestance_2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Helen: Removing battle effect battlestance_2, not in battle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen remove effect battlestance_2 expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Helen: Removing durable effect battlestance_2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l2_secretdoordown [1]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l2_secretdoordown [found]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l2_secretdoordown [nokey]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 209
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog phextemp_28_hl[nokey] dlgResponse 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l2_secretdoordown [1]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l2_secretdoordown [found]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l2_secretdoordown [nokey]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 209
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog phextemp_28_hl[nokey] dlgResponse 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l2_newdoor [1]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing namelessdays [99]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_seereise to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_traders to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_temples to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_specialbld to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l2_secretdoordown [1]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l2_secretdoordown [found]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l2_secretdoordown [nokey]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 209
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog phextemp_28_hl[nokey] dlgResponse 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l2_newdoor [1]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unsent Trigger 1_tdn_l2_spiders: lasttrigger , containskey True, state inactive
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Durin OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Durin OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Durin clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window QuestbookCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Melina OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Melina OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Melina clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Melina
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Melina
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Charscreen is hiding
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Durin OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Durin OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Durin clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window QuestbookCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Melina OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Melina OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Melina clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Melina
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Melina
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Arva OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Arva OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Arva clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Arva
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Arva
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Tjalf OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Tjalf OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Tjalf clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Tjalf
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Tjalf
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Yazinda OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Yazinda OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Yazinda clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Yazinda
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Yazinda
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Caldrin OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Caldrin OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Caldrin clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Caldrin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Caldrin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Helen OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Helen OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Helen clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Helen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting Leather Torso on cslot 0 for 'Leather Torso'( leatherarmor )
Setting Bandit Helmet on cslot 1 for 'Bandit Helmet'( leatherhelmet )
Setting Peasant Pants on cslot 2 for 'Peasant Pants'( leathertrousers )
Setting Mage Boots on cslot 3 for 'Mage Boots'( boots )
Setting Leather Shoulders on cslot 4 for 'Leather Shoulders'( leatherarmor_arm )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Helen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Charscreen is hiding
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SaveLoad.fillGameList: Files in C:/Users/.../Documents/StarTrail/save/: *.dsa2save: 254
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SaveLoad.fillGameList: Files in D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/: *.dsa2save: 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window PauseMenuCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Saving to C:/Users/.../Documents/StarTrail/save/amulette_verloren.dsa2save
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

System.TypeInitializationException: An exception was thrown by the type initializer for Mono.CSharp.CSharpCodeCompiler ---> System.IO.FileNotFoundException: Windows mono path not found: D:\Spiele\Steam\steamapps\mono\mono\mini\mono.exe
  at Mono.CSharp.CSharpCodeCompiler..cctor () [0x00000] in <filename unknown>:0 
  --- End of inner exception stack trace ---
  at Microsoft.CSharp.CSharpCodeProvider.CreateCompiler () [0x00000] in <filename unknown>:0 
  at System.Xml.Serialization.XmlSerializer.GenerateSerializers (System.Xml.Serialization.GenerationBatch batch, System.CodeDom.Compiler.CompilerParameters cp) [0x00000] in <filename unknown>:0 
  at System.Xml.Serialization.XmlSerializer.RunSerializerGeneration (System.Object obj) [0x00000] in <filename unknown>:0 
System.TypeInitializationException: An exception was thrown by the type initializer for Mono.CSharp.CSharpCodeCompiler ---> System.IO.FileNotFoundException: Windows mono path not found: D:\Spiele\Steam\steamapps\mono\mono\mini\mono.exe
  at Mono.CSharp.CSharpCodeCompiler..cctor () [0x00000] in <filename unknown>:0 
  --- End of inner exception stack trace ---
  at Microsoft.CSharp.CSharpCodeProvider.CreateCompiler () [0x00000] in <filename unknown>:0 
  at System.Xml.Serialization.XmlSerializer.GenerateSerializers (System.Xml.Serialization.GenerationBatch batch, System.CodeDom.Compiler.CompilerParameters cp) [0x00000] in <filename unknown>:0 
  at System.Xml.Serialization.XmlSerializer.RunSerializerGeneration (System.Object obj) [0x00000] in <filename unknown>:0 
winFocusStack already contains SaveLoadCtrl, removing and adding as uppermost
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window SaveLoadCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SaveLoad.fillGameList: Files in C:/Users/.../Documents/StarTrail/save/: *.dsa2save: 255
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SaveLoad.fillGameList: Files in D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/: *.dsa2save: 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

winFocusStack already contains MessageboxCtrl, removing and adding as uppermost
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window MessageboxCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: 1104,204: Item Amulettteil [inventory13] expired

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing namelessdays [99]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_seereise to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_traders to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_temples to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_specialbld to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: 1104,23: Item Amulettteil [inventory14] expired

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing namelessdays [99]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_seereise to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_traders to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_temples to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_specialbld to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l2_newdoor [1]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LoadBattleSubscene: Trying to find tdn-01 in an assetbundle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LABFA: No Asset Bundle found for tdn-01
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initializing Battle tdn_l2_skwarrior3 in Scene tdn-01
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Showing UICombat: which combat, iscombat True, ischaracter False lastshown character iscombat False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger add Effect poisonimmunity (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger add Effect magicimmunityundead (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger add Effect thrustimmunity (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger add Effect cutresistance (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger add Effect behinderung4 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Created new Monster: Skelettkrieger (skeleton_warrior_8): LE 50/50 AE 0/0 MU 30
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect poisonimmunity (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect magicimmunityundead (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect thrustimmunity (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect cutresistance (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect behinderung5 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Created new Monster: Skelett (skeleton_7): LE 40/40 AE 0/0 MU 30
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect poisonimmunity (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect magicimmunityundead (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect thrustimmunity (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect cutresistance (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect behinderung2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Created new Monster: Skelett (skeleton_shield): LE 40/40 AE 0/0 MU 30
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect poisonimmunity (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect magicimmunityundead (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect thrustimmunity (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect cutresistance (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect behinderung2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Created new Monster: Skelett (skeleton_shield): LE 40/40 AE 0/0 MU 30
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect poisonimmunity (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect magicimmunityundead (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect thrustimmunity (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect cutresistance (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect behinderung5 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Created new Monster: Skelett (skeleton_7): LE 40/40 AE 0/0 MU 30
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 5 roll - 0 BE + -5 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 4 roll - 0 BE + -5 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 5 roll - 0 BE + -2 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + -2 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + -5 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 4 roll - 4 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 5 roll - 3 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 4 roll - 4 BE + -3 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 1 roll - 3 BE + 1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 1 roll - 3 BE + 1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 6 roll - 0 BE + 1 effects = 24
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 5 roll - 5 BE + 0 effects = 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BAV Checkpoint 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on UMABattlePrefab(Clone), currently 47 Slots, ACLib humanfemale
Setting Leather Torso on cslot 0 for 'Leather Torso'( leatherarmor )
Setting Bandit Helmet on cslot 1 for 'Bandit Helmet'( leatherhelmet )
Setting Peasant Pants on cslot 2 for 'Peasant Pants'( leathertrousers )
Setting Mage Boots on cslot 3 for 'Mage Boots'( boots )
Setting Leather Shoulders on cslot 4 for 'Leather Shoulders'( leatherarmor_arm )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: Apply Equipment
Got weapon with id lindwormslayer
Weapon has prefdisp dwarf_sword_02
Weapon Prefab dwarf_sword_02 loaded successfully, placing in righthand
setting animationtype 0 from dispclass 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: Apply Equipment
Got weapon with id spear
Weapon has prefdisp elf_sword_02
Weapon Prefab elf_sword_02 loaded successfully, placing in righthand
setting animationtype 3 from dispclass spear
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: Apply Equipment
Got weapon with id dragonslayer
Weapon has prefdisp barbarian_spear
Weapon Prefab barbarian_spear loaded successfully, placing in righthand
setting animationtype 3 from dispclass spear
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: Apply Equipment
Got weapon with id rapier
Weapon has prefdisp Rapier_Aged
Weapon Prefab Rapier_Aged loaded successfully, placing in righthand
setting animationtype 2 from dispclass thrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: Apply Equipment
Got weapon with id rapier
Weapon has prefdisp Rapier_Aged
Weapon Prefab Rapier_Aged loaded successfully, placing in righthand
setting animationtype 2 from dispclass thrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: Apply Equipment
Got weapon with id staff
Weapon has prefdisp Wizards_staff_07
Weapon Prefab Wizards_staff_07 loaded successfully, placing in righthand
setting animationtype 4 from dispclass halberd
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: Apply Equipment
Got weapon with id sword
Weapon has prefdisp Medieval_Sword_Aged
Weapon Prefab Medieval_Sword_Aged loaded successfully, placing in righthand
setting animationtype 0 from dispclass 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BAV Checkpoint 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BAV Checkpoint 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BAV Checkpoint 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BAV Checkpoint 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Durin on Position 1Adding Char Melina on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Order: Caldrin(24), Durin(17), Melina(17), Skelett(17), Yazinda(16), Tjalf(16), Arva(14), Skelettkrieger(14), Skelett(13), Skelett(13), Skelett(10), Helen(9)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

PlayAmbient battle called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Durin on Position 1Adding Char Melina on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = paralue, bannbaladin, armatrutz, ignifaxius
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (12/23) cost is 16
Calculating cost to destination (13/22) cost is 14
Calculating cost to destination (14/23) cost is 14
Calculating cost to destination (13/24) cost is 16
Calculating cost to destination (10/25) unreachable
Calculating cost to destination (11/22) cost is 16
Calculating cost to destination (12/23) cost is 16
Calculating cost to destination (12/24) cost is 17
Calculating cost to destination (13/25) cost is 17
Calculating cost to destination (10/24) unreachable
Calculating cost to destination (12/24) cost is 17
found 9 valid attack positions, closest at (14/23) (dist: 14), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SteamStats Int result for STAT_AIBATTLES returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: Unknown Int Stat Value STAT_AIBATTLES
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: Sending request to store updated stats.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Melina on Position 1Adding Char Skelett on Position 2Adding Char Yazinda on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (12/23) cost is 16
Calculating cost to destination (13/22) cost is 14
Calculating cost to destination (14/23) cost is 14
Calculating cost to destination (13/24) cost is 16
Calculating cost to destination (10/25) unreachable
Calculating cost to destination (11/22) cost is 16
Calculating cost to destination (12/23) cost is 16
Calculating cost to destination (12/24) cost is 17
Calculating cost to destination (13/25) cost is 17
Calculating cost to destination (10/24) unreachable
Calculating cost to destination (12/24) cost is 17
found 9 valid attack positions, closest at (14/23) (dist: 14), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelett on Position 1Adding Char Yazinda on Position 2Adding Char Tjalf on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (12/23) cost is 14
Calculating cost to destination (13/22) cost is 12
Calculating cost to destination (14/23) cost is 12
Calculating cost to destination (13/24) cost is 14
Calculating cost to destination (10/25) unreachable
Calculating cost to destination (11/22) cost is 14
Calculating cost to destination (12/23) cost is 14
Calculating cost to destination (12/24) cost is 15
Calculating cost to destination (13/25) cost is 15
Calculating cost to destination (10/24) unreachable
Calculating cost to destination (12/24) cost is 15
found 9 valid attack positions, closest at (14/23) (dist: 12), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Yazinda on Position 1Adding Char Tjalf on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (19/18) cost is 13
Calculating cost to destination (20/19) cost is 15
Calculating cost to destination (14/22) cost is 4
Calculating cost to destination (15/23) cost is 6
Calculating cost to destination (14/24) cost is 4
Calculating cost to destination (22/20) cost is 18
Calculating cost to destination (23/19) cost is 18
Calculating cost to destination (24/20) cost is 20
Calculating cost to destination (23/21) cost is 20
Calculating cost to destination (20/16) cost is 16
Calculating cost to destination (21/15) cost is 18
Calculating cost to destination (22/16) cost is 20
Calculating cost to destination (21/17) cost is 16
Calculating cost to destination (24/20) cost is 20
Calculating cost to destination (25/19) cost is 20
Calculating cost to destination (25/21) cost is 22
Calculating cost to destination (17/19) cost is 10
Calculating cost to destination (18/18) cost is 12
Calculating cost to destination (21/17) cost is 16
Calculating cost to destination (22/16) cost is 20
Calculating cost to destination (23/17) cost is 18
Calculating cost to destination (22/18) cost is 16
found 22 valid attack positions, closest at (14/22) (dist: 4), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 8 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 17 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 2, current Actions 1 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Tjalf on Position 1Adding Char Arva on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (12/23) cost is 20
Calculating cost to destination (13/22) cost is 18
Calculating cost to destination (13/24) cost is 20
Calculating cost to destination (10/25) unreachable
Calculating cost to destination (13/22) cost is 18
Calculating cost to destination (14/21) cost is 16
Calculating cost to destination (15/22) cost is 16
Calculating cost to destination (12/24) cost is 21
Calculating cost to destination (13/25) cost is 21
Calculating cost to destination (10/24) unreachable
Calculating cost to destination (11/23) cost is 21
Calculating cost to destination (12/24) cost is 21
found 10 valid attack positions, closest at (14/21) (dist: 16), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Arva on Position 1Adding Char Skelettkrieger on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (12/23) cost is 16
Calculating cost to destination (13/22) cost is 14
Calculating cost to destination (13/24) cost is 16
Calculating cost to destination (10/25) unreachable
Calculating cost to destination (13/22) cost is 14
Calculating cost to destination (14/21) unreachable
Calculating cost to destination (15/22) cost is 12
Calculating cost to destination (12/24) cost is 17
Calculating cost to destination (13/25) cost is 17
Calculating cost to destination (10/24) unreachable
Calculating cost to destination (11/23) cost is 17
Calculating cost to destination (12/24) cost is 17
found 9 valid attack positions, closest at (15/22) (dist: 12), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelettkrieger on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (12/23) cost is 18
Calculating cost to destination (13/22) cost is 16
Calculating cost to destination (13/24) cost is 20
Calculating cost to destination (10/25) unreachable
Calculating cost to destination (13/22) cost is 16
Calculating cost to destination (15/22) unreachable
Calculating cost to destination (12/24) cost is 19
Calculating cost to destination (13/25) cost is 21
Calculating cost to destination (10/24) unreachable
Calculating cost to destination (11/23) cost is 19
Calculating cost to destination (12/24) cost is 19
found 8 valid attack positions, closest at (13/22) (dist: 16), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 13 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Melina no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger.currentDamage of Item [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 2W6+3 (Native 2W6+2, KK 16)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Melina receives 5 - 23RS = 0 physicalcut Damage because of Attack from Skelettkrieger
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 4 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (19/18) cost is 14
Calculating cost to destination (20/19) cost is 16
Calculating cost to destination (15/23) cost is 5
Calculating cost to destination (14/24) cost is 3
Calculating cost to destination (15/18) cost is 10
Calculating cost to destination (16/17) cost is 12
Calculating cost to destination (17/18) cost is 12
Calculating cost to destination (16/19) cost is 10
Calculating cost to destination (15/21) cost is 9
Calculating cost to destination (15/23) cost is 5
Calculating cost to destination (13/21) cost is 5
Calculating cost to destination (14/20) cost is 7
Calculating cost to destination (15/21) cost is 9
Calculating cost to destination (17/19) cost is 11
Calculating cost to destination (18/18) cost is 13
Calculating cost to destination (21/17) cost is 17
Calculating cost to destination (22/16) cost is 19
Calculating cost to destination (23/17) cost is 19
Calculating cost to destination (22/18) cost is 17
found 19 valid attack positions, closest at (14/24) (dist: 3), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 16 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 1 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (19/18) cost is 15
Calculating cost to destination (20/19) cost is 17
Calculating cost to destination (15/23) cost is 6
Calculating cost to destination (14/24) unreachable
Calculating cost to destination (15/18) cost is 11
Calculating cost to destination (16/17) cost is 13
Calculating cost to destination (17/18) cost is 13
Calculating cost to destination (16/19) cost is 11
Calculating cost to destination (15/21) cost is 10
Calculating cost to destination (15/23) cost is 6
Calculating cost to destination (13/21) cost is 6
Calculating cost to destination (14/20) cost is 8
Calculating cost to destination (15/21) cost is 10
Calculating cost to destination (17/19) cost is 12
Calculating cost to destination (18/18) cost is 14
Calculating cost to destination (21/17) cost is 18
Calculating cost to destination (22/16) cost is 20
Calculating cost to destination (23/17) cost is 20
Calculating cost to destination (22/18) cost is 18
found 18 valid attack positions, closest at (15/23) (dist: 6), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 6 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Melina no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett.currentDamage of Item [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+3 (Native 1W6+2, KK 15)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Melina receives 4 - 23RS = 0 physicalcut Damage because of Attack from Skelett
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 1 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 4 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (19/18) cost is 14
Calculating cost to destination (20/19) cost is 16
Calculating cost to destination (15/23) unreachable
Calculating cost to destination (15/18) cost is 10
Calculating cost to destination (16/17) cost is 12
Calculating cost to destination (17/18) cost is 12
Calculating cost to destination (16/19) cost is 10
Calculating cost to destination (15/21) cost is 9
Calculating cost to destination (15/23) unreachable
Calculating cost to destination (13/21) cost is 5
Calculating cost to destination (14/20) cost is 7
Calculating cost to destination (15/21) cost is 9
Calculating cost to destination (17/19) cost is 11
Calculating cost to destination (18/18) cost is 13
Calculating cost to destination (21/17) cost is 17
Calculating cost to destination (22/16) cost is 19
Calculating cost to destination (23/17) cost is 19
Calculating cost to destination (22/18) cost is 17
found 16 valid attack positions, closest at (13/21) (dist: 5), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 6 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single PA (36): 16 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 1 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Yazinda is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 3 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (12/23) cost is 16
Calculating cost to destination (13/22) cost is 16
Calculating cost to destination (13/24) cost is 18
Calculating cost to destination (15/24) cost is 22
Calculating cost to destination (13/22) cost is 16
Calculating cost to destination (13/24) cost is 18
Calculating cost to destination (15/24) cost is 22
Calculating cost to destination (14/25) cost is 20
Calculating cost to destination (12/21) cost is 14
Calculating cost to destination (13/20) cost is 12
Calculating cost to destination (13/22) cost is 16
found 11 valid attack positions, closest at (13/20) (dist: 12), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 3 roll - 0 BE + -5 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 4 roll - 0 BE + -5 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + -2 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 5 roll - 0 BE + -2 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 4 roll - 0 BE + -5 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 4 roll - 4 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 6 roll - 3 BE + -1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 4 roll - 4 BE + -3 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 5 roll - 3 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 3 roll - 3 BE + 1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 4 roll - 0 BE + 1 effects = 22
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 6 roll - 5 BE + 0 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Yazinda on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = armatrutz, bannbaladin, paralue, ignifaxius
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (12/23) cost is 10
Calculating cost to destination (13/22) cost is 10
Calculating cost to destination (13/24) cost is 12
Calculating cost to destination (15/24) cost is 16
Calculating cost to destination (13/22) cost is 10
Calculating cost to destination (13/24) cost is 12
Calculating cost to destination (15/24) cost is 16
Calculating cost to destination (14/25) cost is 14
Calculating cost to destination (12/21) cost is 8
Calculating cost to destination (13/20) cost is 6
Calculating cost to destination (13/22) cost is 10
found 11 valid attack positions, closest at (13/20) (dist: 6), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Yazinda on Position 1Adding Char Melina on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 2 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 17 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Tjalf, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Melina on Position 1Adding Char Durin on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 13 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 11 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Durin on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 14 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 18 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives NO physicalthrust Damage because of Attack from Melina, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (12/23) cost is 13
Calculating cost to destination (13/22) cost is 13
Calculating cost to destination (13/24) cost is 15
Calculating cost to destination (15/24) cost is 19
Calculating cost to destination (13/22) cost is 13
Calculating cost to destination (13/24) cost is 15
Calculating cost to destination (15/24) cost is 19
Calculating cost to destination (14/25) cost is 17
Calculating cost to destination (12/21) cost is 11
Calculating cost to destination (13/20) unreachable
Calculating cost to destination (13/22) cost is 13
found 10 valid attack positions, closest at (12/21) (dist: 11), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Arva on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 15 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Arva on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 1 (Confirm: 3) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA-15 (30): 3 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina weapon unbreakable
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett weapon unbreakable
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (12/23) cost is 9
Calculating cost to destination (13/22) cost is 9
Calculating cost to destination (13/24) cost is 11
Calculating cost to destination (15/24) cost is 15
Calculating cost to destination (13/22) cost is 9
Calculating cost to destination (13/24) cost is 11
Calculating cost to destination (15/24) cost is 15
Calculating cost to destination (14/25) cost is 13
Calculating cost to destination (12/21) cost is 7
Calculating cost to destination (13/22) cost is 9
found 10 valid attack positions, closest at (12/21) (dist: 7), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Skelettkrieger on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 10 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single PA (30): 17 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelettkrieger on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 15 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 15 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (12/23) cost is 8
Calculating cost to destination (13/22) cost is 8
Calculating cost to destination (13/24) cost is 10
Calculating cost to destination (15/24) cost is 14
Calculating cost to destination (13/22) cost is 8
Calculating cost to destination (13/24) cost is 10
Calculating cost to destination (15/24) cost is 14
Calculating cost to destination (14/25) cost is 12
Calculating cost to destination (12/21) unreachable
Calculating cost to destination (13/22) cost is 8
found 9 valid attack positions, closest at (13/22) (dist: 8), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 4 roll - 0 BE + -5 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 6 roll - 0 BE + -5 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 4 roll - 0 BE + -2 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 6 roll - 0 BE + -2 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + -5 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 4 roll - 4 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 4 roll - 3 BE + -1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 3 roll - 4 BE + -3 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 2 roll - 3 BE + 1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 2 roll - 3 BE + 1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 6 roll - 0 BE + 1 effects = 24
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 3 roll - 5 BE + 0 effects = 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Skelett on Position 1Adding Char Yazinda on Position 2Adding Char Tjalf on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Caldrin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Single AT (17): 11 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 15 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 6 - 5RS = 1 physicalblunt Damage because of Attack from Caldrin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.DoExecuteAnimation: action 0 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = armatrutz, ignifaxius, bannbaladin, paralue
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Yazinda on Position 1Adding Char Tjalf on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 14 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Tjalf on Position 1Adding Char Durin on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 10 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 13 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Yazinda, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Durin on Position 1Adding Char Melina on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 4 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 5 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Melina on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (12/23) cost is 9
Calculating cost to destination (13/22) unreachable
Calculating cost to destination (13/24) cost is 11
Calculating cost to destination (15/24) cost is 15
Calculating cost to destination (13/22) unreachable
Calculating cost to destination (13/24) cost is 11
Calculating cost to destination (15/24) cost is 15
Calculating cost to destination (14/25) cost is 13
Calculating cost to destination (13/22) unreachable
found 6 valid attack positions, closest at (12/23) (dist: 9), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 11 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 19 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives NO physicalthrust Damage because of Attack from Melina, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Arva on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 14 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Arva on Position 1Adding Char Skelettkrieger on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 17 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelettkrieger on Position 1Adding Char Skelett on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 7 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Arva, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Skelett on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 2 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 6 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 4 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single PA (30): 15 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 8 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is resistent to damage type physicalcut, damage 6 halfed to 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger receives 3 - 5RS = 0 physicalcut Damage because of Attack from Helen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 2 roll - 0 BE + -5 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 5 roll - 0 BE + -5 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + -2 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 6 roll - 0 BE + -2 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + -5 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 1 roll - 4 BE + -1 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 4 roll - 3 BE + -1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 4 roll - 4 BE + -3 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 6 roll - 3 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 2 roll - 3 BE + 1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 5 roll - 0 BE + 1 effects = 23
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 1 roll - 5 BE + 0 effects = 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Skelett on Position 2Adding Char Yazinda on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Caldrin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Single AT (17): 4 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 15 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 7 - 5RS = 2 physicalblunt Damage because of Attack from Caldrin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.DoExecuteAnimation: action 0 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = bannbaladin, paralue, armatrutz, ignifaxius
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Skelett on Position 1Adding Char Yazinda on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 4 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 14 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Tjalf, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Yazinda on Position 1Adding Char Melina on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 19 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Melina on Position 1Adding Char Skelett on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 7 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 14 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Yazinda, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelett on Position 1Adding Char Durin on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 8 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 6 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Durin on Position 1Adding Char Arva on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 17 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Arva on Position 1Adding Char Skelett on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (12/23) cost is 5
Calculating cost to destination (13/24) cost is 7
Calculating cost to destination (15/24) cost is 11
Calculating cost to destination (13/24) cost is 7
Calculating cost to destination (15/24) cost is 11
Calculating cost to destination (14/25) cost is 9
found 6 valid attack positions, closest at (12/23) (dist: 5), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 6 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Arva, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Skelettkrieger on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 16 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelettkrieger on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 3 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single PA (30): 4 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 6 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 2 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 20 (Confirm: 15) = criticalfailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Attackepatzer!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Attackepatzer!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Attackepatzer!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Attackepatzer!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 6 roll - 0 BE + -5 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + -5 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + -2 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + -2 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + -5 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 2 roll - 4 BE + -1 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 6 roll - 3 BE + -1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 3 roll - 4 BE + -3 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 3 roll - 3 BE + 1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 4 roll - 3 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 4 roll - 0 BE + 1 effects = 22
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 1 roll - 5 BE + 0 effects = 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Tjalf on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Caldrin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Single AT (17): 5 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 20 (Confirm: 7) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 4 - 5RS = 0 physicalblunt Damage because of Attack from Caldrin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.DoExecuteAnimation: action 0 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = bannbaladin, ignifaxius, paralue, armatrutz
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Tjalf on Position 1Adding Char Melina on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 12 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 10 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Melina on Position 1Adding Char Durin on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 1 (Confirm: 20) = autosuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA-5 (10): 4 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett weapon unbreakable
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf weapon unbreakable
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Durin on Position 1Adding Char Skelettkrieger on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 4 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 13 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives NO physicalthrust Damage because of Attack from Melina, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Skelettkrieger on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (12/23) cost is 2
Calculating cost to destination (13/24) cost is 4
Calculating cost to destination (15/24) cost is 8
Calculating cost to destination (13/24) cost is 4
Calculating cost to destination (15/24) cost is 8
Calculating cost to destination (14/25) cost is 6
found 6 valid attack positions, closest at (12/23) (dist: 2), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 16 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is resistent to damage type physicalcut, damage 13 halfed to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger receives 6 - 5RS = 1 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 1 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 19 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Arva on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 11 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 17 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Arva on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 11 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Melina no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett.currentDamage of Item [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+3 (Native 1W6+2, KK 15)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Melina receives 9 - 23RS = 0 physicalcut Damage because of Attack from Skelett
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 4 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 7 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Arva, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 13 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 20 (Confirm: 3) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 16 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 4 roll - 0 BE + -5 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + -5 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + -2 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + -2 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + -5 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 4 roll - 4 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 5 roll - 3 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 1 roll - 4 BE + -3 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 6 roll - 3 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 6 roll - 3 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 2 roll - 0 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 4 roll - 5 BE + 0 effects = 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Tjalf on Position 1Adding Char Caldrin on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 12 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 13 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Yazinda, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Caldrin on Position 1Adding Char Durin on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 17 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 14 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Tjalf, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Caldrin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Durin on Position 1Adding Char Melina on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Caldrin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Single AT (17): 18 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.DoExecuteAnimation: action 1 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = ignifaxius, bannbaladin, paralue, armatrutz
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Melina on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 6 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 5 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 12 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives NO physicalthrust Damage because of Attack from Melina, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Skelettkrieger on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 1 (Confirm: 15) = autosuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA-15 (30): 7 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina weapon unbreakable
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett weapon unbreakable
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelettkrieger on Position 1Adding Char Skelett on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 13 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Skelett on Position 1Adding Char Arva on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 4 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 13 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Arva on Position 1Adding Char Skelett on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 4 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single PA (30): 13 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelett on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 17 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 4 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Melina no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett.currentDamage of Item [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+3 (Native 1W6+2, KK 15)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Melina receives 8 - 23RS = 0 physicalcut Damage because of Attack from Skelett
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 4 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 13 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is resistent to damage type physicalcut, damage 8 halfed to 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger receives 4 - 5RS = 0 physicalcut Damage because of Attack from Helen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 4 roll - 0 BE + -5 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + -5 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + -2 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + -2 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 4 roll - 0 BE + -5 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 2 roll - 4 BE + -1 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 4 roll - 3 BE + -1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 2 roll - 4 BE + -3 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 2 roll - 3 BE + 1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 4 roll - 3 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 1 roll - 0 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 2 roll - 5 BE + 0 effects = 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Tjalf on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Caldrin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Single AT (17): 3 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 20 (Confirm: 20) = criticalfailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 6 - 5RS = 1 physicalblunt Damage because of Attack from Caldrin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHitBumbler
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.DoExecuteAnimation: action 0 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = armatrutz, ignifaxius, paralue, bannbaladin
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHitBumbler
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHitBumbler
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Paradepatzer!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Tjalf on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Tjalf on Position 1Adding Char Melina on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 8 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 7 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Melina on Position 1Adding Char Durin on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 16 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 5 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Durin on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 11 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 8 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 18 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is resistent to damage type physicalcut, damage 14 halfed to 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger receives 7 - 5RS = 2 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 12 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 15 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Skelettkrieger on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 8 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Melina no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett.currentDamage of Item [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+3 (Native 1W6+2, KK 15)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Melina receives 4 - 23RS = 0 physicalcut Damage because of Attack from Skelett
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 4 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelettkrieger on Position 1Adding Char Arva on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 6 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single PA (30): 1 (Confirm: 2) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett weapon unbreakable
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Arva block criticalsuccess, get another block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Arva on Position 1Adding Char Skelett on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 2 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 10 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelett on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 5 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Arva, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 9 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Melina no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett.currentDamage of Item [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+3 (Native 1W6+2, KK 15)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Melina receives 9 - 23RS = 0 physicalcut Damage because of Attack from Skelett
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 4 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 10 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is resistent to damage type physicalcut, damage 10 halfed to 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger receives 5 - 5RS = 0 physicalcut Damage because of Attack from Helen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 5 roll - 0 BE + -5 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + -5 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + -2 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 6 roll - 0 BE + -2 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 5 roll - 0 BE + -5 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 2 roll - 4 BE + -1 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 6 roll - 3 BE + -1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 2 roll - 4 BE + -3 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 2 roll - 3 BE + 1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 5 roll - 3 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 5 roll - 0 BE + 1 effects = 23
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 1 roll - 5 BE + 0 effects = 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Melina on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Caldrin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Single AT (17): 10 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 9 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.DoExecuteAnimation: action 1 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = paralue, armatrutz, ignifaxius, bannbaladin
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Melina on Position 1Adding Char Skelett on Position 2Adding Char Tjalf on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 6 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 6 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelett on Position 1Adding Char Tjalf on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 13 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 11 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Tjalf on Position 1Adding Char Durin on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 2 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 10 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Durin on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 9 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 5 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 19 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is resistent to damage type physicalcut, damage 10 halfed to 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger receives 5 - 5RS = 0 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Skelettkrieger on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 13 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelettkrieger on Position 1Adding Char Arva on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 4 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single PA (30): 18 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Arva on Position 1Adding Char Skelett on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 17 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelett on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 3 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Arva, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 8 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Melina no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett.currentDamage of Item [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+3 (Native 1W6+2, KK 15)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Melina receives 5 - 23RS = 0 physicalcut Damage because of Attack from Skelett
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 4 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 2 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is resistent to damage type physicalcut, damage 9 halfed to 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger receives 4 - 5RS = 0 physicalcut Damage because of Attack from Helen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 1 roll - 0 BE + -5 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 4 roll - 0 BE + -5 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 4 roll - 0 BE + -2 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 6 roll - 0 BE + -2 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 5 roll - 0 BE + -5 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 2 roll - 4 BE + -1 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 2 roll - 3 BE + -1 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 2 roll - 4 BE + -3 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 1 roll - 3 BE + 1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 4 roll - 3 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 6 roll - 0 BE + 1 effects = 24
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 2 roll - 5 BE + 0 effects = 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Skelett on Position 2Adding Char Tjalf on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Caldrin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Single AT (17): 18 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.DoExecuteAnimation: action 1 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = armatrutz, ignifaxius, bannbaladin, paralue
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Skelett on Position 1Adding Char Tjalf on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 6 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 14 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Yazinda, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Tjalf on Position 1Adding Char Skelett on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 20 (Confirm: 3) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Skelett on Position 1Adding Char Durin on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 6 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 14 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Tjalf, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Durin on Position 1Adding Char Melina on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 12 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 6 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Melina on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 20 (Confirm: 11) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 16 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Arva on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 10 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single PA (30): 17 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Arva on Position 1Adding Char Skelettkrieger on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 7 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Melina no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett.currentDamage of Item [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+3 (Native 1W6+2, KK 15)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Melina receives 7 - 23RS = 0 physicalcut Damage because of Attack from Skelett
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 4 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelettkrieger on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 19 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 15 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 7 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 13 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is resistent to damage type physicalcut, damage 7 halfed to 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger receives 3 - 5RS = 0 physicalcut Damage because of Attack from Helen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Caldrin OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 1 roll - 0 BE + -5 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 5 roll - 0 BE + -5 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 4 roll - 0 BE + -2 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 6 roll - 0 BE + -2 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 5 roll - 0 BE + -5 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 6 roll - 4 BE + -1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 2 roll - 3 BE + -1 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 1 roll - 4 BE + -3 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 6 roll - 3 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 3 roll - 3 BE + 1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 5 roll - 0 BE + 1 effects = 23
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 4 roll - 5 BE + 0 effects = 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Caldrin OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Caldrin clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window QuestbookCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Caldrin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Caldrin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Durin on Position 2Adding Char Yazinda on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Caldrin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Single AT (17): 14 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 20 (Confirm: 17) = criticalfailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 9 - 5RS = 4 physicalblunt Damage because of Attack from Caldrin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHitBumbler
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.DoExecuteAnimation: action 0 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = ignifaxius, paralue, armatrutz, bannbaladin
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHitBumbler
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHitBumbler
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Paradepatzer!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Durin on Position 2Adding Char Yazinda on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Durin on Position 1Adding Char Yazinda on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 11 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 2 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Yazinda on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 20 (Confirm: 12) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 17 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 9 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Melina on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 18 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Melina on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 8 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 2 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 3 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 11 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Arva on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 15 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Arva on Position 1Adding Char Skelettkrieger on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 10 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Melina no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett.currentDamage of Item [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+3 (Native 1W6+2, KK 15)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Melina receives 8 - 23RS = 0 physicalcut Damage because of Attack from Skelett
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 4 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelettkrieger on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 3 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Arva, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 11 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 18 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 13 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is resistent to damage type physicalcut, damage 9 halfed to 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger receives 4 - 5RS = 0 physicalcut Damage because of Attack from Helen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 1 roll - 0 BE + -5 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + -5 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + -2 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + -2 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + -5 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 3 roll - 4 BE + -1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 4 roll - 3 BE + -1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 4 roll - 4 BE + -3 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 2 roll - 3 BE + 1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 6 roll - 3 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 2 roll - 0 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 3 roll - 5 BE + 0 effects = 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Caldrin on Position 1Adding Char Tjalf on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 13 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 18 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Yazinda, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Caldrin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Durin on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Caldrin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Single AT (17): 15 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 20 (Confirm: 10) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 4 - 5RS = 0 physicalblunt Damage because of Attack from Caldrin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.DoExecuteAnimation: action 0 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = bannbaladin, ignifaxius, armatrutz, paralue
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Durin on Position 1Adding Char Melina on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 5 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 13 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Tjalf, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Melina on Position 1Adding Char Skelett on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 1 (Confirm: 7) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA-5 (11): 2 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger weapon unbreakable
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin weapon unbreakable
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelett on Position 1Adding Char Arva on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 9 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives NO physicalthrust Damage because of Attack from Melina, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Arva OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Arva on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 8 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 9 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Arva OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Arva clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Arva
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Arva
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 20 (Confirm: 7) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 1 (Confirm: 3) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Melina no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett.currentDamage of Item [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+3 (Native 1W6+2, KK 15)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Melina receives 18 - 23RS = 0 physicalcut Damage because of Attack from Skelett, double Damage for criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 4 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Skelettkrieger on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 13 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelettkrieger on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 13 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 6 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 20 (Confirm: 10) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger.currentDamage of Item [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 2W6+3 (Native 2W6+2, KK 16)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Durin receives 10 - 14RS = 0 physicalcut Damage because of Attack from Skelettkrieger
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Melina OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Melina OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Melina clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Melina
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Melina
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 18 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 5 roll - 0 BE + -5 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 4 roll - 0 BE + -5 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 5 roll - 0 BE + -2 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 5 roll - 0 BE + -2 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + -5 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 3 roll - 4 BE + -1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 1 roll - 3 BE + -1 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 4 roll - 4 BE + -3 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 1 roll - 3 BE + 1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 6 roll - 3 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 4 roll - 0 BE + 1 effects = 22
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 1 roll - 5 BE + 0 effects = 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Caldrin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Single AT (17): 10 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 18 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 9 - 5RS = 4 physicalblunt Damage because of Attack from Caldrin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.DoExecuteAnimation: action 0 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = ignifaxius, armatrutz, paralue, bannbaladin
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Tjalf on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 8 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 8 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Tjalf on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 6 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 15 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Tjalf on Position 1Adding Char Durin on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 6 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Melina no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett.currentDamage of Item [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+3 (Native 1W6+2, KK 15)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Melina receives 5 - 23RS = 0 physicalcut Damage because of Attack from Skelett
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 4 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Durin on Position 1Adding Char Arva on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 4 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 14 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Tjalf, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Arva on Position 1Adding Char Skelettkrieger on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 10 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 1 (Confirm: 3) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin weapon unbreakable
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger block criticalsuccess, get another block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelettkrieger on Position 1Adding Char Melina on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 17 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Melina on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 20 (Confirm: 15) = criticalfailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Durin OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Attackepatzer!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 8 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 3 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Durin OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Durin clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 2 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Melina no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett.currentDamage of Item [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+3 (Native 1W6+2, KK 15)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Melina receives 9 - 23RS = 0 physicalcut Damage because of Attack from Skelett
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 4 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 17 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 4 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is resistent to damage type physicalcut, damage 8 halfed to 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger receives 4 - 5RS = 0 physicalcut Damage because of Attack from Helen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 3 roll - 0 BE + -5 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + -5 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 6 roll - 0 BE + -2 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + -2 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + -5 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 2 roll - 4 BE + -1 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 6 roll - 3 BE + -1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 4 roll - 4 BE + -3 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 1 roll - 3 BE + 1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 2 roll - 3 BE + 1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 5 roll - 0 BE + 1 effects = 23
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 5 roll - 5 BE + 0 effects = 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Melina on Position 1Adding Char Skelett on Position 2Adding Char Yazinda on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Caldrin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Single AT (17): 17 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 18 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 7 - 5RS = 2 physicalblunt Damage because of Attack from Caldrin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.DoExecuteAnimation: action 0 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = paralue, ignifaxius, armatrutz, bannbaladin
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelett on Position 1Adding Char Yazinda on Position 2Adding Char Tjalf on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 16 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Yazinda on Position 1Adding Char Tjalf on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 12 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 9 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Tjalf on Position 1Adding Char Durin on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 3 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 3 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Durin on Position 1Adding Char Arva on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 3 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 7 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Arva on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 15 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 6 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Tjalf OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Tjalf OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Tjalf clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Tjalf
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Tjalf
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelett on Position 1Adding Char Skelettkrieger on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 18 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Skelettkrieger on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 11 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Melina no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett.currentDamage of Item [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+3 (Native 1W6+2, KK 15)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Melina receives 8 - 23RS = 0 physicalcut Damage because of Attack from Skelett
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 4 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelettkrieger on Position 1Adding Char Skelett on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 10 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single PA (30): 13 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Skelett on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 1 (Confirm: 2) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA-17 (35): 10 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin weapon unbreakable
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger weapon unbreakable
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 13 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 9 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is resistent to damage type physicalcut, damage 6 halfed to 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger receives 3 - 5RS = 0 physicalcut Damage because of Attack from Helen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Arva OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 2 roll - 0 BE + -5 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + -5 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 5 roll - 0 BE + -2 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + -2 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + -5 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 1 roll - 4 BE + -1 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 3 roll - 3 BE + -1 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 4 roll - 4 BE + -3 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 2 roll - 3 BE + 1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 2 roll - 3 BE + 1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 4 roll - 0 BE + 1 effects = 22
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 4 roll - 5 BE + 0 effects = 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Tjalf on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Caldrin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Single AT (17): 14 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 2 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.DoExecuteAnimation: action 1 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = armatrutz, ignifaxius, bannbaladin, paralue
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Arva OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Arva clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Arva
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Arva
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Tjalf on Position 1Adding Char Skelett on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 16 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 4 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Skelett on Position 1Adding Char Melina on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 17 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 11 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Tjalf, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Melina on Position 1Adding Char Durin on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 6 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 2 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Durin on Position 1Adding Char Arva on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 10 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 14 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives NO physicalthrust Damage because of Attack from Melina, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Melina OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Arva on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 16 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is resistent to damage type physicalcut, damage 11 halfed to 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger receives 5 - 5RS = 0 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Melina OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Melina clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Melina
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Melina
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 15 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 9 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Melina no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett.currentDamage of Item [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+3 (Native 1W6+2, KK 15)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Melina receives 7 - 23RS = 0 physicalcut Damage because of Attack from Skelett
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 4 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Skelettkrieger on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 5 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Melina no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett.currentDamage of Item [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+3 (Native 1W6+2, KK 15)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Melina receives 5 - 23RS = 0 physicalcut Damage because of Attack from Skelett
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 4 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelettkrieger on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 12 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single PA (30): 13 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 12 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 7 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 20 (Confirm: 16) = criticalfailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Attackepatzer!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Attackepatzer!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Attackepatzer!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Attackepatzer!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 4 roll - 0 BE + -5 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + -5 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + -2 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 5 roll - 0 BE + -2 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + -5 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 6 roll - 4 BE + -1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 5 roll - 3 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 2 roll - 4 BE + -3 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 3 roll - 3 BE + 1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 2 roll - 3 BE + 1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 5 roll - 0 BE + 1 effects = 23
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 1 roll - 5 BE + 0 effects = 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Durin on Position 1Adding Char Tjalf on Position 2Adding Char Yazinda on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Caldrin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Single AT (17): 11 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 10 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.DoExecuteAnimation: action 1 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = paralue, armatrutz, ignifaxius, bannbaladin
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Tjalf on Position 1Adding Char Yazinda on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 14 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 18 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is resistent to damage type physicalcut, damage 10 halfed to 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger receives 5 - 5RS = 0 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Yazinda on Position 1Adding Char Melina on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 10 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 9 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Melina on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 18 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 2 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives NO physicalthrust Damage because of Attack from Melina, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Skelettkrieger on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 12 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 20 (Confirm: 20) = criticalfailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett.currentDamage of Item [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+3 (Native 1W6+2, KK 15)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Melina receives 8 - 23RS = 0 physicalcut Damage because of Attack from Skelett
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHitBumbler
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHitBumbler
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHitBumbler
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Paradepatzer!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 4 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Skelettkrieger on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelettkrieger on Position 1Adding Char Arva on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 4 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Melina no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett.currentDamage of Item [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+3 (Native 1W6+2, KK 15)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Melina receives 6 - 23RS = 0 physicalcut Damage because of Attack from Skelett
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 4 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Arva on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 19 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Yazinda OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Yazinda OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 4 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Arva, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 20 (Confirm: 5) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 16 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Yazinda OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 19 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Yazinda OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Yazinda clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Yazinda
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Yazinda
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 6 roll - 0 BE + -5 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + -5 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + -2 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 6 roll - 0 BE + -2 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + -5 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 4 roll - 4 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 5 roll - 3 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 2 roll - 4 BE + -3 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 4 roll - 3 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 2 roll - 3 BE + 1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 1 roll - 0 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 5 roll - 5 BE + 0 effects = 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Skelett on Position 2Adding Char Yazinda on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Caldrin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Single AT (17): 20 (Confirm: 14) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.DoExecuteAnimation: action 1 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = bannbaladin, ignifaxius, paralue, armatrutz
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Skelett on Position 1Adding Char Yazinda on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 20 (Confirm: 1) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Yazinda on Position 1Adding Char Durin on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 20 (Confirm: 7) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Durin on Position 1Adding Char Melina on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 9 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 7 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Melina on Position 1Adding Char Skelettkrieger on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 1 (Confirm: 14) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA-5 (11): 19 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is resistent to damage type physicalcut, damage 28 halfed to 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger receives 14 - 5RS = 9 physicalcut Damage because of Attack from Durin, double Damage for criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelettkrieger on Position 1Adding Char Skelett on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 6 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives NO physicalthrust Damage because of Attack from Melina, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Skelett on Position 1Adding Char Arva on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 16 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Caldrin OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Arva on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 16 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Caldrin OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Caldrin clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Caldrin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Caldrin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 14 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 16 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 18 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 5 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is resistent to damage type physicalcut, damage 7 halfed to 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger receives 3 - 5RS = 0 physicalcut Damage because of Attack from Helen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Helen OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 4 roll - 0 BE + -5 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + -5 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + -2 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 5 roll - 0 BE + -2 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 4 roll - 0 BE + -5 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 3 roll - 4 BE + -1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 3 roll - 3 BE + -1 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 6 roll - 4 BE + -3 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 5 roll - 3 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 5 roll - 3 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 3 roll - 0 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 6 roll - 5 BE + 0 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Tjalf on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Caldrin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Single AT (17): 20 (Confirm: 9) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.DoExecuteAnimation: action 1 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = ignifaxius, paralue, bannbaladin, armatrutz
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Helen OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Helen clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Helen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting Leather Torso on cslot 0 for 'Leather Torso'( leatherarmor )
Setting Bandit Helmet on cslot 1 for 'Bandit Helmet'( leatherhelmet )
Setting Peasant Pants on cslot 2 for 'Peasant Pants'( leathertrousers )
Setting Mage Boots on cslot 3 for 'Mage Boots'( boots )
Setting Leather Shoulders on cslot 4 for 'Leather Shoulders'( leatherarmor_arm )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Helen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Tjalf on Position 1Adding Char Skelett on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 20 (Confirm: 17) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Skelett on Position 1Adding Char Durin on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 20 (Confirm: 20) = criticalfailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Attackepatzer!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Attackepatzer!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Attackepatzer!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Attackepatzer!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Durin on Position 1Adding Char Arva on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 7 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 3 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Arva on Position 1Adding Char Melina on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 7 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 3 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Melina on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 5 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 7 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelett on Position 1Adding Char Skelettkrieger on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 8 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives NO physicalthrust Damage because of Attack from Melina, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Skelettkrieger on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 5 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Melina no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett.currentDamage of Item [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+3 (Native 1W6+2, KK 15)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Melina receives 7 - 23RS = 0 physicalcut Damage because of Attack from Skelett
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Caldrin OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 4 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelettkrieger on Position 1Adding Char Skelett on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 16 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Caldrin OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Caldrin clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Caldrin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Caldrin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Skelett on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 6 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 2 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 19 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 3 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is resistent to damage type physicalcut, damage 8 halfed to 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger receives 4 - 5RS = 0 physicalcut Damage because of Attack from Helen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Yazinda OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Yazinda OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Yazinda clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Yazinda
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Yazinda
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 2 roll - 0 BE + -5 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + -5 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 4 roll - 0 BE + -2 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + -2 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + -5 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 1 roll - 4 BE + -1 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 3 roll - 3 BE + -1 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 6 roll - 4 BE + -3 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 2 roll - 3 BE + 1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 3 roll - 3 BE + 1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 6 roll - 0 BE + 1 effects = 24
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 6 roll - 5 BE + 0 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Tjalf on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Caldrin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Single AT (17): 7 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 14 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 6 - 5RS = 1 physicalblunt Damage because of Attack from Caldrin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.DoExecuteAnimation: action 0 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = paralue, ignifaxius, armatrutz, bannbaladin
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Tjalf on Position 1Adding Char Skelett on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 18 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Skelett on Position 1Adding Char Arva on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 5 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 14 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Tjalf, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Arva on Position 1Adding Char Melina on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 9 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 3 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Melina on Position 1Adding Char Durin on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 16 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Durin on Position 1Adding Char Skelett on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 17 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Skelett on Position 1Adding Char Skelettkrieger on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 16 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 13 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is resistent to damage type physicalcut, damage 11 halfed to 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger receives 5 - 5RS = 0 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelettkrieger on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 7 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Melina no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett.currentDamage of Item [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+3 (Native 1W6+2, KK 15)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Melina receives 8 - 23RS = 0 physicalcut Damage because of Attack from Skelett
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Tjalf OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 4 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Tjalf OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Tjalf clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Tjalf
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Tjalf
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelettkrieger on Position 1Adding Char Skelett on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 5 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Melina no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett.currentDamage of Item [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+3 (Native 1W6+2, KK 15)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Melina receives 8 - 23RS = 0 physicalcut Damage because of Attack from Skelett
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 4 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Skelett on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 16 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 13 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 12 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is resistent to damage type physicalcut, damage 10 halfed to 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger receives 5 - 5RS = 0 physicalcut Damage because of Attack from Helen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Arva OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 1 roll - 0 BE + -5 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + -5 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + -2 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + -2 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + -5 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 2 roll - 4 BE + -1 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 1 roll - 3 BE + -1 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 5 roll - 4 BE + -3 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 4 roll - 3 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 6 roll - 3 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 4 roll - 0 BE + 1 effects = 22
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 2 roll - 5 BE + 0 effects = 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Tjalf on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Caldrin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Single AT (17): 5 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 17 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 8 - 5RS = 3 physicalblunt Damage because of Attack from Caldrin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.DoExecuteAnimation: action 0 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = ignifaxius, bannbaladin, armatrutz, paralue
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Arva OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Arva clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Arva
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Arva
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Tjalf on Position 1Adding Char Durin on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 20 (Confirm: 4) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Durin on Position 1Adding Char Skelett on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 4 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 17 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Tjalf, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Skelett on Position 1Adding Char Arva on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 17 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 20 (Confirm: 18) = criticalfailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is resistent to damage type physicalcut, damage 12 halfed to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger receives 6 - 5RS = 1 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHitBumbler
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHitBumbler
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHitBumbler
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Paradepatzer!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Skelett on Position 1Adding Char Arva on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Arva on Position 1Adding Char Skelett on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 11 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 12 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelett on Position 1Adding Char Melina on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 6 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Arva, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Melina on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 9 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Melina no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett.currentDamage of Item [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+3 (Native 1W6+2, KK 15)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Melina receives 8 - 23RS = 0 physicalcut Damage because of Attack from Skelett
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 4 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 6 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives NO physicalthrust Damage because of Attack from Melina, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Skelettkrieger on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 18 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelettkrieger on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 4 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Melina no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett.currentDamage of Item [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+3 (Native 1W6+2, KK 15)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Melina receives 4 - 23RS = 0 physicalcut Damage because of Attack from Skelett
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Melina OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 4 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Melina OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Melina clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Melina
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Melina
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 20 (Confirm: 6) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 18 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 5 roll - 0 BE + -5 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 6 roll - 0 BE + -5 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + -2 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + -2 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + -5 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 1 roll - 4 BE + -1 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 5 roll - 3 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 6 roll - 4 BE + -3 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 1 roll - 3 BE + 1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 2 roll - 3 BE + 1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 4 roll - 0 BE + 1 effects = 22
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 6 roll - 5 BE + 0 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Melina on Position 2Adding Char Tjalf on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Caldrin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Single AT (17): 2 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 11 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 5 - 5RS = 0 physicalblunt Damage because of Attack from Caldrin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.DoExecuteAnimation: action 0 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = paralue, armatrutz, bannbaladin, ignifaxius
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Melina on Position 1Adding Char Tjalf on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 17 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 7 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Tjalf on Position 1Adding Char Arva on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 13 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 18 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives NO physicalthrust Damage because of Attack from Melina, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Durin OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Durin OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Durin clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Arva on Position 1Adding Char Skelett on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 4 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 11 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Tjalf, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelett on Position 1Adding Char Durin on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 17 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Durin on Position 1Adding Char Skelett on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 11 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 4 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Skelett on Position 1Adding Char Skelettkrieger on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 12 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is resistent to damage type physicalcut, damage 9 halfed to 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger receives 4 - 5RS = 0 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelettkrieger on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 18 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 15 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 8 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Melina no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett.currentDamage of Item [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+3 (Native 1W6+2, KK 15)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Melina receives 5 - 23RS = 0 physicalcut Damage because of Attack from Skelett
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 4 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 20 (Confirm: 1) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 1 (Confirm: 15) = autosuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is resistent to damage type physicalcut, damage 6 halfed to 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger receives 3 - 5RS = 0 physicalcut Damage because of Attack from Helen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 2 roll - 0 BE + -5 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + -5 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + -2 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 6 roll - 0 BE + -2 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + -5 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 2 roll - 4 BE + -1 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 3 roll - 3 BE + -1 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 1 roll - 4 BE + -3 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 1 roll - 3 BE + 1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 3 roll - 3 BE + 1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 1 roll - 0 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 1 roll - 5 BE + 0 effects = 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Skelett on Position 2Adding Char Tjalf on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Caldrin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Single AT (17): 11 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 14 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 7 - 5RS = 2 physicalblunt Damage because of Attack from Caldrin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.DoExecuteAnimation: action 0 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = bannbaladin, armatrutz, paralue, ignifaxius
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Skelett on Position 1Adding Char Tjalf on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 16 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 11 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Melina OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Tjalf on Position 1Adding Char Durin on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 10 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 10 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Melina OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Melina clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Melina
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Melina
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Durin on Position 1Adding Char Melina on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 15 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 2 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Melina on Position 1Adding Char Skelett on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 14 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 6 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelett on Position 1Adding Char Arva on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 7 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives NO physicalthrust Damage because of Attack from Melina, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Arva on Position 1Adding Char Skelett on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 8 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Melina no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett.currentDamage of Item [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+3 (Native 1W6+2, KK 15)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Melina receives 6 - 23RS = 0 physicalcut Damage because of Attack from Skelett
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 4 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelett on Position 1Adding Char Skelettkrieger on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 4 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Arva, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelettkrieger on Position 1Adding Char Skelett on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 8 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single PA (30): 2 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Skelett on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 16 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Arva OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 5 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Melina no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett.currentDamage of Item [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+3 (Native 1W6+2, KK 15)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Melina receives 8 - 23RS = 0 physicalcut Damage because of Attack from Skelett
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 4 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Arva OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Arva clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Arva
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Arva
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 7 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is resistent to damage type physicalcut, damage 10 halfed to 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger receives 5 - 5RS = 0 physicalcut Damage because of Attack from Helen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 3 roll - 0 BE + -5 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 4 roll - 0 BE + -5 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 6 roll - 0 BE + -2 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + -2 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + -5 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 5 roll - 4 BE + -1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 6 roll - 3 BE + -1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 5 roll - 4 BE + -3 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 4 roll - 3 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 3 roll - 3 BE + 1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 6 roll - 0 BE + 1 effects = 24
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 4 roll - 5 BE + 0 effects = 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Yazinda on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Caldrin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Single AT (17): 5 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 9 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.DoExecuteAnimation: action 1 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = ignifaxius, armatrutz, bannbaladin, paralue
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Yazinda on Position 1Adding Char Durin on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 3 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 14 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Tjalf, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Durin on Position 1Adding Char Melina on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 15 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 16 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Yazinda, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Melina on Position 1Adding Char Skelett on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 8 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 7 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelett on Position 1Adding Char Arva on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 4 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives NO physicalthrust Damage because of Attack from Melina, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Arva on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 11 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 10 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 11 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Arva, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Skelettkrieger on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 20 (Confirm: 1) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Tjalf OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelettkrieger on Position 1Adding Char Skelett on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 5 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Melina no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett.currentDamage of Item [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+3 (Native 1W6+2, KK 15)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Melina receives 8 - 23RS = 0 physicalcut Damage because of Attack from Skelett
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 4 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Tjalf OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Tjalf clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Tjalf
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Tjalf
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Skelett on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 9 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 18 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 4 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single PA (30): 8 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 19 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 2 roll - 0 BE + -5 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + -5 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + -2 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + -2 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 5 roll - 0 BE + -5 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 2 roll - 4 BE + -1 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 4 roll - 3 BE + -1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 2 roll - 4 BE + -3 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 3 roll - 3 BE + 1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 4 roll - 3 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 1 roll - 0 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 2 roll - 5 BE + 0 effects = 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Tjalf on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Caldrin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Single AT (17): 8 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 11 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 4 - 5RS = 0 physicalblunt Damage because of Attack from Caldrin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.DoExecuteAnimation: action 0 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = paralue, ignifaxius, bannbaladin, armatrutz
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Yazinda OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Tjalf on Position 1Adding Char Melina on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 5 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 15 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Yazinda, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Yazinda OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Yazinda clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Yazinda
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Yazinda
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Melina on Position 1Adding Char Durin on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 16 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 6 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Durin on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 13 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 20 (Confirm: 13) = criticalfailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives NO physicalthrust Damage because of Attack from Melina, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHitBumbler
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHitBumbler
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHitBumbler
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Paradepatzer!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Durin on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 16 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is resistent to damage type physicalcut, damage 11 halfed to 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger receives 5 - 5RS = 0 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 10 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 18 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Arva on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 6 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Melina no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett.currentDamage of Item [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+3 (Native 1W6+2, KK 15)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Melina receives 5 - 23RS = 0 physicalcut Damage because of Attack from Skelett
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 4 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Arva on Position 1Adding Char Skelettkrieger on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 7 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single PA (30): 14 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelett on Position 1Adding Char Skelettkrieger on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 13 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Arva, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelettkrieger on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 6 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Melina no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett.currentDamage of Item [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+3 (Native 1W6+2, KK 15)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Melina receives 5 - 23RS = 0 physicalcut Damage because of Attack from Skelett
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Caldrin OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 4 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 5 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 5 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Caldrin OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Caldrin clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Caldrin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Caldrin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 13 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is resistent to damage type physicalcut, damage 5 halfed to 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger receives 2 - 5RS = 0 physicalcut Damage because of Attack from Helen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 5 roll - 0 BE + -5 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + -5 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 4 roll - 0 BE + -2 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + -2 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + -5 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 3 roll - 4 BE + -1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 3 roll - 3 BE + -1 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 6 roll - 4 BE + -3 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 6 roll - 3 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 3 roll - 3 BE + 1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 3 roll - 0 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 6 roll - 5 BE + 0 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Yazinda on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Caldrin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Single AT (17): 14 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 14 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 9 - 5RS = 4 physicalblunt Damage because of Attack from Caldrin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.DoExecuteAnimation: action 0 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = ignifaxius, bannbaladin, paralue, armatrutz
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Yazinda on Position 1Adding Char Durin on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 3 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 19 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Tjalf, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Helen OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Helen OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Helen clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Helen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting Leather Torso on cslot 0 for 'Leather Torso'( leatherarmor )
Setting Bandit Helmet on cslot 1 for 'Bandit Helmet'( leatherhelmet )
Setting Peasant Pants on cslot 2 for 'Peasant Pants'( leathertrousers )
Setting Mage Boots on cslot 3 for 'Mage Boots'( boots )
Setting Leather Shoulders on cslot 4 for 'Leather Shoulders'( leatherarmor_arm )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Helen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Durin on Position 1Adding Char Skelett on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 11 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 1 (Confirm: 7) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda weapon unbreakable
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett block criticalsuccess, get another block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Skelett on Position 1Adding Char Arva on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 14 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 16 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is resistent to damage type physicalcut, damage 13 halfed to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger receives 6 - 5RS = 1 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Arva on Position 1Adding Char Melina on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 19 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Melina on Position 1Adding Char Skelett on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 18 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelett on Position 1Adding Char Skelettkrieger on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 5 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives NO physicalthrust Damage because of Attack from Melina, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelettkrieger on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 1 (Confirm: 18) = autosuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA-15 (30): 20 (Confirm: 8) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett.currentDamage of Item [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+3 (Native 1W6+2, KK 15)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Melina receives 6 - 23RS = 0 physicalcut Damage because of Attack from Skelett
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 4 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 4 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 18 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 5 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single PA (30): 8 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Caldrin OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 9 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Melina no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett.currentDamage of Item [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+3 (Native 1W6+2, KK 15)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Melina receives 7 - 23RS = 0 physicalcut Damage because of Attack from Skelett
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Caldrin OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Caldrin clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Caldrin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Caldrin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 4 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 18 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 6 roll - 0 BE + -5 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 4 roll - 0 BE + -5 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + -2 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + -2 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 6 roll - 0 BE + -5 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 4 roll - 4 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 4 roll - 3 BE + -1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 5 roll - 4 BE + -3 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 4 roll - 3 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 2 roll - 3 BE + 1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 1 roll - 0 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 6 roll - 5 BE + 0 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Yazinda on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Caldrin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Single AT (17): 10 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 4 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.DoExecuteAnimation: action 1 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = ignifaxius, paralue, bannbaladin, armatrutz
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Yazinda on Position 1Adding Char Durin on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 18 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Yazinda OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Durin on Position 1Adding Char Melina on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 2 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 1 (Confirm: 17) = autosuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda weapon unbreakable
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Yazinda OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Yazinda clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Yazinda
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Yazinda
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Melina on Position 1Adding Char Skelett on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 7 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 17 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is resistent to damage type physicalcut, damage 11 halfed to 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger receives 5 - 5RS = 0 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelett on Position 1Adding Char Arva on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 8 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives NO physicalthrust Damage because of Attack from Melina, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Arva on Position 1Adding Char Skelett on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 3 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 6 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelett on Position 1Adding Char Skelettkrieger on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 19 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelettkrieger on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 9 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single PA (30): 6 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 13 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 14 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Tjalf OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 9 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Melina no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett.currentDamage of Item [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+3 (Native 1W6+2, KK 15)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Melina receives 7 - 23RS = 0 physicalcut Damage because of Attack from Skelett
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Tjalf OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Tjalf clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Tjalf
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Tjalf
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 4 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 11 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Melina no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett.currentDamage of Item [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+3 (Native 1W6+2, KK 15)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Melina receives 8 - 23RS = 0 physicalcut Damage because of Attack from Skelett
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 4 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 4 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is resistent to damage type physicalcut, damage 10 halfed to 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger receives 5 - 5RS = 0 physicalcut Damage because of Attack from Helen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 1 roll - 0 BE + -5 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 6 roll - 0 BE + -5 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + -2 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 4 roll - 0 BE + -2 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + -5 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 5 roll - 4 BE + -1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 3 roll - 3 BE + -1 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 4 roll - 4 BE + -3 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 1 roll - 3 BE + 1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 2 roll - 3 BE + 1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 1 roll - 0 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 6 roll - 5 BE + 0 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Durin on Position 1Adding Char Yazinda on Position 2Adding Char Tjalf on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Caldrin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Single AT (17): 2 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 12 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 6 - 5RS = 1 physicalblunt Damage because of Attack from Caldrin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.DoExecuteAnimation: action 0 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = ignifaxius, paralue, bannbaladin, armatrutz
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Arva OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Yazinda on Position 1Adding Char Tjalf on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 12 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 13 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is resistent to damage type physicalcut, damage 12 halfed to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger receives 6 - 5RS = 1 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Arva OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Arva clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Arva
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Arva
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Tjalf on Position 1Adding Char Skelett on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 17 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 9 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Skelett on Position 1Adding Char Melina on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 15 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 14 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Tjalf, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Melina on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 13 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 13 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives NO physicalthrust Damage because of Attack from Melina, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Arva on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 15 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Arva on Position 1Adding Char Skelett on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 3 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 6 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Melina OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Melina OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Melina clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Melina
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Melina
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelett on Position 1Adding Char Skelettkrieger on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 4 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Arva, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelettkrieger on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 15 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 5 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 6 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 9 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is resistent to damage type physicalcut, damage 5 halfed to 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger receives 2 - 5RS = 0 physicalcut Damage because of Attack from Helen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 3 roll - 0 BE + -5 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 5 roll - 0 BE + -5 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 4 roll - 0 BE + -2 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + -2 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 6 roll - 0 BE + -5 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 2 roll - 4 BE + -1 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 2 roll - 3 BE + -1 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 3 roll - 4 BE + -3 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 5 roll - 3 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 4 roll - 3 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 2 roll - 0 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 2 roll - 5 BE + 0 effects = 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Yazinda on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Caldrin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Single AT (17): 16 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 17 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 8 - 5RS = 3 physicalblunt Damage because of Attack from Caldrin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.DoExecuteAnimation: action 0 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = paralue, bannbaladin, ignifaxius, armatrutz
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Durin OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Yazinda on Position 1Adding Char Skelett on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 9 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 2 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Durin OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Durin clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Skelett on Position 1Adding Char Durin on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 14 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 12 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Yazinda, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Durin on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 9 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 3 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 17 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 14 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is resistent to damage type physicalcut, damage 12 halfed to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger receives 6 - 5RS = 1 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Melina on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 17 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Melina on Position 1Adding Char Skelett on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 14 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelett on Position 1Adding Char Arva on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 11 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives NO physicalthrust Damage because of Attack from Melina, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Arva on Position 1Adding Char Skelettkrieger on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 16 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelettkrieger on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 19 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 10 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 1 (Confirm: 4) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger weapon unbreakable
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Durin block criticalsuccess, get another block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 14 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 1 roll - 0 BE + -5 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + -5 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 5 roll - 0 BE + -2 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + -2 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 6 roll - 0 BE + -5 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 4 roll - 4 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 6 roll - 3 BE + -1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 5 roll - 4 BE + -3 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 4 roll - 3 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 4 roll - 3 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 1 roll - 0 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 6 roll - 5 BE + 0 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Tjalf on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Caldrin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Single AT (17): 14 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 2 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.DoExecuteAnimation: action 1 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = bannbaladin, paralue, ignifaxius, armatrutz
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Tjalf on Position 1Adding Char Melina on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 10 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 2 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Melina on Position 1Adding Char Durin on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 12 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 12 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Tjalf, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Durin on Position 1Adding Char Skelett on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 12 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 14 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives NO physicalthrust Damage because of Attack from Melina, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Skelett on Position 1Adding Char Arva on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 15 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is resistent to damage type physicalcut, damage 9 halfed to 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger receives 4 - 5RS = 0 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Melina OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Arva on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 1 (Confirm: 5) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA-15 (30): 5 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina weapon unbreakable
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett weapon unbreakable
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Melina OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Melina clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Melina
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Melina
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 7 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Arva, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 10 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single PA (30): 7 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Skelettkrieger on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 20 (Confirm: 16) = criticalfailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Attackepatzer!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelettkrieger on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 5 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Melina no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett.currentDamage of Item [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+3 (Native 1W6+2, KK 15)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Melina receives 6 - 23RS = 0 physicalcut Damage because of Attack from Skelett
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 4 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Arva OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 16 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Arva OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Arva clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Arva
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Arva
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 1 (Confirm: 6) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is resistent to damage type physicalcut, damage 14 halfed to 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger receives 7 - 5RS = 2 physicalcut Damage because of Attack from Helen, double Damage for criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 5 roll - 0 BE + -5 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + -5 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 5 roll - 0 BE + -2 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 5 roll - 0 BE + -2 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + -5 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 3 roll - 4 BE + -1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 4 roll - 3 BE + -1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 3 roll - 4 BE + -3 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 1 roll - 3 BE + 1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 1 roll - 3 BE + 1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 1 roll - 0 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 1 roll - 5 BE + 0 effects = 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Yazinda on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Caldrin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Single AT (17): 18 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.DoExecuteAnimation: action 1 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = ignifaxius, bannbaladin, paralue, armatrutz
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Yazinda on Position 2Adding Char Tjalf on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 16 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Yazinda on Position 1Adding Char Tjalf on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 10 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 1 (Confirm: 13) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett weapon unbreakable
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Melina block criticalsuccess, get another block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Tjalf on Position 1Adding Char Durin on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 12 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 4 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Tjalf OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Durin on Position 1Adding Char Melina on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 16 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 5 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Tjalf OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Tjalf clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Tjalf
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Tjalf
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Melina on Position 1Adding Char Skelettkrieger on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 10 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 15 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is resistent to damage type physicalcut, damage 11 halfed to 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger receives 5 - 5RS = 0 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelettkrieger on Position 1Adding Char Arva on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 1 (Confirm: 2) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives NO physicalthrust Damage because of Attack from Melina, double Damage for criticalsuccess, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Arva on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 2 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 11 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 16 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 15 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 17 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 3 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is resistent to damage type physicalcut, damage 7 halfed to 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger receives 3 - 5RS = 0 physicalcut Damage because of Attack from Helen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 5 roll - 0 BE + -5 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 4 roll - 0 BE + -5 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + -2 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 5 roll - 0 BE + -2 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 6 roll - 0 BE + -5 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 4 roll - 4 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 2 roll - 3 BE + -1 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 5 roll - 4 BE + -3 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 4 roll - 3 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 1 roll - 3 BE + 1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 4 roll - 0 BE + 1 effects = 22
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 3 roll - 5 BE + 0 effects = 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Yazinda OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Durin on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Caldrin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Single AT (17): 3 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 16 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 9 - 5RS = 4 physicalblunt Damage because of Attack from Caldrin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.DoExecuteAnimation: action 0 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = armatrutz, bannbaladin, ignifaxius, paralue
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Yazinda OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Yazinda clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Yazinda
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Yazinda
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Durin on Position 1Adding Char Skelett on Position 2Adding Char Yazinda on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 16 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 3 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Skelett on Position 1Adding Char Yazinda on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 7 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 4 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Yazinda on Position 1Adding Char Arva on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 7 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 4 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Caldrin OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Arva on Position 1Adding Char Skelett on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 6 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 8 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Caldrin OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Caldrin clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Caldrin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Caldrin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelett on Position 1Adding Char Melina on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 19 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Melina on Position 1Adding Char Skelett on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 1 (Confirm: 2) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single PA-15 (30): 11 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva weapon unbreakable
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett weapon unbreakable
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelett on Position 1Adding Char Skelettkrieger on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 1 (Confirm: 11) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives NO physicalthrust Damage because of Attack from Melina, double Damage for criticalsuccess, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelettkrieger on Position 1Adding Char Skelett on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 3 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Melina no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett.currentDamage of Item [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+3 (Native 1W6+2, KK 15)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Melina receives 8 - 23RS = 0 physicalcut Damage because of Attack from Skelett
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Helen OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 4 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Skelett on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 4 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 20 (Confirm: 9) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger.currentDamage of Item [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 2W6+3 (Native 2W6+2, KK 16)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Durin receives 9 - 14RS = 0 physicalcut Damage because of Attack from Skelettkrieger
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Helen OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Helen clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Helen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting Leather Torso on cslot 0 for 'Leather Torso'( leatherarmor )
Setting Bandit Helmet on cslot 1 for 'Bandit Helmet'( leatherhelmet )
Setting Peasant Pants on cslot 2 for 'Peasant Pants'( leathertrousers )
Setting Mage Boots on cslot 3 for 'Mage Boots'( boots )
Setting Leather Shoulders on cslot 4 for 'Leather Shoulders'( leatherarmor_arm )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Helen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 16 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 17 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 5 roll - 0 BE + -5 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 6 roll - 0 BE + -5 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 4 roll - 0 BE + -2 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 4 roll - 0 BE + -2 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + -5 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 6 roll - 4 BE + -1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 2 roll - 3 BE + -1 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 3 roll - 4 BE + -3 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 5 roll - 3 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 3 roll - 3 BE + 1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 2 roll - 0 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 3 roll - 5 BE + 0 effects = 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Durin on Position 2Adding Char Yazinda on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Caldrin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Single AT (17): 19 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.DoExecuteAnimation: action 1 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = ignifaxius, armatrutz, bannbaladin, paralue
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Durin on Position 1Adding Char Yazinda on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 15 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 20 (Confirm: 8) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Tjalf, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Yazinda on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 1 (Confirm: 13) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA-5 (11): 9 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is resistent to damage type physicalcut, damage 24 halfed to 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger receives 12 - 5RS = 7 physicalcut Damage because of Attack from Durin, double Damage for criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 12 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 13 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Yazinda, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 2 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 13 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Melina on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 9 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Melina no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett.currentDamage of Item [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+3 (Native 1W6+2, KK 15)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Melina receives 9 - 23RS = 0 physicalcut Damage because of Attack from Skelett
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 4 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Melina on Position 1Adding Char Skelettkrieger on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 1 (Confirm: 4) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Melina no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett.currentDamage of Item [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+3 (Native 1W6+2, KK 15)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Melina receives 14 - 23RS = 0 physicalcut Damage because of Attack from Skelett, double Damage for criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 4 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelettkrieger on Position 1Adding Char Arva on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 18 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Arva on Position 1Adding Char Skelett on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 1 (Confirm: 13) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA-17 (35): 9 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin weapon unbreakable
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger weapon unbreakable
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelett on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 7 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 19 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Arva, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 8 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single PA (30): 15 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 16 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 4 roll - 0 BE + -5 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + -5 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + -2 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 6 roll - 0 BE + -2 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 4 roll - 0 BE + -5 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 5 roll - 4 BE + -1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 6 roll - 3 BE + -1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 1 roll - 4 BE + -3 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 4 roll - 3 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 2 roll - 3 BE + 1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 6 roll - 0 BE + 1 effects = 24
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 6 roll - 5 BE + 0 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Charscreen is hiding
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Showing UICombat: which combat, iscombat True, ischaracter False lastshown combat iscombat True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Too many vertices on one panel: 75720
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Durin on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Caldrin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Single AT (17): 15 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 19 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 9 - 5RS = 4 physicalblunt Damage because of Attack from Caldrin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.DoExecuteAnimation: action 0 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = armatrutz, bannbaladin, ignifaxius, paralue
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Too many vertices on one panel: 75720
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Too many vertices on one panel: 75720
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Too many vertices on one panel: 75720
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Too many vertices on one panel: 75720
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Too many vertices on one panel: 75720
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Too many vertices on one panel: 75720
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Too many vertices on one panel: 75720
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Durin on Position 1Adding Char Melina on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 3 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 17 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Tjalf, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Too many vertices on one panel: 72600
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Too many vertices on one panel: 70520
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Too many vertices on one panel: 70520
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Too many vertices on one panel: 70520
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Too many vertices on one panel: 70520
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Too many vertices on one panel: 70520
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Melina on Position 1Adding Char Skelett on Position 2Adding Char Yazinda on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 6 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 13 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is resistent to damage type physicalcut, damage 13 halfed to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger receives 6 - 5RS = 1 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Too many vertices on one panel: 70520
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Too many vertices on one panel: 70520
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Too many vertices on one panel: 70520
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Too many vertices on one panel: 70520
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelett on Position 1Adding Char Yazinda on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 1 (Confirm: 11) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives NO physicalthrust Damage because of Attack from Melina, double Damage for criticalsuccess, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Yazinda on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 15 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 7 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 8 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Skelettkrieger on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 17 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelettkrieger on Position 1Adding Char Arva on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 10 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single PA (30): 3 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Arva on Position 1Adding Char Skelett on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 20 (Confirm: 1) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelett on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 2 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Arva, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 8 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 1 (Confirm: 12) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett weapon unbreakable
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Melina block criticalsuccess, get another block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 10 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is resistent to damage type physicalcut, damage 6 halfed to 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger receives 3 - 5RS = 0 physicalcut Damage because of Attack from Helen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 6 roll - 0 BE + -5 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + -5 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + -2 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + -2 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + -5 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 2 roll - 4 BE + -1 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 5 roll - 3 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 5 roll - 4 BE + -3 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 4 roll - 3 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 5 roll - 3 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 6 roll - 0 BE + 1 effects = 24
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 4 roll - 5 BE + 0 effects = 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Tjalf on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Caldrin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Single AT (17): 20 (Confirm: 15) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.DoExecuteAnimation: action 1 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = armatrutz, bannbaladin, ignifaxius, paralue
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Tjalf on Position 1Adding Char Melina on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 11 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 12 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Yazinda, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Melina on Position 1Adding Char Durin on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 17 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 6 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Durin on Position 1Adding Char Skelett on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 8 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 19 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives NO physicalthrust Damage because of Attack from Melina, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Skelett on Position 1Adding Char Arva on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 6 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is resistent to damage type physicalcut, damage 11 halfed to 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger receives 5 - 5RS = 0 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Arva on Position 1Adding Char Skelettkrieger on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 11 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 11 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelettkrieger on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 4 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 7 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 4 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 19 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 7 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Melina no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett.currentDamage of Item [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+3 (Native 1W6+2, KK 15)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Melina receives 5 - 23RS = 0 physicalcut Damage because of Attack from Skelett
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 4 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 7 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single PA (30): 2 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 13 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 19 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 1 roll - 0 BE + -5 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 5 roll - 0 BE + -5 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + -2 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + -2 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 6 roll - 0 BE + -5 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 6 roll - 4 BE + -1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 3 roll - 3 BE + -1 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 6 roll - 4 BE + -3 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 6 roll - 3 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 3 roll - 3 BE + 1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 3 roll - 0 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 2 roll - 5 BE + 0 effects = 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Durin on Position 2Adding Char Yazinda on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Caldrin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Single AT (17): 10 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 19 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 5 - 5RS = 0 physicalblunt Damage because of Attack from Caldrin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.DoExecuteAnimation: action 0 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = ignifaxius, armatrutz, paralue, bannbaladin
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Durin on Position 1Adding Char Yazinda on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 3 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 2 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Yazinda on Position 1Adding Char Arva on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 11 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 8 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Arva on Position 1Adding Char Melina on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 19 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Melina on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 13 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Arva, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 9 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives NO physicalthrust Damage because of Attack from Melina, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 17 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 19 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Skelettkrieger on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 18 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelettkrieger on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 4 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 2 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 14 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 8 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 9 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is resistent to damage type physicalcut, damage 9 halfed to 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger receives 4 - 5RS = 0 physicalcut Damage because of Attack from Helen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 1 roll - 0 BE + -5 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + -5 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 4 roll - 0 BE + -2 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 5 roll - 0 BE + -2 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 4 roll - 0 BE + -5 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 6 roll - 4 BE + -1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 3 roll - 3 BE + -1 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 1 roll - 4 BE + -3 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 6 roll - 3 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 1 roll - 3 BE + 1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 5 roll - 0 BE + 1 effects = 23
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 5 roll - 5 BE + 0 effects = 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Durin on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Caldrin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Single AT (17): 12 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 14 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 9 - 5RS = 4 physicalblunt Damage because of Attack from Caldrin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect dead (Duration -24 Hours)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Logging AP total for monster Skelett: BaseAP 8 x Mult 1,2 = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.handleNPCDeath: adding 1 sword_rusty to loot
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.handleNPCDeath: adding 1 leatherarmor to loot
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.DoExecuteAnimation: action 0 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = ignifaxius, armatrutz, bannbaladin, paralue
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 5 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: Object already disabled, not playing anything
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: Object already disabled, not playing anything
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Durin on Position 1Adding Char Skelett on Position 2Adding Char Yazinda on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Handling Death of Character Skelett
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Durin on Position 1Adding Char Skelett on Position 2Adding Char Yazinda on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 13 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 20 (Confirm: 12) = criticalfailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Tjalf, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHitBumbler
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHitBumbler
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHitBumbler
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Paradepatzer!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Durin on Position 1Adding Char Skelett on Position 2Adding Char Yazinda on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Skelett on Position 1Adding Char Yazinda on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 11 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 12 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is resistent to damage type physicalcut, damage 14 halfed to 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger receives 7 - 5RS = 2 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Yazinda on Position 1Adding Char Skelett on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 13 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Skelett on Position 1Adding Char Melina on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 9 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 11 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Melina on Position 1Adding Char Arva on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 10 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 8 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Arva on Position 1Adding Char Skelett on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 8 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives NO physicalthrust Damage because of Attack from Melina, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelett on Position 1Adding Char Skelettkrieger on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (12/23) unreachable
Calculating cost to destination (13/24) cost is 6
Calculating cost to destination (15/24) cost is 10
Calculating cost to destination (13/24) cost is 6
Calculating cost to destination (15/24) cost is 10
Calculating cost to destination (14/25) cost is 8
found 5 valid attack positions, closest at (13/24) (dist: 6), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelettkrieger on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 15 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 1 (Confirm: 2) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA-17 (35): 11 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin weapon unbreakable
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger weapon unbreakable
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 7 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is resistent to damage type physicalcut, damage 9 halfed to 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger receives 4 - 5RS = 0 physicalcut Damage because of Attack from Helen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 3 roll - 0 BE + -5 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + -5 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 4 roll - 0 BE + -2 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + -2 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 1 roll - 4 BE + -1 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 2 roll - 3 BE + -1 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 6 roll - 4 BE + -3 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 3 roll - 3 BE + 1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 4 roll - 3 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 4 roll - 0 BE + 1 effects = 22
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 4 roll - 5 BE + 0 effects = 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Tjalf on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = paralue, armatrutz, bannbaladin, ignifaxius
  chooseLOSTarget: got 4 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett IS viable, adding with cost 2
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Found 1 Enemies with line of sight, Top 10:
Top 1: Pos(14/22) / Dist2 / Targetid2: BattleCharacter(Skelett)
  Checking Skelett as a magical Target, distance 3
  Possible Spell paralue chosen
  Found a target
choosing Magic as means of attack
trying to find target in LOS
  chooseLOSTarget: got 4 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett IS viable, adding with cost 2
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Found 1 Enemies with line of sight, Top 10:
Top 1: Pos(14/22) / Dist2 / Targetid2: BattleCharacter(Skelett)
Found at least one
Target Skelett is in LOS, attacking magically, got enough Actions, attacking by Magic paralue (Setting 0) --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Caldrin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Spell paralue-10 (Value 25) (IN/CH/KK, 22/23/21, Checkmod -10, Personalmod ): 17/9/3 = success Restskill 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Casting Paralue at Skelett, 15 Rounds, unique, starting in 36 (Restskill 15)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect paralue (Duration -1 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Spell paralue final cost 13AE
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MagicSkill execute _caster Caldrin, cAE current 786, original cost 13, final cost 13, delta 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: Executing AttackCast( paralue, suffer )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: Voiceover
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: Castsuccess, Spawning Effect webCocoon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: Starting Animation
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit suffer
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: suffer
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Tjalf on Position 1Adding Char Arva on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (13/24) unreachable
Calculating cost to destination (15/24) cost is 12
Calculating cost to destination (13/24) unreachable
Calculating cost to destination (15/24) cost is 12
Calculating cost to destination (14/25) cost is 10
found 3 valid attack positions, closest at (14/25) (dist: 10), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Arva on Position 1Adding Char Durin on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 15 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 16 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Tjalf, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Durin on Position 1Adding Char Melina on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 8 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 16 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives NO physicalthrust Damage because of Attack from Arva, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Melina on Position 1Adding Char Skelett on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 18 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is resistent to damage type physicalcut, damage 10 halfed to 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger receives 5 - 5RS = 0 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelett on Position 1Adding Char Skelettkrieger on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 17 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelettkrieger on Position 1Adding Char Skelett on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 2 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 14 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Skelett on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 16 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 1 (Confirm: 20) = autosuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Melina no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett.currentDamage of Item [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+3 (Native 1W6+2, KK 15)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Melina receives 7 - 23RS = 0 physicalcut Damage because of Attack from Skelett
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 4 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 18 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 5 roll - 0 BE + -5 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + -5 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 4 roll - 0 BE + -2 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 1 roll - 4 BE + -1 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 3 roll - 3 BE + -1 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 3 roll - 4 BE + -3 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 6 roll - 3 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 6 roll - 3 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 1 roll - 0 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 1 roll - 5 BE + 0 effects = 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Tjalf on Position 1Adding Char Caldrin on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 17 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 19 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Yazinda, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Caldrin on Position 1Adding Char Skelett on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 20 (Confirm: 20) = criticalfailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Attackepatzer!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Attackepatzer!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Attackepatzer!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Attackepatzer!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Caldrin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Skelett on Position 1Adding Char Melina on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = paralue, bannbaladin, ignifaxius, armatrutz
  chooseLOSTarget: got 4 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, has ignoreTarget
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 4 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, has ignoreTarget
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (14/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Melina on Position 1Adding Char Durin on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 7 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 19 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Durin on Position 1Adding Char Skelettkrieger on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 17 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Skelettkrieger on Position 1Adding Char Arva on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 15 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 7 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Arva on Position 1Adding Char Skelett on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 7 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 1 (Confirm: 15) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger weapon unbreakable
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Durin block criticalsuccess, get another block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelett on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 9 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives NO physicalthrust Damage because of Attack from Arva, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 17 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 13 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is resistent to damage type physicalcut, damage 9 halfed to 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger receives 4 - 5RS = 0 physicalcut Damage because of Attack from Helen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 1 roll - 0 BE + -5 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + -5 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 6 roll - 0 BE + -2 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 6 roll - 4 BE + -1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 3 roll - 3 BE + -1 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 5 roll - 4 BE + -3 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 4 roll - 3 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 2 roll - 3 BE + 1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 6 roll - 0 BE + 1 effects = 24
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 2 roll - 5 BE + 0 effects = 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Durin on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = ignifaxius, bannbaladin, paralue, armatrutz
  chooseLOSTarget: got 4 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, has ignoreTarget
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 4 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, has ignoreTarget
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (15/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Durin on Position 1Adding Char Skelett on Position 2Adding Char Yazinda on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 18 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Skelett on Position 1Adding Char Yazinda on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 16 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 6 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Yazinda on Position 1Adding Char Melina on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 13 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Melina on Position 1Adding Char Arva on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 1 (Confirm: 14) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA-5 (11): 17 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Yazinda, double Damage for criticalsuccess, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Arva on Position 1Adding Char Skelettkrieger on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 7 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives NO physicalthrust Damage because of Attack from Melina, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelett on Position 1Adding Char Skelettkrieger on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 8 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives NO physicalthrust Damage because of Attack from Arva, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelettkrieger on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 14 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 17 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 8 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is resistent to damage type physicalcut, damage 6 halfed to 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger receives 3 - 5RS = 0 physicalcut Damage because of Attack from Helen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 1 roll - 0 BE + -5 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + -5 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + -2 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 3 roll - 4 BE + -1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 1 roll - 3 BE + -1 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 5 roll - 4 BE + -3 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 2 roll - 3 BE + 1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 1 roll - 3 BE + 1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 2 roll - 0 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 5 roll - 5 BE + 0 effects = 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Yazinda on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = armatrutz, paralue, ignifaxius, bannbaladin
  chooseLOSTarget: got 4 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, has ignoreTarget
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 4 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, has ignoreTarget
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (15/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Yazinda on Position 1Adding Char Durin on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 2 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 1 (Confirm: 17) = autosuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf weapon unbreakable
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Durin on Position 1Adding Char Arva on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 5 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 13 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Yazinda, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Arva on Position 1Adding Char Skelett on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 13 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 16 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is resistent to damage type physicalcut, damage 10 halfed to 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger receives 5 - 5RS = 0 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelett on Position 1Adding Char Melina on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 11 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives NO physicalthrust Damage because of Attack from Arva, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Melina on Position 1Adding Char Skelett on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 1 (Confirm: 3) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA-15 (30): 1 (Confirm: 12) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett weapon unbreakable
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Melina block criticalsuccess, get another block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelett on Position 1Adding Char Skelettkrieger on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 7 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives NO physicalthrust Damage because of Attack from Melina, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelettkrieger on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 3 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 10 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 15 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 19 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 4 roll - 0 BE + -5 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 4 roll - 0 BE + -5 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 6 roll - 0 BE + -2 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 5 roll - 4 BE + -1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 3 roll - 3 BE + -1 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 3 roll - 4 BE + -3 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 4 roll - 3 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 4 roll - 3 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 4 roll - 0 BE + 1 effects = 22
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 6 roll - 5 BE + 0 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Tjalf on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = bannbaladin, ignifaxius, paralue, armatrutz
  chooseLOSTarget: got 4 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, has ignoreTarget
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 4 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, has ignoreTarget
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (15/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Tjalf on Position 1Adding Char Durin on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 17 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 14 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Yazinda, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Durin on Position 1Adding Char Skelett on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 1 (Confirm: 18) = autosuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA-5 (10): 7 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Tjalf, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Skelett on Position 1Adding Char Melina on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 11 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 20 (Confirm: 5) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is resistent to damage type physicalcut, damage 9 halfed to 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger receives 4 - 5RS = 0 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Melina on Position 1Adding Char Arva on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 9 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 2 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Arva on Position 1Adding Char Skelettkrieger on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 7 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives NO physicalthrust Damage because of Attack from Melina, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelett on Position 1Adding Char Skelettkrieger on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 15 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelettkrieger on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 1 (Confirm: 14) = autosuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Melina no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett.currentDamage of Item [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+3 (Native 1W6+2, KK 15)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Melina receives 8 - 23RS = 0 physicalcut Damage because of Attack from Skelett
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 4 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 19 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 17 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 2 roll - 0 BE + -5 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 4 roll - 0 BE + -5 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 5 roll - 0 BE + -2 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 6 roll - 4 BE + -1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 1 roll - 3 BE + -1 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 2 roll - 4 BE + -3 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 3 roll - 3 BE + 1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 6 roll - 3 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 6 roll - 0 BE + 1 effects = 24
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 5 roll - 5 BE + 0 effects = 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Durin on Position 2Adding Char Tjalf on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = armatrutz, paralue, ignifaxius, bannbaladin
  chooseLOSTarget: got 4 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, has ignoreTarget
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 4 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, has ignoreTarget
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (15/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Durin on Position 1Adding Char Tjalf on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 6 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 16 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Yazinda, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Tjalf on Position 1Adding Char Skelett on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 7 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 19 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is resistent to damage type physicalcut, damage 10 halfed to 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger receives 5 - 5RS = 0 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Skelett on Position 1Adding Char Melina on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 14 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 7 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Melina on Position 1Adding Char Skelett on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 4 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 13 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelett on Position 1Adding Char Arva on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 13 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives NO physicalthrust Damage because of Attack from Melina, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Arva on Position 1Adding Char Skelettkrieger on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 5 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Melina no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett.currentDamage of Item [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+3 (Native 1W6+2, KK 15)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Melina receives 8 - 23RS = 0 physicalcut Damage because of Attack from Skelett
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 4 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelettkrieger on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 19 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 5 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 7 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 14 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 4 roll - 0 BE + -5 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 6 roll - 0 BE + -5 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + -2 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 3 roll - 4 BE + -1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 1 roll - 3 BE + -1 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 6 roll - 4 BE + -3 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 2 roll - 3 BE + 1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 3 roll - 3 BE + 1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 2 roll - 0 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 3 roll - 5 BE + 0 effects = 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Tjalf on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = paralue, ignifaxius, bannbaladin, armatrutz
  chooseLOSTarget: got 4 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, has ignoreTarget
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 4 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, has ignoreTarget
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (15/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Tjalf on Position 1Adding Char Durin on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 17 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 2 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Durin on Position 1Adding Char Arva on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 9 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 12 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Tjalf, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Arva on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 4 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 10 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 4 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives NO physicalthrust Damage because of Attack from Arva, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Melina on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 16 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Melina on Position 1Adding Char Skelettkrieger on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 3 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 8 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelettkrieger on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 17 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 6 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 6 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 9 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is resistent to damage type physicalcut, damage 10 halfed to 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger receives 5 - 5RS = 0 physicalcut Damage because of Attack from Helen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 6 roll - 0 BE + -5 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + -5 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + -2 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 6 roll - 4 BE + -1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 2 roll - 3 BE + -1 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 6 roll - 4 BE + -3 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 1 roll - 3 BE + 1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 1 roll - 3 BE + 1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 5 roll - 0 BE + 1 effects = 23
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 1 roll - 5 BE + 0 effects = 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Durin on Position 1Adding Char Yazinda on Position 2Adding Char Tjalf on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = bannbaladin, armatrutz, paralue, ignifaxius
  chooseLOSTarget: got 4 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, has ignoreTarget
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 4 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, has ignoreTarget
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (15/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Yazinda on Position 1Adding Char Tjalf on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 16 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 15 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is resistent to damage type physicalcut, damage 12 halfed to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger receives 6 - 5RS = 1 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Tjalf on Position 1Adding Char Arva on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 2 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 6 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Arva on Position 1Adding Char Skelettkrieger on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 20 (Confirm: 11) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelettkrieger on Position 1Adding Char Melina on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 18 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Melina on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 16 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 17 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 6 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 1 (Confirm: 10) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett weapon unbreakable
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Melina block criticalsuccess, get another block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 12 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 7 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 8 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is resistent to damage type physicalcut, damage 8 halfed to 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger receives 4 - 5RS = 0 physicalcut Damage because of Attack from Helen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 1 roll - 0 BE + -5 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + -5 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 5 roll - 0 BE + -2 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 3 roll - 4 BE + -1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 2 roll - 3 BE + -1 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 2 roll - 4 BE + -3 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 2 roll - 3 BE + 1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 6 roll - 3 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 6 roll - 0 BE + 1 effects = 24
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 6 roll - 5 BE + 0 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Tjalf on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = ignifaxius, paralue, bannbaladin, armatrutz
  chooseLOSTarget: got 4 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, has ignoreTarget
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 4 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, has ignoreTarget
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (15/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Tjalf on Position 1Adding Char Skelett on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 1 (Confirm: 18) = autosuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA-5 (11): 20 (Confirm: 11) = criticalfailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Yazinda, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHitBumbler
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHitBumbler
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHitBumbler
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Paradepatzer!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Tjalf on Position 1Adding Char Skelett on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Skelett on Position 1Adding Char Durin on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 14 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 18 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Tjalf, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Durin on Position 1Adding Char Melina on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 4 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 9 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Melina on Position 1Adding Char Arva on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 19 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 4 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Arva on Position 1Adding Char Skelett on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 3 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives NO physicalthrust Damage because of Attack from Melina, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelett on Position 1Adding Char Skelettkrieger on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 8 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives NO physicalthrust Damage because of Attack from Arva, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelettkrieger on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 7 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Melina no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett.currentDamage of Item [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+3 (Native 1W6+2, KK 15)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Melina receives 7 - 23RS = 0 physicalcut Damage because of Attack from Skelett
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 4 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 6 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 1 (Confirm: 15) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger weapon unbreakable
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Durin block criticalsuccess, get another block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 9 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is resistent to damage type physicalcut, damage 5 halfed to 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger receives 2 - 5RS = 0 physicalcut Damage because of Attack from Helen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 5 roll - 0 BE + -5 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + -5 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 5 roll - 0 BE + -2 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 4 roll - 4 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 2 roll - 3 BE + -1 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 2 roll - 4 BE + -3 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 3 roll - 3 BE + 1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 6 roll - 3 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 6 roll - 0 BE + 1 effects = 24
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 6 roll - 5 BE + 0 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Tjalf on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = paralue, ignifaxius, armatrutz, bannbaladin
  chooseLOSTarget: got 4 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, has ignoreTarget
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 4 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, has ignoreTarget
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (15/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Tjalf on Position 1Adding Char Durin on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 2 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 17 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Yazinda, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Durin on Position 1Adding Char Skelett on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 15 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 13 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Tjalf, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Skelett on Position 1Adding Char Melina on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 19 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 11 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Melina on Position 1Adding Char Skelettkrieger on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 9 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 4 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelettkrieger on Position 1Adding Char Arva on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 2 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives NO physicalthrust Damage because of Attack from Melina, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Arva on Position 1Adding Char Skelett on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 1 (Confirm: 11) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA-17 (35): 6 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin weapon unbreakable
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger weapon unbreakable
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelett on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 13 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives NO physicalthrust Damage because of Attack from Arva, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 10 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Melina no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett.currentDamage of Item [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+3 (Native 1W6+2, KK 15)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Melina receives 9 - 23RS = 0 physicalcut Damage because of Attack from Skelett
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 4 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 3 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is resistent to damage type physicalcut, damage 5 halfed to 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger receives 2 - 5RS = 0 physicalcut Damage because of Attack from Helen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 5 roll - 0 BE + -5 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + -5 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 6 roll - 0 BE + -2 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 6 roll - 4 BE + -1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 2 roll - 3 BE + -1 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 4 roll - 4 BE + -3 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 3 roll - 3 BE + 1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 6 roll - 3 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 4 roll - 0 BE + 1 effects = 22
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 3 roll - 5 BE + 0 effects = 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Durin on Position 2Adding Char Tjalf on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = ignifaxius, bannbaladin, armatrutz, paralue
  chooseLOSTarget: got 4 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, has ignoreTarget
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 4 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, has ignoreTarget
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (15/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Durin on Position 1Adding Char Tjalf on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 6 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 12 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Yazinda, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Tjalf on Position 1Adding Char Skelett on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 14 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 6 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Skelett on Position 1Adding Char Melina on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 1 (Confirm: 18) = autosuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA-5 (10): 17 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Tjalf, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Melina on Position 1Adding Char Arva on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 18 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Arva on Position 1Adding Char Skelettkrieger on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 2 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives NO physicalthrust Damage because of Attack from Melina, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelettkrieger on Position 1Adding Char Skelett on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 19 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Skelett on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 17 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 18 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 20 (Confirm: 18) = criticalfailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Attackepatzer!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Attackepatzer!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Attackepatzer!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Attackepatzer!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 2 roll - 0 BE + -5 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 5 roll - 0 BE + -5 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + -2 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 3 roll - 4 BE + -1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 3 roll - 3 BE + -1 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 4 roll - 4 BE + -3 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 2 roll - 3 BE + 1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 4 roll - 3 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 5 roll - 0 BE + 1 effects = 23
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 4 roll - 5 BE + 0 effects = 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Tjalf on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = ignifaxius, bannbaladin, armatrutz, paralue
  chooseLOSTarget: got 4 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, has ignoreTarget
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 4 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, has ignoreTarget
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (15/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Tjalf on Position 1Adding Char Durin on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 8 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 14 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Yazinda, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Yazinda OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Durin on Position 1Adding Char Melina on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 13 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 14 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Tjalf, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Yazinda OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Yazinda clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window QuestbookCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Yazinda
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Yazinda
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Melina on Position 1Adding Char Arva on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 8 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 16 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is resistent to damage type physicalcut, damage 10 halfed to 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger receives 5 - 5RS = 0 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Arva on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 17 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 12 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives NO physicalthrust Damage because of Attack from Arva, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Skelettkrieger on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 10 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 13 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelettkrieger on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 16 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 17 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 16 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 4 roll - 0 BE + -5 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + -5 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 4 roll - 0 BE + -2 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 4 roll - 4 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 5 roll - 3 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 2 roll - 4 BE + -3 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 2 roll - 3 BE + 1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 2 roll - 3 BE + 1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 2 roll - 0 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 3 roll - 5 BE + 0 effects = 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Tjalf on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = paralue, bannbaladin, armatrutz, ignifaxius
  chooseLOSTarget: got 4 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, has ignoreTarget
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 4 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, has ignoreTarget
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (15/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Tjalf on Position 1Adding Char Durin on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 7 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 17 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Yazinda, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Durin on Position 1Adding Char Melina on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 4 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 9 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Melina on Position 1Adding Char Skelett on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 15 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 3 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelett on Position 1Adding Char Skelettkrieger on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 1 (Confirm: 18) = autosuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives NO physicalthrust Damage because of Attack from Melina, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelettkrieger on Position 1Adding Char Arva on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 11 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 2 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Arva on Position 1Adding Char Skelett on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 12 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 14 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelett on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 5 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives NO physicalthrust Damage because of Attack from Arva, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 18 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Durin OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 8 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is resistent to damage type physicalcut, damage 6 halfed to 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger receives 3 - 5RS = 0 physicalcut Damage because of Attack from Helen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Durin OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Durin clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 2 roll - 0 BE + -5 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + -5 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 4 roll - 0 BE + -2 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 2 roll - 4 BE + -1 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 1 roll - 3 BE + -1 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 1 roll - 4 BE + -3 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 5 roll - 3 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 1 roll - 3 BE + 1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 6 roll - 0 BE + 1 effects = 24
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 6 roll - 5 BE + 0 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Yazinda on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = bannbaladin, paralue, ignifaxius, armatrutz
  chooseLOSTarget: got 4 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, has ignoreTarget
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 4 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, has ignoreTarget
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (15/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Yazinda on Position 1Adding Char Skelett on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 14 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 3 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Skelett on Position 1Adding Char Durin on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 20 (Confirm: 9) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Durin on Position 1Adding Char Melina on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 19 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Melina on Position 1Adding Char Arva on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 3 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 11 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Melina OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Arva on Position 1Adding Char Skelettkrieger on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 15 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives NO physicalthrust Damage because of Attack from Melina, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Melina OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Melina clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Melina
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Melina
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelett on Position 1Adding Char Skelettkrieger on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 5 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives NO physicalthrust Damage because of Attack from Arva, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelettkrieger on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 2 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 20 (Confirm: 8) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett.currentDamage of Item [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+3 (Native 1W6+2, KK 15)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Melina receives 7 - 23RS = 0 physicalcut Damage because of Attack from Skelett
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 4 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 13 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 4 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 20 (Confirm: 6) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Arva OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Arva OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Arva clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Arva
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Arva
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 3 roll - 0 BE + -5 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + -5 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + -2 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 4 roll - 4 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 2 roll - 3 BE + -1 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 2 roll - 4 BE + -3 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 2 roll - 3 BE + 1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 1 roll - 3 BE + 1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 4 roll - 0 BE + 1 effects = 22
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 4 roll - 5 BE + 0 effects = 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Durin on Position 2Adding Char Yazinda on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = ignifaxius, bannbaladin, paralue, armatrutz
  chooseLOSTarget: got 4 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, has ignoreTarget
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 4 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, has ignoreTarget
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (15/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Durin on Position 1Adding Char Yazinda on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 7 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 14 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Tjalf, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Yazinda on Position 1Adding Char Skelett on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 1 (Confirm: 14) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA-5 (11): 18 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is resistent to damage type physicalcut, damage 22 halfed to 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger receives 11 - 5RS = 6 physicalcut Damage because of Attack from Durin, double Damage for criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Skelett on Position 1Adding Char Melina on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 9 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 19 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Yazinda, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Tjalf OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Tjalf OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Tjalf clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Tjalf
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Tjalf
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Melina on Position 1Adding Char Arva on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 3 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 4 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Arva on Position 1Adding Char Skelettkrieger on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 18 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelettkrieger on Position 1Adding Char Skelett on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 6 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives NO physicalthrust Damage because of Attack from Arva, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Skelett on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 18 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 2 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Melina no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett.currentDamage of Item [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+3 (Native 1W6+2, KK 15)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Melina receives 7 - 23RS = 0 physicalcut Damage because of Attack from Skelett
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Yazinda OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 4 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Yazinda OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Yazinda clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Yazinda
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Yazinda
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 17 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 2 roll - 0 BE + -5 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + -5 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 4 roll - 0 BE + -2 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 2 roll - 4 BE + -1 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 6 roll - 3 BE + -1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 4 roll - 4 BE + -3 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 6 roll - 3 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 5 roll - 3 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 4 roll - 0 BE + 1 effects = 22
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 5 roll - 5 BE + 0 effects = 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Yazinda on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = ignifaxius, bannbaladin, armatrutz, paralue
  chooseLOSTarget: got 4 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, has ignoreTarget
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 4 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, has ignoreTarget
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (15/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Yazinda on Position 1Adding Char Melina on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 13 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 3 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Melina on Position 1Adding Char Skelett on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 16 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 1 (Confirm: 4) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda weapon unbreakable
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett block criticalsuccess, get another block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelett on Position 1Adding Char Durin on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 14 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 13 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives NO physicalthrust Damage because of Attack from Melina, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Caldrin OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Durin on Position 1Adding Char Arva on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 11 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 12 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Caldrin OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Caldrin clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Caldrin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Caldrin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Arva on Position 1Adding Char Skelett on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 12 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is resistent to damage type physicalcut, damage 13 halfed to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger receives 6 - 5RS = 1 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelett on Position 1Adding Char Skelettkrieger on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 14 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelettkrieger on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 13 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Helen OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 6 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 19 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Helen OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Helen clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Helen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting Leather Torso on cslot 0 for 'Leather Torso'( leatherarmor )
Setting Bandit Helmet on cslot 1 for 'Bandit Helmet'( leatherhelmet )
Setting Peasant Pants on cslot 2 for 'Peasant Pants'( leathertrousers )
Setting Mage Boots on cslot 3 for 'Mage Boots'( boots )
Setting Leather Shoulders on cslot 4 for 'Leather Shoulders'( leatherarmor_arm )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Helen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 18 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExpSkelett: Removing battle effect paralue, started in battleround 36, duration 15, current round 52, so 51 < 52
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett remove effect paralue expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Skelett: Removing durable effect paralue
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 4 roll - 0 BE + -5 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 6 roll - 0 BE + -5 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 6 roll - 0 BE + -2 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + -2 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 3 roll - 4 BE + -1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 4 roll - 3 BE + -1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 5 roll - 4 BE + -3 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 6 roll - 3 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 1 roll - 3 BE + 1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 6 roll - 0 BE + 1 effects = 24
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 3 roll - 5 BE + 0 effects = 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Skelett on Position 2Adding Char Yazinda on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = bannbaladin, paralue, ignifaxius, armatrutz
  chooseLOSTarget: got 4 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett IS viable, adding with cost 2
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Found 1 Enemies with line of sight, Top 10:
Top 1: Pos(14/22) / Dist2 / Targetid2: BattleCharacter(Skelett)
  Checking Skelett as a magical Target, distance 3
  Possible Spell bannbaladin chosen
  Found a target
choosing Magic as means of attack
trying to find target in LOS
  chooseLOSTarget: got 4 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett IS viable, adding with cost 2
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Found 1 Enemies with line of sight, Top 10:
Top 1: Pos(14/22) / Dist2 / Targetid2: BattleCharacter(Skelett)
Found at least one
Target Skelett is in LOS, attacking magically, got enough Actions, attacking by Magic bannbaladin (Setting 0) --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Caldrin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Target Skelett is immune to spell bannbaladin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Spell bannbaladin-12 (Value 20) (IN/CH/CH, 22/23/23, Checkmod -12, Personalmod ): 17/5/19 = success Restskill 8, forced failure, final cost 4AE
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: Executing AttackCast( bannbaladin, miss )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: Voiceover
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: Castfail, Spawning Effect failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: Not a placed effect, parenting to RightHand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: Starting Animation
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Zauber Bannbaladin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Zauber Bannbaladin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Zauber Bannbaladin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Zauber Bannbaladin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Zauber Bannbaladin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Zauber Bannbaladin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Skelett on Position 1Adding Char Yazinda on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 2 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 13 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Tjalf, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Yazinda on Position 1Adding Char Durin on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 19 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Durin on Position 1Adding Char Melina on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 17 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 2 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Melina on Position 1Adding Char Arva on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 10 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 20 (Confirm: 5) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is resistent to damage type physicalcut, damage 12 halfed to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger receives 6 - 5RS = 1 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Arva on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 16 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 19 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Skelettkrieger on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 16 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelettkrieger on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 6 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 1 (Confirm: 7) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett weapon unbreakable
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Melina block criticalsuccess, get another block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 17 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 3 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is resistent to damage type physicalcut, damage 8 halfed to 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger receives 4 - 5RS = 0 physicalcut Damage because of Attack from Helen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Charscreen is hiding
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Showing UICombat: which combat, iscombat True, ischaracter False lastshown combat iscombat True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 1 roll - 0 BE + -5 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 5 roll - 0 BE + -5 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + -2 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 4 roll - 0 BE + -2 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 4 roll - 4 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 4 roll - 3 BE + -1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 6 roll - 4 BE + -3 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 2 roll - 3 BE + 1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 4 roll - 3 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 3 roll - 0 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 4 roll - 5 BE + 0 effects = 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Tjalf on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = bannbaladin, armatrutz, paralue, ignifaxius
  chooseLOSTarget: got 4 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett IS viable, adding with cost 2
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Found 1 Enemies with line of sight, Top 10:
Top 1: Pos(14/22) / Dist2 / Targetid2: BattleCharacter(Skelett)
  Checking Skelett as a magical Target, distance 3
  Possible Spell bannbaladin chosen
  Found a target
choosing Magic as means of attack
trying to find target in LOS
  chooseLOSTarget: got 4 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett IS viable, adding with cost 2
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Found 1 Enemies with line of sight, Top 10:
Top 1: Pos(14/22) / Dist2 / Targetid2: BattleCharacter(Skelett)
Found at least one
Target Skelett is in LOS, attacking magically, got enough Actions, attacking by Magic bannbaladin (Setting 0) --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Caldrin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Target Skelett is immune to spell bannbaladin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Spell bannbaladin-12 (Value 20) (IN/CH/CH, 22/23/23, Checkmod -12, Personalmod ): 10/18/9 = success Restskill 8, forced failure, final cost 4AE
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: Executing AttackCast( bannbaladin, miss )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: Voiceover
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: Castfail, Spawning Effect failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: Not a placed effect, parenting to RightHand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: Starting Animation
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Zauber Bannbaladin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Zauber Bannbaladin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Zauber Bannbaladin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Zauber Bannbaladin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Zauber Bannbaladin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Zauber Bannbaladin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Zauber Bannbaladin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Zauber Bannbaladin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Zauber Bannbaladin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Zauber Bannbaladin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Zauber Bannbaladin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Zauber Bannbaladin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Tjalf on Position 1Adding Char Durin on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 4 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 5 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Durin on Position 1Adding Char Melina on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 12 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 15 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Tjalf, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Melina on Position 1Adding Char Skelett on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 2 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 17 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is resistent to damage type physicalcut, damage 9 halfed to 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger receives 4 - 5RS = 0 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelett on Position 1Adding Char Arva on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 18 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Arva on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 8 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 1 (Confirm: 16) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett weapon unbreakable
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Melina block criticalsuccess, get another block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 13 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives NO physicalthrust Damage because of Attack from Arva, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Skelettkrieger on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 1 (Confirm: 19) = autosuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA-15 (30): 11 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina weapon unbreakable
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett weapon unbreakable
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelettkrieger on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 11 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Melina no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett.currentDamage of Item [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+3 (Native 1W6+2, KK 15)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Melina receives 7 - 23RS = 0 physicalcut Damage because of Attack from Skelett
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 4 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 13 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 12 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 11 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is resistent to damage type physicalcut, damage 6 halfed to 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger receives 3 - 5RS = 0 physicalcut Damage because of Attack from Helen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 2 roll - 0 BE + -5 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + -5 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + -2 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 6 roll - 0 BE + -2 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 2 roll - 4 BE + -1 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 2 roll - 3 BE + -1 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 3 roll - 4 BE + -3 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 4 roll - 3 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 6 roll - 3 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 3 roll - 0 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 1 roll - 5 BE + 0 effects = 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Tjalf on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = ignifaxius, armatrutz, paralue, bannbaladin
  chooseLOSTarget: got 4 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett IS viable, adding with cost 2
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Found 1 Enemies with line of sight, Top 10:
Top 1: Pos(14/22) / Dist2 / Targetid2: BattleCharacter(Skelett)
  Checking Skelett as a magical Target, distance 3
  Possible Spell ignifaxius chosen
  Ignifaxius setting 3 chosen ( cAE: 778, Spellval: 24, maxdice 24 )
  Found a target
choosing Magic as means of attack
trying to find target in LOS
  chooseLOSTarget: got 4 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett IS viable, adding with cost 2
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Found 1 Enemies with line of sight, Top 10:
Top 1: Pos(14/22) / Dist2 / Targetid2: BattleCharacter(Skelett)
Found at least one
Target Skelett is in LOS, attacking magically, got enough Actions, attacking by Magic ignifaxius (Setting 3) --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Caldrin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Spell ignifaxius (Value 24) (KL/GE/FF, 24/19/20, Checkmod , Personalmod ): 12/16/13 = success Restskill 24
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Roll 3W6 = 9 Damage/ASP, success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 9 - 5RS = 4 fire Damage because of Ignifaxius
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Spell ignifaxius final cost 9AE
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MagicSkill execute _caster Caldrin, cAE current 769, original cost 6, final cost 9, delta -3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: Executing AttackCast( ignifaxius, hit )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: Voiceover
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: Castsuccess, Spawning Effect fireball
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: Not a placed effect, parenting to RightHand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: Starting Animation
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Destroying ProjectileEffect fireball(Clone) in 1,34655s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Destroying ProjectileEffect fireball(Clone) in 2,998461s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Destroying ProjectileEffect fireball(Clone) in 2,998461s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Destroying ProjectileEffect fireball(Clone) in 1,280412s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Destroying ProjectileEffect fireball(Clone) in 1,280412s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Tjalf on Position 1Adding Char Skelett on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 20 (Confirm: 17) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Skelett on Position 1Adding Char Durin on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 5 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 20 (Confirm: 3) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Tjalf, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Durin on Position 1Adding Char Melina on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 9 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 3 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Melina on Position 1Adding Char Skelett on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 11 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 2 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelett on Position 1Adding Char Arva on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 19 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Arva on Position 1Adding Char Skelettkrieger on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 12 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Melina no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett.currentDamage of Item [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+3 (Native 1W6+2, KK 15)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Melina receives 7 - 23RS = 0 physicalcut Damage because of Attack from Skelett
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 4 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelettkrieger on Position 1Adding Char Skelett on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 8 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives NO physicalthrust Damage because of Attack from Arva, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Skelett on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 6 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 18 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 12 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Melina no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett.currentDamage of Item [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+3 (Native 1W6+2, KK 15)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Melina receives 5 - 23RS = 0 physicalcut Damage because of Attack from Skelett
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 4 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 18 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 1 roll - 0 BE + -5 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 5 roll - 0 BE + -5 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 5 roll - 0 BE + -2 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 5 roll - 0 BE + -2 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 4 roll - 4 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 2 roll - 3 BE + -1 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 6 roll - 4 BE + -3 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 4 roll - 3 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 4 roll - 3 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 5 roll - 0 BE + 1 effects = 23
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 2 roll - 5 BE + 0 effects = 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Tjalf on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = paralue, bannbaladin, armatrutz, ignifaxius
  chooseLOSTarget: got 4 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett IS viable, adding with cost 2
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Found 1 Enemies with line of sight, Top 10:
Top 1: Pos(14/22) / Dist2 / Targetid2: BattleCharacter(Skelett)
  Checking Skelett as a magical Target, distance 3
  Possible Spell paralue chosen
  Found a target
choosing Magic as means of attack
trying to find target in LOS
  chooseLOSTarget: got 4 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett IS viable, adding with cost 2
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Found 1 Enemies with line of sight, Top 10:
Top 1: Pos(14/22) / Dist2 / Targetid2: BattleCharacter(Skelett)
Found at least one
Target Skelett is in LOS, attacking magically, got enough Actions, attacking by Magic paralue (Setting 3) --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Caldrin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Spell paralue-10 (Value 25) (IN/CH/KK, 22/23/21, Checkmod -10, Personalmod ): 2/19/19 = success Restskill 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Casting Paralue at Skelett, 15 Rounds, unique, starting in 55 (Restskill 15)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect paralue (Duration -1 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Spell paralue final cost 13AE
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MagicSkill execute _caster Caldrin, cAE current 756, original cost 13, final cost 13, delta 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: Executing AttackCast( paralue, suffer )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: Voiceover
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: Castsuccess, Spawning Effect webCocoon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: Starting Animation
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit suffer
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: suffer
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Tjalf on Position 1Adding Char Durin on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 3 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 17 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Yazinda, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Durin on Position 1Adding Char Skelett on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 2 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 8 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Skelett on Position 1Adding Char Arva on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 11 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 8 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Arva on Position 1Adding Char Melina on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 1 (Confirm: 17) = autosuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA-15 (30): 17 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett.currentDamage of Item [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+3 (Native 1W6+2, KK 15)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Melina receives 7 - 23RS = 0 physicalcut Damage because of Attack from Skelett
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 4 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Melina on Position 1Adding Char Skelett on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 19 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelett on Position 1Adding Char Skelettkrieger on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 6 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives NO physicalthrust Damage because of Attack from Melina, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelettkrieger on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 12 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Melina no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett.currentDamage of Item [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+3 (Native 1W6+2, KK 15)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Melina receives 4 - 23RS = 0 physicalcut Damage because of Attack from Skelett
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 4 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 14 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 9 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 12 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is resistent to damage type physicalcut, damage 7 halfed to 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger receives 3 - 5RS = 0 physicalcut Damage because of Attack from Helen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 6 roll - 0 BE + -5 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 4 roll - 0 BE + -5 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + -2 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 5 roll - 4 BE + -1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 4 roll - 3 BE + -1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 2 roll - 4 BE + -3 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 5 roll - 3 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 2 roll - 3 BE + 1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 6 roll - 0 BE + 1 effects = 24
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 5 roll - 5 BE + 0 effects = 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Durin on Position 2Adding Char Yazinda on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = ignifaxius, armatrutz, bannbaladin, paralue
  chooseLOSTarget: got 4 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, has ignoreTarget
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 4 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, has ignoreTarget
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (15/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Durin on Position 1Adding Char Yazinda on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 20 (Confirm: 14) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Yazinda on Position 1Adding Char Melina on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 10 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 5 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Melina on Position 1Adding Char Skelettkrieger on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 6 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 2 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelettkrieger on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 3 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives NO physicalthrust Damage because of Attack from Melina, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 20 (Confirm: 20) = criticalfailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Attackepatzer!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Arva on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 8 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 19 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Arva on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 7 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Melina no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett.currentDamage of Item [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+3 (Native 1W6+2, KK 15)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Melina receives 6 - 23RS = 0 physicalcut Damage because of Attack from Skelett
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 4 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 20 (Confirm: 13) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 14 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 3 roll - 0 BE + -5 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 5 roll - 0 BE + -5 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 6 roll - 0 BE + -2 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 1 roll - 4 BE + -1 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 1 roll - 3 BE + -1 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 6 roll - 4 BE + -3 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 6 roll - 3 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 3 roll - 3 BE + 1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 1 roll - 0 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 6 roll - 5 BE + 0 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Caldrin on Position 1Adding Char Yazinda on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 19 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Caldrin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Skelett on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = bannbaladin, ignifaxius, paralue, armatrutz
  chooseLOSTarget: got 4 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, has ignoreTarget
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 4 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, has ignoreTarget
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (15/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Skelett on Position 1Adding Char Arva on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 11 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 3 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Arva on Position 1Adding Char Durin on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 6 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 3 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Durin on Position 1Adding Char Skelett on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 14 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Skelett on Position 1Adding Char Melina on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 10 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 11 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Melina on Position 1Adding Char Skelettkrieger on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 6 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Melina no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett.currentDamage of Item [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+3 (Native 1W6+2, KK 15)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Melina receives 5 - 23RS = 0 physicalcut Damage because of Attack from Skelett
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 4 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelettkrieger on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 20 (Confirm: 7) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 18 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 7 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is resistent to damage type physicalcut, damage 5 halfed to 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger receives 2 - 5RS = 0 physicalcut Damage because of Attack from Helen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 1 roll - 0 BE + -5 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 5 roll - 0 BE + -5 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + -2 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 2 roll - 4 BE + -1 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 1 roll - 3 BE + -1 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 1 roll - 4 BE + -3 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 1 roll - 3 BE + 1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 6 roll - 3 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 5 roll - 0 BE + 1 effects = 23
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 5 roll - 5 BE + 0 effects = 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Tjalf on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = paralue, armatrutz, bannbaladin, ignifaxius
  chooseLOSTarget: got 4 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, has ignoreTarget
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 4 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, has ignoreTarget
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (15/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Tjalf on Position 1Adding Char Durin on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 4 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 2 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Durin on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 13 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 12 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Tjalf, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 15 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 1 (Confirm: 4) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin weapon unbreakable
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger block criticalsuccess, get another block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Melina on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 3 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 14 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Melina on Position 1Adding Char Arva on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 19 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Arva on Position 1Adding Char Skelettkrieger on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 17 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelettkrieger on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 8 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 12 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives NO physicalthrust Damage because of Attack from Arva, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 4 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 10 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 1 (Confirm: 17) = autosuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is resistent to damage type physicalcut, damage 10 halfed to 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger receives 5 - 5RS = 0 physicalcut Damage because of Attack from Helen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 4 roll - 0 BE + -5 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 5 roll - 0 BE + -5 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 5 roll - 0 BE + -2 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 6 roll - 4 BE + -1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 4 roll - 3 BE + -1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 1 roll - 4 BE + -3 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 4 roll - 3 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 1 roll - 3 BE + 1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 3 roll - 0 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 4 roll - 5 BE + 0 effects = 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Durin on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = paralue, armatrutz, bannbaladin, ignifaxius
  chooseLOSTarget: got 4 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, has ignoreTarget
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 4 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, has ignoreTarget
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (15/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Durin on Position 1Adding Char Skelett on Position 2Adding Char Yazinda on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 14 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 19 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Tjalf, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Skelett on Position 1Adding Char Yazinda on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 9 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 15 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is resistent to damage type physicalcut, damage 14 halfed to 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger receives 7 - 5RS = 2 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Yazinda on Position 1Adding Char Melina on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 9 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 18 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Melina on Position 1Adding Char Skelett on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 8 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 4 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelett on Position 1Adding Char Skelettkrieger on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 13 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives NO physicalthrust Damage because of Attack from Melina, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelettkrieger on Position 1Adding Char Arva on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 20 (Confirm: 6) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Arva on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 9 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 16 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 4 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives NO physicalthrust Damage because of Attack from Arva, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 18 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 2 roll - 0 BE + -5 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 5 roll - 0 BE + -5 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 6 roll - 0 BE + -2 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 4 roll - 4 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 4 roll - 3 BE + -1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 1 roll - 4 BE + -3 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 5 roll - 3 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 4 roll - 3 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 3 roll - 0 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 1 roll - 5 BE + 0 effects = 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Yazinda on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = ignifaxius, bannbaladin, armatrutz, paralue
  chooseLOSTarget: got 4 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, has ignoreTarget
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 4 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, has ignoreTarget
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (15/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Yazinda on Position 1Adding Char Skelett on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 15 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 15 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Tjalf, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Skelett on Position 1Adding Char Durin on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 19 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Durin on Position 1Adding Char Melina on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 16 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Melina on Position 1Adding Char Skelett on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 12 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 1 (Confirm: 18) = autosuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin weapon unbreakable
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelett on Position 1Adding Char Arva on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 10 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives NO physicalthrust Damage because of Attack from Melina, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Arva on Position 1Adding Char Skelettkrieger on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 2 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 2 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelettkrieger on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 20 (Confirm: 8) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 20 (Confirm: 11) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 20 (Confirm: 1) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 3 roll - 0 BE + -5 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 4 roll - 0 BE + -5 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + -2 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 6 roll - 4 BE + -1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 4 roll - 3 BE + -1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 2 roll - 4 BE + -3 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 4 roll - 3 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 6 roll - 3 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 2 roll - 0 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 1 roll - 5 BE + 0 effects = 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Caldrin on Position 1Adding Char Tjalf on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 4 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 2 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Caldrin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Durin on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = paralue, ignifaxius, armatrutz, bannbaladin
  chooseLOSTarget: got 4 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, has ignoreTarget
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 4 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, has ignoreTarget
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (15/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Durin on Position 1Adding Char Melina on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 17 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 5 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Melina on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 19 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 11 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 18 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Arva on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 16 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Arva on Position 1Adding Char Skelettkrieger on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 7 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 9 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelettkrieger on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 18 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 5 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 7 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 20 (Confirm: 16) = criticalfailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Attackepatzer!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Attackepatzer!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Attackepatzer!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Attackepatzer!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 2 roll - 0 BE + -5 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + -5 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 4 roll - 0 BE + -2 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 1 roll - 4 BE + -1 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 2 roll - 3 BE + -1 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 3 roll - 4 BE + -3 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 1 roll - 3 BE + 1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 1 roll - 3 BE + 1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 3 roll - 0 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 4 roll - 5 BE + 0 effects = 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Tjalf on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = armatrutz, ignifaxius, bannbaladin, paralue
  chooseLOSTarget: got 4 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, has ignoreTarget
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 4 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, has ignoreTarget
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (15/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Tjalf on Position 1Adding Char Skelett on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 2 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 7 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Skelett on Position 1Adding Char Durin on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 11 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 9 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Durin on Position 1Adding Char Melina on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 11 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 11 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Melina on Position 1Adding Char Arva on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 19 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 8 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Arva on Position 1Adding Char Skelett on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 14 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives NO physicalthrust Damage because of Attack from Melina, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelett on Position 1Adding Char Skelettkrieger on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 3 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives NO physicalthrust Damage because of Attack from Arva, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelettkrieger on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 2 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Melina no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett.currentDamage of Item [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+3 (Native 1W6+2, KK 15)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Melina receives 7 - 23RS = 0 physicalcut Damage because of Attack from Skelett
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 4 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 18 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 15 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 2 roll - 0 BE + -5 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + -5 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + -2 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 6 roll - 4 BE + -1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 3 roll - 3 BE + -1 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 1 roll - 4 BE + -3 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 1 roll - 3 BE + 1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 5 roll - 3 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 3 roll - 0 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 5 roll - 5 BE + 0 effects = 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Durin on Position 2Adding Char Tjalf on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = ignifaxius, paralue, bannbaladin, armatrutz
  chooseLOSTarget: got 4 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, has ignoreTarget
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 4 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, has ignoreTarget
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (15/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Durin on Position 1Adding Char Tjalf on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 4 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 2 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Tjalf on Position 1Adding Char Melina on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 20 (Confirm: 20) = criticalfailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Attackepatzer!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Attackepatzer!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Attackepatzer!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Attackepatzer!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Melina on Position 1Adding Char Skelett on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 13 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 3 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelett on Position 1Adding Char Arva on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 19 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Arva on Position 1Adding Char Skelettkrieger on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 5 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 1 (Confirm: 12) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett weapon unbreakable
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Melina block criticalsuccess, get another block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelettkrieger on Position 1Adding Char Skelett on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 18 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Skelett on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 9 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 16 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 4 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 6 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 14 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 2 roll - 0 BE + -5 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + -5 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 4 roll - 0 BE + -2 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 5 roll - 4 BE + -1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 1 roll - 3 BE + -1 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 2 roll - 4 BE + -3 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 4 roll - 3 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 1 roll - 3 BE + 1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 5 roll - 0 BE + 1 effects = 23
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 2 roll - 5 BE + 0 effects = 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Durin on Position 2Adding Char Yazinda on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = bannbaladin, ignifaxius, paralue, armatrutz
  chooseLOSTarget: got 4 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, has ignoreTarget
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 4 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, has ignoreTarget
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (15/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Durin on Position 1Adding Char Yazinda on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 2 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 11 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Tjalf, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Yazinda on Position 1Adding Char Skelett on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 12 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 15 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is resistent to damage type physicalcut, damage 9 halfed to 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger receives 4 - 5RS = 0 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Skelett on Position 1Adding Char Melina on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 2 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 4 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Melina on Position 1Adding Char Arva on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 1 (Confirm: 17) = autosuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA-15 (30): 13 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina weapon unbreakable
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett weapon unbreakable
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Arva on Position 1Adding Char Skelett on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 12 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives NO physicalthrust Damage because of Attack from Melina, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelett on Position 1Adding Char Skelettkrieger on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 2 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives NO physicalthrust Damage because of Attack from Arva, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelettkrieger on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 15 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 11 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 6 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 6 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is resistent to damage type physicalcut, damage 6 halfed to 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger receives 3 - 5RS = 0 physicalcut Damage because of Attack from Helen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 1 roll - 0 BE + -5 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + -5 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 6 roll - 0 BE + -2 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 3 roll - 4 BE + -1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 3 roll - 3 BE + -1 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 2 roll - 4 BE + -3 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 5 roll - 3 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 2 roll - 3 BE + 1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 2 roll - 0 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 3 roll - 5 BE + 0 effects = 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Skelett on Position 2Adding Char Yazinda on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = paralue, armatrutz, bannbaladin, ignifaxius
  chooseLOSTarget: got 4 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, has ignoreTarget
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 4 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, has ignoreTarget
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (15/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Skelett on Position 1Adding Char Yazinda on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 12 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 11 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Tjalf, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Yazinda on Position 1Adding Char Durin on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 16 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Durin on Position 1Adding Char Melina on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 12 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 12 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Yazinda, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Melina on Position 1Adding Char Arva on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 14 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 18 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is resistent to damage type physicalcut, damage 11 halfed to 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger receives 5 - 5RS = 0 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Arva on Position 1Adding Char Skelett on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 4 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives NO physicalthrust Damage because of Attack from Melina, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelett on Position 1Adding Char Skelettkrieger on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 3 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives NO physicalthrust Damage because of Attack from Arva, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelettkrieger on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 15 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 15 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 16 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 2 roll - 0 BE + -5 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + -5 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + -2 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 4 roll - 4 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 2 roll - 3 BE + -1 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 5 roll - 4 BE + -3 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 3 roll - 3 BE + 1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 1 roll - 3 BE + 1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 3 roll - 0 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 6 roll - 5 BE + 0 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Durin on Position 2Adding Char Yazinda on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = bannbaladin, armatrutz, ignifaxius, paralue
  chooseLOSTarget: got 4 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, has ignoreTarget
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 4 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, has ignoreTarget
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (15/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Durin on Position 1Adding Char Yazinda on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 5 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 12 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Tjalf, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Yazinda on Position 1Adding Char Arva on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 9 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 18 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is resistent to damage type physicalcut, damage 12 halfed to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger receives 6 - 5RS = 1 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Arva on Position 1Adding Char Melina on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 5 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 5 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Melina on Position 1Adding Char Skelett on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 4 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives NO physicalthrust Damage because of Attack from Arva, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelett on Position 1Adding Char Skelettkrieger on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 20 (Confirm: 12) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Skelettkrieger on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 8 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 3 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelettkrieger on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 1 (Confirm: 8) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Melina no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett.currentDamage of Item [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+3 (Native 1W6+2, KK 15)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Melina receives 8 - 23RS = 0 physicalcut Damage because of Attack from Skelett, double Damage for criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 4 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 9 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 9 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 8 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is resistent to damage type physicalcut, damage 5 halfed to 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger receives 2 - 5RS = 0 physicalcut Damage because of Attack from Helen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 3 roll - 0 BE + -5 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 4 roll - 0 BE + -5 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + -2 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 3 roll - 4 BE + -1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 1 roll - 3 BE + -1 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 1 roll - 4 BE + -3 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 3 roll - 3 BE + 1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 3 roll - 3 BE + 1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 1 roll - 0 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 6 roll - 5 BE + 0 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Tjalf on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = armatrutz, bannbaladin, ignifaxius, paralue
  chooseLOSTarget: got 4 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, has ignoreTarget
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 4 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, has ignoreTarget
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (15/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Tjalf on Position 1Adding Char Durin on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 16 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 19 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Yazinda, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Durin on Position 1Adding Char Skelett on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 16 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 19 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Tjalf, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Skelett on Position 1Adding Char Melina on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 19 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 4 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Melina on Position 1Adding Char Skelett on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 6 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 20 (Confirm: 4) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett.currentDamage of Item [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+3 (Native 1W6+2, KK 15)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Melina receives 6 - 23RS = 0 physicalcut Damage because of Attack from Skelett
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 4 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelett on Position 1Adding Char Skelettkrieger on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 15 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives NO physicalthrust Damage because of Attack from Melina, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelettkrieger on Position 1Adding Char Arva on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 20 (Confirm: 19) = criticalfailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Attackepatzer!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Arva on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 13 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 11 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 14 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 17 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 2 roll - 0 BE + -5 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 6 roll - 0 BE + -5 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 4 roll - 0 BE + -2 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 2 roll - 4 BE + -1 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 6 roll - 3 BE + -1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 4 roll - 4 BE + -3 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 2 roll - 3 BE + 1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 1 roll - 3 BE + 1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 3 roll - 0 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 6 roll - 5 BE + 0 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Melina on Position 1Adding Char Tjalf on Position 2Adding Char Yazinda on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = armatrutz, ignifaxius, bannbaladin, paralue
  chooseLOSTarget: got 4 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, has ignoreTarget
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 4 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, has ignoreTarget
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (15/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Tjalf on Position 1Adding Char Yazinda on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 14 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 12 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives NO physicalthrust Damage because of Attack from Melina, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Yazinda on Position 1Adding Char Skelett on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 11 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 12 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Tjalf, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Skelett on Position 1Adding Char Durin on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 19 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Durin on Position 1Adding Char Skelett on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 17 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Skelett on Position 1Adding Char Arva on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 11 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is resistent to damage type physicalcut, damage 13 halfed to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger receives 6 - 5RS = 1 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Arva on Position 1Adding Char Skelettkrieger on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 2 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 13 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelettkrieger on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 2 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives NO physicalthrust Damage because of Attack from Arva, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 14 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 9 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 17 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 2 roll - 0 BE + -5 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + -5 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + -2 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 6 roll - 4 BE + -1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 3 roll - 3 BE + -1 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 4 roll - 4 BE + -3 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 6 roll - 3 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 1 roll - 3 BE + 1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 4 roll - 0 BE + 1 effects = 22
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 3 roll - 5 BE + 0 effects = 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Durin on Position 2Adding Char Yazinda on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = paralue, bannbaladin, armatrutz, ignifaxius
  chooseLOSTarget: got 4 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, has ignoreTarget
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 4 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, has ignoreTarget
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (15/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Durin on Position 1Adding Char Yazinda on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 4 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 10 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Yazinda on Position 1Adding Char Melina on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 15 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 9 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Melina on Position 1Adding Char Arva on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 12 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 16 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Yazinda, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Arva on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 20 (Confirm: 4) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 18 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Skelettkrieger on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 15 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelettkrieger on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 5 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 6 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 6 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 3 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 5 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is resistent to damage type physicalcut, damage 5 halfed to 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger receives 2 - 5RS = 0 physicalcut Damage because of Attack from Helen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 1 roll - 0 BE + -5 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + -5 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 5 roll - 0 BE + -2 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 3 roll - 4 BE + -1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 2 roll - 3 BE + -1 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 5 roll - 4 BE + -3 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 6 roll - 3 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 4 roll - 3 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 2 roll - 0 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 5 roll - 5 BE + 0 effects = 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Caldrin on Position 1Adding Char Yazinda on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 6 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 4 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Caldrin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Skelett on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = paralue, armatrutz, ignifaxius, bannbaladin
  chooseLOSTarget: got 4 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, has ignoreTarget
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 4 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, has ignoreTarget
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (15/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Skelett on Position 1Adding Char Durin on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 19 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Durin on Position 1Adding Char Arva on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 13 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Arva on Position 1Adding Char Melina on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 17 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 4 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Melina on Position 1Adding Char Skelett on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 16 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelett on Position 1Adding Char Skelettkrieger on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 13 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives NO physicalthrust Damage because of Attack from Melina, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelettkrieger on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 15 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 2 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 14 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 18 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExpSkelett: Removing battle effect paralue, started in battleround 55, duration 15, current round 71, so 70 < 71
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett remove effect paralue expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Skelett: Removing durable effect paralue
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 2 roll - 0 BE + -5 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 4 roll - 0 BE + -5 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + -2 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + -2 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 5 roll - 4 BE + -1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 5 roll - 3 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 1 roll - 4 BE + -3 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 3 roll - 3 BE + 1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 1 roll - 3 BE + 1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 3 roll - 0 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 1 roll - 5 BE + 0 effects = 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Durin on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = ignifaxius, paralue, bannbaladin, armatrutz
  chooseLOSTarget: got 4 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett IS viable, adding with cost 2
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Found 1 Enemies with line of sight, Top 10:
Top 1: Pos(14/22) / Dist2 / Targetid2: BattleCharacter(Skelett)
  Checking Skelett as a magical Target, distance 3
  Possible Spell ignifaxius chosen
  Ignifaxius setting 4 chosen ( cAE: 756, Spellval: 24, maxdice 24 )
  Found a target
choosing Magic as means of attack
trying to find target in LOS
  chooseLOSTarget: got 4 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett IS viable, adding with cost 2
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Found 1 Enemies with line of sight, Top 10:
Top 1: Pos(14/22) / Dist2 / Targetid2: BattleCharacter(Skelett)
Found at least one
Target Skelett is in LOS, attacking magically, got enough Actions, attacking by Magic ignifaxius (Setting 4) --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Caldrin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Spell ignifaxius (Value 24) (KL/GE/FF, 24/19/20, Checkmod , Personalmod ): 4/6/9 = success Restskill 24
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Roll 4W6 = 14 Damage/ASP, success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 14 - 5RS = 9 fire Damage because of Ignifaxius
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Spell ignifaxius final cost 14AE
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MagicSkill execute _caster Caldrin, cAE current 742, original cost 6, final cost 14, delta -8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: Executing AttackCast( ignifaxius, hit )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: Voiceover
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: Castsuccess, Spawning Effect fireball
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: Not a placed effect, parenting to RightHand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: Starting Animation
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Destroying ProjectileEffect fireball(Clone) in 1,345981s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Destroying ProjectileEffect fireball(Clone) in 2,710684s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Destroying ProjectileEffect fireball(Clone) in 2,710684s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Destroying ProjectileEffect fireball(Clone) in 1,390474s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Destroying ProjectileEffect fireball(Clone) in 1,390474s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Durin on Position 1Adding Char Melina on Position 2Adding Char Yazinda on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 11 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 10 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Melina on Position 1Adding Char Yazinda on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 4 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 8 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Yazinda on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 6 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives NO physicalthrust Damage because of Attack from Melina, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 19 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 1 (Confirm: 13) = autosuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA-15 (30): 8 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina weapon unbreakable
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett weapon unbreakable
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Arva on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 4 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Melina no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett.currentDamage of Item [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+3 (Native 1W6+2, KK 15)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Melina receives 7 - 23RS = 0 physicalcut Damage because of Attack from Skelett
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 4 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Arva on Position 1Adding Char Skelettkrieger on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 3 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Melina no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett.currentDamage of Item [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+3 (Native 1W6+2, KK 15)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Melina receives 4 - 23RS = 0 physicalcut Damage because of Attack from Skelett
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 4 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelettkrieger on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 18 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 18 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 17 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 5 roll - 0 BE + -5 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 4 roll - 0 BE + -5 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + -2 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + -2 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 3 roll - 4 BE + -1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 3 roll - 3 BE + -1 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 5 roll - 4 BE + -3 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 2 roll - 3 BE + 1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 5 roll - 3 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 6 roll - 0 BE + 1 effects = 24
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 5 roll - 5 BE + 0 effects = 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Tjalf on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = paralue, armatrutz, bannbaladin, ignifaxius
  chooseLOSTarget: got 4 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett IS viable, adding with cost 2
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Found 1 Enemies with line of sight, Top 10:
Top 1: Pos(14/22) / Dist2 / Targetid2: BattleCharacter(Skelett)
  Checking Skelett as a magical Target, distance 3
  Possible Spell paralue chosen
  Found a target
choosing Magic as means of attack
trying to find target in LOS
  chooseLOSTarget: got 4 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett IS viable, adding with cost 2
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Found 1 Enemies with line of sight, Top 10:
Top 1: Pos(14/22) / Dist2 / Targetid2: BattleCharacter(Skelett)
Found at least one
Target Skelett is in LOS, attacking magically, got enough Actions, attacking by Magic paralue (Setting 4) --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Caldrin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Spell paralue-10 (Value 25) (IN/CH/KK, 22/23/21, Checkmod -10, Personalmod ): 4/11/11 = success Restskill 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Casting Paralue at Skelett, 15 Rounds, unique, starting in 72 (Restskill 15)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect paralue (Duration -1 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Spell paralue final cost 13AE
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MagicSkill execute _caster Caldrin, cAE current 729, original cost 13, final cost 13, delta 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: Executing AttackCast( paralue, suffer )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: Voiceover
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: Castsuccess, Spawning Effect webCocoon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: Starting Animation
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit suffer
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: suffer
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit suffer
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: suffer
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at BattleCharBehaviour.OnFire () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

BCB Caldrin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Tjalf on Position 1Adding Char Durin on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 18 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Durin on Position 1Adding Char Melina on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 13 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 18 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Tjalf, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Melina on Position 1Adding Char Arva on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 12 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 9 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Arva on Position 1Adding Char Skelettkrieger on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 9 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives NO physicalthrust Damage because of Attack from Melina, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelettkrieger on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 9 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives NO physicalthrust Damage because of Attack from Arva, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 10 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 18 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 13 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 9 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 19 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 17 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 3 roll - 0 BE + -5 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 4 roll - 0 BE + -5 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + -2 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 5 roll - 4 BE + -1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 4 roll - 3 BE + -1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 4 roll - 4 BE + -3 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 1 roll - 3 BE + 1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 2 roll - 3 BE + 1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 2 roll - 0 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 3 roll - 5 BE + 0 effects = 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Durin on Position 1Adding Char Yazinda on Position 2Adding Char Tjalf on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = bannbaladin, ignifaxius, armatrutz, paralue
  chooseLOSTarget: got 4 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, has ignoreTarget
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 4 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, has ignoreTarget
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (15/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Yazinda on Position 1Adding Char Tjalf on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 13 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 9 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Tjalf on Position 1Adding Char Melina on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 6 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 1 (Confirm: 13) = autosuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda weapon unbreakable
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Melina on Position 1Adding Char Skelett on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 6 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 1 (Confirm: 10) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf weapon unbreakable
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett block criticalsuccess, get another block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelett on Position 1Adding Char Arva on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 3 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives NO physicalthrust Damage because of Attack from Melina, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Arva on Position 1Adding Char Skelett on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 20 (Confirm: 11) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelett on Position 1Adding Char Skelettkrieger on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 6 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives NO physicalthrust Damage because of Attack from Arva, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelettkrieger on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 20 (Confirm: 18) = criticalfailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Attackepatzer!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 1 (Confirm: 15) = autosuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA-17 (35): 5 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin weapon unbreakable
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger weapon unbreakable
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 20 (Confirm: 9) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 1 roll - 0 BE + -5 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + -5 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 5 roll - 0 BE + -2 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 6 roll - 4 BE + -1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 6 roll - 3 BE + -1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 1 roll - 4 BE + -3 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 2 roll - 3 BE + 1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 2 roll - 3 BE + 1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 4 roll - 0 BE + 1 effects = 22
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 5 roll - 5 BE + 0 effects = 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Durin on Position 1Adding Char Melina on Position 2Adding Char Yazinda on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = armatrutz, bannbaladin, paralue, ignifaxius
  chooseLOSTarget: got 4 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, has ignoreTarget
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 4 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, has ignoreTarget
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (15/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Melina on Position 1Adding Char Yazinda on Position 2Adding Char Tjalf on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 13 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 20 (Confirm: 19) = criticalfailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is resistent to damage type physicalcut, damage 11 halfed to 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger receives 5 - 5RS = 0 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHitBumbler
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHitBumbler
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHitBumbler
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Paradepatzer!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Melina on Position 1Adding Char Yazinda on Position 2Adding Char Tjalf on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Yazinda on Position 1Adding Char Tjalf on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 11 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives NO physicalthrust Damage because of Attack from Melina, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Tjalf on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 1 (Confirm: 5) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA-5 (11): 18 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Yazinda, double Damage for criticalsuccess, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 11 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 6 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Arva on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 18 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Arva on Position 1Adding Char Skelettkrieger on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 3 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 10 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelettkrieger on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 20 (Confirm: 5) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 20 (Confirm: 7) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 19 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 6 roll - 0 BE + -5 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + -5 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 5 roll - 0 BE + -2 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 2 roll - 4 BE + -1 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 3 roll - 3 BE + -1 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 3 roll - 4 BE + -3 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 3 roll - 3 BE + 1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 6 roll - 3 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 5 roll - 0 BE + 1 effects = 23
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 4 roll - 5 BE + 0 effects = 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Tjalf on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = armatrutz, ignifaxius, bannbaladin, paralue
  chooseLOSTarget: got 4 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, has ignoreTarget
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 4 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, has ignoreTarget
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (15/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Tjalf on Position 1Adding Char Skelett on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 17 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 19 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Yazinda, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Skelett on Position 1Adding Char Durin on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 17 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 9 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Durin on Position 1Adding Char Melina on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 15 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Melina on Position 1Adding Char Skelettkrieger on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 13 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 10 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelettkrieger on Position 1Adding Char Arva on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 18 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Arva on Position 1Adding Char Skelett on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 5 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 7 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelett on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 5 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives NO physicalthrust Damage because of Attack from Arva, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 13 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 5 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is resistent to damage type physicalcut, damage 6 halfed to 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger receives 3 - 5RS = 0 physicalcut Damage because of Attack from Helen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 5 roll - 0 BE + -5 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 4 roll - 0 BE + -5 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + -2 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 6 roll - 4 BE + -1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 2 roll - 3 BE + -1 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 5 roll - 4 BE + -3 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 4 roll - 3 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 5 roll - 3 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 5 roll - 0 BE + 1 effects = 23
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 6 roll - 5 BE + 0 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Tjalf on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = ignifaxius, paralue, bannbaladin, armatrutz
  chooseLOSTarget: got 4 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, has ignoreTarget
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 4 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, has ignoreTarget
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (15/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Tjalf on Position 1Adding Char Durin on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 14 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 3 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Durin on Position 1Adding Char Arva on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 18 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Arva on Position 1Adding Char Melina on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 9 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 8 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Melina on Position 1Adding Char Skelettkrieger on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 7 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives NO physicalthrust Damage because of Attack from Arva, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelettkrieger on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 11 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives NO physicalthrust Damage because of Attack from Melina, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 16 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 17 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 4 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 9 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 8 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is resistent to damage type physicalcut, damage 8 halfed to 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger receives 4 - 5RS = 0 physicalcut Damage because of Attack from Helen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 6 roll - 0 BE + -5 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 6 roll - 0 BE + -5 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + -2 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 5 roll - 4 BE + -1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 3 roll - 3 BE + -1 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 3 roll - 4 BE + -3 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 6 roll - 3 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 3 roll - 3 BE + 1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 4 roll - 0 BE + 1 effects = 22
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 3 roll - 5 BE + 0 effects = 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Yazinda on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = armatrutz, paralue, bannbaladin, ignifaxius
  chooseLOSTarget: got 4 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, has ignoreTarget
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 4 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, has ignoreTarget
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (15/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Yazinda on Position 1Adding Char Durin on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 19 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Durin on Position 1Adding Char Melina on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 4 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 2 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Melina on Position 1Adding Char Skelettkrieger on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 11 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 6 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelett on Position 1Adding Char Skelettkrieger on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 13 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives NO physicalthrust Damage because of Attack from Melina, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelettkrieger on Position 1Adding Char Skelett on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 7 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 6 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Skelett on Position 1Adding Char Arva on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 2 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 20 (Confirm: 9) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger.currentDamage of Item [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 2W6+3 (Native 2W6+2, KK 16)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Durin receives 15 - 14RS = 1 physicalcut Damage because of Attack from Skelettkrieger
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Arva on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 11 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Melina no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett.currentDamage of Item [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+3 (Native 1W6+2, KK 15)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Melina receives 4 - 23RS = 0 physicalcut Damage because of Attack from Skelett
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 4 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 18 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 4 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is resistent to damage type physicalcut, damage 5 halfed to 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger receives 2 - 5RS = 0 physicalcut Damage because of Attack from Helen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 3 roll - 0 BE + -5 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + -5 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + -2 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 6 roll - 4 BE + -1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 6 roll - 3 BE + -1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 4 roll - 4 BE + -3 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 3 roll - 3 BE + 1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 5 roll - 3 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 3 roll - 0 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 3 roll - 5 BE + 0 effects = 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Durin on Position 2Adding Char Tjalf on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = bannbaladin, armatrutz, paralue, ignifaxius
  chooseLOSTarget: got 4 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, has ignoreTarget
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 4 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, has ignoreTarget
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (15/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Durin on Position 1Adding Char Tjalf on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 2 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 13 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Yazinda, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Tjalf on Position 1Adding Char Melina on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 6 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 4 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Melina on Position 1Adding Char Skelett on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 8 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 8 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelett on Position 1Adding Char Arva on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 2 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives NO physicalthrust Damage because of Attack from Melina, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Arva on Position 1Adding Char Skelettkrieger on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 9 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 8 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelettkrieger on Position 1Adding Char Skelett on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 17 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Skelett on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 5 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 20 (Confirm: 18) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger.currentDamage of Item [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 2W6+3 (Native 2W6+2, KK 16)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Durin receives 10 - 14RS = 0 physicalcut Damage because of Attack from Skelettkrieger
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 18 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 1 (Confirm: 12) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is resistent to damage type physicalcut, damage 20 halfed to 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger receives 10 - 5RS = 5 physicalcut Damage because of Attack from Helen, double Damage for criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 4 roll - 0 BE + -5 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 4 roll - 0 BE + -5 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 4 roll - 0 BE + -2 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 6 roll - 4 BE + -1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 4 roll - 3 BE + -1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 5 roll - 4 BE + -3 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 5 roll - 3 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 3 roll - 3 BE + 1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 4 roll - 0 BE + 1 effects = 22
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 5 roll - 5 BE + 0 effects = 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Durin on Position 2Adding Char Yazinda on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = bannbaladin, ignifaxius, paralue, armatrutz
  chooseLOSTarget: got 4 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, has ignoreTarget
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 4 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, has ignoreTarget
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (15/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Durin on Position 1Adding Char Yazinda on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 2 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 19 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Tjalf, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Yazinda on Position 1Adding Char Melina on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 6 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 19 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is resistent to damage type physicalcut, damage 14 halfed to 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger receives 7 - 5RS = 2 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Melina on Position 1Adding Char Skelett on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 15 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 17 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Yazinda, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelett on Position 1Adding Char Arva on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 5 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives NO physicalthrust Damage because of Attack from Melina, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Arva on Position 1Adding Char Skelettkrieger on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 5 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 7 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelett on Position 1Adding Char Skelettkrieger on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 10 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives NO physicalthrust Damage because of Attack from Arva, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelettkrieger on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 9 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Melina no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett.currentDamage of Item [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+3 (Native 1W6+2, KK 15)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Melina receives 7 - 23RS = 0 physicalcut Damage because of Attack from Skelett
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 4 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 9 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 14 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 8 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is resistent to damage type physicalcut, damage 9 halfed to 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger receives 4 - 5RS = 0 physicalcut Damage because of Attack from Helen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 2 roll - 0 BE + -5 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 4 roll - 0 BE + -5 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + -2 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 1 roll - 4 BE + -1 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 5 roll - 3 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 5 roll - 4 BE + -3 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 1 roll - 3 BE + 1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 5 roll - 3 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 6 roll - 0 BE + 1 effects = 24
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 1 roll - 5 BE + 0 effects = 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Melina on Position 2Adding Char Tjalf on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = bannbaladin, ignifaxius, paralue, armatrutz
  chooseLOSTarget: got 4 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, has ignoreTarget
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 4 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, has ignoreTarget
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (15/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Melina on Position 1Adding Char Tjalf on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 15 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 6 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Tjalf on Position 1Adding Char Skelett on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 18 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Skelett on Position 1Adding Char Arva on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 1 (Confirm: 8) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA-5 (10): 17 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Tjalf, double Damage for criticalsuccess, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Arva on Position 1Adding Char Durin on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 8 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 8 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Durin on Position 1Adding Char Skelett on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 1 (Confirm: 17) = autosuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA-5 (11): 7 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives NO physicalthrust Damage because of Attack from Arva, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Skelett on Position 1Adding Char Skelettkrieger on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 12 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is resistent to damage type physicalcut, damage 10 halfed to 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger receives 5 - 5RS = 0 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelettkrieger on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 1 (Confirm: 9) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Melina no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett.currentDamage of Item [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+3 (Native 1W6+2, KK 15)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Melina receives 8 - 23RS = 0 physicalcut Damage because of Attack from Skelett, double Damage for criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 4 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 19 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 12 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is resistent to damage type physicalcut, damage 7 halfed to 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger receives 3 - 5RS = 0 physicalcut Damage because of Attack from Helen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 6 roll - 0 BE + -5 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + -5 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + -2 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 3 roll - 4 BE + -1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 5 roll - 3 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 4 roll - 4 BE + -3 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 3 roll - 3 BE + 1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 3 roll - 3 BE + 1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 6 roll - 0 BE + 1 effects = 24
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 2 roll - 5 BE + 0 effects = 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Tjalf on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = paralue, armatrutz, bannbaladin, ignifaxius
  chooseLOSTarget: got 4 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, has ignoreTarget
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 4 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, has ignoreTarget
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (15/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Tjalf on Position 1Adding Char Melina on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 16 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 14 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Yazinda, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Melina on Position 1Adding Char Durin on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 8 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 5 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Durin on Position 1Adding Char Skelett on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 1 (Confirm: 1) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA-5 (11): 16 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives NO physicalthrust Damage because of Attack from Melina, double Damage for criticalsuccess, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Skelett on Position 1Adding Char Skelettkrieger on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 18 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is resistent to damage type physicalcut, damage 12 halfed to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger receives 6 - 5RS = 1 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelettkrieger on Position 1Adding Char Arva on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 15 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Arva on Position 1Adding Char Skelett on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 17 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelett on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 12 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives NO physicalthrust Damage because of Attack from Arva, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 18 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 1 (Confirm: 4) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is resistent to damage type physicalcut, damage 16 halfed to 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger receives 8 - 5RS = 3 physicalcut Damage because of Attack from Helen, double Damage for criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger add Effect dead (Duration -24 Hours)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Logging AP total for monster Skelettkrieger: BaseAP 10 x Mult 1,2 = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.handleNPCDeath: adding 1 longsword_rusty to loot
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.handleNPCDeath: adding 1 chainmail to loot
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 5 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: Object already disabled, not playing anything
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: Object already disabled, not playing anything
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: Object already disabled, not playing anything
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 5 roll - 0 BE + -5 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + -2 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 3 roll - 4 BE + -1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 5 roll - 3 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 5 roll - 4 BE + -3 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 5 roll - 3 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 1 roll - 3 BE + 1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 2 roll - 0 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 3 roll - 5 BE + 0 effects = 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: Object already disabled, not playing anything
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Melina on Position 2Adding Char Yazinda on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Handling Death of Character Skelettkrieger
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Melina on Position 2Adding Char Yazinda on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = armatrutz, bannbaladin, paralue, ignifaxius
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, has ignoreTarget
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, has ignoreTarget
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (15/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Melina on Position 1Adding Char Yazinda on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 18 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Yazinda on Position 1Adding Char Durin on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 1 (Confirm: 1) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA-5 (10): 20 (Confirm: 2) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Melina, double Damage for criticalsuccess, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Durin on Position 1Adding Char Arva on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 13 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 7 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Arva on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (15/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 14 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 5 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 12 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 17 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (15/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 4 roll - 0 BE + -5 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + -2 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 1 roll - 4 BE + -1 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 2 roll - 3 BE + -1 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 4 roll - 4 BE + -3 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 1 roll - 3 BE + 1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 5 roll - 3 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 2 roll - 0 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 6 roll - 5 BE + 0 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Tjalf on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = paralue, bannbaladin, ignifaxius, armatrutz
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, has ignoreTarget
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, has ignoreTarget
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (15/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Tjalf on Position 1Adding Char Durin on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 6 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 11 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Durin on Position 1Adding Char Melina on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 8 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 18 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Tjalf, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Melina on Position 1Adding Char Arva on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (15/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Arva on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 17 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 13 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Arva, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 6 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 7 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 11 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Melina no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett.currentDamage of Item [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+3 (Native 1W6+2, KK 15)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Melina receives 8 - 23RS = 0 physicalcut Damage because of Attack from Skelett
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 4 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (15/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 4 roll - 0 BE + -5 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 6 roll - 0 BE + -2 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 6 roll - 4 BE + -1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 2 roll - 3 BE + -1 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 6 roll - 4 BE + -3 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 6 roll - 3 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 2 roll - 3 BE + 1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 1 roll - 0 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 6 roll - 5 BE + 0 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Caldrin on Position 1Adding Char Durin on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 18 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Caldrin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Durin on Position 1Adding Char Skelett on Position 2Adding Char Yazinda on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = bannbaladin, ignifaxius, paralue, armatrutz
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, has ignoreTarget
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, has ignoreTarget
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (15/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Skelett on Position 1Adding Char Yazinda on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (15/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Yazinda on Position 1Adding Char Arva on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 17 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Arva on Position 1Adding Char Melina on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 19 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Melina on Position 1Adding Char Skelett on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 13 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 14 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Arva, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelett on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 5 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 2 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 7 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 5 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (15/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 6 roll - 0 BE + -5 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 5 roll - 0 BE + -2 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 1 roll - 4 BE + -1 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 3 roll - 3 BE + -1 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 1 roll - 4 BE + -3 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 1 roll - 3 BE + 1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 1 roll - 3 BE + 1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 4 roll - 0 BE + 1 effects = 22
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 4 roll - 5 BE + 0 effects = 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Skelett on Position 1Adding Char Yazinda on Position 2Adding Char Tjalf on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = ignifaxius, paralue, armatrutz, bannbaladin
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, has ignoreTarget
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, has ignoreTarget
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (15/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Yazinda on Position 1Adding Char Tjalf on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 14 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Tjalf on Position 1Adding Char Melina on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 16 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 6 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Melina on Position 1Adding Char Skelett on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 8 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 13 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Tjalf, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelett on Position 1Adding Char Durin on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 17 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Durin on Position 1Adding Char Arva on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 8 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 18 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Arva on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (15/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 16 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (15/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + -5 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + -2 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 2 roll - 4 BE + -1 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 1 roll - 3 BE + -1 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 3 roll - 4 BE + -3 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 4 roll - 3 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 6 roll - 3 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 3 roll - 0 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 1 roll - 5 BE + 0 effects = 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Tjalf on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = bannbaladin, paralue, armatrutz, ignifaxius
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, has ignoreTarget
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, has ignoreTarget
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (15/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Tjalf on Position 1Adding Char Durin on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 11 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 20 (Confirm: 3) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Yazinda, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Durin on Position 1Adding Char Skelett on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 15 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 13 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Tjalf, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Skelett on Position 1Adding Char Melina on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (15/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Melina on Position 1Adding Char Arva on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 17 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Arva on Position 1Adding Char Skelett on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 20 (Confirm: 11) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelett on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 11 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Arva, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 7 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 4 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (15/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 4 roll - 0 BE + -5 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 5 roll - 0 BE + -2 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 3 roll - 4 BE + -1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 1 roll - 3 BE + -1 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 5 roll - 4 BE + -3 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 3 roll - 3 BE + 1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 1 roll - 3 BE + 1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 4 roll - 0 BE + 1 effects = 22
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 1 roll - 5 BE + 0 effects = 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Skelett on Position 2Adding Char Yazinda on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = ignifaxius, bannbaladin, armatrutz, paralue
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, has ignoreTarget
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, has ignoreTarget
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (15/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Skelett on Position 1Adding Char Yazinda on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 18 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Yazinda on Position 1Adding Char Durin on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 13 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Durin on Position 1Adding Char Arva on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 8 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 20 (Confirm: 15) = criticalfailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Yazinda, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHitBumbler
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHitBumbler
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHitBumbler
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Paradepatzer!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Durin on Position 1Adding Char Arva on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Arva on Position 1Adding Char Melina on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (15/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Melina on Position 1Adding Char Skelett on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 3 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Arva, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelett on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 16 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 10 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 3 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (15/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExpSkelett: Removing battle effect paralue, started in battleround 72, duration 15, current round 88, so 87 < 88
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett remove effect paralue expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Skelett: Removing durable effect paralue
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 6 roll - 0 BE + -5 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + -2 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 6 roll - 0 BE + -2 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 1 roll - 4 BE + -1 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 4 roll - 3 BE + -1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 1 roll - 4 BE + -3 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 4 roll - 3 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 3 roll - 3 BE + 1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 6 roll - 0 BE + 1 effects = 24
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 3 roll - 5 BE + 0 effects = 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Yazinda on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = bannbaladin, paralue, armatrutz, ignifaxius
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett IS viable, adding with cost 2
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Found 1 Enemies with line of sight, Top 10:
Top 1: Pos(14/22) / Dist2 / Targetid1: BattleCharacter(Skelett)
  Checking Skelett as a magical Target, distance 3
  Possible Spell bannbaladin chosen
  Found a target
choosing Magic as means of attack
trying to find target in LOS
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett IS viable, adding with cost 2
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Found 1 Enemies with line of sight, Top 10:
Top 1: Pos(14/22) / Dist2 / Targetid1: BattleCharacter(Skelett)
Found at least one
Target Skelett is in LOS, attacking magically, got enough Actions, attacking by Magic bannbaladin (Setting 4) --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Caldrin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Target Skelett is immune to spell bannbaladin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Spell bannbaladin-15 (Value 20) (IN/CH/CH, 22/23/23, Checkmod -15, Personalmod ): 10/17/20 = success Restskill 5, forced failure, final cost 4AE
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: Executing AttackCast( bannbaladin, miss )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: Voiceover
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: Castfail, Spawning Effect failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: Not a placed effect, parenting to RightHand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: Starting Animation
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Zauber Bannbaladin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Zauber Bannbaladin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Zauber Bannbaladin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Zauber Bannbaladin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Zauber Bannbaladin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Yazinda on Position 1Adding Char Skelett on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 4 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 9 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Skelett on Position 1Adding Char Melina on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 7 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 7 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Melina on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 7 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 6 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 9 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Melina, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Durin on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 1 (Confirm: 3) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Melina no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett.currentDamage of Item [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+3 (Native 1W6+2, KK 15)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Melina receives 8 - 23RS = 0 physicalcut Damage because of Attack from Skelett, double Damage for criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 4 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Durin on Position 1Adding Char Arva on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 18 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Arva on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (13/22) unreachable
Calculating cost to destination (14/21) cost is 4
Calculating cost to destination (15/24) unreachable
found 1 valid attack positions, closest at (14/21) (dist: 4), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 2 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Arva, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 3 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 9 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + -5 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 5 roll - 0 BE + -2 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + -2 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 5 roll - 4 BE + -1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 2 roll - 3 BE + -1 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 1 roll - 4 BE + -3 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 2 roll - 3 BE + 1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 3 roll - 3 BE + 1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 4 roll - 0 BE + 1 effects = 22
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 3 roll - 5 BE + 0 effects = 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Durin on Position 2Adding Char Tjalf on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = paralue, armatrutz, ignifaxius, bannbaladin
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett IS viable, adding with cost 2
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Found 1 Enemies with line of sight, Top 10:
Top 1: Pos(14/22) / Dist2 / Targetid1: BattleCharacter(Skelett)
  Checking Skelett as a magical Target, distance 3
  Possible Spell paralue chosen
  Found a target
choosing Magic as means of attack
trying to find target in LOS
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett IS viable, adding with cost 2
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Found 1 Enemies with line of sight, Top 10:
Top 1: Pos(14/22) / Dist2 / Targetid1: BattleCharacter(Skelett)
Found at least one
Target Skelett is in LOS, attacking magically, got enough Actions, attacking by Magic paralue (Setting 4) --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Caldrin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Spell paralue-10 (Value 25) (IN/CH/KK, 22/23/21, Checkmod -10, Personalmod ): 4/14/5 = success Restskill 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Casting Paralue at Skelett, 15 Rounds, unique, starting in 89 (Restskill 15)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect paralue (Duration -1 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Spell paralue final cost 13AE
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MagicSkill execute _caster Caldrin, cAE current 712, original cost 13, final cost 13, delta 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: Executing AttackCast( paralue, suffer )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: Voiceover
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: Castsuccess, Spawning Effect webCocoon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: Starting Animation
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit suffer
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: suffer
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit suffer
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: suffer
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at BattleCharBehaviour.OnFire () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

BCB Caldrin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Durin on Position 1Adding Char Tjalf on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 15 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 2 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Tjalf on Position 1Adding Char Melina on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (15/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Melina on Position 1Adding Char Skelett on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 13 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 9 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelett on Position 1Adding Char Arva on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 3 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Melina, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Arva on Position 1Adding Char Skelett on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 19 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelett on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 2 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Arva, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 4 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 7 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (15/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + -5 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + -2 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 2 roll - 4 BE + -1 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 1 roll - 3 BE + -1 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 1 roll - 4 BE + -3 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 6 roll - 3 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 4 roll - 3 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 3 roll - 0 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 4 roll - 5 BE + 0 effects = 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Yazinda on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = paralue, ignifaxius, armatrutz, bannbaladin
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, has ignoreTarget
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, has ignoreTarget
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (15/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Yazinda on Position 1Adding Char Durin on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 1 (Confirm: 9) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA-5 (10): 2 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett weapon unbreakable
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf weapon unbreakable
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Durin on Position 1Adding Char Skelett on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 2 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 19 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Yazinda, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Skelett on Position 1Adding Char Melina on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (15/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Melina on Position 1Adding Char Arva on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 12 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 11 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Arva on Position 1Adding Char Skelett on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 18 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelett on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 8 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Arva, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 10 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Melina no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett.currentDamage of Item [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+3 (Native 1W6+2, KK 15)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Melina receives 4 - 23RS = 0 physicalcut Damage because of Attack from Skelett
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 4 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (15/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 4 roll - 0 BE + -5 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + -2 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 6 roll - 4 BE + -1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 3 roll - 3 BE + -1 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 1 roll - 4 BE + -3 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 4 roll - 3 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 2 roll - 3 BE + 1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 3 roll - 0 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 2 roll - 5 BE + 0 effects = 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Durin on Position 2Adding Char Yazinda on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = paralue, ignifaxius, armatrutz, bannbaladin
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, has ignoreTarget
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, has ignoreTarget
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (15/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Durin on Position 1Adding Char Yazinda on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 15 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 4 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Yazinda on Position 1Adding Char Melina on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (15/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Melina on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 18 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 15 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Melina, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Arva on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 12 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 15 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Arva on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 5 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Melina no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett.currentDamage of Item [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+3 (Native 1W6+2, KK 15)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Melina receives 8 - 23RS = 0 physicalcut Damage because of Attack from Skelett
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 4 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 8 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 14 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Arva, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (15/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 4 roll - 0 BE + -5 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + -2 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 5 roll - 4 BE + -1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 6 roll - 3 BE + -1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 6 roll - 4 BE + -3 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 4 roll - 3 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 1 roll - 3 BE + 1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 1 roll - 0 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 6 roll - 5 BE + 0 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Durin on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = ignifaxius, paralue, bannbaladin, armatrutz
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, has ignoreTarget
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, has ignoreTarget
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (15/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Durin on Position 1Adding Char Melina on Position 2Adding Char Yazinda on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 6 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 10 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Melina on Position 1Adding Char Yazinda on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (15/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Yazinda on Position 1Adding Char Arva on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 11 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Melina, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Arva on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 17 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 18 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Yazinda, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 4 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Arva, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 1 (Confirm: 4) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA-15 (30): 16 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett.currentDamage of Item [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+3 (Native 1W6+2, KK 15)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Melina receives 10 - 23RS = 0 physicalcut Damage because of Attack from Skelett, double Damage for criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 4 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 8 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Melina no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett.currentDamage of Item [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+3 (Native 1W6+2, KK 15)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Melina receives 9 - 23RS = 0 physicalcut Damage because of Attack from Skelett
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 4 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (15/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 4 roll - 0 BE + -5 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 4 roll - 0 BE + -2 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 2 roll - 4 BE + -1 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 2 roll - 3 BE + -1 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 4 roll - 4 BE + -3 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 3 roll - 3 BE + 1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 1 roll - 3 BE + 1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 6 roll - 0 BE + 1 effects = 24
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 6 roll - 5 BE + 0 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Yazinda on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = bannbaladin, armatrutz, paralue, ignifaxius
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, has ignoreTarget
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, has ignoreTarget
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (15/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Yazinda on Position 1Adding Char Skelett on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 9 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 11 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Tjalf, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Skelett on Position 1Adding Char Durin on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 5 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 1 (Confirm: 18) = autosuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda weapon unbreakable
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Durin on Position 1Adding Char Melina on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 7 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 4 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Melina on Position 1Adding Char Arva on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (15/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Arva on Position 1Adding Char Skelett on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 16 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelett on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 15 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 20 (Confirm: 9) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (15/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + -5 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 4 roll - 0 BE + -2 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 5 roll - 4 BE + -1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 4 roll - 3 BE + -1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 2 roll - 4 BE + -3 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 3 roll - 3 BE + 1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 6 roll - 3 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 1 roll - 0 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 3 roll - 5 BE + 0 effects = 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Caldrin on Position 1Adding Char Tjalf on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 6 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 20 (Confirm: 14) = criticalfailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Yazinda, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHitBumbler
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHitBumbler
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHitBumbler
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Paradepatzer!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Caldrin on Position 1Adding Char Tjalf on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Caldrin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Durin on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = ignifaxius, paralue, armatrutz, bannbaladin
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, has ignoreTarget
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, has ignoreTarget
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (15/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Durin on Position 1Adding Char Melina on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 15 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 3 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Melina on Position 1Adding Char Skelett on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (15/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelett on Position 1Adding Char Arva on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 3 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Melina, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Arva on Position 1Adding Char Skelett on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 18 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelett on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 15 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 10 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 18 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (15/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 5 roll - 0 BE + -5 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 4 roll - 0 BE + -2 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 6 roll - 4 BE + -1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 3 roll - 3 BE + -1 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 5 roll - 4 BE + -3 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 1 roll - 3 BE + 1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 3 roll - 3 BE + 1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 4 roll - 0 BE + 1 effects = 22
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 5 roll - 5 BE + 0 effects = 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Durin on Position 1Adding Char Yazinda on Position 2Adding Char Tjalf on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = armatrutz, bannbaladin, paralue, ignifaxius
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, has ignoreTarget
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, has ignoreTarget
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (15/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Yazinda on Position 1Adding Char Tjalf on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (15/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Tjalf on Position 1Adding Char Skelett on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 14 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 2 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Skelett on Position 1Adding Char Melina on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 6 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 14 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Tjalf, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Melina on Position 1Adding Char Arva on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 13 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Arva on Position 1Adding Char Skelett on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 1 (Confirm: 13) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Melina, double Damage for criticalsuccess, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelett on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 20 (Confirm: 8) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 10 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 16 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (15/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 6 roll - 0 BE + -5 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 4 roll - 0 BE + -2 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 1 roll - 4 BE + -1 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 3 roll - 3 BE + -1 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 2 roll - 4 BE + -3 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 1 roll - 3 BE + 1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 3 roll - 3 BE + 1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 5 roll - 0 BE + 1 effects = 23
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 3 roll - 5 BE + 0 effects = 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Tjalf on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = bannbaladin, paralue, armatrutz, ignifaxius
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, has ignoreTarget
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, has ignoreTarget
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (15/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Tjalf on Position 1Adding Char Skelett on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 14 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 5 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Skelett on Position 1Adding Char Melina on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 6 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 17 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Tjalf, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Melina on Position 1Adding Char Skelett on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 11 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 5 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelett on Position 1Adding Char Durin on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 19 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Durin on Position 1Adding Char Arva on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 13 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Arva on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (15/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 8 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Arva, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (15/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + -5 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 4 roll - 0 BE + -2 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 1 roll - 4 BE + -1 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 4 roll - 3 BE + -1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 3 roll - 4 BE + -3 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 2 roll - 3 BE + 1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 5 roll - 3 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 4 roll - 0 BE + 1 effects = 22
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 1 roll - 5 BE + 0 effects = 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Tjalf on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = armatrutz, ignifaxius, bannbaladin, paralue
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, has ignoreTarget
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, has ignoreTarget
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (15/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Tjalf on Position 1Adding Char Melina on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 9 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 15 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Yazinda, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Melina on Position 1Adding Char Skelett on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 4 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 18 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Tjalf, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelett on Position 1Adding Char Durin on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 2 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Melina, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Durin on Position 1Adding Char Arva on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 2 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 20 (Confirm: 9) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett.currentDamage of Item [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+3 (Native 1W6+2, KK 15)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Melina receives 6 - 23RS = 0 physicalcut Damage because of Attack from Skelett
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 4 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Arva on Position 1Adding Char Skelett on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (15/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelett on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 16 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 5 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Melina no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett.currentDamage of Item [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+3 (Native 1W6+2, KK 15)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Melina receives 6 - 23RS = 0 physicalcut Damage because of Attack from Skelett
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 4 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (15/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + -5 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 4 roll - 0 BE + -2 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 3 roll - 4 BE + -1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 4 roll - 3 BE + -1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 1 roll - 4 BE + -3 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 1 roll - 3 BE + 1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 4 roll - 3 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 4 roll - 0 BE + 1 effects = 22
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 5 roll - 5 BE + 0 effects = 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Tjalf on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = bannbaladin, ignifaxius, paralue, armatrutz
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, has ignoreTarget
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, has ignoreTarget
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (15/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Tjalf on Position 1Adding Char Durin on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 19 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Durin on Position 1Adding Char Melina on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 16 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 14 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Tjalf, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Melina on Position 1Adding Char Skelett on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (15/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelett on Position 1Adding Char Arva on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 4 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Melina, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Arva on Position 1Adding Char Skelett on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 11 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 8 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelett on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 3 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 8 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 12 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Melina no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett.currentDamage of Item [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+3 (Native 1W6+2, KK 15)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Melina receives 5 - 23RS = 0 physicalcut Damage because of Attack from Skelett
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 4 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (15/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 4 roll - 0 BE + -5 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + -2 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 6 roll - 4 BE + -1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 6 roll - 3 BE + -1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 5 roll - 4 BE + -3 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 6 roll - 3 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 3 roll - 3 BE + 1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 4 roll - 0 BE + 1 effects = 22
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 4 roll - 5 BE + 0 effects = 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Durin on Position 2Adding Char Yazinda on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = ignifaxius, bannbaladin, armatrutz, paralue
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, has ignoreTarget
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, has ignoreTarget
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (15/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Durin on Position 1Adding Char Yazinda on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 10 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 7 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Yazinda on Position 1Adding Char Melina on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (15/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Melina on Position 1Adding Char Arva on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 10 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 7 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Arva on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 16 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 13 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Arva, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 19 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 7 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 14 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (15/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 4 roll - 0 BE + -5 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + -2 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 4 roll - 4 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 2 roll - 3 BE + -1 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 3 roll - 4 BE + -3 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 4 roll - 3 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 5 roll - 3 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 2 roll - 0 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 2 roll - 5 BE + 0 effects = 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Tjalf on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = bannbaladin, paralue, ignifaxius, armatrutz
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, has ignoreTarget
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, has ignoreTarget
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (15/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Tjalf on Position 1Adding Char Durin on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 4 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 15 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Yazinda, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Durin on Position 1Adding Char Melina on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 9 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 19 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Tjalf, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Melina on Position 1Adding Char Skelett on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (15/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelett on Position 1Adding Char Arva on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 14 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Melina, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Arva on Position 1Adding Char Skelett on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 2 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 4 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelett on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 15 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 7 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Melina no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett.currentDamage of Item [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+3 (Native 1W6+2, KK 15)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Melina receives 6 - 23RS = 0 physicalcut Damage because of Attack from Skelett
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 4 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (15/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + -5 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + -2 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 5 roll - 4 BE + -1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 3 roll - 3 BE + -1 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 4 roll - 4 BE + -3 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 3 roll - 3 BE + 1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 2 roll - 3 BE + 1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 4 roll - 0 BE + 1 effects = 22
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 4 roll - 5 BE + 0 effects = 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Durin on Position 2Adding Char Yazinda on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = paralue, ignifaxius, bannbaladin, armatrutz
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, has ignoreTarget
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, has ignoreTarget
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (15/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Durin on Position 1Adding Char Yazinda on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 12 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 12 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Tjalf, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Yazinda on Position 1Adding Char Melina on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (15/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Melina on Position 1Adding Char Arva on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 18 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Arva on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 13 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Melina, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 3 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 12 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Arva, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 2 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 20 (Confirm: 4) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett.currentDamage of Item [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+3 (Native 1W6+2, KK 15)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Melina receives 8 - 23RS = 0 physicalcut Damage because of Attack from Skelett
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 4 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 11 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Melina no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett.currentDamage of Item [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+3 (Native 1W6+2, KK 15)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Melina receives 6 - 23RS = 0 physicalcut Damage because of Attack from Skelett
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 4 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (15/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + -5 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + -2 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 6 roll - 4 BE + -1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 5 roll - 3 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 5 roll - 4 BE + -3 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 4 roll - 3 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 5 roll - 3 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 5 roll - 0 BE + 1 effects = 23
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 4 roll - 5 BE + 0 effects = 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Tjalf on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = paralue, bannbaladin, armatrutz, ignifaxius
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, has ignoreTarget
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, has ignoreTarget
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (15/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Tjalf on Position 1Adding Char Durin on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 8 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 12 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Yazinda, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Durin on Position 1Adding Char Melina on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 1 (Confirm: 10) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA-5 (10): 5 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett weapon unbreakable
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf weapon unbreakable
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Melina on Position 1Adding Char Arva on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (15/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Arva on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 5 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Melina, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 14 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 5 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 16 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 14 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (15/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 5 roll - 0 BE + -5 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 6 roll - 0 BE + -2 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 5 roll - 4 BE + -1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 6 roll - 3 BE + -1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 5 roll - 4 BE + -3 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 4 roll - 3 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 3 roll - 3 BE + 1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 1 roll - 0 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 2 roll - 5 BE + 0 effects = 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Yazinda on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = bannbaladin, ignifaxius, paralue, armatrutz
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, has ignoreTarget
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, has ignoreTarget
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (15/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Yazinda on Position 1Adding Char Durin on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 7 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 14 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Tjalf, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Durin on Position 1Adding Char Melina on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 11 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 5 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Melina on Position 1Adding Char Skelett on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (15/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelett on Position 1Adding Char Arva on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 9 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Melina, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Arva on Position 1Adding Char Skelett on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 8 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 12 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelett on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 15 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 16 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (15/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 5 roll - 0 BE + -5 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 4 roll - 0 BE + -2 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 1 roll - 4 BE + -1 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 6 roll - 3 BE + -1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 1 roll - 4 BE + -3 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 3 roll - 3 BE + 1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 5 roll - 3 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 1 roll - 0 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 1 roll - 5 BE + 0 effects = 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Caldrin on Position 1Adding Char Tjalf on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 3 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 15 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Yazinda, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Caldrin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Melina on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = bannbaladin, paralue, ignifaxius, armatrutz
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, has ignoreTarget
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, has ignoreTarget
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (15/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Melina on Position 1Adding Char Skelett on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 1 (Confirm: 6) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA-5 (10): 9 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Tjalf, double Damage for criticalsuccess, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelett on Position 1Adding Char Durin on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 18 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Durin on Position 1Adding Char Skelett on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 5 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 19 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Skelett on Position 1Adding Char Arva on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (15/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Arva on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 18 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 4 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Arva, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (15/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExpSkelett: Removing battle effect paralue, started in battleround 89, duration 15, current round 105, so 104 < 105
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett remove effect paralue expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Skelett: Removing durable effect paralue
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 6 roll - 0 BE + -5 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 4 roll - 0 BE + -2 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 5 roll - 0 BE + -2 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 1 roll - 4 BE + -1 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 6 roll - 3 BE + -1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 4 roll - 4 BE + -3 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 6 roll - 3 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 6 roll - 3 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 3 roll - 0 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 1 roll - 5 BE + 0 effects = 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Tjalf on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = ignifaxius, armatrutz, bannbaladin, paralue
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett IS viable, adding with cost 2
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Found 1 Enemies with line of sight, Top 10:
Top 1: Pos(14/22) / Dist2 / Targetid1: BattleCharacter(Skelett)
  Checking Skelett as a magical Target, distance 3
  Possible Spell ignifaxius chosen
  Ignifaxius setting 16 chosen ( cAE: 712, Spellval: 24, maxdice 24 )
  Found a target
choosing Magic as means of attack
trying to find target in LOS
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett IS viable, adding with cost 2
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Found 1 Enemies with line of sight, Top 10:
Top 1: Pos(14/22) / Dist2 / Targetid1: BattleCharacter(Skelett)
Found at least one
Target Skelett is in LOS, attacking magically, got enough Actions, attacking by Magic ignifaxius (Setting 16) --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Caldrin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Spell ignifaxius (Value 24) (KL/GE/FF, 24/19/20, Checkmod , Personalmod ): 17/17/5 = success Restskill 24
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Roll 16W6 = 59 Damage/ASP, success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 59 - 5RS = 54 fire Damage because of Ignifaxius
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect dead (Duration -24 Hours)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Spell ignifaxius final cost 59AE
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MagicSkill execute _caster Caldrin, cAE current 653, original cost 6, final cost 59, delta -53
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Logging AP total for monster Skelett: BaseAP 8 x Mult 1,2 = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.handleNPCDeath: adding 1 sword_rusty to loot
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.handleNPCDeath: adding 1 shield to loot
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: Executing AttackCast( ignifaxius, hitDie )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: Voiceover
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: Castsuccess, Spawning Effect fireball
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: Not a placed effect, parenting to RightHand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: Starting Animation
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Destroying ProjectileEffect fireball(Clone) in 1,345989s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 5 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Destroying ProjectileEffect fireball(Clone) in 2,709907s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Destroying ProjectileEffect fireball(Clone) in 2,709907s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Destroying ProjectileEffect fireball(Clone) in 1,346757s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Destroying ProjectileEffect fireball(Clone) in 1,346757s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: Object already disabled, not playing anything
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Tjalf on Position 1Adding Char Melina on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Handling Death of Character Skelett
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Tjalf on Position 1Adding Char Melina on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 3 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 2 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Melina on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 20 (Confirm: 18) = criticalfailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Attackepatzer!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Attackepatzer!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Attackepatzer!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Attackepatzer!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 11 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 3 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Durin on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 4 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 20 (Confirm: 15) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett.currentDamage of Item [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+3 (Native 1W6+2, KK 15)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Melina receives 8 - 23RS = 0 physicalcut Damage because of Attack from Skelett
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 4 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Durin on Position 1Adding Char Arva on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 9 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Melina no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett.currentDamage of Item [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+3 (Native 1W6+2, KK 15)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Melina receives 7 - 23RS = 0 physicalcut Damage because of Attack from Skelett
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 4 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Arva on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (15/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 11 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Arva, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (15/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + -5 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + -2 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 1 roll - 4 BE + -1 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 4 roll - 3 BE + -1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 2 roll - 4 BE + -3 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 1 roll - 3 BE + 1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 2 roll - 3 BE + 1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 3 roll - 0 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 5 roll - 5 BE + 0 effects = 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Tjalf on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = paralue, armatrutz, ignifaxius, bannbaladin
  chooseLOSTarget: got 2 viable Targets
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 2 viable Targets
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (15/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Tjalf on Position 1Adding Char Melina on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 15 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 2 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Melina on Position 1Adding Char Durin on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 5 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 1 (Confirm: 3) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf weapon unbreakable
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett block criticalsuccess, get another block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Durin on Position 1Adding Char Skelett on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 15 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 13 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Melina, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Skelett on Position 1Adding Char Arva on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (15/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Arva on Position 1Adding Char Skelett on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 15 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelett on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 16 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 3 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 20 (Confirm: 15) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett.currentDamage of Item [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+3 (Native 1W6+2, KK 15)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Melina receives 4 - 23RS = 0 physicalcut Damage because of Attack from Skelett
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 4 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (15/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 6 roll - 0 BE + -5 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 4 roll - 0 BE + -2 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 2 roll - 4 BE + -1 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 6 roll - 3 BE + -1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 1 roll - 4 BE + -3 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 5 roll - 3 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 5 roll - 3 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 5 roll - 0 BE + 1 effects = 23
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 4 roll - 5 BE + 0 effects = 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Tjalf on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = bannbaladin, armatrutz, paralue, ignifaxius
  chooseLOSTarget: got 2 viable Targets
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 2 viable Targets
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (15/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Tjalf on Position 1Adding Char Melina on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 13 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 17 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Yazinda, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Melina on Position 1Adding Char Skelett on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 12 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 7 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelett on Position 1Adding Char Durin on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 1 (Confirm: 19) = autosuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Melina, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Durin on Position 1Adding Char Skelett on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 10 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 20 (Confirm: 14) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett.currentDamage of Item [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+3 (Native 1W6+2, KK 15)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Melina receives 5 - 23RS = 0 physicalcut Damage because of Attack from Skelett
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 4 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Skelett on Position 1Adding Char Arva on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (15/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Arva on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 14 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 1 (Confirm: 4) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Arva, double Damage for criticalsuccess, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (15/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + -5 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + -2 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 1 roll - 4 BE + -1 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 6 roll - 3 BE + -1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 3 roll - 4 BE + -3 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 5 roll - 3 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 5 roll - 3 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 4 roll - 0 BE + 1 effects = 22
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 6 roll - 5 BE + 0 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Tjalf on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = bannbaladin, paralue, armatrutz, ignifaxius
  chooseLOSTarget: got 2 viable Targets
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 2 viable Targets
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (15/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Tjalf on Position 1Adding Char Melina on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 16 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 18 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Yazinda, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Melina on Position 1Adding Char Durin on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 17 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 19 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Tjalf, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Durin on Position 1Adding Char Skelett on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 15 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Melina, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Skelett on Position 1Adding Char Arva on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (15/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Arva on Position 1Adding Char Skelett on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 18 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelett on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 7 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Arva, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 8 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 7 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (15/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 4 roll - 0 BE + -5 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + -2 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 1 roll - 4 BE + -1 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 3 roll - 3 BE + -1 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 2 roll - 4 BE + -3 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 3 roll - 3 BE + 1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 1 roll - 3 BE + 1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 6 roll - 0 BE + 1 effects = 24
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 5 roll - 5 BE + 0 effects = 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Yazinda on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = bannbaladin, armatrutz, ignifaxius, paralue
  chooseLOSTarget: got 2 viable Targets
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 2 viable Targets
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (15/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Yazinda on Position 1Adding Char Melina on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 5 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 7 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Melina on Position 1Adding Char Skelett on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 14 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 17 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Yazinda, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelett on Position 1Adding Char Durin on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 17 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Durin on Position 1Adding Char Skelett on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 9 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 7 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Skelett on Position 1Adding Char Arva on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (15/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Arva on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 9 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Melina no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett.currentDamage of Item [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+3 (Native 1W6+2, KK 15)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Melina receives 6 - 23RS = 0 physicalcut Damage because of Attack from Skelett
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 4 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 16 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (15/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 4 roll - 0 BE + -5 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 5 roll - 0 BE + -2 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 4 roll - 4 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 5 roll - 3 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 1 roll - 4 BE + -3 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 1 roll - 3 BE + 1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 1 roll - 3 BE + 1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 2 roll - 0 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 4 roll - 5 BE + 0 effects = 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Durin on Position 1Adding Char Melina on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = paralue, armatrutz, ignifaxius, bannbaladin
  chooseLOSTarget: got 2 viable Targets
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 2 viable Targets
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (15/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Melina on Position 1Adding Char Skelett on Position 2Adding Char Yazinda on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (15/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelett on Position 1Adding Char Yazinda on Position 2Adding Char Tjalf on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 12 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 4 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Yazinda on Position 1Adding Char Tjalf on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 6 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 10 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Tjalf on Position 1Adding Char Skelett on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 14 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 9 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Skelett on Position 1Adding Char Arva on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 10 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Tjalf, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Arva on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 12 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Melina no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett.currentDamage of Item [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+3 (Native 1W6+2, KK 15)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Melina receives 7 - 23RS = 0 physicalcut Damage because of Attack from Skelett
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 4 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 10 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Arva, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (15/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + -5 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 6 roll - 0 BE + -2 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 5 roll - 4 BE + -1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 6 roll - 3 BE + -1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 4 roll - 4 BE + -3 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 6 roll - 3 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 6 roll - 3 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 4 roll - 0 BE + 1 effects = 22
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 6 roll - 5 BE + 0 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Tjalf on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = paralue, bannbaladin, ignifaxius, armatrutz
  chooseLOSTarget: got 2 viable Targets
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 2 viable Targets
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (15/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Tjalf on Position 1Adding Char Durin on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 7 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 19 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Yazinda, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Durin on Position 1Adding Char Melina on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 10 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 8 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Melina on Position 1Adding Char Skelett on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (15/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelett on Position 1Adding Char Arva on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 11 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Melina, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Arva on Position 1Adding Char Skelett on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 11 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 19 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelett on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 2 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Arva, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 1 (Confirm: 1) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Melina no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett.currentDamage of Item [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+3 (Native 1W6+2, KK 15)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Melina receives 14 - 23RS = 0 physicalcut Damage because of Attack from Skelett, double Damage for criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 4 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (15/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 6 roll - 0 BE + -5 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 4 roll - 0 BE + -2 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 3 roll - 4 BE + -1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 6 roll - 3 BE + -1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 2 roll - 4 BE + -3 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 4 roll - 3 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 3 roll - 3 BE + 1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 3 roll - 0 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 6 roll - 5 BE + 0 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Yazinda on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = armatrutz, ignifaxius, bannbaladin, paralue
  chooseLOSTarget: got 2 viable Targets
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 2 viable Targets
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (15/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Yazinda on Position 1Adding Char Melina on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 13 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 11 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Tjalf, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Melina on Position 1Adding Char Durin on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 20 (Confirm: 14) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Durin on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 16 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (15/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Arva on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 17 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Arva on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 20 (Confirm: 16) = criticalfailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Attackepatzer!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 13 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 20 (Confirm: 15) = criticalfailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Arva, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHitBumbler
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHitBumbler
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHitBumbler
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Paradepatzer!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (15/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + -5 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + -2 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 5 roll - 4 BE + -1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 3 roll - 3 BE + -1 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 3 roll - 4 BE + -3 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 3 roll - 3 BE + 1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 3 roll - 3 BE + 1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 4 roll - 0 BE + 1 effects = 22
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 1 roll - 5 BE + 0 effects = 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Tjalf on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = paralue, bannbaladin, ignifaxius, armatrutz
  chooseLOSTarget: got 2 viable Targets
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 2 viable Targets
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (15/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Tjalf on Position 1Adding Char Durin on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 7 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 5 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Durin on Position 1Adding Char Melina on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 20 (Confirm: 3) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Melina on Position 1Adding Char Skelett on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (15/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelett on Position 1Adding Char Arva on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 10 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 20 (Confirm: 15) = criticalfailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Melina, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHitBumbler
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHitBumbler
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHitBumbler
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Paradepatzer!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelett on Position 1Adding Char Arva on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Arva on Position 1Adding Char Skelett on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 16 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelett on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 7 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Arva, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 8 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 5 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (15/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + -5 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 6 roll - 0 BE + -2 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 2 roll - 4 BE + -1 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 6 roll - 3 BE + -1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 3 roll - 4 BE + -3 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 3 roll - 3 BE + 1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 1 roll - 3 BE + 1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 6 roll - 0 BE + 1 effects = 24
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 2 roll - 5 BE + 0 effects = 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Melina on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = armatrutz, paralue, ignifaxius, bannbaladin
  chooseLOSTarget: got 2 viable Targets
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 2 viable Targets
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (15/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Melina on Position 1Adding Char Skelett on Position 2Adding Char Yazinda on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 20 (Confirm: 15) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelett on Position 1Adding Char Yazinda on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 12 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 4 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Yazinda on Position 1Adding Char Durin on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 12 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 16 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Durin on Position 1Adding Char Arva on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 16 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 12 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Yazinda, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Arva on Position 1Adding Char Skelett on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (15/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelett on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 13 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Arva, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 18 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (15/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + -5 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + -2 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 1 roll - 4 BE + -1 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 2 roll - 3 BE + -1 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 6 roll - 4 BE + -3 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 1 roll - 3 BE + 1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 3 roll - 3 BE + 1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 6 roll - 0 BE + 1 effects = 24
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 6 roll - 5 BE + 0 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Tjalf on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = ignifaxius, paralue, bannbaladin, armatrutz
  chooseLOSTarget: got 2 viable Targets
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 2 viable Targets
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (15/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Tjalf on Position 1Adding Char Arva on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 11 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 14 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Yazinda, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Arva on Position 1Adding Char Durin on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 15 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 5 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Durin on Position 1Adding Char Melina on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 13 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Arva, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Melina on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (15/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 15 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Melina, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 6 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 19 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 7 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Melina no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett.currentDamage of Item [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+3 (Native 1W6+2, KK 15)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Melina receives 4 - 23RS = 0 physicalcut Damage because of Attack from Skelett
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 4 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (15/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 5 roll - 0 BE + -5 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 4 roll - 0 BE + -2 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 4 roll - 4 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 4 roll - 3 BE + -1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 1 roll - 4 BE + -3 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 6 roll - 3 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 1 roll - 3 BE + 1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 3 roll - 0 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 5 roll - 5 BE + 0 effects = 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Durin on Position 2Adding Char Yazinda on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = paralue, ignifaxius, bannbaladin, armatrutz
  chooseLOSTarget: got 2 viable Targets
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 2 viable Targets
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (15/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Durin on Position 1Adding Char Yazinda on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 13 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 15 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Tjalf, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Yazinda on Position 1Adding Char Melina on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (15/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Melina on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 7 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 5 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 3 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Melina, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Arva on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 12 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 8 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Arva on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 9 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Melina no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett.currentDamage of Item [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+3 (Native 1W6+2, KK 15)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Melina receives 5 - 23RS = 0 physicalcut Damage because of Attack from Skelett
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 4 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 5 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Arva, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (15/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + -5 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + -2 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 1 roll - 4 BE + -1 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 6 roll - 3 BE + -1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 4 roll - 4 BE + -3 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 1 roll - 3 BE + 1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 6 roll - 3 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 4 roll - 0 BE + 1 effects = 22
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 1 roll - 5 BE + 0 effects = 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Melina on Position 2Adding Char Tjalf on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = armatrutz, paralue, bannbaladin, ignifaxius
  chooseLOSTarget: got 2 viable Targets
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 2 viable Targets
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (15/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Melina on Position 1Adding Char Tjalf on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 9 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 12 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Yazinda, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Tjalf on Position 1Adding Char Skelett on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 1 (Confirm: 9) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA-5 (10): 14 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Melina, double Damage for criticalsuccess, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Skelett on Position 1Adding Char Durin on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 17 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Tjalf, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Durin on Position 1Adding Char Arva on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 10 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 18 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Arva on Position 1Adding Char Skelett on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (15/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelett on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 16 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 4 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Melina no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett.currentDamage of Item [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+3 (Native 1W6+2, KK 15)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Melina receives 9 - 23RS = 0 physicalcut Damage because of Attack from Skelett
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 4 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (15/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + -5 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + -2 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 2 roll - 4 BE + -1 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 6 roll - 3 BE + -1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 1 roll - 4 BE + -3 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 5 roll - 3 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 5 roll - 3 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 5 roll - 0 BE + 1 effects = 23
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 6 roll - 5 BE + 0 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Tjalf on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = armatrutz, ignifaxius, paralue, bannbaladin
  chooseLOSTarget: got 2 viable Targets
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 2 viable Targets
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (15/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Tjalf on Position 1Adding Char Melina on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 4 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 2 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Melina on Position 1Adding Char Durin on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 11 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 3 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Durin on Position 1Adding Char Skelett on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 3 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Melina, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Skelett on Position 1Adding Char Arva on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (15/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Arva on Position 1Adding Char Skelett on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 13 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelett on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 12 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Arva, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 18 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (15/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 6 roll - 0 BE + -5 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + -2 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 3 roll - 4 BE + -1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 6 roll - 3 BE + -1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 3 roll - 4 BE + -3 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 5 roll - 3 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 2 roll - 3 BE + 1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 4 roll - 0 BE + 1 effects = 22
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 5 roll - 5 BE + 0 effects = 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Melina on Position 2Adding Char Yazinda on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = armatrutz, bannbaladin, ignifaxius, paralue
  chooseLOSTarget: got 2 viable Targets
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 2 viable Targets
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (15/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Melina on Position 1Adding Char Yazinda on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 7 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 14 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Tjalf, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Yazinda on Position 1Adding Char Durin on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 5 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Melina, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Durin on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 18 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (15/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Arva on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 7 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 11 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Arva on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 3 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Melina no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett.currentDamage of Item [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+3 (Native 1W6+2, KK 15)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Melina receives 6 - 23RS = 0 physicalcut Damage because of Attack from Skelett
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 4 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 11 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 3 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (15/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 4 roll - 0 BE + -5 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + -2 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 1 roll - 4 BE + -1 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 1 roll - 3 BE + -1 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 5 roll - 4 BE + -3 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 3 roll - 3 BE + 1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 2 roll - 3 BE + 1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 6 roll - 0 BE + 1 effects = 24
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 3 roll - 5 BE + 0 effects = 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Yazinda on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = paralue, bannbaladin, armatrutz, ignifaxius
  chooseLOSTarget: got 2 viable Targets
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 2 viable Targets
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (15/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Yazinda on Position 1Adding Char Skelett on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 15 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 18 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Tjalf, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Skelett on Position 1Adding Char Arva on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 15 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 9 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Arva on Position 1Adding Char Durin on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 16 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Durin on Position 1Adding Char Melina on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 1 (Confirm: 3) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Arva, double Damage for criticalsuccess, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Melina on Position 1Adding Char Skelett on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (15/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelett on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 12 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Melina, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 16 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (15/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + -5 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + -2 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 1 roll - 4 BE + -1 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 2 roll - 3 BE + -1 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 3 roll - 4 BE + -3 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 5 roll - 3 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 4 roll - 3 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 3 roll - 0 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 4 roll - 5 BE + 0 effects = 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Yazinda on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = bannbaladin, paralue, armatrutz, ignifaxius
  chooseLOSTarget: got 2 viable Targets
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 2 viable Targets
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (15/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Yazinda on Position 1Adding Char Durin on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 17 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 9 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Durin on Position 1Adding Char Melina on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 19 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Melina on Position 1Adding Char Skelett on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (15/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelett on Position 1Adding Char Arva on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 7 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Melina, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Arva on Position 1Adding Char Skelett on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 19 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelett on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 6 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 2 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 14 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (15/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 4 roll - 0 BE + -5 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 6 roll - 0 BE + -2 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 6 roll - 4 BE + -1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 1 roll - 3 BE + -1 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 2 roll - 4 BE + -3 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 1 roll - 3 BE + 1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 6 roll - 3 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 5 roll - 0 BE + 1 effects = 23
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 5 roll - 5 BE + 0 effects = 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Durin on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = paralue, bannbaladin, armatrutz, ignifaxius
  chooseLOSTarget: got 2 viable Targets
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 2 viable Targets
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (15/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Durin on Position 1Adding Char Skelett on Position 2Adding Char Tjalf on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 5 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 13 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Yazinda, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Skelett on Position 1Adding Char Tjalf on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (15/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Tjalf on Position 1Adding Char Melina on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 11 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 19 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Melina on Position 1Adding Char Skelett on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 1 (Confirm: 2) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA-5 (10): 11 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Tjalf, double Damage for criticalsuccess, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelett on Position 1Adding Char Arva on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 20 (Confirm: 7) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Arva on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 9 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Melina no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett.currentDamage of Item [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+3 (Native 1W6+2, KK 15)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Melina receives 5 - 23RS = 0 physicalcut Damage because of Attack from Skelett
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 4 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 17 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (15/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 4 roll - 0 BE + -5 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + -2 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 6 roll - 4 BE + -1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 2 roll - 3 BE + -1 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 6 roll - 4 BE + -3 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 6 roll - 3 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 4 roll - 3 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 4 roll - 0 BE + 1 effects = 22
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 5 roll - 5 BE + 0 effects = 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Yazinda on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = bannbaladin, ignifaxius, paralue, armatrutz
  chooseLOSTarget: got 2 viable Targets
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 2 viable Targets
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (15/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Yazinda on Position 1Adding Char Durin on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 11 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 6 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Durin on Position 1Adding Char Arva on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 5 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 19 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Yazinda, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Arva on Position 1Adding Char Melina on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (15/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Melina on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 9 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Arva, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 3 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Melina, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 20 (Confirm: 15) = criticalfailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Attackepatzer!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 7 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 14 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (15/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 6 roll - 0 BE + -5 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + -2 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 3 roll - 4 BE + -1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 4 roll - 3 BE + -1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 1 roll - 4 BE + -3 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 4 roll - 3 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 2 roll - 3 BE + 1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 6 roll - 0 BE + 1 effects = 24
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 6 roll - 5 BE + 0 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Yazinda on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = bannbaladin, paralue, ignifaxius, armatrutz
  chooseLOSTarget: got 2 viable Targets
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 2 viable Targets
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (15/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Yazinda on Position 1Adding Char Durin on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 13 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 15 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Tjalf, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Durin on Position 1Adding Char Melina on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 14 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 3 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Melina on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (15/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 17 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Arva on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 18 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Arva on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 19 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 1 (Confirm: 2) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Arva, double Damage for criticalsuccess, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (15/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + -5 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 5 roll - 0 BE + -2 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 2 roll - 4 BE + -1 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 1 roll - 3 BE + -1 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 3 roll - 4 BE + -3 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 4 roll - 3 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 6 roll - 3 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 6 roll - 0 BE + 1 effects = 24
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 1 roll - 5 BE + 0 effects = 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Tjalf on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = armatrutz, paralue, bannbaladin, ignifaxius
  chooseLOSTarget: got 2 viable Targets
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 2 viable Targets
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (15/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Tjalf on Position 1Adding Char Skelett on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 5 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 4 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Skelett on Position 1Adding Char Durin on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 14 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 11 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Tjalf, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Durin on Position 1Adding Char Melina on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 12 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 4 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Melina on Position 1Adding Char Arva on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (15/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Arva on Position 1Adding Char Skelett on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 8 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Melina, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelett on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 15 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 11 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Melina no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett.currentDamage of Item [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+3 (Native 1W6+2, KK 15)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Melina receives 5 - 23RS = 0 physicalcut Damage because of Attack from Skelett
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 4 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (15/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 5 roll - 0 BE + -5 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + -2 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 3 roll - 4 BE + -1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 4 roll - 3 BE + -1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 5 roll - 4 BE + -3 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 6 roll - 3 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 5 roll - 3 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 5 roll - 0 BE + 1 effects = 23
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 5 roll - 5 BE + 0 effects = 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Yazinda on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = paralue, bannbaladin, armatrutz, ignifaxius
  chooseLOSTarget: got 2 viable Targets
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 2 viable Targets
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (15/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Yazinda on Position 1Adding Char Durin on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 14 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 12 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Tjalf, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Durin on Position 1Adding Char Melina on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 7 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 13 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Yazinda, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Melina on Position 1Adding Char Arva on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (15/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Arva on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 13 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Melina, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 13 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Arva, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 15 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 16 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (15/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + -5 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + -2 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 2 roll - 4 BE + -1 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 6 roll - 3 BE + -1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 6 roll - 4 BE + -3 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 3 roll - 3 BE + 1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 3 roll - 3 BE + 1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 2 roll - 0 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 4 roll - 5 BE + 0 effects = 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Tjalf on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = bannbaladin, paralue, ignifaxius, armatrutz
  chooseLOSTarget: got 2 viable Targets
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 2 viable Targets
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (15/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Tjalf on Position 1Adding Char Melina on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 14 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 3 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Melina on Position 1Adding Char Arva on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 9 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 12 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Tjalf, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Arva on Position 1Adding Char Durin on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 16 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Durin on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 5 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Arva, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (15/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 6 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 15 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 11 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Melina no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett.currentDamage of Item [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+3 (Native 1W6+2, KK 15)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Melina receives 4 - 23RS = 0 physicalcut Damage because of Attack from Skelett
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 4 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (15/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 4 roll - 0 BE + -5 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + -2 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 6 roll - 4 BE + -1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 2 roll - 3 BE + -1 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 1 roll - 4 BE + -3 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 4 roll - 3 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 6 roll - 3 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 5 roll - 0 BE + 1 effects = 23
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 2 roll - 5 BE + 0 effects = 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Tjalf on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = ignifaxius, paralue, armatrutz, bannbaladin
  chooseLOSTarget: got 2 viable Targets
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 2 viable Targets
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (15/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Tjalf on Position 1Adding Char Durin on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 2 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 10 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Durin on Position 1Adding Char Melina on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 2 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 2 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Melina on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (15/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 9 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Melina, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Arva on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 3 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 19 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Arva on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 1 (Confirm: 11) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Melina no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett.currentDamage of Item [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+3 (Native 1W6+2, KK 15)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Melina receives 12 - 23RS = 0 physicalcut Damage because of Attack from Skelett, double Damage for criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 4 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 5 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Arva, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (15/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + -5 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 4 roll - 0 BE + -2 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 2 roll - 4 BE + -1 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 6 roll - 3 BE + -1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 4 roll - 4 BE + -3 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 6 roll - 3 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 1 roll - 3 BE + 1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 5 roll - 0 BE + 1 effects = 23
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 6 roll - 5 BE + 0 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Melina on Position 2Adding Char Yazinda on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = paralue, armatrutz, bannbaladin, ignifaxius
  chooseLOSTarget: got 2 viable Targets
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 2 viable Targets
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (15/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Melina on Position 1Adding Char Yazinda on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 19 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Yazinda on Position 1Adding Char Skelett on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 17 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Skelett on Position 1Adding Char Durin on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 13 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 4 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Durin on Position 1Adding Char Arva on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 19 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Arva on Position 1Adding Char Skelett on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (15/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelett on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 18 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 6 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 5 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (15/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 4 roll - 0 BE + -5 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 5 roll - 0 BE + -2 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 3 roll - 4 BE + -1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 5 roll - 3 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 2 roll - 4 BE + -3 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 5 roll - 3 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 3 roll - 3 BE + 1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 3 roll - 0 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 1 roll - 5 BE + 0 effects = 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Yazinda on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = armatrutz, bannbaladin, paralue, ignifaxius
  chooseLOSTarget: got 2 viable Targets
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 2 viable Targets
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (15/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Yazinda on Position 1Adding Char Melina on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 1 (Confirm: 16) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA-5 (10): 1 (Confirm: 19) = autosuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett weapon unbreakable
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf weapon unbreakable
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Melina on Position 1Adding Char Skelett on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 20 (Confirm: 3) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelett on Position 1Adding Char Durin on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 1 (Confirm: 15) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Melina, double Damage for criticalsuccess, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Durin on Position 1Adding Char Skelett on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 14 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Skelett on Position 1Adding Char Arva on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (15/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Arva on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 6 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 15 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 14 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (15/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 5 roll - 0 BE + -5 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + -2 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 1 roll - 4 BE + -1 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 3 roll - 3 BE + -1 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 6 roll - 4 BE + -3 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 5 roll - 3 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 3 roll - 3 BE + 1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 5 roll - 0 BE + 1 effects = 23
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 5 roll - 5 BE + 0 effects = 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Yazinda on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = paralue, ignifaxius, bannbaladin, armatrutz
  chooseLOSTarget: got 2 viable Targets
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 2 viable Targets
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (15/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Yazinda on Position 1Adding Char Arva on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 16 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 4 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Arva on Position 1Adding Char Melina on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 19 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Melina on Position 1Adding Char Durin on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 13 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 5 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Durin on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 4 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Melina, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (15/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 3 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 3 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 20 (Confirm: 17) = criticalfailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Attackepatzer!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (15/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 4 roll - 0 BE + -5 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + -2 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 1 roll - 4 BE + -1 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 4 roll - 3 BE + -1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 5 roll - 4 BE + -3 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 5 roll - 3 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 6 roll - 3 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 1 roll - 0 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 5 roll - 5 BE + 0 effects = 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Tjalf on Position 1Adding Char Caldrin on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 18 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Caldrin on Position 1Adding Char Melina on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 1 (Confirm: 18) = autosuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA-5 (10): 12 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Tjalf, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Caldrin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Melina on Position 1Adding Char Arva on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = armatrutz, ignifaxius, bannbaladin, paralue
  chooseLOSTarget: got 2 viable Targets
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 2 viable Targets
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (15/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Arva on Position 1Adding Char Durin on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 6 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Melina, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Durin on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 19 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (15/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 17 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Durin OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 2 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 15 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Durin OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Durin clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window QuestbookCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (15/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + -5 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + -2 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 4 roll - 4 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 6 roll - 3 BE + -1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 1 roll - 4 BE + -3 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 5 roll - 3 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 3 roll - 3 BE + 1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 5 roll - 0 BE + 1 effects = 23
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 4 roll - 5 BE + 0 effects = 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Yazinda on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = bannbaladin, paralue, ignifaxius, armatrutz
  chooseLOSTarget: got 2 viable Targets
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 2 viable Targets
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (15/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Yazinda on Position 1Adding Char Melina on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 17 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 17 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Tjalf, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Melina on Position 1Adding Char Durin on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 2 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 17 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Yazinda, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Durin on Position 1Adding Char Skelett on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 18 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Skelett on Position 1Adding Char Arva on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (15/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Arva on Position 1Adding Char Skelett on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 4 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 3 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelett on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 1 (Confirm: 17) = autosuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Arva, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 18 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (15/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + -5 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 4 roll - 0 BE + -2 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 5 roll - 4 BE + -1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 5 roll - 3 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 4 roll - 4 BE + -3 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 4 roll - 3 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 2 roll - 3 BE + 1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 1 roll - 0 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 4 roll - 5 BE + 0 effects = 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Durin on Position 2Adding Char Yazinda on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = ignifaxius, bannbaladin, armatrutz, paralue
  chooseLOSTarget: got 2 viable Targets
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 2 viable Targets
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (15/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Durin on Position 1Adding Char Yazinda on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 18 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Yazinda on Position 1Adding Char Melina on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (15/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Melina on Position 1Adding Char Skelett on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 8 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 5 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelett on Position 1Adding Char Arva on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 3 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 6 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Arva on Position 1Adding Char Skelett on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 10 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 11 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelett on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 10 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Arva, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 2 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Melina no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett.currentDamage of Item [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+3 (Native 1W6+2, KK 15)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Melina receives 4 - 23RS = 0 physicalcut Damage because of Attack from Skelett
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 4 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (15/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 4 roll - 0 BE + -5 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + -2 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 3 roll - 4 BE + -1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 1 roll - 3 BE + -1 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 6 roll - 4 BE + -3 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 6 roll - 3 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 4 roll - 3 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 1 roll - 0 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 5 roll - 5 BE + 0 effects = 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Caldrin on Position 1Adding Char Yazinda on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 3 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 9 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Caldrin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Durin on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = armatrutz, ignifaxius, paralue, bannbaladin
  chooseLOSTarget: got 2 viable Targets
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 2 viable Targets
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (15/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Durin on Position 1Adding Char Arva on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 3 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 2 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Arva on Position 1Adding Char Melina on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (15/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Melina on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 14 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 12 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Melina, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 1 (Confirm: 18) = autosuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA-15 (30): 14 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina weapon unbreakable
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett weapon unbreakable
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 9 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Melina no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett.currentDamage of Item [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+3 (Native 1W6+2, KK 15)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Melina receives 6 - 23RS = 0 physicalcut Damage because of Attack from Skelett
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 4 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (15/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + -5 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + -2 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 2 roll - 4 BE + -1 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 3 roll - 3 BE + -1 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 4 roll - 4 BE + -3 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 4 roll - 3 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 5 roll - 3 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 3 roll - 0 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 5 roll - 5 BE + 0 effects = 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Tjalf on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = bannbaladin, paralue, ignifaxius, armatrutz
  chooseLOSTarget: got 2 viable Targets
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 2 viable Targets
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (15/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Tjalf on Position 1Adding Char Durin on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 15 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 10 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Durin on Position 1Adding Char Melina on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 14 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 3 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Melina on Position 1Adding Char Arva on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (15/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Arva on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 2 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Melina, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 6 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Arva, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 9 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 16 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 19 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (15/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 5 roll - 0 BE + -5 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 4 roll - 0 BE + -2 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 4 roll - 4 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 2 roll - 3 BE + -1 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 6 roll - 4 BE + -3 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 4 roll - 3 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 6 roll - 3 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 4 roll - 0 BE + 1 effects = 22
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 3 roll - 5 BE + 0 effects = 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Tjalf on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = ignifaxius, paralue, armatrutz, bannbaladin
  chooseLOSTarget: got 2 viable Targets
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 2 viable Targets
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (15/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Tjalf on Position 1Adding Char Durin on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 2 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 4 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Durin on Position 1Adding Char Skelett on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 15 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 18 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Tjalf, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Skelett on Position 1Adding Char Arva on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (15/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Arva on Position 1Adding Char Melina on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 16 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Melina on Position 1Adding Char Skelett on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 19 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelett on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 5 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Melina, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 15 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (15/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + -5 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 6 roll - 0 BE + -2 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 1 roll - 4 BE + -1 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 6 roll - 3 BE + -1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 2 roll - 4 BE + -3 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 6 roll - 3 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 1 roll - 3 BE + 1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 3 roll - 0 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 3 roll - 5 BE + 0 effects = 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Melina on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = bannbaladin, armatrutz, paralue, ignifaxius
  chooseLOSTarget: got 2 viable Targets
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 2 viable Targets
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (15/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Melina on Position 1Adding Char Skelett on Position 2Adding Char Yazinda on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 18 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelett on Position 1Adding Char Yazinda on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 11 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 19 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Melina, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Yazinda on Position 1Adding Char Durin on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 6 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 5 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Durin on Position 1Adding Char Arva on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 2 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 4 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Arva on Position 1Adding Char Skelett on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (15/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelett on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 7 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Arva, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 18 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (15/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 5 roll - 0 BE + -5 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 5 roll - 0 BE + -2 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 2 roll - 4 BE + -1 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 3 roll - 3 BE + -1 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 3 roll - 4 BE + -3 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 1 roll - 3 BE + 1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 3 roll - 3 BE + 1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 4 roll - 0 BE + 1 effects = 22
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 3 roll - 5 BE + 0 effects = 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Skelett on Position 2Adding Char Tjalf on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = bannbaladin, ignifaxius, armatrutz, paralue
  chooseLOSTarget: got 2 viable Targets
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 2 viable Targets
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (15/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Skelett on Position 1Adding Char Tjalf on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 4 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 8 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Tjalf on Position 1Adding Char Durin on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 10 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 2 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Durin on Position 1Adding Char Melina on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 7 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 15 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Tjalf, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Melina on Position 1Adding Char Skelett on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (15/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelett on Position 1Adding Char Arva on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 7 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Melina, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Arva on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 3 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Melina no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett.currentDamage of Item [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+3 (Native 1W6+2, KK 15)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Melina receives 9 - 23RS = 0 physicalcut Damage because of Attack from Skelett
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Charscreen is hiding
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Showing UICombat: which combat, iscombat True, ischaracter False lastshown combat iscombat True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 4 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 3 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Arva, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (15/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 6 roll - 0 BE + -5 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + -2 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 3 roll - 4 BE + -1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 3 roll - 3 BE + -1 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 2 roll - 4 BE + -3 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 4 roll - 3 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 6 roll - 3 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 2 roll - 0 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 1 roll - 5 BE + 0 effects = 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Caldrin on Position 1Adding Char Tjalf on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 3 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 9 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Caldrin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Durin on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = paralue, bannbaladin, ignifaxius, armatrutz
  chooseLOSTarget: got 2 viable Targets
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 2 viable Targets
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (15/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Durin on Position 1Adding Char Melina on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 1 (Confirm: 5) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA-5 (10): 16 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Tjalf, double Damage for criticalsuccess, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Melina on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (15/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 18 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Arva on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 20 (Confirm: 10) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Arva on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 16 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 6 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Arva, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (15/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + -5 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + -2 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 5 roll - 4 BE + -1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 4 roll - 3 BE + -1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 2 roll - 4 BE + -3 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 2 roll - 3 BE + 1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 1 roll - 3 BE + 1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 4 roll - 0 BE + 1 effects = 22
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 4 roll - 5 BE + 0 effects = 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Durin on Position 1Adding Char Tjalf on Position 2Adding Char Yazinda on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = armatrutz, paralue, bannbaladin, ignifaxius
  chooseLOSTarget: got 2 viable Targets
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 2 viable Targets
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (15/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Tjalf on Position 1Adding Char Yazinda on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (15/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Yazinda on Position 1Adding Char Melina on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 8 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 8 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Melina on Position 1Adding Char Skelett on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 17 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 17 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Yazinda, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelett on Position 1Adding Char Arva on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 17 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Arva on Position 1Adding Char Skelett on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 1 (Confirm: 11) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA-15 (30): 16 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett.currentDamage of Item [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+3 (Native 1W6+2, KK 15)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Melina receives 12 - 23RS = 0 physicalcut Damage because of Attack from Skelett, double Damage for criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 4 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelett on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 16 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 6 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Melina no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett.currentDamage of Item [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+3 (Native 1W6+2, KK 15)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Melina receives 8 - 23RS = 0 physicalcut Damage because of Attack from Skelett
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 4 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (15/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + -5 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + -2 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 3 roll - 4 BE + -1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 5 roll - 3 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 3 roll - 4 BE + -3 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 4 roll - 3 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 3 roll - 3 BE + 1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 3 roll - 0 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 5 roll - 5 BE + 0 effects = 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Yazinda on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = bannbaladin, armatrutz, paralue, ignifaxius
  chooseLOSTarget: got 2 viable Targets
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 2 viable Targets
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (15/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Yazinda on Position 1Adding Char Melina on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 8 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 5 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Melina on Position 1Adding Char Durin on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 7 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 14 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Yazinda, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Durin on Position 1Adding Char Skelett on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 18 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Skelett on Position 1Adding Char Arva on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (15/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Arva on Position 1Adding Char Skelett on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 4 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 8 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelett on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 6 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Arva, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 12 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Melina no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett.currentDamage of Item [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+3 (Native 1W6+2, KK 15)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Melina receives 9 - 23RS = 0 physicalcut Damage because of Attack from Skelett
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 4 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (15/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + -5 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 6 roll - 0 BE + -2 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 1 roll - 4 BE + -1 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 4 roll - 3 BE + -1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 4 roll - 4 BE + -3 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 6 roll - 3 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 5 roll - 3 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 1 roll - 0 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 3 roll - 5 BE + 0 effects = 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Yazinda on Position 1Adding Char Caldrin on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 10 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 13 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Tjalf, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Caldrin on Position 1Adding Char Skelett on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 15 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 13 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Yazinda, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Caldrin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Skelett on Position 1Adding Char Melina on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = paralue, armatrutz, bannbaladin, ignifaxius
  chooseLOSTarget: got 2 viable Targets
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 2 viable Targets
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (15/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Melina on Position 1Adding Char Durin on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 13 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Durin on Position 1Adding Char Arva on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 14 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Melina, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Arva on Position 1Adding Char Skelett on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (15/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelett on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 5 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Arva, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 2 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 4 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (15/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 4 roll - 0 BE + -5 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + -2 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 6 roll - 4 BE + -1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 4 roll - 3 BE + -1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 6 roll - 4 BE + -3 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 1 roll - 3 BE + 1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 2 roll - 3 BE + 1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 5 roll - 0 BE + 1 effects = 23
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 3 roll - 5 BE + 0 effects = 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Durin on Position 1Adding Char Yazinda on Position 2Adding Char Tjalf on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = ignifaxius, bannbaladin, paralue, armatrutz
  chooseLOSTarget: got 2 viable Targets
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 2 viable Targets
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (15/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Yazinda on Position 1Adding Char Tjalf on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (15/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Tjalf on Position 1Adding Char Melina on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 17 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 2 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Melina on Position 1Adding Char Arva on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 1 (Confirm: 19) = autosuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA-5 (10): 8 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Tjalf, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Arva on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 7 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Melina, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 7 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Arva, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 11 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 11 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 19 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (15/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + -5 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + -2 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 6 roll - 4 BE + -1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 2 roll - 3 BE + -1 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 5 roll - 4 BE + -3 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 2 roll - 3 BE + 1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 6 roll - 3 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 3 roll - 0 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 1 roll - 5 BE + 0 effects = 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Durin on Position 2Adding Char Tjalf on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = armatrutz, bannbaladin, ignifaxius, paralue
  chooseLOSTarget: got 2 viable Targets
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 2 viable Targets
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (15/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Durin on Position 1Adding Char Tjalf on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 11 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 2 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Tjalf on Position 1Adding Char Skelett on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (15/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Skelett on Position 1Adding Char Arva on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 7 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 15 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Tjalf, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Arva on Position 1Adding Char Melina on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 10 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 11 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Melina on Position 1Adding Char Skelett on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 5 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Arva, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelett on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 1 (Confirm: 12) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Melina, double Damage for criticalsuccess, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 11 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Melina no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett.currentDamage of Item [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+3 (Native 1W6+2, KK 15)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Melina receives 7 - 23RS = 0 physicalcut Damage because of Attack from Skelett
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 4 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (15/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + -5 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 5 roll - 0 BE + -2 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 1 roll - 4 BE + -1 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 3 roll - 3 BE + -1 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 4 roll - 4 BE + -3 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 3 roll - 3 BE + 1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 5 roll - 3 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 4 roll - 0 BE + 1 effects = 22
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 2 roll - 5 BE + 0 effects = 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Tjalf on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = bannbaladin, ignifaxius, paralue, armatrutz
  chooseLOSTarget: got 2 viable Targets
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 2 viable Targets
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (15/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Tjalf on Position 1Adding Char Skelett on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 20 (Confirm: 19) = criticalfailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Attackepatzer!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Attackepatzer!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Attackepatzer!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Attackepatzer!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Skelett on Position 1Adding Char Melina on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 3 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 12 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Tjalf, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Melina on Position 1Adding Char Durin on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 11 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 16 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Durin on Position 1Adding Char Arva on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 18 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Arva on Position 1Adding Char Skelett on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (15/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelett on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 7 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 2 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 13 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (15/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 6 roll - 0 BE + -5 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 6 roll - 0 BE + -2 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 2 roll - 4 BE + -1 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 3 roll - 3 BE + -1 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 5 roll - 4 BE + -3 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 6 roll - 3 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 3 roll - 3 BE + 1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 2 roll - 0 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 1 roll - 5 BE + 0 effects = 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Caldrin on Position 1Adding Char Yazinda on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 2 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 12 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Tjalf, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Caldrin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Skelett on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = armatrutz, bannbaladin, ignifaxius, paralue
  chooseLOSTarget: got 2 viable Targets
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 2 viable Targets
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (15/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Skelett on Position 1Adding Char Durin on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 9 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 20 (Confirm: 11) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Yazinda, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Durin on Position 1Adding Char Melina on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 17 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Melina on Position 1Adding Char Arva on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (15/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Arva on Position 1Adding Char Skelett on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 3 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Melina, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelett on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 12 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Arva, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 2 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 7 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (15/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 4 roll - 0 BE + -5 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + -2 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 2 roll - 4 BE + -1 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 2 roll - 3 BE + -1 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 1 roll - 4 BE + -3 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 4 roll - 3 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 6 roll - 3 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 5 roll - 0 BE + 1 effects = 23
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 3 roll - 5 BE + 0 effects = 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Tjalf on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = armatrutz, ignifaxius, bannbaladin, paralue
  chooseLOSTarget: got 2 viable Targets
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 2 viable Targets
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (15/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Tjalf on Position 1Adding Char Durin on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 20 (Confirm: 10) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Durin on Position 1Adding Char Melina on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 3 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 10 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Melina on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (15/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 5 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Melina, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Arva on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 16 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Arva on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 19 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 20 (Confirm: 18) = criticalfailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Attackepatzer!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Attackepatzer!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Attackepatzer!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Attackepatzer!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (15/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + -5 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 4 roll - 0 BE + -2 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 1 roll - 4 BE + -1 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 1 roll - 3 BE + -1 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 3 roll - 4 BE + -3 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 5 roll - 3 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 5 roll - 3 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 3 roll - 0 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 4 roll - 5 BE + 0 effects = 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Tjalf on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = paralue, ignifaxius, bannbaladin, armatrutz
  chooseLOSTarget: got 2 viable Targets
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 2 viable Targets
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (15/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Tjalf on Position 1Adding Char Skelett on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 20 (Confirm: 2) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Skelett on Position 1Adding Char Durin on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 17 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 6 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Durin on Position 1Adding Char Melina on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 4 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 16 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Melina on Position 1Adding Char Arva on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (15/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Arva on Position 1Adding Char Skelett on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 19 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelett on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 14 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 1 (Confirm: 12) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Melina no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett.currentDamage of Item [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+3 (Native 1W6+2, KK 15)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Melina receives 8 - 23RS = 0 physicalcut Damage because of Attack from Skelett, double Damage for criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 4 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (15/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + -5 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 5 roll - 0 BE + -2 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 6 roll - 4 BE + -1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 4 roll - 3 BE + -1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 2 roll - 4 BE + -3 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 5 roll - 3 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 2 roll - 3 BE + 1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 6 roll - 0 BE + 1 effects = 24
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 3 roll - 5 BE + 0 effects = 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Durin on Position 2Adding Char Yazinda on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = bannbaladin, paralue, ignifaxius, armatrutz
  chooseLOSTarget: got 2 viable Targets
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 2 viable Targets
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (15/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Durin on Position 1Adding Char Yazinda on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 19 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Yazinda on Position 1Adding Char Skelett on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (15/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Skelett on Position 1Adding Char Melina on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 10 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 2 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Melina on Position 1Adding Char Arva on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 17 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Arva on Position 1Adding Char Skelett on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 15 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 16 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Melina, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelett on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 20 (Confirm: 16) = criticalfailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Attackepatzer!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Attackepatzer!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Attackepatzer!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Attackepatzer!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 12 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 6 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (15/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + -5 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + -2 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 4 roll - 4 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 4 roll - 3 BE + -1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 3 roll - 4 BE + -3 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 5 roll - 3 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 5 roll - 3 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 6 roll - 0 BE + 1 effects = 24
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 2 roll - 5 BE + 0 effects = 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Tjalf on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = armatrutz, paralue, bannbaladin, ignifaxius
  chooseLOSTarget: got 2 viable Targets
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 2 viable Targets
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (15/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Tjalf on Position 1Adding Char Durin on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 18 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Durin on Position 1Adding Char Melina on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 15 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 9 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Melina on Position 1Adding Char Skelett on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (15/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelett on Position 1Adding Char Arva on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 18 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Arva on Position 1Adding Char Skelett on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 18 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelett on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 3 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 20 (Confirm: 13) = criticalfailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Arva, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHitBumbler
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHitBumbler
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHitBumbler
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Paradepatzer!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelett on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 2 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 17 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (15/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + -5 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + -2 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 6 roll - 4 BE + -1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 1 roll - 3 BE + -1 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 6 roll - 4 BE + -3 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 4 roll - 3 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 2 roll - 3 BE + 1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 3 roll - 0 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 3 roll - 5 BE + 0 effects = 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Durin on Position 2Adding Char Yazinda on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = paralue, bannbaladin, ignifaxius, armatrutz
  chooseLOSTarget: got 2 viable Targets
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 2 viable Targets
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (15/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Durin on Position 1Adding Char Yazinda on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 7 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 11 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Tjalf, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Yazinda on Position 1Adding Char Arva on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: highlight True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: highlight True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: highlight True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Arva on Position 1Adding Char Skelett on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelett on Position 1Adding Char Melina on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Melina on Position 1Adding Char Skelett on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 18 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelett on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: highlight True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: highlight True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: highlight True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: highlight True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 20 (Confirm: 14) = criticalfailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Tjalf is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Attackepatzer!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (14/23) cost is 2
Calculating cost to destination (15/24) cost is 6
Calculating cost to destination (13/24) cost is 2
Calculating cost to destination (14/23) cost is 2
Calculating cost to destination (15/24) cost is 6
Calculating cost to destination (14/25) cost is 4
found 6 valid attack positions, closest at (13/24) (dist: 2), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 6 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 16 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 10 halfed to 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 5 - 5RS = 0 physicalcut Damage because of Attack from Helen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 1 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 5 roll - 0 BE + -5 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 4 roll - 0 BE + -2 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 1 roll - 4 BE + -1 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 5 roll - 3 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 1 roll - 4 BE + -3 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 3 roll - 3 BE + 1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 2 roll - 3 BE + 1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 3 roll - 0 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 1 roll - 5 BE + 0 effects = 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Yazinda on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: highlight True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: highlight True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: highlight True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: highlight True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: highlight True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: highlight True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Yazinda on Position 1Adding Char Melina on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Melina on Position 1Adding Char Skelett on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelett on Position 1Adding Char Durin on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Durin on Position 1Adding Char Skelett on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 16 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Caldrin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Skelett on Position 1Adding Char Arva on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 7 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 9 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 1 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Arva on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 13 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) cost is 6
Calculating cost to destination (15/24) cost is 6
Calculating cost to destination (14/25) cost is 4
found 3 valid attack positions, closest at (14/25) (dist: 4), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 1 (Confirm: 4) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA-5 (11): 17 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Arva, double Damage for criticalsuccess, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 1 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 13 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 10 halfed to 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 5 - 5RS = 0 physicalcut Damage because of Attack from Helen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 4 roll - 0 BE + -5 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 6 roll - 0 BE + -2 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 4 roll - 4 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 2 roll - 3 BE + -1 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 5 roll - 4 BE + -3 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 4 roll - 3 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 4 roll - 3 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 3 roll - 0 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 5 roll - 5 BE + 0 effects = 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Tjalf on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Caldrin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Single AT (17): 13 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 8 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.DoExecuteAnimation: action 1 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = ignifaxius, bannbaladin, paralue, armatrutz
  chooseLOSTarget: got 2 viable Targets
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 2 viable Targets
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Tjalf on Position 1Adding Char Skelett on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (14/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Skelett on Position 1Adding Char Durin on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (15/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Durin on Position 1Adding Char Arva on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 10 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single PA (30): 14 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Arva on Position 1Adding Char Melina on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 3 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 14 halfed to 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 7 - 5RS = 2 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Melina on Position 1Adding Char Skelett on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 3 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 17 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Arva, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelett on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (15/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 2 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 11 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 15 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + -5 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + -2 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 6 roll - 4 BE + -1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 6 roll - 3 BE + -1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 2 roll - 4 BE + -3 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 3 roll - 3 BE + 1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 5 roll - 3 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 6 roll - 0 BE + 1 effects = 24
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 6 roll - 5 BE + 0 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Durin on Position 2Adding Char Tjalf on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Caldrin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Single AT (17): 2 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 18 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 8 - 5RS = 3 physicalblunt Damage because of Attack from Caldrin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.DoExecuteAnimation: action 0 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = bannbaladin, armatrutz, ignifaxius, paralue
  chooseLOSTarget: got 2 viable Targets
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 2 viable Targets
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Durin on Position 1Adding Char Tjalf on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (15/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Tjalf on Position 1Adding Char Melina on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 19 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 13 halfed to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 6 - 5RS = 1 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Melina on Position 1Adding Char Skelett on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (15/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelett on Position 1Adding Char Arva on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (15/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Arva on Position 1Adding Char Skelett on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 20 (Confirm: 6) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelett on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 20 (Confirm: 10) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 17 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 15 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 6 roll - 0 BE + -5 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 4 roll - 0 BE + -2 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 5 roll - 4 BE + -1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 3 roll - 3 BE + -1 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 1 roll - 4 BE + -3 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 5 roll - 3 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 4 roll - 3 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 1 roll - 0 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 5 roll - 5 BE + 0 effects = 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Caldrin on Position 1Adding Char Yazinda on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (15/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Caldrin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Durin on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Caldrin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Single AT (17): 13 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 20 (Confirm: 15) = criticalfailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 8 - 5RS = 3 physicalblunt Damage because of Attack from Caldrin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHitBumbler
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.DoExecuteAnimation: action 0 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = paralue, ignifaxius, armatrutz, bannbaladin
  chooseLOSTarget: got 2 viable Targets
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 2 viable Targets
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHitBumbler
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHitBumbler
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Paradepatzer!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Durin on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Durin on Position 1Adding Char Skelett on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (15/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Skelett on Position 1Adding Char Melina on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 8 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 14 halfed to 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 7 - 5RS = 2 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Melina on Position 1Adding Char Skelett on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 7 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single PA (30): 8 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelett on Position 1Adding Char Arva on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (15/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Arva on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 6 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 18 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 11 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 12 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Arva, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 18 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + -5 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + -2 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 1 roll - 4 BE + -1 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 2 roll - 3 BE + -1 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 3 roll - 4 BE + -3 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 5 roll - 3 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 6 roll - 3 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 6 roll - 0 BE + 1 effects = 24
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 5 roll - 5 BE + 0 effects = 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Tjalf on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Caldrin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Single AT (17): 16 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 16 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 5 - 5RS = 0 physicalblunt Damage because of Attack from Caldrin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.DoExecuteAnimation: action 0 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = bannbaladin, armatrutz, ignifaxius, paralue
  chooseLOSTarget: got 2 viable Targets
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 2 viable Targets
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Tjalf on Position 1Adding Char Durin on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (15/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Durin on Position 1Adding Char Melina on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (15/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Melina on Position 1Adding Char Skelett on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 18 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 11 halfed to 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 5 - 5RS = 0 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelett on Position 1Adding Char Arva on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (15/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Arva on Position 1Adding Char Skelett on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 5 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single PA (30): 17 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelett on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 3 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 12 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Arva, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 2 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 12 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 18 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 5 roll - 0 BE + -5 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + -2 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 6 roll - 4 BE + -1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 2 roll - 3 BE + -1 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 5 roll - 4 BE + -3 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 6 roll - 3 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 5 roll - 3 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 3 roll - 0 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 4 roll - 5 BE + 0 effects = 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Yazinda on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Caldrin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Single AT (17): 19 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.DoExecuteAnimation: action 1 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = ignifaxius, bannbaladin, armatrutz, paralue
  chooseLOSTarget: got 2 viable Targets
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 2 viable Targets
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Yazinda on Position 1Adding Char Durin on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (15/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Durin on Position 1Adding Char Skelett on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (15/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Skelett on Position 1Adding Char Arva on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 1 (Confirm: 20) = autosuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA-5 (10): 13 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 11 halfed to 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 5 - 5RS = 0 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Arva on Position 1Adding Char Melina on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 13 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Melina on Position 1Adding Char Skelett on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 12 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 3 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelett on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (15/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 4 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 4 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 1 (Confirm: 10) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 12 halfed to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 6 - 5RS = 1 physicalcut Damage because of Attack from Helen, double Damage for criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + -5 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 4 roll - 0 BE + -2 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 5 roll - 4 BE + -1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 2 roll - 3 BE + -1 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 6 roll - 4 BE + -3 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 5 roll - 3 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 5 roll - 3 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 5 roll - 0 BE + 1 effects = 23
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 5 roll - 5 BE + 0 effects = 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Tjalf on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Caldrin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Single AT (17): 15 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 3 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.DoExecuteAnimation: action 1 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = armatrutz, bannbaladin, ignifaxius, paralue
  chooseLOSTarget: got 2 viable Targets
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 2 viable Targets
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Tjalf on Position 1Adding Char Durin on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (15/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Durin on Position 1Adding Char Skelett on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (15/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Skelett on Position 1Adding Char Arva on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 7 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 14 halfed to 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 7 - 5RS = 2 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Arva on Position 1Adding Char Melina on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 11 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single PA (30): 3 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Melina on Position 1Adding Char Skelett on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 20 (Confirm: 8) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelett on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (15/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 10 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 17 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 17 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 6 roll - 0 BE + -5 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + -2 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 6 roll - 4 BE + -1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 3 roll - 3 BE + -1 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 1 roll - 4 BE + -3 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 4 roll - 3 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 6 roll - 3 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 6 roll - 0 BE + 1 effects = 24
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 6 roll - 5 BE + 0 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Tjalf on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Caldrin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Single AT (17): 14 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 4 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.DoExecuteAnimation: action 1 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = armatrutz, paralue, bannbaladin, ignifaxius
  chooseLOSTarget: got 2 viable Targets
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 2 viable Targets
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Tjalf on Position 1Adding Char Durin on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (15/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Durin on Position 1Adding Char Melina on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (15/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Melina on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 11 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 10 halfed to 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 5 - 5RS = 0 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (15/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Arva on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 12 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 6 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Arva on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 17 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 10 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 5 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 3 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 5 halfed to 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 2 - 5RS = 0 physicalcut Damage because of Attack from Helen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + -5 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 6 roll - 0 BE + -2 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 6 roll - 4 BE + -1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 1 roll - 3 BE + -1 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 3 roll - 4 BE + -3 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 4 roll - 3 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 1 roll - 3 BE + 1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 5 roll - 0 BE + 1 effects = 23
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 4 roll - 5 BE + 0 effects = 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Durin on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Caldrin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Single AT (17): 18 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.DoExecuteAnimation: action 1 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = ignifaxius, bannbaladin, armatrutz, paralue
  chooseLOSTarget: got 2 viable Targets
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 2 viable Targets
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Durin on Position 1Adding Char Skelett on Position 2Adding Char Yazinda on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (15/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Skelett on Position 1Adding Char Yazinda on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 17 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 7 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Yazinda on Position 1Adding Char Melina on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 18 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Melina on Position 1Adding Char Arva on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (15/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Arva on Position 1Adding Char Skelett on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (15/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelett on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 6 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 16 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Arva, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 2 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 16 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 10 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 10 halfed to 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 5 - 5RS = 0 physicalcut Damage because of Attack from Helen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + -5 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 5 roll - 0 BE + -2 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 2 roll - 4 BE + -1 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 2 roll - 3 BE + -1 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 5 roll - 4 BE + -3 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 1 roll - 3 BE + 1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 4 roll - 3 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 3 roll - 0 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 2 roll - 5 BE + 0 effects = 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Skelett on Position 2Adding Char Tjalf on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Caldrin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Single AT (17): 20 (Confirm: 14) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.DoExecuteAnimation: action 1 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = armatrutz, bannbaladin, paralue, ignifaxius
  chooseLOSTarget: got 2 viable Targets
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 2 viable Targets
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Skelett on Position 1Adding Char Tjalf on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (15/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Tjalf on Position 1Adding Char Durin on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 7 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single PA (30): 4 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Durin on Position 1Adding Char Arva on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (15/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Arva on Position 1Adding Char Melina on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 19 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 14 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 12 halfed to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 6 - 5RS = 1 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Melina on Position 1Adding Char Skelett on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 9 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 2 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelett on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (15/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 15 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 3 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 6 halfed to 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 3 - 5RS = 0 physicalcut Damage because of Attack from Helen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + -5 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 6 roll - 0 BE + -2 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 6 roll - 4 BE + -1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 4 roll - 3 BE + -1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 5 roll - 4 BE + -3 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 2 roll - 3 BE + 1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 5 roll - 3 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 5 roll - 0 BE + 1 effects = 23
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 4 roll - 5 BE + 0 effects = 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Durin on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Caldrin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Single AT (17): 15 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 6 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.DoExecuteAnimation: action 1 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = paralue, bannbaladin, armatrutz, ignifaxius
  chooseLOSTarget: got 2 viable Targets
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 2 viable Targets
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Durin on Position 1Adding Char Skelett on Position 2Adding Char Tjalf on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (15/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Skelett on Position 1Adding Char Tjalf on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 18 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 9 halfed to 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 4 - 5RS = 0 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Tjalf on Position 1Adding Char Melina on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 11 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single PA (30): 4 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Melina on Position 1Adding Char Arva on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (15/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Arva on Position 1Adding Char Skelett on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (15/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelett on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 7 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 15 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Arva, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 17 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 3 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 8 halfed to 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 4 - 5RS = 0 physicalcut Damage because of Attack from Helen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + -5 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + -2 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 6 roll - 4 BE + -1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 1 roll - 3 BE + -1 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 3 roll - 4 BE + -3 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 4 roll - 3 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 5 roll - 3 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 1 roll - 0 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 3 roll - 5 BE + 0 effects = 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Caldrin on Position 1Adding Char Tjalf on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (15/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Caldrin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Durin on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Caldrin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Single AT (17): 3 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 7 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.DoExecuteAnimation: action 1 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = paralue, ignifaxius, armatrutz, bannbaladin
  chooseLOSTarget: got 2 viable Targets
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 2 viable Targets
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Durin on Position 1Adding Char Melina on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (15/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Melina on Position 1Adding Char Skelett on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 1 (Confirm: 8) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 26 halfed to 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 13 - 5RS = 8 physicalcut Damage because of Attack from Durin, double Damage for criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelett on Position 1Adding Char Arva on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (15/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Arva on Position 1Adding Char Skelett on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 6 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single PA (30): 12 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelett on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 20 (Confirm: 12) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 13 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 6 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 14 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 8 halfed to 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 4 - 5RS = 0 physicalcut Damage because of Attack from Helen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 6 roll - 0 BE + -5 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 6 roll - 0 BE + -2 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 5 roll - 4 BE + -1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 1 roll - 3 BE + -1 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 2 roll - 4 BE + -3 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 2 roll - 3 BE + 1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 3 roll - 3 BE + 1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 5 roll - 0 BE + 1 effects = 23
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 1 roll - 5 BE + 0 effects = 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Durin on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Caldrin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Single AT (17): 18 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.DoExecuteAnimation: action 1 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = paralue, ignifaxius, armatrutz, bannbaladin
  chooseLOSTarget: got 2 viable Targets
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 2 viable Targets
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Durin on Position 1Adding Char Skelett on Position 2Adding Char Tjalf on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (15/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Skelett on Position 1Adding Char Tjalf on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 1 (Confirm: 9) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA-5 (10): 11 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 18 halfed to 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 9 - 5RS = 4 physicalcut Damage because of Attack from Durin, double Damage for criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Tjalf on Position 1Adding Char Skelett on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 17 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Skelett on Position 1Adding Char Melina on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (15/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Melina on Position 1Adding Char Arva on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 13 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Arva on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (15/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 6 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 2 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 9 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 7 halfed to 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 3 - 5RS = 0 physicalcut Damage because of Attack from Helen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + -5 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 6 roll - 0 BE + -2 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 6 roll - 4 BE + -1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 3 roll - 3 BE + -1 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 4 roll - 4 BE + -3 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 4 roll - 3 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 1 roll - 3 BE + 1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 3 roll - 0 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 3 roll - 5 BE + 0 effects = 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Durin on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Caldrin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Single AT (17): 5 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 16 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 9 - 5RS = 4 physicalblunt Damage because of Attack from Caldrin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.DoExecuteAnimation: action 0 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = paralue, ignifaxius, armatrutz, bannbaladin
  chooseLOSTarget: got 2 viable Targets
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 2 viable Targets
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Durin on Position 1Adding Char Skelett on Position 2Adding Char Yazinda on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (15/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Skelett on Position 1Adding Char Yazinda on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 5 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 12 halfed to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 6 - 5RS = 1 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Yazinda on Position 1Adding Char Melina on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 2 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single PA (30): 17 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Melina on Position 1Adding Char Arva on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (15/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Arva on Position 1Adding Char Skelett on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (15/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelett on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 13 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 8 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 5 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 18 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 15 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + -5 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + -2 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 4 roll - 4 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 2 roll - 3 BE + -1 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 5 roll - 4 BE + -3 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 3 roll - 3 BE + 1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 4 roll - 3 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 1 roll - 0 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 4 roll - 5 BE + 0 effects = 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Tjalf on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Caldrin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Single AT (17): 6 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 17 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 5 - 5RS = 0 physicalblunt Damage because of Attack from Caldrin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.DoExecuteAnimation: action 0 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = paralue, bannbaladin, ignifaxius, armatrutz
  chooseLOSTarget: got 2 viable Targets
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 2 viable Targets
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Tjalf on Position 1Adding Char Durin on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (15/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Durin on Position 1Adding Char Arva on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (15/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Arva on Position 1Adding Char Melina on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 9 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 12 halfed to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 6 - 5RS = 1 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Melina on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 20 (Confirm: 12) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (15/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 6 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single PA (30): 1 (Confirm: 1) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett weapon unbreakable
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Arva block criticalsuccess, get another block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 7 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 11 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 14 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 4 roll - 0 BE + -5 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + -2 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 6 roll - 4 BE + -1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 2 roll - 3 BE + -1 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 4 roll - 4 BE + -3 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 4 roll - 3 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 4 roll - 3 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 4 roll - 0 BE + 1 effects = 22
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 5 roll - 5 BE + 0 effects = 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Tjalf on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Caldrin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Single AT (17): 14 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 7 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.DoExecuteAnimation: action 1 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = paralue, armatrutz, bannbaladin, ignifaxius
  chooseLOSTarget: got 2 viable Targets
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 2 viable Targets
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Tjalf on Position 1Adding Char Durin on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (15/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Durin on Position 1Adding Char Melina on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (15/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Melina on Position 1Adding Char Arva on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 2 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 9 halfed to 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 4 - 5RS = 0 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Arva on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (15/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 17 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 7 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single PA (30): 14 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 10 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 18 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 4 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 1 (Confirm: 13) = autosuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen weapon unbreakable
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 4 roll - 0 BE + -5 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + -2 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 6 roll - 4 BE + -1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 5 roll - 3 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 4 roll - 4 BE + -3 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 2 roll - 3 BE + 1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 3 roll - 3 BE + 1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 3 roll - 0 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 1 roll - 5 BE + 0 effects = 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Durin on Position 1Adding Char Yazinda on Position 2Adding Char Tjalf on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Caldrin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Single AT (17): 12 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 20 (Confirm: 7) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 4 - 5RS = 0 physicalblunt Damage because of Attack from Caldrin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.DoExecuteAnimation: action 0 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = armatrutz, paralue, ignifaxius, bannbaladin
  chooseLOSTarget: got 2 viable Targets
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 2 viable Targets
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Yazinda on Position 1Adding Char Tjalf on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 2 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 11 halfed to 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 5 - 5RS = 0 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Tjalf on Position 1Adding Char Melina on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (15/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Melina on Position 1Adding Char Skelett on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (15/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelett on Position 1Adding Char Arva on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (15/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Arva on Position 1Adding Char Skelett on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 3 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single PA (30): 8 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelett on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 19 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 3 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 4 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 16 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 4 roll - 0 BE + -5 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 5 roll - 0 BE + -2 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 4 roll - 4 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 3 roll - 3 BE + -1 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 4 roll - 4 BE + -3 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 5 roll - 3 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 6 roll - 3 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 3 roll - 0 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 1 roll - 5 BE + 0 effects = 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Tjalf on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Caldrin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Single AT (17): 11 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 13 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 8 - 5RS = 3 physicalblunt Damage because of Attack from Caldrin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.DoExecuteAnimation: action 0 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = ignifaxius, paralue, armatrutz, bannbaladin
  chooseLOSTarget: got 2 viable Targets
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 2 viable Targets
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Tjalf on Position 1Adding Char Durin on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (15/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Durin on Position 1Adding Char Skelett on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
Calculating cost to destination (15/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Skelett on Position 1Adding Char Melina on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 1 (Confirm: 11) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 26 halfed to 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 13 - 5RS = 8 physicalcut Damage because of Attack from Durin, double Damage for criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect dead (Duration -24 Hours)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Logging AP total for monster Skelett: BaseAP 8 x Mult 1,2 = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.handleNPCDeath: adding 1 sword_rusty to loot
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.handleNPCDeath: adding 1 leatherarmor to loot
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 5 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: Object already disabled, not playing anything
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: Object already disabled, not playing anything
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: Object already disabled, not playing anything
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Melina on Position 1Adding Char Arva on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Handling Death of Character Skelett
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Melina on Position 1Adding Char Arva on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 9 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single PA (30): 6 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Arva on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 16 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 16 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + -2 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 6 roll - 4 BE + -1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 6 roll - 3 BE + -1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 6 roll - 4 BE + -3 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 1 roll - 3 BE + 1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 3 roll - 3 BE + 1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 2 roll - 0 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 6 roll - 5 BE + 0 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Durin on Position 1Adding Char Yazinda on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Caldrin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Single AT (17): 1 (Confirm: 6) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA-5 (11): 3 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett weapon unbreakable
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin weapon unbreakable
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.DoExecuteAnimation: action 1 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = armatrutz, paralue, ignifaxius, bannbaladin
  chooseLOSTarget: got 1 viable Targets
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 1 viable Targets
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Yazinda on Position 1Adding Char Melina on Position 2Adding Char Tjalf on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) cost is 2
found 1 valid attack positions, closest at (15/24) (dist: 2), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 10 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 13 halfed to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 6 - 5RS = 1 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 1 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Melina on Position 1Adding Char Tjalf on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (15/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Tjalf on Position 1Adding Char Arva on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Arva on Position 1Adding Char Skelett on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelett on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 6 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Arva, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 14 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 5 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 10 halfed to 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 5 - 5RS = 0 physicalcut Damage because of Attack from Helen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + -2 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 4 roll - 4 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 1 roll - 3 BE + -1 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 4 roll - 4 BE + -3 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 2 roll - 3 BE + 1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 6 roll - 3 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 2 roll - 0 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 1 roll - 5 BE + 0 effects = 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Caldrin on Position 1Adding Char Tjalf on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Caldrin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Durin on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Caldrin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Single AT (17): 7 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 10 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.DoExecuteAnimation: action 1 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = bannbaladin, armatrutz, ignifaxius, paralue
  chooseLOSTarget: got 1 viable Targets
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 1 viable Targets
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Durin on Position 1Adding Char Skelett on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Skelett on Position 1Adding Char Arva on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 11 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 12 halfed to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 6 - 5RS = 1 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Arva on Position 1Adding Char Melina on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 10 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 12 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Melina on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 8 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Arva, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 12 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 5 halfed to 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 2 - 5RS = 0 physicalcut Damage because of Attack from Helen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 5 roll - 0 BE + -2 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 4 roll - 4 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 4 roll - 3 BE + -1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 6 roll - 4 BE + -3 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 5 roll - 3 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 1 roll - 3 BE + 1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 6 roll - 0 BE + 1 effects = 24
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 2 roll - 5 BE + 0 effects = 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Durin on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Caldrin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Single AT (17): 18 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.DoExecuteAnimation: action 1 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = ignifaxius, paralue, bannbaladin, armatrutz
  chooseLOSTarget: got 1 viable Targets
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 1 viable Targets
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Durin on Position 1Adding Char Skelett on Position 2Adding Char Yazinda on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Skelett on Position 1Adding Char Yazinda on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 14 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 10 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Yazinda on Position 1Adding Char Melina on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 14 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Melina on Position 1Adding Char Arva on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Arva on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 6 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Arva, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 7 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 5 halfed to 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 2 - 5RS = 0 physicalcut Damage because of Attack from Helen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 5 roll - 0 BE + -2 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 4 roll - 4 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 2 roll - 3 BE + -1 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 6 roll - 4 BE + -3 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 5 roll - 3 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 1 roll - 3 BE + 1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 4 roll - 0 BE + 1 effects = 22
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 3 roll - 5 BE + 0 effects = 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Durin on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Caldrin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Single AT (17): 10 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 15 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 9 - 5RS = 4 physicalblunt Damage because of Attack from Caldrin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.DoExecuteAnimation: action 0 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = bannbaladin, ignifaxius, armatrutz, paralue
  chooseLOSTarget: got 1 viable Targets
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 1 viable Targets
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Durin on Position 1Adding Char Skelett on Position 2Adding Char Yazinda on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Skelett on Position 1Adding Char Yazinda on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 15 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 13 halfed to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 6 - 5RS = 1 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Yazinda on Position 1Adding Char Arva on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 19 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Arva on Position 1Adding Char Melina on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Melina on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 9 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Arva, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 10 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 9 halfed to 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 4 - 5RS = 0 physicalcut Damage because of Attack from Helen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 4 roll - 0 BE + -2 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 5 roll - 4 BE + -1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 6 roll - 3 BE + -1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 5 roll - 4 BE + -3 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 2 roll - 3 BE + 1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 5 roll - 3 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 6 roll - 0 BE + 1 effects = 24
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 4 roll - 5 BE + 0 effects = 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Durin on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Caldrin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Single AT (17): 9 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 13 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 5 - 5RS = 0 physicalblunt Damage because of Attack from Caldrin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.DoExecuteAnimation: action 0 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = bannbaladin, armatrutz, ignifaxius, paralue
  chooseLOSTarget: got 1 viable Targets
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 1 viable Targets
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Durin on Position 1Adding Char Melina on Position 2Adding Char Tjalf on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Melina on Position 1Adding Char Tjalf on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 16 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 14 halfed to 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 7 - 5RS = 2 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Tjalf on Position 1Adding Char Skelett on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Skelett on Position 1Adding Char Arva on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Arva on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 6 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 13 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 19 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 18 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + -2 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 5 roll - 4 BE + -1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 6 roll - 3 BE + -1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 1 roll - 4 BE + -3 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 2 roll - 3 BE + 1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 3 roll - 3 BE + 1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 1 roll - 0 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 6 roll - 5 BE + 0 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Durin on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Caldrin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Single AT (17): 17 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 8 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.DoExecuteAnimation: action 1 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = paralue, armatrutz, ignifaxius, bannbaladin
  chooseLOSTarget: got 1 viable Targets
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 1 viable Targets
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Durin on Position 1Adding Char Melina on Position 2Adding Char Tjalf on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Melina on Position 1Adding Char Tjalf on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 8 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 10 halfed to 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 5 - 5RS = 0 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Tjalf on Position 1Adding Char Skelett on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Skelett on Position 1Adding Char Arva on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Arva on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 19 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 18 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 14 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + -2 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 5 roll - 4 BE + -1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 4 roll - 3 BE + -1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 6 roll - 4 BE + -3 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 5 roll - 3 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 2 roll - 3 BE + 1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 2 roll - 0 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 1 roll - 5 BE + 0 effects = 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Durin on Position 2Adding Char Yazinda on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Caldrin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Single AT (17): 14 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 5 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.DoExecuteAnimation: action 1 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = ignifaxius, paralue, bannbaladin, armatrutz
  chooseLOSTarget: got 1 viable Targets
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 1 viable Targets
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Durin on Position 1Adding Char Yazinda on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Yazinda on Position 1Adding Char Melina on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 7 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 11 halfed to 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 5 - 5RS = 0 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Melina on Position 1Adding Char Arva on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Arva on Position 1Adding Char Skelett on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelett on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 8 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Arva, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 12 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 5 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 17 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + -2 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 5 roll - 4 BE + -1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 2 roll - 3 BE + -1 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 2 roll - 4 BE + -3 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 3 roll - 3 BE + 1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 6 roll - 3 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 3 roll - 0 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 2 roll - 5 BE + 0 effects = 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Tjalf on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Caldrin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Single AT (17): 11 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 20 (Confirm: 16) = criticalfailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 4 - 5RS = 0 physicalblunt Damage because of Attack from Caldrin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHitBumbler
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.DoExecuteAnimation: action 0 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = paralue, bannbaladin, armatrutz, ignifaxius
  chooseLOSTarget: got 1 viable Targets
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 1 viable Targets
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHitBumbler
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHitBumbler
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Paradepatzer!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Tjalf on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Tjalf on Position 1Adding Char Durin on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Durin on Position 1Adding Char Melina on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Melina on Position 1Adding Char Skelett on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 5 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 10 halfed to 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 5 - 5RS = 0 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelett on Position 1Adding Char Arva on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Arva on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 7 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 9 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 14 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 8 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 6 halfed to 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 3 - 5RS = 0 physicalcut Damage because of Attack from Helen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 4 roll - 0 BE + -2 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 3 roll - 4 BE + -1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 4 roll - 3 BE + -1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 5 roll - 4 BE + -3 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 4 roll - 3 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 2 roll - 3 BE + 1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 2 roll - 0 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 5 roll - 5 BE + 0 effects = 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Yazinda on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Caldrin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Single AT (17): 19 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.DoExecuteAnimation: action 1 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = armatrutz, ignifaxius, bannbaladin, paralue
  chooseLOSTarget: got 1 viable Targets
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 1 viable Targets
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Yazinda on Position 1Adding Char Durin on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Durin on Position 1Adding Char Melina on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Melina on Position 1Adding Char Skelett on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 6 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 19 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 10 halfed to 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 5 - 5RS = 0 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelett on Position 1Adding Char Arva on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Arva on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 4 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 13 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 17 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 6 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 8 halfed to 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 4 - 5RS = 0 physicalcut Damage because of Attack from Helen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 6 roll - 0 BE + -2 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 5 roll - 4 BE + -1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 3 roll - 3 BE + -1 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 6 roll - 4 BE + -3 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 5 roll - 3 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 6 roll - 3 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 6 roll - 0 BE + 1 effects = 24
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 6 roll - 5 BE + 0 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Tjalf on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Caldrin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Single AT (17): 7 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 5 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.DoExecuteAnimation: action 1 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = bannbaladin, armatrutz, paralue, ignifaxius
  chooseLOSTarget: got 1 viable Targets
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 1 viable Targets
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Tjalf on Position 1Adding Char Durin on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Durin on Position 1Adding Char Skelett on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Skelett on Position 1Adding Char Arva on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 3 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 14 halfed to 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 7 - 5RS = 2 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Arva on Position 1Adding Char Melina on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 17 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Melina on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 5 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Arva, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 9 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 9 halfed to 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 4 - 5RS = 0 physicalcut Damage because of Attack from Helen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + -2 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 2 roll - 4 BE + -1 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 3 roll - 3 BE + -1 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 4 roll - 4 BE + -3 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 3 roll - 3 BE + 1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 4 roll - 3 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 1 roll - 0 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 3 roll - 5 BE + 0 effects = 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Tjalf on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Caldrin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Single AT (17): 11 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 3 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.DoExecuteAnimation: action 1 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = bannbaladin, ignifaxius, paralue, armatrutz
  chooseLOSTarget: got 1 viable Targets
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 1 viable Targets
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Tjalf on Position 1Adding Char Durin on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Durin on Position 1Adding Char Melina on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Melina on Position 1Adding Char Arva on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 2 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 13 halfed to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 6 - 5RS = 1 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Arva on Position 1Adding Char Skelett on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelett on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 4 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Arva, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 19 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 18 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 4 roll - 0 BE + -2 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 4 roll - 4 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 3 roll - 3 BE + -1 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 2 roll - 4 BE + -3 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 4 roll - 3 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 2 roll - 3 BE + 1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 6 roll - 0 BE + 1 effects = 24
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 5 roll - 5 BE + 0 effects = 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Yazinda on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Caldrin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Single AT (17): 17 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 18 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 7 - 5RS = 2 physicalblunt Damage because of Attack from Caldrin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.DoExecuteAnimation: action 0 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = armatrutz, ignifaxius, bannbaladin, paralue
  chooseLOSTarget: got 1 viable Targets
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 1 viable Targets
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Yazinda on Position 1Adding Char Durin on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Durin on Position 1Adding Char Skelett on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Skelett on Position 1Adding Char Melina on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 10 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 9 halfed to 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 4 - 5RS = 0 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Melina on Position 1Adding Char Arva on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 4 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 14 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Arva on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 10 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Arva, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 7 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 6 halfed to 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 3 - 5RS = 0 physicalcut Damage because of Attack from Helen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + -2 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 2 roll - 4 BE + -1 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 1 roll - 3 BE + -1 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 4 roll - 4 BE + -3 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 5 roll - 3 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 5 roll - 3 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 3 roll - 0 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 2 roll - 5 BE + 0 effects = 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Tjalf on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Caldrin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Single AT (17): 10 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 16 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 9 - 5RS = 4 physicalblunt Damage because of Attack from Caldrin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.DoExecuteAnimation: action 0 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = armatrutz, paralue, bannbaladin, ignifaxius
  chooseLOSTarget: got 1 viable Targets
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 1 viable Targets
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Tjalf on Position 1Adding Char Durin on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Durin on Position 1Adding Char Skelett on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Skelett on Position 1Adding Char Arva on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 4 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 12 halfed to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 6 - 5RS = 1 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Arva on Position 1Adding Char Melina on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 7 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 7 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Melina on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 17 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 9 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 8 halfed to 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 4 - 5RS = 0 physicalcut Damage because of Attack from Helen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + -2 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 4 roll - 4 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 5 roll - 3 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 6 roll - 4 BE + -3 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 1 roll - 3 BE + 1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 2 roll - 3 BE + 1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 6 roll - 0 BE + 1 effects = 24
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 1 roll - 5 BE + 0 effects = 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Durin on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Caldrin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Single AT (17): 5 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 16 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 6 - 5RS = 1 physicalblunt Damage because of Attack from Caldrin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.DoExecuteAnimation: action 0 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = armatrutz, bannbaladin, paralue, ignifaxius
  chooseLOSTarget: got 1 viable Targets
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 1 viable Targets
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Durin on Position 1Adding Char Melina on Position 2Adding Char Tjalf on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Melina on Position 1Adding Char Tjalf on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 3 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 9 halfed to 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 4 - 5RS = 0 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Tjalf on Position 1Adding Char Arva on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Arva on Position 1Adding Char Skelett on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelett on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 9 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Arva, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 4 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 8 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 3 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 6 halfed to 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 3 - 5RS = 0 physicalcut Damage because of Attack from Helen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 4 roll - 0 BE + -2 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 4 roll - 4 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 4 roll - 3 BE + -1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 3 roll - 4 BE + -3 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 1 roll - 3 BE + 1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 4 roll - 3 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 5 roll - 0 BE + 1 effects = 23
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 5 roll - 5 BE + 0 effects = 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Durin on Position 2Adding Char Tjalf on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Caldrin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Single AT (17): 13 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 11 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.DoExecuteAnimation: action 1 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = paralue, ignifaxius, armatrutz, bannbaladin
  chooseLOSTarget: got 1 viable Targets
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 1 viable Targets
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Durin on Position 1Adding Char Tjalf on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Tjalf on Position 1Adding Char Melina on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 14 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 11 halfed to 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 5 - 5RS = 0 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Melina on Position 1Adding Char Skelett on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelett on Position 1Adding Char Arva on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Arva on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 13 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 9 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Arva, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 8 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 6 halfed to 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 3 - 5RS = 0 physicalcut Damage because of Attack from Helen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + -2 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 3 roll - 4 BE + -1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 6 roll - 3 BE + -1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 4 roll - 4 BE + -3 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 1 roll - 3 BE + 1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 6 roll - 3 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 1 roll - 0 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 6 roll - 5 BE + 0 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Caldrin on Position 1Adding Char Melina on Position 2Adding Char Tjalf on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Caldrin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Melina on Position 1Adding Char Tjalf on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Caldrin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Single AT (17): 15 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 3 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.DoExecuteAnimation: action 1 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = armatrutz, paralue, ignifaxius, bannbaladin
  chooseLOSTarget: got 1 viable Targets
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 1 viable Targets
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Tjalf on Position 1Adding Char Durin on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Durin on Position 1Adding Char Skelett on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Skelett on Position 1Adding Char Arva on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 2 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 11 halfed to 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 5 - 5RS = 0 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Arva on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 9 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 7 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 20 (Confirm: 14) = criticalfailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Attackepatzer!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Attackepatzer!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Attackepatzer!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Attackepatzer!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 4 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 5 halfed to 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 2 - 5RS = 0 physicalcut Damage because of Attack from Helen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 6 roll - 0 BE + -2 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 5 roll - 4 BE + -1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 6 roll - 3 BE + -1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 2 roll - 4 BE + -3 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 5 roll - 3 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 6 roll - 3 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 1 roll - 0 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 4 roll - 5 BE + 0 effects = 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Tjalf on Position 1Adding Char Caldrin on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Caldrin on Position 1Adding Char Durin on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Caldrin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Durin on Position 1Adding Char Melina on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Caldrin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Single AT (17): 7 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 3 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.DoExecuteAnimation: action 1 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = armatrutz, bannbaladin, paralue, ignifaxius
  chooseLOSTarget: got 1 viable Targets
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 1 viable Targets
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Melina on Position 1Adding Char Skelett on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 16 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 9 halfed to 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 4 - 5RS = 0 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelett on Position 1Adding Char Arva on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Arva on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 10 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 2 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 18 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 20 (Confirm: 13) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 5 roll - 0 BE + -2 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 4 roll - 4 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 1 roll - 3 BE + -1 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 2 roll - 4 BE + -3 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 2 roll - 3 BE + 1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 6 roll - 3 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 2 roll - 0 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 5 roll - 5 BE + 0 effects = 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Caldrin on Position 1Adding Char Tjalf on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Caldrin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Durin on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Caldrin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Single AT (17): 20 (Confirm: 3) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.DoExecuteAnimation: action 1 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = ignifaxius, armatrutz, bannbaladin, paralue
  chooseLOSTarget: got 1 viable Targets
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 1 viable Targets
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Durin on Position 1Adding Char Skelett on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Skelett on Position 1Adding Char Melina on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 15 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 17 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 11 halfed to 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 5 - 5RS = 0 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Melina on Position 1Adding Char Arva on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 13 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Arva on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 12 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Arva, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 8 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 8 halfed to 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 4 - 5RS = 0 physicalcut Damage because of Attack from Helen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 6 roll - 0 BE + -2 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 3 roll - 4 BE + -1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 1 roll - 3 BE + -1 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 1 roll - 4 BE + -3 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 2 roll - 3 BE + 1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 4 roll - 3 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 5 roll - 0 BE + 1 effects = 23
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 1 roll - 5 BE + 0 effects = 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Skelett on Position 2Adding Char Tjalf on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Caldrin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Single AT (17): 10 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 6 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.DoExecuteAnimation: action 1 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = bannbaladin, armatrutz, ignifaxius, paralue
  chooseLOSTarget: got 1 viable Targets
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 1 viable Targets
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Skelett on Position 1Adding Char Tjalf on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Tjalf on Position 1Adding Char Durin on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 20 (Confirm: 17) = criticalfailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Attackepatzer!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Durin on Position 1Adding Char Melina on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Melina on Position 1Adding Char Arva on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 8 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 14 halfed to 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 7 - 5RS = 2 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Arva on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 13 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Arva, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 10 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 8 halfed to 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 4 - 5RS = 0 physicalcut Damage because of Attack from Helen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 4 roll - 0 BE + -2 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 5 roll - 4 BE + -1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 6 roll - 3 BE + -1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 5 roll - 4 BE + -3 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 5 roll - 3 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 1 roll - 3 BE + 1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 4 roll - 0 BE + 1 effects = 22
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 4 roll - 5 BE + 0 effects = 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Durin on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Caldrin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Single AT (17): 4 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 20 (Confirm: 18) = criticalfailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 8 - 5RS = 3 physicalblunt Damage because of Attack from Caldrin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHitBumbler
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.DoExecuteAnimation: action 0 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = ignifaxius, armatrutz, paralue, bannbaladin
  chooseLOSTarget: got 1 viable Targets
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 1 viable Targets
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHitBumbler
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHitBumbler
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Paradepatzer!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Durin on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Durin on Position 1Adding Char Melina on Position 2Adding Char Yazinda on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Melina on Position 1Adding Char Yazinda on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 7 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 12 halfed to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 6 - 5RS = 1 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Yazinda on Position 1Adding Char Skelett on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Skelett on Position 1Adding Char Arva on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Arva on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 5 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 1 (Confirm: 17) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett weapon unbreakable
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Durin block criticalsuccess, get another block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 5 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Arva, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 12 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 5 halfed to 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 2 - 5RS = 0 physicalcut Damage because of Attack from Helen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + -2 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 6 roll - 4 BE + -1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 3 roll - 3 BE + -1 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 3 roll - 4 BE + -3 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 3 roll - 3 BE + 1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 2 roll - 3 BE + 1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 5 roll - 0 BE + 1 effects = 23
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 3 roll - 5 BE + 0 effects = 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Durin on Position 1Adding Char Tjalf on Position 2Adding Char Yazinda on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Caldrin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Single AT (17): 12 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 8 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.DoExecuteAnimation: action 1 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = ignifaxius, armatrutz, paralue, bannbaladin
  chooseLOSTarget: got 1 viable Targets
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 1 viable Targets
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Tjalf on Position 1Adding Char Yazinda on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 7 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 11 halfed to 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 5 - 5RS = 0 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Yazinda on Position 1Adding Char Melina on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Melina on Position 1Adding Char Skelett on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelett on Position 1Adding Char Arva on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Arva on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 17 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 10 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Arva, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 14 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 6 roll - 0 BE + -2 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 2 roll - 4 BE + -1 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 3 roll - 3 BE + -1 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 5 roll - 4 BE + -3 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 4 roll - 3 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 4 roll - 3 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 1 roll - 0 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 4 roll - 5 BE + 0 effects = 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Tjalf on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Caldrin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Single AT (17): 6 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 11 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.DoExecuteAnimation: action 1 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = paralue, bannbaladin, armatrutz, ignifaxius
  chooseLOSTarget: got 1 viable Targets
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 1 viable Targets
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Tjalf on Position 1Adding Char Skelett on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Skelett on Position 1Adding Char Durin on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Durin on Position 1Adding Char Melina on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 4 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 10 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Melina on Position 1Adding Char Arva on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 11 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 12 halfed to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 6 - 5RS = 1 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Arva on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 9 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Arva, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 11 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 8 halfed to 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 4 - 5RS = 0 physicalcut Damage because of Attack from Helen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + -2 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 6 roll - 4 BE + -1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 4 roll - 3 BE + -1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 2 roll - 4 BE + -3 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 2 roll - 3 BE + 1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 5 roll - 3 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 1 roll - 0 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 1 roll - 5 BE + 0 effects = 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Caldrin on Position 1Adding Char Durin on Position 2Adding Char Tjalf on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Caldrin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Durin on Position 1Adding Char Tjalf on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Caldrin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Single AT (17): 4 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 4 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.DoExecuteAnimation: action 1 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = paralue, bannbaladin, ignifaxius, armatrutz
  chooseLOSTarget: got 1 viable Targets
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 1 viable Targets
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Tjalf on Position 1Adding Char Melina on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 16 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 11 halfed to 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 5 - 5RS = 0 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Melina on Position 1Adding Char Skelett on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelett on Position 1Adding Char Arva on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Arva on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 9 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 20 (Confirm: 19) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett.currentDamage of Item [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+3 (Native 1W6+2, KK 15)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Durin receives 4 - 14RS = 0 physicalcut Damage because of Attack from Skelett
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 9 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Arva, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 6 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 9 halfed to 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 4 - 5RS = 0 physicalcut Damage because of Attack from Helen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 4 roll - 0 BE + -2 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 5 roll - 4 BE + -1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 3 roll - 3 BE + -1 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 5 roll - 4 BE + -3 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 1 roll - 3 BE + 1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 5 roll - 3 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 6 roll - 0 BE + 1 effects = 24
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 2 roll - 5 BE + 0 effects = 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Durin on Position 2Adding Char Tjalf on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Caldrin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Single AT (17): 9 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 2 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.DoExecuteAnimation: action 1 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = armatrutz, paralue, ignifaxius, bannbaladin
  chooseLOSTarget: got 1 viable Targets
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 1 viable Targets
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Durin on Position 1Adding Char Tjalf on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Tjalf on Position 1Adding Char Skelett on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 20 (Confirm: 17) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Skelett on Position 1Adding Char Melina on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Melina on Position 1Adding Char Arva on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 1 (Confirm: 7) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA-17 (35): 15 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin weapon unbreakable
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett weapon unbreakable
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Arva on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 4 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Arva, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 12 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 6 halfed to 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 3 - 5RS = 0 physicalcut Damage because of Attack from Helen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 6 roll - 0 BE + -2 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 6 roll - 4 BE + -1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 1 roll - 3 BE + -1 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 4 roll - 4 BE + -3 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 3 roll - 3 BE + 1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 2 roll - 3 BE + 1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 4 roll - 0 BE + 1 effects = 22
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 3 roll - 5 BE + 0 effects = 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Durin on Position 1Adding Char Tjalf on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Caldrin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Single AT (17): 4 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 8 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.DoExecuteAnimation: action 1 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = ignifaxius, armatrutz, paralue, bannbaladin
  chooseLOSTarget: got 1 viable Targets
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 1 viable Targets
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Tjalf on Position 1Adding Char Skelett on Position 2Adding Char Yazinda on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 13 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 10 halfed to 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 5 - 5RS = 0 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Skelett on Position 1Adding Char Yazinda on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Yazinda on Position 1Adding Char Arva on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 11 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 9 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Arva on Position 1Adding Char Melina on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Melina on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 7 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Arva, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 17 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 5 roll - 0 BE + -2 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 4 roll - 4 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 3 roll - 3 BE + -1 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 4 roll - 4 BE + -3 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 1 roll - 3 BE + 1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 2 roll - 3 BE + 1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 2 roll - 0 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 1 roll - 5 BE + 0 effects = 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Durin on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Caldrin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Single AT (17): 11 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 8 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.DoExecuteAnimation: action 1 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = bannbaladin, paralue, armatrutz, ignifaxius
  chooseLOSTarget: got 1 viable Targets
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 1 viable Targets
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Durin on Position 1Adding Char Skelett on Position 2Adding Char Tjalf on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Skelett on Position 1Adding Char Tjalf on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 9 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 11 halfed to 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 5 - 5RS = 0 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Tjalf on Position 1Adding Char Melina on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 8 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 11 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Melina on Position 1Adding Char Arva on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Arva on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 19 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 3 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 7 halfed to 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 3 - 5RS = 0 physicalcut Damage because of Attack from Helen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 4 roll - 0 BE + -2 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 5 roll - 4 BE + -1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 1 roll - 3 BE + -1 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 4 roll - 4 BE + -3 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 5 roll - 3 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 4 roll - 3 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 6 roll - 0 BE + 1 effects = 24
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 1 roll - 5 BE + 0 effects = 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Yazinda on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Caldrin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Single AT (17): 18 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.DoExecuteAnimation: action 1 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = ignifaxius, armatrutz, bannbaladin, paralue
  chooseLOSTarget: got 1 viable Targets
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 1 viable Targets
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Yazinda on Position 1Adding Char Durin on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Durin on Position 1Adding Char Skelett on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Skelett on Position 1Adding Char Arva on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 20 (Confirm: 20) = criticalfailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Attackepatzer!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Attackepatzer!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Attackepatzer!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Attackepatzer!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Attackepatzer!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Arva on Position 1Adding Char Melina on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 4 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 12 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Melina on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 16 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Helen OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 20 (Confirm: 2) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Helen OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Helen clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window QuestbookCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Helen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting Leather Torso on cslot 0 for 'Leather Torso'( leatherarmor )
Setting Bandit Helmet on cslot 1 for 'Bandit Helmet'( leatherhelmet )
Setting Peasant Pants on cslot 2 for 'Peasant Pants'( leathertrousers )
Setting Mage Boots on cslot 3 for 'Mage Boots'( boots )
Setting Leather Shoulders on cslot 4 for 'Leather Shoulders'( leatherarmor_arm )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Helen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + -2 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 6 roll - 4 BE + -1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 6 roll - 3 BE + -1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 4 roll - 4 BE + -3 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 6 roll - 3 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 2 roll - 3 BE + 1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 2 roll - 0 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 3 roll - 5 BE + 0 effects = 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Caldrin on Position 1Adding Char Durin on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Caldrin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Durin on Position 1Adding Char Melina on Position 2Adding Char Yazinda on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Caldrin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Single AT (17): 2 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 6 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.DoExecuteAnimation: action 1 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = bannbaladin, armatrutz, ignifaxius, paralue
  chooseLOSTarget: got 1 viable Targets
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 1 viable Targets
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Melina on Position 1Adding Char Yazinda on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 7 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 9 halfed to 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 4 - 5RS = 0 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Yazinda on Position 1Adding Char Skelett on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Skelett on Position 1Adding Char Arva on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Arva on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 14 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 4 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Arva, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 10 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 5 halfed to 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 2 - 5RS = 0 physicalcut Damage because of Attack from Helen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + -2 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 3 roll - 4 BE + -1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 5 roll - 3 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 2 roll - 4 BE + -3 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 5 roll - 3 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 1 roll - 3 BE + 1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 4 roll - 0 BE + 1 effects = 22
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 4 roll - 5 BE + 0 effects = 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Melina on Position 2Adding Char Yazinda on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Caldrin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Single AT (17): 13 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 16 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 4 - 5RS = 0 physicalblunt Damage because of Attack from Caldrin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.DoExecuteAnimation: action 0 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = paralue, bannbaladin, armatrutz, ignifaxius
  chooseLOSTarget: got 1 viable Targets
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 1 viable Targets
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Melina on Position 1Adding Char Yazinda on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Yazinda on Position 1Adding Char Durin on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Durin on Position 1Adding Char Skelett on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Skelett on Position 1Adding Char Arva on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 8 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 10 halfed to 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 5 - 5RS = 0 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Arva on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 19 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 18 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 13 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 6 halfed to 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 3 - 5RS = 0 physicalcut Damage because of Attack from Helen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + -2 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 6 roll - 4 BE + -1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 2 roll - 3 BE + -1 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 2 roll - 4 BE + -3 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 2 roll - 3 BE + 1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 6 roll - 3 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 6 roll - 0 BE + 1 effects = 24
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 4 roll - 5 BE + 0 effects = 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Durin on Position 2Adding Char Tjalf on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Caldrin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Single AT (17): 20 (Confirm: 2) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.DoExecuteAnimation: action 1 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = ignifaxius, armatrutz, paralue, bannbaladin
  chooseLOSTarget: got 1 viable Targets
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 1 viable Targets
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Durin on Position 1Adding Char Tjalf on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Tjalf on Position 1Adding Char Skelett on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 15 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 17 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 10 halfed to 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 5 - 5RS = 0 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Caldrin OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Caldrin OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Caldrin clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Caldrin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Caldrin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Skelett on Position 1Adding Char Melina on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Melina on Position 1Adding Char Arva on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 15 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Arva on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 2 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Arva, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 1 (Confirm: 18) = autosuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 7 halfed to 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 3 - 5RS = 0 physicalcut Damage because of Attack from Helen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + -2 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 6 roll - 4 BE + -1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 4 roll - 3 BE + -1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 6 roll - 4 BE + -3 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 5 roll - 3 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 3 roll - 3 BE + 1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 4 roll - 0 BE + 1 effects = 22
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 1 roll - 5 BE + 0 effects = 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Durin on Position 2Adding Char Yazinda on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Caldrin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Single AT (17): 5 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 16 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 9 - 5RS = 4 physicalblunt Damage because of Attack from Caldrin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.DoExecuteAnimation: action 0 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = armatrutz, paralue, bannbaladin, ignifaxius
  chooseLOSTarget: got 1 viable Targets
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 1 viable Targets
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Durin on Position 1Adding Char Yazinda on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Yazinda OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Yazinda on Position 1Adding Char Melina on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 6 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 12 halfed to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 6 - 5RS = 1 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Yazinda OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Yazinda clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Yazinda
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Yazinda
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Melina on Position 1Adding Char Arva on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Arva on Position 1Adding Char Skelett on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelett on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 8 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Arva, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 18 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 19 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + -2 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 3 roll - 4 BE + -1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 2 roll - 3 BE + -1 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 3 roll - 4 BE + -3 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 2 roll - 3 BE + 1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 1 roll - 3 BE + 1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 1 roll - 0 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 1 roll - 5 BE + 0 effects = 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Yazinda on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Caldrin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Single AT (17): 13 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 11 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.DoExecuteAnimation: action 1 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = bannbaladin, armatrutz, paralue, ignifaxius
  chooseLOSTarget: got 1 viable Targets
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 1 viable Targets
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Yazinda on Position 1Adding Char Durin on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Durin on Position 1Adding Char Skelett on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Skelett on Position 1Adding Char Melina on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 13 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 14 halfed to 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 7 - 5RS = 2 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Melina on Position 1Adding Char Arva on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 8 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 1 (Confirm: 16) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett weapon unbreakable
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Durin block criticalsuccess, get another block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Tjalf OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Tjalf OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Tjalf clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Tjalf
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Tjalf
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Arva on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 19 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 7 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 6 halfed to 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 3 - 5RS = 0 physicalcut Damage because of Attack from Helen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + -2 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 1 roll - 4 BE + -1 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 5 roll - 3 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 2 roll - 4 BE + -3 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 6 roll - 3 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 2 roll - 3 BE + 1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 4 roll - 0 BE + 1 effects = 22
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 1 roll - 5 BE + 0 effects = 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Yazinda on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Caldrin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Single AT (17): 8 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 17 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 5 - 5RS = 0 physicalblunt Damage because of Attack from Caldrin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.DoExecuteAnimation: action 0 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = bannbaladin, ignifaxius, paralue, armatrutz
  chooseLOSTarget: got 1 viable Targets
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 1 viable Targets
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Yazinda on Position 1Adding Char Melina on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Melina on Position 1Adding Char Durin on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Durin on Position 1Adding Char Skelett on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Skelett on Position 1Adding Char Arva on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 16 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 14 halfed to 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 7 - 5RS = 2 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Arva on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 2 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 8 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Arva OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 10 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Arva, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Arva OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Arva clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Arva
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Arva
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 10 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 6 halfed to 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 3 - 5RS = 0 physicalcut Damage because of Attack from Helen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 6 roll - 0 BE + -2 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 4 roll - 4 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 3 roll - 3 BE + -1 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 5 roll - 4 BE + -3 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 3 roll - 3 BE + 1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 2 roll - 3 BE + 1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 3 roll - 0 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 1 roll - 5 BE + 0 effects = 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Skelett on Position 2Adding Char Yazinda on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Caldrin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Single AT (17): 4 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 1 (Confirm: 11) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin weapon unbreakable
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett block criticalsuccess, get another block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.DoExecuteAnimation: action 1 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = paralue, ignifaxius, bannbaladin, armatrutz
  chooseLOSTarget: got 1 viable Targets
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 1 viable Targets
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Skelett on Position 1Adding Char Yazinda on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Yazinda on Position 1Adding Char Durin on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 10 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 9 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Durin on Position 1Adding Char Melina on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Melina on Position 1Adding Char Arva on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 18 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 4 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Arva on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 1 (Confirm: 10) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Arva, double Damage for criticalsuccess, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 11 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 8 halfed to 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 4 - 5RS = 0 physicalcut Damage because of Attack from Helen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + -2 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 1 roll - 4 BE + -1 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 5 roll - 3 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 2 roll - 4 BE + -3 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 4 roll - 3 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 3 roll - 3 BE + 1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 1 roll - 0 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 6 roll - 5 BE + 0 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Yazinda on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Caldrin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Single AT (17): 7 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 6 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.DoExecuteAnimation: action 1 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = paralue, armatrutz, bannbaladin, ignifaxius
  chooseLOSTarget: got 1 viable Targets
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 1 viable Targets
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Yazinda on Position 1Adding Char Melina on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Melina on Position 1Adding Char Durin on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Durin on Position 1Adding Char Skelett on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Skelett on Position 1Adding Char Arva on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 20 (Confirm: 6) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Melina OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Arva on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 1 (Confirm: 7) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA-17 (35): 10 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin weapon unbreakable
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett weapon unbreakable
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Melina OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Melina clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Melina
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Melina
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 12 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Arva, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 2 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 9 halfed to 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 4 - 5RS = 0 physicalcut Damage because of Attack from Helen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + -2 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 2 roll - 4 BE + -1 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 3 roll - 3 BE + -1 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 3 roll - 4 BE + -3 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 3 roll - 3 BE + 1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 4 roll - 3 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 2 roll - 0 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 5 roll - 5 BE + 0 effects = 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Tjalf on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Caldrin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Single AT (17): 13 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 14 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 9 - 5RS = 4 physicalblunt Damage because of Attack from Caldrin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect dead (Duration -24 Hours)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Logging AP total for monster Skelett: BaseAP 8 x Mult 1,2 = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.handleNPCDeath: adding 1 sword_rusty to loot
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.handleNPCDeath: adding 1 shield to loot
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.DoExecuteAnimation: action 0 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = ignifaxius, bannbaladin, paralue, armatrutz
  chooseLOSTarget: got 1 viable Targets
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 1 viable Targets
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 5 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: Object already disabled, not playing anything
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: Object already disabled, not playing anything
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Tjalf on Position 1Adding Char Durin on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Handling Death of Character Skelett
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Tjalf on Position 1Adding Char Durin on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Checking end of battle, battle is over according to BattleState
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Playing Victory Jingle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Currentcontrol is null, activating CurrentLocation
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 11 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 8 forcing state open
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 21 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 24 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 23 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 12 forcing state open
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 22 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 10 forcing state open
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 13 forcing state open
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 9 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Destroying Battle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin erhält 7 AP: Battle tdn_l2_skwarrior3 won
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina erhält 7 AP: Battle tdn_l2_skwarrior3 won
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva erhält 7 AP: Battle tdn_l2_skwarrior3 won
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf erhält 7 AP: Battle tdn_l2_skwarrior3 won
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda erhält 7 AP: Battle tdn_l2_skwarrior3 won
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin erhält 7 AP: Battle tdn_l2_skwarrior3 won
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen erhält 10 AP: Battle tdn_l2_skwarrior3 won
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Showing UICombat: which character, iscombat False, ischaracter True lastshown combat iscombat True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Showing itemset with 5 items
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unsent Trigger 1_skeletonwarrior3: lasttrigger 1_skeletonwarrior3, containskey True, state active
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Charscreen is hiding
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window CharScreenCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Showing UICombat: which combat, iscombat True, ischaracter False lastshown combat iscombat True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Closing ContainerItemWindow, linked is False,  CharScreen CharScreenCtrl (CharacterScreen)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

HBF: Finalizing Battle, forced is False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

HBF: CurrentControl is null, using resetController
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l2_skwarrior [1]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 233
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_SAVE_DUCATS_250) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_SAVE_DUCATS_250'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Reapplying camera setup of dngtjolmarnameless
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CamSetup: Applying Camera Settings from GO dngtjolmarnameless to Camera DungeonCam
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

PlayAmbient dngtjolmarnameless called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog _[1] dlgResponse 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Showing UICombat: which character, iscombat False, ischaracter True lastshown combat iscombat True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window QuestbookCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Showing itemset with 1 items
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Showing itemset with 0 items
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window ContainerItemCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Closing ContainerItemWindow, linked is False,  CharScreen CharScreenCtrl (CharacterScreen)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Melina OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Melina OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Melina clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Melina
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Melina
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Durin OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Durin OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Durin clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Melina OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Melina OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Melina clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Melina
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Melina
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Charscreen is hiding
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Durin: Removing battle effect battlestance_2, not in battle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin remove effect battlestance_2 expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Durin: Removing durable effect battlestance_2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Melina: Removing battle effect battlestance_2, not in battle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina remove effect battlestance_2 expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Melina: Removing durable effect battlestance_2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Arva: Removing battle effect battlestance_2, not in battle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva remove effect battlestance_2 expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Arva: Removing durable effect battlestance_2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Tjalf: Removing battle effect battlestance_2, not in battle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf remove effect battlestance_2 expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Tjalf: Removing durable effect battlestance_2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Yazinda: Removing battle effect battlestance_2, not in battle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda remove effect battlestance_2 expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Yazinda: Removing durable effect battlestance_2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Caldrin: Removing battle effect battlestance_2, not in battle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin remove effect battlestance_2 expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Caldrin: Removing durable effect battlestance_2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Helen: Removing battle effect battlestance_2, not in battle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen remove effect battlestance_2 expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Helen: Removing durable effect battlestance_2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l2_secretdoordown [1]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l2_secretdoordown [found]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l2_secretdoordown [nokey]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 209
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog phextemp_28_hl[nokey] dlgResponse 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unsent Trigger 1_tdn_l2_finalrobbers: lasttrigger , containskey True, state inactive
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LoadBattleSubscene: Trying to find tdn-01 in an assetbundle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LABFA: No Asset Bundle found for tdn-01
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initializing Battle tdn_l2_skwarrior2 in Scene tdn-01
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Showing UICombat: which combat, iscombat True, ischaracter False lastshown character iscombat False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger add Effect poisonimmunity (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger add Effect magicimmunityundead (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger add Effect thrustimmunity (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger add Effect cutresistance (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger add Effect behinderung4 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Created new Monster: Skelettkrieger (skeleton_warrior_8): LE 50/50 AE 0/0 MU 30
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect poisonimmunity (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect magicimmunityundead (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect thrustimmunity (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect cutresistance (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect behinderung5 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Created new Monster: Skelett (skeleton_7): LE 40/40 AE 0/0 MU 30
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect poisonimmunity (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect magicimmunityundead (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect thrustimmunity (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect cutresistance (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect behinderung2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Created new Monster: Skelett (skeleton_shield): LE 40/40 AE 0/0 MU 30
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect poisonimmunity (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect magicimmunityundead (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect thrustimmunity (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect cutresistance (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Created new Monster: Skelett (skeleton_unarmed): LE 40/40 AE 0/0 MU 30
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect poisonimmunity (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect magicimmunityundead (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect thrustimmunity (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect cutresistance (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect behinderung5 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Created new Monster: Skelett (skeleton_7): LE 40/40 AE 0/0 MU 30
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 1 roll - 0 BE + -5 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + -5 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + -2 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 4 roll - 0 BE + 0 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + -5 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 1 roll - 4 BE + -1 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 5 roll - 3 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 1 roll - 4 BE + -3 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 2 roll - 3 BE + 1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 1 roll - 3 BE + 1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 2 roll - 0 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 2 roll - 5 BE + 0 effects = 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BAV Checkpoint 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on UMABattlePrefab(Clone), currently 47 Slots, ACLib humanfemale
Setting Leather Torso on cslot 0 for 'Leather Torso'( leatherarmor )
Setting Bandit Helmet on cslot 1 for 'Bandit Helmet'( leatherhelmet )
Setting Peasant Pants on cslot 2 for 'Peasant Pants'( leathertrousers )
Setting Mage Boots on cslot 3 for 'Mage Boots'( boots )
Setting Leather Shoulders on cslot 4 for 'Leather Shoulders'( leatherarmor_arm )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: Apply Equipment
Got weapon with id lindwormslayer
Weapon has prefdisp dwarf_sword_02
Weapon Prefab dwarf_sword_02 loaded successfully, placing in righthand
setting animationtype 0 from dispclass 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: Apply Equipment
Got weapon with id spear
Weapon has prefdisp elf_sword_02
Weapon Prefab elf_sword_02 loaded successfully, placing in righthand
setting animationtype 3 from dispclass spear
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: Apply Equipment
Got weapon with id dragonslayer
Weapon has prefdisp barbarian_spear
Weapon Prefab barbarian_spear loaded successfully, placing in righthand
setting animationtype 3 from dispclass spear
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: Apply Equipment
Got weapon with id rapier
Weapon has prefdisp Rapier_Aged
Weapon Prefab Rapier_Aged loaded successfully, placing in righthand
setting animationtype 2 from dispclass thrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: Apply Equipment
Got weapon with id rapier
Weapon has prefdisp Rapier_Aged
Weapon Prefab Rapier_Aged loaded successfully, placing in righthand
setting animationtype 2 from dispclass thrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: Apply Equipment
Got weapon with id staff
Weapon has prefdisp Wizards_staff_07
Weapon Prefab Wizards_staff_07 loaded successfully, placing in righthand
setting animationtype 4 from dispclass halberd
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: Apply Equipment
Got weapon with id sword
Weapon has prefdisp Medieval_Sword_Aged
Weapon Prefab Medieval_Sword_Aged loaded successfully, placing in righthand
setting animationtype 0 from dispclass 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BAV Checkpoint 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BAV Checkpoint 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BAV Checkpoint 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BAV Checkpoint 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Skelett on Position 1Adding Char Tjalf on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Order: Caldrin(20), Skelett(18), Tjalf(17), Melina(17), Yazinda(16), Durin(14), Skelett(13), Arva(11), Skelettkrieger(10), Skelett(10), Skelett(10), Helen(6)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

PlayAmbient battle called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Skelett on Position 1Adding Char Tjalf on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: highlight True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: highlight True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = paralue, ignifaxius, bannbaladin, armatrutz
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (7/17) cost is 19
Calculating cost to destination (5/16) cost is 20
Calculating cost to destination (6/15) cost is 18
Calculating cost to destination (7/16) cost is 18
Calculating cost to destination (4/17) cost is 22
Calculating cost to destination (5/16) cost is 20
Calculating cost to destination (5/13) cost is 17
Calculating cost to destination (6/12) cost is 15
Calculating cost to destination (7/13) cost is 15
Calculating cost to destination (5/14) cost is 18
Calculating cost to destination (7/14) cost is 16
Calculating cost to destination (6/15) cost is 18
found 12 valid attack positions, closest at (6/12) (dist: 15), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SteamStats Int result for STAT_AIBATTLES returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: Unknown Int Stat Value STAT_AIBATTLES
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: Sending request to store updated stats.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Tjalf on Position 1Adding Char Melina on Position 2Adding Char Yazinda on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (13/9) cost is 11
Calculating cost to destination (14/8) cost is 13
Calculating cost to destination (15/9) cost is 15
Calculating cost to destination (13/7) cost is 13
Calculating cost to destination (14/6) cost is 15
Calculating cost to destination (15/7) cost is 15
Calculating cost to destination (14/8) cost is 13
Calculating cost to destination (15/9) cost is 15
Calculating cost to destination (16/8) cost is 15
Calculating cost to destination (17/9) cost is 17
Calculating cost to destination (13/5) cost is 15
Calculating cost to destination (14/4) cost is 17
Calculating cost to destination (15/5) cost is 19
Calculating cost to destination (14/6) cost is 15
Calculating cost to destination (17/9) cost is 17
Calculating cost to destination (18/8) cost is 17
Calculating cost to destination (19/9) cost is 19
Calculating cost to destination (10/8) cost is 9
Calculating cost to destination (11/7) cost is 11
Calculating cost to destination (12/8) cost is 11
Calculating cost to destination (11/9) cost is 9
Calculating cost to destination (14/6) cost is 15
Calculating cost to destination (15/5) cost is 19
Calculating cost to destination (16/6) cost is 17
Calculating cost to destination (15/7) cost is 15
found 25 valid attack positions, closest at (11/9) (dist: 9), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Melina on Position 1Adding Char Yazinda on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (7/17) cost is 19
Calculating cost to destination (5/16) cost is 20
Calculating cost to destination (6/15) cost is 18
Calculating cost to destination (7/16) cost is 18
Calculating cost to destination (4/17) cost is 22
Calculating cost to destination (5/16) cost is 20
Calculating cost to destination (10/9) cost is 8
Calculating cost to destination (12/9) cost is 6
Calculating cost to destination (5/14) cost is 18
Calculating cost to destination (6/13) cost is 16
Calculating cost to destination (7/14) cost is 16
Calculating cost to destination (6/15) cost is 18
found 12 valid attack positions, closest at (12/9) (dist: 6), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 4 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 16 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Tjalf, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 1 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Yazinda on Position 1Adding Char Durin on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (7/17) cost is 17
Calculating cost to destination (5/16) cost is 18
Calculating cost to destination (6/15) cost is 16
Calculating cost to destination (7/16) cost is 16
Calculating cost to destination (4/17) cost is 20
Calculating cost to destination (5/16) cost is 18
Calculating cost to destination (10/9) cost is 6
Calculating cost to destination (12/9) unreachable
Calculating cost to destination (5/14) cost is 16
Calculating cost to destination (6/13) cost is 14
Calculating cost to destination (7/14) cost is 14
Calculating cost to destination (6/15) cost is 16
found 11 valid attack positions, closest at (10/9) (dist: 6), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 11 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Melina, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 1 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Durin on Position 1Adding Char Skelett on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (7/17) cost is 23
Calculating cost to destination (5/16) cost is 24
Calculating cost to destination (6/15) cost is 22
Calculating cost to destination (7/16) cost is 22
Calculating cost to destination (4/17) cost is 26
Calculating cost to destination (5/16) cost is 24
Calculating cost to destination (10/9) unreachable
Calculating cost to destination (5/14) cost is 22
Calculating cost to destination (6/13) cost is 20
Calculating cost to destination (7/14) cost is 20
Calculating cost to destination (6/15) cost is 22
found 10 valid attack positions, closest at (6/13) (dist: 20), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Skelett on Position 1Adding Char Arva on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (7/17) cost is 19
Calculating cost to destination (5/16) cost is 20
Calculating cost to destination (6/15) cost is 18
Calculating cost to destination (7/16) cost is 18
Calculating cost to destination (4/17) cost is 22
Calculating cost to destination (5/16) cost is 20
Calculating cost to destination (5/14) cost is 18
Calculating cost to destination (6/13) cost is 16
Calculating cost to destination (7/14) cost is 16
Calculating cost to destination (6/15) cost is 18
found 10 valid attack positions, closest at (6/13) (dist: 16), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Arva on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (12/7) cost is 17
Calculating cost to destination (13/8) cost is 19
Calculating cost to destination (9/9) cost is 12
Calculating cost to destination (10/8) cost is 14
Calculating cost to destination (15/9) cost is 22
Calculating cost to destination (16/8) cost is 22
Calculating cost to destination (17/9) cost is 24
Calculating cost to destination (12/8) unreachable
Calculating cost to destination (13/9) cost is 20
Calculating cost to destination (7/11) cost is 8
Calculating cost to destination (8/10) cost is 10
Calculating cost to destination (8/12) cost is 8
Calculating cost to destination (10/8) cost is 14
Calculating cost to destination (11/7) cost is 16
Calculating cost to destination (12/8) unreachable
Calculating cost to destination (14/6) cost is 20
Calculating cost to destination (15/5) cost is 22
Calculating cost to destination (16/6) cost is 22
Calculating cost to destination (15/7) cost is 20
found 17 valid attack positions, closest at (7/11) (dist: 8), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 4 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single PA (36): 11 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 2, current Actions 1 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Yazinda is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 3 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelett on Position 1Adding Char Skelettkrieger on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (5/17) cost is 23
Calculating cost to destination (7/17) cost is 23
Calculating cost to destination (5/16) cost is 22
Calculating cost to destination (6/15) cost is 22
Calculating cost to destination (7/16) cost is 22
Calculating cost to destination (6/11) cost is 16
Calculating cost to destination (7/10) cost is 14
Calculating cost to destination (7/12) cost is 18
Calculating cost to destination (5/14) cost is 20
Calculating cost to destination (6/13) cost is 18
Calculating cost to destination (7/14) cost is 20
Calculating cost to destination (6/15) cost is 22
found 12 valid attack positions, closest at (7/10) (dist: 14), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Skelettkrieger on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (12/7) cost is 13
Calculating cost to destination (13/8) cost is 15
Calculating cost to destination (9/9) cost is 8
Calculating cost to destination (10/8) cost is 12
Calculating cost to destination (8/8) cost is 8
Calculating cost to destination (9/7) cost is 10
Calculating cost to destination (10/8) cost is 12
Calculating cost to destination (9/9) cost is 8
Calculating cost to destination (13/9) cost is 16
Calculating cost to destination (8/10) cost is 6
Calculating cost to destination (8/12) cost is 4
Calculating cost to destination (10/8) cost is 12
Calculating cost to destination (11/7) cost is 12
Calculating cost to destination (14/6) cost is 16
Calculating cost to destination (15/5) cost is 18
Calculating cost to destination (16/6) cost is 18
Calculating cost to destination (15/7) cost is 16
found 17 valid attack positions, closest at (8/12) (dist: 4), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 20 (Confirm: 18) = criticalfailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 1 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Yazinda is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Attackepatzer!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelettkrieger on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (12/7) cost is 15
Calculating cost to destination (13/8) cost is 17
Calculating cost to destination (9/9) cost is 10
Calculating cost to destination (10/8) cost is 14
Calculating cost to destination (8/8) cost is 10
Calculating cost to destination (9/7) cost is 12
Calculating cost to destination (10/8) cost is 14
Calculating cost to destination (9/9) cost is 10
Calculating cost to destination (13/9) cost is 18
Calculating cost to destination (8/10) cost is 8
Calculating cost to destination (8/12) unreachable
Calculating cost to destination (10/8) cost is 14
Calculating cost to destination (11/7) cost is 14
Calculating cost to destination (14/6) cost is 18
Calculating cost to destination (15/5) cost is 20
Calculating cost to destination (16/6) cost is 20
Calculating cost to destination (15/7) cost is 18
found 16 valid attack positions, closest at (8/10) (dist: 8), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 7 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Yazinda no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett.currentDamage of Item [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+3 (Native 1W6+2, KK 15)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Yazinda receives 8 - 23RS = 0 physicalcut Damage because of Attack from Skelett
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 1 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Yazinda is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 4 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (12/7) cost is 16
Calculating cost to destination (13/8) cost is 18
Calculating cost to destination (9/9) cost is 11
Calculating cost to destination (10/8) cost is 15
Calculating cost to destination (8/8) cost is 11
Calculating cost to destination (9/7) cost is 13
Calculating cost to destination (10/8) cost is 15
Calculating cost to destination (9/9) cost is 11
Calculating cost to destination (13/9) cost is 19
Calculating cost to destination (8/10) unreachable
Calculating cost to destination (10/8) cost is 15
Calculating cost to destination (11/7) cost is 15
Calculating cost to destination (14/6) cost is 19
Calculating cost to destination (15/5) cost is 21
Calculating cost to destination (16/6) cost is 21
Calculating cost to destination (15/7) cost is 19
found 15 valid attack positions, closest at (8/8) (dist: 11), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (6/9) cost is 12
Calculating cost to destination (7/8) cost is 10
Calculating cost to destination (8/9) cost is 10
Calculating cost to destination (7/10) cost is 14
Calculating cost to destination (7/10) cost is 14
Calculating cost to destination (8/9) cost is 10
Calculating cost to destination (6/11) cost is 14
Calculating cost to destination (7/10) cost is 14
Calculating cost to destination (7/12) cost is 16
Calculating cost to destination (7/12) cost is 16
Calculating cost to destination (8/13) cost is 18
found 11 valid attack positions, closest at (8/9) (dist: 10), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 4 roll - 0 BE + -5 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + -5 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + -2 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + 0 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + -5 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 6 roll - 4 BE + -1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 5 roll - 3 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 6 roll - 4 BE + -3 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 2 roll - 3 BE + 1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 3 roll - 3 BE + 1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 3 roll - 0 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 4 roll - 5 BE + 0 effects = 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Durin on Position 1Adding Char Yazinda on Position 2Adding Char Tjalf on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Caldrin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Single AT (17): 16 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 7 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.DoExecuteAnimation: action 1 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = armatrutz, bannbaladin, paralue, ignifaxius
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Yazinda on Position 1Adding Char Tjalf on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (6/9) cost is 9
Calculating cost to destination (7/8) cost is 7
Calculating cost to destination (8/9) unreachable
Calculating cost to destination (7/10) cost is 11
Calculating cost to destination (7/10) cost is 11
Calculating cost to destination (8/9) unreachable
Calculating cost to destination (6/11) cost is 11
Calculating cost to destination (7/10) cost is 11
Calculating cost to destination (7/12) cost is 13
Calculating cost to destination (7/12) cost is 13
Calculating cost to destination (8/13) cost is 15
found 9 valid attack positions, closest at (7/8) (dist: 7), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Tjalf on Position 1Adding Char Skelett on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 8 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 1 (Confirm: 11) = autosuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda weapon unbreakable
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Skelett on Position 1Adding Char Melina on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 1 (Confirm: 14) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Tjalf, double Damage for criticalsuccess, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Melina on Position 1Adding Char Arva on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 13 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 9 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Arva on Position 1Adding Char Skelett on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 5 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Melina, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelett on Position 1Adding Char Skelettkrieger on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (6/9) cost is 4
Calculating cost to destination (7/8) cost is 2
Calculating cost to destination (7/10) cost is 6
Calculating cost to destination (7/10) cost is 6
Calculating cost to destination (6/11) cost is 6
Calculating cost to destination (7/10) cost is 6
Calculating cost to destination (7/12) cost is 8
Calculating cost to destination (7/12) cost is 8
Calculating cost to destination (8/13) cost is 10
found 9 valid attack positions, closest at (7/8) (dist: 2), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 12 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 11 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 1 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelettkrieger on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 1 (Confirm: 11) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single PA-18 (36): 2 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda weapon unbreakable
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett weapon unbreakable
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Yazinda is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 3 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 7 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single PA (30): 19 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 16 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Yazinda is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 18 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Yazinda is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 10 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is resistent to damage type physicalcut, damage 9 halfed to 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger receives 4 - 5RS = 0 physicalcut Damage because of Attack from Helen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 4 roll - 0 BE + -5 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + -5 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + -2 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 4 roll - 0 BE + 0 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 5 roll - 0 BE + -5 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 6 roll - 4 BE + -1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 2 roll - 3 BE + -1 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 6 roll - 4 BE + -3 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 3 roll - 3 BE + 1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 3 roll - 3 BE + 1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 1 roll - 0 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 3 roll - 5 BE + 0 effects = 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Durin on Position 1Adding Char Yazinda on Position 2Adding Char Tjalf on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Caldrin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Single AT (17): 4 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 5 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.DoExecuteAnimation: action 1 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = ignifaxius, armatrutz, bannbaladin, paralue
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Yazinda on Position 1Adding Char Tjalf on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (6/9) cost is 5
Calculating cost to destination (7/8) unreachable
Calculating cost to destination (7/10) cost is 7
Calculating cost to destination (7/10) cost is 7
Calculating cost to destination (6/11) cost is 7
Calculating cost to destination (7/10) cost is 7
Calculating cost to destination (7/12) cost is 9
Calculating cost to destination (7/12) cost is 9
Calculating cost to destination (8/13) cost is 11
found 8 valid attack positions, closest at (6/9) (dist: 5), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Tjalf on Position 1Adding Char Skelett on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 2 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 13 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Yazinda, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Skelett on Position 1Adding Char Arva on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 17 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Tjalf, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Arva on Position 1Adding Char Melina on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 16 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Melina on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 2 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 15 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives NO physicalthrust Damage because of Attack from Arva, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 2 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Melina, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Skelettkrieger on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 19 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Yazinda is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelettkrieger on Position 1Adding Char Skelett on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 17 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Yazinda is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Skelett on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 17 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 3 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single PA (36): 3 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Yazinda is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 3 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 17 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 2 roll - 0 BE + -5 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 6 roll - 0 BE + -5 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + -2 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + 0 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + -5 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 6 roll - 4 BE + -1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 3 roll - 3 BE + -1 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 3 roll - 4 BE + -3 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 5 roll - 3 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 1 roll - 3 BE + 1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 4 roll - 0 BE + 1 effects = 22
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 5 roll - 5 BE + 0 effects = 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Durin on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Caldrin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Single AT (17): 9 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 11 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 6 - 3RS = 3 physicalblunt Damage because of Attack from Caldrin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.DoExecuteAnimation: action 0 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = armatrutz, ignifaxius, paralue, bannbaladin
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Durin on Position 1Adding Char Skelett on Position 2Adding Char Yazinda on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 17 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Tjalf, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Skelett on Position 1Adding Char Yazinda on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (6/9) cost is 1
Calculating cost to destination (7/10) cost is 3
Calculating cost to destination (7/10) cost is 3
Calculating cost to destination (6/11) cost is 3
Calculating cost to destination (7/10) cost is 3
Calculating cost to destination (7/12) cost is 5
Calculating cost to destination (7/12) cost is 5
Calculating cost to destination (8/13) cost is 7
found 8 valid attack positions, closest at (6/9) (dist: 1), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 4 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 16 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is resistent to damage type physicalcut, damage 10 halfed to 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger receives 5 - 5RS = 0 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 1 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Yazinda on Position 1Adding Char Melina on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 12 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 13 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Melina on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 19 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 14 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Melina, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Arva on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 6 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single PA (36): 10 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Yazinda is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 3 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Arva on Position 1Adding Char Skelettkrieger on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 8 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Yazinda no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett.currentDamage of Item [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+3 (Native 1W6+2, KK 15)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Yazinda receives 7 - 23RS = 0 physicalcut Damage because of Attack from Skelett
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Yazinda is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 4 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelettkrieger on Position 1Adding Char Skelett on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 16 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Skelett on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 1 (Confirm: 13) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA-17 (35): 1 (Confirm: 18) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger weapon unbreakable
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Durin block criticalsuccess, get another block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 10 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Yazinda no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett.currentDamage of Item [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+3 (Native 1W6+2, KK 15)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Yazinda receives 6 - 23RS = 0 physicalcut Damage because of Attack from Skelett
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Yazinda is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 4 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 17 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 1 roll - 0 BE + -5 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 6 roll - 0 BE + -5 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + -2 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + 0 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 6 roll - 0 BE + -5 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 4 roll - 4 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 3 roll - 3 BE + -1 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 5 roll - 4 BE + -3 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 4 roll - 3 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 3 roll - 3 BE + 1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 4 roll - 0 BE + 1 effects = 22
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 6 roll - 5 BE + 0 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Yazinda on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Caldrin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Single AT (17): 18 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.DoExecuteAnimation: action 1 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = bannbaladin, ignifaxius, armatrutz, paralue
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Yazinda on Position 1Adding Char Skelett on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 2 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 11 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Tjalf, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Skelett on Position 1Adding Char Durin on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 13 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 15 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Yazinda, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Durin on Position 1Adding Char Melina on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 15 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Melina on Position 1Adding Char Arva on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 16 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 17 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is resistent to damage type physicalcut, damage 13 halfed to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger receives 6 - 5RS = 1 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Arva on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 8 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Melina, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 11 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives NO physicalthrust Damage because of Attack from Arva, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 9 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single PA (36): 13 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Yazinda is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 3 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Skelettkrieger on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 17 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Yazinda is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelettkrieger on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 2 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Yazinda no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett.currentDamage of Item [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+3 (Native 1W6+2, KK 15)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Yazinda receives 4 - 23RS = 0 physicalcut Damage because of Attack from Skelett
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Yazinda is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives 1000 mental Damage because of killemall
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger add Effect dead (Duration -24 Hours)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Logging AP total for monster Skelettkrieger: BaseAP 10 x Mult 1,2 = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.handleNPCDeath: adding 1 longsword_rusty to loot
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.handleNPCDeath: adding 1 chainmail to loot
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives 1000 mental Damage because of killemall
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect dead (Duration -24 Hours)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Logging AP total for monster Skelett: BaseAP 8 x Mult 1,2 = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.handleNPCDeath: adding 1 sword_rusty to loot
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.handleNPCDeath: adding 1 leatherarmor to loot
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives 1000 mental Damage because of killemall
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect dead (Duration -24 Hours)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Logging AP total for monster Skelett: BaseAP 8 x Mult 1,2 = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.handleNPCDeath: adding 1 sword_rusty to loot
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.handleNPCDeath: adding 1 shield to loot
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives 1000 mental Damage because of killemall
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect dead (Duration -24 Hours)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Logging AP total for monster Skelett: BaseAP 8 x Mult 1,2 = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives 1000 mental Damage because of killemall
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect dead (Duration -24 Hours)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Logging AP total for monster Skelett: BaseAP 8 x Mult 1,2 = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.handleNPCDeath: adding 1 sword_rusty to loot
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.handleNPCDeath: adding 1 leatherarmor to loot
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Playing Victory Jingle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 4 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
False && False, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: suffer
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 5 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: suffer
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 5 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: suffer
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 5 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: suffer
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 5 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Handling Death of Character Skelett
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Checking end of battle, battle is over according to BattleState
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

winFocusStack already contains MessageboxCtrl, removing and adding as uppermost
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Playing Victory Jingle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Currentcontrol is null, activating CurrentLocation
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 11 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 8 forcing state open
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 21 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 24 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 23 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 12 forcing state open
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 22 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 10 forcing state open
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 13 forcing state open
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 9 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Destroying Battle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin erhält 7 AP: Battle tdn_l2_skwarrior2 won
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina erhält 7 AP: Battle tdn_l2_skwarrior2 won
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva erhält 7 AP: Battle tdn_l2_skwarrior2 won
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf erhält 7 AP: Battle tdn_l2_skwarrior2 won
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda erhält 7 AP: Battle tdn_l2_skwarrior2 won
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin erhält 7 AP: Battle tdn_l2_skwarrior2 won
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen erhält 10 AP: Battle tdn_l2_skwarrior2 won
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Showing UICombat: which character, iscombat False, ischaracter True lastshown combat iscombat True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window QuestbookCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Showing itemset with 5 items
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unsent Trigger 1_skeletonwarrior2: lasttrigger 1_skeletonwarrior2, containskey True, state active
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Not in Battle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window ContainerItemCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Closing ContainerItemWindow, linked is True,  CharScreen CharScreenCtrl (CharacterScreen)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Charscreen is hiding
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Showing UICombat: which combat, iscombat True, ischaracter False lastshown combat iscombat True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

HBF: Finalizing Battle, forced is False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

HBF: CurrentControl is null, using resetController
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l2_skwarrior [1]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 233
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_SAVE_DUCATS_250) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_SAVE_DUCATS_250'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Reapplying camera setup of dngtjolmarnameless
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CamSetup: Applying Camera Settings from GO dngtjolmarnameless to Camera DungeonCam
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

PlayAmbient dngtjolmarnameless called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog _[1] dlgResponse 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Showing UICombat: which character, iscombat False, ischaracter True lastshown combat iscombat True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window QuestbookCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Showing itemset with 1 items
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Showing itemset with 0 items
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window ContainerItemCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Closing ContainerItemWindow, linked is False,  CharScreen CharScreenCtrl (CharacterScreen)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Melina OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Melina OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Melina clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Melina
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Melina
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Charscreen is hiding
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Durin: Removing battle effect battlestance_2, not in battle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin remove effect battlestance_2 expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Durin: Removing durable effect battlestance_2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Melina: Removing battle effect battlestance_2, not in battle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina remove effect battlestance_2 expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Melina: Removing durable effect battlestance_2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Arva: Removing battle effect battlestance_2, not in battle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva remove effect battlestance_2 expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Arva: Removing durable effect battlestance_2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Tjalf: Removing battle effect battlestance_2, not in battle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf remove effect battlestance_2 expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Tjalf: Removing durable effect battlestance_2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Yazinda: Removing battle effect battlestance_2, not in battle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda remove effect battlestance_2 expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Yazinda: Removing durable effect battlestance_2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Caldrin: Removing battle effect battlestance_2, not in battle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin remove effect battlestance_2 expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Caldrin: Removing durable effect battlestance_2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Helen: Removing battle effect battlestance_2, not in battle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen remove effect battlestance_2 expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Helen: Removing durable effect battlestance_2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing namelessdays [99]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_seereise to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_traders to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_temples to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_specialbld to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l2_newdoor [1]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LoadBattleSubscene: Trying to find tdn-01 in an assetbundle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LABFA: No Asset Bundle found for tdn-01
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initializing Battle tdn_l2_skwarrior1 in Scene tdn-01
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Showing UICombat: which combat, iscombat True, ischaracter False lastshown character iscombat False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger add Effect poisonimmunity (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger add Effect magicimmunityundead (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger add Effect thrustimmunity (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger add Effect cutresistance (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger add Effect behinderung4 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Created new Monster: Skelettkrieger (skeleton_warrior_8): LE 50/50 AE 0/0 MU 30
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect poisonimmunity (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect magicimmunityundead (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect thrustimmunity (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect cutresistance (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect behinderung5 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Created new Monster: Skelett (skeleton_7): LE 40/40 AE 0/0 MU 30
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect poisonimmunity (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect magicimmunityundead (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect thrustimmunity (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect cutresistance (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect behinderung2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Created new Monster: Skelett (skeleton_shield): LE 40/40 AE 0/0 MU 30
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect poisonimmunity (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect magicimmunityundead (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect thrustimmunity (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect cutresistance (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Created new Monster: Skelett (skeleton_unarmed): LE 40/40 AE 0/0 MU 30
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect poisonimmunity (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect magicimmunityundead (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect thrustimmunity (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect cutresistance (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Created new Monster: Skelett (skeleton_unarmed): LE 40/40 AE 0/0 MU 30
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 3 roll - 0 BE + -5 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + -5 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + -2 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 4 roll - 0 BE + 0 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 6 roll - 0 BE + 0 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 3 roll - 4 BE + -1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 5 roll - 3 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 5 roll - 4 BE + -3 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 2 roll - 3 BE + 1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 4 roll - 3 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 2 roll - 0 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 3 roll - 5 BE + 0 effects = 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BAV Checkpoint 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on UMABattlePrefab(Clone), currently 47 Slots, ACLib humanfemale
Setting Leather Torso on cslot 0 for 'Leather Torso'( leatherarmor )
Setting Bandit Helmet on cslot 1 for 'Bandit Helmet'( leatherhelmet )
Setting Peasant Pants on cslot 2 for 'Peasant Pants'( leathertrousers )
Setting Mage Boots on cslot 3 for 'Mage Boots'( boots )
Setting Leather Shoulders on cslot 4 for 'Leather Shoulders'( leatherarmor_arm )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: Apply Equipment
Got weapon with id lindwormslayer
Weapon has prefdisp dwarf_sword_02
Weapon Prefab dwarf_sword_02 loaded successfully, placing in righthand
setting animationtype 0 from dispclass 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: Apply Equipment
Got weapon with id spear
Weapon has prefdisp elf_sword_02
Weapon Prefab elf_sword_02 loaded successfully, placing in righthand
setting animationtype 3 from dispclass spear
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: Apply Equipment
Got weapon with id dragonslayer
Weapon has prefdisp barbarian_spear
Weapon Prefab barbarian_spear loaded successfully, placing in righthand
setting animationtype 3 from dispclass spear
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: Apply Equipment
Got weapon with id rapier
Weapon has prefdisp Rapier_Aged
Weapon Prefab Rapier_Aged loaded successfully, placing in righthand
setting animationtype 2 from dispclass thrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: Apply Equipment
Got weapon with id rapier
Weapon has prefdisp Rapier_Aged
Weapon Prefab Rapier_Aged loaded successfully, placing in righthand
setting animationtype 2 from dispclass thrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: Apply Equipment
Got weapon with id staff
Weapon has prefdisp Wizards_staff_07
Weapon Prefab Wizards_staff_07 loaded successfully, placing in righthand
setting animationtype 4 from dispclass halberd
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: Apply Equipment
Got weapon with id sword
Weapon has prefdisp Medieval_Sword_Aged
Weapon Prefab Medieval_Sword_Aged loaded successfully, placing in righthand
setting animationtype 0 from dispclass 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BAV Checkpoint 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BAV Checkpoint 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BAV Checkpoint 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BAV Checkpoint 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Skelett on Position 1Adding Char Yazinda on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Order: Caldrin(20), Skelett(20), Yazinda(19), Skelett(18), Tjalf(17), Melina(17), Durin(16), Arva(15), Skelett(13), Skelettkrieger(12), Skelett(12), Helen(7)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

PlayAmbient battle called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Skelett on Position 1Adding Char Yazinda on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: highlight True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: highlight True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = ignifaxius, paralue, armatrutz, bannbaladin
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (5/14) cost is 18
Calculating cost to destination (6/13) cost is 16
Calculating cost to destination (7/14) cost is 16
Calculating cost to destination (6/15) cost is 20
Calculating cost to destination (5/17) cost is 21
Calculating cost to destination (6/16) cost is 21
Calculating cost to destination (7/17) cost is 23
Calculating cost to destination (8/14) cost is 15
Calculating cost to destination (8/16) cost is 23
Calculating cost to destination (3/16) cost is 22
Calculating cost to destination (4/15) cost is 20
Calculating cost to destination (5/16) cost is 20
Calculating cost to destination (4/17) cost is 22
Calculating cost to destination (6/15) cost is 20
Calculating cost to destination (7/14) cost is 16
Calculating cost to destination (7/16) cost is 22
found 16 valid attack positions, closest at (8/14) (dist: 15), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Melina OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Melina OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Melina clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window QuestbookCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Melina
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Melina
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SteamStats Int result for STAT_AIBATTLES returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: Unknown Int Stat Value STAT_AIBATTLES
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: Sending request to store updated stats.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Yazinda on Position 1Adding Char Skelett on Position 2Adding Char Tjalf on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (13/9) cost is 12
Calculating cost to destination (14/8) cost is 14
Calculating cost to destination (15/9) cost is 16
Calculating cost to destination (13/7) cost is 14
Calculating cost to destination (14/6) cost is 16
Calculating cost to destination (15/7) cost is 16
Calculating cost to destination (14/8) cost is 14
Calculating cost to destination (15/9) cost is 16
Calculating cost to destination (16/8) cost is 16
Calculating cost to destination (17/9) cost is 18
Calculating cost to destination (13/5) cost is 16
Calculating cost to destination (14/4) cost is 18
Calculating cost to destination (15/5) cost is 20
Calculating cost to destination (14/6) cost is 16
Calculating cost to destination (17/9) cost is 18
Calculating cost to destination (18/8) cost is 18
Calculating cost to destination (19/9) cost is 20
Calculating cost to destination (10/8) cost is 10
Calculating cost to destination (11/7) cost is 12
Calculating cost to destination (12/8) cost is 12
Calculating cost to destination (11/9) cost is 10
Calculating cost to destination (14/6) cost is 16
Calculating cost to destination (15/5) cost is 20
Calculating cost to destination (16/6) cost is 18
Calculating cost to destination (15/7) cost is 16
found 25 valid attack positions, closest at (11/9) (dist: 10), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Skelett on Position 1Adding Char Tjalf on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (5/14) cost is 22
Calculating cost to destination (6/13) cost is 20
Calculating cost to destination (7/14) cost is 20
Calculating cost to destination (6/15) cost is 22
Calculating cost to destination (5/17) cost is 25
Calculating cost to destination (6/16) cost is 23
Calculating cost to destination (7/17) cost is 23
Calculating cost to destination (7/15) cost is 21
Calculating cost to destination (8/14) cost is 19
Calculating cost to destination (8/16) cost is 23
Calculating cost to destination (3/16) cost is 26
Calculating cost to destination (4/15) cost is 24
Calculating cost to destination (5/16) cost is 24
Calculating cost to destination (4/17) cost is 26
Calculating cost to destination (10/9) cost is 12
Calculating cost to destination (12/9) cost is 8
found 16 valid attack positions, closest at (12/9) (dist: 8), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 3 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 16 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Yazinda, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 1 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Tjalf on Position 1Adding Char Melina on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (13/9) cost is 20
Calculating cost to destination (14/8) cost is 20
Calculating cost to destination (15/9) cost is 22
Calculating cost to destination (13/7) cost is 18
Calculating cost to destination (14/6) cost is 20
Calculating cost to destination (15/7) cost is 22
Calculating cost to destination (14/8) cost is 20
Calculating cost to destination (15/9) cost is 22
Calculating cost to destination (16/8) cost is 22
Calculating cost to destination (17/9) cost is 24
Calculating cost to destination (13/5) cost is 20
Calculating cost to destination (14/4) cost is 22
Calculating cost to destination (15/5) cost is 24
Calculating cost to destination (14/6) cost is 20
Calculating cost to destination (12/8) cost is 18
Calculating cost to destination (13/9) cost is 20
Calculating cost to destination (10/8) cost is 14
Calculating cost to destination (11/7) cost is 16
Calculating cost to destination (12/8) cost is 18
Calculating cost to destination (14/6) cost is 20
Calculating cost to destination (15/5) cost is 24
Calculating cost to destination (16/6) cost is 24
Calculating cost to destination (15/7) cost is 22
found 23 valid attack positions, closest at (10/8) (dist: 14), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Melina on Position 1Adding Char Durin on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (5/14) cost is 18
Calculating cost to destination (6/13) cost is 16
Calculating cost to destination (7/14) cost is 16
Calculating cost to destination (6/15) cost is 18
Calculating cost to destination (5/17) cost is 21
Calculating cost to destination (6/16) cost is 19
Calculating cost to destination (7/17) cost is 19
Calculating cost to destination (7/15) cost is 17
Calculating cost to destination (8/14) cost is 15
Calculating cost to destination (8/16) cost is 19
Calculating cost to destination (9/8) cost is 8
Calculating cost to destination (10/7) cost is 6
Calculating cost to destination (10/9) cost is 10
Calculating cost to destination (10/9) cost is 10
found 14 valid attack positions, closest at (10/7) (dist: 6), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 13 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 10 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 1 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Durin on Position 1Adding Char Arva on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (5/14) cost is 18
Calculating cost to destination (6/13) cost is 16
Calculating cost to destination (7/14) cost is 16
Calculating cost to destination (6/15) cost is 18
Calculating cost to destination (5/17) cost is 21
Calculating cost to destination (6/16) cost is 19
Calculating cost to destination (7/17) cost is 19
Calculating cost to destination (7/15) cost is 17
Calculating cost to destination (8/14) cost is 15
Calculating cost to destination (8/16) cost is 19
Calculating cost to destination (9/8) cost is 8
Calculating cost to destination (10/7) unreachable
Calculating cost to destination (10/9) cost is 10
Calculating cost to destination (10/9) cost is 10
found 13 valid attack positions, closest at (9/8) (dist: 8), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 15 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Melina, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 1 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Arva on Position 1Adding Char Skelett on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (5/14) cost is 20
Calculating cost to destination (6/13) cost is 18
Calculating cost to destination (7/14) cost is 18
Calculating cost to destination (6/15) cost is 20
Calculating cost to destination (5/17) cost is 23
Calculating cost to destination (6/16) cost is 21
Calculating cost to destination (7/17) cost is 21
Calculating cost to destination (7/15) cost is 19
Calculating cost to destination (8/14) cost is 17
Calculating cost to destination (8/16) cost is 21
Calculating cost to destination (9/8) unreachable
Calculating cost to destination (10/9) cost is 14
Calculating cost to destination (10/9) cost is 14
found 12 valid attack positions, closest at (10/9) (dist: 14), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelett on Position 1Adding Char Skelettkrieger on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (5/14) cost is 22
Calculating cost to destination (6/13) cost is 20
Calculating cost to destination (7/14) cost is 20
Calculating cost to destination (6/15) cost is 22
Calculating cost to destination (5/17) cost is 25
Calculating cost to destination (6/16) cost is 23
Calculating cost to destination (7/17) cost is 23
Calculating cost to destination (7/15) cost is 21
Calculating cost to destination (8/14) cost is 19
Calculating cost to destination (8/16) cost is 23
Calculating cost to destination (10/9) cost is 16
Calculating cost to destination (10/9) cost is 16
found 12 valid attack positions, closest at (10/9) (dist: 16), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Skelettkrieger on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (12/7) cost is 16
Calculating cost to destination (13/8) cost is 18
Calculating cost to destination (8/8) cost is 7
Calculating cost to destination (9/7) cost is 9
Calculating cost to destination (9/9) cost is 7
Calculating cost to destination (9/6) cost is 10
Calculating cost to destination (10/5) cost is 12
Calculating cost to destination (11/6) cost is 14
Calculating cost to destination (9/7) cost is 9
Calculating cost to destination (10/6) unreachable
Calculating cost to destination (11/7) cost is 15
Calculating cost to destination (13/9) cost is 19
Calculating cost to destination (11/7) cost is 15
Calculating cost to destination (14/6) cost is 17
Calculating cost to destination (15/5) cost is 17
Calculating cost to destination (16/6) cost is 19
Calculating cost to destination (15/7) cost is 19
found 16 valid attack positions, closest at (8/8) (dist: 7), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 3 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 14 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 2, current Actions 1 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelettkrieger on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (12/7) cost is 20
Calculating cost to destination (13/8) cost is 22
Calculating cost to destination (8/8) unreachable
Calculating cost to destination (9/7) cost is 13
Calculating cost to destination (9/9) cost is 11
Calculating cost to destination (9/6) cost is 14
Calculating cost to destination (10/5) cost is 16
Calculating cost to destination (11/6) cost is 18
Calculating cost to destination (9/7) cost is 13
Calculating cost to destination (11/7) cost is 19
Calculating cost to destination (13/9) cost is 23
Calculating cost to destination (11/7) cost is 19
Calculating cost to destination (14/6) cost is 21
Calculating cost to destination (15/5) cost is 21
Calculating cost to destination (16/6) cost is 23
Calculating cost to destination (15/7) cost is 23
found 15 valid attack positions, closest at (9/9) (dist: 11), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (12/7) cost is 17
Calculating cost to destination (13/8) cost is 19
Calculating cost to destination (9/7) cost is 10
Calculating cost to destination (9/9) unreachable
Calculating cost to destination (9/6) cost is 11
Calculating cost to destination (10/5) cost is 13
Calculating cost to destination (11/6) cost is 15
Calculating cost to destination (9/7) cost is 10
Calculating cost to destination (11/7) cost is 16
Calculating cost to destination (13/9) cost is 20
Calculating cost to destination (11/7) cost is 16
Calculating cost to destination (14/6) cost is 18
Calculating cost to destination (15/5) cost is 18
Calculating cost to destination (16/6) cost is 20
Calculating cost to destination (15/7) cost is 20
found 14 valid attack positions, closest at (9/7) (dist: 10), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (8/7) cost is 10
Calculating cost to destination (9/6) cost is 8
Calculating cost to destination (8/9) cost is 14
Calculating cost to destination (10/9) unreachable
Calculating cost to destination (7/8) cost is 12
Calculating cost to destination (8/7) cost is 10
Calculating cost to destination (8/9) cost is 14
Calculating cost to destination (10/9) unreachable
Calculating cost to destination (10/9) unreachable
found 6 valid attack positions, closest at (9/6) (dist: 8), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 3 roll - 0 BE + -5 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + -5 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + -2 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 5 roll - 0 BE + 0 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + 0 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 6 roll - 4 BE + -1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 4 roll - 3 BE + -1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 1 roll - 4 BE + -3 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 3 roll - 3 BE + 1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 5 roll - 3 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 5 roll - 0 BE + 1 effects = 23
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 4 roll - 5 BE + 0 effects = 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Skelett on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Caldrin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Single AT (17): 15 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 9 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.DoExecuteAnimation: action 1 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = paralue, bannbaladin, ignifaxius, armatrutz
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Skelett on Position 1Adding Char Durin on Position 2Adding Char Tjalf on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 11 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 17 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Yazinda, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Durin on Position 1Adding Char Tjalf on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 5 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 3 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Tjalf on Position 1Adding Char Melina on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (8/7) cost is 9
Calculating cost to destination (9/6) unreachable
Calculating cost to destination (8/9) cost is 13
Calculating cost to destination (10/9) unreachable
Calculating cost to destination (7/8) cost is 11
Calculating cost to destination (8/7) cost is 9
Calculating cost to destination (8/9) cost is 13
Calculating cost to destination (10/9) unreachable
Calculating cost to destination (10/9) unreachable
found 5 valid attack positions, closest at (8/7) (dist: 9), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Melina on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 12 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 6 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 17 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Skelettkrieger on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 14 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single PA (36): 1 (Confirm: 9) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett got no weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Yazinda block criticalsuccess, get another block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Yazinda is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 3 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelettkrieger on Position 1Adding Char Skelett on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 11 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Melina no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett.currentDamage of Item [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+3 (Native 1W6+2, KK 15)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Melina receives 6 - 23RS = 0 physicalcut Damage because of Attack from Skelett
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 4 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelettkrieger on Position 1Adding Char Arva on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 1 (Confirm: 6) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Melina no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett.currentDamage of Item [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+3 (Native 1W6+2, KK 15)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Melina receives 10 - 23RS = 0 physicalcut Damage because of Attack from Skelett, double Damage for criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 4 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Arva on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 17 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (8/7) cost is 5
Calculating cost to destination (8/9) cost is 9
Calculating cost to destination (10/9) unreachable
Calculating cost to destination (7/8) cost is 7
Calculating cost to destination (8/7) cost is 5
Calculating cost to destination (8/9) cost is 9
Calculating cost to destination (10/9) unreachable
Calculating cost to destination (10/9) unreachable
found 5 valid attack positions, closest at (8/7) (dist: 5), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 18 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 1 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Charscreen is hiding
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Showing UICombat: which combat, iscombat True, ischaracter False lastshown combat iscombat True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 9 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is resistent to damage type physicalcut, damage 9 halfed to 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger receives 4 - 5RS = 0 physicalcut Damage because of Attack from Helen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 4 roll - 0 BE + -5 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 6 roll - 0 BE + -5 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 6 roll - 0 BE + -2 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 4 roll - 0 BE + 0 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + 0 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 1 roll - 4 BE + -1 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 3 roll - 3 BE + -1 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 6 roll - 4 BE + -3 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 3 roll - 3 BE + 1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 1 roll - 3 BE + 1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 1 roll - 0 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 4 roll - 5 BE + 0 effects = 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Caldrin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Single AT (17): 11 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 17 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 4 - 3RS = 1 physicalblunt Damage because of Attack from Caldrin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.DoExecuteAnimation: action 0 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = ignifaxius, armatrutz, bannbaladin, paralue
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Yazinda on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 13 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 19 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives NO physicalthrust Damage because of Attack from Tjalf, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Yazinda on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 15 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Yazinda on Position 1Adding Char Skelett on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 18 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Skelett on Position 1Adding Char Arva on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 20 (Confirm: 10) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Arva on Position 1Adding Char Melina on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 5 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single PA (36): 13 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Yazinda is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 3 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Melina on Position 1Adding Char Skelett on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 1 (Confirm: 15) = autosuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives NO physicalthrust Damage because of Attack from Arva, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelett on Position 1Adding Char Durin on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 13 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives NO physicalthrust Damage because of Attack from Melina, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Durin on Position 1Adding Char Skelettkrieger on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 6 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 8 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Skelettkrieger on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (8/7) unreachable
Calculating cost to destination (8/9) cost is 10
Calculating cost to destination (10/9) unreachable
Calculating cost to destination (7/8) cost is 8
Calculating cost to destination (8/7) unreachable
Calculating cost to destination (8/9) cost is 10
Calculating cost to destination (10/9) unreachable
Calculating cost to destination (10/9) unreachable
found 3 valid attack positions, closest at (7/8) (dist: 8), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 2 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Melina no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger.currentDamage of Item [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 2W6+3 (Native 2W6+2, KK 16)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Melina receives 11 - 23RS = 0 physicalcut Damage because of Attack from Skelettkrieger
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 4 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 7 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is resistent to damage type physicalcut, damage 7 halfed to 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger receives 3 - 5RS = 0 physicalcut Damage because of Attack from Helen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 2 roll - 0 BE + -5 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 6 roll - 0 BE + -5 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 4 roll - 0 BE + -2 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + 0 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + 0 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 5 roll - 4 BE + -1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 3 roll - 3 BE + -1 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 3 roll - 4 BE + -3 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 2 roll - 3 BE + 1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 6 roll - 3 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 6 roll - 0 BE + 1 effects = 24
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 3 roll - 5 BE + 0 effects = 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Durin on Position 2Adding Char Tjalf on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Caldrin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Single AT (17): 18 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.DoExecuteAnimation: action 1 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = armatrutz, bannbaladin, paralue, ignifaxius
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Durin on Position 1Adding Char Tjalf on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 1 (Confirm: 3) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA-5 (10): 17 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Yazinda, double Damage for criticalsuccess, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Tjalf on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (8/9) cost is 7
Calculating cost to destination (10/9) unreachable
Calculating cost to destination (7/8) cost is 5
Calculating cost to destination (8/9) cost is 7
Calculating cost to destination (10/9) unreachable
Calculating cost to destination (10/9) unreachable
found 3 valid attack positions, closest at (7/8) (dist: 5), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 13 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 11 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 5 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 16 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Melina on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 8 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single PA (36): 12 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Yazinda is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 3 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Melina on Position 1Adding Char Skelett on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 19 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelett on Position 1Adding Char Arva on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 7 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives NO physicalthrust Damage because of Attack from Melina, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Arva on Position 1Adding Char Skelettkrieger on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 15 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelettkrieger on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 15 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 20 (Confirm: 1) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 11 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is resistent to damage type physicalcut, damage 8 halfed to 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger receives 4 - 5RS = 0 physicalcut Damage because of Attack from Helen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 1 roll - 0 BE + -5 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 4 roll - 0 BE + -5 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 4 roll - 0 BE + -2 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 4 roll - 0 BE + 0 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 5 roll - 0 BE + 0 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 4 roll - 4 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 4 roll - 3 BE + -1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 5 roll - 4 BE + -3 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 5 roll - 3 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 6 roll - 3 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 5 roll - 0 BE + 1 effects = 23
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 6 roll - 5 BE + 0 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Tjalf on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Caldrin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Single AT (17): 11 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 14 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 6 - 3RS = 3 physicalblunt Damage because of Attack from Caldrin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.DoExecuteAnimation: action 0 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = paralue, bannbaladin, armatrutz, ignifaxius
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Tjalf on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 6 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 15 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Yazinda, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 14 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 19 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives NO physicalthrust Damage because of Attack from Tjalf, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Durin on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 17 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Yazinda is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Durin on Position 1Adding Char Melina on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 16 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Melina on Position 1Adding Char Skelett on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (8/9) cost is 3
Calculating cost to destination (10/9) unreachable
Calculating cost to destination (7/8) cost is 1
Calculating cost to destination (8/9) cost is 3
Calculating cost to destination (10/9) unreachable
Calculating cost to destination (10/9) unreachable
found 3 valid attack positions, closest at (7/8) (dist: 1), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 6 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 3 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 1 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelett on Position 1Adding Char Arva on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 2 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives NO physicalthrust Damage because of Attack from Melina, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Arva on Position 1Adding Char Skelett on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 12 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 6 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelett on Position 1Adding Char Skelettkrieger on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 8 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives NO physicalthrust Damage because of Attack from Arva, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelettkrieger on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 5 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 8 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 19 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 14 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 2 roll - 0 BE + -5 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + -5 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + -2 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 5 roll - 0 BE + 0 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + 0 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 3 roll - 4 BE + -1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 1 roll - 3 BE + -1 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 6 roll - 4 BE + -3 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 1 roll - 3 BE + 1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 4 roll - 3 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 1 roll - 0 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 3 roll - 5 BE + 0 effects = 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Caldrin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Single AT (17): 18 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.DoExecuteAnimation: action 1 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = ignifaxius, paralue, armatrutz, bannbaladin
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Tjalf on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 19 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Tjalf on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 12 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 7 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Tjalf on Position 1Adding Char Durin on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 6 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single PA (36): 13 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Yazinda is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 3 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Durin on Position 1Adding Char Arva on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 12 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 8 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Arva on Position 1Adding Char Melina on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 5 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 19 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 14 halfed to 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 7 - 5RS = 2 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Melina on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 16 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 15 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives NO physicalthrust Damage because of Attack from Melina, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Skelettkrieger on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 15 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelettkrieger on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 8 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Melina no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett.currentDamage of Item [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+3 (Native 1W6+2, KK 15)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Melina receives 9 - 23RS = 0 physicalcut Damage because of Attack from Skelett
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 4 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 17 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 3 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is resistent to damage type physicalcut, damage 6 halfed to 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger receives 3 - 5RS = 0 physicalcut Damage because of Attack from Helen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 3 roll - 0 BE + -5 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + -5 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + -2 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 4 roll - 0 BE + 0 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + 0 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 2 roll - 4 BE + -1 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 6 roll - 3 BE + -1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 2 roll - 4 BE + -3 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 1 roll - 3 BE + 1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 6 roll - 3 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 2 roll - 0 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 1 roll - 5 BE + 0 effects = 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Caldrin on Position 1Adding Char Skelett on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 17 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 3 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Caldrin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Skelett on Position 1Adding Char Melina on Position 2Adding Char Tjalf on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Caldrin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Single AT (17): 20 (Confirm: 1) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.DoExecuteAnimation: action 1 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = ignifaxius, paralue, bannbaladin, armatrutz
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Melina on Position 1Adding Char Tjalf on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 19 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Tjalf on Position 1Adding Char Skelett on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 9 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 10 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Skelett on Position 1Adding Char Durin on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 2 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives NO physicalthrust Damage because of Attack from Tjalf, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Durin on Position 1Adding Char Skelett on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 16 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Yazinda is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Skelett on Position 1Adding Char Arva on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 10 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 14 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 11 halfed to 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 5 - 5RS = 0 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Arva on Position 1Adding Char Skelettkrieger on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 11 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 17 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelettkrieger on Position 1Adding Char Skelett on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 7 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives NO physicalthrust Damage because of Attack from Arva, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Skelett on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 15 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 7 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 3 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 17 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 2 roll - 0 BE + -5 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + -5 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 4 roll - 0 BE + -2 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 6 roll - 0 BE + 0 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + 0 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 6 roll - 4 BE + -1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 6 roll - 3 BE + -1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 3 roll - 4 BE + -3 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 3 roll - 3 BE + 1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 2 roll - 3 BE + 1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 1 roll - 0 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 5 roll - 5 BE + 0 effects = 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Caldrin on Position 1Adding Char Durin on Position 2Adding Char Tjalf on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 3 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 14 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Caldrin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Durin on Position 1Adding Char Tjalf on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Caldrin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Single AT (17): 10 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 4 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.DoExecuteAnimation: action 1 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = armatrutz, paralue, bannbaladin, ignifaxius
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Tjalf on Position 1Adding Char Melina on Position 2Adding Char Yazinda on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 17 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 10 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Melina on Position 1Adding Char Yazinda on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 13 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 6 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Yazinda on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 4 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives NO physicalthrust Damage because of Attack from Melina, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 12 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 11 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Yazinda, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Arva on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 11 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 13 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Arva on Position 1Adding Char Skelettkrieger on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 19 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Yazinda is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelett on Position 1Adding Char Skelettkrieger on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 5 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives NO physicalthrust Damage because of Attack from Arva, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelettkrieger on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 5 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Melina no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett.currentDamage of Item [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+3 (Native 1W6+2, KK 15)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Melina receives 7 - 23RS = 0 physicalcut Damage because of Attack from Skelett
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 4 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 6 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Melina no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger.currentDamage of Item [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 2W6+3 (Native 2W6+2, KK 16)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Melina receives 12 - 23RS = 0 physicalcut Damage because of Attack from Skelettkrieger
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 4 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 4 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is resistent to damage type physicalcut, damage 8 halfed to 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger receives 4 - 5RS = 0 physicalcut Damage because of Attack from Helen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 1 roll - 0 BE + -5 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + -5 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 6 roll - 0 BE + -2 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 6 roll - 0 BE + 0 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + 0 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 4 roll - 4 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 4 roll - 3 BE + -1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 1 roll - 4 BE + -3 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 3 roll - 3 BE + 1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 4 roll - 3 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 5 roll - 0 BE + 1 effects = 23
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 2 roll - 5 BE + 0 effects = 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Skelett on Position 1Adding Char Yazinda on Position 2Adding Char Tjalf on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Caldrin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Single AT (17): 15 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 13 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 6 - 3RS = 3 physicalblunt Damage because of Attack from Caldrin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.DoExecuteAnimation: action 0 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = bannbaladin, paralue, ignifaxius, armatrutz
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Yazinda on Position 1Adding Char Tjalf on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 8 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 11 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Tjalf on Position 1Adding Char Skelett on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 17 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 13 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Yazinda, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Skelett on Position 1Adding Char Durin on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 12 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 6 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Durin on Position 1Adding Char Skelett on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 13 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Skelett on Position 1Adding Char Melina on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 3 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 4 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Melina on Position 1Adding Char Arva on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 17 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Yazinda is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Arva on Position 1Adding Char Skelett on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 13 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives NO physicalthrust Damage because of Attack from Melina, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelett on Position 1Adding Char Skelettkrieger on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 2 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives NO physicalthrust Damage because of Attack from Arva, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelettkrieger on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 5 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Melina no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett.currentDamage of Item [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+3 (Native 1W6+2, KK 15)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Melina receives 7 - 23RS = 0 physicalcut Damage because of Attack from Skelett
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 4 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 9 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Melina no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger.currentDamage of Item [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 2W6+3 (Native 2W6+2, KK 16)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Melina receives 9 - 23RS = 0 physicalcut Damage because of Attack from Skelettkrieger
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 4 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 18 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 5 roll - 0 BE + -5 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 6 roll - 0 BE + -5 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 5 roll - 0 BE + -2 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + 0 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 4 roll - 0 BE + 0 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 2 roll - 4 BE + -1 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 6 roll - 3 BE + -1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 2 roll - 4 BE + -3 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 3 roll - 3 BE + 1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 2 roll - 3 BE + 1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 4 roll - 0 BE + 1 effects = 22
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 3 roll - 5 BE + 0 effects = 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Skelett on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Caldrin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Single AT (17): 11 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 9 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.DoExecuteAnimation: action 1 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = bannbaladin, ignifaxius, paralue, armatrutz
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Skelett on Position 1Adding Char Melina on Position 2Adding Char Yazinda on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 6 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 6 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Melina on Position 1Adding Char Yazinda on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 7 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single PA (36): 4 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Yazinda is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 3 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Yazinda on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 13 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives NO physicalthrust Damage because of Attack from Melina, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 1 (Confirm: 16) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA-5 (10): 5 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett got no weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda weapon unbreakable
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Durin on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 7 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 19 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Durin on Position 1Adding Char Skelett on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 14 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 15 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Skelett on Position 1Adding Char Skelettkrieger on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 15 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 8 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelettkrieger on Position 1Adding Char Arva on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 10 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Melina no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett.currentDamage of Item [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+3 (Native 1W6+2, KK 15)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Melina receives 4 - 23RS = 0 physicalcut Damage because of Attack from Skelett
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 4 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Arva on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 14 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Melina no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger.currentDamage of Item [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 2W6+3 (Native 2W6+2, KK 16)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Melina receives 7 - 23RS = 0 physicalcut Damage because of Attack from Skelettkrieger
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 4 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 18 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 18 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 2 roll - 0 BE + -5 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + -5 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 6 roll - 0 BE + -2 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + 0 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 4 roll - 0 BE + 0 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 5 roll - 4 BE + -1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 2 roll - 3 BE + -1 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 4 roll - 4 BE + -3 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 3 roll - 3 BE + 1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 1 roll - 3 BE + 1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 5 roll - 0 BE + 1 effects = 23
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 2 roll - 5 BE + 0 effects = 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Skelett on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Caldrin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Single AT (17): 2 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 19 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 5 - 3RS = 2 physicalblunt Damage because of Attack from Caldrin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.DoExecuteAnimation: action 0 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = ignifaxius, armatrutz, bannbaladin, paralue
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Skelett on Position 1Adding Char Durin on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 8 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 18 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives NO physicalthrust Damage because of Attack from Tjalf, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Durin on Position 1Adding Char Skelett on Position 2Adding Char Yazinda on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 6 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single PA (36): 18 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Yazinda is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 3 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Skelett on Position 1Adding Char Yazinda on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 2 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 20 (Confirm: 18) = criticalfailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 10 halfed to 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 5 - 5RS = 0 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHitBumbler
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHitBumbler
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHitBumbler
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Paradepatzer!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Skelett on Position 1Adding Char Yazinda on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Yazinda on Position 1Adding Char Skelett on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 10 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 18 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Skelett on Position 1Adding Char Melina on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 18 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Melina on Position 1Adding Char Arva on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 6 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 8 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Arva on Position 1Adding Char Skelettkrieger on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 2 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives NO physicalthrust Damage because of Attack from Melina, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelettkrieger on Position 1Adding Char Skelett on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 13 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives NO physicalthrust Damage because of Attack from Arva, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Skelett on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 4 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Melina no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger.currentDamage of Item [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 2W6+3 (Native 2W6+2, KK 16)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Melina receives 12 - 23RS = 0 physicalcut Damage because of Attack from Skelettkrieger
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 4 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 18 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 10 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is resistent to damage type physicalcut, damage 7 halfed to 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger receives 3 - 5RS = 0 physicalcut Damage because of Attack from Helen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 1 roll - 0 BE + -5 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + -5 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + -2 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + 0 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 5 roll - 0 BE + 0 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 6 roll - 4 BE + -1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 6 roll - 3 BE + -1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 3 roll - 4 BE + -3 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 4 roll - 3 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 6 roll - 3 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 3 roll - 0 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 5 roll - 5 BE + 0 effects = 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Tjalf on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Caldrin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Single AT (17): 10 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 20 (Confirm: 9) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 9 - 3RS = 6 physicalblunt Damage because of Attack from Caldrin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.DoExecuteAnimation: action 0 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = bannbaladin, armatrutz, ignifaxius, paralue
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Tjalf on Position 1Adding Char Skelett on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 9 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 2 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Skelett on Position 1Adding Char Durin on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 18 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Durin on Position 1Adding Char Melina on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 20 (Confirm: 12) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Yazinda is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Melina on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 2 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 8 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 12 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 5 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Arva on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 12 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 14 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Arva on Position 1Adding Char Skelett on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 5 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 10 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelett on Position 1Adding Char Skelettkrieger on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 13 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives NO physicalthrust Damage because of Attack from Arva, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelettkrieger on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 3 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Melina no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett.currentDamage of Item [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+3 (Native 1W6+2, KK 15)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Melina receives 4 - 23RS = 0 physicalcut Damage because of Attack from Skelett
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 4 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 13 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Melina no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger.currentDamage of Item [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 2W6+3 (Native 2W6+2, KK 16)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Melina receives 6 - 23RS = 0 physicalcut Damage because of Attack from Skelettkrieger
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 4 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 4 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is resistent to damage type physicalcut, damage 5 halfed to 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger receives 2 - 5RS = 0 physicalcut Damage because of Attack from Helen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 5 roll - 0 BE + -5 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + -5 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 5 roll - 0 BE + -2 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + 0 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 4 roll - 0 BE + 0 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 2 roll - 4 BE + -1 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 3 roll - 3 BE + -1 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 2 roll - 4 BE + -3 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 6 roll - 3 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 3 roll - 3 BE + 1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 4 roll - 0 BE + 1 effects = 22
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 2 roll - 5 BE + 0 effects = 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Yazinda on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Caldrin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Single AT (17): 18 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.DoExecuteAnimation: action 1 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = ignifaxius, paralue, bannbaladin, armatrutz
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Yazinda on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 17 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 20 (Confirm: 10) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives NO physicalthrust Damage because of Attack from Tjalf, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 15 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 17 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Yazinda, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 13 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single PA (36): 12 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Yazinda is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 3 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Durin on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 2 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 14 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Durin on Position 1Adding Char Melina on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 7 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 2 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Melina on Position 1Adding Char Skelettkrieger on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 19 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 15 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 12 halfed to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 6 - 5RS = 1 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelettkrieger on Position 1Adding Char Arva on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 20 (Confirm: 20) = criticalfailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Attackepatzer!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Attackepatzer!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Attackepatzer!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Attackepatzer!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Arva on Position 1Adding Char Skelett on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 10 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Melina no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger.currentDamage of Item [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 2W6+3 (Native 2W6+2, KK 16)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Melina receives 10 - 23RS = 0 physicalcut Damage because of Attack from Skelettkrieger
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 4 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelett on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 19 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 2 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Melina no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett.currentDamage of Item [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+3 (Native 1W6+2, KK 15)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Melina receives 6 - 23RS = 0 physicalcut Damage because of Attack from Skelett
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 4 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 9 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is resistent to damage type physicalcut, damage 9 halfed to 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger receives 4 - 5RS = 0 physicalcut Damage because of Attack from Helen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 6 roll - 0 BE + -5 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + -5 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + -2 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 4 roll - 0 BE + 0 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 6 roll - 0 BE + 0 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 2 roll - 4 BE + -1 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 2 roll - 3 BE + -1 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 3 roll - 4 BE + -3 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 5 roll - 3 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 1 roll - 3 BE + 1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 1 roll - 0 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 1 roll - 5 BE + 0 effects = 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Skelett on Position 1Adding Char Caldrin on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 1 (Confirm: 2) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA-5 (11): 19 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives NO physicalthrust Damage because of Attack from Tjalf, double Damage for criticalsuccess, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Caldrin on Position 1Adding Char Skelett on Position 2Adding Char Yazinda on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 14 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single PA (36): 6 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Yazinda is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 3 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Caldrin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Skelett on Position 1Adding Char Yazinda on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Caldrin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Single AT (17): 5 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 13 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 4 - 3RS = 1 physicalblunt Damage because of Attack from Caldrin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.DoExecuteAnimation: action 0 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = bannbaladin, ignifaxius, armatrutz, paralue
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Yazinda on Position 1Adding Char Durin on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 20 (Confirm: 7) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Durin on Position 1Adding Char Skelettkrieger on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 15 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 15 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Yazinda, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Skelettkrieger on Position 1Adding Char Melina on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 9 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 5 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Melina on Position 1Adding Char Skelett on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 9 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 16 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelett on Position 1Adding Char Arva on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 5 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives NO physicalthrust Damage because of Attack from Melina, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Arva on Position 1Adding Char Skelett on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 3 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 2 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelett on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 18 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 10 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Melina no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett.currentDamage of Item [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+3 (Native 1W6+2, KK 15)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Melina receives 8 - 23RS = 0 physicalcut Damage because of Attack from Skelett
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 4 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 9 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is resistent to damage type physicalcut, damage 9 halfed to 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger receives 4 - 5RS = 0 physicalcut Damage because of Attack from Helen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 1 roll - 0 BE + -5 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 5 roll - 0 BE + -5 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 6 roll - 0 BE + -2 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 5 roll - 0 BE + 0 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 5 roll - 0 BE + 0 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 4 roll - 4 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 6 roll - 3 BE + -1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 2 roll - 4 BE + -3 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 2 roll - 3 BE + 1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 2 roll - 3 BE + 1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 1 roll - 0 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 2 roll - 5 BE + 0 effects = 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Caldrin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Single AT (17): 5 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 19 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 6 - 3RS = 3 physicalblunt Damage because of Attack from Caldrin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.DoExecuteAnimation: action 0 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = ignifaxius, bannbaladin, armatrutz, paralue
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Melina on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 4 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 12 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Melina on Position 1Adding Char Skelett on Position 2Adding Char Yazinda on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 19 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Yazinda is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelett on Position 1Adding Char Yazinda on Position 2Adding Char Tjalf on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 5 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 6 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Yazinda on Position 1Adding Char Tjalf on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 2 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 3 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Tjalf on Position 1Adding Char Durin on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 13 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 12 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Yazinda, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Durin on Position 1Adding Char Skelett on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 10 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives NO physicalthrust Damage because of Attack from Tjalf, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Skelett on Position 1Adding Char Arva on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 8 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 7 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives 1000 mental Damage because of killemall
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger add Effect dead (Duration -24 Hours)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Logging AP total for monster Skelettkrieger: BaseAP 10 x Mult 1,2 = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.handleNPCDeath: adding 1 longsword_rusty to loot
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.handleNPCDeath: adding 1 chainmail to loot
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives 1000 mental Damage because of killemall
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect dead (Duration -24 Hours)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Logging AP total for monster Skelett: BaseAP 8 x Mult 1,2 = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.handleNPCDeath: adding 1 sword_rusty to loot
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.handleNPCDeath: adding 1 leatherarmor to loot
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives 1000 mental Damage because of killemall
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect dead (Duration -24 Hours)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Logging AP total for monster Skelett: BaseAP 8 x Mult 1,2 = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.handleNPCDeath: adding 1 sword_rusty to loot
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.handleNPCDeath: adding 1 shield to loot
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives 1000 mental Damage because of killemall
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect dead (Duration -24 Hours)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Logging AP total for monster Skelett: BaseAP 8 x Mult 1,2 = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives 1000 mental Damage because of killemall
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect dead (Duration -24 Hours)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Logging AP total for monster Skelett: BaseAP 8 x Mult 1,2 = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Playing Victory Jingle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: suffer
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 5 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: suffer
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 5 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: suffer
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 5 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: suffer
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 5 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Handling Death of Character Skelett
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Checking end of battle, battle is over according to BattleState
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

winFocusStack already contains MessageboxCtrl, removing and adding as uppermost
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Playing Victory Jingle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Currentcontrol is null, activating CurrentLocation
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 11 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 8 forcing state open
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 21 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 24 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 23 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 12 forcing state open
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 22 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 10 forcing state open
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 13 forcing state open
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 9 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Destroying Battle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin erhält 7 AP: Battle tdn_l2_skwarrior1 won
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina erhält 7 AP: Battle tdn_l2_skwarrior1 won
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva erhält 7 AP: Battle tdn_l2_skwarrior1 won
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf erhält 7 AP: Battle tdn_l2_skwarrior1 won
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda erhält 7 AP: Battle tdn_l2_skwarrior1 won
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin erhält 7 AP: Battle tdn_l2_skwarrior1 won
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen erhält 10 AP: Battle tdn_l2_skwarrior1 won
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Showing UICombat: which character, iscombat False, ischaracter True lastshown combat iscombat True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window QuestbookCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Showing itemset with 5 items
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unsent Trigger 1_skeletonwarrior1: lasttrigger 1_skeletonwarrior1, containskey True, state active
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Not in Battle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window ContainerItemCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Closing ContainerItemWindow, linked is True,  CharScreen CharScreenCtrl (CharacterScreen)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Charscreen is hiding
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Showing UICombat: which combat, iscombat True, ischaracter False lastshown combat iscombat True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

HBF: Finalizing Battle, forced is False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

HBF: CurrentControl is null, using resetController
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l2_skwarrior [1]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 233
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_SAVE_DUCATS_250) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_SAVE_DUCATS_250'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Reapplying camera setup of dngtjolmarnameless
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CamSetup: Applying Camera Settings from GO dngtjolmarnameless to Camera DungeonCam
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

PlayAmbient dngtjolmarnameless called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog _[1] dlgResponse 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Showing UICombat: which character, iscombat False, ischaracter True lastshown combat iscombat True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window QuestbookCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Showing itemset with 1 items
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Showing itemset with 0 items
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window ContainerItemCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Closing ContainerItemWindow, linked is False,  CharScreen CharScreenCtrl (CharacterScreen)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Melina OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Melina OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Melina clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Melina
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Melina
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Charscreen is hiding
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Durin: Removing battle effect battlestance_2, not in battle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin remove effect battlestance_2 expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Durin: Removing durable effect battlestance_2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Melina: Removing battle effect battlestance_2, not in battle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina remove effect battlestance_2 expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Melina: Removing durable effect battlestance_2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Arva: Removing battle effect battlestance_2, not in battle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva remove effect battlestance_2 expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Arva: Removing durable effect battlestance_2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Tjalf: Removing battle effect battlestance_2, not in battle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf remove effect battlestance_2 expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Tjalf: Removing durable effect battlestance_2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Yazinda: Removing battle effect battlestance_2, not in battle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda remove effect battlestance_2 expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Yazinda: Removing durable effect battlestance_2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Caldrin: Removing battle effect battlestance_2, not in battle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin remove effect battlestance_2 expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Caldrin: Removing durable effect battlestance_2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Helen: Removing battle effect battlestance_2, not in battle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen remove effect battlestance_2 expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Helen: Removing durable effect battlestance_2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l2_newdoor [1]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l2_newdoor [1]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l2_newdoor [1]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l2_secretdoordown [1]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l2_secretdoordown [found]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l2_secretdoordown [nokey]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 209
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog phextemp_28_hl[nokey] dlgResponse 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l2_newdoor [1]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l2_newdoor [1]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing namelessdays [99]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_seereise to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_traders to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_temples to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_specialbld to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: DungeonInteractionObject internalname 1_215
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: 1104,359: Item Amulettteil [inventory13] expired

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l2_newdoor [1]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: 1104,37: Item Amulettteil [inventory14] expired

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l2_secretdoor [1]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l2_secretdoor [found]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l2_secretdoor [keyhole]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l2_secretdoor [nokey]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 209
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog phextemp_28_hl[nokey] dlgResponse 0 = 255
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: DungeonInteractionObject internalname 1_215
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: DungeonInteractionObject internalname 1_215
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: DungeonInteractionObject internalname 1_215
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: 1_215
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Playing chest opening 1_215
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window QuestbookCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Showing itemset with 1 items
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Change Partypart money 101460h + 10000h = 111460h
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Melina
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Melina
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window ContainerItemCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Closing ContainerItemWindow, linked is True,  CharScreen CharScreenCtrl (CharacterScreen)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Charscreen is hiding
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: DungeonInteractionObject internalname 1_215
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Handling chest AutoClose 1_215
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Not closing Chest 1_215 opened False/autoClose True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Not closing Chest 1_215 opened False/autoClose True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing namelessdays [99]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_seereise to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_traders to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_temples to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_specialbld to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: DungeonInteractionObject internalname 1_2144
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: 1_2144
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Playing chest opening 1_2144
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window QuestbookCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Showing itemset with 3 items
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Change Partypart money 111460h + 100h = 111560h
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window ContainerItemCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Closing ContainerItemWindow, linked is True,  CharScreen CharScreenCtrl (CharacterScreen)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Charscreen is hiding
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Handling chest AutoClose 1_2144
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Not closing Chest 1_2144 opened False/autoClose True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Not closing Chest 1_2144 opened False/autoClose True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unsent Trigger 1_tdn_l2_sabretooth: lasttrigger , containskey True, state inactive
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: DungeonInteractionObject internalname 1_2141
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: 1_2141
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Playing chest opening 1_2141
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window QuestbookCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Showing itemset with 1 items
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Change Partypart money 111560h + 10000h = 121560h
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: DungeonInteractionObject internalname 1_2141
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: 1_2141
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

winFocusStack already contains ContainerItemCtrl, removing and adding as uppermost
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window ContainerItemCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Showing itemset with 0 items
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Charscreen is hiding
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Closing ContainerItemWindow, linked is False,  CharScreen CharScreenCtrl (CharacterScreen)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: DungeonInteractionObject internalname 1_2141
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Handling chest AutoClose 1_2141
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Not closing Chest 1_2141 opened False/autoClose True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Not closing Chest 1_2141 opened False/autoClose True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l2_bolttrap [1]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Skill sinnensch+4 (Value 10) (KL/IN/IN, 22/22/22, Checkmod 4, Personalmod 0): 16/15/11 = success Restskill 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l2_bolttrap [disarm]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 244
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog blut3_79_hl[disarm] dlgResponse 0 = tobecontinued
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l2_bolttrap [tobecontinued]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Durin OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Durin OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Durin clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l2_bolttrap [dodisarm]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check FF+4 (22) roll 12 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l2_bolttrap [disarmed]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 21 forcing state open
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 24 forcing state open
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin erhält 5 AP: [dngtjolmarnameless] xp_tdnbolzen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 207
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog blut3_79_hl[disarmed] dlgResponse 0 = 255
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l2_bolttrap [1]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Skill sinnensch+4 (Value 10) (KL/IN/IN, 22/22/22, Checkmod 4, Personalmod 0): 13/6/19 = success Restskill 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l2_bolttrap [disarm]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 244
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog blut3_79_hl[disarm] dlgResponse 0 = tobecontinued
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l2_bolttrap [tobecontinued]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Durin OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Durin OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Durin clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l2_bolttrap [dodisarm]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check FF+4 (22) roll 19 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l2_bolttrap [disarmed]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 22 forcing state open
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 23 forcing state open
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin erhält 5 AP: [dngtjolmarnameless] xp_tdnbolzen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 207
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog blut3_79_hl[disarmed] dlgResponse 0 = 255
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: 1104,387: Item Amulettteil [inventory15] expired

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l2_bolttrap [1]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l2_bolttrap [1]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l2_bolttrap [1]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l2_bolttrap [1]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Durin OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Durin OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Durin clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window QuestbookCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Melina OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Melina OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Melina clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Melina
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Melina
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Arva OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Arva OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Arva clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Arva
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Arva
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Tjalf OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Tjalf OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Tjalf clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Tjalf
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Tjalf
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Yazinda OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Yazinda OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Yazinda clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Yazinda
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Yazinda
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Tjalf OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Tjalf OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Tjalf clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Tjalf
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Tjalf
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Charscreen is hiding
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Door-ID '14', internalname 1_14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Door-ID '14', internalname 1_14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Door-ID '14', internalname 1_14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unsent Trigger 1_tdn_l2_megafight: lasttrigger , containskey True, state inactive
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unsent Trigger 1_guardtable: lasttrigger , containskey True, state inactive
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: DungeonInteractionObject internalname 1_211
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: DungeonInteractionObject internalname 1_211
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: DungeonInteractionObject internalname 1_211
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: 1_211
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Playing chest opening 1_211
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window QuestbookCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Showing itemset with 1 items
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Showing itemset with 0 items
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window ContainerItemCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Closing ContainerItemWindow, linked is True,  CharScreen CharScreenCtrl (CharacterScreen)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Charscreen is hiding
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: DungeonInteractionObject internalname 1_211
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: DungeonInteractionObject internalname 1_211
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Handling chest AutoClose 1_211
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: DungeonInteractionObject internalname 1_211
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Not closing Chest 1_211 opened False/autoClose True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Not closing Chest 1_211 opened False/autoClose True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Door-ID '14', internalname 1_14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Door-ID '14', internalname 1_14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l2_bolttrap [1]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l2_bolttrap [1]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing namelessdays [99]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_seereise to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_traders to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_temples to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_specialbld to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LoadBattleSubscene: Trying to find tdn-01 in an assetbundle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LABFA: No Asset Bundle found for tdn-01
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initializing Battle tdn_l2_skwarrior4 in Scene tdn-01
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Showing UICombat: which combat, iscombat True, ischaracter False lastshown character iscombat False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger add Effect poisonimmunity (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger add Effect magicimmunityundead (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger add Effect thrustimmunity (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger add Effect cutresistance (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger add Effect behinderung4 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Created new Monster: Skelettkrieger (skeleton_warrior_8): LE 50/50 AE 0/0 MU 30
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect poisonimmunity (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect magicimmunityundead (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect thrustimmunity (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect cutresistance (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Created new Monster: Skelett (skeleton_unarmed): LE 40/40 AE 0/0 MU 30
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect poisonimmunity (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect magicimmunityundead (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect thrustimmunity (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect cutresistance (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Created new Monster: Skelett (skeleton_unarmed): LE 40/40 AE 0/0 MU 30
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect poisonimmunity (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect magicimmunityundead (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect thrustimmunity (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect cutresistance (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Created new Monster: Skelett (skeleton_unarmed): LE 40/40 AE 0/0 MU 30
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect poisonimmunity (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect magicimmunityundead (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect thrustimmunity (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect cutresistance (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Created new Monster: Skelett (skeleton_unarmed): LE 40/40 AE 0/0 MU 30
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 2 roll - 0 BE + -5 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 4 roll - 0 BE + 0 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 6 roll - 0 BE + 0 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 6 roll - 0 BE + 0 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 5 roll - 0 BE + 0 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 4 roll - 4 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 3 roll - 3 BE + -1 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 2 roll - 4 BE + -3 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 5 roll - 3 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 5 roll - 3 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 5 roll - 0 BE + 1 effects = 23
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 1 roll - 5 BE + 0 effects = 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BAV Checkpoint 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on UMABattlePrefab(Clone), currently 47 Slots, ACLib humanfemale
Setting Leather Torso on cslot 0 for 'Leather Torso'( leatherarmor )
Setting Bandit Helmet on cslot 1 for 'Bandit Helmet'( leatherhelmet )
Setting Peasant Pants on cslot 2 for 'Peasant Pants'( leathertrousers )
Setting Mage Boots on cslot 3 for 'Mage Boots'( boots )
Setting Leather Shoulders on cslot 4 for 'Leather Shoulders'( leatherarmor_arm )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: Apply Equipment
Got weapon with id lindwormslayer
Weapon has prefdisp dwarf_sword_02
Weapon Prefab dwarf_sword_02 loaded successfully, placing in righthand
setting animationtype 0 from dispclass 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: Apply Equipment
Got weapon with id spear
Weapon has prefdisp elf_sword_02
Weapon Prefab elf_sword_02 loaded successfully, placing in righthand
setting animationtype 3 from dispclass spear
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: Apply Equipment
Got weapon with id dragonslayer
Weapon has prefdisp barbarian_spear
Weapon Prefab barbarian_spear loaded successfully, placing in righthand
setting animationtype 3 from dispclass spear
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: Apply Equipment
Got weapon with id rapier
Weapon has prefdisp Rapier_Aged
Weapon Prefab Rapier_Aged loaded successfully, placing in righthand
setting animationtype 2 from dispclass thrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: Apply Equipment
Got weapon with id rapier
Weapon has prefdisp Rapier_Aged
Weapon Prefab Rapier_Aged loaded successfully, placing in righthand
setting animationtype 2 from dispclass thrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: Apply Equipment
Got weapon with id staff
Weapon has prefdisp Wizards_staff_07
Weapon Prefab Wizards_staff_07 loaded successfully, placing in righthand
setting animationtype 4 from dispclass halberd
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: Apply Equipment
Got weapon with id sword
Weapon has prefdisp Medieval_Sword_Aged
Weapon Prefab Medieval_Sword_Aged loaded successfully, placing in righthand
setting animationtype 0 from dispclass 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BAV Checkpoint 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BAV Checkpoint 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BAV Checkpoint 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BAV Checkpoint 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Tjalf on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Order: Caldrin(23), Yazinda(20), Tjalf(20), Skelett(20), Skelett(20), Skelett(19), Skelett(18), Durin(17), Melina(15), Arva(12), Skelettkrieger(11), Helen(5)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

PlayAmbient battle called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Tjalf on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives 1000 mental Damage because of killemall
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger add Effect dead (Duration -24 Hours)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Logging AP total for monster Skelettkrieger: BaseAP 10 x Mult 1,2 = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.handleNPCDeath: adding 1 longsword_rusty to loot
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.handleNPCDeath: adding 1 chainmail to loot
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives 1000 mental Damage because of killemall
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect dead (Duration -24 Hours)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Logging AP total for monster Skelett: BaseAP 8 x Mult 1,2 = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives 1000 mental Damage because of killemall
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect dead (Duration -24 Hours)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Logging AP total for monster Skelett: BaseAP 8 x Mult 1,2 = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives 1000 mental Damage because of killemall
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect dead (Duration -24 Hours)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Logging AP total for monster Skelett: BaseAP 8 x Mult 1,2 = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives 1000 mental Damage because of killemall
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect dead (Duration -24 Hours)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Logging AP total for monster Skelett: BaseAP 8 x Mult 1,2 = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Playing Victory Jingle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Currentcontrol is null, activating CurrentLocation
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 11 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 8 forcing state open
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 21 forcing state open
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 24 forcing state open
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 23 forcing state open
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 12 forcing state open
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 22 forcing state open
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 10 forcing state open
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 13 forcing state open
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 9 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Destroying Battle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin erhält 7 AP: Battle tdn_l2_skwarrior4 won
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina erhält 7 AP: Battle tdn_l2_skwarrior4 won
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva erhält 7 AP: Battle tdn_l2_skwarrior4 won
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf erhält 7 AP: Battle tdn_l2_skwarrior4 won
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda erhält 7 AP: Battle tdn_l2_skwarrior4 won
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin erhält 7 AP: Battle tdn_l2_skwarrior4 won
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen erhält 10 AP: Battle tdn_l2_skwarrior4 won
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Showing UICombat: which character, iscombat False, ischaracter True lastshown combat iscombat True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window QuestbookCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Showing itemset with 2 items
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unsent Trigger 1_skeletonwarrior4: lasttrigger 1_skeletonwarrior4, containskey True, state active
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window ContainerItemCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Closing ContainerItemWindow, linked is True,  CharScreen CharScreenCtrl (CharacterScreen)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Charscreen is hiding
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Showing UICombat: which combat, iscombat True, ischaracter False lastshown combat iscombat True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

HBF: Finalizing Battle, forced is False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

HBF: CurrentControl is null, using resetController
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l2_skwarrior [1]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 233
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_SAVE_DUCATS_250) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_SAVE_DUCATS_250'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Reapplying camera setup of dngtjolmarnameless
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CamSetup: Applying Camera Settings from GO dngtjolmarnameless to Camera DungeonCam
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

PlayAmbient dngtjolmarnameless called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog _[1] dlgResponse 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Showing UICombat: which character, iscombat False, ischaracter True lastshown combat iscombat True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window QuestbookCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Showing itemset with 1 items
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Showing itemset with 0 items
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window ContainerItemCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Closing ContainerItemWindow, linked is False,  CharScreen CharScreenCtrl (CharacterScreen)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Melina OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Melina OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Melina clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Melina
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Melina
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Arva OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Arva OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Arva clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Arva
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Arva
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Tjalf OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Tjalf OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Tjalf clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Tjalf
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Tjalf
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Yazinda OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Yazinda OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Yazinda clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Yazinda
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Yazinda
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Caldrin OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Caldrin OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Caldrin clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Caldrin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Caldrin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Helen OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Helen OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Helen clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Helen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting Leather Torso on cslot 0 for 'Leather Torso'( leatherarmor )
Setting Bandit Helmet on cslot 1 for 'Bandit Helmet'( leatherhelmet )
Setting Peasant Pants on cslot 2 for 'Peasant Pants'( leathertrousers )
Setting Mage Boots on cslot 3 for 'Mage Boots'( boots )
Setting Leather Shoulders on cslot 4 for 'Leather Shoulders'( leatherarmor_arm )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Helen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Melina OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Melina OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Melina clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Melina
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Melina
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Durin OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Durin OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Durin clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Melina OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Melina OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Melina clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Melina
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Melina
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Arva OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Arva OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Arva clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Arva
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Arva
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Melina OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Melina OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Melina clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Melina
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Melina
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Arva OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Arva OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Arva clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Arva
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Arva
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Tjalf OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Tjalf OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Tjalf clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Tjalf
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Tjalf
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Yazinda OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Yazinda OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Yazinda clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Yazinda
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Yazinda
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Caldrin OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Caldrin OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Caldrin clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Caldrin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Caldrin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Helen OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Helen OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Helen clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Helen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting Leather Torso on cslot 0 for 'Leather Torso'( leatherarmor )
Setting Bandit Helmet on cslot 1 for 'Bandit Helmet'( leatherhelmet )
Setting Peasant Pants on cslot 2 for 'Peasant Pants'( leathertrousers )
Setting Mage Boots on cslot 3 for 'Mage Boots'( boots )
Setting Leather Shoulders on cslot 4 for 'Leather Shoulders'( leatherarmor_arm )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Helen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Caldrin OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Caldrin OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Caldrin clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Caldrin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Caldrin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Yazinda OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Yazinda OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Yazinda clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Yazinda
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Yazinda
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Arva OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Arva OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Arva clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Arva
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Arva
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Melina OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Melina OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Melina clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Melina
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Melina
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Durin OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Durin OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Durin clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Melina OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Melina OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Melina clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Melina
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Melina
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Charscreen is hiding
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Durin: Removing battle effect battlestance_2, not in battle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin remove effect battlestance_2 expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Durin: Removing durable effect battlestance_2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Melina: Removing battle effect battlestance_2, not in battle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina remove effect battlestance_2 expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Melina: Removing durable effect battlestance_2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Arva: Removing battle effect battlestance_2, not in battle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva remove effect battlestance_2 expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Arva: Removing durable effect battlestance_2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Tjalf: Removing battle effect battlestance_2, not in battle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf remove effect battlestance_2 expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Tjalf: Removing durable effect battlestance_2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Yazinda: Removing battle effect battlestance_2, not in battle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda remove effect battlestance_2 expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Yazinda: Removing durable effect battlestance_2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Caldrin: Removing battle effect battlestance_2, not in battle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin remove effect battlestance_2 expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Caldrin: Removing durable effect battlestance_2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Helen: Removing battle effect battlestance_2, not in battle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen remove effect battlestance_2 expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Helen: Removing durable effect battlestance_2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SaveLoad.fillGameList: Files in C:/Users/.../Documents/StarTrail/save/: *.dsa2save: 255
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SaveLoad.fillGameList: Files in D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/: *.dsa2save: 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window PauseMenuCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Saving to C:/Users/.../Documents/StarTrail/save/narf.dsa2save
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

winFocusStack already contains SaveLoadCtrl, removing and adding as uppermost
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window SaveLoadCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SaveLoad.fillGameList: Files in C:/Users/.../Documents/StarTrail/save/: *.dsa2save: 256
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SaveLoad.fillGameList: Files in D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/: *.dsa2save: 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

winFocusStack already contains MessageboxCtrl, removing and adding as uppermost
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window MessageboxCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LoadBattleSubscene: Trying to find tdn-01 in an assetbundle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LABFA: No Asset Bundle found for tdn-01
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initializing Battle tdn_l2_final in Scene tdn-01
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Showing UICombat: which combat, iscombat True, ischaracter False lastshown character iscombat False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Kultistenkrieger add Effect behinderung3 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Created new Monster: Kultistenkrieger (cultist_warrior_7): LE 60/60 AE 0/0 MU 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Kultistenkrieger add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Kultistenkrieger add Effect behinderung3 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Created new Monster: Kultistenkrieger (cultist_warrior_7): LE 60/60 AE 0/0 MU 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Kultistenkrieger add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Created new Monster: Kriegshund (warhound_5): LE 25/25 AE 0/0 MU 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Kriegshund add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Created new Monster: Kriegshund (warhound_5): LE 25/25 AE 0/0 MU 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Kriegshund add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Created new Monster: Kriegshund (warhound_5): LE 25/25 AE 0/0 MU 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Kriegshund add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Created new Monster: Kriegshund (warhound_5): LE 25/25 AE 0/0 MU 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Kriegshund add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Kultistenkrieger: 9 + 6 roll - 0 BE + -2 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Kultistenkrieger: 10 + 6 roll - 0 BE + -2 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Kriegshund: 10 + 6 roll - 0 BE + 0 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Kriegshund: 10 + 2 roll - 0 BE + 0 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Kriegshund: 10 + 4 roll - 0 BE + 0 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Kriegshund: 10 + 3 roll - 0 BE + 0 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 2 roll - 4 BE + -1 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 1 roll - 3 BE + -1 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 2 roll - 4 BE + -3 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 2 roll - 3 BE + 1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 1 roll - 3 BE + 1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 1 roll - 0 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 6 roll - 5 BE + 0 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BAV Checkpoint 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kriegshund: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kriegshund: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kriegshund: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kriegshund: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on UMABattlePrefab(Clone), currently 47 Slots, ACLib humanfemale
Setting Leather Torso on cslot 0 for 'Leather Torso'( leatherarmor )
Setting Bandit Helmet on cslot 1 for 'Bandit Helmet'( leatherhelmet )
Setting Peasant Pants on cslot 2 for 'Peasant Pants'( leathertrousers )
Setting Mage Boots on cslot 3 for 'Mage Boots'( boots )
Setting Leather Shoulders on cslot 4 for 'Leather Shoulders'( leatherarmor_arm )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger: Apply Equipment
Got weapon with id sabre
Weapon has prefdisp Scimitar_Aged
Weapon Prefab Scimitar_Aged loaded successfully, placing in righthand
setting animationtype 0 from dispclass 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger: Apply Equipment
Got weapon with id sabre
Weapon has prefdisp Scimitar_Aged
Weapon Prefab Scimitar_Aged loaded successfully, placing in righthand
setting animationtype 0 from dispclass 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kriegshund: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kriegshund: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kriegshund: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kriegshund: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: Apply Equipment
Got weapon with id lindwormslayer
Weapon has prefdisp dwarf_sword_02
Weapon Prefab dwarf_sword_02 loaded successfully, placing in righthand
setting animationtype 0 from dispclass 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: Apply Equipment
Got weapon with id spear
Weapon has prefdisp elf_sword_02
Weapon Prefab elf_sword_02 loaded successfully, placing in righthand
setting animationtype 3 from dispclass spear
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: Apply Equipment
Got weapon with id dragonslayer
Weapon has prefdisp barbarian_spear
Weapon Prefab barbarian_spear loaded successfully, placing in righthand
setting animationtype 3 from dispclass spear
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: Apply Equipment
Got weapon with id rapier
Weapon has prefdisp Rapier_Aged
Weapon Prefab Rapier_Aged loaded successfully, placing in righthand
setting animationtype 2 from dispclass thrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: Apply Equipment
Got weapon with id rapier
Weapon has prefdisp Rapier_Aged
Weapon Prefab Rapier_Aged loaded successfully, placing in righthand
setting animationtype 2 from dispclass thrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: Apply Equipment
Got weapon with id staff
Weapon has prefdisp Wizards_staff_07
Weapon Prefab Wizards_staff_07 loaded successfully, placing in righthand
setting animationtype 4 from dispclass halberd
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: Apply Equipment
Got weapon with id sword
Weapon has prefdisp Medieval_Sword_Aged
Weapon Prefab Medieval_Sword_Aged loaded successfully, placing in righthand
setting animationtype 0 from dispclass 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BAV Checkpoint 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BAV Checkpoint 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BAV Checkpoint 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BAV Checkpoint 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Yazinda on Position 2Adding Char Kriegshund on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Order: Caldrin(19), Tjalf(17), Yazinda(16), Kriegshund(16), Durin(15), Kriegshund(14), Kultistenkrieger(14), Melina(13), Kriegshund(13), Kultistenkrieger(13), Arva(12), Kriegshund(12), Helen(10)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

PlayAmbient battle called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kriegshund: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kriegshund: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kriegshund: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kriegshund: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Yazinda on Position 2Adding Char Kriegshund on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kriegshund: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kriegshund: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kriegshund: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kriegshund: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kriegshund: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kriegshund: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kriegshund: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kriegshund: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kriegshund: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kriegshund: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kriegshund: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kriegshund: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kriegshund: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kriegshund: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kriegshund: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kriegshund: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kriegshund: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kriegshund: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = ignifaxius, bannbaladin, paralue, armatrutz
  chooseLOSTarget: got 6 viable Targets
  chooseLOSTarget: Kultistenkrieger not viable, no LOS
  chooseLOSTarget: Kultistenkrieger IS viable, adding with cost 19
  chooseLOSTarget: Kriegshund not viable, no LOS
  chooseLOSTarget: Kriegshund not viable, no LOS
  chooseLOSTarget: Kriegshund not viable, no LOS
  chooseLOSTarget: Kriegshund not viable, no LOS
  chooseLOSTarget: Found 1 Enemies with line of sight, Top 10:
Top 1: Pos(6/7) / Dist19 / Targetid1: BattleCharacter(Kultistenkrieger)
  Checking Kultistenkrieger as a magical Target, distance 21
  Possible Spell ignifaxius chosen
  Ignifaxius setting 23 chosen ( cAE: 653, Spellval: 24, maxdice 24 )
  Found a target
choosing Magic as means of attack
trying to find target in LOS
  chooseLOSTarget: got 6 viable Targets
  chooseLOSTarget: Kultistenkrieger not viable, no LOS
  chooseLOSTarget: Kultistenkrieger IS viable, adding with cost 19
  chooseLOSTarget: Kriegshund not viable, no LOS
  chooseLOSTarget: Kriegshund not viable, no LOS
  chooseLOSTarget: Kriegshund not viable, no LOS
  chooseLOSTarget: Kriegshund not viable, no LOS
  chooseLOSTarget: Found 1 Enemies with line of sight, Top 10:
Top 1: Pos(6/7) / Dist19 / Targetid1: BattleCharacter(Kultistenkrieger)
Found at least one
Target Kultistenkrieger is in LOS, attacking magically, got enough Actions, attacking by Magic ignifaxius (Setting 23) --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Caldrin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Spell ignifaxius (Value 24) (KL/GE/FF, 24/19/20, Checkmod , Personalmod ): 9/5/14 = success Restskill 24
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Roll 23W6 = 94 Damage/ASP, success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Kultistenkrieger receives 94 - 4RS = 90 fire Damage because of Ignifaxius
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Kultistenkrieger add Effect dead (Duration -24 Hours)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Spell ignifaxius final cost 94AE
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MagicSkill execute _caster Caldrin, cAE current 559, original cost 6, final cost 94, delta -88
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Logging AP total for monster Kultistenkrieger: BaseAP 13 x Mult 1,2 = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.handleNPCDeath: adding 1 sabre to loot
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.handleNPCDeath: adding 1 leatherarmor to loot
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: Executing AttackCast( ignifaxius, hitDie )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: Voiceover
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: Castsuccess, Spawning Effect fireball
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: Not a placed effect, parenting to RightHand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: Starting Animation
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Destroying ProjectileEffect fireball(Clone) in 2,922271s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SteamStats Int result for STAT_AIBATTLES returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: Unknown Int Stat Value STAT_AIBATTLES
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: Sending request to store updated stats.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kriegshund: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kriegshund: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kriegshund: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kriegshund: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Yazinda on Position 1Adding Char Kriegshund on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Handling Death of Character Kultistenkrieger
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Yazinda on Position 1Adding Char Kriegshund on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (6/4) cost is 29
Calculating cost to destination (8/4) cost is 29
Calculating cost to destination (7/5) cost is 27
Calculating cost to destination (11/5) cost is 23
Calculating cost to destination (10/6) cost is 23
Calculating cost to destination (11/4) cost is 24
Calculating cost to destination (8/5) cost is 28
Calculating cost to destination (8/4) cost is 29
Calculating cost to destination (8/3) cost is 30
Calculating cost to destination (8/2) cost is 31
Calculating cost to destination (6/4) cost is 29
Calculating cost to destination (10/7) cost is 22
Calculating cost to destination (9/8) cost is 22
Calculating cost to destination (10/6) cost is 23
Calculating cost to destination (7/7) cost is 25
Calculating cost to destination (8/8) cost is 23
Calculating cost to destination (7/6) cost is 26
Calculating cost to destination (8/5) cost is 28
Calculating cost to destination (11/3) cost is 25
Calculating cost to destination (11/2) cost is 26
Calculating cost to destination (8/3) cost is 30
Calculating cost to destination (8/2) cost is 31
found 22 valid attack positions, closest at (9/8) (dist: 22), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kriegshund: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kriegshund: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kriegshund: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kriegshund: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Kriegshund on Position 1Adding Char Durin on Position 2Adding Char Kriegshund on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (6/4) cost is 29
Calculating cost to destination (8/4) cost is 29
Calculating cost to destination (7/5) cost is 27
Calculating cost to destination (11/5) cost is 25
Calculating cost to destination (10/6) cost is 23
Calculating cost to destination (11/4) cost is 26
Calculating cost to destination (8/5) cost is 28
Calculating cost to destination (8/4) cost is 29
Calculating cost to destination (8/3) cost is 30
Calculating cost to destination (8/2) cost is 31
Calculating cost to destination (6/4) cost is 29
Calculating cost to destination (10/7) cost is 22
Calculating cost to destination (9/8) cost is 22
Calculating cost to destination (10/6) cost is 23
Calculating cost to destination (7/7) cost is 25
Calculating cost to destination (8/8) cost is 23
Calculating cost to destination (7/6) cost is 26
Calculating cost to destination (8/5) cost is 28
Calculating cost to destination (11/3) cost is 27
Calculating cost to destination (11/2) cost is 28
Calculating cost to destination (8/3) cost is 30
Calculating cost to destination (8/2) cost is 31
found 22 valid attack positions, closest at (9/8) (dist: 22), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Kriegshund in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kriegshund: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kriegshund: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kriegshund: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kriegshund: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kriegshund: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Kriegshund on Position 0Adding Char Durin on Position 1Adding Char Kriegshund on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Kriegshund ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (23/11) cost is 19
Calculating cost to destination (24/11) cost is 20
Calculating cost to destination (25/11) cost is 21
Calculating cost to destination (26/11) cost is 22
Calculating cost to destination (27/12) cost is 24
Calculating cost to destination (23/16) cost is 42
Calculating cost to destination (24/16) cost is 43
Calculating cost to destination (13/11) cost is 9
Calculating cost to destination (14/10) cost is 9
Calculating cost to destination (15/10) cost is 10
Calculating cost to destination (16/11) cost is 12
Calculating cost to destination (10/13) unreachable
Calculating cost to destination (10/14) unreachable
Calculating cost to destination (10/12) cost is 9
Calculating cost to destination (10/13) unreachable
Calculating cost to destination (11/12) cost is 8
Calculating cost to destination (10/14) unreachable
Calculating cost to destination (10/15) cost is 30
Calculating cost to destination (27/15) cost is 47
Calculating cost to destination (25/16) cost is 44
Calculating cost to destination (26/16) cost is 45
Calculating cost to destination (27/12) cost is 24
Calculating cost to destination (27/15) cost is 47
found 19 valid attack positions, closest at (11/12) (dist: 8), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Kriegshund)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Kriegshund(battle/WolfE) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Kriegshund check Single AT (14): 3 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single PA (36): 15 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Kriegshund(battle/WolfE) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kriegshund.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Kriegshund ID 2, current Actions 1 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Yazinda is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kriegshund: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 3 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kriegshund: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kriegshund.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Kriegshund)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Kriegshund in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kriegshund: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kriegshund: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kriegshund: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kriegshund: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Kriegshund on Position 1Adding Char Melina on Position 2Adding Char Kriegshund on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kriegshund: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (6/4) cost is 25
Calculating cost to destination (8/4) cost is 23
Calculating cost to destination (7/5) cost is 23
Calculating cost to destination (10/12) unreachable
Calculating cost to destination (11/11) unreachable
Calculating cost to destination (10/11) unreachable
Calculating cost to destination (11/10) cost is 14
Calculating cost to destination (12/11) cost is 14
Calculating cost to destination (11/12) unreachable
Calculating cost to destination (9/12) cost is 18
Calculating cost to destination (10/11) unreachable
Calculating cost to destination (11/12) unreachable
Calculating cost to destination (9/11) cost is 17
Calculating cost to destination (10/10) cost is 15
Calculating cost to destination (11/11) unreachable
Calculating cost to destination (10/12) unreachable
Calculating cost to destination (8/3) cost is 24
Calculating cost to destination (8/2) cost is 25
Calculating cost to destination (6/4) cost is 25
Calculating cost to destination (10/7) cost is 18
Calculating cost to destination (9/8) cost is 18
Calculating cost to destination (9/5) cost is 21
Calculating cost to destination (10/6) cost is 19
Calculating cost to destination (7/7) cost is 21
Calculating cost to destination (8/8) cost is 19
Calculating cost to destination (7/6) cost is 22
Calculating cost to destination (8/5) cost is 22
Calculating cost to destination (11/3) cost is 21
Calculating cost to destination (10/4) cost is 21
Calculating cost to destination (11/2) cost is 22
Calculating cost to destination (8/3) cost is 24
Calculating cost to destination (9/4) cost is 22
Calculating cost to destination (8/2) cost is 25
found 25 valid attack positions, closest at (11/10) (dist: 14), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Kriegshund in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kriegshund: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kriegshund: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kriegshund: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kriegshund: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kriegshund: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Kriegshund on Position 0Adding Char Melina on Position 1Adding Char Kriegshund on Position 2Adding Char Kultistenkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Kriegshund ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (19/11) cost is 14
Calculating cost to destination (20/11) unreachable
Calculating cost to destination (20/10) cost is 14
Calculating cost to destination (20/11) unreachable
Calculating cost to destination (21/10) cost is 15
Calculating cost to destination (21/11) unreachable
Calculating cost to destination (21/11) unreachable
Calculating cost to destination (22/11) cost is 17
Calculating cost to destination (24/12) cost is 20
Calculating cost to destination (24/13) cost is 21
Calculating cost to destination (25/11) cost is 20
Calculating cost to destination (26/11) cost is 21
Calculating cost to destination (27/12) cost is 23
Calculating cost to destination (24/13) cost is 21
Calculating cost to destination (23/16) cost is 37
Calculating cost to destination (24/16) cost is 38
Calculating cost to destination (13/11) cost is 8
Calculating cost to destination (14/10) cost is 8
Calculating cost to destination (15/10) cost is 9
Calculating cost to destination (16/11) cost is 11
Calculating cost to destination (10/15) cost is 25
Calculating cost to destination (27/15) cost is 42
Calculating cost to destination (25/16) cost is 39
Calculating cost to destination (26/16) cost is 40
Calculating cost to destination (27/12) cost is 23
Calculating cost to destination (27/15) cost is 42
found 22 valid attack positions, closest at (13/11) (dist: 8), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Kriegshund)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Kriegshund(battle/WolfE) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Kriegshund check Single AT (14): 7 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single PA (35): 8 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Kriegshund(battle/WolfE) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kriegshund.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Kriegshund ID 4, current Actions 1 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Tjalf is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kriegshund: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 3 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kriegshund: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kriegshund.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Kriegshund)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Kriegshund in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kriegshund: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kriegshund: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kriegshund: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kriegshund: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Kriegshund on Position 1Adding Char Kultistenkrieger on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kriegshund: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (6/4) cost is 27
Calculating cost to destination (8/4) cost is 25
Calculating cost to destination (7/5) cost is 25
Calculating cost to destination (11/10) cost is 18
Calculating cost to destination (12/11) unreachable
Calculating cost to destination (9/12) cost is 22
Calculating cost to destination (9/11) cost is 21
Calculating cost to destination (10/10) cost is 19
Calculating cost to destination (8/3) cost is 26
Calculating cost to destination (8/2) cost is 27
Calculating cost to destination (6/4) cost is 27
Calculating cost to destination (12/11) unreachable
Calculating cost to destination (13/10) unreachable
Calculating cost to destination (12/10) unreachable
Calculating cost to destination (13/9) cost is 15
Calculating cost to destination (14/10) cost is 13
Calculating cost to destination (13/11) unreachable
Calculating cost to destination (12/10) unreachable
Calculating cost to destination (13/11) unreachable
Calculating cost to destination (11/10) cost is 18
Calculating cost to destination (12/9) cost is 16
Calculating cost to destination (13/10) unreachable
Calculating cost to destination (12/11) unreachable
Calculating cost to destination (11/3) cost is 23
Calculating cost to destination (10/4) cost is 23
Calculating cost to destination (11/2) cost is 24
Calculating cost to destination (8/3) cost is 26
Calculating cost to destination (9/4) cost is 24
Calculating cost to destination (8/2) cost is 27
found 20 valid attack positions, closest at (14/10) (dist: 13), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Kriegshund in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kriegshund: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kriegshund: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kriegshund: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kriegshund: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kriegshund: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Kriegshund on Position 0Adding Char Kultistenkrieger on Position 1Adding Char Arva on Position 2Adding Char Kriegshund on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Kriegshund ID 5, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (19/11) unreachable
Calculating cost to destination (20/10) unreachable
Calculating cost to destination (21/10) unreachable
Calculating cost to destination (22/11) unreachable
Calculating cost to destination (15/10) unreachable
Calculating cost to destination (15/10) unreachable
Calculating cost to destination (16/10) unreachable
Calculating cost to destination (16/11) unreachable
Calculating cost to destination (24/13) unreachable
Calculating cost to destination (23/16) cost is 42
Calculating cost to destination (24/16) cost is 43
Calculating cost to destination (15/10) unreachable
Calculating cost to destination (16/11) unreachable
Calculating cost to destination (10/15) cost is 30
Calculating cost to destination (25/13) unreachable
Calculating cost to destination (27/15) cost is 47
Calculating cost to destination (25/16) cost is 44
Calculating cost to destination (26/16) cost is 45
Calculating cost to destination (25/13) unreachable
Calculating cost to destination (26/12) unreachable
Calculating cost to destination (27/12) unreachable
Calculating cost to destination (27/15) cost is 47
found 7 valid attack positions, closest at (10/15) (dist: 30), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Kriegshund)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Kriegshund in queue
True && True, skipping
Checking Kultistenkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kriegshund: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kriegshund: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kriegshund: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kriegshund: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Kultistenkrieger on Position 0Adding Char Arva on Position 1Adding Char Kriegshund on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kriegshund: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Kultistenkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (19/11) cost is 19
Calculating cost to destination (20/10) cost is 19
Calculating cost to destination (21/11) cost is 21
Calculating cost to destination (14/9) cost is 12
Calculating cost to destination (15/10) cost is 14
Calculating cost to destination (23/13) cost is 25
Calculating cost to destination (24/14) cost is 27
Calculating cost to destination (23/15) cost is 29
Calculating cost to destination (15/11) cost is 15
Calculating cost to destination (9/13) cost is 11
Calculating cost to destination (10/14) cost is 13
Calculating cost to destination (24/14) cost is 27
Calculating cost to destination (25/13) cost is 27
Calculating cost to destination (26/14) cost is 31
Calculating cost to destination (25/15) cost is 29
Calculating cost to destination (25/13) cost is 27
Calculating cost to destination (26/12) cost is 27
Calculating cost to destination (27/13) cost is 29
Calculating cost to destination (26/14) cost is 31
found 19 valid attack positions, closest at (9/13) (dist: 11), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Kultistenkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Kultistenkrieger in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kriegshund: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kriegshund: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kriegshund: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kriegshund: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Kriegshund on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (9/12) cost is 22
Calculating cost to destination (9/14) cost is 18
Calculating cost to destination (11/10) cost is 18
Calculating cost to destination (9/12) cost is 22
Calculating cost to destination (9/11) cost is 21
Calculating cost to destination (10/10) cost is 19
Calculating cost to destination (8/3) cost is 26
Calculating cost to destination (7/4) cost is 26
Calculating cost to destination (8/2) cost is 27
Calculating cost to destination (6/4) cost is 27
Calculating cost to destination (13/9) cost is 15
Calculating cost to destination (11/10) cost is 18
Calculating cost to destination (12/9) cost is 16
Calculating cost to destination (8/18) cost is 19
Calculating cost to destination (7/19) cost is 21
Calculating cost to destination (8/17) cost is 18
Calculating cost to destination (5/18) cost is 34
Calculating cost to destination (6/19) cost is 22
Calculating cost to destination (5/17) cost is 33
found 19 valid attack positions, closest at (13/9) (dist: 15), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Kriegshund in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kriegshund: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kriegshund: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kriegshund: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kriegshund: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kriegshund: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Kriegshund on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Kriegshund ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (19/11) unreachable
Calculating cost to destination (20/10) unreachable
Calculating cost to destination (21/10) unreachable
Calculating cost to destination (22/11) unreachable
Calculating cost to destination (16/10) unreachable
Calculating cost to destination (16/11) unreachable
Calculating cost to destination (16/10) unreachable
Calculating cost to destination (16/11) unreachable
Calculating cost to destination (17/10) unreachable
Calculating cost to destination (17/11) unreachable
Calculating cost to destination (17/10) unreachable
Calculating cost to destination (18/10) unreachable
Calculating cost to destination (18/10) unreachable
Calculating cost to destination (18/11) unreachable
Calculating cost to destination (19/10) unreachable
Calculating cost to destination (19/11) unreachable
Calculating cost to destination (17/11) unreachable
Calculating cost to destination (18/11) unreachable
Calculating cost to destination (16/11) unreachable
Calculating cost to destination (10/15) unreachable
Calculating cost to destination (24/14) unreachable
Calculating cost to destination (24/15) unreachable
Calculating cost to destination (25/13) unreachable
Calculating cost to destination (27/15) unreachable
Calculating cost to destination (25/16) unreachable
Calculating cost to destination (26/16) unreachable
Calculating cost to destination (25/13) unreachable
Calculating cost to destination (26/12) unreachable
Calculating cost to destination (27/12) unreachable
Calculating cost to destination (27/15) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Kriegshund in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kriegshund: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kriegshund: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kriegshund: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kriegshund: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kriegshund: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 12, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (9/12) cost is 24
Calculating cost to destination (9/14) cost is 22
Calculating cost to destination (11/10) cost is 20
Calculating cost to destination (9/12) cost is 24
Calculating cost to destination (9/11) cost is 23
Calculating cost to destination (10/10) cost is 21
Calculating cost to destination (6/3) unreachable
Calculating cost to destination (7/2) unreachable
Calculating cost to destination (8/3) cost is 28
Calculating cost to destination (7/4) cost is 28
Calculating cost to destination (6/2) unreachable
Calculating cost to destination (8/2) cost is 29
Calculating cost to destination (7/3) unreachable
Calculating cost to destination (6/2) unreachable
Calculating cost to destination (7/3) unreachable
Calculating cost to destination (6/4) cost is 29
Calculating cost to destination (7/2) unreachable
Calculating cost to destination (6/3) unreachable
Calculating cost to destination (13/9) cost is 17
Calculating cost to destination (11/10) cost is 20
Calculating cost to destination (12/9) cost is 18
Calculating cost to destination (8/18) cost is 23
Calculating cost to destination (7/19) cost is 25
Calculating cost to destination (8/17) cost is 22
Calculating cost to destination (5/18) cost is 36
Calculating cost to destination (6/19) cost is 26
Calculating cost to destination (5/17) cost is 35
found 19 valid attack positions, closest at (13/9) (dist: 17), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Kultistenkrieger: 9 + 3 roll - 0 BE + -2 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Kriegshund: 10 + 5 roll - 0 BE + 0 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Kriegshund: 10 + 6 roll - 0 BE + 0 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Kriegshund: 10 + 2 roll - 0 BE + 0 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Kriegshund: 10 + 1 roll - 0 BE + 0 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 3 roll - 4 BE + -1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 1 roll - 3 BE + -1 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 6 roll - 4 BE + -3 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 5 roll - 3 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 5 roll - 3 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 2 roll - 0 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 6 roll - 5 BE + 0 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kriegshund: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kriegshund: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kriegshund: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kriegshund: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Tjalf on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = paralue, bannbaladin, ignifaxius, armatrutz
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Kultistenkrieger not viable, no LOS
  chooseLOSTarget: Kriegshund IS viable, adding with cost 14
  chooseLOSTarget: Kriegshund not viable, no LOS
  chooseLOSTarget: Kriegshund not viable, no LOS
  chooseLOSTarget: Kriegshund IS viable, adding with cost 18
  chooseLOSTarget: Found 2 Enemies with line of sight, Top 10:
Top 1: Pos(11/12) / Dist14 / Targetid1: BattleCharacter(Kriegshund)
Top 2: Pos(7/18) / Dist18 / Targetid4: BattleCharacter(Kriegshund)
  Checking Kriegshund as a magical Target, distance 15
  Possible Spell paralue only has range of 7
  Possible Spell bannbaladin only has range of 3
  Possible Spell ignifaxius chosen
  Ignifaxius setting 9 chosen ( cAE: 559, Spellval: 24, maxdice 24 )
  Found a target
choosing Magic as means of attack
trying to find target in LOS
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Kultistenkrieger not viable, no LOS
  chooseLOSTarget: Kriegshund IS viable, adding with cost 14
  chooseLOSTarget: Kriegshund not viable, no LOS
  chooseLOSTarget: Kriegshund not viable, no LOS
  chooseLOSTarget: Kriegshund IS viable, adding with cost 18
  chooseLOSTarget: Found 2 Enemies with line of sight, Top 10:
Top 1: Pos(11/12) / Dist14 / Targetid1: BattleCharacter(Kriegshund)
Top 2: Pos(7/18) / Dist18 / Targetid4: BattleCharacter(Kriegshund)
Found at least one
Target Kriegshund is in LOS, attacking magically, got enough Actions, attacking by Magic ignifaxius (Setting 9) --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Caldrin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Spell ignifaxius (Value 24) (KL/GE/FF, 24/19/20, Checkmod , Personalmod ): 4/18/6 = success Restskill 24
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Roll 9W6 = 31 Damage/ASP, success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Kriegshund receives 31 - 2RS = 29 fire Damage because of Ignifaxius
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Kriegshund add Effect dead (Duration -24 Hours)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Spell ignifaxius final cost 31AE
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MagicSkill execute _caster Caldrin, cAE current 528, original cost 6, final cost 31, delta -25
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Logging AP total for monster Kriegshund: BaseAP 12 x Mult 1 = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: Executing AttackCast( ignifaxius, hitDie )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: Voiceover
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: Castsuccess, Spawning Effect fireball
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: Not a placed effect, parenting to RightHand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: Starting Animation
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Destroying ProjectileEffect fireball(Clone) in 2,370613s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Destroying ProjectileEffect fireball(Clone) in 2,370613s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Destroying ProjectileEffect fireball(Clone) in 1,558285s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Destroying ProjectileEffect fireball(Clone) in 1,558285s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kriegshund.PlayReaction: hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kriegshund.DoExecuteAnimation: action 5 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kriegshund: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kriegshund: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kriegshund: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kriegshund: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Tjalf on Position 1Adding Char Durin on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Handling Death of Character Kriegshund
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Tjalf on Position 1Adding Char Durin on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 8 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Kultistenkrieger check Single PA (15): 1 (Confirm: 15) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda weapon unbreakable
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Kultistenkrieger block criticalsuccess, get another block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Kultistenkrieger(battle/Kultist_lun) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Kultistenkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kriegshund: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kriegshund: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kriegshund: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kriegshund: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Durin on Position 1Adding Char Arva on Position 2Adding Char Kriegshund on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 6 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Kriegshund check Single PA (4): 7 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Kriegshund receives 7 - 2RS = 5 physicalthrust Damage because of Attack from Tjalf
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Kriegshund(battle/WolfE) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Kriegshund is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kriegshund.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kriegshund.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kriegshund.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kriegshund.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kriegshund.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kriegshund.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kriegshund.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kriegshund.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kriegshund: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kriegshund: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kriegshund: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kriegshund: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Arva on Position 1Adding Char Kriegshund on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (9/12) cost is 16
Calculating cost to destination (9/14) cost is 24
Calculating cost to destination (8/3) cost is 20
Calculating cost to destination (7/4) cost is 20
Calculating cost to destination (8/2) cost is 21
Calculating cost to destination (6/4) cost is 21
Calculating cost to destination (13/9) cost is 9
Calculating cost to destination (11/11) cost is 13
Calculating cost to destination (11/10) cost is 12
Calculating cost to destination (12/9) cost is 10
Calculating cost to destination (8/18) cost is 25
Calculating cost to destination (7/19) cost is 27
Calculating cost to destination (8/17) cost is 24
Calculating cost to destination (5/18) cost is 28
Calculating cost to destination (6/19) cost is 28
Calculating cost to destination (5/17) cost is 27
found 16 valid attack positions, closest at (13/9) (dist: 9), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kriegshund: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kriegshund: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kriegshund: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kriegshund: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Kriegshund on Position 1Adding Char Melina on Position 2Adding Char Kriegshund on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (9/12) cost is 12
Calculating cost to destination (9/14) cost is 28
Calculating cost to destination (8/3) cost is 16
Calculating cost to destination (7/4) cost is 16
Calculating cost to destination (8/2) cost is 17
Calculating cost to destination (6/4) cost is 17
Calculating cost to destination (13/9) cost is 5
Calculating cost to destination (11/11) cost is 9
Calculating cost to destination (11/10) cost is 8
Calculating cost to destination (12/9) cost is 6
Calculating cost to destination (8/18) cost is 29
Calculating cost to destination (7/19) cost is 31
Calculating cost to destination (8/17) cost is 28
Calculating cost to destination (5/18) cost is 24
Calculating cost to destination (6/19) cost is 32
Calculating cost to destination (5/17) cost is 23
found 16 valid attack positions, closest at (13/9) (dist: 5), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 15 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Kriegshund(battle/WolfE) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 8, current Actions 1 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Kriegshund is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Kriegshund in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kriegshund: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kriegshund: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kriegshund: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kriegshund: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Kriegshund on Position 0Adding Char Melina on Position 1Adding Char Kriegshund on Position 2Adding Char Kriegshund on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kriegshund: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Kriegshund ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (16/10) unreachable
Calculating cost to destination (17/10) unreachable
Calculating cost to destination (18/11) unreachable
Calculating cost to destination (16/10) unreachable
Calculating cost to destination (10/12) cost is 12
Calculating cost to destination (11/12) cost is 13
Calculating cost to destination (10/15) unreachable
Calculating cost to destination (24/14) unreachable
Calculating cost to destination (24/15) unreachable
Calculating cost to destination (25/13) unreachable
Calculating cost to destination (26/13) unreachable
Calculating cost to destination (27/14) unreachable
Calculating cost to destination (27/15) unreachable
Calculating cost to destination (25/16) unreachable
Calculating cost to destination (26/16) unreachable
Calculating cost to destination (18/10) unreachable
Calculating cost to destination (18/11) unreachable
Calculating cost to destination (21/10) unreachable
Calculating cost to destination (21/11) unreachable
found 2 valid attack positions, closest at (10/12) (dist: 12), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Kriegshund)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Kriegshund(battle/WolfE) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Kriegshund check Single AT (14): 7 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single PA (36): 12 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Kriegshund(battle/WolfE) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kriegshund.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Kriegshund ID 3, current Actions 1 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Yazinda is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kriegshund: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 3 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kriegshund: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kriegshund.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Kriegshund)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Kriegshund in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kriegshund: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kriegshund: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kriegshund: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kriegshund: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Kriegshund on Position 1Adding Char Kriegshund on Position 2Adding Char Kultistenkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kriegshund: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 15 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Kriegshund no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Kriegshund receives 9 - 2RS = 7 physicalthrust Damage because of Attack from Melina
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Kriegshund(battle/WolfE) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Kriegshund is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kriegshund.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kriegshund.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kriegshund.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kriegshund.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kriegshund.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kriegshund.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Kriegshund in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kriegshund.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kriegshund.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kriegshund: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kriegshund: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kriegshund: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kriegshund: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Kriegshund on Position 0Adding Char Kriegshund on Position 1Adding Char Kultistenkrieger on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kriegshund: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Kriegshund(battle/WolfE) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Kriegshund check Single AT (14): 5 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 10 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Kriegshund(battle/WolfE) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kriegshund.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Kriegshund ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kriegshund: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kriegshund: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kriegshund.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Kriegshund)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Kriegshund in queue
True && True, skipping
Checking Kriegshund in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kriegshund: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kriegshund: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kriegshund: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kriegshund: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Kriegshund on Position 0Adding Char Kultistenkrieger on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kriegshund: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kriegshund: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Kriegshund ID 5, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (16/10) unreachable
Calculating cost to destination (17/10) unreachable
Calculating cost to destination (18/11) unreachable
Calculating cost to destination (16/10) unreachable
Calculating cost to destination (10/12) unreachable
Calculating cost to destination (11/12) unreachable
Calculating cost to destination (10/15) cost is 6
Calculating cost to destination (24/14) cost is 21
Calculating cost to destination (24/15) cost is 20
Calculating cost to destination (25/13) cost is 23
Calculating cost to destination (26/13) cost is 24
Calculating cost to destination (27/14) cost is 24
Calculating cost to destination (27/15) cost is 23
Calculating cost to destination (25/16) cost is 20
Calculating cost to destination (26/16) cost is 21
Calculating cost to destination (18/10) unreachable
Calculating cost to destination (18/11) unreachable
Calculating cost to destination (21/10) cost is 28
Calculating cost to destination (21/11) cost is 27
found 11 valid attack positions, closest at (10/15) (dist: 6), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Kriegshund)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Kriegshund(battle/WolfE) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Kriegshund check Single AT (14): 6 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Yazinda no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Yazinda receives 7 - 23RS = 0 physicalcut Damage because of Attack from Kriegshund
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Kriegshund(battle/WolfE) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kriegshund.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Kriegshund ID 5, current Actions 1 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Yazinda is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kriegshund: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kriegshund: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 4 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kriegshund.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Kriegshund)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Kriegshund in queue
True && True, skipping
Checking Kultistenkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kriegshund: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kriegshund: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kriegshund: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kriegshund: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Kultistenkrieger on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kriegshund: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Kultistenkrieger(battle/Kultist_lun) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Kultistenkrieger check Single AT (16): 14 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Yazinda no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Kultistenkrieger.currentDamage of Item [Item Säbel (ID sabre), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+4 (Native 1W6+3, KK 16)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Yazinda receives 9 - 23RS = 0 physicalcut Damage because of Attack from Kultistenkrieger
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Kultistenkrieger(battle/Kultist_lun) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Kultistenkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Yazinda is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 4 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 4 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 4 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 4 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Kultistenkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Kultistenkrieger in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kriegshund: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kriegshund: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kriegshund: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kriegshund: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 12, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (9/14) unreachable
Calculating cost to destination (11/12) cost is 46
Calculating cost to destination (10/10) cost is 43
Calculating cost to destination (11/11) cost is 45
Calculating cost to destination (8/12) cost is 39
Calculating cost to destination (8/11) cost is 40
Calculating cost to destination (9/10) cost is 42
Calculating cost to destination (11/11) cost is 45
Calculating cost to destination (11/10) cost is 44
Calculating cost to destination (12/9) cost is 46
Calculating cost to destination (9/15) unreachable
Calculating cost to destination (10/14) unreachable
Calculating cost to destination (11/15) cost is 23
Calculating cost to destination (10/16) cost is 23
Calculating cost to destination (9/14) unreachable
Calculating cost to destination (10/15) unreachable
Calculating cost to destination (9/14) unreachable
Calculating cost to destination (10/15) unreachable
Calculating cost to destination (9/16) cost is 24
Calculating cost to destination (10/14) unreachable
Calculating cost to destination (9/15) unreachable
found 12 valid attack positions, closest at (11/15) (dist: 23), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Kultistenkrieger: 9 + 4 roll - 0 BE + -2 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Kriegshund: 10 + 1 roll - 0 BE + 0 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Kriegshund: 10 + 6 roll - 0 BE + 0 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Kriegshund: 10 + 1 roll - 0 BE + 0 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 6 roll - 4 BE + -1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 3 roll - 3 BE + -1 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 4 roll - 4 BE + -3 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 3 roll - 3 BE + 1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 2 roll - 3 BE + 1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 2 roll - 0 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 4 roll - 5 BE + 0 effects = 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kriegshund: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kriegshund: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kriegshund: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kriegshund: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Durin on Position 1Adding Char Tjalf on Position 2Adding Char Yazinda on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = armatrutz, bannbaladin, paralue, ignifaxius
  chooseLOSTarget: got 4 viable Targets
  chooseLOSTarget: Kultistenkrieger not viable, no LOS
  chooseLOSTarget: Kriegshund IS viable, adding with cost 15
  chooseLOSTarget: Kriegshund not viable, no LOS
  chooseLOSTarget: Kriegshund IS viable, adding with cost 15
  chooseLOSTarget: Found 2 Enemies with line of sight, Top 10:
Top 1: Pos(10/15) / Dist15 / Targetid3: BattleCharacter(Kriegshund)
Top 2: Pos(10/12) / Dist15 / Targetid1: BattleCharacter(Kriegshund)
  Checking Kriegshund as a magical Target, distance 16
  Possible Spell armatrutz only has range of 0
  Possible Spell bannbaladin only has range of 3
  Possible Spell paralue only has range of 7
  Possible Spell ignifaxius chosen
  Ignifaxius setting 23 chosen ( cAE: 528, Spellval: 24, maxdice 24 )
  Found a target
choosing Magic as means of attack
trying to find target in LOS
  chooseLOSTarget: got 4 viable Targets
  chooseLOSTarget: Kultistenkrieger not viable, no LOS
  chooseLOSTarget: Kriegshund IS viable, adding with cost 15
  chooseLOSTarget: Kriegshund not viable, no LOS
  chooseLOSTarget: Kriegshund IS viable, adding with cost 15
  chooseLOSTarget: Found 2 Enemies with line of sight, Top 10:
Top 1: Pos(10/15) / Dist15 / Targetid3: BattleCharacter(Kriegshund)
Top 2: Pos(10/12) / Dist15 / Targetid1: BattleCharacter(Kriegshund)
Found at least one
Target Kriegshund is in LOS, attacking magically, got enough Actions, attacking by Magic ignifaxius (Setting 23) --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Caldrin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Spell ignifaxius (Value 24) (KL/GE/FF, 24/19/20, Checkmod , Personalmod ): 19/11/13 = success Restskill 24
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Roll 23W6 = 87 Damage/ASP, success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Kriegshund receives 87 - 2RS = 85 fire Damage because of Ignifaxius
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Kriegshund add Effect dead (Duration -24 Hours)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Spell ignifaxius final cost 87AE
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MagicSkill execute _caster Caldrin, cAE current 441, original cost 6, final cost 87, delta -81
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Logging AP total for monster Kriegshund: BaseAP 12 x Mult 1 = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: Executing AttackCast( ignifaxius, hitDie )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: Voiceover
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: Castsuccess, Spawning Effect fireball
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: Not a placed effect, parenting to RightHand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: Starting Animation
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Destroying ProjectileEffect fireball(Clone) in 2,434006s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Destroying ProjectileEffect fireball(Clone) in 2,434006s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Destroying ProjectileEffect fireball(Clone) in 1,506623s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kriegshund.PlayReaction: hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kriegshund.DoExecuteAnimation: action 5 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kriegshund: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kriegshund: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kriegshund: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kriegshund: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Tjalf on Position 1Adding Char Yazinda on Position 2Adding Char Kriegshund on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Handling Death of Character Kriegshund
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Tjalf on Position 1Adding Char Yazinda on Position 2Adding Char Kriegshund on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (9/14) cost is 28
Calculating cost to destination (11/12) cost is 48
Calculating cost to destination (10/10) cost is 45
Calculating cost to destination (11/11) cost is 47
Calculating cost to destination (8/12) cost is 41
Calculating cost to destination (8/11) cost is 42
Calculating cost to destination (9/10) cost is 44
Calculating cost to destination (11/11) cost is 47
Calculating cost to destination (11/10) cost is 46
Calculating cost to destination (12/9) cost is 48
found 10 valid attack positions, closest at (9/14) (dist: 28), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kriegshund: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kriegshund: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kriegshund: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kriegshund: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Yazinda on Position 1Adding Char Kriegshund on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 18 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Kriegshund(battle/WolfE) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Kriegshund is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kriegshund: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kriegshund: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kriegshund: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kriegshund: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Kriegshund on Position 1Adding Char Melina on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 2 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Kultistenkrieger check Single PA (15): 16 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Kultistenkrieger receives 10 - 4RS = 6 physicalthrust Damage because of Attack from Yazinda
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Kultistenkrieger(battle/Kultist_lun) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Kultistenkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Kriegshund in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kriegshund: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kriegshund: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kriegshund: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kriegshund: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Kriegshund on Position 0Adding Char Melina on Position 1Adding Char Arva on Position 2Adding Char Kriegshund on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kriegshund: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Kriegshund(battle/WolfE) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Kriegshund check Single AT (14): 12 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 17 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Kriegshund(battle/WolfE) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kriegshund.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Kriegshund ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kriegshund: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kriegshund: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kriegshund.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Kriegshund)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Kriegshund in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kriegshund: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kriegshund: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kriegshund: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kriegshund: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Arva on Position 1Adding Char Kriegshund on Position 2Adding Char Kultistenkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kriegshund: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 1 (Confirm: 9) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Kriegshund check Single PA-2 (4): 18 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Kriegshund receives 16 - 2RS = 14 physicalthrust Damage because of Attack from Melina, double Damage for criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Kriegshund add Effect dead (Duration -24 Hours)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Logging AP total for monster Kriegshund: BaseAP 12 x Mult 1 = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Kriegshund(battle/WolfE) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Kriegshund is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kriegshund.PlayReaction: hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kriegshund.DoExecuteAnimation: action 5 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kriegshund.PlayReaction: hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kriegshund.PlayReaction: Object already disabled, not playing anything
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kriegshund.PlayReaction: hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kriegshund.PlayReaction: Object already disabled, not playing anything
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kriegshund: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kriegshund: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kriegshund: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kriegshund: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Kriegshund on Position 1Adding Char Kultistenkrieger on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Handling Death of Character Kriegshund
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Kriegshund on Position 1Adding Char Kultistenkrieger on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (9/14) cost is 25
Calculating cost to destination (11/12) cost is 5
Calculating cost to destination (10/10) cost is 4
Calculating cost to destination (11/11) cost is 4
Calculating cost to destination (8/12) cost is 8
Calculating cost to destination (8/11) cost is 7
Calculating cost to destination (9/10) cost is 5
found 7 valid attack positions, closest at (10/10) (dist: 4), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 5 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Kriegshund check Single PA (4): 15 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Kriegshund receives 27 - 2RS = 25 physicalthrust Damage because of Attack from Arva
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Kriegshund add Effect dead (Duration -24 Hours)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Logging AP total for monster Kriegshund: BaseAP 12 x Mult 1 = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Kriegshund(battle/WolfE) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 8, current Actions 1 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Kriegshund is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kriegshund.PlayReaction: hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kriegshund.DoExecuteAnimation: action 5 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kriegshund.PlayReaction: hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kriegshund.PlayReaction: Object already disabled, not playing anything
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Kultistenkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kriegshund.PlayReaction: hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kriegshund.PlayReaction: Object already disabled, not playing anything
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kriegshund: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kriegshund: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kriegshund: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kriegshund: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Kultistenkrieger on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Handling Death of Character Kriegshund
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Kultistenkrieger on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Kultistenkrieger(battle/Kultist_lun) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Kultistenkrieger check Single AT (16): 2 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single PA (36): 11 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Kultistenkrieger(battle/Kultist_lun) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Kultistenkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Yazinda is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 3 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Kultistenkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Kultistenkrieger in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kriegshund: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kriegshund: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kriegshund: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kriegshund: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 12, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (9/12) cost is 24
Calculating cost to destination (9/14) cost is 16
found 2 valid attack positions, closest at (9/14) (dist: 16), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Kultistenkrieger: 9 + 2 roll - 0 BE + -2 effects = 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 5 roll - 4 BE + -1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 3 roll - 3 BE + -1 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 4 roll - 4 BE + -3 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 5 roll - 3 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 5 roll - 3 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 1 roll - 0 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 1 roll - 5 BE + 0 effects = 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kriegshund: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kriegshund: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kriegshund: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kriegshund: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Tjalf on Position 1Adding Char Caldrin on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 6 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Kultistenkrieger check Single PA (15): 9 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Kultistenkrieger(battle/Kultist_lun) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Kultistenkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kriegshund: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kriegshund: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kriegshund: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kriegshund: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Caldrin on Position 1Adding Char Durin on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (9/12) cost is 6
Calculating cost to destination (9/14) cost is 24
found 2 valid attack positions, closest at (9/12) (dist: 6), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 16 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Kultistenkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Kultistenkrieger receives 10 - 4RS = 6 physicalthrust Damage because of Attack from Tjalf
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Kultistenkrieger(battle/Kultist_lun) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 9, current Actions 1 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Kultistenkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Caldrin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kriegshund: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kriegshund: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kriegshund: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kriegshund: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Durin on Position 1Adding Char Melina on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = armatrutz, paralue, ignifaxius, bannbaladin
  chooseLOSTarget: got 1 viable Targets
  chooseLOSTarget: Kultistenkrieger not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 1 viable Targets
  chooseLOSTarget: Kultistenkrieger not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (9/12) unreachable
Calculating cost to destination (9/14) cost is 22
found 1 valid attack positions, closest at (9/14) (dist: 22), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kriegshund: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kriegshund: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kriegshund: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kriegshund: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Melina on Position 1Adding Char Arva on Position 2Adding Char Kultistenkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (9/14) cost is 26
found 1 valid attack positions, closest at (9/14) (dist: 26), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kriegshund: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kriegshund: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kriegshund: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kriegshund: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Arva on Position 1Adding Char Kultistenkrieger on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (9/14) cost is 25
found 1 valid attack positions, closest at (9/14) (dist: 25), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kriegshund: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kriegshund: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kriegshund: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kriegshund: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Kultistenkrieger on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (9/14) cost is 23
found 1 valid attack positions, closest at (9/14) (dist: 23), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Kultistenkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kriegshund: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kriegshund: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kriegshund: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kriegshund: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Kultistenkrieger on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Kultistenkrieger(battle/Kultist_lun) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Kultistenkrieger check Single AT (16): 12 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single PA (35): 15 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Kultistenkrieger(battle/Kultist_lun) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Kultistenkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Tjalf is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 3 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Kultistenkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Kultistenkrieger in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kriegshund: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kriegshund: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kriegshund: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kriegshund: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 12, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (9/14) cost is 6
found 1 valid attack positions, closest at (9/14) (dist: 6), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Kultistenkrieger: 9 + 3 roll - 0 BE + -2 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 3 roll - 4 BE + -1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 5 roll - 3 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 3 roll - 4 BE + -3 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 6 roll - 3 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 3 roll - 3 BE + 1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 3 roll - 0 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 6 roll - 5 BE + 0 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kriegshund: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kriegshund: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kriegshund: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kriegshund: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Yazinda on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = paralue, ignifaxius, armatrutz, bannbaladin
  chooseLOSTarget: got 1 viable Targets
  chooseLOSTarget: Kultistenkrieger not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 1 viable Targets
  chooseLOSTarget: Kultistenkrieger not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (9/14) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kriegshund: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kriegshund: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kriegshund: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kriegshund: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Yazinda on Position 1Adding Char Melina on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 10 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Kultistenkrieger check Single PA (15): 16 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Kultistenkrieger receives 10 - 4RS = 6 physicalthrust Damage because of Attack from Tjalf
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Kultistenkrieger(battle/Kultist_lun) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Kultistenkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kriegshund: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kriegshund: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kriegshund: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kriegshund: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Melina on Position 1Adding Char Durin on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 1 (Confirm: 3) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Kultistenkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Kultistenkrieger receives 20 - 4RS = 16 physicalthrust Damage because of Attack from Yazinda, double Damage for criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Kultistenkrieger(battle/Kultist_lun) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Kultistenkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kriegshund: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kriegshund: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kriegshund: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kriegshund: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Durin on Position 1Adding Char Arva on Position 2Adding Char Kultistenkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kriegshund: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kriegshund: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kriegshund: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kriegshund: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Arva on Position 1Adding Char Kultistenkrieger on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kriegshund: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kriegshund: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kriegshund: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kriegshund: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Kultistenkrieger on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Kultistenkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kriegshund: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kriegshund: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kriegshund: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kriegshund: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Kultistenkrieger on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Kultistenkrieger(battle/Kultist_lun) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Kultistenkrieger check Single AT (16): 20 (Confirm: 20) = criticalfailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Kultistenkrieger(battle/Kultist_lun) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Kultistenkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Tjalf is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Attackepatzer!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Attackepatzer!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Attackepatzer!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Attackepatzer!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Kultistenkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Kultistenkrieger in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kriegshund: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kriegshund: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kriegshund: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kriegshund: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 5 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Kultistenkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Kultistenkrieger receives 10 - 4RS = 6 physicalcut Damage because of Attack from Helen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Kultistenkrieger(battle/Kultist_lun) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 12, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Kultistenkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Kultistenkrieger: 9 + 3 roll - 0 BE + -2 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 1 roll - 4 BE + -1 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 4 roll - 3 BE + -1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 5 roll - 4 BE + -3 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 6 roll - 3 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 1 roll - 3 BE + 1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 1 roll - 0 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 4 roll - 5 BE + 0 effects = 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kriegshund: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kriegshund: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kriegshund: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kriegshund: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Caldrin on Position 1Adding Char Yazinda on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 14 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Kultistenkrieger check Single PA (15): 10 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Kultistenkrieger(battle/Kultist_lun) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Kultistenkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Caldrin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kriegshund: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kriegshund: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kriegshund: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kriegshund: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Melina on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = paralue, bannbaladin, armatrutz, ignifaxius
  chooseLOSTarget: got 1 viable Targets
  chooseLOSTarget: Kultistenkrieger not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 1 viable Targets
  chooseLOSTarget: Kultistenkrieger not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kriegshund: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kriegshund: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kriegshund: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kriegshund: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Melina on Position 1Adding Char Arva on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 1 (Confirm: 14) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Kultistenkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Kultistenkrieger receives 22 - 4RS = 18 physicalthrust Damage because of Attack from Yazinda, double Damage for criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Kultistenkrieger(battle/Kultist_lun) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Kultistenkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kriegshund: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kriegshund: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kriegshund: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kriegshund: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Arva on Position 1Adding Char Durin on Position 2Adding Char Kultistenkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kriegshund: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kriegshund: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kriegshund: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kriegshund: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Durin on Position 1Adding Char Kultistenkrieger on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kriegshund: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kriegshund: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kriegshund: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kriegshund: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Kultistenkrieger on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Kultistenkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kriegshund: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kriegshund: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kriegshund: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kriegshund: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Kultistenkrieger on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Kultistenkrieger(battle/Kultist_lun) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Kultistenkrieger check Single AT (16): 13 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single PA (35): 8 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Kultistenkrieger(battle/Kultist_lun) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Kultistenkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping because of low cLE: 2 <= 4
No route to escape, need to fight
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Tjalf is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 3 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Kultistenkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Kultistenkrieger in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kriegshund: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kriegshund: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kriegshund: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kriegshund: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 9 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Kultistenkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Kultistenkrieger receives 7 - 4RS = 3 physicalcut Damage because of Attack from Helen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Kultistenkrieger add Effect dead (Duration -24 Hours)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Logging AP total for monster Kultistenkrieger: BaseAP 13 x Mult 1,2 = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.handleNPCDeath: adding 1 sabre to loot
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.handleNPCDeath: adding 1 leatherarmor to loot
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Kultistenkrieger(battle/Kultist_lun) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 12, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Kultistenkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger.PlayReaction: hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger.DoExecuteAnimation: action 5 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger.PlayReaction: hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger.PlayReaction: Object already disabled, not playing anything
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger: OnDeath
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger.PlayReaction: hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultistenkrieger.PlayReaction: Object already disabled, not playing anything
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 2 roll - 4 BE + -1 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 6 roll - 3 BE + -1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 4 roll - 4 BE + -3 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 1 roll - 3 BE + 1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 2 roll - 3 BE + 1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 4 roll - 0 BE + 1 effects = 22
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 1 roll - 5 BE + 0 effects = 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kriegshund: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kriegshund: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kriegshund: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kriegshund: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Melina on Position 1Adding Char Yazinda on Position 2Adding Char Tjalf on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Handling Death of Character Kultistenkrieger
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Melina on Position 1Adding Char Yazinda on Position 2Adding Char Tjalf on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Checking end of battle, battle is over according to BattleState
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Playing Victory Jingle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Currentcontrol is null, activating CurrentLocation
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 11 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 8 forcing state open
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 21 forcing state open
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 24 forcing state open
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 23 forcing state open
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 12 forcing state open
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 22 forcing state open
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 10 forcing state open
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 13 forcing state open
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 9 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Destroying Battle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin erhält 11 AP: Battle tdn_l2_final won
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina erhält 11 AP: Battle tdn_l2_final won
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva erhält 11 AP: Battle tdn_l2_final won
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf erhält 11 AP: Battle tdn_l2_final won
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda erhält 11 AP: Battle tdn_l2_final won
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin erhält 11 AP: Battle tdn_l2_final won
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen erhält 14 AP: Battle tdn_l2_final won
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Showing UICombat: which character, iscombat False, ischaracter True lastshown combat iscombat True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window QuestbookCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Showing itemset with 2 items
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window ContainerItemCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Closing ContainerItemWindow, linked is True,  CharScreen CharScreenCtrl (CharacterScreen)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Charscreen is hiding
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Showing UICombat: which combat, iscombat True, ischaracter False lastshown combat iscombat True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

HBF: Finalizing Battle, forced is False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

HBF: CurrentControl is null, using resetController
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_SAVE_DUCATS_250) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_SAVE_DUCATS_250'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Reapplying camera setup of dngtjolmarnameless
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CamSetup: Applying Camera Settings from GO dngtjolmarnameless to Camera DungeonCam
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

PlayAmbient dngtjolmarnameless called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Durin: Removing battle effect battlestance_2, not in battle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin remove effect battlestance_2 expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Durin: Removing durable effect battlestance_2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Melina: Removing battle effect battlestance_2, not in battle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina remove effect battlestance_2 expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Melina: Removing durable effect battlestance_2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Arva: Removing battle effect battlestance_2, not in battle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva remove effect battlestance_2 expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Arva: Removing durable effect battlestance_2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Tjalf: Removing battle effect battlestance_2, not in battle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf remove effect battlestance_2 expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Tjalf: Removing durable effect battlestance_2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Yazinda: Removing battle effect battlestance_2, not in battle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda remove effect battlestance_2 expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Yazinda: Removing durable effect battlestance_2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Caldrin: Removing battle effect battlestance_2, not in battle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin remove effect battlestance_2 expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Caldrin: Removing durable effect battlestance_2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Helen: Removing battle effect battlestance_2, not in battle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen remove effect battlestance_2 expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Helen: Removing durable effect battlestance_2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing namelessdays [99]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_seereise to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_traders to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_temples to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_specialbld to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MoveToTrigger 2_stair1 original loc (-102,8, -18,5, 155,1)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 1 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 30 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 25 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 29 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 26 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l3_npcleave [1]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Saving to C:/Users/.../Documents/StarTrail/save/auto.dsa2save
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l3_npcleave [2]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 257
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog tdn_l3_npcleave_hl[2] dlgResponse 0 = 255
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen remove effect raumangst forced
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SaveLoad.fillGameList: Files in C:/Users/.../Documents/StarTrail/save/: *.dsa2save: 256
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SaveLoad.fillGameList: Files in D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/: *.dsa2save: 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window PauseMenuCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Saving to C:/Users/.../Documents/StarTrail/save/dialog_2.ebene.dsa2save
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

System.TypeInitializationException: An exception was thrown by the type initializer for Mono.CSharp.CSharpCodeCompiler ---> System.IO.FileNotFoundException: Windows mono path not found: D:\Spiele\Steam\steamapps\mono\mono\mini\mono.exe
  at Mono.CSharp.CSharpCodeCompiler..cctor () [0x00000] in <filename unknown>:0 
  --- End of inner exception stack trace ---
  at Microsoft.CSharp.CSharpCodeProvider.CreateCompiler () [0x00000] in <filename unknown>:0 
  at System.Xml.Serialization.XmlSerializer.GenerateSerializers (System.Xml.Serialization.GenerationBatch batch, System.CodeDom.Compiler.CompilerParameters cp) [0x00000] in <filename unknown>:0 
  at System.Xml.Serialization.XmlSerializer.RunSerializerGeneration (System.Object obj) [0x00000] in <filename unknown>:0 
winFocusStack already contains SaveLoadCtrl, removing and adding as uppermost
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window SaveLoadCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SaveLoad.fillGameList: Files in C:/Users/.../Documents/StarTrail/save/: *.dsa2save: 257
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SaveLoad.fillGameList: Files in D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/: *.dsa2save: 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

winFocusStack already contains MessageboxCtrl, removing and adding as uppermost
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window MessageboxCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l3_losestone [1]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Checking for sstone
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Door-ID '34', internalname 2_34
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Door-ID '34', internalname 2_34
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l3_losestone [1]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Checking for sstone
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Durin OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Durin OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Durin clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Melina OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Melina OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Melina clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check KK-4 (24) roll 20 = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check KK-4 (21) roll 12 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin receives 2 ignorers Damage because of Door runin, full Damage for failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina receives 1 ignorers Damage because of Door runin, half Damage for success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window CharChoiceCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Durin OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Durin OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Durin clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Arva OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Arva OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Arva clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check KK-4 (24) roll 13 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check KK-4 (25) roll 11 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin receives 1 ignorers Damage because of Door runin, half Damage for success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva receives 1 ignorers Damage because of Door runin, half Damage for success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Not a Chest, but DungeonDoor
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Door-ID '34', internalname 2_34
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Door-ID '34', internalname 2_34
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l3_npcleave [1]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Saving to C:/Users/.../Documents/StarTrail/save/auto.dsa2save
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l3_combinationlock [1]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l3_combinationlock [2]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ParseForGetNumber Complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l3_combinationlock [tobecontinued]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l3_combinationlock [4]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 207
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog tdn_l3_combinationlock[4] dlgResponse 0 = 255
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l3_npcleave [1]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Saving to C:/Users/.../Documents/StarTrail/save/auto.dsa2save
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l3_npcleave [1]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Saving to C:/Users/.../Documents/StarTrail/save/auto.dsa2save
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l3_losestone [1]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Checking for sstone
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Door-ID '34', internalname 2_34
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing namelessdays [99]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_seereise to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_traders to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_temples to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_specialbld to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LoadBattleSubscene: Trying to find tdn-01 in an assetbundle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LABFA: No Asset Bundle found for tdn-01
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initializing Battle tdn_l3_knight in Scene tdn-01
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Showing UICombat: which combat, iscombat True, ischaracter False lastshown combat iscombat True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Ritter add Effect behinderung5 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Created new Monster: Ritter (knight_8): LE 60/60 AE 0/0 MU 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Ritter add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Ritter: 10 + 3 roll - 0 BE + -6 effects = 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 5 roll - 4 BE + -1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 6 roll - 3 BE + -1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 5 roll - 4 BE + -3 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 2 roll - 3 BE + 1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 1 roll - 3 BE + 1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 5 roll - 0 BE + 1 effects = 23
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BAV Checkpoint 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BAV.InitVisual: Falling back to Standard-UMA for Nonhumanoid Character
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ritter: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ritter: Apply Equipment
Got weapon with id longsword
Weapon has prefdisp 2H_Sword_A
Weapon Prefab 2H_Sword_A loaded successfully, placing in righthand
setting animationtype 1 from dispclass twohanded
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: Apply Equipment
Got weapon with id lindwormslayer
Weapon has prefdisp dwarf_sword_02
Weapon Prefab dwarf_sword_02 loaded successfully, placing in righthand
setting animationtype 0 from dispclass 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: Apply Equipment
Got weapon with id spear
Weapon has prefdisp elf_sword_02
Weapon Prefab elf_sword_02 loaded successfully, placing in righthand
setting animationtype 3 from dispclass spear
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: Apply Equipment
Got weapon with id dragonslayer
Weapon has prefdisp barbarian_spear
Weapon Prefab barbarian_spear loaded successfully, placing in righthand
setting animationtype 3 from dispclass spear
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: Apply Equipment
Got weapon with id rapier
Weapon has prefdisp Rapier_Aged
Weapon Prefab Rapier_Aged loaded successfully, placing in righthand
setting animationtype 2 from dispclass thrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: Apply Equipment
Got weapon with id rapier
Weapon has prefdisp Rapier_Aged
Weapon Prefab Rapier_Aged loaded successfully, placing in righthand
setting animationtype 2 from dispclass thrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: Apply Equipment
Got weapon with id staff
Weapon has prefdisp Wizards_staff_07
Weapon Prefab Wizards_staff_07 loaded successfully, placing in righthand
setting animationtype 4 from dispclass halberd
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BAV Checkpoint 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BAV Checkpoint 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BAV Checkpoint 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BAV Checkpoint 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Durin on Position 1Adding Char Melina on Position 2Adding Char Tjalf on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Order: Caldrin(23), Durin(18), Melina(18), Tjalf(17), Yazinda(16), Arva(15), Ritter(7)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

PlayAmbient battle called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Durin on Position 1Adding Char Melina on Position 2Adding Char Tjalf on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: highlight True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ritter: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ritter: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ritter: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ritter: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (9/18) cost is 19
Calculating cost to destination (10/17) cost is 17
Calculating cost to destination (11/18) cost is 15
Calculating cost to destination (10/19) cost is 17
found 4 valid attack positions, closest at (11/18) (dist: 15), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SteamStats Int result for STAT_AIBATTLES returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: Unknown Int Stat Value STAT_AIBATTLES
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: Sending request to store updated stats.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Melina on Position 1Adding Char Tjalf on Position 2Adding Char Yazinda on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 1, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (9/18) cost is 13
Calculating cost to destination (10/17) cost is 13
Calculating cost to destination (11/18) cost is 11
Calculating cost to destination (10/19) cost is 11
found 4 valid attack positions, closest at (11/18) (dist: 11), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Tjalf on Position 1Adding Char Yazinda on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 2, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (9/18) cost is 13
Calculating cost to destination (10/17) cost is 13
Calculating cost to destination (11/18) cost is 11
Calculating cost to destination (10/19) cost is 11
found 4 valid attack positions, closest at (11/18) (dist: 11), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Yazinda on Position 1Adding Char Arva on Position 2Adding Char Ritter on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 4, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (9/18) cost is 13
Calculating cost to destination (10/17) cost is 13
Calculating cost to destination (11/18) unreachable
Calculating cost to destination (10/19) cost is 11
found 3 valid attack positions, closest at (10/19) (dist: 11), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Arva on Position 1Adding Char Ritter on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (9/18) cost is 17
Calculating cost to destination (10/17) cost is 17
Calculating cost to destination (10/19) unreachable
found 2 valid attack positions, closest at (10/17) (dist: 17), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Ritter on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 3, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (9/18) cost is 15
Calculating cost to destination (10/17) cost is 17
found 2 valid attack positions, closest at (9/18) (dist: 15), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Ritter in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ritter: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Ritter on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Ritter(battle/template_knight) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Ritter check Single AT (16): 14 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 19 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Ritter(battle/template_knight) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ritter.DoExecuteAnimation: action 1 animationtype 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Ritter ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ritter: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ritter: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ritter: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ritter: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ritter.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Ritter)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Ritter: 10 + 5 roll - 0 BE + -6 effects = 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 5 roll - 4 BE + -1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 3 roll - 3 BE + -1 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 5 roll - 4 BE + -3 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 3 roll - 3 BE + 1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 2 roll - 3 BE + 1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 2 roll - 0 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Ritter in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Durin on Position 2Adding Char Yazinda on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ritter: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (9/18) cost is 15
Calculating cost to destination (10/17) cost is 13
found 2 valid attack positions, closest at (10/17) (dist: 13), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Durin on Position 1Adding Char Yazinda on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 4 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Ritter check Single PA (10): 18 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Ritter receives 7 - 6RS = 1 physicalthrust Damage because of Attack from Tjalf
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Ritter(battle/template_knight) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 4, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Ritter is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ritter.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ritter.DoExecuteAnimation: action 4 animationtype 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ritter.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ritter.DoExecuteAnimation: action 4 animationtype 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ritter.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ritter.DoExecuteAnimation: action 4 animationtype 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ritter.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ritter.DoExecuteAnimation: action 4 animationtype 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Yazinda on Position 1Adding Char Melina on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 1, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (9/18) cost is 9
Calculating cost to destination (10/17) cost is 11
found 2 valid attack positions, closest at (9/18) (dist: 9), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Melina on Position 1Adding Char Arva on Position 2Adding Char Ritter on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (9/18) cost is 3
Calculating cost to destination (10/17) cost is 1
found 2 valid attack positions, closest at (10/17) (dist: 1), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 6 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Ritter no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Ritter receives 10 - 6RS = 4 physicalthrust Damage because of Attack from Yazinda
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Ritter(battle/template_knight) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 5, current Actions 1 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Ritter is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ritter.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ritter.DoExecuteAnimation: action 4 animationtype 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ritter.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ritter.DoExecuteAnimation: action 4 animationtype 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ritter.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ritter.DoExecuteAnimation: action 4 animationtype 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ritter.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ritter.DoExecuteAnimation: action 4 animationtype 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Arva on Position 1Adding Char Ritter on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 13 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Ritter no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Ritter receives 13 - 6RS = 7 physicalthrust Damage because of Attack from Melina
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Ritter(battle/template_knight) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 2, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Ritter is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ritter.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ritter.DoExecuteAnimation: action 4 animationtype 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ritter.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ritter.DoExecuteAnimation: action 4 animationtype 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ritter.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ritter.DoExecuteAnimation: action 4 animationtype 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ritter.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ritter.DoExecuteAnimation: action 4 animationtype 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Ritter on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 3, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (9/18) cost is 5
Calculating cost to destination (10/17) unreachable
found 1 valid attack positions, closest at (9/18) (dist: 5), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 4 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Ritter no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Ritter receives 22 - 6RS = 16 physicalthrust Damage because of Attack from Arva
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Ritter(battle/template_knight) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 3, current Actions 1 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Ritter is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ritter.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ritter.DoExecuteAnimation: action 4 animationtype 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ritter.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ritter.DoExecuteAnimation: action 4 animationtype 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ritter.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ritter.DoExecuteAnimation: action 4 animationtype 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Ritter in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ritter.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ritter.DoExecuteAnimation: action 4 animationtype 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Ritter on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ritter: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Ritter(battle/template_knight) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Ritter check Single AT (16): 17 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Ritter(battle/template_knight) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ritter.DoExecuteAnimation: action 1 animationtype 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Ritter ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ritter: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ritter: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ritter: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ritter: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ritter.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Ritter)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Ritter: 10 + 4 roll - 0 BE + -6 effects = 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 3 roll - 4 BE + -1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 5 roll - 3 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 6 roll - 4 BE + -3 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 2 roll - 3 BE + 1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 6 roll - 3 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 1 roll - 0 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Ritter in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Caldrin on Position 1Adding Char Tjalf on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ritter: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 6 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Ritter check Single PA (10): 14 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Ritter receives 8 - 6RS = 2 physicalthrust Damage because of Attack from Yazinda
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Ritter(battle/template_knight) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Ritter is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ritter.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ritter.DoExecuteAnimation: action 4 animationtype 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ritter.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ritter.DoExecuteAnimation: action 4 animationtype 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ritter.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ritter.DoExecuteAnimation: action 4 animationtype 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ritter.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ritter.DoExecuteAnimation: action 4 animationtype 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Caldrin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Melina on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (9/18) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Melina on Position 1Adding Char Durin on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 18 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Ritter(battle/template_knight) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 4, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Ritter is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Durin on Position 1Adding Char Arva on Position 2Adding Char Ritter on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 17 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Ritter(battle/template_knight) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 2, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Ritter is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Arva on Position 1Adding Char Ritter on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 1, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Ritter on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 1 (Confirm: 10) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Ritter no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Ritter receives 44 - 6RS = 38 physicalthrust Damage because of Attack from Arva, double Damage for criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Ritter add Effect dead (Duration -24 Hours)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Logging AP total for monster Ritter: BaseAP 5 x Mult 1,2 = 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.handleNPCDeath: adding 1 longsword to loot
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Ritter(battle/template_knight) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 3, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Ritter is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ritter.PlayReaction: hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ritter.DoExecuteAnimation: action 5 animationtype 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ritter: OnDeath
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ritter.PlayReaction: hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ritter.PlayReaction: Object already disabled, not playing anything
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 6 roll - 4 BE + -1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 6 roll - 3 BE + -1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 6 roll - 4 BE + -3 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 2 roll - 3 BE + 1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 5 roll - 3 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 5 roll - 0 BE + 1 effects = 23
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ritter.PlayReaction: hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ritter.PlayReaction: Object already disabled, not playing anything
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Durin on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Handling Death of Character Ritter
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Durin on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Checking end of battle, battle is over according to BattleState
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Playing Victory Jingle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Currentcontrol is null, activating CurrentLocation
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 1 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 30 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 25 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 29 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 26 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Destroying Battle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin erhält 1 AP: Battle tdn_l3_knight won
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina erhält 1 AP: Battle tdn_l3_knight won
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva erhält 1 AP: Battle tdn_l3_knight won
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf erhält 1 AP: Battle tdn_l3_knight won
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda erhält 1 AP: Battle tdn_l3_knight won
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin erhält 1 AP: Battle tdn_l3_knight won
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Showing UICombat: which character, iscombat False, ischaracter True lastshown combat iscombat True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window QuestbookCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Showing itemset with 2 items
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Showing itemset with 0 items
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window ContainerItemCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Closing ContainerItemWindow, linked is True,  CharScreen CharScreenCtrl (CharacterScreen)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Charscreen is hiding
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Showing UICombat: which combat, iscombat True, ischaracter False lastshown combat iscombat True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

HBF: Finalizing Battle, forced is False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

HBF: CurrentControl is null, using resetController
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_SAVE_DUCATS_250) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_SAVE_DUCATS_250'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Reapplying camera setup of dngtjolmarnameless
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CamSetup: Applying Camera Settings from GO dngtjolmarnameless to Camera DungeonCam
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

PlayAmbient dngtjolmarnameless called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Durin: Removing battle effect battlestance_2, not in battle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin remove effect battlestance_2 expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Durin: Removing durable effect battlestance_2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharScreen not visible, not updating inventory
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Melina: Removing battle effect battlestance_2, not in battle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina remove effect battlestance_2 expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Melina: Removing durable effect battlestance_2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Arva: Removing battle effect battlestance_2, not in battle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva remove effect battlestance_2 expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Arva: Removing durable effect battlestance_2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Tjalf: Removing battle effect battlestance_2, not in battle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf remove effect battlestance_2 expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Tjalf: Removing durable effect battlestance_2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Yazinda: Removing battle effect battlestance_2, not in battle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda remove effect battlestance_2 expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Yazinda: Removing durable effect battlestance_2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Caldrin: Removing battle effect battlestance_2, not in battle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin remove effect battlestance_2 expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Caldrin: Removing durable effect battlestance_2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Durin OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Durin OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Durin clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Showing UICombat: which character, iscombat False, ischaracter True lastshown combat iscombat True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window QuestbookCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Melina OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Melina OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Melina clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Melina
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Melina
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Charscreen is hiding
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SaveLoad.fillGameList: Files in C:/Users/.../Documents/StarTrail/save/: *.dsa2save: 257
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SaveLoad.fillGameList: Files in D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/: *.dsa2save: 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window PauseMenuCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Saving to C:/Users/.../Documents/StarTrail/save/kult_dokument.dsa2save
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

winFocusStack already contains SaveLoadCtrl, removing and adding as uppermost
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window SaveLoadCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SaveLoad.fillGameList: Files in C:/Users/.../Documents/StarTrail/save/: *.dsa2save: 258
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SaveLoad.fillGameList: Files in D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/: *.dsa2save: 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

winFocusStack already contains MessageboxCtrl, removing and adding as uppermost
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window MessageboxCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: 1104,502: Item Amulettteil [inventory13] expired

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Durin OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Durin OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Durin clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window QuestbookCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Melina OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Melina OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Melina clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Melina
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Melina
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Melina
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Melina
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Charscreen is hiding
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 209
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SaveLoad.fillGameList: Files in C:/Users/.../Documents/StarTrail/save/: *.dsa2save: 258
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SaveLoad.fillGameList: Files in D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/: *.dsa2save: 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window PauseMenuCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Saving to C:/Users/.../Documents/StarTrail/save/loch.dsa2save
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

System.TypeInitializationException: An exception was thrown by the type initializer for Mono.CSharp.CSharpCodeCompiler ---> System.IO.FileNotFoundException: Windows mono path not found: D:\Spiele\Steam\steamapps\mono\mono\mini\mono.exe
  at Mono.CSharp.CSharpCodeCompiler..cctor () [0x00000] in <filename unknown>:0 
  --- End of inner exception stack trace ---
  at Microsoft.CSharp.CSharpCodeProvider.CreateCompiler () [0x00000] in <filename unknown>:0 
  at System.Xml.Serialization.XmlSerializer.GenerateSerializers (System.Xml.Serialization.GenerationBatch batch, System.CodeDom.Compiler.CompilerParameters cp) [0x00000] in <filename unknown>:0 
  at System.Xml.Serialization.XmlSerializer.RunSerializerGeneration (System.Object obj) [0x00000] in <filename unknown>:0 
System.TypeInitializationException: An exception was thrown by the type initializer for Mono.CSharp.CSharpCodeCompiler ---> System.IO.FileNotFoundException: Windows mono path not found: D:\Spiele\Steam\steamapps\mono\mono\mini\mono.exe
  at Mono.CSharp.CSharpCodeCompiler..cctor () [0x00000] in <filename unknown>:0 
  --- End of inner exception stack trace ---
  at Microsoft.CSharp.CSharpCodeProvider.CreateCompiler () [0x00000] in <filename unknown>:0 
  at System.Xml.Serialization.XmlSerializer.GenerateSerializers (System.Xml.Serialization.GenerationBatch batch, System.CodeDom.Compiler.CompilerParameters cp) [0x00000] in <filename unknown>:0 
  at System.Xml.Serialization.XmlSerializer.RunSerializerGeneration (System.Object obj) [0x00000] in <filename unknown>:0 
winFocusStack already contains SaveLoadCtrl, removing and adding as uppermost
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window SaveLoadCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SaveLoad.fillGameList: Files in C:/Users/.../Documents/StarTrail/save/: *.dsa2save: 259
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SaveLoad.fillGameList: Files in D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/: *.dsa2save: 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

winFocusStack already contains MessageboxCtrl, removing and adding as uppermost
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window MessageboxCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Melina OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Melina OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 207
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 207
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing namelessdays [99]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_seereise to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_traders to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_temples to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_specialbld to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Door-ID '34', internalname 2_34
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l3_losestone [1]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Checking for sstone
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l3_npcleave [1]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Saving to C:/Users/.../Documents/StarTrail/save/auto.dsa2save
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l3_combinationlock [1]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l3_combinationlock [2]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ParseForGetNumber Complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l3_combinationlock [tobecontinued]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l3_combinationlock [4]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 207
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog tdn_l3_combinationlock[4] dlgResponse 0 = 255
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing namelessdays [99]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_seereise to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_traders to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_temples to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_specialbld to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing namelessdays [99]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_seereise to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_traders to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_temples to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_specialbld to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l3_combinationlock [1]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l3_combinationlock [2]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ParseForGetNumber Complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l3_combinationlock [tobecontinued]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l3_combinationlock [4]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 207
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog tdn_l3_combinationlock[4] dlgResponse 0 = 255
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l3_npcleave [1]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Saving to C:/Users/.../Documents/StarTrail/save/auto.dsa2save
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing namelessdays [99]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_seereise to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_traders to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_temples to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_specialbld to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MoveToTrigger 1_stair2 original loc (77,4, -19,6, 196,9)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 11 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 8 forcing state open
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 21 forcing state open
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 24 forcing state open
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 23 forcing state open
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 12 forcing state open
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 22 forcing state open
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 10 forcing state open
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 13 forcing state open
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 9 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MoveToTrigger 2_stair1 original loc (-102,8, -18,5, 155,1)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 1 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 30 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 25 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 29 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 26 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l3_npcleave [1]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Saving to C:/Users/.../Documents/StarTrail/save/auto.dsa2save
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MoveToTrigger 1_stair2 original loc (77,4, -19,6, 196,9)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 11 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 8 forcing state open
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 21 forcing state open
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 24 forcing state open
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 23 forcing state open
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 12 forcing state open
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 22 forcing state open
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 10 forcing state open
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 13 forcing state open
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 9 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Durin OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Durin OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Durin clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window QuestbookCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Charscreen is hiding
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Melina OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Melina OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Melina clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window QuestbookCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Melina
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Melina
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Durin OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Durin OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Durin clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Arva OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Arva OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Arva clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Arva
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Arva
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Tjalf OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Tjalf OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Tjalf clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Tjalf
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Tjalf
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Yazinda OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Yazinda OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Yazinda clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Yazinda
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Yazinda
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Caldrin OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Caldrin OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Caldrin clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Caldrin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Caldrin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Charscreen is hiding
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SaveLoad.fillGameList: Files in C:/Users/.../Documents/StarTrail/save/: *.dsa2save: 259
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SaveLoad.fillGameList: Files in D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/: *.dsa2save: 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window PauseMenuCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Saving to C:/Users/.../Documents/StarTrail/save/hm.dsa2save
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

winFocusStack already contains SaveLoadCtrl, removing and adding as uppermost
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window SaveLoadCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SaveLoad.fillGameList: Files in C:/Users/.../Documents/StarTrail/save/: *.dsa2save: 260
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SaveLoad.fillGameList: Files in D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/: *.dsa2save: 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

winFocusStack already contains MessageboxCtrl, removing and adding as uppermost
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window MessageboxCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SaveLoad.fillGameList: Files in C:/Users/.../Documents/StarTrail/save/: *.dsa2save: 260
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SaveLoad.fillGameList: Files in D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/: *.dsa2save: 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window PauseMenuCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Stopping Music_Original
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DontDestroy: Destroying UMABaseToolsPrefab
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DontDestroy: Destroying CharView
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unloading 16 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 62.349304 ms

Unloading 53457 unused Assets to reduce memory usage. Loaded Objects now: 150802.
Total: 625.398010 ms (FindLiveObjects: 8.020258 ms CreateObjectMapping: 27.895826 ms MarkObjects: 73.831146 ms  DeleteObjects: 515.650269 ms)

Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 14.196505 ms
SISteam: SteamInterface startup successful, waiting for Stats!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initializing Music Music
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Current Playlist is NULL. Subsequent calls will fail.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Starting with Ambient dngtjolmarnameless
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)


Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 160346.
Total: 109.423721 ms (FindLiveObjects: 6.272046 ms CreateObjectMapping: 20.814352 ms MarkObjects: 82.059914 ms  DeleteObjects: 0.276896 ms)

STARTUP MCP VERSION Version 0.85, 170628-2100 Steam
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loca: current Language from globalchosenlanguage de
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loading Loca de.xml
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loading: CraftyLocalizationLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/de.xml, loadversion = 0)
Selected proper node from combined settings file 'D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/905398377/ndschweif.xml'. attributeValue = de
Loading: CraftyLocalizationLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/905398377/ndschweif.xml, loadversion = 0)
Selected proper node from combined settings file 'D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/919049571/oldquests.xml'. attributeValue = de
Loading: CraftyLocalizationLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/919049571/oldquests.xml, loadversion = 0)
Selected proper node from combined settings file 'C:/Users/.../Documents/StarTrail/usermods/lunatics_cheatbook/cheatbook.xml'. attributeValue = de
Loading: CraftyLocalizationLoader (C:/Users/.../Documents/StarTrail/usermods/lunatics_cheatbook/cheatbook.xml, loadversion = 0)
Selected proper node from combined settings file 'D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903959938/ankaufpreise.xml'. attributeValue = de
Loading: CraftyLocalizationLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903959938/ankaufpreise.xml, loadversion = 0)
Selected proper node from combined settings file 'D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903935936/fasttravel.xml'. attributeValue = de
Loading: CraftyLocalizationLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903935936/fasttravel.xml, loadversion = 0)
Selected proper node from combined settings file 'D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903952612/magica_classica_schweif.xml'. attributeValue = de
Loading: CraftyLocalizationLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903952612/magica_classica_schweif.xml, loadversion = 0)
Selected proper node from combined settings file 'D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/922483640/godflags.xml'. attributeValue = de
Loading: CraftyLocalizationLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/922483640/godflags.xml, loadversion = 0)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Stopping Music
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initializing Music Music_Original
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Starting with Ambient dngtjolmarnameless
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Skill Definitions already loaded, reloading
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loading: DSA.Model.SkillDefinitionLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/skills.xml, loadversion = 0)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Read 50 Skills and 64 Spells
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loading: DSA.Model.DurableEffectLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/effects.xml, loadversion = 0)
Loading: DSA.Model.DurableEffectLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/905398377/ndschweif.xml, loadversion = 0)
Loading: DSA.Model.DurableEffectLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/919049571/oldquests.xml, loadversion = 0)
Loading: DSA.Model.DurableEffectLoader (C:/Users/.../Documents/StarTrail/usermods/lunatics_cheatbook/cheatbook.xml, loadversion = 0)
Loading: DSA.Model.DurableEffectLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903935936/fasttravel.xml, loadversion = 0)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Read 295 effects
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NPC Definitions already loaded, reloading.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loading: DSA.Model.NPCDefinitionLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/monster.xml, loadversion = 0)
Loading: DSA.Model.NPCDefinitionLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/905398377/ndschweif.xml, loadversion = 0)
Loading: DSA.Model.NPCDefinitionLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/919049571/oldquests.xml, loadversion = 0)
Loading: DSA.Model.NPCDefinitionLoader (C:/Users/.../Documents/StarTrail/usermods/lunatics_cheatbook/cheatbook.xml, loadversion = 0)
Loading: DSA.Model.NPCDefinitionLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903959938/ankaufpreise.xml, loadversion = 0)
Loading: DSA.Model.NPCDefinitionLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903935936/fasttravel.xml, loadversion = 0)
Loading: DSA.Model.NPCDefinitionLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903952612/magica_classica_schweif.xml, loadversion = 0)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Read 201 Monsters
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loading: DSA.Model.ItemDefinitionLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/items2b.xml, loadversion = 0)
Loading: DSA.Model.ItemDefinitionLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/905398377/ndschweif.xml, loadversion = 0)
Loading: DSA.Model.ItemDefinitionLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/919049571/oldquests.xml, loadversion = 0)
Loading: DSA.Model.ItemDefinitionLoader (C:/Users/.../Documents/StarTrail/usermods/lunatics_cheatbook/cheatbook.xml, loadversion = 0)
Loading: DSA.Model.ItemDefinitionLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903959938/ankaufpreise.xml, loadversion = 0)
Loading: DSA.Model.ItemDefinitionLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903935936/fasttravel.xml, loadversion = 0)
Loading: DSA.Model.ItemDefinitionLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903952612/magica_classica_schweif.xml, loadversion = 0)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Read 570 items
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loading: DSA.Model.CharacterClassLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/classdefinition.xml, loadversion = 0)
Loading: DSA.Model.CharacterClassLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903952612/magica_classica_schweif.xml, loadversion = 0)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loading: GeneralDialogLoader+GeneralDialogPartnerLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/de_dlgpartner.xml, loadversion = 0)
Loading: GeneralDialogLoader+GeneralDialogPartnerLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/905398377/ndschweif.xml, loadversion = 0)
Loading: GeneralDialogLoader+GeneralDialogPartnerLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/919049571/oldquests.xml, loadversion = 0)
Loading: GeneralDialogLoader+GeneralDialogPartnerLoader (C:/Users/.../Documents/StarTrail/usermods/lunatics_cheatbook/cheatbook.xml, loadversion = 0)
Loading: GeneralDialogLoader+GeneralDialogPartnerLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903959938/ankaufpreise.xml, loadversion = 0)
Loading: GeneralDialogLoader+GeneralDialogPartnerLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903935936/fasttravel.xml, loadversion = 0)
Loading: GeneralDialogLoader+GeneralDialogPartnerLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903952612/magica_classica_schweif.xml, loadversion = 0)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loading: GeneralDialogLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/de_dlgtext.xml, loadversion = 0)
Loading: GeneralDialogLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/905398377/ndschweif.xml, loadversion = 0)
Loading: GeneralDialogLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/919049571/oldquests.xml, loadversion = 0)
Loading: GeneralDialogLoader (C:/Users/.../Documents/StarTrail/usermods/lunatics_cheatbook/cheatbook.xml, loadversion = 0)
Loading: GeneralDialogLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903959938/ankaufpreise.xml, loadversion = 0)
Loading: GeneralDialogLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903935936/fasttravel.xml, loadversion = 0)
Loading: GeneralDialogLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903952612/magica_classica_schweif.xml, loadversion = 0)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Read 521 Dialog Partners and 4400 Dialog Texts
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loading: DSA.Model.QuestDefinitionLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/quests.xml, loadversion = 0)
Loading: DSA.Model.QuestDefinitionLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/905398377/ndschweif.xml, loadversion = 0)
Loading: DSA.Model.QuestDefinitionLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/919049571/oldquests.xml, loadversion = 0)
Loading: DSA.Model.QuestDefinitionLoader (C:/Users/.../Documents/StarTrail/usermods/lunatics_cheatbook/cheatbook.xml, loadversion = 0)
Loading: DSA.Model.QuestDefinitionLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903959938/ankaufpreise.xml, loadversion = 0)
Loading: DSA.Model.QuestDefinitionLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903935936/fasttravel.xml, loadversion = 0)
Loading: DSA.Model.QuestDefinitionLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903952612/magica_classica_schweif.xml, loadversion = 0)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Read 104 Quests
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loading: DSA.Model.TraderDataLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/sortiments.xml, loadversion = 0)
Skipping node from townNodes because name == null or empty. Most likely the market_all node.

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Reading 2 Tavern Activity Entries
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loading NPC Magic
Loading ClassID 1
  Loading Spell fulminictus (fulminictus) at Value 4
  Loading Spell ignifaxius (ignifaxius) at Value 3
  Loading Spell blitz (blitz) at Value 6
  Loading Spell horriphobus (horriphobus) at Value 8
Defining 1 as 'first' class
Loading ClassID 2
  Loading Spell fulminictus (fulminictus) at Value 6
  Loading Spell ignifaxius (ignifaxius) at Value 4
  Loading Spell blitz (blitz) at Value 8
  Loading Spell bannbaladin (bannbaladin) at Value 6
Loading ClassID 3
  Loading Spell horriphobus (horriphobus) at Value 8
  Loading Spell somnigravis (somnigravis) at Value 10
  Loading Spell blitz (blitz) at Value 10
  Loading Spell ignifaxius (ignifaxius) at Value 10
Loading ClassID 4
  Loading Spell boeserblick (boeserblick) at Value 8
  Loading Spell zwingtanz (zwingtanz) at Value 6
  Loading Spell plumbumbarum (plumbumbarum) at Value 6
Loading ClassID 5
  Loading Spell boeserblick (boeserblick) at Value 12
  Loading Spell zwingtanz (zwingtanz) at Value 8
  Loading Spell plumbumbarum (plumbumbarum) at Value 10
Loading ClassID 6
  Loading Spell horriphobus (horriphobus) at Value 14
  Loading Spell somnigravis (somnigravis) at Value 16
  Loading Spell blitz (blitz) at Value 16
  Loading Spell ignifaxius (ignifaxius) at Value 17
Loading ClassID 7
  Loading Spell fulminictus (fulminictus) at Value 16
  Loading Spell ignifaxius (ignifaxius) at Value 12
Loading ClassID 8
  Loading Spell blitz (blitz) at Value 12
  Loading Spell fulminictus (fulminictus) at Value 12
  Loading Spell ignifaxius (ignifaxius) at Value 12
  Loading Spell plumbumbarum (plumbumbarum) at Value 12
Loading ClassID 9
  Loading Spell bandundfessel (bandundfessel) at Value 12
  Loading Spell boeserblick (boeserblick) at Value 12
  Loading Spell grverwirrung (grverwirrung) at Value 12
  Loading Spell plumbumbarum (plumbumbarum) at Value 12
Loading ClassID 10
  Loading Spell bannbaladin (bannbaladin) at Value 12
  Loading Spell blitz (blitz) at Value 12
  Loading Spell fulminictus (fulminictus) at Value 12
  Loading Spell somnigravis (somnigravis) at Value 12
Loading ClassID 11
  Loading Spell bandundfessel (bandundfessel) at Value 12
  Loading Spell fulminictus (fulminictus) at Value 8
  Loading Spell grverwirrung (grverwirrung) at Value 12
  Loading Spell plumbumbarum (plumbumbarum) at Value 10
Loading ClassID 12
  Loading Spell horriphobus (horriphobus) at Value 12
  Loading Spell paralue (paralue) at Value 14
Loading ClassID 13
  Loading Spell boeserblick (boeserblick) at Value 12
  Loading Spell eisenrost (eisenrost) at Value 12
  Loading Spell grverwirrung (grverwirrung) at Value 14
  Loading Spell zwingtanz (zwingtanz) at Value 12
Loading ClassID 14
  Loading Spell horriphobus (horriphobus) at Value 12
  Loading Spell fulminictus (fulminictus) at Value 12
  Loading Spell ignifaxius (ignifaxius) at Value 12
  Loading Spell plumbumbarum (plumbumbarum) at Value 14
Loading ClassID 15
  Loading Spell plumbumbarum (plumbumbarum) at Value 14
  Loading Spell horriphobus (horriphobus) at Value 8
  Loading Spell ignifaxius (ignifaxius) at Value 12
Loading ClassID 16
  Loading Spell blitz (blitz) at Value 14
  Loading Spell bannbaladin (bannbaladin) at Value 8
  Loading Spell fulminictus (fulminictus) at Value 12
Loading ClassID 17
  Loading Spell blitz (blitz) at Value 10
  Loading Spell fulminictus (fulminictus) at Value 10
  Loading Spell somnigravis (somnigravis) at Value 10
Loading ClassID 18
  Loading Spell fulminictus (fulminictus) at Value 8
  Loading Spell blitz (blitz) at Value 8
  Loading Spell bannbaladin (bannbaladin) at Value 8
Loading ClassID 19
  Loading Spell bandundfessel (bandundfessel) at Value 12
  Loading Spell boeserblick (boeserblick) at Value 13
  Loading Spell grverwirrung (grverwirrung) at Value 14
  Loading Spell kraehenruf (kraehenruf) at Value 16
  Loading Spell bannbaladin (bannbaladin) at Value 15
  Loading Spell eisenrost (eisenrost) at Value 9
Loading ClassID 20
  Loading Spell ignifaxius (ignifaxius) at Value 10
Loading Spell settings
Successfully loaded skelettarius_monsterset
Successfully loaded geisterruf_monsterset
Successfully loaded radau_monsterset
Successfully loaded furorblut_monsterset

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

read 8 companions
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Read 22 opening days.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TownSettings: Loaded 18 Towninfos
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loading: DSA.Model.GlobalSettingsLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/globalsettings.xml, loadversion = 0)
Loading: DSA.Model.GlobalSettingsLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903959938/ankaufpreise.xml, loadversion = 0)
Updating entry with id 'trader' from Workshop
Loading: DSA.Model.GlobalSettingsLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903935936/fasttravel.xml, loadversion = 0)
Updating entry with id 'character' from Workshop
Loading: DSA.Model.GlobalSettingsLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903952612/magica_classica_schweif.xml, loadversion = 0)
Updating entry with id 'character' from Workshop

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Num Alchemy Recipes = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Num Companions = 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Num Opening Days = 22
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Not applying any FrameLimit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loading: DSA.Model.KeywordDialogLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/keyworddialog.xml, loadversion = 0)
Loading: DSA.Model.KeywordDialogLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/905398377/ndschweif.xml, loadversion = 0)
Loading: DSA.Model.KeywordDialogLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/919049571/oldquests.xml, loadversion = 0)
Loading: DSA.Model.KeywordDialogLoader (C:/Users/.../Documents/StarTrail/usermods/lunatics_cheatbook/cheatbook.xml, loadversion = 0)
Loading: DSA.Model.KeywordDialogLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903935936/fasttravel.xml, loadversion = 0)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loaded 226 Keywordsets
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loading: DSA.Model.GlobalFightLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/globalfights.xml, loadversion = 0)
Loading: DSA.Model.GlobalFightLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/905398377/ndschweif.xml, loadversion = 0)
Loading: DSA.Model.GlobalFightLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/919049571/oldquests.xml, loadversion = 0)
Loading: DSA.Model.GlobalFightLoader (C:/Users/.../Documents/StarTrail/usermods/lunatics_cheatbook/cheatbook.xml, loadversion = 0)
Loading: DSA.Model.GlobalFightLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903959938/ankaufpreise.xml, loadversion = 0)
Loading: DSA.Model.GlobalFightLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903935936/fasttravel.xml, loadversion = 0)
Loading: DSA.Model.GlobalFightLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903952612/magica_classica_schweif.xml, loadversion = 0)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Read 415 GlobalFights
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loading: DSA.Model.WonderDefinitionLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/wonder.xml, loadversion = 0)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Read 13 Wonders.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loading: DSA.Model.TravelRouteLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/travelroutes.xml, loadversion = 0)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loaded 253 Travel Routes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loading: DSA.Model.DungeondefinitionLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/dungeon.xml, loadversion = 0)
Loading: DSA.Model.DungeondefinitionLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/905398377/ndschweif.xml, loadversion = 0)
Loading: DSA.Model.DungeondefinitionLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/919049571/oldquests.xml, loadversion = 0)
Loading: DSA.Model.DungeondefinitionLoader (C:/Users/.../Documents/StarTrail/usermods/lunatics_cheatbook/cheatbook.xml, loadversion = 0)
Loading: DSA.Model.DungeondefinitionLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903959938/ankaufpreise.xml, loadversion = 0)
Loading: DSA.Model.DungeondefinitionLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903935936/fasttravel.xml, loadversion = 0)
Loading: DSA.Model.DungeondefinitionLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903952612/magica_classica_schweif.xml, loadversion = 0)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Read 7 dungeons
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loading: DSA.Model.TravelRouteEventsLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/routeevents.xml, loadversion = 0)
Loading: DSA.Model.TravelRouteEventsLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/905398377/ndschweif.xml, loadversion = 0)
Loading: DSA.Model.TravelRouteEventsLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/919049571/oldquests.xml, loadversion = 0)
Loading: DSA.Model.TravelRouteEventsLoader (C:/Users/.../Documents/StarTrail/usermods/lunatics_cheatbook/cheatbook.xml, loadversion = 0)
Loading: DSA.Model.TravelRouteEventsLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903959938/ankaufpreise.xml, loadversion = 0)
Loading: DSA.Model.TravelRouteEventsLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903935936/fasttravel.xml, loadversion = 0)
Loading: DSA.Model.TravelRouteEventsLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903952612/magica_classica_schweif.xml, loadversion = 0)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loaded 220 Travel Route events
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loading: DSA.Model.BuildingEventLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/buildingevents.xml, loadversion = 0)
Loading: DSA.Model.BuildingEventLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/905398377/ndschweif.xml, loadversion = 0)
Loading: DSA.Model.BuildingEventLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/919049571/oldquests.xml, loadversion = 0)
Loading: DSA.Model.BuildingEventLoader (C:/Users/.../Documents/StarTrail/usermods/lunatics_cheatbook/cheatbook.xml, loadversion = 0)
Loading: DSA.Model.BuildingEventLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903959938/ankaufpreise.xml, loadversion = 0)
Loading: DSA.Model.BuildingEventLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903935936/fasttravel.xml, loadversion = 0)
Loading: DSA.Model.BuildingEventLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/903952612/magica_classica_schweif.xml, loadversion = 0)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loading Game Coroutine starting
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loading LGC savefile C:/Users/.../Documents/StarTrail/save/amulettteile.dsa2save
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loading File C:/Users/.../Documents/StarTrail/save/amulettteile.dsa2save
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

IMGREPO: did NOT find Character Image compportrait/Helen for gender w in global Image Repository
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loaded Weatherforecast for [DSATime ts 1104,024 = Erdstag, 10. Praios (SOMMER) im Jahre 1011 BF Praiosstunde (00:34 Uhr) (Long: 95387672)] season 2: WeatherForecast[ Clouds closed Wind none Rain normal, Temp 20 - 22 = uwsValue 2 ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LABFA: No Asset Bundle found for dngtjolmarnameless
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LLC: Loading scene dngtjolmarnameless
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

The referenced script on this Behaviour (Game Object 'Point light') is missing!
 
(Filename:  Line: 1743)

The referenced script on this Behaviour (Game Object 'CandleLight') is missing!
 
(Filename:  Line: 1743)

The referenced script on this Behaviour (Game Object 'Point light') is missing!
 
(Filename:  Line: 1743)

The referenced script on this Behaviour (Game Object 'CandleLight') is missing!
 
(Filename:  Line: 1743)

The referenced script on this Behaviour (Game Object 'Point light') is missing!
 
(Filename:  Line: 1743)

The referenced script on this Behaviour (Game Object 'CandleLight') is missing!
 
(Filename:  Line: 1743)

The referenced script on this Behaviour (Game Object 'Point light') is missing!
 
(Filename:  Line: 1743)

The referenced script on this Behaviour (Game Object 'CandleLight') is missing!
 
(Filename:  Line: 1743)

The referenced script on this Behaviour (Game Object 'CandleLight') is missing!
 
(Filename:  Line: 1743)

The referenced script on this Behaviour (Game Object 'CandleLight') is missing!
 
(Filename:  Line: 1743)

The referenced script on this Behaviour (Game Object 'Point light') is missing!
 
(Filename:  Line: 1743)

The referenced script on this Behaviour (Game Object 'Point light') is missing!
 
(Filename:  Line: 1743)

The referenced script on this Behaviour (Game Object 'Point light') is missing!
 
(Filename:  Line: 1743)

The referenced script on this Behaviour (Game Object 'CandleLight') is missing!
 
(Filename:  Line: 1743)

The referenced script on this Behaviour (Game Object 'Point light') is missing!
 
(Filename:  Line: 1743)

The referenced script on this Behaviour (Game Object 'Point light') is missing!
 
(Filename:  Line: 1743)

The referenced script on this Behaviour (Game Object 'Point light') is missing!
 
(Filename:  Line: 1743)

The referenced script on this Behaviour (Game Object 'Point light') is missing!
 
(Filename:  Line: 1743)

The referenced script on this Behaviour (Game Object 'CandleLight') is missing!
 
(Filename:  Line: 1743)

The referenced script on this Behaviour (Game Object 'CandleLight') is missing!
 
(Filename:  Line: 1743)

The referenced script on this Behaviour (Game Object 'Point light') is missing!
 
(Filename:  Line: 1743)

The referenced script on this Behaviour (Game Object 'Point light') is missing!
 
(Filename:  Line: 1743)

The referenced script on this Behaviour (Game Object 'CandleLight') is missing!
 
(Filename:  Line: 1743)

The referenced script on this Behaviour (Game Object 'Point light') is missing!
 
(Filename:  Line: 1743)

The referenced script on this Behaviour (Game Object 'Point light') is missing!
 
(Filename:  Line: 1743)

The referenced script on this Behaviour (Game Object 'Point light') is missing!
 
(Filename:  Line: 1743)

The referenced script on this Behaviour (Game Object 'CandleLight') is missing!
 
(Filename:  Line: 1743)

The referenced script on this Behaviour (Game Object 'Point light') is missing!
 
(Filename:  Line: 1743)

The referenced script on this Behaviour (Game Object 'Point light') is missing!
 
(Filename:  Line: 1743)

The referenced script on this Behaviour (Game Object 'CandleLight') is missing!
 
(Filename:  Line: 1743)

Unloading 37 Unused Serialized files (Serialized files now loaded: 0)
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

UnloadTime: 9.250539 ms
SecretDoor 2 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)


Unloading 32 unused Assets to reduce memory usage. Loaded Objects now: 268285.
Total: 133.492447 ms (FindLiveObjects: 12.270526 ms CreateObjectMapping: 21.025673 ms MarkObjects: 99.777695 ms  DeleteObjects: 0.418290 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 268285.
Total: 134.213745 ms (FindLiveObjects: 12.066120 ms CreateObjectMapping: 21.571781 ms MarkObjects: 100.224663 ms  DeleteObjects: 0.350666 ms)

MCP.INITDUNGEON: Dungeonstate for dngtjolmarnameless exists in savegame
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loading Dungeon dngtjolmarnameless
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

INITDUNGEON: Dungeon State already exists
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 11 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 8 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 21 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 24 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 23 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 12 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 22 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 10 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 13 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 9 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 1 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 30 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 25 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 29 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 26 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ChestID 1_211 not present in Dungeondefintion
ChestID 1_2141 not present in Dungeondefintion
ChestID 1_2142 not present in Dungeondefintion
ChestID 1_2143 not present in Dungeondefintion
ChestID 1_2144 not present in Dungeondefintion
ChestID 1_215 not present in Dungeondefintion

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 2 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 10 forcing state open
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 22 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 21 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 24 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 23 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 11 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 12 forcing state open
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 13 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 8 forcing state open
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 9 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 26 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 25 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 30 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 29 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 1 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: InitDungeon Standard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 11 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 8 forcing state open
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 21 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 24 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 23 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 12 forcing state open
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 22 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 10 forcing state open
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 13 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 9 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_SAVE_DUCATS_250) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_SAVE_DUCATS_250'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Reapplying camera setup of dngtjolmarnameless
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CamSetup: Applying Camera Settings from GO dngtjolmarnameless to Camera DungeonCam
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

PlayAmbient dngtjolmarnameless called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NOT playing ambient dngtjolmarnameless
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dungeon-Stats: Already visited dungeon dngtjolmarnameless
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: Unknown Int Stat Value STAT_VISIT_ORIGINAL_DUNGEONS
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: Sending request to store updated stats.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LocationSlider.LoadingChanged: Loading screen is now hidden, showing Gewölbe unter Tjolmar
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Durin OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Durin OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Durin clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window QuestbookCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Melina OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Melina OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Melina clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Melina
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Melina
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Arva OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Arva OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Arva clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Arva
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Arva
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Tjalf OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Tjalf OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Tjalf clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Tjalf
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Tjalf
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Yazinda OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Yazinda OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Yazinda clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Yazinda
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Yazinda
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Caldrin OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Caldrin OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Caldrin clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Caldrin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Caldrin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Helen OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Helen OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Helen clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Helen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting Leather Torso on cslot 0 for 'Leather Torso'( leatherarmor )
Setting Bandit Helmet on cslot 1 for 'Bandit Helmet'( leatherhelmet )
Setting Peasant Pants on cslot 2 for 'Peasant Pants'( leathertrousers )
Setting Mage Boots on cslot 3 for 'Mage Boots'( boots )
Setting Leather Shoulders on cslot 4 for 'Leather Shoulders'( leatherarmor_arm )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Helen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Charscreen is hiding
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l2_secretdoordown [1]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Skill sinnensch+2 (Value 10) (KL/IN/IN, 22/22/22, Checkmod 2, Personalmod 0): 8/20/1 = success Restskill 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l2_secretdoordown [found]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l2_secretdoordown [nokey]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 209
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog phextemp_28_hl[nokey] dlgResponse 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LoadBattleSubscene: Trying to find tdn-01 in an assetbundle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LABFA: No Asset Bundle found for tdn-01
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initializing Battle tdn_l2_skwarrior3 in Scene tdn-01
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Showing UICombat: which combat, iscombat True, ischaracter False lastshown character iscombat False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger add Effect poisonimmunity (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger add Effect magicimmunityundead (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger add Effect thrustimmunity (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger add Effect cutresistance (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger add Effect behinderung4 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Created new Monster: Skelettkrieger (skeleton_warrior_8): LE 50/50 AE 0/0 MU 30
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect poisonimmunity (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect magicimmunityundead (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect thrustimmunity (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect cutresistance (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect behinderung5 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Created new Monster: Skelett (skeleton_7): LE 40/40 AE 0/0 MU 30
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect poisonimmunity (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect magicimmunityundead (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect thrustimmunity (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect cutresistance (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect behinderung2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Created new Monster: Skelett (skeleton_shield): LE 40/40 AE 0/0 MU 30
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect poisonimmunity (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect magicimmunityundead (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect thrustimmunity (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect cutresistance (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect behinderung2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Created new Monster: Skelett (skeleton_shield): LE 40/40 AE 0/0 MU 30
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect poisonimmunity (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect magicimmunityundead (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect thrustimmunity (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect cutresistance (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect behinderung5 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Created new Monster: Skelett (skeleton_7): LE 40/40 AE 0/0 MU 30
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 6 roll - 0 BE + -5 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 5 roll - 0 BE + -5 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + -2 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 4 roll - 0 BE + -2 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + -5 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 6 roll - 4 BE + -1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 6 roll - 3 BE + -1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 3 roll - 4 BE + -3 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 3 roll - 3 BE + 1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 6 roll - 3 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 2 roll - 0 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 4 roll - 5 BE + 0 effects = 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BAV Checkpoint 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on UMABattlePrefab(Clone), currently 47 Slots, ACLib humanfemale
Setting Leather Torso on cslot 0 for 'Leather Torso'( leatherarmor )
Setting Bandit Helmet on cslot 1 for 'Bandit Helmet'( leatherhelmet )
Setting Peasant Pants on cslot 2 for 'Peasant Pants'( leathertrousers )
Setting Mage Boots on cslot 3 for 'Mage Boots'( boots )
Setting Leather Shoulders on cslot 4 for 'Leather Shoulders'( leatherarmor_arm )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: Apply Equipment
Got weapon with id lindwormslayer
Weapon has prefdisp dwarf_sword_02
Weapon Prefab dwarf_sword_02 loaded successfully, placing in righthand
setting animationtype 0 from dispclass 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: Apply Equipment
Got weapon with id spear
Weapon has prefdisp elf_sword_02
Weapon Prefab elf_sword_02 loaded successfully, placing in righthand
setting animationtype 3 from dispclass spear
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: Apply Equipment
Got weapon with id dragonslayer
Weapon has prefdisp barbarian_spear
Weapon Prefab barbarian_spear loaded successfully, placing in righthand
setting animationtype 3 from dispclass spear
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: Apply Equipment
Got weapon with id rapier
Weapon has prefdisp Rapier_Aged
Weapon Prefab Rapier_Aged loaded successfully, placing in righthand
setting animationtype 2 from dispclass thrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: Apply Equipment
Got weapon with id rapier
Weapon has prefdisp Rapier_Aged
Weapon Prefab Rapier_Aged loaded successfully, placing in righthand
setting animationtype 2 from dispclass thrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: Apply Equipment
Got weapon with id staff
Weapon has prefdisp Wizards_staff_07
Weapon Prefab Wizards_staff_07 loaded successfully, placing in righthand
setting animationtype 4 from dispclass halberd
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: Apply Equipment
Got weapon with id sword
Weapon has prefdisp Medieval_Sword_Aged
Weapon Prefab Medieval_Sword_Aged loaded successfully, placing in righthand
setting animationtype 0 from dispclass 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BAV Checkpoint 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BAV Checkpoint 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BAV Checkpoint 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BAV Checkpoint 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Caldrin on Position 1Adding Char Durin on Position 2Adding Char Tjalf on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Order: Yazinda(21), Caldrin(20), Durin(19), Tjalf(18), Melina(18), Skelett(16), Skelettkrieger(15), Skelett(14), Skelett(14), Arva(13), Skelett(11), Helen(8)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

PlayAmbient battle called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Caldrin on Position 1Adding Char Durin on Position 2Adding Char Tjalf on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (11/23) cost is 19
Calculating cost to destination (12/22) cost is 17
Calculating cost to destination (13/23) cost is 17
Calculating cost to destination (12/24) unreachable
Calculating cost to destination (10/24) unreachable
Calculating cost to destination (11/23) cost is 19
Calculating cost to destination (12/24) unreachable
Calculating cost to destination (10/25) unreachable
Calculating cost to destination (12/24) unreachable
Calculating cost to destination (13/23) cost is 17
Calculating cost to destination (14/24) cost is 17
Calculating cost to destination (13/25) cost is 19
Calculating cost to destination (12/24) unreachable
Calculating cost to destination (13/25) cost is 19
found 8 valid attack positions, closest at (13/23) (dist: 17), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Melina OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Melina OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Melina clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window QuestbookCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Melina
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Melina
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Charscreen is hiding
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Showing UICombat: which combat, iscombat True, ischaracter False lastshown combat iscombat True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Caldrin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Durin on Position 1Adding Char Tjalf on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (11/23) cost is 17
Calculating cost to destination (12/22) cost is 15
Calculating cost to destination (13/23) cost is 15
Calculating cost to destination (12/24) unreachable
Calculating cost to destination (10/24) unreachable
Calculating cost to destination (11/23) cost is 17
Calculating cost to destination (12/24) unreachable
Calculating cost to destination (10/25) unreachable
Calculating cost to destination (12/24) unreachable
Calculating cost to destination (13/23) cost is 15
Calculating cost to destination (14/24) cost is 15
Calculating cost to destination (13/25) cost is 17
Calculating cost to destination (12/24) unreachable
Calculating cost to destination (13/25) cost is 17
found 8 valid attack positions, closest at (13/23) (dist: 15), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Tjalf on Position 1Adding Char Melina on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (11/23) cost is 17
Calculating cost to destination (12/22) cost is 15
Calculating cost to destination (13/23) cost is 15
Calculating cost to destination (12/24) unreachable
Calculating cost to destination (10/24) unreachable
Calculating cost to destination (11/23) cost is 17
Calculating cost to destination (12/24) unreachable
Calculating cost to destination (10/25) unreachable
Calculating cost to destination (12/24) unreachable
Calculating cost to destination (13/23) cost is 15
Calculating cost to destination (14/24) cost is 15
Calculating cost to destination (13/25) cost is 17
Calculating cost to destination (12/24) unreachable
Calculating cost to destination (13/25) cost is 17
found 8 valid attack positions, closest at (13/23) (dist: 15), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SteamStats Int result for STAT_AIBATTLES returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: Unknown Int Stat Value STAT_AIBATTLES
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: Sending request to store updated stats.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Melina on Position 1Adding Char Skelett on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (11/23) cost is 17
Calculating cost to destination (12/22) cost is 15
Calculating cost to destination (13/23) cost is 15
Calculating cost to destination (12/24) unreachable
Calculating cost to destination (10/24) unreachable
Calculating cost to destination (11/23) cost is 17
Calculating cost to destination (12/24) unreachable
Calculating cost to destination (10/25) unreachable
Calculating cost to destination (12/24) unreachable
Calculating cost to destination (13/23) cost is 15
Calculating cost to destination (14/24) cost is 15
Calculating cost to destination (13/25) cost is 17
Calculating cost to destination (12/24) unreachable
Calculating cost to destination (13/25) cost is 17
found 8 valid attack positions, closest at (13/23) (dist: 15), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelett on Position 1Adding Char Skelettkrieger on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (11/23) cost is 15
Calculating cost to destination (12/22) cost is 13
Calculating cost to destination (13/23) cost is 13
Calculating cost to destination (12/24) unreachable
Calculating cost to destination (10/24) unreachable
Calculating cost to destination (11/23) cost is 15
Calculating cost to destination (12/24) unreachable
Calculating cost to destination (10/25) unreachable
Calculating cost to destination (12/24) unreachable
Calculating cost to destination (13/23) cost is 13
Calculating cost to destination (14/24) cost is 13
Calculating cost to destination (13/25) cost is 15
Calculating cost to destination (12/24) unreachable
Calculating cost to destination (13/25) cost is 15
found 8 valid attack positions, closest at (13/23) (dist: 13), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelettkrieger on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 9 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 8 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 18 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Arva on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (19/18) unreachable
Calculating cost to destination (20/19) unreachable
Calculating cost to destination (14/23) unreachable
Calculating cost to destination (22/20) unreachable
Calculating cost to destination (23/19) unreachable
Calculating cost to destination (24/20) unreachable
Calculating cost to destination (23/21) unreachable
Calculating cost to destination (12/22) unreachable
Calculating cost to destination (13/21) unreachable
Calculating cost to destination (13/23) unreachable
Calculating cost to destination (14/21) unreachable
Calculating cost to destination (15/22) unreachable
Calculating cost to destination (14/23) unreachable
Calculating cost to destination (17/19) unreachable
Calculating cost to destination (18/18) unreachable
Calculating cost to destination (21/17) unreachable
Calculating cost to destination (22/16) unreachable
Calculating cost to destination (23/17) unreachable
Calculating cost to destination (22/18) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Arva on Position 1Adding Char Skelett on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (19/18) cost is 14
Calculating cost to destination (20/19) cost is 16
Calculating cost to destination (14/23) cost is 10
Calculating cost to destination (22/20) cost is 19
Calculating cost to destination (23/19) cost is 19
Calculating cost to destination (24/20) cost is 21
Calculating cost to destination (23/21) cost is 21
Calculating cost to destination (12/22) cost is 3
Calculating cost to destination (13/21) cost is 5
Calculating cost to destination (14/21) cost is 6
Calculating cost to destination (15/22) cost is 8
Calculating cost to destination (14/23) cost is 10
Calculating cost to destination (17/19) cost is 11
Calculating cost to destination (18/18) cost is 13
Calculating cost to destination (21/17) cost is 17
Calculating cost to destination (22/16) cost is 19
Calculating cost to destination (23/17) cost is 19
Calculating cost to destination (22/18) cost is 17
found 18 valid attack positions, closest at (12/22) (dist: 3), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 16 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 1 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Tjalf is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelett on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (11/23) cost is 19
Calculating cost to destination (12/22) unreachable
Calculating cost to destination (12/24) cost is 21
Calculating cost to destination (11/22) cost is 18
Calculating cost to destination (12/21) cost is 16
Calculating cost to destination (10/25) cost is 22
Calculating cost to destination (11/24) cost is 20
Calculating cost to destination (12/24) cost is 21
Calculating cost to destination (14/24) cost is 17
Calculating cost to destination (13/25) cost is 19
Calculating cost to destination (12/24) cost is 21
Calculating cost to destination (13/25) cost is 19
found 11 valid attack positions, closest at (12/21) (dist: 16), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (19/18) cost is 14
Calculating cost to destination (20/19) cost is 16
Calculating cost to destination (14/23) cost is 4
Calculating cost to destination (14/18) cost is 11
Calculating cost to destination (15/17) cost is 13
Calculating cost to destination (16/18) cost is 11
Calculating cost to destination (15/19) cost is 9
Calculating cost to destination (13/21) cost is 7
Calculating cost to destination (14/21) cost is 8
Calculating cost to destination (15/22) cost is 6
Calculating cost to destination (14/23) cost is 4
Calculating cost to destination (17/19) cost is 11
Calculating cost to destination (18/18) cost is 13
Calculating cost to destination (21/17) cost is 17
Calculating cost to destination (22/16) cost is 19
Calculating cost to destination (23/17) cost is 19
Calculating cost to destination (22/18) cost is 17
found 17 valid attack positions, closest at (14/23) (dist: 4), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 8 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Melina no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett.currentDamage of Item [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+3 (Native 1W6+2, KK 15)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Melina receives 8 - 23RS = 0 physicalcut Damage because of Attack from Skelett
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 1 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 4 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (11/23) cost is 17
Calculating cost to destination (12/24) cost is 19
Calculating cost to destination (11/22) cost is 16
Calculating cost to destination (12/21) cost is 14
Calculating cost to destination (10/25) cost is 20
Calculating cost to destination (11/24) cost is 18
Calculating cost to destination (12/25) cost is 18
Calculating cost to destination (12/24) cost is 19
Calculating cost to destination (14/24) cost is 15
Calculating cost to destination (13/25) cost is 17
Calculating cost to destination (15/23) cost is 13
Calculating cost to destination (14/24) cost is 15
found 12 valid attack positions, closest at (15/23) (dist: 13), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 5 roll - 0 BE + -5 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + -5 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + -2 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 5 roll - 0 BE + -2 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 5 roll - 0 BE + -5 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 4 roll - 4 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 1 roll - 3 BE + -1 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 2 roll - 4 BE + -3 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 6 roll - 3 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 4 roll - 3 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 6 roll - 0 BE + 1 effects = 24
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 6 roll - 5 BE + 0 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Yazinda on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (11/23) cost is 11
Calculating cost to destination (12/24) cost is 13
Calculating cost to destination (11/22) cost is 10
Calculating cost to destination (12/21) cost is 8
Calculating cost to destination (10/25) cost is 14
Calculating cost to destination (11/24) cost is 12
Calculating cost to destination (12/25) cost is 14
Calculating cost to destination (12/24) cost is 13
Calculating cost to destination (14/24) cost is 11
Calculating cost to destination (13/25) cost is 13
Calculating cost to destination (15/23) cost is 9
Calculating cost to destination (14/24) cost is 11
found 12 valid attack positions, closest at (12/21) (dist: 8), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Yazinda on Position 1Adding Char Durin on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 6 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 12 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Tjalf, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Durin on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 9 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 13 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Yazinda, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (11/23) cost is 12
Calculating cost to destination (12/24) cost is 14
Calculating cost to destination (11/22) cost is 11
Calculating cost to destination (12/21) cost is 9
Calculating cost to destination (10/25) cost is 15
Calculating cost to destination (11/24) cost is 13
Calculating cost to destination (12/25) cost is 15
Calculating cost to destination (12/24) cost is 14
Calculating cost to destination (14/24) cost is 12
Calculating cost to destination (13/25) cost is 14
Calculating cost to destination (15/23) cost is 10
Calculating cost to destination (14/24) cost is 12
found 12 valid attack positions, closest at (12/21) (dist: 9), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelettkrieger on Position 1Adding Char Skelett on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 1 (Confirm: 2) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA-15 (30): 3 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina weapon unbreakable
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett weapon unbreakable
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelettkrieger on Position 1Adding Char Melina on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 7 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Melina no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett.currentDamage of Item [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+3 (Native 1W6+2, KK 15)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Melina receives 9 - 23RS = 0 physicalcut Damage because of Attack from Skelett
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 4 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Melina on Position 1Adding Char Skelett on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 13 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Melina no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger.currentDamage of Item [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 2W6+3 (Native 2W6+2, KK 16)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Melina receives 11 - 23RS = 0 physicalcut Damage because of Attack from Skelettkrieger
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 4 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelett on Position 1Adding Char Arva on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 2 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 13 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives NO physicalthrust Damage because of Attack from Melina, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Arva on Position 1Adding Char Skelett on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (14/19) cost is 9
Calculating cost to destination (16/19) cost is 15
Calculating cost to destination (14/18) cost is 10
Calculating cost to destination (15/17) cost is 12
Calculating cost to destination (16/18) cost is 14
Calculating cost to destination (15/19) unreachable
Calculating cost to destination (13/21) cost is 6
Calculating cost to destination (14/21) cost is 7
Calculating cost to destination (15/22) cost is 7
Calculating cost to destination (12/20) cost is 6
Calculating cost to destination (13/19) cost is 8
Calculating cost to destination (14/20) cost is 8
Calculating cost to destination (13/21) cost is 6
Calculating cost to destination (14/20) cost is 8
Calculating cost to destination (15/19) unreachable
Calculating cost to destination (15/21) cost is 8
found 14 valid attack positions, closest at (13/21) (dist: 6), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 13 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 2, current Actions 1 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Tjalf is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelett on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (11/23) cost is 9
Calculating cost to destination (12/24) cost is 11
Calculating cost to destination (11/22) cost is 8
Calculating cost to destination (12/21) cost is 6
Calculating cost to destination (12/21) cost is 6
Calculating cost to destination (14/21) cost is 4
Calculating cost to destination (12/24) cost is 11
Calculating cost to destination (14/24) cost is 9
Calculating cost to destination (13/25) cost is 11
Calculating cost to destination (15/23) cost is 7
Calculating cost to destination (14/24) cost is 9
found 11 valid attack positions, closest at (14/21) (dist: 4), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 14 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 1 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 11 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single PA (35): 8 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Tjalf is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 3 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (11/23) cost is 9
Calculating cost to destination (12/24) cost is 9
Calculating cost to destination (11/22) cost is 8
Calculating cost to destination (12/21) cost is 6
Calculating cost to destination (12/21) cost is 6
Calculating cost to destination (14/21) unreachable
Calculating cost to destination (12/24) cost is 9
Calculating cost to destination (14/24) cost is 5
Calculating cost to destination (13/25) cost is 7
Calculating cost to destination (15/23) cost is 3
Calculating cost to destination (14/24) cost is 5
found 10 valid attack positions, closest at (15/23) (dist: 3), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 12 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 9 halfed to 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 4 - 5RS = 0 physicalcut Damage because of Attack from Helen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 1 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 2 roll - 0 BE + -5 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 4 roll - 0 BE + -5 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 4 roll - 0 BE + -2 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + -2 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + -5 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 4 roll - 4 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 5 roll - 3 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 1 roll - 4 BE + -3 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 3 roll - 3 BE + 1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 1 roll - 3 BE + 1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 5 roll - 0 BE + 1 effects = 23
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 2 roll - 5 BE + 0 effects = 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Durin on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Caldrin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Single AT (17): 6 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 8 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.DoExecuteAnimation: action 1 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Durin on Position 1Adding Char Melina on Position 2Adding Char Yazinda on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 10 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 15 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Tjalf, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Melina on Position 1Adding Char Yazinda on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (11/23) cost is 8
Calculating cost to destination (12/24) cost is 10
Calculating cost to destination (11/22) cost is 7
Calculating cost to destination (12/21) cost is 5
Calculating cost to destination (12/21) cost is 5
Calculating cost to destination (12/24) cost is 10
Calculating cost to destination (14/24) cost is 14
Calculating cost to destination (13/25) cost is 12
Calculating cost to destination (15/23) unreachable
Calculating cost to destination (14/24) cost is 14
found 9 valid attack positions, closest at (12/21) (dist: 5), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Yazinda on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 11 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 14 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives NO physicalthrust Damage because of Attack from Melina, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 16 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 3 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 19 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 9 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 9 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Arva on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 20 (Confirm: 11) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Tjalf is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Arva on Position 1Adding Char Skelettkrieger on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 3 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Melina no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett.currentDamage of Item [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+3 (Native 1W6+2, KK 15)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Melina receives 6 - 23RS = 0 physicalcut Damage because of Attack from Skelett
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 4 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelettkrieger on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 18 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 2 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Melina no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger.currentDamage of Item [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 2W6+3 (Native 2W6+2, KK 16)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Melina receives 11 - 23RS = 0 physicalcut Damage because of Attack from Skelettkrieger
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 4 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 7 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 9 halfed to 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 4 - 5RS = 0 physicalcut Damage because of Attack from Helen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 1 roll - 0 BE + -5 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 4 roll - 0 BE + -5 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 6 roll - 0 BE + -2 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + -2 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 6 roll - 0 BE + -5 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 5 roll - 4 BE + -1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 4 roll - 3 BE + -1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 1 roll - 4 BE + -3 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 3 roll - 3 BE + 1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 2 roll - 3 BE + 1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 1 roll - 0 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 6 roll - 5 BE + 0 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Durin on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Caldrin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Single AT (17): 8 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 5 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.DoExecuteAnimation: action 1 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Durin on Position 1Adding Char Skelett on Position 2Adding Char Yazinda on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 5 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 10 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Skelett on Position 1Adding Char Yazinda on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (11/23) cost is 4
Calculating cost to destination (12/24) cost is 6
Calculating cost to destination (11/22) cost is 3
Calculating cost to destination (12/21) cost is 1
Calculating cost to destination (12/21) cost is 1
Calculating cost to destination (12/24) cost is 6
Calculating cost to destination (14/24) cost is 10
Calculating cost to destination (13/25) cost is 8
Calculating cost to destination (14/24) cost is 10
found 9 valid attack positions, closest at (12/21) (dist: 1), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 13 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 10 halfed to 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 5 - 5RS = 0 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 1 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Yazinda on Position 1Adding Char Melina on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 2 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 3 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Melina on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 1 (Confirm: 12) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA-5 (10): 18 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Yazinda, double Damage for criticalsuccess, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 2 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 2 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 20 (Confirm: 16) = criticalfailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Attackepatzer!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Arva on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 14 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Arva on Position 1Adding Char Skelettkrieger on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 17 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelettkrieger on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 15 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 4 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 16 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 9 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 7 halfed to 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 3 - 5RS = 0 physicalcut Damage because of Attack from Helen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 3 roll - 0 BE + -5 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + -5 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + -2 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + -2 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + -5 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 2 roll - 4 BE + -1 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 4 roll - 3 BE + -1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 3 roll - 4 BE + -3 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 4 roll - 3 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 2 roll - 3 BE + 1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 1 roll - 0 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 3 roll - 5 BE + 0 effects = 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Yazinda on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Caldrin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Single AT (17): 3 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 12 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 8 - 5RS = 3 physicalblunt Damage because of Attack from Caldrin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.DoExecuteAnimation: action 0 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Yazinda on Position 1Adding Char Melina on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 17 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 1 (Confirm: 6) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf weapon unbreakable
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett block criticalsuccess, get another block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Melina on Position 1Adding Char Durin on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 16 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 15 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Yazinda, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Durin on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 16 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 3 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 8 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Arva on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 1 (Confirm: 4) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA-17 (35): 8 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin weapon unbreakable
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett weapon unbreakable
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Arva on Position 1Adding Char Skelettkrieger on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 12 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 13 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelett on Position 1Adding Char Skelettkrieger on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 11 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Arva, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelettkrieger on Position 1Adding Char Skelett on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 2 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Durin no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett.currentDamage of Item [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+3 (Native 1W6+2, KK 15)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Durin receives 9 - 14RS = 0 physicalcut Damage because of Attack from Skelett
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Skelett on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 20 (Confirm: 2) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 11 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Melina no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett.currentDamage of Item [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+3 (Native 1W6+2, KK 15)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Melina receives 8 - 23RS = 0 physicalcut Damage because of Attack from Skelett
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 4 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 16 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 6 roll - 0 BE + -5 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + -5 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 6 roll - 0 BE + -2 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 5 roll - 0 BE + -2 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + -5 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 1 roll - 4 BE + -1 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 3 roll - 3 BE + -1 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 4 roll - 4 BE + -3 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 3 roll - 3 BE + 1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 3 roll - 3 BE + 1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 1 roll - 0 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 1 roll - 5 BE + 0 effects = 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Tjalf on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Caldrin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Single AT (17): 16 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 7 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.DoExecuteAnimation: action 1 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Tjalf on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 11 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 3 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 10 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 5 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Melina on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 17 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Melina on Position 1Adding Char Skelettkrieger on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 7 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 9 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelettkrieger on Position 1Adding Char Durin on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 12 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 6 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Durin on Position 1Adding Char Arva on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 9 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Melina no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger.currentDamage of Item [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 2W6+3 (Native 2W6+2, KK 16)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Melina receives 8 - 23RS = 0 physicalcut Damage because of Attack from Skelettkrieger
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 4 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Arva on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 13 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 10 halfed to 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 5 - 5RS = 0 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 9 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Arva, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 4 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 10 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 5 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Melina no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett.currentDamage of Item [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+3 (Native 1W6+2, KK 15)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Melina receives 7 - 23RS = 0 physicalcut Damage because of Attack from Skelett
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 4 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 10 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 9 halfed to 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 4 - 5RS = 0 physicalcut Damage because of Attack from Helen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 2 roll - 0 BE + -5 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + -5 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 5 roll - 0 BE + -2 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + -2 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 4 roll - 0 BE + -5 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 5 roll - 4 BE + -1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 4 roll - 3 BE + -1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 5 roll - 4 BE + -3 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 3 roll - 3 BE + 1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 1 roll - 3 BE + 1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 3 roll - 0 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 6 roll - 5 BE + 0 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Durin on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Caldrin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Single AT (17): 3 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 8 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.DoExecuteAnimation: action 1 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Durin on Position 1Adding Char Skelett on Position 2Adding Char Yazinda on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 11 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 14 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Tjalf, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Skelett on Position 1Adding Char Yazinda on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 7 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 12 halfed to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 6 - 5RS = 1 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Yazinda on Position 1Adding Char Melina on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 8 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 7 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Melina on Position 1Adding Char Arva on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 2 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 19 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Yazinda, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Arva on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 3 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 13 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives NO physicalthrust Damage because of Attack from Melina, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 5 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Arva, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 5 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 13 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Skelettkrieger on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 18 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelettkrieger on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 18 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 6 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Melina no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger.currentDamage of Item [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 2W6+3 (Native 2W6+2, KK 16)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Melina receives 12 - 23RS = 0 physicalcut Damage because of Attack from Skelettkrieger
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 4 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 9 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 6 halfed to 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 3 - 5RS = 0 physicalcut Damage because of Attack from Helen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 5 roll - 0 BE + -5 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + -5 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 6 roll - 0 BE + -2 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + -2 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + -5 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 4 roll - 4 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 5 roll - 3 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 6 roll - 4 BE + -3 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 6 roll - 3 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 4 roll - 3 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 6 roll - 0 BE + 1 effects = 24
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 2 roll - 5 BE + 0 effects = 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Yazinda on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Caldrin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Single AT (17): 9 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 11 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.DoExecuteAnimation: action 1 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Yazinda on Position 1Adding Char Skelett on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 8 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 17 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Tjalf, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Skelett on Position 1Adding Char Durin on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 11 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 5 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Durin on Position 1Adding Char Melina on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 7 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 12 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Melina on Position 1Adding Char Arva on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 15 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 11 halfed to 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 5 - 5RS = 0 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Arva on Position 1Adding Char Skelettkrieger on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 15 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 2 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelettkrieger on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 16 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 16 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 2 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 10 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 17 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 6 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Melina no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett.currentDamage of Item [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+3 (Native 1W6+2, KK 15)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Melina receives 9 - 23RS = 0 physicalcut Damage because of Attack from Skelett
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 4 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 7 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 10 halfed to 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 5 - 5RS = 0 physicalcut Damage because of Attack from Helen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 2 roll - 0 BE + -5 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 6 roll - 0 BE + -5 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + -2 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 5 roll - 0 BE + -2 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + -5 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 3 roll - 4 BE + -1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 3 roll - 3 BE + -1 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 2 roll - 4 BE + -3 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 1 roll - 3 BE + 1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 6 roll - 3 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 5 roll - 0 BE + 1 effects = 23
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 4 roll - 5 BE + 0 effects = 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Skelett on Position 2Adding Char Tjalf on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Caldrin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Single AT (17): 5 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 16 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 8 - 5RS = 3 physicalblunt Damage because of Attack from Caldrin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.DoExecuteAnimation: action 0 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Skelett on Position 1Adding Char Tjalf on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 17 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 19 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Yazinda, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Tjalf on Position 1Adding Char Durin on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 7 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 13 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Durin on Position 1Adding Char Melina on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 19 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Melina on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 2 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 16 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 13 halfed to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 6 - 5RS = 1 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 6 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 12 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives NO physicalthrust Damage because of Attack from Melina, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Arva on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 8 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 8 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Arva on Position 1Adding Char Skelett on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 13 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelett on Position 1Adding Char Skelettkrieger on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 6 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Arva, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelettkrieger on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 13 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 13 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Melina no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger.currentDamage of Item [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 2W6+3 (Native 2W6+2, KK 16)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Melina receives 9 - 23RS = 0 physicalcut Damage because of Attack from Skelettkrieger
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 4 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 2 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 7 halfed to 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 3 - 5RS = 0 physicalcut Damage because of Attack from Helen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 1 roll - 0 BE + -5 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 4 roll - 0 BE + -5 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 6 roll - 0 BE + -2 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 4 roll - 0 BE + -2 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + -5 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 4 roll - 4 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 3 roll - 3 BE + -1 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 6 roll - 4 BE + -3 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 1 roll - 3 BE + 1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 3 roll - 3 BE + 1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 4 roll - 0 BE + 1 effects = 22
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 2 roll - 5 BE + 0 effects = 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Skelett on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Caldrin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Single AT (17): 4 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 12 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 6 - 5RS = 1 physicalblunt Damage because of Attack from Caldrin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.DoExecuteAnimation: action 0 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Skelett on Position 1Adding Char Durin on Position 2Adding Char Tjalf on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 7 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 16 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Yazinda, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Durin on Position 1Adding Char Tjalf on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 5 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 6 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Tjalf on Position 1Adding Char Skelett on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 14 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 6 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Skelett on Position 1Adding Char Arva on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 14 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Tjalf, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Arva on Position 1Adding Char Melina on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 14 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Melina on Position 1Adding Char Skelett on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 9 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Arva, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 7 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 13 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives NO physicalthrust Damage because of Attack from Melina, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Skelettkrieger on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 16 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelettkrieger on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 19 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 13 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 6 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 16 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 6 roll - 0 BE + -5 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 4 roll - 0 BE + -5 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 6 roll - 0 BE + -2 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + -2 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + -5 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 6 roll - 4 BE + -1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 6 roll - 3 BE + -1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 4 roll - 4 BE + -3 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 3 roll - 3 BE + 1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 2 roll - 3 BE + 1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 4 roll - 0 BE + 1 effects = 22
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 2 roll - 5 BE + 0 effects = 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Durin on Position 1Adding Char Tjalf on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Caldrin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Single AT (17): 12 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 17 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 5 - 5RS = 0 physicalblunt Damage because of Attack from Caldrin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.DoExecuteAnimation: action 0 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Tjalf on Position 1Adding Char Melina on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 9 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 6 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Melina on Position 1Adding Char Skelett on Position 2Adding Char Yazinda on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 13 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Tjalf, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelett on Position 1Adding Char Yazinda on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 8 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 16 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives NO physicalthrust Damage because of Attack from Melina, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Yazinda on Position 1Adding Char Skelett on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 18 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Skelett on Position 1Adding Char Skelettkrieger on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 16 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 10 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelettkrieger on Position 1Adding Char Arva on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 19 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Arva on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 10 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 19 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 4 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Arva, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 11 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 18 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 1 (Confirm: 15) = autosuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Melina no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett.currentDamage of Item [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+3 (Native 1W6+2, KK 15)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Melina receives 4 - 23RS = 0 physicalcut Damage because of Attack from Skelett
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 4 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 2 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 6 halfed to 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 3 - 5RS = 0 physicalcut Damage because of Attack from Helen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 1 roll - 0 BE + -5 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + -5 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + -2 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 6 roll - 0 BE + -2 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + -5 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 2 roll - 4 BE + -1 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 2 roll - 3 BE + -1 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 1 roll - 4 BE + -3 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 5 roll - 3 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 6 roll - 3 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 5 roll - 0 BE + 1 effects = 23
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 4 roll - 5 BE + 0 effects = 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Tjalf on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Caldrin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Single AT (17): 18 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.DoExecuteAnimation: action 1 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Tjalf on Position 1Adding Char Skelett on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 10 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 5 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Skelett on Position 1Adding Char Durin on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 6 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 17 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Tjalf, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Durin on Position 1Adding Char Melina on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 19 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Melina on Position 1Adding Char Skelett on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 10 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 14 halfed to 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 7 - 5RS = 2 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelett on Position 1Adding Char Arva on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 13 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 5 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Arva on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 10 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 17 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 7 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 8 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Skelettkrieger on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 2 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Durin no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett.currentDamage of Item [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+3 (Native 1W6+2, KK 15)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Durin receives 9 - 14RS = 0 physicalcut Damage because of Attack from Skelett
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelettkrieger on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 16 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 13 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 13 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 10 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 7 halfed to 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 3 - 5RS = 0 physicalcut Damage because of Attack from Helen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 4 roll - 0 BE + -5 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 5 roll - 0 BE + -5 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + -2 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 4 roll - 0 BE + -2 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 6 roll - 0 BE + -5 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 2 roll - 4 BE + -1 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 4 roll - 3 BE + -1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 6 roll - 4 BE + -3 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 4 roll - 3 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 4 roll - 3 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 4 roll - 0 BE + 1 effects = 22
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 6 roll - 5 BE + 0 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Tjalf on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Caldrin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Single AT (17): 20 (Confirm: 17) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.DoExecuteAnimation: action 1 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Tjalf on Position 1Adding Char Melina on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 10 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 9 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Melina on Position 1Adding Char Skelett on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 19 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelett on Position 1Adding Char Arva on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 10 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 16 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives NO physicalthrust Damage because of Attack from Melina, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Arva on Position 1Adding Char Durin on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 7 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 10 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Durin on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 6 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 4 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 1 (Confirm: 16) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA-5 (10): 13 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 28 halfed to 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 14 - 5RS = 9 physicalcut Damage because of Attack from Durin, double Damage for criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 12 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Melina no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett.currentDamage of Item [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+3 (Native 1W6+2, KK 15)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Melina receives 5 - 23RS = 0 physicalcut Damage because of Attack from Skelett
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 4 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Skelettkrieger on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 6 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 15 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelettkrieger on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 13 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 15 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 6 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 9 halfed to 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 4 - 5RS = 0 physicalcut Damage because of Attack from Helen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 3 roll - 0 BE + -5 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 5 roll - 0 BE + -5 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + -2 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + -2 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + -5 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 1 roll - 4 BE + -1 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 3 roll - 3 BE + -1 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 3 roll - 4 BE + -3 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 4 roll - 3 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 5 roll - 3 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 6 roll - 0 BE + 1 effects = 24
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 6 roll - 5 BE + 0 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Tjalf on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Caldrin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Single AT (17): 7 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 18 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 8 - 5RS = 3 physicalblunt Damage because of Attack from Caldrin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.DoExecuteAnimation: action 0 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Tjalf on Position 1Adding Char Melina on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 4 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 18 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Yazinda, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Melina on Position 1Adding Char Durin on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 1 (Confirm: 7) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA-5 (10): 9 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Tjalf, double Damage for criticalsuccess, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Durin on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 12 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 5 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 13 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 12 halfed to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 6 - 5RS = 1 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 5 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 20 (Confirm: 2) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett.currentDamage of Item [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+3 (Native 1W6+2, KK 15)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Durin receives 4 - 14RS = 0 physicalcut Damage because of Attack from Skelett
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Arva on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 17 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Arva on Position 1Adding Char Skelettkrieger on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 15 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelettkrieger on Position 1Adding Char Skelett on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 6 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Arva, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Skelett on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 1 (Confirm: 4) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA-15 (30): 15 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina weapon unbreakable
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger weapon unbreakable
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 3 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Melina no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett.currentDamage of Item [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+3 (Native 1W6+2, KK 15)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Melina receives 6 - 23RS = 0 physicalcut Damage because of Attack from Skelett
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 4 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 19 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 4 roll - 0 BE + -5 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 6 roll - 0 BE + -5 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 6 roll - 0 BE + -2 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 5 roll - 0 BE + -2 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + -5 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 2 roll - 4 BE + -1 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 3 roll - 3 BE + -1 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 4 roll - 4 BE + -3 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 4 roll - 3 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 2 roll - 3 BE + 1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 6 roll - 0 BE + 1 effects = 24
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 2 roll - 5 BE + 0 effects = 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Skelett on Position 2Adding Char Yazinda on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Caldrin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Single AT (17): 5 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 20 (Confirm: 17) = criticalfailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 4 - 5RS = 0 physicalblunt Damage because of Attack from Caldrin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHitBumbler
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.DoExecuteAnimation: action 0 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHitBumbler
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHitBumbler
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Paradepatzer!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Skelett on Position 2Adding Char Yazinda on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Skelett on Position 1Adding Char Yazinda on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 7 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 9 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Yazinda on Position 1Adding Char Skelett on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 7 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 16 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Skelett on Position 1Adding Char Durin on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 14 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 12 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Yazinda, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Durin on Position 1Adding Char Melina on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 7 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 8 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Melina on Position 1Adding Char Skelett on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 16 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 10 halfed to 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 5 - 5RS = 0 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelett on Position 1Adding Char Arva on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 10 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 5 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Arva on Position 1Adding Char Skelettkrieger on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 7 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Durin no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett.currentDamage of Item [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+3 (Native 1W6+2, KK 15)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Durin receives 9 - 14RS = 0 physicalcut Damage because of Attack from Skelett
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelettkrieger on Position 1Adding Char Skelett on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 2 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Arva, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Skelett on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 5 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Melina no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger.currentDamage of Item [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 2W6+3 (Native 2W6+2, KK 16)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Melina receives 12 - 23RS = 0 physicalcut Damage because of Attack from Skelettkrieger
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 4 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 17 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 20 (Confirm: 11) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 2 roll - 0 BE + -5 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + -5 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + -2 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 6 roll - 0 BE + -2 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 5 roll - 0 BE + -5 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 4 roll - 4 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 1 roll - 3 BE + -1 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 2 roll - 4 BE + -3 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 5 roll - 3 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 1 roll - 3 BE + 1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 2 roll - 0 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 1 roll - 5 BE + 0 effects = 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Skelett on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Caldrin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Single AT (17): 20 (Confirm: 18) = criticalfailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.DoExecuteAnimation: action 1 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Attackepatzer!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Attackepatzer!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Attackepatzer!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Attackepatzer!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Attackepatzer!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Skelett on Position 1Adding Char Durin on Position 2Adding Char Yazinda on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 14 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 8 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Durin on Position 1Adding Char Yazinda on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 16 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Yazinda on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 2 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 13 halfed to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 6 - 5RS = 1 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 15 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 16 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Yazinda, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Melina on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 17 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Melina on Position 1Adding Char Arva on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 18 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Arva on Position 1Adding Char Skelettkrieger on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 13 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 1 (Confirm: 7) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina weapon unbreakable
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger block criticalsuccess, get another block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelett on Position 1Adding Char Skelettkrieger on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 11 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 17 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Arva, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelettkrieger on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 20 (Confirm: 1) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 9 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 1 (Confirm: 16) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger weapon unbreakable
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Melina block criticalsuccess, get another block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 17 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 5 roll - 0 BE + -5 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + -5 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + -2 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + -2 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 6 roll - 0 BE + -5 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 6 roll - 4 BE + -1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 1 roll - 3 BE + -1 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 2 roll - 4 BE + -3 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 3 roll - 3 BE + 1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 3 roll - 3 BE + 1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 4 roll - 0 BE + 1 effects = 22
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 3 roll - 5 BE + 0 effects = 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Durin on Position 1Adding Char Yazinda on Position 2Adding Char Tjalf on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Caldrin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Single AT (17): 17 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 13 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 6 - 5RS = 1 physicalblunt Damage because of Attack from Caldrin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.DoExecuteAnimation: action 0 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Yazinda on Position 1Adding Char Tjalf on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 16 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 15 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 9 halfed to 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 4 - 5RS = 0 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Tjalf on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 1 (Confirm: 20) = autosuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA-5 (10): 20 (Confirm: 13) = criticalfailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Yazinda, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHitBumbler
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHitBumbler
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHitBumbler
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Paradepatzer!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Tjalf on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 2 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Tjalf, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 14 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Skelettkrieger on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 7 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 18 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelettkrieger on Position 1Adding Char Melina on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 9 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 3 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Melina on Position 1Adding Char Arva on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 20 (Confirm: 15) = criticalfailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Attackepatzer!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Arva on Position 1Adding Char Skelett on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 8 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 18 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives NO physicalthrust Damage because of Attack from Melina, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelett on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 5 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Arva, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 9 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Durin no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett.currentDamage of Item [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+3 (Native 1W6+2, KK 15)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Durin receives 6 - 14RS = 0 physicalcut Damage because of Attack from Skelett
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 2 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 7 halfed to 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 3 - 5RS = 0 physicalcut Damage because of Attack from Helen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 1 roll - 0 BE + -5 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 5 roll - 0 BE + -5 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + -2 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 6 roll - 0 BE + -2 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 4 roll - 0 BE + -5 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 4 roll - 4 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 4 roll - 3 BE + -1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 4 roll - 4 BE + -3 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 6 roll - 3 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 6 roll - 3 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 1 roll - 0 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 3 roll - 5 BE + 0 effects = 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Tjalf on Position 1Adding Char Caldrin on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 3 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 17 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Yazinda, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Caldrin on Position 1Adding Char Skelett on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 8 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 20 (Confirm: 6) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Tjalf, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Caldrin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Skelett on Position 1Adding Char Durin on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Caldrin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Single AT (17): 19 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.DoExecuteAnimation: action 1 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Durin on Position 1Adding Char Melina on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 7 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 20 (Confirm: 3) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett.currentDamage of Item [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+3 (Native 1W6+2, KK 15)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Melina receives 6 - 23RS = 0 physicalcut Damage because of Attack from Skelett
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 4 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Melina on Position 1Adding Char Arva on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 7 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 13 halfed to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 6 - 5RS = 1 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Arva on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 9 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 9 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 12 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 3 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 6 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 18 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Skelettkrieger on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 6 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Durin no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett.currentDamage of Item [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+3 (Native 1W6+2, KK 15)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Durin receives 8 - 14RS = 0 physicalcut Damage because of Attack from Skelett
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelettkrieger on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 9 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Melina no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett.currentDamage of Item [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+3 (Native 1W6+2, KK 15)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Melina receives 4 - 23RS = 0 physicalcut Damage because of Attack from Skelett
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 4 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 16 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 17 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 6 roll - 0 BE + -5 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + -5 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + -2 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 5 roll - 0 BE + -2 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 5 roll - 0 BE + -5 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 6 roll - 4 BE + -1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 3 roll - 3 BE + -1 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 5 roll - 4 BE + -3 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 2 roll - 3 BE + 1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 5 roll - 3 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 1 roll - 0 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 1 roll - 5 BE + 0 effects = 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Caldrin on Position 1Adding Char Durin on Position 2Adding Char Tjalf on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 7 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 1 (Confirm: 8) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda weapon unbreakable
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett block criticalsuccess, get another block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Caldrin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Durin on Position 1Adding Char Tjalf on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Caldrin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Single AT (17): 18 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.DoExecuteAnimation: action 1 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Tjalf on Position 1Adding Char Skelett on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 1 (Confirm: 10) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA-5 (10): 16 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 22 halfed to 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 11 - 5RS = 6 physicalcut Damage because of Attack from Durin, double Damage for criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Skelett on Position 1Adding Char Melina on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 6 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Tjalf, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Melina on Position 1Adding Char Skelett on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 11 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 20 (Confirm: 14) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett.currentDamage of Item [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+3 (Native 1W6+2, KK 15)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Melina receives 9 - 23RS = 0 physicalcut Damage because of Attack from Skelett
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 4 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelett on Position 1Adding Char Arva on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 1 (Confirm: 9) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA-5 (11): 2 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger weapon unbreakable
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina weapon unbreakable
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Arva on Position 1Adding Char Skelettkrieger on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 17 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelettkrieger on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 8 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 4 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 1 (Confirm: 9) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Melina no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger.currentDamage of Item [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 2W6+3 (Native 2W6+2, KK 16)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Melina receives 20 - 23RS = 0 physicalcut Damage because of Attack from Skelettkrieger, double Damage for criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 4 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 20 (Confirm: 3) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 3 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 18 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 3 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 15 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 10 halfed to 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 5 - 5RS = 0 physicalcut Damage because of Attack from Helen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 2 roll - 0 BE + -5 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + -5 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + -2 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + -2 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + -5 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 4 roll - 4 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 2 roll - 3 BE + -1 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 2 roll - 4 BE + -3 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 1 roll - 3 BE + 1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 1 roll - 3 BE + 1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 6 roll - 0 BE + 1 effects = 24
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 4 roll - 5 BE + 0 effects = 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Durin on Position 1Adding Char Yazinda on Position 2Adding Char Tjalf on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Caldrin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Single AT (17): 10 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 4 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.DoExecuteAnimation: action 1 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Yazinda on Position 1Adding Char Tjalf on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 8 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 20 (Confirm: 17) = criticalfailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 9 halfed to 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 4 - 5RS = 0 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHitBumbler
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHitBumbler
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHitBumbler
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Paradepatzer!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Yazinda on Position 1Adding Char Tjalf on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Tjalf on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 12 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 4 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 2 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Tjalf, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Melina on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 5 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 15 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Melina on Position 1Adding Char Arva on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 12 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 13 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Arva on Position 1Adding Char Skelettkrieger on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 4 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 7 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelettkrieger on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 10 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Arva, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 18 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 5 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Melina no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett.currentDamage of Item [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+3 (Native 1W6+2, KK 15)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Melina receives 9 - 23RS = 0 physicalcut Damage because of Attack from Skelett
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 4 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 19 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 7 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 7 halfed to 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 3 - 5RS = 0 physicalcut Damage because of Attack from Helen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 2 roll - 0 BE + -5 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + -5 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + -2 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + -2 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + -5 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 4 roll - 4 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 5 roll - 3 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 2 roll - 4 BE + -3 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 1 roll - 3 BE + 1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 3 roll - 3 BE + 1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 6 roll - 0 BE + 1 effects = 24
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 1 roll - 5 BE + 0 effects = 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Durin on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Caldrin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Single AT (17): 8 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 5 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.DoExecuteAnimation: action 1 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Durin on Position 1Adding Char Melina on Position 2Adding Char Tjalf on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 7 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 10 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Melina on Position 1Adding Char Tjalf on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 14 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 8 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Tjalf on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 11 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 8 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 18 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Arva on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 12 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 16 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Arva on Position 1Adding Char Skelett on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 8 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 20 (Confirm: 3) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett.currentDamage of Item [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+3 (Native 1W6+2, KK 15)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Melina receives 5 - 23RS = 0 physicalcut Damage because of Attack from Skelett
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 4 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelett on Position 1Adding Char Skelettkrieger on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 10 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Arva, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelettkrieger on Position 1Adding Char Skelett on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 10 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Durin no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett.currentDamage of Item [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+3 (Native 1W6+2, KK 15)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Durin receives 6 - 14RS = 0 physicalcut Damage because of Attack from Skelett
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Skelett on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 6 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Melina no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger.currentDamage of Item [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 2W6+3 (Native 2W6+2, KK 16)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Melina receives 11 - 23RS = 0 physicalcut Damage because of Attack from Skelettkrieger
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 4 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 1 (Confirm: 13) = autosuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Melina no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett.currentDamage of Item [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+3 (Native 1W6+2, KK 15)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Melina receives 6 - 23RS = 0 physicalcut Damage because of Attack from Skelett
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 4 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 8 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 8 halfed to 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 4 - 5RS = 0 physicalcut Damage because of Attack from Helen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 3 roll - 0 BE + -5 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 4 roll - 0 BE + -5 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 4 roll - 0 BE + -2 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + -2 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 5 roll - 0 BE + -5 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 5 roll - 4 BE + -1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 3 roll - 3 BE + -1 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 2 roll - 4 BE + -3 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 2 roll - 3 BE + 1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 6 roll - 3 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 6 roll - 0 BE + 1 effects = 24
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 3 roll - 5 BE + 0 effects = 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Durin on Position 2Adding Char Tjalf on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Caldrin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Single AT (17): 5 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 11 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.DoExecuteAnimation: action 1 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Durin on Position 1Adding Char Tjalf on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 2 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 12 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Yazinda, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Tjalf on Position 1Adding Char Skelett on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 20 (Confirm: 8) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Skelett on Position 1Adding Char Melina on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 4 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 15 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Tjalf, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Melina on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 11 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 18 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 5 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 3 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 6 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 20 (Confirm: 4) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett.currentDamage of Item [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+3 (Native 1W6+2, KK 15)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Melina receives 5 - 23RS = 0 physicalcut Damage because of Attack from Skelett
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 4 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Arva on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 13 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Arva on Position 1Adding Char Skelettkrieger on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 19 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelettkrieger on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 20 (Confirm: 4) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 10 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Melina no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger.currentDamage of Item [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 2W6+3 (Native 2W6+2, KK 16)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Melina receives 13 - 23RS = 0 physicalcut Damage because of Attack from Skelettkrieger
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 4 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 12 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 8 halfed to 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 4 - 5RS = 0 physicalcut Damage because of Attack from Helen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 5 roll - 0 BE + -5 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 6 roll - 0 BE + -5 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 4 roll - 0 BE + -2 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + -2 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + -5 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 4 roll - 4 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 5 roll - 3 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 5 roll - 4 BE + -3 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 5 roll - 3 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 4 roll - 3 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 5 roll - 0 BE + 1 effects = 23
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 6 roll - 5 BE + 0 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Yazinda on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Caldrin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Single AT (17): 8 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 2 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.DoExecuteAnimation: action 1 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Yazinda on Position 1Adding Char Durin on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 1 (Confirm: 15) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA-5 (10): 7 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Tjalf, double Damage for criticalsuccess, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Durin on Position 1Adding Char Melina on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 19 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Melina on Position 1Adding Char Skelett on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 6 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 13 halfed to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 6 - 5RS = 1 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelett on Position 1Adding Char Arva on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 6 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 9 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Arva on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 7 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 6 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 8 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Arva, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Skelettkrieger on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 4 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Durin no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett.currentDamage of Item [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+3 (Native 1W6+2, KK 15)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Durin receives 9 - 14RS = 0 physicalcut Damage because of Attack from Skelett
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelettkrieger on Position 1Adding Char Skelett on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 4 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 9 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Skelett on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 19 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 8 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Melina no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett.currentDamage of Item [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+3 (Native 1W6+2, KK 15)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Melina receives 6 - 23RS = 0 physicalcut Damage because of Attack from Skelett
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 4 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 2 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 10 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 2 roll - 0 BE + -5 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + -5 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + -2 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + -2 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + -5 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 1 roll - 4 BE + -1 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 1 roll - 3 BE + -1 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 4 roll - 4 BE + -3 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 1 roll - 3 BE + 1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 5 roll - 3 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 1 roll - 0 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 5 roll - 5 BE + 0 effects = 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Caldrin on Position 1Adding Char Tjalf on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 14 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 9 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Caldrin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Skelett on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Caldrin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Single AT (17): 14 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 8 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.DoExecuteAnimation: action 1 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Skelett on Position 1Adding Char Durin on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 14 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 14 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Tjalf, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Durin on Position 1Adding Char Arva on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 12 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 5 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Arva on Position 1Adding Char Melina on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 2 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 14 halfed to 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 7 - 5RS = 2 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Melina on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 12 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Arva, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 18 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 15 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Skelettkrieger on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 1 (Confirm: 2) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA-17 (35): 3 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin weapon unbreakable
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett weapon unbreakable
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelettkrieger on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 12 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Melina no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett.currentDamage of Item [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+3 (Native 1W6+2, KK 15)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Melina receives 6 - 23RS = 0 physicalcut Damage because of Attack from Skelett
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 4 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 1 (Confirm: 16) = autosuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Melina no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger.currentDamage of Item [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 2W6+3 (Native 2W6+2, KK 16)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Melina receives 11 - 23RS = 0 physicalcut Damage because of Attack from Skelettkrieger
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 4 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 14 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 1 roll - 0 BE + -5 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 5 roll - 0 BE + -5 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + -2 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + -2 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 4 roll - 0 BE + -5 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 3 roll - 4 BE + -1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 2 roll - 3 BE + -1 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 5 roll - 4 BE + -3 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 6 roll - 3 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 6 roll - 3 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 1 roll - 0 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 1 roll - 5 BE + 0 effects = 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Tjalf on Position 1Adding Char Caldrin on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 18 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Caldrin on Position 1Adding Char Durin on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 14 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 13 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Tjalf, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Caldrin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Durin on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Caldrin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Single AT (17): 9 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 3 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.DoExecuteAnimation: action 1 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 12 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 12 halfed to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 6 - 5RS = 1 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Arva on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 16 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Arva on Position 1Adding Char Melina on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 15 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Melina on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 3 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Arva, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 11 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 15 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives NO physicalthrust Damage because of Attack from Melina, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Skelettkrieger on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 17 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelettkrieger on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 9 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 19 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 5 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Melina no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger.currentDamage of Item [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 2W6+3 (Native 2W6+2, KK 16)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Melina receives 12 - 23RS = 0 physicalcut Damage because of Attack from Skelettkrieger
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 4 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 6 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 13 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 9 halfed to 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 4 - 5RS = 0 physicalcut Damage because of Attack from Helen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 1 roll - 0 BE + -5 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 5 roll - 0 BE + -5 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 6 roll - 0 BE + -2 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + -2 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 6 roll - 0 BE + -5 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 1 roll - 4 BE + -1 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 6 roll - 3 BE + -1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 2 roll - 4 BE + -3 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 1 roll - 3 BE + 1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 2 roll - 3 BE + 1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 2 roll - 0 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 3 roll - 5 BE + 0 effects = 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Melina on Position 1Adding Char Skelett on Position 2Adding Char Yazinda on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Caldrin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Single AT (17): 10 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 1 (Confirm: 5) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin weapon unbreakable
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett block criticalsuccess, get another block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.DoExecuteAnimation: action 1 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelett on Position 1Adding Char Yazinda on Position 2Adding Char Tjalf on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 10 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 6 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Yazinda on Position 1Adding Char Tjalf on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 3 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 15 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Tjalf on Position 1Adding Char Skelett on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 6 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 19 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Yazinda, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Skelett on Position 1Adding Char Durin on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 12 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 9 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Durin on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 15 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 16 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 14 halfed to 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 7 - 5RS = 2 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Arva on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 12 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Durin no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett.currentDamage of Item [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+3 (Native 1W6+2, KK 15)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Durin receives 6 - 14RS = 0 physicalcut Damage because of Attack from Skelett
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Arva on Position 1Adding Char Skelettkrieger on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 11 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 15 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelettkrieger on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 8 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 5 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 11 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Melina no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger.currentDamage of Item [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 2W6+3 (Native 2W6+2, KK 16)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Melina receives 11 - 23RS = 0 physicalcut Damage because of Attack from Skelettkrieger
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 4 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 19 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 1 roll - 0 BE + -5 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + -5 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 6 roll - 0 BE + -2 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 5 roll - 0 BE + -2 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 6 roll - 0 BE + -5 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 4 roll - 4 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 3 roll - 3 BE + -1 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 2 roll - 4 BE + -3 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 3 roll - 3 BE + 1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 2 roll - 3 BE + 1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 2 roll - 0 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 2 roll - 5 BE + 0 effects = 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Skelett on Position 2Adding Char Yazinda on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Caldrin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Single AT (17): 6 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 9 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.DoExecuteAnimation: action 1 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Skelett on Position 1Adding Char Yazinda on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 20 (Confirm: 13) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Yazinda on Position 1Adding Char Durin on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 4 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 7 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Durin on Position 1Adding Char Skelett on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 2 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 3 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Skelett on Position 1Adding Char Melina on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 15 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 11 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 10 halfed to 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 5 - 5RS = 0 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Melina on Position 1Adding Char Skelett on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 13 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelett on Position 1Adding Char Arva on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 13 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 8 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Arva on Position 1Adding Char Skelettkrieger on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 9 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 14 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelett on Position 1Adding Char Skelettkrieger on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 17 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelettkrieger on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 5 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Durin no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett.currentDamage of Item [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+3 (Native 1W6+2, KK 15)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Durin receives 8 - 14RS = 0 physicalcut Damage because of Attack from Skelett
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 20 (Confirm: 17) = criticalfailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Attackepatzer!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 5 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 8 halfed to 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 4 - 5RS = 0 physicalcut Damage because of Attack from Helen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Melina OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 2 roll - 0 BE + -5 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 4 roll - 0 BE + -5 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + -2 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + -2 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 6 roll - 0 BE + -5 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 2 roll - 4 BE + -1 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 3 roll - 3 BE + -1 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 3 roll - 4 BE + -3 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 2 roll - 3 BE + 1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 4 roll - 3 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 3 roll - 0 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 4 roll - 5 BE + 0 effects = 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Melina OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Melina clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window QuestbookCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Melina
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Melina
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Tjalf on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Caldrin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Single AT (17): 12 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 11 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.DoExecuteAnimation: action 1 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Tjalf on Position 1Adding Char Durin on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 19 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Durin on Position 1Adding Char Melina on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 8 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 7 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Melina on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 4 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 13 halfed to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 6 - 5RS = 1 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 17 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 10 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 3 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Arva on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 12 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 7 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Arva on Position 1Adding Char Skelett on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 1 (Confirm: 1) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Melina no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett.currentDamage of Item [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+3 (Native 1W6+2, KK 15)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Melina receives 14 - 23RS = 0 physicalcut Damage because of Attack from Skelett, double Damage for criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 4 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelett on Position 1Adding Char Skelettkrieger on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 18 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelettkrieger on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 16 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 7 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Melina no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger.currentDamage of Item [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 2W6+3 (Native 2W6+2, KK 16)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Melina receives 9 - 23RS = 0 physicalcut Damage because of Attack from Skelettkrieger
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 4 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 9 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 17 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 7 halfed to 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 3 - 5RS = 0 physicalcut Damage because of Attack from Helen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 1 roll - 0 BE + -5 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 6 roll - 0 BE + -5 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + -2 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 5 roll - 0 BE + -2 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + -5 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 5 roll - 4 BE + -1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 4 roll - 3 BE + -1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 2 roll - 4 BE + -3 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 5 roll - 3 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 4 roll - 3 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 5 roll - 0 BE + 1 effects = 23
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 1 roll - 5 BE + 0 effects = 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Yazinda on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Caldrin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Single AT (17): 9 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 9 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.DoExecuteAnimation: action 1 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Yazinda on Position 1Adding Char Durin on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 12 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 11 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Tjalf, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Durin on Position 1Adding Char Skelett on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 7 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 16 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Yazinda, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Skelett on Position 1Adding Char Melina on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 13 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 9 halfed to 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 4 - 5RS = 0 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Melina on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 5 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 20 (Confirm: 6) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett.currentDamage of Item [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+3 (Native 1W6+2, KK 15)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Melina receives 9 - 23RS = 0 physicalcut Damage because of Attack from Skelett
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 4 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 16 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Arva on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 20 (Confirm: 2) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Arva on Position 1Adding Char Skelett on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 15 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelett on Position 1Adding Char Skelettkrieger on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 8 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Arva, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelettkrieger on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 4 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Melina no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett.currentDamage of Item [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+3 (Native 1W6+2, KK 15)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Melina receives 4 - 23RS = 0 physicalcut Damage because of Attack from Skelett
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 4 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 4 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Melina no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger.currentDamage of Item [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 2W6+3 (Native 2W6+2, KK 16)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Melina receives 10 - 23RS = 0 physicalcut Damage because of Attack from Skelettkrieger
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 4 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 15 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 4 roll - 0 BE + -5 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + -5 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 6 roll - 0 BE + -2 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 6 roll - 0 BE + -2 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + -5 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 2 roll - 4 BE + -1 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 5 roll - 3 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 1 roll - 4 BE + -3 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 1 roll - 3 BE + 1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 6 roll - 3 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 1 roll - 0 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 3 roll - 5 BE + 0 effects = 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Caldrin on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 4 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 4 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Caldrin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Caldrin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Single AT (17): 16 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 14 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 7 - 5RS = 2 physicalblunt Damage because of Attack from Caldrin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.DoExecuteAnimation: action 0 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Melina on Position 2Adding Char Tjalf on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 16 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Melina on Position 1Adding Char Tjalf on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 12 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 14 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Tjalf on Position 1Adding Char Durin on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 15 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 7 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Durin on Position 1Adding Char Skelettkrieger on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 7 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 9 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Skelettkrieger on Position 1Adding Char Arva on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 14 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 13 halfed to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 6 - 5RS = 1 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Arva on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 3 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Melina no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger.currentDamage of Item [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 2W6+3 (Native 2W6+2, KK 16)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Melina receives 13 - 23RS = 0 physicalcut Damage because of Attack from Skelettkrieger
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 4 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 13 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Arva, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 14 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 2 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 17 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 14 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 3 roll - 0 BE + -5 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + -5 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 4 roll - 0 BE + -2 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + -2 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + -5 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 2 roll - 4 BE + -1 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 1 roll - 3 BE + -1 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 1 roll - 4 BE + -3 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 4 roll - 3 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 3 roll - 3 BE + 1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 3 roll - 0 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 4 roll - 5 BE + 0 effects = 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Yazinda on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Caldrin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Single AT (17): 8 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 5 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.DoExecuteAnimation: action 1 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Yazinda on Position 1Adding Char Skelett on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 12 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 10 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Skelett on Position 1Adding Char Durin on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 6 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 19 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Yazinda, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Durin on Position 1Adding Char Melina on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 4 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 1 (Confirm: 6) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett weapon unbreakable
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Durin block criticalsuccess, get another block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Melina on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 5 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 10 halfed to 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 5 - 5RS = 0 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 18 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Skelettkrieger on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 9 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 1 (Confirm: 15) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett weapon unbreakable
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Melina block criticalsuccess, get another block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelettkrieger on Position 1Adding Char Arva on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 3 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 2 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Arva on Position 1Adding Char Skelett on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 15 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelett on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 4 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Arva, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 9 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 11 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 18 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 6 roll - 0 BE + -5 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + -5 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + -2 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 6 roll - 0 BE + -2 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + -5 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 6 roll - 4 BE + -1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 2 roll - 3 BE + -1 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 2 roll - 4 BE + -3 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 4 roll - 3 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 2 roll - 3 BE + 1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 5 roll - 0 BE + 1 effects = 23
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 1 roll - 5 BE + 0 effects = 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Durin on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Caldrin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Single AT (17): 17 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 3 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.DoExecuteAnimation: action 1 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Durin on Position 1Adding Char Skelett on Position 2Adding Char Yazinda on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 12 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 7 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Skelett on Position 1Adding Char Yazinda on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 10 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 10 halfed to 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 5 - 5RS = 0 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Yazinda on Position 1Adding Char Skelettkrieger on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 17 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Skelettkrieger on Position 1Adding Char Melina on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 2 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 8 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Melina on Position 1Adding Char Skelett on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 1 (Confirm: 9) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA-15 (30): 14 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina weapon unbreakable
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger weapon unbreakable
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelett on Position 1Adding Char Arva on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 1 (Confirm: 19) = autosuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA-5 (11): 11 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives NO physicalthrust Damage because of Attack from Melina, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Arva on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 14 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 5 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Arva, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 3 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Melina no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett.currentDamage of Item [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+3 (Native 1W6+2, KK 15)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Melina receives 6 - 23RS = 0 physicalcut Damage because of Attack from Skelett
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 4 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 1 (Confirm: 10) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA-17 (35): 14 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin weapon unbreakable
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett weapon unbreakable
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 6 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 8 halfed to 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 4 - 5RS = 0 physicalcut Damage because of Attack from Helen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 2 roll - 0 BE + -5 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + -5 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 6 roll - 0 BE + -2 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + -2 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 4 roll - 0 BE + -5 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 3 roll - 4 BE + -1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 4 roll - 3 BE + -1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 6 roll - 4 BE + -3 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 6 roll - 3 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 4 roll - 3 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 6 roll - 0 BE + 1 effects = 24
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 5 roll - 5 BE + 0 effects = 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Yazinda on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Caldrin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Single AT (17): 12 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 17 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 6 - 5RS = 1 physicalblunt Damage because of Attack from Caldrin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.DoExecuteAnimation: action 0 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Yazinda on Position 1Adding Char Skelett on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 15 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 9 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Skelett on Position 1Adding Char Durin on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 6 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 17 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Yazinda, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Durin on Position 1Adding Char Melina on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 13 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Melina on Position 1Adding Char Arva on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 9 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 14 halfed to 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 7 - 5RS = 2 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Arva on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 8 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 7 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 19 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 15 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Skelettkrieger on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 17 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelettkrieger on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 6 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 1 (Confirm: 1) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett weapon unbreakable
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Durin block criticalsuccess, get another block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 10 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 11 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 16 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 4 roll - 0 BE + -5 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + -5 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + -2 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + -2 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 6 roll - 0 BE + -5 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 3 roll - 4 BE + -1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 1 roll - 3 BE + -1 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 3 roll - 4 BE + -3 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 1 roll - 3 BE + 1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 3 roll - 3 BE + 1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 6 roll - 0 BE + 1 effects = 24
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 5 roll - 5 BE + 0 effects = 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Tjalf on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Caldrin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Single AT (17): 1 (Confirm: 9) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA-5 (11): 20 (Confirm: 17) = criticalfailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 12 - 5RS = 7 physicalblunt Damage because of Attack from Caldrin, double Damage for criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHitBumbler
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.DoExecuteAnimation: action 0 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHitBumbler
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHitBumbler
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Paradepatzer!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Tjalf on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Tjalf on Position 1Adding Char Durin on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 10 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 12 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Yazinda, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Durin on Position 1Adding Char Skelett on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 4 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 17 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Tjalf, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Skelett on Position 1Adding Char Melina on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 14 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 10 halfed to 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 5 - 5RS = 0 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Melina on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 17 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 10 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 6 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Arva on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 2 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 20 (Confirm: 11) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett.currentDamage of Item [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+3 (Native 1W6+2, KK 15)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Durin receives 5 - 14RS = 0 physicalcut Damage because of Attack from Skelett
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Arva on Position 1Adding Char Skelettkrieger on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 12 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 18 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelettkrieger on Position 1Adding Char Skelett on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 18 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Skelett on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 6 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Melina no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger.currentDamage of Item [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 2W6+3 (Native 2W6+2, KK 16)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Melina receives 9 - 23RS = 0 physicalcut Damage because of Attack from Skelettkrieger
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 4 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 2 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Durin no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett.currentDamage of Item [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+3 (Native 1W6+2, KK 15)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Durin receives 7 - 14RS = 0 physicalcut Damage because of Attack from Skelett
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 18 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 3 roll - 0 BE + -5 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 5 roll - 0 BE + -5 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 4 roll - 0 BE + -2 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 4 roll - 0 BE + -2 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + -5 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 2 roll - 4 BE + -1 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 6 roll - 3 BE + -1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 4 roll - 4 BE + -3 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 3 roll - 3 BE + 1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 4 roll - 3 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 3 roll - 0 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 2 roll - 5 BE + 0 effects = 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Tjalf on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Caldrin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Single AT (17): 10 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 12 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 6 - 5RS = 1 physicalblunt Damage because of Attack from Caldrin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.DoExecuteAnimation: action 0 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Tjalf on Position 1Adding Char Melina on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 6 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 6 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Melina on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 8 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 14 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Tjalf, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 18 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Durin on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 5 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 17 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Durin on Position 1Adding Char Arva on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 15 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Arva on Position 1Adding Char Skelett on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 13 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 13 halfed to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 6 - 5RS = 1 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelett on Position 1Adding Char Skelettkrieger on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 16 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelettkrieger on Position 1Adding Char Skelett on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 11 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Durin no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett.currentDamage of Item [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+3 (Native 1W6+2, KK 15)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Durin receives 9 - 14RS = 0 physicalcut Damage because of Attack from Skelett
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Skelett on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 8 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 1 (Confirm: 17) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger weapon unbreakable
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Melina block criticalsuccess, get another block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 10 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 4 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 12 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 5 halfed to 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 2 - 5RS = 0 physicalcut Damage because of Attack from Helen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 2 roll - 0 BE + -5 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + -5 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 4 roll - 0 BE + -2 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 6 roll - 0 BE + -2 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 4 roll - 0 BE + -5 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 3 roll - 4 BE + -1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 4 roll - 3 BE + -1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 4 roll - 4 BE + -3 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 6 roll - 3 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 5 roll - 3 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 6 roll - 0 BE + 1 effects = 24
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 2 roll - 5 BE + 0 effects = 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Yazinda on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Caldrin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Single AT (17): 4 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 10 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.DoExecuteAnimation: action 1 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Yazinda on Position 1Adding Char Skelett on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 18 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Skelett on Position 1Adding Char Durin on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 17 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 4 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Durin on Position 1Adding Char Melina on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 6 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 16 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Melina on Position 1Adding Char Skelett on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 8 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 16 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 12 halfed to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 6 - 5RS = 1 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelett on Position 1Adding Char Arva on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 13 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 4 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Arva on Position 1Adding Char Skelett on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 3 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 9 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelett on Position 1Adding Char Skelettkrieger on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 2 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Arva, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelettkrieger on Position 1Adding Char Skelett on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 13 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Skelett on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 13 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Melina no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger.currentDamage of Item [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 2W6+3 (Native 2W6+2, KK 16)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Melina receives 13 - 23RS = 0 physicalcut Damage because of Attack from Skelettkrieger
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 4 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 12 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Durin no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett.currentDamage of Item [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+3 (Native 1W6+2, KK 15)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Durin receives 5 - 14RS = 0 physicalcut Damage because of Attack from Skelett
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 3 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 7 halfed to 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 3 - 5RS = 0 physicalcut Damage because of Attack from Helen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 3 roll - 0 BE + -5 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + -5 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + -2 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + -2 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 5 roll - 0 BE + -5 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 2 roll - 4 BE + -1 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 2 roll - 3 BE + -1 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 3 roll - 4 BE + -3 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 3 roll - 3 BE + 1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 2 roll - 3 BE + 1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 6 roll - 0 BE + 1 effects = 24
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 6 roll - 5 BE + 0 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Yazinda on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Caldrin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Single AT (17): 5 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 20 (Confirm: 16) = criticalfailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 8 - 5RS = 3 physicalblunt Damage because of Attack from Caldrin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHitBumbler
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.DoExecuteAnimation: action 0 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHitBumbler
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHitBumbler
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Paradepatzer!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Yazinda on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Yazinda on Position 1Adding Char Durin on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 5 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 13 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Tjalf, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Durin on Position 1Adding Char Skelett on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 8 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 5 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Skelett on Position 1Adding Char Melina on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 7 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 13 halfed to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 6 - 5RS = 1 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Melina on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 4 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 13 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 7 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 19 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives NO physicalthrust Damage because of Attack from Melina, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Arva on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 8 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 5 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Arva on Position 1Adding Char Skelettkrieger on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 7 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Melina no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett.currentDamage of Item [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+3 (Native 1W6+2, KK 15)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Melina receives 7 - 23RS = 0 physicalcut Damage because of Attack from Skelett
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 4 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelett on Position 1Adding Char Skelettkrieger on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 12 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Arva, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelettkrieger on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 2 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Durin no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett.currentDamage of Item [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+3 (Native 1W6+2, KK 15)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Durin receives 9 - 14RS = 0 physicalcut Damage because of Attack from Skelett
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 7 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Melina no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger.currentDamage of Item [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 2W6+3 (Native 2W6+2, KK 16)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Melina receives 11 - 23RS = 0 physicalcut Damage because of Attack from Skelettkrieger
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 4 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 6 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 6 halfed to 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 3 - 5RS = 0 physicalcut Damage because of Attack from Helen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 2 roll - 0 BE + -5 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + -5 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 5 roll - 0 BE + -2 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + -2 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 6 roll - 0 BE + -5 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 1 roll - 4 BE + -1 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 5 roll - 3 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 3 roll - 4 BE + -3 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 5 roll - 3 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 6 roll - 3 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 6 roll - 0 BE + 1 effects = 24
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 3 roll - 5 BE + 0 effects = 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Tjalf on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Caldrin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Single AT (17): 3 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 7 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.DoExecuteAnimation: action 1 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Tjalf on Position 1Adding Char Melina on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 13 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 11 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Yazinda, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Melina on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 11 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 12 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Tjalf, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 11 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 18 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives NO physicalthrust Damage because of Attack from Melina, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Durin on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 8 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 1 (Confirm: 12) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett weapon unbreakable
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Durin block criticalsuccess, get another block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Durin on Position 1Adding Char Skelett on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 13 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Skelett on Position 1Adding Char Arva on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 3 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 12 halfed to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 6 - 5RS = 1 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Arva on Position 1Adding Char Skelett on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 18 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelett on Position 1Adding Char Skelettkrieger on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 12 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Arva, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelettkrieger on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 8 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 1 (Confirm: 1) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett weapon unbreakable
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Durin block criticalsuccess, get another block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 3 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 15 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 11 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 9 halfed to 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 4 - 5RS = 0 physicalcut Damage because of Attack from Helen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 4 roll - 0 BE + -5 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + -5 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + -2 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 5 roll - 0 BE + -2 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 4 roll - 0 BE + -5 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 5 roll - 4 BE + -1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 2 roll - 3 BE + -1 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 4 roll - 4 BE + -3 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 5 roll - 3 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 5 roll - 3 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 2 roll - 0 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 4 roll - 5 BE + 0 effects = 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Tjalf on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Caldrin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Single AT (17): 1 (Confirm: 15) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA-5 (11): 13 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 14 - 5RS = 9 physicalblunt Damage because of Attack from Caldrin, double Damage for criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.DoExecuteAnimation: action 0 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Tjalf on Position 1Adding Char Durin on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 5 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 15 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Yazinda, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Durin on Position 1Adding Char Skelett on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 7 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 15 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Tjalf, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Skelett on Position 1Adding Char Melina on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 3 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 14 halfed to 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 7 - 5RS = 2 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Melina on Position 1Adding Char Skelett on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 11 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 3 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelett on Position 1Adding Char Arva on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 6 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 18 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives NO physicalthrust Damage because of Attack from Melina, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Arva on Position 1Adding Char Skelett on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 1 (Confirm: 5) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA-17 (35): 10 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin weapon unbreakable
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett weapon unbreakable
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelett on Position 1Adding Char Skelettkrieger on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 20 (Confirm: 3) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelettkrieger on Position 1Adding Char Skelett on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 3 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Melina no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett.currentDamage of Item [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+3 (Native 1W6+2, KK 15)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Melina receives 9 - 23RS = 0 physicalcut Damage because of Attack from Skelett
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 4 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Skelett on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 17 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 16 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 6 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 9 halfed to 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 4 - 5RS = 0 physicalcut Damage because of Attack from Helen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 1 roll - 0 BE + -5 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + -5 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + -2 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + -2 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + -5 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 5 roll - 4 BE + -1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 4 roll - 3 BE + -1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 3 roll - 4 BE + -3 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 3 roll - 3 BE + 1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 3 roll - 3 BE + 1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 5 roll - 0 BE + 1 effects = 23
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 4 roll - 5 BE + 0 effects = 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Tjalf on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Caldrin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Single AT (17): 3 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 16 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 6 - 5RS = 1 physicalblunt Damage because of Attack from Caldrin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.DoExecuteAnimation: action 0 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Tjalf on Position 1Adding Char Durin on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 13 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 2 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Durin on Position 1Adding Char Melina on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 2 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 8 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Melina on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 10 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 14 halfed to 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 7 - 5RS = 2 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect dead (Duration -24 Hours)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Logging AP total for monster Skelett: BaseAP 8 x Mult 1,2 = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.handleNPCDeath: adding 1 sword_rusty to loot
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.handleNPCDeath: adding 1 leatherarmor to loot
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 5 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: Object already disabled, not playing anything
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: Object already disabled, not playing anything
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: Object already disabled, not playing anything
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Handling Death of Character Skelett
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 6 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 2 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Arva on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 13 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Arva on Position 1Adding Char Skelett on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 16 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelett on Position 1Adding Char Skelettkrieger on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 19 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelettkrieger on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 10 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 15 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 2 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Melina no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger.currentDamage of Item [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 2W6+3 (Native 2W6+2, KK 16)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Melina receives 10 - 23RS = 0 physicalcut Damage because of Attack from Skelettkrieger
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 4 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 9 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 5 halfed to 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 2 - 5RS = 0 physicalcut Damage because of Attack from Helen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 6 roll - 0 BE + -5 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 5 roll - 0 BE + -2 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + -2 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 4 roll - 0 BE + -5 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 4 roll - 4 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 5 roll - 3 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 5 roll - 4 BE + -3 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 4 roll - 3 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 2 roll - 3 BE + 1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 6 roll - 0 BE + 1 effects = 24
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 2 roll - 5 BE + 0 effects = 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Yazinda on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Caldrin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Single AT (17): 3 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 2 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.DoExecuteAnimation: action 1 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Yazinda on Position 1Adding Char Durin on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 3 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Tjalf, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Durin on Position 1Adding Char Melina on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 2 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 4 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Melina on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 13 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 13 halfed to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 6 - 5RS = 1 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 11 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 10 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Arva on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 18 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Arva on Position 1Adding Char Skelettkrieger on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 3 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 10 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelettkrieger on Position 1Adding Char Skelett on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 19 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Skelett on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 8 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Melina no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger.currentDamage of Item [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 2W6+3 (Native 2W6+2, KK 16)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Melina receives 10 - 23RS = 0 physicalcut Damage because of Attack from Skelettkrieger
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 4 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 18 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 12 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 10 halfed to 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 5 - 5RS = 0 physicalcut Damage because of Attack from Helen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 1 roll - 0 BE + -5 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + -2 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 6 roll - 0 BE + -2 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + -5 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 5 roll - 4 BE + -1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 2 roll - 3 BE + -1 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 5 roll - 4 BE + -3 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 1 roll - 3 BE + 1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 1 roll - 3 BE + 1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 1 roll - 0 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 2 roll - 5 BE + 0 effects = 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Durin on Position 1Adding Char Skelett on Position 2Adding Char Yazinda on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Caldrin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Single AT (17): 3 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 9 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.DoExecuteAnimation: action 1 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Skelett on Position 1Adding Char Yazinda on Position 2Adding Char Tjalf on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 10 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 12 halfed to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 6 - 5RS = 1 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Yazinda on Position 1Adding Char Tjalf on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 17 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Tjalf on Position 1Adding Char Arva on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 15 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 2 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Arva on Position 1Adding Char Melina on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 14 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Tjalf, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Melina on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 10 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Arva, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 20 (Confirm: 12) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Skelettkrieger on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 7 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 13 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelettkrieger on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 14 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 6 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 9 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 15 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 1 roll - 0 BE + -5 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + -2 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 6 roll - 0 BE + -2 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 4 roll - 0 BE + -5 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 1 roll - 4 BE + -1 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 3 roll - 3 BE + -1 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 4 roll - 4 BE + -3 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 5 roll - 3 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 4 roll - 3 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 2 roll - 0 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 4 roll - 5 BE + 0 effects = 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Yazinda on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Caldrin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Single AT (17): 1 (Confirm: 3) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA-5 (11): 17 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 18 - 5RS = 13 physicalblunt Damage because of Attack from Caldrin, double Damage for criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect dead (Duration -24 Hours)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Logging AP total for monster Skelett: BaseAP 8 x Mult 1,2 = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.handleNPCDeath: adding 1 sword_rusty to loot
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.handleNPCDeath: adding 1 shield to loot
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.DoExecuteAnimation: action 0 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 5 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: Object already disabled, not playing anything
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: Object already disabled, not playing anything
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: Object already disabled, not playing anything
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Yazinda on Position 1Adding Char Skelett on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Handling Death of Character Skelett
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Yazinda on Position 1Adding Char Skelett on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (11/23) cost is 3
Calculating cost to destination (12/22) cost is 1
Calculating cost to destination (12/24) cost is 5
Calculating cost to destination (12/24) cost is 5
Calculating cost to destination (14/24) cost is 9
Calculating cost to destination (13/25) cost is 7
Calculating cost to destination (14/24) cost is 9
found 7 valid attack positions, closest at (12/22) (dist: 1), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 11 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 12 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives NO physicalthrust Damage because of Attack from Tjalf, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 1 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Skelett on Position 1Adding Char Melina on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 5 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 2 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Melina on Position 1Adding Char Durin on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 18 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Durin on Position 1Adding Char Arva on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 8 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives NO physicalthrust Damage because of Attack from Melina, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Arva on Position 1Adding Char Skelett on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (11/23) cost is 3
Calculating cost to destination (12/22) unreachable
Calculating cost to destination (12/24) cost is 5
Calculating cost to destination (12/24) cost is 5
Calculating cost to destination (14/24) cost is 9
Calculating cost to destination (13/25) cost is 7
Calculating cost to destination (14/24) cost is 9
found 6 valid attack positions, closest at (11/23) (dist: 3), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelett on Position 1Adding Char Skelettkrieger on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (11/23) unreachable
Calculating cost to destination (12/24) unreachable
Calculating cost to destination (12/24) unreachable
Calculating cost to destination (14/24) unreachable
Calculating cost to destination (13/25) unreachable
Calculating cost to destination (14/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelettkrieger on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 14 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 5 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 8 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 14 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 5 roll - 0 BE + -5 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + -2 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + -5 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 6 roll - 4 BE + -1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 1 roll - 3 BE + -1 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 2 roll - 4 BE + -3 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 1 roll - 3 BE + 1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 5 roll - 3 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 2 roll - 0 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 4 roll - 5 BE + 0 effects = 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Durin on Position 2Adding Char Tjalf on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (12/24) unreachable
Calculating cost to destination (12/24) unreachable
Calculating cost to destination (14/24) unreachable
Calculating cost to destination (13/25) unreachable
Calculating cost to destination (14/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Durin on Position 1Adding Char Tjalf on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 5 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 14 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Yazinda, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Tjalf on Position 1Adding Char Skelettkrieger on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 5 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 11 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Skelettkrieger on Position 1Adding Char Melina on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 3 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives NO physicalthrust Damage because of Attack from Tjalf, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Melina on Position 1Adding Char Skelett on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 20 (Confirm: 20) = criticalfailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Attackepatzer!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelett on Position 1Adding Char Arva on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 16 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Arva on Position 1Adding Char Skelett on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 1 (Confirm: 13) = autosuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA-15 (30): 7 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina weapon unbreakable
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett weapon unbreakable
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelett on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (12/24) unreachable
Calculating cost to destination (12/24) unreachable
Calculating cost to destination (14/24) unreachable
Calculating cost to destination (13/25) unreachable
Calculating cost to destination (14/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 13 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 9 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 8 halfed to 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 4 - 5RS = 0 physicalcut Damage because of Attack from Helen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 6 roll - 0 BE + -5 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + -2 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 5 roll - 0 BE + -5 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 1 roll - 4 BE + -1 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 3 roll - 3 BE + -1 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 5 roll - 4 BE + -3 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 1 roll - 3 BE + 1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 3 roll - 3 BE + 1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 6 roll - 0 BE + 1 effects = 24
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 4 roll - 5 BE + 0 effects = 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Tjalf on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (12/24) unreachable
Calculating cost to destination (12/24) unreachable
Calculating cost to destination (14/24) unreachable
Calculating cost to destination (13/25) unreachable
Calculating cost to destination (14/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Tjalf on Position 1Adding Char Melina on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 7 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 6 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Melina on Position 1Adding Char Arva on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 10 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 18 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives NO physicalthrust Damage because of Attack from Tjalf, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Arva on Position 1Adding Char Skelettkrieger on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 8 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives NO physicalthrust Damage because of Attack from Melina, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelettkrieger on Position 1Adding Char Durin on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (12/24) unreachable
Calculating cost to destination (12/24) unreachable
Calculating cost to destination (14/24) unreachable
Calculating cost to destination (13/25) unreachable
Calculating cost to destination (14/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Durin on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 17 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 2 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is resistent to damage type physicalcut, damage 9 halfed to 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger receives 4 - 5RS = 0 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 20 (Confirm: 15) = criticalfailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Attackepatzer!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 2 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 5 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 17 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 4 roll - 0 BE + -5 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 4 roll - 0 BE + -2 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 4 roll - 0 BE + -5 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 1 roll - 4 BE + -1 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 1 roll - 3 BE + -1 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 1 roll - 4 BE + -3 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 2 roll - 3 BE + 1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 5 roll - 3 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 2 roll - 0 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 6 roll - 5 BE + 0 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Tjalf on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (12/24) unreachable
Calculating cost to destination (12/24) unreachable
Calculating cost to destination (14/24) unreachable
Calculating cost to destination (13/25) unreachable
Calculating cost to destination (14/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Tjalf on Position 1Adding Char Skelett on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 6 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 14 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Yazinda, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Skelett on Position 1Adding Char Durin on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 18 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Durin on Position 1Adding Char Melina on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 5 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 16 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Melina on Position 1Adding Char Skelett on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 11 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 2 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelettkrieger on Position 1Adding Char Skelett on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 5 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives NO physicalthrust Damage because of Attack from Melina, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelettkrieger on Position 1Adding Char Arva on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 15 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Arva on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 3 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 8 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (12/24) unreachable
Calculating cost to destination (12/24) unreachable
Calculating cost to destination (14/24) unreachable
Calculating cost to destination (13/25) unreachable
Calculating cost to destination (14/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 12 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 9 halfed to 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 4 - 5RS = 0 physicalcut Damage because of Attack from Helen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 3 roll - 0 BE + -5 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 4 roll - 0 BE + -2 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + -5 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 2 roll - 4 BE + -1 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 6 roll - 3 BE + -1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 3 roll - 4 BE + -3 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 5 roll - 3 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 4 roll - 3 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 4 roll - 0 BE + 1 effects = 22
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 5 roll - 5 BE + 0 effects = 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Yazinda on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (12/24) unreachable
Calculating cost to destination (12/24) unreachable
Calculating cost to destination (14/24) unreachable
Calculating cost to destination (13/25) unreachable
Calculating cost to destination (14/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Yazinda on Position 1Adding Char Melina on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 4 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 15 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives NO physicalthrust Damage because of Attack from Tjalf, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Melina on Position 1Adding Char Skelett on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 13 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 17 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Yazinda, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelett on Position 1Adding Char Durin on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 1 (Confirm: 11) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives NO physicalthrust Damage because of Attack from Melina, double Damage for criticalsuccess, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Durin on Position 1Adding Char Arva on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 14 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Arva on Position 1Adding Char Skelettkrieger on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 11 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is resistent to damage type physicalcut, damage 12 halfed to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger receives 6 - 5RS = 1 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelettkrieger on Position 1Adding Char Skelett on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (12/24) unreachable
Calculating cost to destination (12/24) unreachable
Calculating cost to destination (14/24) unreachable
Calculating cost to destination (13/25) unreachable
Calculating cost to destination (14/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Skelett on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 5 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 8 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 17 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 7 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 5 halfed to 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 2 - 5RS = 0 physicalcut Damage because of Attack from Helen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 4 roll - 0 BE + -5 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + -2 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + -5 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 5 roll - 4 BE + -1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 3 roll - 3 BE + -1 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 3 roll - 4 BE + -3 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 6 roll - 3 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 3 roll - 3 BE + 1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 1 roll - 0 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 4 roll - 5 BE + 0 effects = 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Caldrin on Position 1Adding Char Yazinda on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 5 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 4 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Caldrin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Durin on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (12/24) unreachable
Calculating cost to destination (12/24) unreachable
Calculating cost to destination (14/24) unreachable
Calculating cost to destination (13/25) unreachable
Calculating cost to destination (14/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Durin on Position 1Adding Char Melina on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 16 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 14 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Yazinda, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Melina on Position 1Adding Char Skelett on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 1 (Confirm: 1) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is resistent to damage type physicalcut, damage 24 halfed to 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger receives 12 - 5RS = 7 physicalcut Damage because of Attack from Durin, double Damage for criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelett on Position 1Adding Char Arva on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 14 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives NO physicalthrust Damage because of Attack from Melina, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Arva on Position 1Adding Char Skelettkrieger on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 3 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 3 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelettkrieger on Position 1Adding Char Skelett on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (12/24) unreachable
Calculating cost to destination (12/24) unreachable
Calculating cost to destination (14/24) unreachable
Calculating cost to destination (13/25) unreachable
Calculating cost to destination (14/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Skelett on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 2 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 1 (Confirm: 18) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger weapon unbreakable
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Durin block criticalsuccess, get another block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 7 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Melina no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett.currentDamage of Item [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+3 (Native 1W6+2, KK 15)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Melina receives 6 - 23RS = 0 physicalcut Damage because of Attack from Skelett
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 4 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 12 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 10 halfed to 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 5 - 5RS = 0 physicalcut Damage because of Attack from Helen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 6 roll - 0 BE + -5 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 6 roll - 0 BE + -2 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + -5 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 4 roll - 4 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 2 roll - 3 BE + -1 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 5 roll - 4 BE + -3 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 4 roll - 3 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 6 roll - 3 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 1 roll - 0 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 3 roll - 5 BE + 0 effects = 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Caldrin on Position 1Adding Char Tjalf on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 10 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 10 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Caldrin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Skelett on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (12/24) unreachable
Calculating cost to destination (12/24) unreachable
Calculating cost to destination (14/24) unreachable
Calculating cost to destination (13/25) unreachable
Calculating cost to destination (14/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Skelett on Position 1Adding Char Durin on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 7 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 17 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives NO physicalthrust Damage because of Attack from Tjalf, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Durin on Position 1Adding Char Arva on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 20 (Confirm: 16) = criticalfailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Attackepatzer!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Arva on Position 1Adding Char Skelettkrieger on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 3 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is resistent to damage type physicalcut, damage 10 halfed to 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger receives 5 - 5RS = 0 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelettkrieger on Position 1Adding Char Melina on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (12/24) unreachable
Calculating cost to destination (12/24) unreachable
Calculating cost to destination (14/24) unreachable
Calculating cost to destination (13/25) unreachable
Calculating cost to destination (14/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Melina on Position 1Adding Char Skelett on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 12 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 1 (Confirm: 1) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger weapon unbreakable
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Durin block criticalsuccess, get another block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelett on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 18 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 2 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 20 (Confirm: 4) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett.currentDamage of Item [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+3 (Native 1W6+2, KK 15)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Melina receives 5 - 23RS = 0 physicalcut Damage because of Attack from Skelett
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 4 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 6 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 10 halfed to 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 5 - 5RS = 0 physicalcut Damage because of Attack from Helen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 3 roll - 0 BE + -5 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 5 roll - 0 BE + -2 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 6 roll - 0 BE + -5 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 1 roll - 4 BE + -1 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 2 roll - 3 BE + -1 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 6 roll - 4 BE + -3 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 4 roll - 3 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 3 roll - 3 BE + 1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 4 roll - 0 BE + 1 effects = 22
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 3 roll - 5 BE + 0 effects = 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Yazinda on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (12/24) unreachable
Calculating cost to destination (12/24) unreachable
Calculating cost to destination (14/24) unreachable
Calculating cost to destination (13/25) unreachable
Calculating cost to destination (14/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Yazinda on Position 1Adding Char Skelett on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 6 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 19 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives NO physicalthrust Damage because of Attack from Tjalf, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Skelett on Position 1Adding Char Arva on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 5 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 12 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Yazinda, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Arva on Position 1Adding Char Skelett on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 11 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 5 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelett on Position 1Adding Char Durin on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (12/24) unreachable
Calculating cost to destination (12/24) unreachable
Calculating cost to destination (14/24) unreachable
Calculating cost to destination (13/25) unreachable
Calculating cost to destination (14/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Durin on Position 1Adding Char Melina on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 9 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Melina no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett.currentDamage of Item [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+3 (Native 1W6+2, KK 15)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Melina receives 5 - 23RS = 0 physicalcut Damage because of Attack from Skelett
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 4 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Melina on Position 1Adding Char Skelettkrieger on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 6 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is resistent to damage type physicalcut, damage 10 halfed to 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger receives 5 - 5RS = 0 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelettkrieger on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 9 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives NO physicalthrust Damage because of Attack from Melina, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 13 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 1 (Confirm: 14) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger weapon unbreakable
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Durin block criticalsuccess, get another block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 9 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 7 halfed to 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 3 - 5RS = 0 physicalcut Damage because of Attack from Helen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 4 roll - 0 BE + -5 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 6 roll - 0 BE + -2 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + -5 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 6 roll - 4 BE + -1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 4 roll - 3 BE + -1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 3 roll - 4 BE + -3 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 6 roll - 3 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 6 roll - 3 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 4 roll - 0 BE + 1 effects = 22
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 3 roll - 5 BE + 0 effects = 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Tjalf on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (12/24) unreachable
Calculating cost to destination (12/24) unreachable
Calculating cost to destination (14/24) unreachable
Calculating cost to destination (13/25) unreachable
Calculating cost to destination (14/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Tjalf on Position 1Adding Char Durin on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 5 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 15 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Yazinda, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Durin on Position 1Adding Char Skelett on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 15 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 5 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Skelett on Position 1Adding Char Melina on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 8 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is resistent to damage type physicalcut, damage 9 halfed to 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger receives 4 - 5RS = 0 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Melina on Position 1Adding Char Arva on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 20 (Confirm: 6) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Arva on Position 1Adding Char Skelettkrieger on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 6 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives NO physicalthrust Damage because of Attack from Melina, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelettkrieger on Position 1Adding Char Skelett on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (12/24) unreachable
Calculating cost to destination (12/24) unreachable
Calculating cost to destination (14/24) unreachable
Calculating cost to destination (13/25) unreachable
Calculating cost to destination (14/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Skelett on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 17 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 3 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 10 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 16 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 3 roll - 0 BE + -5 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + -2 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + -5 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 1 roll - 4 BE + -1 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 3 roll - 3 BE + -1 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 3 roll - 4 BE + -3 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 1 roll - 3 BE + 1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 2 roll - 3 BE + 1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 6 roll - 0 BE + 1 effects = 24
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 4 roll - 5 BE + 0 effects = 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Tjalf on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (12/24) unreachable
Calculating cost to destination (12/24) unreachable
Calculating cost to destination (14/24) unreachable
Calculating cost to destination (13/25) unreachable
Calculating cost to destination (14/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Tjalf on Position 1Adding Char Melina on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 6 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 17 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Yazinda, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Melina on Position 1Adding Char Durin on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 9 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 20 (Confirm: 20) = criticalfailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives NO physicalthrust Damage because of Attack from Tjalf, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHitBumbler
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHitBumbler
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHitBumbler
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Paradepatzer!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Melina on Position 1Adding Char Durin on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Durin on Position 1Adding Char Skelett on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 5 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives NO physicalthrust Damage because of Attack from Melina, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Skelett on Position 1Adding Char Arva on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 19 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is resistent to damage type physicalcut, damage 9 halfed to 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger receives 4 - 5RS = 0 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Arva on Position 1Adding Char Skelettkrieger on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 13 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelettkrieger on Position 1Adding Char Skelett on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (12/24) unreachable
Calculating cost to destination (12/24) unreachable
Calculating cost to destination (14/24) unreachable
Calculating cost to destination (13/25) unreachable
Calculating cost to destination (14/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Skelett on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 14 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 3 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 18 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 11 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 6 halfed to 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 3 - 5RS = 0 physicalcut Damage because of Attack from Helen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 5 roll - 0 BE + -5 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + -2 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + -5 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 2 roll - 4 BE + -1 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 6 roll - 3 BE + -1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 3 roll - 4 BE + -3 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 1 roll - 3 BE + 1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 3 roll - 3 BE + 1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 1 roll - 0 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 1 roll - 5 BE + 0 effects = 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Melina on Position 2Adding Char Tjalf on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (12/24) unreachable
Calculating cost to destination (12/24) unreachable
Calculating cost to destination (14/24) unreachable
Calculating cost to destination (13/25) unreachable
Calculating cost to destination (14/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Melina on Position 1Adding Char Tjalf on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 2 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 3 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Tjalf on Position 1Adding Char Durin on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 2 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 13 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives NO physicalthrust Damage because of Attack from Melina, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Durin on Position 1Adding Char Skelett on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 18 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Skelett on Position 1Adding Char Skelettkrieger on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 4 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is resistent to damage type physicalcut, damage 11 halfed to 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger receives 5 - 5RS = 0 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelettkrieger on Position 1Adding Char Arva on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 7 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 13 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Arva on Position 1Adding Char Skelett on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 13 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 2 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelett on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (12/24) unreachable
Calculating cost to destination (12/24) unreachable
Calculating cost to destination (14/24) unreachable
Calculating cost to destination (13/25) unreachable
Calculating cost to destination (14/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 10 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Melina no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett.currentDamage of Item [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+3 (Native 1W6+2, KK 15)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Melina receives 5 - 23RS = 0 physicalcut Damage because of Attack from Skelett
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 4 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 18 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 4 roll - 0 BE + -5 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + -2 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + -5 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 3 roll - 4 BE + -1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 6 roll - 3 BE + -1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 2 roll - 4 BE + -3 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 5 roll - 3 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 4 roll - 3 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 4 roll - 0 BE + 1 effects = 22
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 6 roll - 5 BE + 0 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Yazinda on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (12/24) unreachable
Calculating cost to destination (12/24) unreachable
Calculating cost to destination (14/24) unreachable
Calculating cost to destination (13/25) unreachable
Calculating cost to destination (14/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Yazinda on Position 1Adding Char Melina on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 20 (Confirm: 1) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Melina on Position 1Adding Char Durin on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 11 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 13 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Yazinda, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Durin on Position 1Adding Char Skelett on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 1 (Confirm: 14) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA-5 (11): 19 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives NO physicalthrust Damage because of Attack from Melina, double Damage for criticalsuccess, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Skelett on Position 1Adding Char Skelettkrieger on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 20 (Confirm: 5) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelettkrieger on Position 1Adding Char Arva on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 1 (Confirm: 9) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA-15 (30): 18 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett.currentDamage of Item [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+3 (Native 1W6+2, KK 15)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Melina receives 8 - 23RS = 0 physicalcut Damage because of Attack from Skelett, double Damage for criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 4 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Arva on Position 1Adding Char Skelett on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 8 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 16 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelett on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (12/24) unreachable
Calculating cost to destination (12/24) unreachable
Calculating cost to destination (14/24) unreachable
Calculating cost to destination (13/25) unreachable
Calculating cost to destination (14/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 1 (Confirm: 20) = autosuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Melina no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett.currentDamage of Item [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+3 (Native 1W6+2, KK 15)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Melina receives 7 - 23RS = 0 physicalcut Damage because of Attack from Skelett
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 4 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 14 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 5 roll - 0 BE + -5 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 6 roll - 0 BE + -2 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + -5 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 2 roll - 4 BE + -1 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 5 roll - 3 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 2 roll - 4 BE + -3 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 4 roll - 3 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 3 roll - 3 BE + 1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 2 roll - 0 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 5 roll - 5 BE + 0 effects = 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Yazinda on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (12/24) unreachable
Calculating cost to destination (12/24) unreachable
Calculating cost to destination (14/24) unreachable
Calculating cost to destination (13/25) unreachable
Calculating cost to destination (14/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Yazinda on Position 1Adding Char Skelett on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 3 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 3 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Skelett on Position 1Adding Char Melina on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 4 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 15 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Yazinda, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Melina on Position 1Adding Char Durin on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 19 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Durin on Position 1Adding Char Skelettkrieger on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 19 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Skelettkrieger on Position 1Adding Char Arva on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 9 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is resistent to damage type physicalcut, damage 13 halfed to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger receives 6 - 5RS = 1 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Arva on Position 1Adding Char Skelett on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 13 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 8 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelett on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (12/24) unreachable
Calculating cost to destination (12/24) unreachable
Calculating cost to destination (14/24) unreachable
Calculating cost to destination (13/25) unreachable
Calculating cost to destination (14/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 2 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 6 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 13 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 9 halfed to 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 4 - 5RS = 0 physicalcut Damage because of Attack from Helen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 2 roll - 0 BE + -5 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + -2 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + -5 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 3 roll - 4 BE + -1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 3 roll - 3 BE + -1 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 1 roll - 4 BE + -3 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 3 roll - 3 BE + 1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 1 roll - 3 BE + 1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 2 roll - 0 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 2 roll - 5 BE + 0 effects = 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Yazinda on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (12/24) unreachable
Calculating cost to destination (12/24) unreachable
Calculating cost to destination (14/24) unreachable
Calculating cost to destination (13/25) unreachable
Calculating cost to destination (14/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Yazinda on Position 1Adding Char Durin on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 18 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Durin on Position 1Adding Char Melina on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 11 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 8 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Melina on Position 1Adding Char Skelett on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 16 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 20 (Confirm: 16) = criticalfailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is resistent to damage type physicalcut, damage 11 halfed to 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger receives 5 - 5RS = 0 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHitBumbler
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHitBumbler
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHitBumbler
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Paradepatzer!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Melina on Position 1Adding Char Skelett on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelett on Position 1Adding Char Arva on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 4 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives NO physicalthrust Damage because of Attack from Melina, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Arva on Position 1Adding Char Skelett on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 14 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelett on Position 1Adding Char Skelettkrieger on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (12/24) unreachable
Calculating cost to destination (12/24) unreachable
Calculating cost to destination (14/24) unreachable
Calculating cost to destination (13/25) unreachable
Calculating cost to destination (14/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelettkrieger on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 10 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 20 (Confirm: 3) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett.currentDamage of Item [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+3 (Native 1W6+2, KK 15)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Melina receives 7 - 23RS = 0 physicalcut Damage because of Attack from Skelett
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 4 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 19 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 14 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 6 roll - 0 BE + -5 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + -2 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + -5 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 6 roll - 4 BE + -1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 6 roll - 3 BE + -1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 6 roll - 4 BE + -3 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 4 roll - 3 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 2 roll - 3 BE + 1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 2 roll - 0 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 3 roll - 5 BE + 0 effects = 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Durin on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (12/24) unreachable
Calculating cost to destination (12/24) unreachable
Calculating cost to destination (14/24) unreachable
Calculating cost to destination (13/25) unreachable
Calculating cost to destination (14/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Durin on Position 1Adding Char Melina on Position 2Adding Char Yazinda on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 1 (Confirm: 20) = autosuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA-5 (11): 13 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives NO physicalthrust Damage because of Attack from Tjalf, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Melina on Position 1Adding Char Yazinda on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 13 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is resistent to damage type physicalcut, damage 10 halfed to 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger receives 5 - 5RS = 0 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Yazinda on Position 1Adding Char Arva on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 14 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives NO physicalthrust Damage because of Attack from Melina, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Arva on Position 1Adding Char Skelettkrieger on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 1 (Confirm: 5) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA-5 (10): 2 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett weapon unbreakable
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda weapon unbreakable
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelettkrieger on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (12/24) unreachable
Calculating cost to destination (12/24) unreachable
Calculating cost to destination (14/24) unreachable
Calculating cost to destination (13/25) unreachable
Calculating cost to destination (14/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 10 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 11 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 17 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 6 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 7 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 13 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 8 halfed to 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 4 - 5RS = 0 physicalcut Damage because of Attack from Helen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 3 roll - 0 BE + -5 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + -2 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 4 roll - 0 BE + -5 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 5 roll - 4 BE + -1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 1 roll - 3 BE + -1 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 2 roll - 4 BE + -3 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 1 roll - 3 BE + 1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 5 roll - 3 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 4 roll - 0 BE + 1 effects = 22
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 3 roll - 5 BE + 0 effects = 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Durin on Position 2Adding Char Tjalf on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (12/24) unreachable
Calculating cost to destination (12/24) unreachable
Calculating cost to destination (14/24) unreachable
Calculating cost to destination (13/25) unreachable
Calculating cost to destination (14/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Durin on Position 1Adding Char Tjalf on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 14 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 14 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Yazinda, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Tjalf on Position 1Adding Char Skelett on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 2 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 13 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is resistent to damage type physicalcut, damage 12 halfed to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger receives 6 - 5RS = 1 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Skelett on Position 1Adding Char Melina on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 2 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives NO physicalthrust Damage because of Attack from Tjalf, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Melina on Position 1Adding Char Skelett on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 9 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 4 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelett on Position 1Adding Char Arva on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 20 (Confirm: 15) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Arva on Position 1Adding Char Skelettkrieger on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 8 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Melina no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett.currentDamage of Item [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+3 (Native 1W6+2, KK 15)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Melina receives 5 - 23RS = 0 physicalcut Damage because of Attack from Skelett
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 4 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelettkrieger on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (12/24) unreachable
Calculating cost to destination (12/24) unreachable
Calculating cost to destination (14/24) unreachable
Calculating cost to destination (13/25) unreachable
Calculating cost to destination (14/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 15 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 7 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 8 halfed to 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 4 - 5RS = 0 physicalcut Damage because of Attack from Helen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 3 roll - 0 BE + -5 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + -2 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + -5 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 5 roll - 4 BE + -1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 3 roll - 3 BE + -1 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 5 roll - 4 BE + -3 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 5 roll - 3 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 1 roll - 3 BE + 1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 6 roll - 0 BE + 1 effects = 24
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 3 roll - 5 BE + 0 effects = 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Durin on Position 2Adding Char Yazinda on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (12/24) unreachable
Calculating cost to destination (12/24) unreachable
Calculating cost to destination (14/24) unreachable
Calculating cost to destination (13/25) unreachable
Calculating cost to destination (14/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Durin on Position 1Adding Char Yazinda on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 9 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 1 (Confirm: 19) = autosuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf weapon unbreakable
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Yazinda on Position 1Adding Char Melina on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 14 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is resistent to damage type physicalcut, damage 13 halfed to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger receives 6 - 5RS = 1 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Melina on Position 1Adding Char Skelett on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 17 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 3 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelett on Position 1Adding Char Arva on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 6 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives NO physicalthrust Damage because of Attack from Melina, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Arva on Position 1Adding Char Skelett on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 3 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 16 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelett on Position 1Adding Char Skelettkrieger on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (12/24) unreachable
Calculating cost to destination (12/24) unreachable
Calculating cost to destination (14/24) unreachable
Calculating cost to destination (13/25) unreachable
Calculating cost to destination (14/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelettkrieger on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 7 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Melina no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett.currentDamage of Item [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+3 (Native 1W6+2, KK 15)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Melina receives 7 - 23RS = 0 physicalcut Damage because of Attack from Skelett
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 4 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 14 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 1 (Confirm: 14) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger weapon unbreakable
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Durin block criticalsuccess, get another block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 18 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 4 roll - 0 BE + -5 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + -2 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + -5 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 2 roll - 4 BE + -1 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 6 roll - 3 BE + -1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 2 roll - 4 BE + -3 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 2 roll - 3 BE + 1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 2 roll - 3 BE + 1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 5 roll - 0 BE + 1 effects = 23
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 2 roll - 5 BE + 0 effects = 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Melina on Position 1Adding Char Yazinda on Position 2Adding Char Tjalf on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (12/24) unreachable
Calculating cost to destination (12/24) unreachable
Calculating cost to destination (14/24) unreachable
Calculating cost to destination (13/25) unreachable
Calculating cost to destination (14/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Yazinda on Position 1Adding Char Tjalf on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 7 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 16 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives NO physicalthrust Damage because of Attack from Melina, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Tjalf on Position 1Adding Char Durin on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 11 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 12 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Yazinda, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Durin on Position 1Adding Char Skelett on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 20 (Confirm: 7) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Skelett on Position 1Adding Char Skelettkrieger on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 7 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is resistent to damage type physicalcut, damage 10 halfed to 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger receives 5 - 5RS = 0 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelettkrieger on Position 1Adding Char Arva on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 8 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 11 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Arva on Position 1Adding Char Skelett on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 6 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 6 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelett on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (12/24) unreachable
Calculating cost to destination (12/24) unreachable
Calculating cost to destination (14/24) unreachable
Calculating cost to destination (13/25) unreachable
Calculating cost to destination (14/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 2 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Melina no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett.currentDamage of Item [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+3 (Native 1W6+2, KK 15)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Melina receives 6 - 23RS = 0 physicalcut Damage because of Attack from Skelett
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 4 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 8 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 6 halfed to 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 3 - 5RS = 0 physicalcut Damage because of Attack from Helen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 1 roll - 0 BE + -5 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + -2 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + -5 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 4 roll - 4 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 5 roll - 3 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 4 roll - 4 BE + -3 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 6 roll - 3 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 3 roll - 3 BE + 1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 2 roll - 0 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 1 roll - 5 BE + 0 effects = 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Caldrin on Position 1Adding Char Yazinda on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 14 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 12 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives NO physicalthrust Damage because of Attack from Tjalf, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Caldrin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Durin on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (12/24) unreachable
Calculating cost to destination (12/24) unreachable
Calculating cost to destination (14/24) unreachable
Calculating cost to destination (13/25) unreachable
Calculating cost to destination (14/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Durin on Position 1Adding Char Melina on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 12 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 2 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Melina on Position 1Adding Char Arva on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 6 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is resistent to damage type physicalcut, damage 9 halfed to 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger receives 4 - 5RS = 0 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Arva on Position 1Adding Char Skelett on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 1 (Confirm: 19) = autosuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives NO physicalthrust Damage because of Attack from Melina, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (12/24) unreachable
Calculating cost to destination (12/24) unreachable
Calculating cost to destination (14/24) unreachable
Calculating cost to destination (13/25) unreachable
Calculating cost to destination (14/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Skelettkrieger on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 7 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 8 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelettkrieger on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 15 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 11 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 12 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 3 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 8 halfed to 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 4 - 5RS = 0 physicalcut Damage because of Attack from Helen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 1 roll - 0 BE + -5 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 6 roll - 0 BE + -2 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + -5 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 2 roll - 4 BE + -1 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 3 roll - 3 BE + -1 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 6 roll - 4 BE + -3 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 4 roll - 3 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 2 roll - 3 BE + 1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 3 roll - 0 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 3 roll - 5 BE + 0 effects = 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Skelett on Position 2Adding Char Yazinda on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (12/24) unreachable
Calculating cost to destination (12/24) unreachable
Calculating cost to destination (14/24) unreachable
Calculating cost to destination (13/25) unreachable
Calculating cost to destination (14/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Skelett on Position 1Adding Char Yazinda on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 19 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Yazinda on Position 1Adding Char Arva on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 9 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 19 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Arva on Position 1Adding Char Durin on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 1 (Confirm: 1) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA-5 (10): 5 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett weapon unbreakable
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda weapon unbreakable
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Durin on Position 1Adding Char Melina on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (12/24) unreachable
Calculating cost to destination (12/24) unreachable
Calculating cost to destination (14/24) unreachable
Calculating cost to destination (13/25) unreachable
Calculating cost to destination (14/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Melina on Position 1Adding Char Skelett on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 8 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 8 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelett on Position 1Adding Char Skelettkrieger on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 1 (Confirm: 6) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives NO physicalthrust Damage because of Attack from Melina, double Damage for criticalsuccess, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelettkrieger on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 7 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Melina no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett.currentDamage of Item [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+3 (Native 1W6+2, KK 15)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Melina receives 6 - 23RS = 0 physicalcut Damage because of Attack from Skelett
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 4 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 18 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 11 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 9 halfed to 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 4 - 5RS = 0 physicalcut Damage because of Attack from Helen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 4 roll - 0 BE + -5 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + -2 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 4 roll - 0 BE + -5 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 6 roll - 4 BE + -1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 3 roll - 3 BE + -1 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 1 roll - 4 BE + -3 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 3 roll - 3 BE + 1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 3 roll - 3 BE + 1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 1 roll - 0 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 6 roll - 5 BE + 0 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Durin on Position 1Adding Char Yazinda on Position 2Adding Char Tjalf on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (12/24) unreachable
Calculating cost to destination (12/24) unreachable
Calculating cost to destination (14/24) unreachable
Calculating cost to destination (13/25) unreachable
Calculating cost to destination (14/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Yazinda on Position 1Adding Char Tjalf on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 20 (Confirm: 3) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Tjalf on Position 1Adding Char Melina on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 20 (Confirm: 17) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Melina on Position 1Adding Char Skelett on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 6 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 1 (Confirm: 13) = autosuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf weapon unbreakable
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 17 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Skelettkrieger on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 3 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 12 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelettkrieger on Position 1Adding Char Arva on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 14 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Arva on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 19 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (12/24) unreachable
Calculating cost to destination (12/24) unreachable
Calculating cost to destination (14/24) unreachable
Calculating cost to destination (13/25) unreachable
Calculating cost to destination (14/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 4 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 12 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 9 halfed to 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 4 - 5RS = 0 physicalcut Damage because of Attack from Helen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 6 roll - 0 BE + -5 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + -2 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 4 roll - 0 BE + -5 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 5 roll - 4 BE + -1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 5 roll - 3 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 4 roll - 4 BE + -3 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 5 roll - 3 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 4 roll - 3 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 3 roll - 0 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 4 roll - 5 BE + 0 effects = 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Yazinda on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (12/24) unreachable
Calculating cost to destination (12/24) unreachable
Calculating cost to destination (14/24) unreachable
Calculating cost to destination (13/25) unreachable
Calculating cost to destination (14/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Yazinda on Position 1Adding Char Durin on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 16 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 11 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Durin on Position 1Adding Char Melina on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 8 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 4 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Melina on Position 1Adding Char Skelettkrieger on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 1 (Confirm: 1) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is resistent to damage type physicalcut, damage 22 halfed to 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger receives 11 - 5RS = 6 physicalcut Damage because of Attack from Durin, double Damage for criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelettkrieger on Position 1Adding Char Skelett on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 19 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Skelett on Position 1Adding Char Arva on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 5 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 18 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Arva on Position 1Adding Char Skelett on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 2 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 3 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelett on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (12/24) unreachable
Calculating cost to destination (12/24) unreachable
Calculating cost to destination (14/24) unreachable
Calculating cost to destination (13/25) unreachable
Calculating cost to destination (14/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 7 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Melina no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett.currentDamage of Item [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+3 (Native 1W6+2, KK 15)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Melina receives 9 - 23RS = 0 physicalcut Damage because of Attack from Skelett
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 4 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 10 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 6 halfed to 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 3 - 5RS = 0 physicalcut Damage because of Attack from Helen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 6 roll - 0 BE + -5 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + -2 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 5 roll - 0 BE + -5 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 5 roll - 4 BE + -1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 6 roll - 3 BE + -1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 3 roll - 4 BE + -3 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 6 roll - 3 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 5 roll - 3 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 5 roll - 0 BE + 1 effects = 23
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 6 roll - 5 BE + 0 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Yazinda on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (12/24) unreachable
Calculating cost to destination (12/24) unreachable
Calculating cost to destination (14/24) unreachable
Calculating cost to destination (13/25) unreachable
Calculating cost to destination (14/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Yazinda on Position 1Adding Char Durin on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 2 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 8 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Durin on Position 1Adding Char Melina on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 5 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 3 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Melina on Position 1Adding Char Skelettkrieger on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 15 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is resistent to damage type physicalcut, damage 10 halfed to 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger receives 5 - 5RS = 0 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelettkrieger on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 16 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 18 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Arva on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 8 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 7 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Arva on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 13 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (12/24) unreachable
Calculating cost to destination (12/24) unreachable
Calculating cost to destination (14/24) unreachable
Calculating cost to destination (13/25) unreachable
Calculating cost to destination (14/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 16 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 4 roll - 0 BE + -5 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + -2 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 6 roll - 0 BE + -5 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 1 roll - 4 BE + -1 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 5 roll - 3 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 3 roll - 4 BE + -3 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 2 roll - 3 BE + 1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 3 roll - 3 BE + 1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 5 roll - 0 BE + 1 effects = 23
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 6 roll - 5 BE + 0 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Tjalf on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (12/24) unreachable
Calculating cost to destination (12/24) unreachable
Calculating cost to destination (14/24) unreachable
Calculating cost to destination (13/25) unreachable
Calculating cost to destination (14/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Tjalf on Position 1Adding Char Melina on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 10 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 10 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Melina on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 19 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 8 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 11 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Durin on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 5 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 3 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Durin on Position 1Adding Char Arva on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 10 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Melina no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett.currentDamage of Item [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+3 (Native 1W6+2, KK 15)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Melina receives 4 - 23RS = 0 physicalcut Damage because of Attack from Skelett
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 4 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Arva on Position 1Adding Char Skelettkrieger on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 13 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is resistent to damage type physicalcut, damage 10 halfed to 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger receives 5 - 5RS = 0 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelettkrieger on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (12/24) unreachable
Calculating cost to destination (12/24) unreachable
Calculating cost to destination (14/24) unreachable
Calculating cost to destination (13/25) unreachable
Calculating cost to destination (14/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 13 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 11 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 15 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 3 roll - 0 BE + -5 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + -2 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + -5 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 3 roll - 4 BE + -1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 2 roll - 3 BE + -1 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 2 roll - 4 BE + -3 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 1 roll - 3 BE + 1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 1 roll - 3 BE + 1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 5 roll - 0 BE + 1 effects = 23
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 4 roll - 5 BE + 0 effects = 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Tjalf on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (12/24) unreachable
Calculating cost to destination (12/24) unreachable
Calculating cost to destination (14/24) unreachable
Calculating cost to destination (13/25) unreachable
Calculating cost to destination (14/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Tjalf on Position 1Adding Char Durin on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 17 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 15 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Yazinda, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Durin on Position 1Adding Char Melina on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 8 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 19 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives NO physicalthrust Damage because of Attack from Tjalf, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Melina on Position 1Adding Char Skelett on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 15 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is resistent to damage type physicalcut, damage 13 halfed to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger receives 6 - 5RS = 1 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelett on Position 1Adding Char Arva on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 4 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives NO physicalthrust Damage because of Attack from Melina, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Arva on Position 1Adding Char Skelett on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 19 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelett on Position 1Adding Char Skelettkrieger on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (12/24) unreachable
Calculating cost to destination (12/24) unreachable
Calculating cost to destination (14/24) unreachable
Calculating cost to destination (13/25) unreachable
Calculating cost to destination (14/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelettkrieger on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 15 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 14 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 5 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 17 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 5 roll - 0 BE + -5 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + -2 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + -5 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 3 roll - 4 BE + -1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 3 roll - 3 BE + -1 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 4 roll - 4 BE + -3 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 3 roll - 3 BE + 1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 3 roll - 3 BE + 1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 6 roll - 0 BE + 1 effects = 24
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 6 roll - 5 BE + 0 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Tjalf on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (12/24) unreachable
Calculating cost to destination (12/24) unreachable
Calculating cost to destination (14/24) unreachable
Calculating cost to destination (13/25) unreachable
Calculating cost to destination (14/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Tjalf on Position 1Adding Char Durin on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 12 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 16 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Yazinda, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Durin on Position 1Adding Char Melina on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 3 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 2 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Melina on Position 1Adding Char Skelett on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 15 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is resistent to damage type physicalcut, damage 13 halfed to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger receives 6 - 5RS = 1 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelett on Position 1Adding Char Arva on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 7 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives NO physicalthrust Damage because of Attack from Melina, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Arva on Position 1Adding Char Skelettkrieger on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 18 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelettkrieger on Position 1Adding Char Skelett on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (12/24) unreachable
Calculating cost to destination (12/24) unreachable
Calculating cost to destination (14/24) unreachable
Calculating cost to destination (13/25) unreachable
Calculating cost to destination (14/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Skelett on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 20 (Confirm: 5) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 17 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 20 (Confirm: 7) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 6 roll - 0 BE + -5 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + -2 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 5 roll - 0 BE + -5 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 6 roll - 4 BE + -1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 5 roll - 3 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 6 roll - 4 BE + -3 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 1 roll - 3 BE + 1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 2 roll - 3 BE + 1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 1 roll - 0 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 3 roll - 5 BE + 0 effects = 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Durin on Position 1Adding Char Yazinda on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (12/24) unreachable
Calculating cost to destination (12/24) unreachable
Calculating cost to destination (14/24) unreachable
Calculating cost to destination (13/25) unreachable
Calculating cost to destination (14/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Yazinda on Position 1Adding Char Melina on Position 2Adding Char Tjalf on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 7 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 16 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is resistent to damage type physicalcut, damage 14 halfed to 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger receives 7 - 5RS = 2 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Melina on Position 1Adding Char Tjalf on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 2 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 15 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Yazinda, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Tjalf on Position 1Adding Char Arva on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 13 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives NO physicalthrust Damage because of Attack from Melina, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Arva on Position 1Adding Char Skelettkrieger on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 18 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelettkrieger on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (12/24) unreachable
Calculating cost to destination (12/24) unreachable
Calculating cost to destination (14/24) unreachable
Calculating cost to destination (13/25) unreachable
Calculating cost to destination (14/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 9 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 19 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 20 (Confirm: 2) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 8 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 14 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 7 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 7 halfed to 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 3 - 5RS = 0 physicalcut Damage because of Attack from Helen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 2 roll - 0 BE + -5 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 5 roll - 0 BE + -2 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + -5 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 1 roll - 4 BE + -1 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 6 roll - 3 BE + -1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 2 roll - 4 BE + -3 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 6 roll - 3 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 2 roll - 3 BE + 1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 1 roll - 0 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 6 roll - 5 BE + 0 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Caldrin on Position 1Adding Char Melina on Position 2Adding Char Yazinda on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 18 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Caldrin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Melina on Position 1Adding Char Yazinda on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (12/24) unreachable
Calculating cost to destination (12/24) unreachable
Calculating cost to destination (14/24) unreachable
Calculating cost to destination (13/25) unreachable
Calculating cost to destination (14/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Yazinda on Position 1Adding Char Skelett on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 3 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 8 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Skelett on Position 1Adding Char Durin on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 4 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 1 (Confirm: 11) = autosuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda weapon unbreakable
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Durin on Position 1Adding Char Arva on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 11 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 3 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Arva on Position 1Adding Char Skelettkrieger on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 14 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is resistent to damage type physicalcut, damage 13 halfed to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger receives 6 - 5RS = 1 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelett on Position 1Adding Char Skelettkrieger on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (12/24) unreachable
Calculating cost to destination (12/24) unreachable
Calculating cost to destination (14/24) unreachable
Calculating cost to destination (13/25) unreachable
Calculating cost to destination (14/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelettkrieger on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 10 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Melina no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett.currentDamage of Item [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+3 (Native 1W6+2, KK 15)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Melina receives 6 - 23RS = 0 physicalcut Damage because of Attack from Skelett
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 4 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 5 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 5 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 15 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 3 roll - 0 BE + -5 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + -2 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + -5 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 3 roll - 4 BE + -1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 2 roll - 3 BE + -1 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 2 roll - 4 BE + -3 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 5 roll - 3 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 4 roll - 3 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 3 roll - 0 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 6 roll - 5 BE + 0 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Yazinda on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (12/24) unreachable
Calculating cost to destination (12/24) unreachable
Calculating cost to destination (14/24) unreachable
Calculating cost to destination (13/25) unreachable
Calculating cost to destination (14/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Yazinda on Position 1Adding Char Durin on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 14 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 14 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives NO physicalthrust Damage because of Attack from Tjalf, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Durin on Position 1Adding Char Melina on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 8 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 16 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Yazinda, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Melina on Position 1Adding Char Skelett on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 7 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is resistent to damage type physicalcut, damage 10 halfed to 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger receives 5 - 5RS = 0 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelett on Position 1Adding Char Arva on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 1 (Confirm: 7) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives NO physicalthrust Damage because of Attack from Melina, double Damage for criticalsuccess, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Arva on Position 1Adding Char Skelettkrieger on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 13 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelettkrieger on Position 1Adding Char Skelett on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (12/24) unreachable
Calculating cost to destination (12/24) unreachable
Calculating cost to destination (14/24) unreachable
Calculating cost to destination (13/25) unreachable
Calculating cost to destination (14/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Skelett on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 19 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 7 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 3 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 2 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 10 halfed to 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 5 - 5RS = 0 physicalcut Damage because of Attack from Helen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 1 roll - 0 BE + -5 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + -2 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 6 roll - 0 BE + -5 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 5 roll - 4 BE + -1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 1 roll - 3 BE + -1 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 5 roll - 4 BE + -3 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 5 roll - 3 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 3 roll - 3 BE + 1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 5 roll - 0 BE + 1 effects = 23
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 2 roll - 5 BE + 0 effects = 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Yazinda on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (12/24) unreachable
Calculating cost to destination (12/24) unreachable
Calculating cost to destination (14/24) unreachable
Calculating cost to destination (13/25) unreachable
Calculating cost to destination (14/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Yazinda on Position 1Adding Char Durin on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 18 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Durin on Position 1Adding Char Skelett on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 11 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 7 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Skelett on Position 1Adding Char Arva on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 17 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 1 (Confirm: 19) = autosuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin weapon unbreakable
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Arva on Position 1Adding Char Skelett on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 20 (Confirm: 9) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelett on Position 1Adding Char Melina on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (12/24) unreachable
Calculating cost to destination (12/24) unreachable
Calculating cost to destination (14/24) unreachable
Calculating cost to destination (13/25) unreachable
Calculating cost to destination (14/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Melina on Position 1Adding Char Skelettkrieger on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 2 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 3 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelettkrieger on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 20 (Confirm: 18) = criticalfailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Attackepatzer!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Attackepatzer!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Attackepatzer!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Attackepatzer!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 13 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 19 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 15 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 6 roll - 0 BE + -5 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + -2 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + -5 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 4 roll - 4 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 1 roll - 3 BE + -1 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 6 roll - 4 BE + -3 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 1 roll - 3 BE + 1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 6 roll - 3 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 3 roll - 0 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 3 roll - 5 BE + 0 effects = 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Durin on Position 2Adding Char Tjalf on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (12/24) unreachable
Calculating cost to destination (12/24) unreachable
Calculating cost to destination (14/24) unreachable
Calculating cost to destination (13/25) unreachable
Calculating cost to destination (14/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Durin on Position 1Adding Char Tjalf on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 19 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Tjalf on Position 1Adding Char Arva on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 10 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 1 (Confirm: 10) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin weapon unbreakable
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger block criticalsuccess, get another block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Arva on Position 1Adding Char Skelettkrieger on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 4 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 10 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelettkrieger on Position 1Adding Char Melina on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (12/24) unreachable
Calculating cost to destination (12/24) unreachable
Calculating cost to destination (14/24) unreachable
Calculating cost to destination (13/25) unreachable
Calculating cost to destination (14/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Melina on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 19 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 7 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives NO physicalthrust Damage because of Attack from Melina, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 10 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 12 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 15 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 2 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 8 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 2 roll - 0 BE + -5 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 6 roll - 0 BE + -2 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + -5 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 5 roll - 4 BE + -1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 2 roll - 3 BE + -1 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 3 roll - 4 BE + -3 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 5 roll - 3 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 4 roll - 3 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 6 roll - 0 BE + 1 effects = 24
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 6 roll - 5 BE + 0 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Yazinda on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (12/24) unreachable
Calculating cost to destination (12/24) unreachable
Calculating cost to destination (14/24) unreachable
Calculating cost to destination (13/25) unreachable
Calculating cost to destination (14/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Yazinda on Position 1Adding Char Durin on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 19 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Durin on Position 1Adding Char Skelett on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 3 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 15 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Yazinda, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Skelett on Position 1Adding Char Melina on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 11 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 5 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Melina on Position 1Adding Char Arva on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 15 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Arva on Position 1Adding Char Skelettkrieger on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 18 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelettkrieger on Position 1Adding Char Skelett on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (12/24) unreachable
Calculating cost to destination (12/24) unreachable
Calculating cost to destination (14/24) unreachable
Calculating cost to destination (13/25) unreachable
Calculating cost to destination (14/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Skelett on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 16 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 4 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 6 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 1 (Confirm: 5) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 12 halfed to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 6 - 5RS = 1 physicalcut Damage because of Attack from Helen, double Damage for criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 5 roll - 0 BE + -5 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 6 roll - 0 BE + -2 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + -5 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 3 roll - 4 BE + -1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 5 roll - 3 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 5 roll - 4 BE + -3 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 5 roll - 3 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 6 roll - 3 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 2 roll - 0 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 3 roll - 5 BE + 0 effects = 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Caldrin on Position 1Adding Char Tjalf on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 17 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 2 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Caldrin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Skelett on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (12/24) unreachable
Calculating cost to destination (12/24) unreachable
Calculating cost to destination (14/24) unreachable
Calculating cost to destination (13/25) unreachable
Calculating cost to destination (14/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Skelett on Position 1Adding Char Melina on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 5 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 4 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Melina on Position 1Adding Char Durin on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 10 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 17 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Durin on Position 1Adding Char Arva on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 3 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives NO physicalthrust Damage because of Attack from Melina, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Arva on Position 1Adding Char Skelettkrieger on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 9 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is resistent to damage type physicalcut, damage 13 halfed to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger receives 6 - 5RS = 1 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelettkrieger on Position 1Adding Char Skelett on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (12/24) unreachable
Calculating cost to destination (12/24) unreachable
Calculating cost to destination (14/24) unreachable
Calculating cost to destination (13/25) unreachable
Calculating cost to destination (14/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Skelett on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 8 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 13 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 16 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 11 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 10 halfed to 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 5 - 5RS = 0 physicalcut Damage because of Attack from Helen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 3 roll - 0 BE + -5 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + -2 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 6 roll - 0 BE + -5 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 5 roll - 4 BE + -1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 5 roll - 3 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 3 roll - 4 BE + -3 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 6 roll - 3 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 2 roll - 3 BE + 1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 4 roll - 0 BE + 1 effects = 22
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 4 roll - 5 BE + 0 effects = 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Durin on Position 2Adding Char Yazinda on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (12/24) unreachable
Calculating cost to destination (12/24) unreachable
Calculating cost to destination (14/24) unreachable
Calculating cost to destination (13/25) unreachable
Calculating cost to destination (14/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Durin on Position 1Adding Char Yazinda on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 18 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Yazinda on Position 1Adding Char Melina on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 5 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 3 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Melina on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 15 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 12 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Yazinda, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 18 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Arva on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 15 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Arva on Position 1Adding Char Skelettkrieger on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 14 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelettkrieger on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (12/24) unreachable
Calculating cost to destination (12/24) unreachable
Calculating cost to destination (14/24) unreachable
Calculating cost to destination (13/25) unreachable
Calculating cost to destination (14/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 12 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 3 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 7 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 8 halfed to 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 4 - 5RS = 0 physicalcut Damage because of Attack from Helen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 6 roll - 0 BE + -5 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + -2 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 6 roll - 0 BE + -5 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 2 roll - 4 BE + -1 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 1 roll - 3 BE + -1 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 2 roll - 4 BE + -3 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 5 roll - 3 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 2 roll - 3 BE + 1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 2 roll - 0 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 1 roll - 5 BE + 0 effects = 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Yazinda on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (12/24) unreachable
Calculating cost to destination (12/24) unreachable
Calculating cost to destination (14/24) unreachable
Calculating cost to destination (13/25) unreachable
Calculating cost to destination (14/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Yazinda on Position 1Adding Char Durin on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 15 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 19 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives NO physicalthrust Damage because of Attack from Tjalf, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Durin on Position 1Adding Char Skelett on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 17 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 16 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Yazinda, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Skelett on Position 1Adding Char Skelettkrieger on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 6 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is resistent to damage type physicalcut, damage 14 halfed to 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger receives 7 - 5RS = 2 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Skelettkrieger on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 6 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 12 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelettkrieger on Position 1Adding Char Melina on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 20 (Confirm: 3) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Melina on Position 1Adding Char Arva on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 10 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 16 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Arva on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 20 (Confirm: 15) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (12/24) unreachable
Calculating cost to destination (12/24) unreachable
Calculating cost to destination (14/24) unreachable
Calculating cost to destination (13/25) unreachable
Calculating cost to destination (14/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 1 (Confirm: 16) = autosuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 5 halfed to 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 2 - 5RS = 0 physicalcut Damage because of Attack from Helen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 5 roll - 0 BE + -5 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + -2 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + -5 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 5 roll - 4 BE + -1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 6 roll - 3 BE + -1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 4 roll - 4 BE + -3 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 6 roll - 3 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 6 roll - 3 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 2 roll - 0 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 5 roll - 5 BE + 0 effects = 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Tjalf on Position 1Adding Char Caldrin on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 18 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Caldrin on Position 1Adding Char Durin on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 20 (Confirm: 15) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Caldrin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Durin on Position 1Adding Char Melina on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (12/24) unreachable
Calculating cost to destination (12/24) unreachable
Calculating cost to destination (14/24) unreachable
Calculating cost to destination (13/25) unreachable
Calculating cost to destination (14/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Melina on Position 1Adding Char Arva on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 2 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 1 (Confirm: 1) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin weapon unbreakable
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger block criticalsuccess, get another block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Arva on Position 1Adding Char Skelettkrieger on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 1 (Confirm: 11) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA-5 (11): 5 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger weapon unbreakable
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina weapon unbreakable
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelettkrieger on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (12/24) unreachable
Calculating cost to destination (12/24) unreachable
Calculating cost to destination (14/24) unreachable
Calculating cost to destination (13/25) unreachable
Calculating cost to destination (14/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 5 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 3 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 14 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 13 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 1 (Confirm: 18) = autosuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA-5 (10): 7 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 8 halfed to 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 4 - 5RS = 0 physicalcut Damage because of Attack from Helen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 5 roll - 0 BE + -5 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 6 roll - 0 BE + -2 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + -5 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 4 roll - 4 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 2 roll - 3 BE + -1 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 4 roll - 4 BE + -3 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 3 roll - 3 BE + 1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 5 roll - 3 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 4 roll - 0 BE + 1 effects = 22
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 2 roll - 5 BE + 0 effects = 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Tjalf on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (12/24) unreachable
Calculating cost to destination (12/24) unreachable
Calculating cost to destination (14/24) unreachable
Calculating cost to destination (13/25) unreachable
Calculating cost to destination (14/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Tjalf on Position 1Adding Char Skelett on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 7 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 13 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Yazinda, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Skelett on Position 1Adding Char Durin on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 6 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 16 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives NO physicalthrust Damage because of Attack from Tjalf, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Durin on Position 1Adding Char Melina on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 11 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 16 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Melina on Position 1Adding Char Arva on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 17 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is resistent to damage type physicalcut, damage 12 halfed to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger receives 6 - 5RS = 1 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Arva on Position 1Adding Char Skelettkrieger on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 19 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelettkrieger on Position 1Adding Char Skelett on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (12/24) unreachable
Calculating cost to destination (12/24) unreachable
Calculating cost to destination (14/24) unreachable
Calculating cost to destination (13/25) unreachable
Calculating cost to destination (14/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Skelett on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 6 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 17 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 13 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 18 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 4 roll - 0 BE + -5 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 5 roll - 0 BE + -2 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + -5 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 3 roll - 4 BE + -1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 5 roll - 3 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 6 roll - 4 BE + -3 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 1 roll - 3 BE + 1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 1 roll - 3 BE + 1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 5 roll - 0 BE + 1 effects = 23
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 1 roll - 5 BE + 0 effects = 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Melina on Position 1Adding Char Skelett on Position 2Adding Char Yazinda on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (12/24) unreachable
Calculating cost to destination (12/24) unreachable
Calculating cost to destination (14/24) unreachable
Calculating cost to destination (13/25) unreachable
Calculating cost to destination (14/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelett on Position 1Adding Char Yazinda on Position 2Adding Char Tjalf on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 1 (Confirm: 3) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA-5 (11): 17 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives NO physicalthrust Damage because of Attack from Melina, double Damage for criticalsuccess, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Yazinda on Position 1Adding Char Tjalf on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 10 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 7 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Tjalf on Position 1Adding Char Durin on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 2 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 19 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Yazinda, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Durin on Position 1Adding Char Arva on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 9 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives NO physicalthrust Damage because of Attack from Tjalf, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Arva on Position 1Adding Char Skelettkrieger on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 5 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is resistent to damage type physicalcut, damage 12 halfed to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger receives 6 - 5RS = 1 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelettkrieger on Position 1Adding Char Skelett on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (12/24) unreachable
Calculating cost to destination (12/24) unreachable
Calculating cost to destination (14/24) unreachable
Calculating cost to destination (13/25) unreachable
Calculating cost to destination (14/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Skelett on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 19 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 12 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Melina no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett.currentDamage of Item [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+3 (Native 1W6+2, KK 15)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Melina receives 6 - 23RS = 0 physicalcut Damage because of Attack from Skelett
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 4 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 6 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 5 halfed to 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 2 - 5RS = 0 physicalcut Damage because of Attack from Helen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 1 roll - 0 BE + -5 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + -2 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + -5 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 1 roll - 4 BE + -1 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 4 roll - 3 BE + -1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 5 roll - 4 BE + -3 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 6 roll - 3 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 6 roll - 3 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 4 roll - 0 BE + 1 effects = 22
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 5 roll - 5 BE + 0 effects = 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Tjalf on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (12/24) unreachable
Calculating cost to destination (12/24) unreachable
Calculating cost to destination (14/24) unreachable
Calculating cost to destination (13/25) unreachable
Calculating cost to destination (14/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Tjalf on Position 1Adding Char Melina on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 4 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 13 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Yazinda, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Melina on Position 1Adding Char Arva on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 10 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 18 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives NO physicalthrust Damage because of Attack from Tjalf, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Arva on Position 1Adding Char Durin on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 1 (Confirm: 5) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives NO physicalthrust Damage because of Attack from Melina, double Damage for criticalsuccess, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Durin on Position 1Adding Char Skelett on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (12/24) unreachable
Calculating cost to destination (12/24) unreachable
Calculating cost to destination (14/24) unreachable
Calculating cost to destination (13/25) unreachable
Calculating cost to destination (14/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 12 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is resistent to damage type physicalcut, damage 14 halfed to 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger receives 7 - 5RS = 2 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Skelettkrieger on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 11 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 1 (Confirm: 2) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett weapon unbreakable
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Melina block criticalsuccess, get another block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelettkrieger on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 14 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 3 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 11 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 15 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 5 roll - 0 BE + -5 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + -2 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 5 roll - 0 BE + -5 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 2 roll - 4 BE + -1 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 4 roll - 3 BE + -1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 5 roll - 4 BE + -3 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 5 roll - 3 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 5 roll - 3 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 6 roll - 0 BE + 1 effects = 24
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 3 roll - 5 BE + 0 effects = 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Tjalf on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (12/24) unreachable
Calculating cost to destination (12/24) unreachable
Calculating cost to destination (14/24) unreachable
Calculating cost to destination (13/25) unreachable
Calculating cost to destination (14/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Tjalf on Position 1Adding Char Melina on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 17 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 11 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Yazinda, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Melina on Position 1Adding Char Durin on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 19 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Durin on Position 1Adding Char Arva on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 3 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 20 (Confirm: 3) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives NO physicalthrust Damage because of Attack from Melina, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Arva on Position 1Adding Char Skelett on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 19 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is resistent to damage type physicalcut, damage 10 halfed to 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger receives 5 - 5RS = 0 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelett on Position 1Adding Char Skelettkrieger on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (12/24) unreachable
Calculating cost to destination (12/24) unreachable
Calculating cost to destination (14/24) unreachable
Calculating cost to destination (13/25) unreachable
Calculating cost to destination (14/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelettkrieger on Position 1Adding Char Skelett on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 13 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Skelett on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 3 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 5 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 1 (Confirm: 13) = autosuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA-15 (30): 13 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina weapon unbreakable
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett weapon unbreakable
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 3 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 8 halfed to 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 4 - 5RS = 0 physicalcut Damage because of Attack from Helen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 5 roll - 0 BE + -5 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + -2 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + -5 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 4 roll - 4 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 2 roll - 3 BE + -1 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 1 roll - 4 BE + -3 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 4 roll - 3 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 1 roll - 3 BE + 1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 1 roll - 0 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 4 roll - 5 BE + 0 effects = 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Durin on Position 2Adding Char Yazinda on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (12/24) unreachable
Calculating cost to destination (12/24) unreachable
Calculating cost to destination (14/24) unreachable
Calculating cost to destination (13/25) unreachable
Calculating cost to destination (14/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Durin on Position 1Adding Char Yazinda on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 7 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 19 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives NO physicalthrust Damage because of Attack from Tjalf, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Yazinda on Position 1Adding Char Skelett on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 15 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is resistent to damage type physicalcut, damage 14 halfed to 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger receives 7 - 5RS = 2 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Skelett on Position 1Adding Char Melina on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 11 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 13 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Yazinda, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Melina on Position 1Adding Char Skelettkrieger on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 17 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelettkrieger on Position 1Adding Char Arva on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 6 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives NO physicalthrust Damage because of Attack from Melina, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Arva on Position 1Adding Char Skelett on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 2 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 9 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelett on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (12/24) unreachable
Calculating cost to destination (12/24) unreachable
Calculating cost to destination (14/24) unreachable
Calculating cost to destination (13/25) unreachable
Calculating cost to destination (14/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 1 (Confirm: 2) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA-15 (30): 17 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett.currentDamage of Item [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+3 (Native 1W6+2, KK 15)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Melina receives 16 - 23RS = 0 physicalcut Damage because of Attack from Skelett, double Damage for criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 4 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 4 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 5 halfed to 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 2 - 5RS = 0 physicalcut Damage because of Attack from Helen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 5 roll - 0 BE + -5 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 6 roll - 0 BE + -2 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 5 roll - 0 BE + -5 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 6 roll - 4 BE + -1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 1 roll - 3 BE + -1 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 2 roll - 4 BE + -3 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 2 roll - 3 BE + 1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 5 roll - 3 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 3 roll - 0 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 6 roll - 5 BE + 0 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Durin on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (12/24) unreachable
Calculating cost to destination (12/24) unreachable
Calculating cost to destination (14/24) unreachable
Calculating cost to destination (13/25) unreachable
Calculating cost to destination (14/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Durin on Position 1Adding Char Skelett on Position 2Adding Char Tjalf on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 2 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 3 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Skelett on Position 1Adding Char Tjalf on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 18 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 5 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Tjalf on Position 1Adding Char Skelett on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 9 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 4 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Skelett on Position 1Adding Char Skelettkrieger on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 1 (Confirm: 20) = autosuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives NO physicalthrust Damage because of Attack from Tjalf, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelettkrieger on Position 1Adding Char Melina on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 11 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Melina no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett.currentDamage of Item [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+3 (Native 1W6+2, KK 15)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Melina receives 7 - 23RS = 0 physicalcut Damage because of Attack from Skelett
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 4 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Melina on Position 1Adding Char Arva on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 9 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 1 (Confirm: 13) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger weapon unbreakable
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Durin block criticalsuccess, get another block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Arva on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 6 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives NO physicalthrust Damage because of Attack from Melina, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (12/24) unreachable
Calculating cost to destination (12/24) unreachable
Calculating cost to destination (14/24) unreachable
Calculating cost to destination (13/25) unreachable
Calculating cost to destination (14/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 19 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 5 roll - 0 BE + -5 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + -2 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 6 roll - 0 BE + -5 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 6 roll - 4 BE + -1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 2 roll - 3 BE + -1 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 1 roll - 4 BE + -3 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 2 roll - 3 BE + 1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 4 roll - 3 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 3 roll - 0 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 2 roll - 5 BE + 0 effects = 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Durin on Position 2Adding Char Tjalf on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (12/24) unreachable
Calculating cost to destination (12/24) unreachable
Calculating cost to destination (14/24) unreachable
Calculating cost to destination (13/25) unreachable
Calculating cost to destination (14/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Durin on Position 1Adding Char Tjalf on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 19 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Tjalf on Position 1Adding Char Skelett on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 10 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 5 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Skelett on Position 1Adding Char Melina on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 19 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Melina on Position 1Adding Char Skelett on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 13 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelett on Position 1Adding Char Skelettkrieger on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 1 (Confirm: 6) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives NO physicalthrust Damage because of Attack from Melina, double Damage for criticalsuccess, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelettkrieger on Position 1Adding Char Arva on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 14 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Arva on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 9 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 16 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (12/24) unreachable
Calculating cost to destination (12/24) unreachable
Calculating cost to destination (14/24) unreachable
Calculating cost to destination (13/25) unreachable
Calculating cost to destination (14/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 1 (Confirm: 2) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA-5 (10): 2 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett weapon unbreakable
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen weapon unbreakable
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 3 roll - 0 BE + -5 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 6 roll - 0 BE + -2 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 6 roll - 0 BE + -5 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 1 roll - 4 BE + -1 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 2 roll - 3 BE + -1 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 4 roll - 4 BE + -3 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 5 roll - 3 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 2 roll - 3 BE + 1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 1 roll - 0 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 3 roll - 5 BE + 0 effects = 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Caldrin on Position 1Adding Char Skelett on Position 2Adding Char Yazinda on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 9 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 17 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives NO physicalthrust Damage because of Attack from Tjalf, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Caldrin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Skelett on Position 1Adding Char Yazinda on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (12/24) unreachable
Calculating cost to destination (12/24) unreachable
Calculating cost to destination (14/24) unreachable
Calculating cost to destination (13/25) unreachable
Calculating cost to destination (14/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Yazinda on Position 1Adding Char Skelett on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 11 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 20 (Confirm: 9) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett.currentDamage of Item [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+3 (Native 1W6+2, KK 15)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Melina receives 9 - 23RS = 0 physicalcut Damage because of Attack from Skelett
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 4 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Skelett on Position 1Adding Char Durin on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 11 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 7 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Durin on Position 1Adding Char Melina on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 4 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Melina no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett.currentDamage of Item [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+3 (Native 1W6+2, KK 15)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Melina receives 6 - 23RS = 0 physicalcut Damage because of Attack from Skelett
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 4 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Melina on Position 1Adding Char Arva on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 15 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is resistent to damage type physicalcut, damage 13 halfed to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger receives 6 - 5RS = 1 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Arva on Position 1Adding Char Skelettkrieger on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 20 (Confirm: 11) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelettkrieger on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (12/24) unreachable
Calculating cost to destination (12/24) unreachable
Calculating cost to destination (14/24) unreachable
Calculating cost to destination (13/25) unreachable
Calculating cost to destination (14/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 11 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 1 (Confirm: 7) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger weapon unbreakable
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Durin block criticalsuccess, get another block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 4 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 10 halfed to 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 5 - 5RS = 0 physicalcut Damage because of Attack from Helen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 4 roll - 0 BE + -5 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 5 roll - 0 BE + -2 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + -5 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 1 roll - 4 BE + -1 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 3 roll - 3 BE + -1 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 3 roll - 4 BE + -3 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 4 roll - 3 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 3 roll - 3 BE + 1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 5 roll - 0 BE + 1 effects = 23
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 5 roll - 5 BE + 0 effects = 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Yazinda on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (12/24) unreachable
Calculating cost to destination (12/24) unreachable
Calculating cost to destination (14/24) unreachable
Calculating cost to destination (13/25) unreachable
Calculating cost to destination (14/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Yazinda on Position 1Adding Char Skelett on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 7 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 19 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives NO physicalthrust Damage because of Attack from Tjalf, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Skelett on Position 1Adding Char Melina on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 16 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 19 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Yazinda, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Melina on Position 1Adding Char Durin on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 10 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 5 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Durin on Position 1Adding Char Arva on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 20 (Confirm: 17) = criticalfailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Attackepatzer!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Attackepatzer!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Attackepatzer!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Attackepatzer!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Arva on Position 1Adding Char Skelettkrieger on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 6 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is resistent to damage type physicalcut, damage 10 halfed to 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger receives 5 - 5RS = 0 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelettkrieger on Position 1Adding Char Skelett on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (12/24) unreachable
Calculating cost to destination (12/24) unreachable
Calculating cost to destination (14/24) unreachable
Calculating cost to destination (13/25) unreachable
Calculating cost to destination (14/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Skelett on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 9 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 17 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 6 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Melina no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett.currentDamage of Item [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+3 (Native 1W6+2, KK 15)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Melina receives 5 - 23RS = 0 physicalcut Damage because of Attack from Skelett
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 4 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 12 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 6 halfed to 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 3 - 5RS = 0 physicalcut Damage because of Attack from Helen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 5 roll - 0 BE + -5 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + -2 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + -5 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 4 roll - 4 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 5 roll - 3 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 4 roll - 4 BE + -3 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 2 roll - 3 BE + 1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 3 roll - 3 BE + 1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 4 roll - 0 BE + 1 effects = 22
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 5 roll - 5 BE + 0 effects = 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Tjalf on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (12/24) unreachable
Calculating cost to destination (12/24) unreachable
Calculating cost to destination (14/24) unreachable
Calculating cost to destination (13/25) unreachable
Calculating cost to destination (14/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Tjalf on Position 1Adding Char Durin on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 6 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 9 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Durin on Position 1Adding Char Melina on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 1 (Confirm: 14) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA-5 (11): 10 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives NO physicalthrust Damage because of Attack from Tjalf, double Damage for criticalsuccess, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Melina on Position 1Adding Char Arva on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 19 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is resistent to damage type physicalcut, damage 10 halfed to 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger receives 5 - 5RS = 0 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Arva on Position 1Adding Char Skelettkrieger on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 8 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives NO physicalthrust Damage because of Attack from Melina, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelettkrieger on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (12/24) unreachable
Calculating cost to destination (12/24) unreachable
Calculating cost to destination (14/24) unreachable
Calculating cost to destination (13/25) unreachable
Calculating cost to destination (14/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 13 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 14 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 9 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 1 (Confirm: 20) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett weapon unbreakable
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Melina block criticalsuccess, get another block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 8 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 4 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 19 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 6 roll - 0 BE + -5 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + -2 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 5 roll - 0 BE + -5 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 3 roll - 4 BE + -1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 2 roll - 3 BE + -1 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 5 roll - 4 BE + -3 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 3 roll - 3 BE + 1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 3 roll - 3 BE + 1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 1 roll - 0 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 5 roll - 5 BE + 0 effects = 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Tjalf on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (12/24) unreachable
Calculating cost to destination (12/24) unreachable
Calculating cost to destination (14/24) unreachable
Calculating cost to destination (13/25) unreachable
Calculating cost to destination (14/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Tjalf on Position 1Adding Char Durin on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 16 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 14 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Yazinda, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Durin on Position 1Adding Char Skelett on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 8 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 15 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives NO physicalthrust Damage because of Attack from Tjalf, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Skelett on Position 1Adding Char Arva on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 3 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is resistent to damage type physicalcut, damage 12 halfed to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger receives 6 - 5RS = 1 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Arva on Position 1Adding Char Skelettkrieger on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 3 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 4 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelettkrieger on Position 1Adding Char Melina on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (12/24) unreachable
Calculating cost to destination (12/24) unreachable
Calculating cost to destination (14/24) unreachable
Calculating cost to destination (13/25) unreachable
Calculating cost to destination (14/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Melina on Position 1Adding Char Skelett on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 9 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 9 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelett on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 5 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives NO physicalthrust Damage because of Attack from Melina, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 13 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 17 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 4 roll - 0 BE + -5 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + -2 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + -5 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 4 roll - 4 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 2 roll - 3 BE + -1 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 6 roll - 4 BE + -3 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 5 roll - 3 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 1 roll - 3 BE + 1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 3 roll - 0 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 5 roll - 5 BE + 0 effects = 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Durin on Position 2Adding Char Yazinda on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (12/24) unreachable
Calculating cost to destination (12/24) unreachable
Calculating cost to destination (14/24) unreachable
Calculating cost to destination (13/25) unreachable
Calculating cost to destination (14/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Durin on Position 1Adding Char Yazinda on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 13 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 2 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Yazinda on Position 1Adding Char Arva on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 20 (Confirm: 4) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Arva on Position 1Adding Char Melina on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 2 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 16 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Yazinda, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Melina on Position 1Adding Char Skelett on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (12/24) unreachable
Calculating cost to destination (12/24) unreachable
Calculating cost to destination (14/24) unreachable
Calculating cost to destination (13/25) unreachable
Calculating cost to destination (14/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelett on Position 1Adding Char Skelettkrieger on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 2 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives NO physicalthrust Damage because of Attack from Melina, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelettkrieger on Position 1Adding Char Skelett on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 8 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 16 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Skelett on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 2 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 17 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 18 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 15 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 6 roll - 0 BE + -5 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 5 roll - 0 BE + -2 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + -5 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 3 roll - 4 BE + -1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 5 roll - 3 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 6 roll - 4 BE + -3 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 4 roll - 3 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 5 roll - 3 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 2 roll - 0 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 6 roll - 5 BE + 0 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Tjalf on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (12/24) unreachable
Calculating cost to destination (12/24) unreachable
Calculating cost to destination (14/24) unreachable
Calculating cost to destination (13/25) unreachable
Calculating cost to destination (14/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Tjalf on Position 1Adding Char Melina on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 15 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 6 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Melina on Position 1Adding Char Skelett on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 20 (Confirm: 5) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelett on Position 1Adding Char Durin on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 15 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 18 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives NO physicalthrust Damage because of Attack from Melina, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Durin on Position 1Adding Char Arva on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 13 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Arva on Position 1Adding Char Skelettkrieger on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 4 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is resistent to damage type physicalcut, damage 14 halfed to 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger receives 7 - 5RS = 2 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelettkrieger on Position 1Adding Char Skelett on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (12/24) unreachable
Calculating cost to destination (12/24) unreachable
Calculating cost to destination (14/24) unreachable
Calculating cost to destination (13/25) unreachable
Calculating cost to destination (14/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Skelett on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 18 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 20 (Confirm: 5) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 7 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 7 halfed to 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 3 - 5RS = 0 physicalcut Damage because of Attack from Helen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 6 roll - 0 BE + -5 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 4 roll - 0 BE + -2 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + -5 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 1 roll - 4 BE + -1 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 5 roll - 3 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 1 roll - 4 BE + -3 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 2 roll - 3 BE + 1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 1 roll - 3 BE + 1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 6 roll - 0 BE + 1 effects = 24
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 2 roll - 5 BE + 0 effects = 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Melina on Position 2Adding Char Yazinda on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (12/24) unreachable
Calculating cost to destination (12/24) unreachable
Calculating cost to destination (14/24) unreachable
Calculating cost to destination (13/25) unreachable
Calculating cost to destination (14/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Melina on Position 1Adding Char Yazinda on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 2 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 13 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives NO physicalthrust Damage because of Attack from Tjalf, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Yazinda on Position 1Adding Char Skelett on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 15 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives NO physicalthrust Damage because of Attack from Melina, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Skelett on Position 1Adding Char Skelettkrieger on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 20 (Confirm: 13) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelettkrieger on Position 1Adding Char Durin on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 8 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 20 (Confirm: 18) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett.currentDamage of Item [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+3 (Native 1W6+2, KK 15)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Melina receives 4 - 23RS = 0 physicalcut Damage because of Attack from Skelett
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 4 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Durin on Position 1Adding Char Arva on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 20 (Confirm: 17) = criticalfailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Attackepatzer!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Arva on Position 1Adding Char Skelett on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 2 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is resistent to damage type physicalcut, damage 9 halfed to 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger receives 4 - 5RS = 0 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelett on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (12/24) unreachable
Calculating cost to destination (12/24) unreachable
Calculating cost to destination (14/24) unreachable
Calculating cost to destination (13/25) unreachable
Calculating cost to destination (14/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 12 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Melina no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett.currentDamage of Item [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+3 (Native 1W6+2, KK 15)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Melina receives 6 - 23RS = 0 physicalcut Damage because of Attack from Skelett
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 4 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 18 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 4 roll - 0 BE + -5 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 4 roll - 0 BE + -2 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 6 roll - 0 BE + -5 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 5 roll - 4 BE + -1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 3 roll - 3 BE + -1 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 4 roll - 4 BE + -3 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 2 roll - 3 BE + 1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 5 roll - 3 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 4 roll - 0 BE + 1 effects = 22
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 2 roll - 5 BE + 0 effects = 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Durin on Position 2Adding Char Tjalf on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (12/24) unreachable
Calculating cost to destination (12/24) unreachable
Calculating cost to destination (14/24) unreachable
Calculating cost to destination (13/25) unreachable
Calculating cost to destination (14/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Durin on Position 1Adding Char Tjalf on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 13 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 12 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Yazinda, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Tjalf on Position 1Adding Char Skelett on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 5 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 15 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is resistent to damage type physicalcut, damage 9 halfed to 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger receives 4 - 5RS = 0 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Skelett on Position 1Adding Char Melina on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 9 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives NO physicalthrust Damage because of Attack from Tjalf, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Melina on Position 1Adding Char Skelett on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 12 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 17 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelett on Position 1Adding Char Arva on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 18 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Arva on Position 1Adding Char Skelettkrieger on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 3 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Melina no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett.currentDamage of Item [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+3 (Native 1W6+2, KK 15)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Melina receives 5 - 23RS = 0 physicalcut Damage because of Attack from Skelett
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 4 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelettkrieger on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (12/24) unreachable
Calculating cost to destination (12/24) unreachable
Calculating cost to destination (14/24) unreachable
Calculating cost to destination (13/25) unreachable
Calculating cost to destination (14/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 18 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 10 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 8 halfed to 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 4 - 5RS = 0 physicalcut Damage because of Attack from Helen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 6 roll - 0 BE + -5 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + -2 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 6 roll - 0 BE + -5 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 4 roll - 4 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 2 roll - 3 BE + -1 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 4 roll - 4 BE + -3 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 3 roll - 3 BE + 1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 3 roll - 3 BE + 1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 5 roll - 0 BE + 1 effects = 23
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 4 roll - 5 BE + 0 effects = 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Tjalf on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (12/24) unreachable
Calculating cost to destination (12/24) unreachable
Calculating cost to destination (14/24) unreachable
Calculating cost to destination (13/25) unreachable
Calculating cost to destination (14/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Tjalf on Position 1Adding Char Durin on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 3 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 16 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Yazinda, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Durin on Position 1Adding Char Skelett on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 8 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 20 (Confirm: 6) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives NO physicalthrust Damage because of Attack from Tjalf, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Skelett on Position 1Adding Char Skelettkrieger on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 15 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is resistent to damage type physicalcut, damage 9 halfed to 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger receives 4 - 5RS = 0 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Skelettkrieger on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 2 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 14 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelettkrieger on Position 1Adding Char Melina on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 18 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Melina on Position 1Adding Char Arva on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 1 (Confirm: 12) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA-17 (35): 10 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin weapon unbreakable
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger weapon unbreakable
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Arva on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 13 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives NO physicalthrust Damage because of Attack from Melina, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (12/24) unreachable
Calculating cost to destination (12/24) unreachable
Calculating cost to destination (14/24) unreachable
Calculating cost to destination (13/25) unreachable
Calculating cost to destination (14/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 9 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 8 halfed to 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 4 - 5RS = 0 physicalcut Damage because of Attack from Helen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 2 roll - 0 BE + -5 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 4 roll - 0 BE + -2 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 6 roll - 0 BE + -5 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 5 roll - 4 BE + -1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 5 roll - 3 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 5 roll - 4 BE + -3 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 1 roll - 3 BE + 1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 1 roll - 3 BE + 1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 4 roll - 0 BE + 1 effects = 22
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 6 roll - 5 BE + 0 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Durin on Position 1Adding Char Melina on Position 2Adding Char Yazinda on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (12/24) unreachable
Calculating cost to destination (12/24) unreachable
Calculating cost to destination (14/24) unreachable
Calculating cost to destination (13/25) unreachable
Calculating cost to destination (14/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Melina on Position 1Adding Char Yazinda on Position 2Adding Char Tjalf on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 17 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 13 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is resistent to damage type physicalcut, damage 12 halfed to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger receives 6 - 5RS = 1 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Yazinda on Position 1Adding Char Tjalf on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 7 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives NO physicalthrust Damage because of Attack from Melina, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Tjalf on Position 1Adding Char Skelett on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 18 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Skelett on Position 1Adding Char Arva on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 1 (Confirm: 11) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives NO physicalthrust Damage because of Attack from Tjalf, double Damage for criticalsuccess, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Arva on Position 1Adding Char Skelett on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 9 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 18 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelett on Position 1Adding Char Skelettkrieger on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (12/24) unreachable
Calculating cost to destination (12/24) unreachable
Calculating cost to destination (14/24) unreachable
Calculating cost to destination (13/25) unreachable
Calculating cost to destination (14/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelettkrieger on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 3 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Melina no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett.currentDamage of Item [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+3 (Native 1W6+2, KK 15)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Melina receives 7 - 23RS = 0 physicalcut Damage because of Attack from Skelett
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 4 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 19 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 8 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 8 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 6 roll - 0 BE + -5 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + -2 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + -5 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 1 roll - 4 BE + -1 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 3 roll - 3 BE + -1 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 1 roll - 4 BE + -3 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 6 roll - 3 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 3 roll - 3 BE + 1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 5 roll - 0 BE + 1 effects = 23
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 6 roll - 5 BE + 0 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Yazinda on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (12/24) unreachable
Calculating cost to destination (12/24) unreachable
Calculating cost to destination (14/24) unreachable
Calculating cost to destination (13/25) unreachable
Calculating cost to destination (14/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Yazinda on Position 1Adding Char Melina on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 16 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 15 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives NO physicalthrust Damage because of Attack from Tjalf, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Melina on Position 1Adding Char Skelett on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 18 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelett on Position 1Adding Char Skelettkrieger on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 17 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelettkrieger on Position 1Adding Char Durin on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 12 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 17 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Durin on Position 1Adding Char Arva on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 3 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 11 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Arva on Position 1Adding Char Skelett on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 11 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is resistent to damage type physicalcut, damage 14 halfed to 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger receives 7 - 5RS = 2 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelett on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (12/24) unreachable
Calculating cost to destination (12/24) unreachable
Calculating cost to destination (14/24) unreachable
Calculating cost to destination (13/25) unreachable
Calculating cost to destination (14/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 16 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 15 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 2 roll - 0 BE + -5 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 6 roll - 0 BE + -2 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + -5 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 1 roll - 4 BE + -1 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 6 roll - 3 BE + -1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 1 roll - 4 BE + -3 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 2 roll - 3 BE + 1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 3 roll - 3 BE + 1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 2 roll - 0 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 4 roll - 5 BE + 0 effects = 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Melina on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (12/24) unreachable
Calculating cost to destination (12/24) unreachable
Calculating cost to destination (14/24) unreachable
Calculating cost to destination (13/25) unreachable
Calculating cost to destination (14/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Melina on Position 1Adding Char Skelett on Position 2Adding Char Tjalf on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 12 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 15 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Yazinda, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelett on Position 1Adding Char Tjalf on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 6 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 2 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Tjalf on Position 1Adding Char Durin on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 12 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 12 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Durin on Position 1Adding Char Arva on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 2 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives NO physicalthrust Damage because of Attack from Tjalf, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Arva on Position 1Adding Char Skelettkrieger on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 5 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is resistent to damage type physicalcut, damage 10 halfed to 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger receives 5 - 5RS = 0 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelettkrieger on Position 1Adding Char Skelett on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (12/24) unreachable
Calculating cost to destination (12/24) unreachable
Calculating cost to destination (14/24) unreachable
Calculating cost to destination (13/25) unreachable
Calculating cost to destination (14/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Skelett on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 12 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 6 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 19 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 15 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 1 roll - 0 BE + -5 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 5 roll - 0 BE + -2 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 5 roll - 0 BE + -5 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 6 roll - 4 BE + -1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 2 roll - 3 BE + -1 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 4 roll - 4 BE + -3 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 1 roll - 3 BE + 1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 6 roll - 3 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 4 roll - 0 BE + 1 effects = 22
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 6 roll - 5 BE + 0 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Durin on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (12/24) unreachable
Calculating cost to destination (12/24) unreachable
Calculating cost to destination (14/24) unreachable
Calculating cost to destination (13/25) unreachable
Calculating cost to destination (14/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Durin on Position 1Adding Char Skelett on Position 2Adding Char Tjalf on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 17 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 8 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Skelett on Position 1Adding Char Tjalf on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 3 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 9 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Tjalf on Position 1Adding Char Melina on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 7 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 20 (Confirm: 9) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett.currentDamage of Item [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+3 (Native 1W6+2, KK 15)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Melina receives 6 - 23RS = 0 physicalcut Damage because of Attack from Skelett
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 4 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Melina on Position 1Adding Char Arva on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 11 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives NO physicalthrust Damage because of Attack from Tjalf, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Arva on Position 1Adding Char Skelett on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 19 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelett on Position 1Adding Char Skelettkrieger on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (12/24) unreachable
Calculating cost to destination (12/24) unreachable
Calculating cost to destination (14/24) unreachable
Calculating cost to destination (13/25) unreachable
Calculating cost to destination (14/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelettkrieger on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 7 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Melina no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett.currentDamage of Item [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+3 (Native 1W6+2, KK 15)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Melina receives 5 - 23RS = 0 physicalcut Damage because of Attack from Skelett
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 4 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 13 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 15 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 4 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 8 halfed to 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 4 - 5RS = 0 physicalcut Damage because of Attack from Helen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 2 roll - 0 BE + -5 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 5 roll - 0 BE + -2 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 5 roll - 0 BE + -5 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 1 roll - 4 BE + -1 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 4 roll - 3 BE + -1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 6 roll - 4 BE + -3 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 5 roll - 3 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 6 roll - 3 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 1 roll - 0 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 6 roll - 5 BE + 0 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Tjalf on Position 1Adding Char Caldrin on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 3 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 12 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Yazinda, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Caldrin on Position 1Adding Char Skelett on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 16 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 1 (Confirm: 5) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf weapon unbreakable
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger block criticalsuccess, get another block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Caldrin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Skelett on Position 1Adding Char Melina on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (12/24) unreachable
Calculating cost to destination (12/24) unreachable
Calculating cost to destination (14/24) unreachable
Calculating cost to destination (13/25) unreachable
Calculating cost to destination (14/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Melina on Position 1Adding Char Arva on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 20 (Confirm: 7) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Arva on Position 1Adding Char Durin on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 17 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Durin on Position 1Adding Char Skelett on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (12/24) unreachable
Calculating cost to destination (12/24) unreachable
Calculating cost to destination (14/24) unreachable
Calculating cost to destination (13/25) unreachable
Calculating cost to destination (14/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Skelett on Position 1Adding Char Skelettkrieger on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 1 (Confirm: 14) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA-5 (11): 18 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is resistent to damage type physicalcut, damage 28 halfed to 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger receives 14 - 5RS = 9 physicalcut Damage because of Attack from Durin, double Damage for criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelettkrieger on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 9 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 2 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 18 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 12 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 5 halfed to 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 2 - 5RS = 0 physicalcut Damage because of Attack from Helen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 4 roll - 0 BE + -5 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + -2 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + -5 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 6 roll - 4 BE + -1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 3 roll - 3 BE + -1 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 1 roll - 4 BE + -3 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 3 roll - 3 BE + 1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 6 roll - 3 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 1 roll - 0 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 2 roll - 5 BE + 0 effects = 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Caldrin on Position 1Adding Char Durin on Position 2Adding Char Tjalf on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 17 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 3 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Caldrin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Durin on Position 1Adding Char Tjalf on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (12/24) unreachable
Calculating cost to destination (12/24) unreachable
Calculating cost to destination (14/24) unreachable
Calculating cost to destination (13/25) unreachable
Calculating cost to destination (14/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Tjalf on Position 1Adding Char Melina on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 8 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 19 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is resistent to damage type physicalcut, damage 11 halfed to 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger receives 5 - 5RS = 0 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Melina on Position 1Adding Char Skelett on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 13 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives NO physicalthrust Damage because of Attack from Tjalf, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelett on Position 1Adding Char Skelettkrieger on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 13 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives NO physicalthrust Damage because of Attack from Melina, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelettkrieger on Position 1Adding Char Arva on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 17 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Arva on Position 1Adding Char Skelett on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 8 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 6 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelett on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (12/24) unreachable
Calculating cost to destination (12/24) unreachable
Calculating cost to destination (14/24) unreachable
Calculating cost to destination (13/25) unreachable
Calculating cost to destination (14/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 16 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 3 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 10 halfed to 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 5 - 5RS = 0 physicalcut Damage because of Attack from Helen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 4 roll - 0 BE + -5 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 4 roll - 0 BE + -2 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 5 roll - 0 BE + -5 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 3 roll - 4 BE + -1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 5 roll - 3 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 3 roll - 4 BE + -3 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 2 roll - 3 BE + 1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 5 roll - 3 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 4 roll - 0 BE + 1 effects = 22
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 5 roll - 5 BE + 0 effects = 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Charscreen is hiding
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Showing UICombat: which combat, iscombat True, ischaracter False lastshown combat iscombat True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Too many vertices on one panel: 243840
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Too many vertices on one panel: 76560
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Too many vertices on one panel: 94220
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Too many vertices on one panel: 187660
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Tjalf on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (12/24) unreachable
Calculating cost to destination (12/24) unreachable
Calculating cost to destination (14/24) unreachable
Calculating cost to destination (13/25) unreachable
Calculating cost to destination (14/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Too many vertices on one panel: 244880
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Too many vertices on one panel: 76560
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Too many vertices on one panel: 94220
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Too many vertices on one panel: 187660
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Too many vertices on one panel: 244880
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Too many vertices on one panel: 76560
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Too many vertices on one panel: 94220
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Too many vertices on one panel: 185980
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Tjalf on Position 1Adding Char Melina on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 19 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Too many vertices on one panel: 244880
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Too many vertices on one panel: 76560
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Too many vertices on one panel: 94080
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Too many vertices on one panel: 185560
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Too many vertices on one panel: 244880
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Too many vertices on one panel: 76560
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Too many vertices on one panel: 94080
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Too many vertices on one panel: 185560
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Too many vertices on one panel: 243200
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Too many vertices on one panel: 76560
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Too many vertices on one panel: 94080
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Too many vertices on one panel: 185560
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Too many vertices on one panel: 243200
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Too many vertices on one panel: 74460
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Too many vertices on one panel: 94080
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Too many vertices on one panel: 185420
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Too many vertices on one panel: 243200
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Too many vertices on one panel: 73560
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Too many vertices on one panel: 74460
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Too many vertices on one panel: 94080
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Too many vertices on one panel: 180220
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Melina on Position 1Adding Char Durin on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 20 (Confirm: 5) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Durin on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 11 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 3 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 10 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is resistent to damage type physicalcut, damage 14 halfed to 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger receives 7 - 5RS = 2 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Arva on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 1 (Confirm: 1) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA-15 (30): 16 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett.currentDamage of Item [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+3 (Native 1W6+2, KK 15)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Melina receives 14 - 23RS = 0 physicalcut Damage because of Attack from Skelett, double Damage for criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 4 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Arva on Position 1Adding Char Skelettkrieger on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 4 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Melina no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett.currentDamage of Item [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+3 (Native 1W6+2, KK 15)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Melina receives 8 - 23RS = 0 physicalcut Damage because of Attack from Skelett
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 4 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelettkrieger on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (12/24) unreachable
Calculating cost to destination (12/24) unreachable
Calculating cost to destination (14/24) unreachable
Calculating cost to destination (13/25) unreachable
Calculating cost to destination (14/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 18 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 16 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 1 roll - 0 BE + -5 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + -2 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 6 roll - 0 BE + -5 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 4 roll - 4 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 3 roll - 3 BE + -1 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 6 roll - 4 BE + -3 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 6 roll - 3 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 1 roll - 3 BE + 1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 2 roll - 0 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 5 roll - 5 BE + 0 effects = 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Caldrin on Position 1Adding Char Durin on Position 2Adding Char Yazinda on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 1 (Confirm: 9) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA-5 (11): 2 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger weapon unbreakable
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf weapon unbreakable
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Caldrin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Durin on Position 1Adding Char Yazinda on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (12/24) unreachable
Calculating cost to destination (12/24) unreachable
Calculating cost to destination (14/24) unreachable
Calculating cost to destination (13/25) unreachable
Calculating cost to destination (14/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Yazinda on Position 1Adding Char Arva on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 7 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is resistent to damage type physicalcut, damage 13 halfed to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger receives 6 - 5RS = 1 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger add Effect dead (Duration -24 Hours)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Logging AP total for monster Skelettkrieger: BaseAP 10 x Mult 1,2 = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.handleNPCDeath: adding 1 longsword_rusty to loot
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.handleNPCDeath: adding 1 chainmail to loot
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 5 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: Object already disabled, not playing anything
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: Object already disabled, not playing anything
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: Object already disabled, not playing anything
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: Object already disabled, not playing anything
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Arva on Position 1Adding Char Melina on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Handling Death of Character Skelettkrieger
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Arva on Position 1Adding Char Melina on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 17 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 9 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Melina on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (12/24) unreachable
Calculating cost to destination (14/24) unreachable
Calculating cost to destination (13/25) unreachable
Calculating cost to destination (14/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 17 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 6 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 7 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 2 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Melina no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett.currentDamage of Item [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+3 (Native 1W6+2, KK 15)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Melina receives 5 - 23RS = 0 physicalcut Damage because of Attack from Skelett
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 4 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 15 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + -2 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 4 roll - 0 BE + -5 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 6 roll - 4 BE + -1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 1 roll - 3 BE + -1 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 2 roll - 4 BE + -3 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 1 roll - 3 BE + 1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 3 roll - 3 BE + 1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 4 roll - 0 BE + 1 effects = 22
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 6 roll - 5 BE + 0 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Durin on Position 1Adding Char Yazinda on Position 2Adding Char Tjalf on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (12/24) unreachable
Calculating cost to destination (14/24) unreachable
Calculating cost to destination (13/25) unreachable
Calculating cost to destination (14/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Yazinda on Position 1Adding Char Tjalf on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (12/24) cost is 2
Calculating cost to destination (14/24) cost is 6
Calculating cost to destination (13/25) cost is 4
Calculating cost to destination (14/24) cost is 6
found 4 valid attack positions, closest at (12/24) (dist: 2), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 9 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 8 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 1 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Tjalf on Position 1Adding Char Skelett on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 4 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 8 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Skelett on Position 1Adding Char Melina on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (12/24) unreachable
Calculating cost to destination (14/24) cost is 8
Calculating cost to destination (13/25) cost is 6
Calculating cost to destination (14/24) cost is 8
found 3 valid attack positions, closest at (13/25) (dist: 6), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 17 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Tjalf, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 1 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Melina on Position 1Adding Char Skelett on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 17 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelett on Position 1Adding Char Arva on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 15 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Melina, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Arva on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 12 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 12 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (14/24) unreachable
Calculating cost to destination (13/25) unreachable
Calculating cost to destination (14/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 16 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 6 roll - 0 BE + -2 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + -5 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 5 roll - 4 BE + -1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 6 roll - 3 BE + -1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 6 roll - 4 BE + -3 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 3 roll - 3 BE + 1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 2 roll - 3 BE + 1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 4 roll - 0 BE + 1 effects = 22
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 3 roll - 5 BE + 0 effects = 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Durin on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (14/24) unreachable
Calculating cost to destination (14/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Durin on Position 1Adding Char Melina on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 8 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 2 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Melina on Position 1Adding Char Skelett on Position 2Adding Char Yazinda on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 10 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 14 halfed to 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 7 - 5RS = 2 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelett on Position 1Adding Char Yazinda on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 19 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Yazinda on Position 1Adding Char Arva on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 1 (Confirm: 12) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA-17 (35): 12 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin weapon unbreakable
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett weapon unbreakable
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Arva on Position 1Adding Char Skelett on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 1 (Confirm: 16) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA-5 (10): 3 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett weapon unbreakable
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda weapon unbreakable
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelett on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (14/24) unreachable
Calculating cost to destination (14/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 3 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 12 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 11 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 8 halfed to 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 4 - 5RS = 0 physicalcut Damage because of Attack from Helen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 4 roll - 0 BE + -2 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 4 roll - 0 BE + -5 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 2 roll - 4 BE + -1 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 4 roll - 3 BE + -1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 5 roll - 4 BE + -3 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 2 roll - 3 BE + 1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 2 roll - 3 BE + 1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 1 roll - 0 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 3 roll - 5 BE + 0 effects = 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Tjalf on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (14/24) unreachable
Calculating cost to destination (14/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Tjalf on Position 1Adding Char Melina on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 11 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 17 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Yazinda, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Melina on Position 1Adding Char Skelett on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 17 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 14 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Tjalf, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelett on Position 1Adding Char Durin on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 2 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Melina, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Durin on Position 1Adding Char Arva on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 3 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 11 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Arva on Position 1Adding Char Skelett on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 15 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 11 halfed to 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 5 - 5RS = 0 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Melina OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelett on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (14/24) unreachable
Calculating cost to destination (14/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Melina OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Melina clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window QuestbookCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Melina
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Melina
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 5 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 18 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 16 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + -2 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + -5 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 2 roll - 4 BE + -1 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 2 roll - 3 BE + -1 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 5 roll - 4 BE + -3 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 1 roll - 3 BE + 1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 3 roll - 3 BE + 1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 3 roll - 0 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 3 roll - 5 BE + 0 effects = 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Tjalf on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (14/24) unreachable
Calculating cost to destination (14/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Tjalf on Position 1Adding Char Durin on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 16 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 16 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Yazinda, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Durin on Position 1Adding Char Arva on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 14 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 1 (Confirm: 9) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf weapon unbreakable
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett block criticalsuccess, get another block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Arva on Position 1Adding Char Melina on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 11 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 10 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Melina OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Melina on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (14/24) unreachable
Calculating cost to destination (14/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 11 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Melina, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Melina OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Melina clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Charscreen is hiding
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Showing UICombat: which combat, iscombat True, ischaracter False lastshown combat iscombat True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 4 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 7 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 18 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 7 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 10 halfed to 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 5 - 5RS = 0 physicalcut Damage because of Attack from Helen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + -2 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + -5 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 1 roll - 4 BE + -1 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 6 roll - 3 BE + -1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 4 roll - 4 BE + -3 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 5 roll - 3 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 4 roll - 3 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 5 roll - 0 BE + 1 effects = 23
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 6 roll - 5 BE + 0 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Yazinda on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (14/24) unreachable
Calculating cost to destination (14/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Yazinda on Position 1Adding Char Melina on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 18 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Melina on Position 1Adding Char Durin on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 11 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 14 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Yazinda, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Durin on Position 1Adding Char Arva on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 3 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 5 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Arva on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 1 (Confirm: 4) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 22 halfed to 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 11 - 5RS = 6 physicalcut Damage because of Attack from Durin, double Damage for criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (14/24) unreachable
Calculating cost to destination (14/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 18 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 18 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 10 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 9 halfed to 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 4 - 5RS = 0 physicalcut Damage because of Attack from Helen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + -2 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 5 roll - 0 BE + -5 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 1 roll - 4 BE + -1 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 6 roll - 3 BE + -1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 2 roll - 4 BE + -3 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 3 roll - 3 BE + 1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 5 roll - 3 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 3 roll - 0 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 6 roll - 5 BE + 0 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Tjalf on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (14/24) unreachable
Calculating cost to destination (14/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Tjalf on Position 1Adding Char Melina on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 15 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 11 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Yazinda, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Melina on Position 1Adding Char Durin on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 7 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 12 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Tjalf, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Durin on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 10 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Melina, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 14 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 9 halfed to 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 4 - 5RS = 0 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Arva on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 14 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Arva on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 9 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 18 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (14/24) unreachable
Calculating cost to destination (14/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 1 (Confirm: 19) = autosuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 5 halfed to 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 2 - 5RS = 0 physicalcut Damage because of Attack from Helen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + -2 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 5 roll - 0 BE + -5 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 5 roll - 4 BE + -1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 2 roll - 3 BE + -1 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 4 roll - 4 BE + -3 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 2 roll - 3 BE + 1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 3 roll - 3 BE + 1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 3 roll - 0 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 3 roll - 5 BE + 0 effects = 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Durin on Position 2Adding Char Tjalf on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (14/24) unreachable
Calculating cost to destination (14/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Durin on Position 1Adding Char Tjalf on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 14 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 12 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Yazinda, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Tjalf on Position 1Adding Char Melina on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 20 (Confirm: 15) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Melina on Position 1Adding Char Skelett on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 3 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 12 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Tjalf, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelett on Position 1Adding Char Arva on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 5 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Melina, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Arva on Position 1Adding Char Skelett on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 17 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelett on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (14/24) unreachable
Calculating cost to destination (14/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 13 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 8 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 5 halfed to 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 2 - 5RS = 0 physicalcut Damage because of Attack from Helen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + -2 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 4 roll - 0 BE + -5 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 2 roll - 4 BE + -1 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 2 roll - 3 BE + -1 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 6 roll - 4 BE + -3 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 3 roll - 3 BE + 1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 2 roll - 3 BE + 1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 6 roll - 0 BE + 1 effects = 24
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 1 roll - 5 BE + 0 effects = 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Yazinda on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (14/24) unreachable
Calculating cost to destination (14/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Yazinda on Position 1Adding Char Arva on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 6 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 7 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Arva on Position 1Adding Char Durin on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 4 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 5 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Durin on Position 1Adding Char Melina on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (14/24) unreachable
Calculating cost to destination (14/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Melina on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 7 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 14 halfed to 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 7 - 5RS = 2 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 3 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Melina, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 5 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 4 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 15 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 4 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 10 halfed to 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 5 - 5RS = 0 physicalcut Damage because of Attack from Helen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 6 roll - 0 BE + -2 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 4 roll - 0 BE + -5 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 4 roll - 4 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 3 roll - 3 BE + -1 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 2 roll - 4 BE + -3 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 1 roll - 3 BE + 1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 3 roll - 3 BE + 1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 6 roll - 0 BE + 1 effects = 24
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 5 roll - 5 BE + 0 effects = 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Skelett on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (14/24) unreachable
Calculating cost to destination (14/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Skelett on Position 1Adding Char Durin on Position 2Adding Char Tjalf on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 16 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 5 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Durin on Position 1Adding Char Tjalf on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 18 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Tjalf on Position 1Adding Char Melina on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 13 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 13 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 9 halfed to 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 4 - 5RS = 0 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Melina on Position 1Adding Char Skelett on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 10 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Tjalf, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelett on Position 1Adding Char Arva on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 17 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Arva on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 12 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 9 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (14/24) unreachable
Calculating cost to destination (14/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 5 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 5 halfed to 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 2 - 5RS = 0 physicalcut Damage because of Attack from Helen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 5 roll - 0 BE + -2 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + -5 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 5 roll - 4 BE + -1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 5 roll - 3 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 4 roll - 4 BE + -3 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 3 roll - 3 BE + 1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 6 roll - 3 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 4 roll - 0 BE + 1 effects = 22
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 6 roll - 5 BE + 0 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Tjalf on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (14/24) unreachable
Calculating cost to destination (14/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Tjalf on Position 1Adding Char Durin on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 12 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 3 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Durin on Position 1Adding Char Melina on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 10 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 5 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Melina on Position 1Adding Char Skelett on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 2 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 14 halfed to 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 7 - 5RS = 2 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelett on Position 1Adding Char Arva on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 20 (Confirm: 12) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Arva on Position 1Adding Char Skelett on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 15 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelett on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (14/24) unreachable
Calculating cost to destination (14/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 12 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 15 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 16 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + -2 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 5 roll - 0 BE + -5 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 3 roll - 4 BE + -1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 6 roll - 3 BE + -1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 1 roll - 4 BE + -3 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 6 roll - 3 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 2 roll - 3 BE + 1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 3 roll - 0 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 5 roll - 5 BE + 0 effects = 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Melina on Position 2Adding Char Yazinda on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (14/24) unreachable
Calculating cost to destination (14/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Melina on Position 1Adding Char Yazinda on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 7 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 11 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Yazinda on Position 1Adding Char Durin on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 8 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Melina, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Durin on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 4 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 18 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Yazinda, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 17 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 11 halfed to 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 5 - 5RS = 0 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Arva on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 4 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 10 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Arva on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 6 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 8 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (14/24) unreachable
Calculating cost to destination (14/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 11 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 6 halfed to 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 3 - 5RS = 0 physicalcut Damage because of Attack from Helen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + -2 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + -5 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 3 roll - 4 BE + -1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 5 roll - 3 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 3 roll - 4 BE + -3 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 5 roll - 3 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 4 roll - 3 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 3 roll - 0 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 3 roll - 5 BE + 0 effects = 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Yazinda on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (14/24) unreachable
Calculating cost to destination (14/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Yazinda on Position 1Adding Char Melina on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 9 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 19 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Tjalf, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Melina on Position 1Adding Char Durin on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 14 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 13 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Yazinda, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Durin on Position 1Adding Char Skelett on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 8 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Melina, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Skelett on Position 1Adding Char Arva on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 9 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 13 halfed to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 6 - 5RS = 1 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Arva on Position 1Adding Char Skelett on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 15 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelett on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (14/24) unreachable
Calculating cost to destination (14/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 17 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 4 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 5 halfed to 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 2 - 5RS = 0 physicalcut Damage because of Attack from Helen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 6 roll - 0 BE + -2 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + -5 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 5 roll - 4 BE + -1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 3 roll - 3 BE + -1 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 2 roll - 4 BE + -3 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 4 roll - 3 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 2 roll - 3 BE + 1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 1 roll - 0 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 4 roll - 5 BE + 0 effects = 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Durin on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (14/24) unreachable
Calculating cost to destination (14/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Durin on Position 1Adding Char Skelett on Position 2Adding Char Yazinda on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 1 (Confirm: 20) = autosuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA-5 (11): 9 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Tjalf, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Skelett on Position 1Adding Char Yazinda on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 16 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 11 halfed to 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 5 - 5RS = 0 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Yazinda on Position 1Adding Char Melina on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 11 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 2 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Melina on Position 1Adding Char Arva on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 5 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 2 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Arva on Position 1Adding Char Skelett on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 19 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelett on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (14/24) unreachable
Calculating cost to destination (14/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 10 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 14 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 11 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 9 halfed to 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 4 - 5RS = 0 physicalcut Damage because of Attack from Helen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 5 roll - 0 BE + -2 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + -5 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 3 roll - 4 BE + -1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 4 roll - 3 BE + -1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 2 roll - 4 BE + -3 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 4 roll - 3 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 5 roll - 3 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 5 roll - 0 BE + 1 effects = 23
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 2 roll - 5 BE + 0 effects = 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Tjalf on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (14/24) unreachable
Calculating cost to destination (14/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Tjalf on Position 1Adding Char Skelett on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 14 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 5 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Skelett on Position 1Adding Char Durin on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 5 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 16 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Tjalf, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Durin on Position 1Adding Char Melina on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 7 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 19 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Melina on Position 1Adding Char Arva on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 3 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 13 halfed to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 6 - 5RS = 1 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Arva on Position 1Adding Char Skelett on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 1 (Confirm: 15) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Melina, double Damage for criticalsuccess, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelett on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (14/24) unreachable
Calculating cost to destination (14/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 2 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 9 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 3 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 5 halfed to 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 2 - 5RS = 0 physicalcut Damage because of Attack from Helen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 6 roll - 0 BE + -2 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + -5 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 3 roll - 4 BE + -1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 2 roll - 3 BE + -1 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 1 roll - 4 BE + -3 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 1 roll - 3 BE + 1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 6 roll - 3 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 5 roll - 0 BE + 1 effects = 23
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 3 roll - 5 BE + 0 effects = 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Skelett on Position 2Adding Char Tjalf on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (14/24) unreachable
Calculating cost to destination (14/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Skelett on Position 1Adding Char Tjalf on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 5 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 2 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Tjalf on Position 1Adding Char Durin on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 8 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 12 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Durin on Position 1Adding Char Melina on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 19 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Melina on Position 1Adding Char Arva on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 2 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 19 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 13 halfed to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 6 - 5RS = 1 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Arva on Position 1Adding Char Skelett on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 8 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Melina, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelett on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (14/24) unreachable
Calculating cost to destination (14/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 9 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 12 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 17 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 5 roll - 0 BE + -2 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 5 roll - 0 BE + -5 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 5 roll - 4 BE + -1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 6 roll - 3 BE + -1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 6 roll - 4 BE + -3 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 1 roll - 3 BE + 1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 2 roll - 3 BE + 1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 5 roll - 0 BE + 1 effects = 23
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 5 roll - 5 BE + 0 effects = 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Durin on Position 1Adding Char Melina on Position 2Adding Char Yazinda on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (14/24) unreachable
Calculating cost to destination (14/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Melina on Position 1Adding Char Yazinda on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 2 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 12 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 12 halfed to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 6 - 5RS = 1 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Melina OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Yazinda on Position 1Adding Char Skelett on Position 2Adding Char Tjalf on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 9 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Melina, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Melina OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Melina clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window QuestbookCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Melina
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Melina
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Skelett on Position 1Adding Char Tjalf on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 2 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 11 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Yazinda, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Tjalf on Position 1Adding Char Arva on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 10 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 14 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Arva on Position 1Adding Char Skelett on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 8 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Tjalf, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelett on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (14/24) unreachable
Calculating cost to destination (14/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 11 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 13 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 18 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + -2 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + -5 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 5 roll - 4 BE + -1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 2 roll - 3 BE + -1 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 4 roll - 4 BE + -3 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 2 roll - 3 BE + 1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 2 roll - 3 BE + 1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 1 roll - 0 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 1 roll - 5 BE + 0 effects = 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Durin on Position 1Adding Char Yazinda on Position 2Adding Char Tjalf on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (14/24) unreachable
Calculating cost to destination (14/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Yazinda on Position 1Adding Char Tjalf on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 6 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 2 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Tjalf on Position 1Adding Char Skelett on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 1 (Confirm: 5) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA-5 (10): 17 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Yazinda, double Damage for criticalsuccess, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Skelett on Position 1Adding Char Melina on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 12 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Tjalf, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Melina on Position 1Adding Char Arva on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 8 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 9 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Melina OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Melina OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Melina clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Charscreen is hiding
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Showing UICombat: which combat, iscombat True, ischaracter False lastshown combat iscombat True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Arva on Position 1Adding Char Skelett on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 5 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Melina, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelett on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (14/24) unreachable
Calculating cost to destination (14/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 10 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 7 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 7 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 7 halfed to 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 3 - 5RS = 0 physicalcut Damage because of Attack from Helen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + -2 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 5 roll - 0 BE + -5 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 6 roll - 4 BE + -1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 1 roll - 3 BE + -1 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 5 roll - 4 BE + -3 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 3 roll - 3 BE + 1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 4 roll - 3 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 1 roll - 0 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 2 roll - 5 BE + 0 effects = 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Durin on Position 2Adding Char Tjalf on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (14/24) unreachable
Calculating cost to destination (14/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Durin on Position 1Adding Char Tjalf on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 16 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 19 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Yazinda, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Tjalf on Position 1Adding Char Skelett on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 3 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 19 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 10 halfed to 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 5 - 5RS = 0 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Skelett on Position 1Adding Char Arva on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 5 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Tjalf, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Arva on Position 1Adding Char Skelett on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 14 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelett on Position 1Adding Char Melina on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (14/24) unreachable
Calculating cost to destination (14/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Melina on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 1 (Confirm: 18) = autosuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA-15 (30): 5 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina weapon unbreakable
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett weapon unbreakable
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 10 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Melina, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 1 (Confirm: 5) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 14 halfed to 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 7 - 5RS = 2 physicalcut Damage because of Attack from Helen, double Damage for criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + -2 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 6 roll - 0 BE + -5 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 4 roll - 4 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 2 roll - 3 BE + -1 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 4 roll - 4 BE + -3 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 4 roll - 3 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 6 roll - 3 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 6 roll - 0 BE + 1 effects = 24
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 5 roll - 5 BE + 0 effects = 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Tjalf on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (14/24) unreachable
Calculating cost to destination (14/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Tjalf on Position 1Adding Char Durin on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 3 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 16 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Yazinda, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Durin on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 2 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 8 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 8 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 13 halfed to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 6 - 5RS = 1 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Melina on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 13 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Melina on Position 1Adding Char Arva on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 6 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 20 (Confirm: 2) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett.currentDamage of Item [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+3 (Native 1W6+2, KK 15)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Melina receives 5 - 23RS = 0 physicalcut Damage because of Attack from Skelett
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 4 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Arva on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 20 (Confirm: 1) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (14/24) unreachable
Calculating cost to destination (14/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 8 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 9 halfed to 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 4 - 5RS = 0 physicalcut Damage because of Attack from Helen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 6 roll - 0 BE + -2 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + -5 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 3 roll - 4 BE + -1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 2 roll - 3 BE + -1 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 6 roll - 4 BE + -3 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 5 roll - 3 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 5 roll - 3 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 5 roll - 0 BE + 1 effects = 23
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 6 roll - 5 BE + 0 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Tjalf on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (14/24) unreachable
Calculating cost to destination (14/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Tjalf on Position 1Adding Char Skelett on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 8 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 14 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Yazinda, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Skelett on Position 1Adding Char Durin on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 18 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Durin on Position 1Adding Char Arva on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 13 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Arva on Position 1Adding Char Melina on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 19 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 17 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 10 halfed to 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 5 - 5RS = 0 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Melina on Position 1Adding Char Skelett on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (14/24) unreachable
Calculating cost to destination (14/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelett on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 12 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Melina, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 18 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 15 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 6 roll - 0 BE + -2 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 4 roll - 0 BE + -5 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 2 roll - 4 BE + -1 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 1 roll - 3 BE + -1 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 4 roll - 4 BE + -3 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 6 roll - 3 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 6 roll - 3 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 5 roll - 0 BE + 1 effects = 23
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 1 roll - 5 BE + 0 effects = 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Tjalf on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (14/24) unreachable
Calculating cost to destination (14/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Tjalf on Position 1Adding Char Skelett on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 1 (Confirm: 18) = autosuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA-5 (10): 12 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Yazinda, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Skelett on Position 1Adding Char Durin on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 2 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 13 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Tjalf, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Durin on Position 1Adding Char Arva on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 15 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Arva on Position 1Adding Char Melina on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 18 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 14 halfed to 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 7 - 5RS = 2 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Melina on Position 1Adding Char Skelett on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (14/24) unreachable
Calculating cost to destination (14/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelett on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 16 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 5 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 2 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 17 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + -2 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + -5 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 5 roll - 4 BE + -1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 6 roll - 3 BE + -1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 3 roll - 4 BE + -3 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 5 roll - 3 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 5 roll - 3 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 4 roll - 0 BE + 1 effects = 22
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 1 roll - 5 BE + 0 effects = 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Tjalf on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (14/24) unreachable
Calculating cost to destination (14/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Tjalf on Position 1Adding Char Durin on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 15 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 10 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Durin on Position 1Adding Char Melina on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 9 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 19 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Tjalf, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Melina on Position 1Adding Char Skelett on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 12 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 13 halfed to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 6 - 5RS = 1 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelett on Position 1Adding Char Arva on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 10 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Melina, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Arva on Position 1Adding Char Skelett on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 3 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 11 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelett on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (14/24) unreachable
Calculating cost to destination (14/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 1 (Confirm: 5) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA-15 (30): 11 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina weapon unbreakable
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett weapon unbreakable
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 18 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 5 roll - 0 BE + -2 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + -5 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 5 roll - 4 BE + -1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 4 roll - 3 BE + -1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 6 roll - 4 BE + -3 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 5 roll - 3 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 1 roll - 3 BE + 1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 4 roll - 0 BE + 1 effects = 22
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 1 roll - 5 BE + 0 effects = 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Durin on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (14/24) unreachable
Calculating cost to destination (14/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Durin on Position 1Adding Char Skelett on Position 2Adding Char Yazinda on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 6 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 13 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Tjalf, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Skelett on Position 1Adding Char Yazinda on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 6 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 14 halfed to 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 7 - 5RS = 2 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Yazinda on Position 1Adding Char Melina on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 2 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 20 (Confirm: 3) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett.currentDamage of Item [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+3 (Native 1W6+2, KK 15)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Durin receives 7 - 14RS = 0 physicalcut Damage because of Attack from Skelett
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Melina on Position 1Adding Char Arva on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 7 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 17 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Yazinda, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Arva on Position 1Adding Char Skelett on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 19 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelett on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (14/24) unreachable
Calculating cost to destination (14/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 13 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 15 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 4 roll - 0 BE + -2 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 6 roll - 0 BE + -5 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 1 roll - 4 BE + -1 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 3 roll - 3 BE + -1 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 2 roll - 4 BE + -3 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 3 roll - 3 BE + 1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 3 roll - 3 BE + 1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 1 roll - 0 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 5 roll - 5 BE + 0 effects = 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Tjalf on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (14/24) unreachable
Calculating cost to destination (14/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Tjalf on Position 1Adding Char Skelett on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 13 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 14 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Yazinda, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Skelett on Position 1Adding Char Melina on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 10 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 3 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Melina OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Melina OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Melina clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window QuestbookCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Melina
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Melina
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Melina on Position 1Adding Char Skelett on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 13 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelett on Position 1Adding Char Durin on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 19 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Durin on Position 1Adding Char Arva on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 15 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Arva on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 6 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 13 halfed to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 6 - 5RS = 1 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (14/24) unreachable
Calculating cost to destination (14/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 8 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 10 halfed to 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 5 - 5RS = 0 physicalcut Damage because of Attack from Helen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 4 roll - 0 BE + -2 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + -5 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 1 roll - 4 BE + -1 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 2 roll - 3 BE + -1 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 2 roll - 4 BE + -3 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 4 roll - 3 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 6 roll - 3 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 3 roll - 0 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 5 roll - 5 BE + 0 effects = 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Tjalf on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (14/24) unreachable
Calculating cost to destination (14/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Tjalf on Position 1Adding Char Skelett on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 9 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 11 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Yazinda, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Melina OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Skelett on Position 1Adding Char Durin on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 5 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 2 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Durin on Position 1Adding Char Melina on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 7 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 14 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Melina OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Melina clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Charscreen is hiding
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Showing UICombat: which combat, iscombat True, ischaracter False lastshown combat iscombat True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Melina on Position 1Adding Char Arva on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 10 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 12 halfed to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 6 - 5RS = 1 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Arva on Position 1Adding Char Skelett on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 15 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Melina, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelett on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (14/24) unreachable
Calculating cost to destination (14/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 1 (Confirm: 15) = autosuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA-15 (30): 4 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina weapon unbreakable
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett weapon unbreakable
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 15 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 4 roll - 0 BE + -2 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + -5 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 6 roll - 4 BE + -1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 2 roll - 3 BE + -1 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 6 roll - 4 BE + -3 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 3 roll - 3 BE + 1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 1 roll - 3 BE + 1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 4 roll - 0 BE + 1 effects = 22
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 4 roll - 5 BE + 0 effects = 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Durin on Position 1Adding Char Tjalf on Position 2Adding Char Yazinda on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (14/24) unreachable
Calculating cost to destination (14/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Tjalf on Position 1Adding Char Yazinda on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 14 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 17 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 11 halfed to 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 5 - 5RS = 0 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Yazinda on Position 1Adding Char Skelett on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 3 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Tjalf, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Skelett on Position 1Adding Char Arva on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 13 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 7 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Arva on Position 1Adding Char Melina on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 16 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Melina on Position 1Adding Char Skelett on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (14/24) unreachable
Calculating cost to destination (14/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelett on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 18 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 11 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 1 (Confirm: 1) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett weapon unbreakable
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Melina block criticalsuccess, get another block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 18 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + -2 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + -5 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 3 roll - 4 BE + -1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 1 roll - 3 BE + -1 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 6 roll - 4 BE + -3 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 6 roll - 3 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 6 roll - 3 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 2 roll - 0 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 4 roll - 5 BE + 0 effects = 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Tjalf on Position 1Adding Char Caldrin on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 9 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 4 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Caldrin on Position 1Adding Char Durin on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 15 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 11 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Caldrin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Durin on Position 1Adding Char Arva on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (14/24) unreachable
Calculating cost to destination (14/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Arva on Position 1Adding Char Skelett on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 7 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 13 halfed to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 6 - 5RS = 1 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelett on Position 1Adding Char Melina on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (14/24) unreachable
Calculating cost to destination (14/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Melina on Position 1Adding Char Skelett on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 10 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 13 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelett on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 13 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Melina, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 8 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 8 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 8 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 7 halfed to 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 3 - 5RS = 0 physicalcut Damage because of Attack from Helen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 4 roll - 0 BE + -2 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + -5 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 4 roll - 4 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 5 roll - 3 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 2 roll - 4 BE + -3 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 3 roll - 3 BE + 1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 6 roll - 3 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 5 roll - 0 BE + 1 effects = 23
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 6 roll - 5 BE + 0 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Tjalf on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (14/24) unreachable
Calculating cost to destination (14/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Tjalf on Position 1Adding Char Durin on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 18 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Durin on Position 1Adding Char Melina on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 16 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 17 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Tjalf, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Melina on Position 1Adding Char Skelett on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 12 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 10 halfed to 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 5 - 5RS = 0 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelett on Position 1Adding Char Arva on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 14 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Melina, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Arva on Position 1Adding Char Skelett on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 13 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelett on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (14/24) unreachable
Calculating cost to destination (14/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 18 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 20 (Confirm: 16) = criticalfailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Attackepatzer!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Attackepatzer!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Attackepatzer!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Attackepatzer!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Attackepatzer!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 6 roll - 0 BE + -2 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + -5 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 4 roll - 4 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 3 roll - 3 BE + -1 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 4 roll - 4 BE + -3 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 2 roll - 3 BE + 1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 5 roll - 3 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 4 roll - 0 BE + 1 effects = 22
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 2 roll - 5 BE + 0 effects = 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Skelett on Position 2Adding Char Tjalf on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (14/24) unreachable
Calculating cost to destination (14/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Skelett on Position 1Adding Char Tjalf on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 11 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 2 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Tjalf on Position 1Adding Char Durin on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 12 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 7 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Durin on Position 1Adding Char Melina on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 6 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 7 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Melina on Position 1Adding Char Arva on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 18 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 12 halfed to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 6 - 5RS = 1 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Arva on Position 1Adding Char Skelett on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 11 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Melina, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelett on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (14/24) unreachable
Calculating cost to destination (14/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 15 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 7 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 10 halfed to 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 5 - 5RS = 0 physicalcut Damage because of Attack from Helen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + -2 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 4 roll - 0 BE + -5 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 2 roll - 4 BE + -1 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 3 roll - 3 BE + -1 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 2 roll - 4 BE + -3 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 2 roll - 3 BE + 1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 5 roll - 3 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 1 roll - 0 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 3 roll - 5 BE + 0 effects = 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Caldrin on Position 1Adding Char Tjalf on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 8 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 10 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Caldrin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Durin on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (14/24) unreachable
Calculating cost to destination (14/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Durin on Position 1Adding Char Melina on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 18 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Melina on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 3 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 10 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 4 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Melina, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Arva on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 16 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Arva on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 10 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 14 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (14/24) unreachable
Calculating cost to destination (14/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 13 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 9 halfed to 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 4 - 5RS = 0 physicalcut Damage because of Attack from Helen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + -2 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + -5 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 6 roll - 4 BE + -1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 2 roll - 3 BE + -1 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 3 roll - 4 BE + -3 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 5 roll - 3 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 2 roll - 3 BE + 1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 6 roll - 0 BE + 1 effects = 24
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 3 roll - 5 BE + 0 effects = 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Durin on Position 2Adding Char Yazinda on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (14/24) unreachable
Calculating cost to destination (14/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Durin on Position 1Adding Char Yazinda on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 11 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 6 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Yazinda on Position 1Adding Char Melina on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 3 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 11 halfed to 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 5 - 5RS = 0 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Melina on Position 1Adding Char Skelett on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 1 (Confirm: 3) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA-5 (10): 7 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Yazinda, double Damage for criticalsuccess, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelett on Position 1Adding Char Arva on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 20 (Confirm: 2) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Arva on Position 1Adding Char Skelett on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 19 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelett on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (14/24) unreachable
Calculating cost to destination (14/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 6 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 18 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 8 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 5 halfed to 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 2 - 5RS = 0 physicalcut Damage because of Attack from Helen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + -2 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + -5 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 4 roll - 4 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 5 roll - 3 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 5 roll - 4 BE + -3 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 1 roll - 3 BE + 1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 6 roll - 3 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 4 roll - 0 BE + 1 effects = 22
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 1 roll - 5 BE + 0 effects = 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Durin on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (14/24) unreachable
Calculating cost to destination (14/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Durin on Position 1Adding Char Melina on Position 2Adding Char Tjalf on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 11 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 16 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Yazinda, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Melina on Position 1Adding Char Tjalf on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 12 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 10 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Tjalf on Position 1Adding Char Arva on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 5 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Melina, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Arva on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 13 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Tjalf, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (14/24) unreachable
Calculating cost to destination (14/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 7 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 9 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 15 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 6 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 8 halfed to 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 4 - 5RS = 0 physicalcut Damage because of Attack from Helen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + -2 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 6 roll - 0 BE + -5 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 4 roll - 4 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 3 roll - 3 BE + -1 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 3 roll - 4 BE + -3 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 6 roll - 3 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 5 roll - 3 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 5 roll - 0 BE + 1 effects = 23
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 3 roll - 5 BE + 0 effects = 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Yazinda on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (14/24) unreachable
Calculating cost to destination (14/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Yazinda on Position 1Adding Char Durin on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 4 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 3 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Durin on Position 1Adding Char Melina on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 11 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 8 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Melina on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 5 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 12 halfed to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 6 - 5RS = 1 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 8 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Melina, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Arva on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 20 (Confirm: 18) = criticalfailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Attackepatzer!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Arva on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 11 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 7 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (14/24) unreachable
Calculating cost to destination (14/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 5 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 8 halfed to 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 4 - 5RS = 0 physicalcut Damage because of Attack from Helen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 5 roll - 0 BE + -2 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + -5 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 5 roll - 4 BE + -1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 3 roll - 3 BE + -1 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 2 roll - 4 BE + -3 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 6 roll - 3 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 2 roll - 3 BE + 1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 4 roll - 0 BE + 1 effects = 22
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 3 roll - 5 BE + 0 effects = 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Durin on Position 2Adding Char Yazinda on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (14/24) unreachable
Calculating cost to destination (14/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Durin on Position 1Adding Char Yazinda on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 15 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 16 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Tjalf, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Yazinda on Position 1Adding Char Skelett on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 6 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 9 halfed to 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 4 - 5RS = 0 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Skelett on Position 1Adding Char Melina on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 16 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 7 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Melina on Position 1Adding Char Arva on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 10 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 12 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Arva on Position 1Adding Char Skelett on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 4 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Melina, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelett on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (14/24) unreachable
Calculating cost to destination (14/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 18 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 18 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 4 roll - 0 BE + -2 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 4 roll - 0 BE + -5 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 4 roll - 4 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 3 roll - 3 BE + -1 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 5 roll - 4 BE + -3 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 2 roll - 3 BE + 1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 3 roll - 3 BE + 1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 3 roll - 0 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 5 roll - 5 BE + 0 effects = 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Tjalf on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (14/24) unreachable
Calculating cost to destination (14/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Tjalf on Position 1Adding Char Durin on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 19 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Durin on Position 1Adding Char Skelett on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 2 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 4 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Skelett on Position 1Adding Char Melina on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 14 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 14 halfed to 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 7 - 5RS = 2 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Melina on Position 1Adding Char Arva on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 5 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 6 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Arva on Position 1Adding Char Skelett on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 13 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Melina, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelett on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (14/24) unreachable
Calculating cost to destination (14/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 15 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 14 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 4 roll - 0 BE + -2 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 6 roll - 0 BE + -5 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 6 roll - 4 BE + -1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 3 roll - 3 BE + -1 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 3 roll - 4 BE + -3 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 3 roll - 3 BE + 1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 1 roll - 3 BE + 1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 5 roll - 0 BE + 1 effects = 23
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 2 roll - 5 BE + 0 effects = 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Durin on Position 1Adding Char Tjalf on Position 2Adding Char Yazinda on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (14/24) unreachable
Calculating cost to destination (14/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Tjalf on Position 1Adding Char Yazinda on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 6 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 12 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 14 halfed to 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 7 - 5RS = 2 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Yazinda on Position 1Adding Char Skelett on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 3 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Tjalf, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Skelett on Position 1Adding Char Melina on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 4 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 20 (Confirm: 7) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Yazinda, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Melina on Position 1Adding Char Skelett on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 19 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelett on Position 1Adding Char Arva on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 8 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Melina, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Arva on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 8 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 5 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (14/24) unreachable
Calculating cost to destination (14/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 1 (Confirm: 2) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 12 halfed to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 6 - 5RS = 1 physicalcut Damage because of Attack from Helen, double Damage for criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 6 roll - 0 BE + -2 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 6 roll - 0 BE + -5 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 6 roll - 4 BE + -1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 1 roll - 3 BE + -1 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 4 roll - 4 BE + -3 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 2 roll - 3 BE + 1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 4 roll - 3 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 5 roll - 0 BE + 1 effects = 23
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 1 roll - 5 BE + 0 effects = 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Durin on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (14/24) unreachable
Calculating cost to destination (14/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Durin on Position 1Adding Char Skelett on Position 2Adding Char Tjalf on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 14 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 6 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Skelett on Position 1Adding Char Tjalf on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 19 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 2 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Tjalf on Position 1Adding Char Skelett on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 20 (Confirm: 9) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Skelett on Position 1Adding Char Arva on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 12 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Tjalf, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Arva on Position 1Adding Char Melina on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 14 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Melina on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (14/24) unreachable
Calculating cost to destination (14/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 18 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 1 (Confirm: 5) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 20 halfed to 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 10 - 5RS = 5 physicalcut Damage because of Attack from Helen, double Damage for criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + -2 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + -5 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 3 roll - 4 BE + -1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 5 roll - 3 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 2 roll - 4 BE + -3 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 2 roll - 3 BE + 1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 4 roll - 3 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 3 roll - 0 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 1 roll - 5 BE + 0 effects = 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Tjalf on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (14/24) unreachable
Calculating cost to destination (14/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Tjalf on Position 1Adding Char Melina on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 10 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 18 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Yazinda, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Melina on Position 1Adding Char Durin on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 19 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Durin on Position 1Adding Char Skelett on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 9 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 7 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Skelett on Position 1Adding Char Arva on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 14 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 11 halfed to 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 5 - 5RS = 0 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Arva on Position 1Adding Char Skelett on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 4 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 11 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelett on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (14/24) unreachable
Calculating cost to destination (14/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 9 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 16 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 9 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 10 halfed to 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 5 - 5RS = 0 physicalcut Damage because of Attack from Helen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + -2 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 6 roll - 0 BE + -5 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 5 roll - 4 BE + -1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 6 roll - 3 BE + -1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 4 roll - 4 BE + -3 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 3 roll - 3 BE + 1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 1 roll - 3 BE + 1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 6 roll - 0 BE + 1 effects = 24
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 6 roll - 5 BE + 0 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Durin on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (14/24) unreachable
Calculating cost to destination (14/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Durin on Position 1Adding Char Melina on Position 2Adding Char Yazinda on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 11 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 12 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Tjalf, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Melina on Position 1Adding Char Yazinda on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 6 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 12 halfed to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 6 - 5RS = 1 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Yazinda on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 3 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Melina, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 18 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Arva on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 8 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 15 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Arva on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 9 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 18 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (14/24) unreachable
Calculating cost to destination (14/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 12 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 8 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 4 roll - 0 BE + -2 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 5 roll - 0 BE + -5 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 1 roll - 4 BE + -1 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 6 roll - 3 BE + -1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 1 roll - 4 BE + -3 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 6 roll - 3 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 1 roll - 3 BE + 1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 2 roll - 0 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 4 roll - 5 BE + 0 effects = 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Caldrin on Position 1Adding Char Melina on Position 2Adding Char Yazinda on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 19 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Caldrin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Melina on Position 1Adding Char Yazinda on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (14/24) unreachable
Calculating cost to destination (14/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Yazinda on Position 1Adding Char Skelett on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 19 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Skelett on Position 1Adding Char Durin on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 18 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Durin on Position 1Adding Char Skelett on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 1 (Confirm: 17) = autosuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA-17 (35): 14 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin weapon unbreakable
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett weapon unbreakable
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Skelett on Position 1Adding Char Arva on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 12 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 19 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 11 halfed to 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 5 - 5RS = 0 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Arva on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 11 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 18 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (14/24) unreachable
Calculating cost to destination (14/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 16 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 5 roll - 0 BE + -2 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 4 roll - 0 BE + -5 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 4 roll - 4 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 5 roll - 3 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 5 roll - 4 BE + -3 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 4 roll - 3 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 6 roll - 3 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 2 roll - 0 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 3 roll - 5 BE + 0 effects = 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Caldrin on Position 1Adding Char Tjalf on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 4 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 1 (Confirm: 2) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda weapon unbreakable
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett block criticalsuccess, get another block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Caldrin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Durin on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (14/24) unreachable
Calculating cost to destination (14/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Durin on Position 1Adding Char Melina on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 17 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 12 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Tjalf, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Melina on Position 1Adding Char Skelett on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 9 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 10 halfed to 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 5 - 5RS = 0 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelett on Position 1Adding Char Arva on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 7 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Melina, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Arva on Position 1Adding Char Skelett on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 4 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 2 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelett on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (14/24) unreachable
Calculating cost to destination (14/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (12): 11 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 20 (Confirm: 8) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett.currentDamage of Item [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+3 (Native 1W6+2, KK 15)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Melina receives 6 - 23RS = 0 physicalcut Damage because of Attack from Skelett
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 4 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Helen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen check Single AT (13): 1 (Confirm: 11) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA-5 (10): 2 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett weapon unbreakable
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen weapon unbreakable
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Helen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Helen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + -2 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + -5 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 5 roll - 4 BE + -1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 3 roll - 3 BE + -1 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 6 roll - 4 BE + -3 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 6 roll - 3 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 5 roll - 3 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 6 roll - 0 BE + 1 effects = 24
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 3 roll - 5 BE + 0 effects = 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Yazinda on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (14/24) unreachable
Calculating cost to destination (14/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Yazinda on Position 1Adding Char Durin on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 11 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (11): 4 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Durin on Position 1Adding Char Arva on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 5 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 19 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Yazinda, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives 1000 mental Damage because of killemall
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger add Effect dead (Duration -24 Hours)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Logging AP total for monster Skelettkrieger: BaseAP 10 x Mult 1,2 = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.handleNPCDeath: adding 1 longsword_rusty to loot
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.handleNPCDeath: adding 1 chainmail to loot
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives 1000 mental Damage because of killemall
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect dead (Duration -24 Hours)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Logging AP total for monster Skelett: BaseAP 8 x Mult 1,2 = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.handleNPCDeath: adding 1 sword_rusty to loot
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.handleNPCDeath: adding 1 leatherarmor to loot
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives 1000 mental Damage because of killemall
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect dead (Duration -24 Hours)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Logging AP total for monster Skelett: BaseAP 8 x Mult 1,2 = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.handleNPCDeath: adding 1 sword_rusty to loot
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.handleNPCDeath: adding 1 shield to loot
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives 1000 mental Damage because of killemall
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect dead (Duration -24 Hours)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Logging AP total for monster Skelett: BaseAP 8 x Mult 1,2 = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.handleNPCDeath: adding 1 sword_rusty to loot
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.handleNPCDeath: adding 1 shield to loot
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives 1000 mental Damage because of killemall
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect dead (Duration -24 Hours)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Logging AP total for monster Skelett: BaseAP 8 x Mult 1,2 = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.handleNPCDeath: adding 1 sword_rusty to loot
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.handleNPCDeath: adding 1 leatherarmor to loot
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Playing Victory Jingle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Arva on Position 1Adding Char Melina on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: suffer
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: Object already disabled, not playing anything
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: suffer
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: Object already disabled, not playing anything
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: suffer
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: Object already disabled, not playing anything
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: suffer
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 5 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Handling Death of Character Skelett
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Arva on Position 1Adding Char Melina on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Checking end of battle, battle is over according to BattleState
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

winFocusStack already contains MessageboxCtrl, removing and adding as uppermost
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Playing Victory Jingle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Currentcontrol is null, activating CurrentLocation
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 11 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 8 forcing state open
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 21 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 24 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 23 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 12 forcing state open
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 22 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 10 forcing state open
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 13 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 9 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Destroying Battle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin erhält 12 AP: Battle tdn_l2_skwarrior3 won
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina erhält 12 AP: Battle tdn_l2_skwarrior3 won
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva erhält 12 AP: Battle tdn_l2_skwarrior3 won
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf erhält 12 AP: Battle tdn_l2_skwarrior3 won
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda erhält 12 AP: Battle tdn_l2_skwarrior3 won
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin erhält 12 AP: Battle tdn_l2_skwarrior3 won
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen erhält 12 AP: Battle tdn_l2_skwarrior3 won
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Showing UICombat: which character, iscombat False, ischaracter True lastshown combat iscombat True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window QuestbookCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Showing itemset with 5 items
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unsent Trigger 1_skeletonwarrior3: lasttrigger 1_skeletonwarrior3, containskey True, state active
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Melina OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Not in Battle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Melina OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Melina clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Melina
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Melina
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window ContainerItemCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Closing ContainerItemWindow, linked is True,  CharScreen CharScreenCtrl (CharacterScreen)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Charscreen is hiding
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Showing UICombat: which combat, iscombat True, ischaracter False lastshown combat iscombat True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

HBF: Finalizing Battle, forced is False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

HBF: CurrentControl is null, using resetController
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l2_skwarrior [1]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 233
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SteamStats Int result for STAT_SECRETDOOR returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: Unknown Int Stat Value STAT_SECRETDOOR
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: Sending request to store updated stats.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_SAVE_DUCATS_250) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_SAVE_DUCATS_250'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Reapplying camera setup of dngtjolmarnameless
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CamSetup: Applying Camera Settings from GO dngtjolmarnameless to Camera DungeonCam
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

PlayAmbient dngtjolmarnameless called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog _[1] dlgResponse 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Showing UICombat: which character, iscombat False, ischaracter True lastshown combat iscombat True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window QuestbookCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Showing itemset with 1 items
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Showing itemset with 0 items
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window ContainerItemCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Closing ContainerItemWindow, linked is False,  CharScreen CharScreenCtrl (CharacterScreen)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Melina OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Melina OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Melina clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Melina
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Melina
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Charscreen is hiding
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Durin: Removing battle effect battlestance_2, not in battle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin remove effect battlestance_2 expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Durin: Removing durable effect battlestance_2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Melina: Removing battle effect battlestance_2, not in battle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina remove effect battlestance_2 expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Melina: Removing durable effect battlestance_2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Arva: Removing battle effect battlestance_2, not in battle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva remove effect battlestance_2 expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Arva: Removing durable effect battlestance_2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Tjalf: Removing battle effect battlestance_2, not in battle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf remove effect battlestance_2 expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Tjalf: Removing durable effect battlestance_2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Yazinda: Removing battle effect battlestance_2, not in battle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda remove effect battlestance_2 expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Yazinda: Removing durable effect battlestance_2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Caldrin: Removing battle effect battlestance_2, not in battle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin remove effect battlestance_2 expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Caldrin: Removing durable effect battlestance_2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Helen: Removing battle effect battlestance_2, not in battle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen remove effect battlestance_2 expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Helen: Removing durable effect battlestance_2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Melina OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Melina OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Melina clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window QuestbookCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Melina
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Melina
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Melina OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Melina OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Melina clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Charscreen is hiding
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l2_newdoor [1]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l2_secretdoordown [1]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l2_secretdoordown [found]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l2_secretdoordown [nokey]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 209
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog phextemp_28_hl[nokey] dlgResponse 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Melina OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Melina OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Melina clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window QuestbookCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Melina
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Melina
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Melina OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Melina OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Melina clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Charscreen is hiding
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing namelessdays [99]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_seereise to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_traders to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_temples to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_specialbld to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Melina OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Melina OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Melina clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window QuestbookCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Melina
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Melina
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Melina OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Melina OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Melina clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Charscreen is hiding
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Melina OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Melina OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Melina clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window QuestbookCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Melina
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Melina
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Melina OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Melina OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Melina clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Charscreen is hiding
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LoadBattleSubscene: Trying to find tdn-01 in an assetbundle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LABFA: No Asset Bundle found for tdn-01
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initializing Battle tdn_l2_skwarrior4 in Scene tdn-01
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Showing UICombat: which combat, iscombat True, ischaracter False lastshown character iscombat False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger add Effect poisonimmunity (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger add Effect magicimmunityundead (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger add Effect thrustimmunity (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger add Effect cutresistance (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger add Effect behinderung4 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Created new Monster: Skelettkrieger (skeleton_warrior_8): LE 50/50 AE 0/0 MU 30
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect poisonimmunity (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect magicimmunityundead (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect thrustimmunity (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect cutresistance (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Created new Monster: Skelett (skeleton_unarmed): LE 40/40 AE 0/0 MU 30
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect poisonimmunity (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect magicimmunityundead (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect thrustimmunity (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect cutresistance (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Created new Monster: Skelett (skeleton_unarmed): LE 40/40 AE 0/0 MU 30
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect poisonimmunity (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect magicimmunityundead (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect thrustimmunity (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect cutresistance (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Created new Monster: Skelett (skeleton_unarmed): LE 40/40 AE 0/0 MU 30
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect poisonimmunity (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect magicimmunityundead (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect thrustimmunity (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect cutresistance (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Created new Monster: Skelett (skeleton_unarmed): LE 40/40 AE 0/0 MU 30
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 1 roll - 0 BE + -5 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 4 roll - 0 BE + 0 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 6 roll - 0 BE + 0 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 6 roll - 0 BE + 0 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + 0 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 4 roll - 4 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 4 roll - 3 BE + -1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 5 roll - 4 BE + -3 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 4 roll - 3 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 5 roll - 3 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 2 roll - 0 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 3 roll - 5 BE + 0 effects = 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BAV Checkpoint 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on UMABattlePrefab(Clone), currently 47 Slots, ACLib humanfemale
Setting Leather Torso on cslot 0 for 'Leather Torso'( leatherarmor )
Setting Bandit Helmet on cslot 1 for 'Bandit Helmet'( leatherhelmet )
Setting Peasant Pants on cslot 2 for 'Peasant Pants'( leathertrousers )
Setting Mage Boots on cslot 3 for 'Mage Boots'( boots )
Setting Leather Shoulders on cslot 4 for 'Leather Shoulders'( leatherarmor_arm )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: Apply Equipment
Got weapon with id lindwormslayer
Weapon has prefdisp dwarf_sword_02
Weapon Prefab dwarf_sword_02 loaded successfully, placing in righthand
setting animationtype 0 from dispclass 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: Apply Equipment
Got weapon with id spear
Weapon has prefdisp elf_sword_02
Weapon Prefab elf_sword_02 loaded successfully, placing in righthand
setting animationtype 3 from dispclass spear
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: Apply Equipment
Got weapon with id dragonslayer
Weapon has prefdisp barbarian_spear
Weapon Prefab barbarian_spear loaded successfully, placing in righthand
setting animationtype 3 from dispclass spear
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: Apply Equipment
Got weapon with id rapier
Weapon has prefdisp Rapier_Aged
Weapon Prefab Rapier_Aged loaded successfully, placing in righthand
setting animationtype 2 from dispclass thrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: Apply Equipment
Got weapon with id rapier
Weapon has prefdisp Rapier_Aged
Weapon Prefab Rapier_Aged loaded successfully, placing in righthand
setting animationtype 2 from dispclass thrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: Apply Equipment
Got weapon with id staff
Weapon has prefdisp Wizards_staff_07
Weapon Prefab Wizards_staff_07 loaded successfully, placing in righthand
setting animationtype 4 from dispclass halberd
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: Apply Equipment
Got weapon with id sword
Weapon has prefdisp Medieval_Sword_Aged
Weapon Prefab Medieval_Sword_Aged loaded successfully, placing in righthand
setting animationtype 0 from dispclass 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BAV Checkpoint 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BAV Checkpoint 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BAV Checkpoint 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BAV Checkpoint 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Order: Caldrin(20), Yazinda(20), Skelett(20), Skelett(20), Tjalf(19), Skelett(18), Durin(17), Skelett(16), Melina(16), Arva(15), Skelettkrieger(10), Helen(7)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

PlayAmbient battle called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = paralue, armatrutz, ignifaxius, bannbaladin
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (21/16) unreachable
Calculating cost to destination (18/17) unreachable
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (19/18) unreachable
Calculating cost to destination (21/17) unreachable
Calculating cost to destination (20/18) unreachable
Calculating cost to destination (17/15) unreachable
Calculating cost to destination (18/14) unreachable
Calculating cost to destination (19/15) unreachable
Calculating cost to destination (18/16) unreachable
Calculating cost to destination (19/15) unreachable
Calculating cost to destination (20/14) unreachable
Calculating cost to destination (21/15) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SteamStats Int result for STAT_AIBATTLES returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: Unknown Int Stat Value STAT_AIBATTLES
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: Sending request to store updated stats.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Tjalf on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (21/16) unreachable
Calculating cost to destination (18/17) unreachable
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (19/18) unreachable
Calculating cost to destination (21/17) unreachable
Calculating cost to destination (20/18) unreachable
Calculating cost to destination (17/15) unreachable
Calculating cost to destination (18/14) unreachable
Calculating cost to destination (19/15) unreachable
Calculating cost to destination (18/16) unreachable
Calculating cost to destination (19/15) unreachable
Calculating cost to destination (20/14) unreachable
Calculating cost to destination (21/15) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Tjalf on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (26/24) cost is 13
Calculating cost to destination (26/23) cost is 12
Calculating cost to destination (28/23) unreachable
Calculating cost to destination (26/25) cost is 14
Calculating cost to destination (28/23) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (29/25) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (29/25) unreachable
found 3 valid attack positions, closest at (26/23) (dist: 12), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Tjalf on Position 1Adding Char Skelett on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (26/24) cost is 17
Calculating cost to destination (26/23) unreachable
Calculating cost to destination (26/25) cost is 18
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (29/25) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (29/25) unreachable
found 2 valid attack positions, closest at (26/24) (dist: 17), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Skelett on Position 1Adding Char Durin on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (21/16) unreachable
Calculating cost to destination (20/17) unreachable
Calculating cost to destination (18/17) unreachable
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (20/17) unreachable
Calculating cost to destination (19/18) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (26/24) unreachable
Calculating cost to destination (24/23) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (19/15) unreachable
Calculating cost to destination (20/14) unreachable
Calculating cost to destination (21/15) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Durin on Position 1Adding Char Skelett on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (26/24) cost is 14
Calculating cost to destination (28/24) unreachable
Calculating cost to destination (26/25) cost is 15
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (28/24) unreachable
Calculating cost to destination (28/24) unreachable
Calculating cost to destination (29/25) unreachable
Calculating cost to destination (28/24) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (29/25) unreachable
found 2 valid attack positions, closest at (26/24) (dist: 14), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Skelett on Position 1Adding Char Melina on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 15 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 1 (Confirm: 7) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin weapon unbreakable
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett block criticalsuccess, get another block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Melina on Position 1Adding Char Arva on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (26/24) unreachable
Calculating cost to destination (26/25) cost is 16
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (29/25) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (29/25) unreachable
found 1 valid attack positions, closest at (26/25) (dist: 16), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Arva on Position 1Adding Char Skelettkrieger on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 2 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 10 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelettkrieger on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 3 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 2 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Melina OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (26/25) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (29/25) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (29/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Melina OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Melina clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window QuestbookCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Melina
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Melina
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (20/15) unreachable
Calculating cost to destination (21/16) unreachable
Calculating cost to destination (20/17) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (24/23) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 6 roll - 0 BE + -5 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 5 roll - 0 BE + 0 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 6 roll - 0 BE + 0 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 5 roll - 0 BE + 0 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + 0 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 4 roll - 4 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 1 roll - 3 BE + -1 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 4 roll - 4 BE + -3 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 2 roll - 3 BE + 1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 1 roll - 3 BE + 1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 4 roll - 0 BE + 1 effects = 22
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 5 roll - 5 BE + 0 effects = 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = paralue, bannbaladin, ignifaxius, armatrutz
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (20/15) unreachable
Calculating cost to destination (21/16) unreachable
Calculating cost to destination (20/17) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (24/23) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Tjalf on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 18 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Tjalf on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (28/25) unreachable
Calculating cost to destination (28/25) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (29/25) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (29/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Tjalf on Position 1Adding Char Durin on Position 2Adding Char Yazinda on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 19 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Durin on Position 1Adding Char Yazinda on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (20/15) unreachable
Calculating cost to destination (21/16) unreachable
Calculating cost to destination (20/17) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (24/23) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Yazinda on Position 1Adding Char Skelett on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 20 (Confirm: 10) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Skelett on Position 1Adding Char Skelettkrieger on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (20/15) unreachable
Calculating cost to destination (21/16) unreachable
Calculating cost to destination (20/17) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (24/23) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelettkrieger on Position 1Adding Char Arva on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 13 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single PA (30): 7 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Arva on Position 1Adding Char Melina on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (28/23) unreachable
Calculating cost to destination (28/23) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (29/25) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (29/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Melina on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 5 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 7 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 18 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (20/15) unreachable
Calculating cost to destination (21/16) unreachable
Calculating cost to destination (20/17) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (24/23) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 4 roll - 0 BE + -5 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 6 roll - 0 BE + 0 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + 0 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 6 roll - 0 BE + 0 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 5 roll - 0 BE + 0 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 2 roll - 4 BE + -1 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 4 roll - 3 BE + -1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 3 roll - 4 BE + -3 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 6 roll - 3 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 2 roll - 3 BE + 1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 4 roll - 0 BE + 1 effects = 22
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 1 roll - 5 BE + 0 effects = 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = ignifaxius, armatrutz, bannbaladin, paralue
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (20/15) unreachable
Calculating cost to destination (21/16) unreachable
Calculating cost to destination (20/17) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (24/23) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (20/15) unreachable
Calculating cost to destination (21/16) unreachable
Calculating cost to destination (20/17) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (24/23) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Yazinda on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (28/24) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (28/24) unreachable
Calculating cost to destination (28/24) unreachable
Calculating cost to destination (29/25) unreachable
Calculating cost to destination (28/24) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (29/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Yazinda on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 19 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Yazinda on Position 1Adding Char Skelett on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 2 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single PA (30): 4 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Skelett on Position 1Adding Char Melina on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (20/15) unreachable
Calculating cost to destination (21/16) unreachable
Calculating cost to destination (20/17) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (24/23) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Melina on Position 1Adding Char Durin on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 3 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 1 (Confirm: 2) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett got no weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Melina block criticalsuccess, get another block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Durin on Position 1Adding Char Arva on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 9 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 3 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Melina OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Arva on Position 1Adding Char Skelettkrieger on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 13 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 20 (Confirm: 14) = criticalfailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 9 halfed to 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 4 - 3RS = 1 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHitBumbler
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Melina OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Melina clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Charscreen is hiding
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Showing UICombat: which combat, iscombat True, ischaracter False lastshown combat iscombat True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHitBumbler
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHitBumbler
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Paradepatzer!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Arva on Position 1Adding Char Skelettkrieger on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelettkrieger on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 5 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 18 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Arva, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (28/23) unreachable
Calculating cost to destination (28/23) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (29/25) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (29/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (20/15) unreachable
Calculating cost to destination (21/16) unreachable
Calculating cost to destination (20/17) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (24/23) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 1 roll - 0 BE + -5 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + 0 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + 0 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + 0 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + 0 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 1 roll - 4 BE + -1 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 6 roll - 3 BE + -1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 1 roll - 4 BE + -3 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 5 roll - 3 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 1 roll - 3 BE + 1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 3 roll - 0 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 1 roll - 5 BE + 0 effects = 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Melina on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = armatrutz, paralue, ignifaxius, bannbaladin
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (20/15) unreachable
Calculating cost to destination (21/16) unreachable
Calculating cost to destination (20/17) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (24/23) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Melina on Position 1Adding Char Skelett on Position 2Adding Char Yazinda on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (20/15) unreachable
Calculating cost to destination (21/16) unreachable
Calculating cost to destination (20/17) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (24/23) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelett on Position 1Adding Char Yazinda on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 17 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Yazinda on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 3 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 3 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (20/15) unreachable
Calculating cost to destination (21/16) unreachable
Calculating cost to destination (20/17) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (24/23) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Melina OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 13 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 11 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Melina OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Melina clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window QuestbookCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Melina
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Melina
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Durin on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 12 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single PA (30): 4 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Durin on Position 1Adding Char Arva on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (28/23) unreachable
Calculating cost to destination (28/23) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (29/25) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (29/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Arva on Position 1Adding Char Skelettkrieger on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 10 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 7 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelettkrieger on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 2 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 4 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (29/25) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (29/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (20/15) unreachable
Calculating cost to destination (21/16) unreachable
Calculating cost to destination (20/17) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (24/23) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 4 roll - 0 BE + -5 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + 0 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + 0 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + 0 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 4 roll - 0 BE + 0 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 6 roll - 4 BE + -1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 1 roll - 3 BE + -1 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 4 roll - 4 BE + -3 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 3 roll - 3 BE + 1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 6 roll - 3 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 5 roll - 0 BE + 1 effects = 23
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 2 roll - 5 BE + 0 effects = 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Durin on Position 2Adding Char Tjalf on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = paralue, bannbaladin, ignifaxius, armatrutz
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (20/15) unreachable
Calculating cost to destination (21/16) unreachable
Calculating cost to destination (20/17) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (24/23) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Durin on Position 1Adding Char Tjalf on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (20/15) unreachable
Calculating cost to destination (21/16) unreachable
Calculating cost to destination (20/17) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (24/23) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Tjalf on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 20 (Confirm: 10) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (20/15) unreachable
Calculating cost to destination (21/16) unreachable
Calculating cost to destination (20/17) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (24/23) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 1 (Confirm: 5) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single PA-15 (30): 9 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva weapon unbreakable
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett got no weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 14 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 2 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Arva on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (28/24) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (28/24) unreachable
Calculating cost to destination (28/24) unreachable
Calculating cost to destination (29/25) unreachable
Calculating cost to destination (28/24) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (29/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Arva on Position 1Adding Char Melina on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 6 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 20 (Confirm: 3) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Durin receives 7 - 14RS = 0 physicalblunt Damage because of Attack from Skelett
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Melina on Position 1Adding Char Skelettkrieger on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 14 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelettkrieger on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 6 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 18 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Melina, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (29/25) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (29/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (20/15) unreachable
Calculating cost to destination (21/16) unreachable
Calculating cost to destination (20/17) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (24/23) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 3 roll - 0 BE + -5 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 6 roll - 0 BE + 0 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 5 roll - 0 BE + 0 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 4 roll - 0 BE + 0 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 6 roll - 0 BE + 0 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 2 roll - 4 BE + -1 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 1 roll - 3 BE + -1 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 1 roll - 4 BE + -3 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 4 roll - 3 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 4 roll - 3 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 3 roll - 0 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 5 roll - 5 BE + 0 effects = 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Yazinda on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = bannbaladin, ignifaxius, armatrutz, paralue
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (20/15) unreachable
Calculating cost to destination (21/16) unreachable
Calculating cost to destination (20/17) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (24/23) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Yazinda on Position 2Adding Char Tjalf on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 2 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single PA (30): 6 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Yazinda on Position 1Adding Char Tjalf on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 14 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 13 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Tjalf on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (20/15) unreachable
Calculating cost to destination (21/16) unreachable
Calculating cost to destination (20/17) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (24/23) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (20/15) unreachable
Calculating cost to destination (21/16) unreachable
Calculating cost to destination (20/17) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (24/23) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Durin on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 4 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 15 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Durin on Position 1Adding Char Melina on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (28/24) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (28/24) unreachable
Calculating cost to destination (28/24) unreachable
Calculating cost to destination (29/25) unreachable
Calculating cost to destination (28/24) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (29/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Melina on Position 1Adding Char Skelettkrieger on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 4 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 5 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelettkrieger on Position 1Adding Char Arva on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 14 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 10 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Arva on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (29/25) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (29/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 8 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 18 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Arva, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (20/15) unreachable
Calculating cost to destination (21/16) unreachable
Calculating cost to destination (20/17) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (24/23) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 5 roll - 0 BE + -5 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + 0 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 5 roll - 0 BE + 0 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + 0 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 4 roll - 0 BE + 0 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 2 roll - 4 BE + -1 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 5 roll - 3 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 5 roll - 4 BE + -3 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 5 roll - 3 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 3 roll - 3 BE + 1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 3 roll - 0 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 2 roll - 5 BE + 0 effects = 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Skelett on Position 2Adding Char Yazinda on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = paralue, bannbaladin, ignifaxius, armatrutz
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (20/15) unreachable
Calculating cost to destination (21/16) unreachable
Calculating cost to destination (20/17) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (24/23) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Skelett on Position 1Adding Char Yazinda on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (20/15) unreachable
Calculating cost to destination (21/16) unreachable
Calculating cost to destination (20/17) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (24/23) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Yazinda on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 9 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 20 (Confirm: 3) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Melina receives 8 - 23RS = 0 physicalblunt Damage because of Attack from Skelett
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 4 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (20/15) unreachable
Calculating cost to destination (21/16) unreachable
Calculating cost to destination (20/17) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (24/23) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 13 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single PA (30): 19 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Melina on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (28/23) unreachable
Calculating cost to destination (28/23) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (29/25) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (29/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Melina on Position 1Adding Char Durin on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 19 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Durin on Position 1Adding Char Arva on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 10 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 13 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Melina, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Arva on Position 1Adding Char Skelettkrieger on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 4 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 15 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 9 halfed to 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 4 - 3RS = 1 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelettkrieger on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 11 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 17 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Arva, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (29/25) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (29/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (20/15) unreachable
Calculating cost to destination (21/16) unreachable
Calculating cost to destination (20/17) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (24/23) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 6 roll - 0 BE + -5 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 4 roll - 0 BE + 0 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + 0 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 6 roll - 0 BE + 0 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + 0 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 4 roll - 4 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 3 roll - 3 BE + -1 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 2 roll - 4 BE + -3 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 6 roll - 3 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 4 roll - 3 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 4 roll - 0 BE + 1 effects = 22
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 2 roll - 5 BE + 0 effects = 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Skelett on Position 2Adding Char Yazinda on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = paralue, armatrutz, bannbaladin, ignifaxius
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (20/15) unreachable
Calculating cost to destination (21/16) unreachable
Calculating cost to destination (20/17) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (24/23) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Skelett on Position 1Adding Char Yazinda on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (20/15) unreachable
Calculating cost to destination (21/16) unreachable
Calculating cost to destination (20/17) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (24/23) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Yazinda on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (28/24) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (28/24) unreachable
Calculating cost to destination (28/24) unreachable
Calculating cost to destination (29/25) unreachable
Calculating cost to destination (28/24) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (29/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (20/15) unreachable
Calculating cost to destination (21/16) unreachable
Calculating cost to destination (20/17) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (24/23) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 15 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Durin on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 6 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single PA (30): 1 (Confirm: 4) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett got no weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Arva block criticalsuccess, get another block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Durin on Position 1Adding Char Melina on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 14 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 13 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Melina on Position 1Adding Char Skelettkrieger on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 13 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 19 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 14 halfed to 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 7 - 3RS = 4 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelettkrieger on Position 1Adding Char Arva on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 4 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 14 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Melina, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Arva on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (28/23) unreachable
Calculating cost to destination (28/23) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (29/25) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (29/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 7 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 12 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Arva, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (20/15) unreachable
Calculating cost to destination (21/16) unreachable
Calculating cost to destination (20/17) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (24/23) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 5 roll - 0 BE + -5 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + 0 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + 0 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 5 roll - 0 BE + 0 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + 0 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 6 roll - 4 BE + -1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 3 roll - 3 BE + -1 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 4 roll - 4 BE + -3 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 1 roll - 3 BE + 1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 5 roll - 3 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 3 roll - 0 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 6 roll - 5 BE + 0 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Skelett on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = paralue, ignifaxius, bannbaladin, armatrutz
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (20/15) unreachable
Calculating cost to destination (21/16) unreachable
Calculating cost to destination (20/17) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (24/23) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Skelett on Position 1Adding Char Durin on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (20/15) unreachable
Calculating cost to destination (21/16) unreachable
Calculating cost to destination (20/17) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (24/23) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Durin on Position 1Adding Char Skelett on Position 2Adding Char Tjalf on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (28/23) unreachable
Calculating cost to destination (28/23) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (29/25) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (29/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Skelett on Position 1Adding Char Tjalf on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 1 (Confirm: 10) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA-5 (10): 12 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 26 halfed to 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 13 - 3RS = 10 physicalcut Damage because of Attack from Durin, double Damage for criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Tjalf on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 13 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 16 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (20/15) unreachable
Calculating cost to destination (21/16) unreachable
Calculating cost to destination (20/17) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (24/23) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Melina on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 1 (Confirm: 10) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single PA-15 (30): 19 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Arva receives 14 - 24RS = 0 physicalblunt Damage because of Attack from Skelett, double Damage for criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 4 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Melina on Position 1Adding Char Arva on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 14 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 17 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Arva on Position 1Adding Char Skelettkrieger on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 2 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 15 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Melina, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelettkrieger on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 2 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 15 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Arva, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (28/24) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (28/24) unreachable
Calculating cost to destination (28/24) unreachable
Calculating cost to destination (29/25) unreachable
Calculating cost to destination (28/24) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (29/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (20/15) unreachable
Calculating cost to destination (21/16) unreachable
Calculating cost to destination (20/17) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (24/23) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 3 roll - 0 BE + -5 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 5 roll - 0 BE + 0 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + 0 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + 0 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 6 roll - 0 BE + 0 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 1 roll - 4 BE + -1 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 6 roll - 3 BE + -1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 3 roll - 4 BE + -3 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 5 roll - 3 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 3 roll - 3 BE + 1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 3 roll - 0 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 3 roll - 5 BE + 0 effects = 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = bannbaladin, paralue, ignifaxius, armatrutz
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (20/15) unreachable
Calculating cost to destination (21/16) unreachable
Calculating cost to destination (20/17) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (24/23) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Yazinda on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (20/15) unreachable
Calculating cost to destination (21/16) unreachable
Calculating cost to destination (20/17) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (24/23) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Yazinda on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 17 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Yazinda on Position 1Adding Char Melina on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 17 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Melina on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (20/15) unreachable
Calculating cost to destination (21/16) unreachable
Calculating cost to destination (20/17) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (24/23) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 2 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 9 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Durin on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (28/23) unreachable
Calculating cost to destination (28/23) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (29/25) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (29/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Durin on Position 1Adding Char Arva on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 8 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 18 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Arva on Position 1Adding Char Skelettkrieger on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 13 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 16 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 9 halfed to 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 4 - 3RS = 1 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelettkrieger on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 20 (Confirm: 14) = criticalfailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Attackepatzer!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Attackepatzer!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Attackepatzer!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Attackepatzer!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (29/25) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (29/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (20/15) unreachable
Calculating cost to destination (21/16) unreachable
Calculating cost to destination (20/17) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (24/23) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 2 roll - 0 BE + -5 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + 0 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 4 roll - 0 BE + 0 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 6 roll - 0 BE + 0 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 4 roll - 0 BE + 0 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 6 roll - 4 BE + -1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 6 roll - 3 BE + -1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 4 roll - 4 BE + -3 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 2 roll - 3 BE + 1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 4 roll - 3 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 3 roll - 0 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 4 roll - 5 BE + 0 effects = 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Skelett on Position 1Adding Char Yazinda on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = bannbaladin, armatrutz, paralue, ignifaxius
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (20/15) unreachable
Calculating cost to destination (21/16) unreachable
Calculating cost to destination (20/17) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (24/23) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Yazinda on Position 1Adding Char Durin on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (28/25) unreachable
Calculating cost to destination (28/25) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (29/25) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (29/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Durin on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (20/15) unreachable
Calculating cost to destination (21/16) unreachable
Calculating cost to destination (20/17) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (24/23) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 6 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 1 (Confirm: 10) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin weapon unbreakable
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett block criticalsuccess, get another block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Melina on Position 2Adding Char Tjalf on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 8 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 2 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Melina on Position 1Adding Char Tjalf on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 16 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Tjalf on Position 1Adding Char Skelett on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 13 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 20 (Confirm: 14) = criticalfailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Melina, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHitBumbler
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHitBumbler
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHitBumbler
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Paradepatzer!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Tjalf on Position 1Adding Char Skelett on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Skelett on Position 1Adding Char Arva on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (20/15) unreachable
Calculating cost to destination (21/16) unreachable
Calculating cost to destination (20/17) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (24/23) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Arva on Position 1Adding Char Skelettkrieger on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 16 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelettkrieger on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 10 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 9 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (28/24) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (28/24) unreachable
Calculating cost to destination (28/24) unreachable
Calculating cost to destination (29/25) unreachable
Calculating cost to destination (28/24) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (29/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (20/15) unreachable
Calculating cost to destination (21/16) unreachable
Calculating cost to destination (20/17) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (24/23) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 2 roll - 0 BE + -5 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + 0 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 4 roll - 0 BE + 0 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + 0 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + 0 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 3 roll - 4 BE + -1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 4 roll - 3 BE + -1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 2 roll - 4 BE + -3 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 6 roll - 3 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 3 roll - 3 BE + 1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 2 roll - 0 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 2 roll - 5 BE + 0 effects = 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Caldrin on Position 1Adding Char Yazinda on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (20/15) unreachable
Calculating cost to destination (21/16) unreachable
Calculating cost to destination (20/17) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (24/23) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Caldrin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = bannbaladin, armatrutz, ignifaxius, paralue
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (20/15) unreachable
Calculating cost to destination (21/16) unreachable
Calculating cost to destination (20/17) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (24/23) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (20/15) unreachable
Calculating cost to destination (21/16) unreachable
Calculating cost to destination (20/17) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (24/23) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 16 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 15 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Durin on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 1 (Confirm: 8) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA-17 (35): 18 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin weapon unbreakable
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett got no weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Durin on Position 1Adding Char Melina on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (28/23) unreachable
Calculating cost to destination (28/23) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (29/25) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (29/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Melina on Position 1Adding Char Arva on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 5 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 6 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Arva on Position 1Adding Char Skelettkrieger on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 12 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 20 (Confirm: 7) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Melina, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelettkrieger on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 13 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 15 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Arva, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (29/25) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (29/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (20/15) unreachable
Calculating cost to destination (21/16) unreachable
Calculating cost to destination (20/17) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (24/23) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 3 roll - 0 BE + -5 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 5 roll - 0 BE + 0 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 6 roll - 0 BE + 0 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + 0 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + 0 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 4 roll - 4 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 4 roll - 3 BE + -1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 6 roll - 4 BE + -3 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 6 roll - 3 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 4 roll - 3 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 3 roll - 0 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 5 roll - 5 BE + 0 effects = 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Skelett on Position 2Adding Char Yazinda on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = armatrutz, ignifaxius, paralue, bannbaladin
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (20/15) unreachable
Calculating cost to destination (21/16) unreachable
Calculating cost to destination (20/17) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (24/23) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Skelett on Position 1Adding Char Yazinda on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (20/15) unreachable
Calculating cost to destination (21/16) unreachable
Calculating cost to destination (20/17) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (24/23) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Yazinda on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 15 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (20/15) unreachable
Calculating cost to destination (21/16) unreachable
Calculating cost to destination (20/17) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (24/23) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 5 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 15 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Durin on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 3 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single PA (30): 10 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Durin on Position 1Adding Char Melina on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (28/23) unreachable
Calculating cost to destination (28/23) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (29/25) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (29/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Melina on Position 1Adding Char Arva on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 16 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 5 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Arva on Position 1Adding Char Skelettkrieger on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 14 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 2 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelettkrieger on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 6 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 1 (Confirm: 13) = autosuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva weapon unbreakable
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (29/25) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (29/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (20/15) unreachable
Calculating cost to destination (21/16) unreachable
Calculating cost to destination (20/17) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (24/23) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 5 roll - 0 BE + -5 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + 0 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 5 roll - 0 BE + 0 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 5 roll - 0 BE + 0 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 5 roll - 0 BE + 0 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 1 roll - 4 BE + -1 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 2 roll - 3 BE + -1 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 1 roll - 4 BE + -3 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 4 roll - 3 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 6 roll - 3 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 6 roll - 0 BE + 1 effects = 24
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 3 roll - 5 BE + 0 effects = 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Tjalf on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = armatrutz, bannbaladin, ignifaxius, paralue
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (20/15) unreachable
Calculating cost to destination (21/16) unreachable
Calculating cost to destination (20/17) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (24/23) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Tjalf on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (20/15) unreachable
Calculating cost to destination (21/16) unreachable
Calculating cost to destination (20/17) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (24/23) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (20/15) unreachable
Calculating cost to destination (21/16) unreachable
Calculating cost to destination (20/17) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (24/23) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (28/24) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (28/24) unreachable
Calculating cost to destination (28/24) unreachable
Calculating cost to destination (29/25) unreachable
Calculating cost to destination (28/24) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (29/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 3 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 9 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Durin on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 12 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single PA (30): 19 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Durin on Position 1Adding Char Melina on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 8 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 2 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Melina on Position 1Adding Char Skelettkrieger on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 16 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 6 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelettkrieger on Position 1Adding Char Arva on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 13 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 20 (Confirm: 9) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Melina, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Arva on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (29/25) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (29/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 5 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 2 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (20/15) unreachable
Calculating cost to destination (21/16) unreachable
Calculating cost to destination (20/17) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (24/23) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 1 roll - 0 BE + -5 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + 0 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + 0 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + 0 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 4 roll - 0 BE + 0 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 2 roll - 4 BE + -1 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 2 roll - 3 BE + -1 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 3 roll - 4 BE + -3 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 5 roll - 3 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 4 roll - 3 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 1 roll - 0 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 5 roll - 5 BE + 0 effects = 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Caldrin on Position 1Adding Char Yazinda on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (20/15) unreachable
Calculating cost to destination (21/16) unreachable
Calculating cost to destination (20/17) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (24/23) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Caldrin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = armatrutz, paralue, bannbaladin, ignifaxius
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (20/15) unreachable
Calculating cost to destination (21/16) unreachable
Calculating cost to destination (20/17) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (24/23) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (20/15) unreachable
Calculating cost to destination (21/16) unreachable
Calculating cost to destination (20/17) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (24/23) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 1 (Confirm: 13) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single PA-15 (30): 19 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Arva receives 8 - 24RS = 0 physicalblunt Damage because of Attack from Skelett, double Damage for criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 4 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 1 (Confirm: 15) = autosuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA-15 (30): 4 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina weapon unbreakable
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett got no weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Durin on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 6 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 3 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Durin on Position 1Adding Char Melina on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (28/23) unreachable
Calculating cost to destination (28/23) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (29/25) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (29/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Melina on Position 1Adding Char Arva on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 15 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 18 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 11 halfed to 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 5 - 3RS = 2 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Arva on Position 1Adding Char Skelettkrieger on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 16 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelettkrieger on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 12 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 16 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Arva, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (29/25) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (29/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (20/15) unreachable
Calculating cost to destination (21/16) unreachable
Calculating cost to destination (20/17) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (24/23) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 4 roll - 0 BE + -5 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + 0 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 5 roll - 0 BE + 0 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + 0 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 6 roll - 0 BE + 0 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 1 roll - 4 BE + -1 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 1 roll - 3 BE + -1 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 3 roll - 4 BE + -3 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 4 roll - 3 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 3 roll - 3 BE + 1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 5 roll - 0 BE + 1 effects = 23
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 1 roll - 5 BE + 0 effects = 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Skelett on Position 1Adding Char Tjalf on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = paralue, armatrutz, ignifaxius, bannbaladin
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (20/15) unreachable
Calculating cost to destination (21/16) unreachable
Calculating cost to destination (20/17) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (24/23) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Tjalf on Position 1Adding Char Skelett on Position 2Adding Char Yazinda on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 1 (Confirm: 15) = autosuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single PA-15 (30): 6 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva weapon unbreakable
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett got no weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Skelett on Position 1Adding Char Yazinda on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (20/15) unreachable
Calculating cost to destination (21/16) unreachable
Calculating cost to destination (20/17) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (24/23) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Yazinda on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 4 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 17 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (20/15) unreachable
Calculating cost to destination (21/16) unreachable
Calculating cost to destination (20/17) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (24/23) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Durin on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (28/23) unreachable
Calculating cost to destination (28/23) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (29/25) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (29/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Durin on Position 1Adding Char Melina on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 17 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Melina on Position 1Adding Char Arva on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 11 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 20 (Confirm: 3) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 10 halfed to 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 5 - 3RS = 2 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Arva on Position 1Adding Char Skelettkrieger on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 7 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 17 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Melina, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelettkrieger on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 11 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 9 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (29/25) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (29/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (20/15) unreachable
Calculating cost to destination (21/16) unreachable
Calculating cost to destination (20/17) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (24/23) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 4 roll - 0 BE + -5 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 5 roll - 0 BE + 0 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + 0 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + 0 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + 0 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 1 roll - 4 BE + -1 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 3 roll - 3 BE + -1 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 2 roll - 4 BE + -3 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 6 roll - 3 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 5 roll - 3 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 6 roll - 0 BE + 1 effects = 24
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 2 roll - 5 BE + 0 effects = 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Yazinda on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = paralue, armatrutz, bannbaladin, ignifaxius
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (20/15) unreachable
Calculating cost to destination (21/16) unreachable
Calculating cost to destination (20/17) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (24/23) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Yazinda on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (20/15) unreachable
Calculating cost to destination (21/16) unreachable
Calculating cost to destination (20/17) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (24/23) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (20/15) unreachable
Calculating cost to destination (21/16) unreachable
Calculating cost to destination (20/17) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (24/23) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 10 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 10 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (28/23) unreachable
Calculating cost to destination (28/23) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (29/25) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (29/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Melina on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 2 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 20 (Confirm: 15) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Melina receives 7 - 23RS = 0 physicalblunt Damage because of Attack from Skelett
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 4 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Melina on Position 1Adding Char Durin on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 12 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single PA (30): 2 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Durin on Position 1Adding Char Skelettkrieger on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 1 (Confirm: 18) = autosuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA-5 (10): 4 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett got no weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina weapon unbreakable
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Skelettkrieger on Position 1Adding Char Arva on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 5 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 19 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 12 halfed to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 6 - 3RS = 3 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Arva on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (29/25) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (29/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 18 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (20/15) unreachable
Calculating cost to destination (21/16) unreachable
Calculating cost to destination (20/17) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (24/23) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 4 roll - 0 BE + -5 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + 0 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 5 roll - 0 BE + 0 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 4 roll - 0 BE + 0 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + 0 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 2 roll - 4 BE + -1 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 1 roll - 3 BE + -1 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 4 roll - 4 BE + -3 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 5 roll - 3 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 2 roll - 3 BE + 1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 3 roll - 0 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 5 roll - 5 BE + 0 effects = 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = bannbaladin, paralue, ignifaxius, armatrutz
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (20/15) unreachable
Calculating cost to destination (21/16) unreachable
Calculating cost to destination (20/17) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (24/23) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Yazinda on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (20/15) unreachable
Calculating cost to destination (21/16) unreachable
Calculating cost to destination (20/17) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (24/23) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Yazinda on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 4 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 1 (Confirm: 4) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett got no weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Melina block criticalsuccess, get another block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Yazinda on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (28/24) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (28/24) unreachable
Calculating cost to destination (28/24) unreachable
Calculating cost to destination (29/25) unreachable
Calculating cost to destination (28/24) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (29/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (20/15) unreachable
Calculating cost to destination (21/16) unreachable
Calculating cost to destination (20/17) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (24/23) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Durin on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 18 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Durin on Position 1Adding Char Arva on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 6 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 13 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Arva on Position 1Adding Char Melina on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 12 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 16 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 9 halfed to 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 4 - 3RS = 1 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Melina on Position 1Adding Char Skelettkrieger on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 18 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelettkrieger on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 16 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (28/23) unreachable
Calculating cost to destination (28/23) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (29/25) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (29/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (20/15) unreachable
Calculating cost to destination (21/16) unreachable
Calculating cost to destination (20/17) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (24/23) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 4 roll - 0 BE + -5 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 6 roll - 0 BE + 0 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 6 roll - 0 BE + 0 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + 0 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 5 roll - 0 BE + 0 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 5 roll - 4 BE + -1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 4 roll - 3 BE + -1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 6 roll - 4 BE + -3 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 2 roll - 3 BE + 1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 6 roll - 3 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 5 roll - 0 BE + 1 effects = 23
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 3 roll - 5 BE + 0 effects = 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = ignifaxius, bannbaladin, paralue, armatrutz
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (20/15) unreachable
Calculating cost to destination (21/16) unreachable
Calculating cost to destination (20/17) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (24/23) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (20/15) unreachable
Calculating cost to destination (21/16) unreachable
Calculating cost to destination (20/17) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (24/23) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 18 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Durin on Position 2Adding Char Tjalf on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 16 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Durin on Position 1Adding Char Tjalf on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 7 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single PA (30): 12 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Melina OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Tjalf on Position 1Adding Char Melina on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 14 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 20 (Confirm: 19) = criticalfailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 9 halfed to 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 4 - 3RS = 1 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHitBumbler
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHitBumbler
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHitBumbler
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Paradepatzer!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Tjalf on Position 1Adding Char Melina on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Melina OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Melina clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Charscreen is hiding
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Showing UICombat: which combat, iscombat True, ischaracter False lastshown combat iscombat True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Melina on Position 1Adding Char Arva on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (20/15) unreachable
Calculating cost to destination (21/16) unreachable
Calculating cost to destination (20/17) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (24/23) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Arva on Position 1Adding Char Skelett on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 8 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 3 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelett on Position 1Adding Char Skelettkrieger on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 17 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelettkrieger on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (28/24) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (28/24) unreachable
Calculating cost to destination (28/24) unreachable
Calculating cost to destination (29/25) unreachable
Calculating cost to destination (28/24) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (29/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (29/25) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (29/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (20/15) unreachable
Calculating cost to destination (21/16) unreachable
Calculating cost to destination (20/17) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (24/23) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 5 roll - 0 BE + -5 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + 0 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + 0 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 4 roll - 0 BE + 0 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + 0 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 1 roll - 4 BE + -1 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 6 roll - 3 BE + -1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 1 roll - 4 BE + -3 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 2 roll - 3 BE + 1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 6 roll - 3 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 4 roll - 0 BE + 1 effects = 22
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 2 roll - 5 BE + 0 effects = 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Melina OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Skelett on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = paralue, bannbaladin, armatrutz, ignifaxius
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (20/15) unreachable
Calculating cost to destination (21/16) unreachable
Calculating cost to destination (20/17) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (24/23) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Melina OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Melina clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window QuestbookCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Melina
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Melina
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Skelett on Position 1Adding Char Melina on Position 2Adding Char Tjalf on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (20/15) unreachable
Calculating cost to destination (21/16) unreachable
Calculating cost to destination (20/17) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (24/23) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Melina on Position 1Adding Char Tjalf on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (28/23) unreachable
Calculating cost to destination (28/23) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (29/25) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (29/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Tjalf on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 18 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (20/15) unreachable
Calculating cost to destination (21/16) unreachable
Calculating cost to destination (20/17) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (24/23) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 5 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 19 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Durin on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 12 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single PA (30): 12 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Durin on Position 1Adding Char Skelettkrieger on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 19 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Skelettkrieger on Position 1Adding Char Arva on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 13 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 10 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Arva on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (28/24) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (28/24) unreachable
Calculating cost to destination (28/24) unreachable
Calculating cost to destination (29/25) unreachable
Calculating cost to destination (28/24) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (29/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 15 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (20/15) unreachable
Calculating cost to destination (21/16) unreachable
Calculating cost to destination (20/17) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (24/23) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 5 roll - 0 BE + -5 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + 0 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + 0 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 4 roll - 0 BE + 0 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + 0 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 5 roll - 4 BE + -1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 4 roll - 3 BE + -1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 4 roll - 4 BE + -3 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 1 roll - 3 BE + 1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 3 roll - 3 BE + 1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 5 roll - 0 BE + 1 effects = 23
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 3 roll - 5 BE + 0 effects = 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Skelett on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = bannbaladin, armatrutz, ignifaxius, paralue
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (20/15) unreachable
Calculating cost to destination (21/16) unreachable
Calculating cost to destination (20/17) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (24/23) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Skelett on Position 1Adding Char Durin on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (20/15) unreachable
Calculating cost to destination (21/16) unreachable
Calculating cost to destination (20/17) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (24/23) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Durin on Position 1Adding Char Skelett on Position 2Adding Char Tjalf on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (28/23) unreachable
Calculating cost to destination (28/23) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (29/25) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (29/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Skelett on Position 1Adding Char Tjalf on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 10 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 18 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 13 halfed to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 6 - 3RS = 3 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Tjalf on Position 1Adding Char Melina on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 5 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single PA (30): 8 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Melina on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (20/15) unreachable
Calculating cost to destination (21/16) unreachable
Calculating cost to destination (20/17) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (24/23) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 5 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 4 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Arva on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 7 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 12 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Arva on Position 1Adding Char Skelettkrieger on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 6 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 12 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelettkrieger on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 2 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 11 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Arva, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (28/24) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (28/24) unreachable
Calculating cost to destination (28/24) unreachable
Calculating cost to destination (29/25) unreachable
Calculating cost to destination (28/24) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (29/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (20/15) unreachable
Calculating cost to destination (21/16) unreachable
Calculating cost to destination (20/17) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (24/23) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 6 roll - 0 BE + -5 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + 0 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + 0 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + 0 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 6 roll - 0 BE + 0 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 6 roll - 4 BE + -1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 6 roll - 3 BE + -1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 1 roll - 4 BE + -3 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 5 roll - 3 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 6 roll - 3 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 2 roll - 0 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 1 roll - 5 BE + 0 effects = 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Caldrin on Position 1Adding Char Tjalf on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (20/15) unreachable
Calculating cost to destination (21/16) unreachable
Calculating cost to destination (20/17) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (24/23) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Caldrin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Skelett on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = bannbaladin, armatrutz, ignifaxius, paralue
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (20/15) unreachable
Calculating cost to destination (21/16) unreachable
Calculating cost to destination (20/17) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (24/23) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Skelett on Position 1Adding Char Durin on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (20/15) unreachable
Calculating cost to destination (21/16) unreachable
Calculating cost to destination (20/17) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (24/23) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Durin on Position 1Adding Char Melina on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 8 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single PA (30): 11 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Melina on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 11 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 20 (Confirm: 12) = criticalfailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 9 halfed to 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 4 - 3RS = 1 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHitBumbler
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHitBumbler
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHitBumbler
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Paradepatzer!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Melina on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 17 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 7 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 13 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Skelettkrieger on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (28/24) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (28/24) unreachable
Calculating cost to destination (28/24) unreachable
Calculating cost to destination (29/25) unreachable
Calculating cost to destination (28/24) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (29/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelettkrieger on Position 1Adding Char Arva on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 17 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Arva on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (29/25) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (29/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 16 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (20/15) unreachable
Calculating cost to destination (21/16) unreachable
Calculating cost to destination (20/17) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (24/23) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 2 roll - 0 BE + -5 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 5 roll - 0 BE + 0 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 6 roll - 0 BE + 0 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 6 roll - 0 BE + 0 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + 0 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 4 roll - 4 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 1 roll - 3 BE + -1 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 1 roll - 4 BE + -3 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 4 roll - 3 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 2 roll - 3 BE + 1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 4 roll - 0 BE + 1 effects = 22
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 4 roll - 5 BE + 0 effects = 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Tjalf on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = ignifaxius, armatrutz, paralue, bannbaladin
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (20/15) unreachable
Calculating cost to destination (21/16) unreachable
Calculating cost to destination (20/17) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (24/23) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Tjalf on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 3 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 8 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Tjalf on Position 1Adding Char Skelett on Position 2Adding Char Yazinda on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (28/25) unreachable
Calculating cost to destination (28/25) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (29/25) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (29/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Skelett on Position 1Adding Char Yazinda on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (20/15) unreachable
Calculating cost to destination (21/16) unreachable
Calculating cost to destination (20/17) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (24/23) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Yazinda on Position 1Adding Char Skelett on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 5 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 6 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Skelett on Position 1Adding Char Durin on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (20/15) unreachable
Calculating cost to destination (21/16) unreachable
Calculating cost to destination (20/17) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (24/23) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Durin on Position 1Adding Char Melina on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 13 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single PA (30): 14 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Melina on Position 1Adding Char Arva on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 15 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 7 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Arva on Position 1Adding Char Skelettkrieger on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 9 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 2 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelettkrieger on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 2 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 17 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Arva, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (28/23) unreachable
Calculating cost to destination (28/23) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (29/25) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (29/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (20/15) unreachable
Calculating cost to destination (21/16) unreachable
Calculating cost to destination (20/17) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (24/23) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 4 roll - 0 BE + -5 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + 0 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 6 roll - 0 BE + 0 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 5 roll - 0 BE + 0 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 5 roll - 0 BE + 0 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 5 roll - 4 BE + -1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 4 roll - 3 BE + -1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 6 roll - 4 BE + -3 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 2 roll - 3 BE + 1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 5 roll - 3 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 3 roll - 0 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 6 roll - 5 BE + 0 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = armatrutz, bannbaladin, paralue, ignifaxius
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (20/15) unreachable
Calculating cost to destination (21/16) unreachable
Calculating cost to destination (20/17) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (24/23) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (20/15) unreachable
Calculating cost to destination (21/16) unreachable
Calculating cost to destination (20/17) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (24/23) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 4 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 16 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Durin on Position 2Adding Char Tjalf on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (28/23) unreachable
Calculating cost to destination (28/23) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (29/25) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (29/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Durin on Position 1Adding Char Tjalf on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 14 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single PA (30): 11 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Tjalf on Position 1Adding Char Skelett on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 8 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 1 (Confirm: 4) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin weapon unbreakable
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett block criticalsuccess, get another block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Skelett on Position 1Adding Char Melina on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (20/15) unreachable
Calculating cost to destination (21/16) unreachable
Calculating cost to destination (20/17) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (24/23) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Melina on Position 1Adding Char Arva on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 7 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 4 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Arva on Position 1Adding Char Skelettkrieger on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 11 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 17 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Melina, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelettkrieger on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 10 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 2 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (28/24) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (28/24) unreachable
Calculating cost to destination (28/24) unreachable
Calculating cost to destination (29/25) unreachable
Calculating cost to destination (28/24) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (29/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (20/15) unreachable
Calculating cost to destination (21/16) unreachable
Calculating cost to destination (20/17) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (24/23) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 2 roll - 0 BE + -5 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 4 roll - 0 BE + 0 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 5 roll - 0 BE + 0 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + 0 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + 0 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 2 roll - 4 BE + -1 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 3 roll - 3 BE + -1 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 6 roll - 4 BE + -3 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 5 roll - 3 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 1 roll - 3 BE + 1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 4 roll - 0 BE + 1 effects = 22
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 3 roll - 5 BE + 0 effects = 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = bannbaladin, paralue, ignifaxius, armatrutz
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (20/15) unreachable
Calculating cost to destination (21/16) unreachable
Calculating cost to destination (20/17) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (24/23) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (20/15) unreachable
Calculating cost to destination (21/16) unreachable
Calculating cost to destination (20/17) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (24/23) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 1 (Confirm: 14) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA-15 (30): 6 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina weapon unbreakable
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett got no weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Yazinda on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 1 (Confirm: 20) = autosuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA-17 (35): 17 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin weapon unbreakable
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett got no weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Yazinda on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 8 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single PA (30): 15 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Yazinda on Position 1Adding Char Arva on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (28/24) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (28/24) unreachable
Calculating cost to destination (28/24) unreachable
Calculating cost to destination (29/25) unreachable
Calculating cost to destination (28/24) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (29/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Arva on Position 1Adding Char Durin on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (20/15) unreachable
Calculating cost to destination (21/16) unreachable
Calculating cost to destination (20/17) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (24/23) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Durin on Position 1Adding Char Melina on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 1 (Confirm: 16) = autosuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA-5 (10): 9 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Arva, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Melina on Position 1Adding Char Skelettkrieger on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 19 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 11 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 14 halfed to 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 7 - 3RS = 4 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelettkrieger on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 3 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 3 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (28/23) unreachable
Calculating cost to destination (28/23) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (29/25) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (29/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (20/15) unreachable
Calculating cost to destination (21/16) unreachable
Calculating cost to destination (20/17) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (24/23) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 5 roll - 0 BE + -5 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 6 roll - 0 BE + 0 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 4 roll - 0 BE + 0 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + 0 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + 0 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 3 roll - 4 BE + -1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 1 roll - 3 BE + -1 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 2 roll - 4 BE + -3 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 5 roll - 3 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 6 roll - 3 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 1 roll - 0 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 2 roll - 5 BE + 0 effects = 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Tjalf on Position 1Adding Char Skelett on Position 2Adding Char Caldrin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (20/15) unreachable
Calculating cost to destination (21/16) unreachable
Calculating cost to destination (20/17) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (24/23) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Skelett on Position 1Adding Char Caldrin on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (20/15) unreachable
Calculating cost to destination (21/16) unreachable
Calculating cost to destination (20/17) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (24/23) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Caldrin on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 11 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 10 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Caldrin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = armatrutz, ignifaxius, bannbaladin, paralue
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (20/15) unreachable
Calculating cost to destination (21/16) unreachable
Calculating cost to destination (20/17) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (24/23) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 11 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 18 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Durin on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 13 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single PA (30): 15 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Durin on Position 1Adding Char Skelettkrieger on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (28/25) unreachable
Calculating cost to destination (28/25) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (29/25) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (29/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Skelettkrieger on Position 1Adding Char Melina on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 7 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 8 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Melina on Position 1Adding Char Arva on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (29/25) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (29/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Arva on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 17 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 13 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 10 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (20/15) unreachable
Calculating cost to destination (21/16) unreachable
Calculating cost to destination (20/17) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (24/23) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 4 roll - 0 BE + -5 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 4 roll - 0 BE + 0 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + 0 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + 0 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 6 roll - 0 BE + 0 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 5 roll - 4 BE + -1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 1 roll - 3 BE + -1 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 6 roll - 4 BE + -3 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 3 roll - 3 BE + 1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 5 roll - 3 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 5 roll - 0 BE + 1 effects = 23
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 4 roll - 5 BE + 0 effects = 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Skelett on Position 2Adding Char Tjalf on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = bannbaladin, paralue, armatrutz, ignifaxius
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (20/15) unreachable
Calculating cost to destination (21/16) unreachable
Calculating cost to destination (20/17) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (24/23) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Skelett on Position 1Adding Char Tjalf on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (20/15) unreachable
Calculating cost to destination (21/16) unreachable
Calculating cost to destination (20/17) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (24/23) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Tjalf on Position 1Adding Char Skelett on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 6 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single PA (30): 7 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Skelett on Position 1Adding Char Durin on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (20/15) unreachable
Calculating cost to destination (21/16) unreachable
Calculating cost to destination (20/17) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (24/23) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Durin on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 18 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 3 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 13 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 9 halfed to 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 4 - 3RS = 1 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Arva on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (28/24) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (28/24) unreachable
Calculating cost to destination (28/24) unreachable
Calculating cost to destination (29/25) unreachable
Calculating cost to destination (28/24) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (29/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Arva on Position 1Adding Char Melina on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 2 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 9 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Melina on Position 1Adding Char Skelettkrieger on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 2 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 4 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelettkrieger on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 15 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 12 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Melina, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (29/25) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (29/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (20/15) unreachable
Calculating cost to destination (21/16) unreachable
Calculating cost to destination (20/17) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (24/23) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 3 roll - 0 BE + -5 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 6 roll - 0 BE + 0 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 6 roll - 0 BE + 0 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + 0 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + 0 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 3 roll - 4 BE + -1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 5 roll - 3 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 6 roll - 4 BE + -3 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 4 roll - 3 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 1 roll - 3 BE + 1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 1 roll - 0 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 4 roll - 5 BE + 0 effects = 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Caldrin on Position 2Adding Char Tjalf on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 3 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 20 (Confirm: 5) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Melina receives 9 - 23RS = 0 physicalblunt Damage because of Attack from Skelett
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 4 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Caldrin on Position 1Adding Char Tjalf on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 13 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 4 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Caldrin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Skelett on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = bannbaladin, ignifaxius, armatrutz, paralue
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (20/15) unreachable
Calculating cost to destination (21/16) unreachable
Calculating cost to destination (20/17) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (24/23) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Skelett on Position 1Adding Char Melina on Position 2Adding Char Yazinda on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (20/15) unreachable
Calculating cost to destination (21/16) unreachable
Calculating cost to destination (20/17) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (24/23) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Melina on Position 1Adding Char Yazinda on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (28/24) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (28/24) unreachable
Calculating cost to destination (28/24) unreachable
Calculating cost to destination (29/25) unreachable
Calculating cost to destination (28/24) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (29/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Yazinda on Position 1Adding Char Skelett on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 16 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Skelett on Position 1Adding Char Durin on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (20/15) unreachable
Calculating cost to destination (21/16) unreachable
Calculating cost to destination (20/17) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (24/23) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Durin on Position 1Adding Char Arva on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 8 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single PA (30): 18 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Arva on Position 1Adding Char Skelettkrieger on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 7 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 1 (Confirm: 10) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin weapon unbreakable
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett block criticalsuccess, get another block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelettkrieger on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 3 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 1 (Confirm: 7) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva weapon unbreakable
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelett block criticalsuccess, get another block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (28/23) unreachable
Calculating cost to destination (28/23) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (29/25) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (29/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (20/15) unreachable
Calculating cost to destination (21/16) unreachable
Calculating cost to destination (20/17) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (24/23) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 6 roll - 0 BE + -5 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + 0 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + 0 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 5 roll - 0 BE + 0 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + 0 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 1 roll - 4 BE + -1 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 5 roll - 3 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 2 roll - 4 BE + -3 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 2 roll - 3 BE + 1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 6 roll - 3 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 4 roll - 0 BE + 1 effects = 22
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 1 roll - 5 BE + 0 effects = 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Charscreen is hiding
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Showing UICombat: which combat, iscombat True, ischaracter False lastshown combat iscombat True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Skelett on Position 2Adding Char Tjalf on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = bannbaladin, ignifaxius, paralue, armatrutz
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (20/15) unreachable
Calculating cost to destination (21/16) unreachable
Calculating cost to destination (20/17) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (24/23) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Skelett on Position 1Adding Char Tjalf on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (20/15) unreachable
Calculating cost to destination (21/16) unreachable
Calculating cost to destination (20/17) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (24/23) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Tjalf on Position 1Adding Char Melina on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (28/23) unreachable
Calculating cost to destination (28/23) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (29/25) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (29/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Melina on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (20/15) unreachable
Calculating cost to destination (21/16) unreachable
Calculating cost to destination (20/17) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (24/23) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 14 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 8 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 13 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 10 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Skelettkrieger on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 16 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelettkrieger on Position 1Adding Char Durin on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 18 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Durin on Position 1Adding Char Arva on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (28/24) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (28/24) unreachable
Calculating cost to destination (28/24) unreachable
Calculating cost to destination (29/25) unreachable
Calculating cost to destination (28/24) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (29/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Arva on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 7 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 5 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 12 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 10 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (20/15) unreachable
Calculating cost to destination (21/16) unreachable
Calculating cost to destination (20/17) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (24/23) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 3 roll - 0 BE + -5 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + 0 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + 0 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 6 roll - 0 BE + 0 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 4 roll - 0 BE + 0 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 6 roll - 4 BE + -1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 3 roll - 3 BE + -1 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 5 roll - 4 BE + -3 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 6 roll - 3 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 3 roll - 3 BE + 1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 2 roll - 0 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 4 roll - 5 BE + 0 effects = 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Caldrin on Position 1Adding Char Skelett on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (20/15) unreachable
Calculating cost to destination (21/16) unreachable
Calculating cost to destination (20/17) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (24/23) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Caldrin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Melina OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Skelett on Position 1Adding Char Durin on Position 2Adding Char Yazinda on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = paralue, ignifaxius, armatrutz, bannbaladin
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (20/15) unreachable
Calculating cost to destination (21/16) unreachable
Calculating cost to destination (20/17) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (24/23) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Durin on Position 1Adding Char Yazinda on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (28/25) unreachable
Calculating cost to destination (28/25) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (29/25) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (29/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Melina OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Melina clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window QuestbookCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Melina
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Melina
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Yazinda on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 4 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 4 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (20/15) unreachable
Calculating cost to destination (21/16) unreachable
Calculating cost to destination (20/17) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (24/23) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 6 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single PA (30): 7 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Melina on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 5 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 5 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Melina on Position 1Adding Char Arva on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 1 (Confirm: 6) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA-17 (35): 16 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin weapon unbreakable
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett got no weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Arva on Position 1Adding Char Skelettkrieger on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 6 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 6 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Melina OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelettkrieger on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 2 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 9 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Melina OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Melina clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Charscreen is hiding
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Showing UICombat: which combat, iscombat True, ischaracter False lastshown combat iscombat True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (28/23) unreachable
Calculating cost to destination (28/23) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (29/25) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (29/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (20/15) unreachable
Calculating cost to destination (21/16) unreachable
Calculating cost to destination (20/17) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (24/23) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 4 roll - 0 BE + -5 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + 0 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + 0 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 5 roll - 0 BE + 0 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + 0 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 4 roll - 4 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 5 roll - 3 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 4 roll - 4 BE + -3 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 6 roll - 3 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 3 roll - 3 BE + 1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 2 roll - 0 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 6 roll - 5 BE + 0 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Caldrin on Position 1Adding Char Skelett on Position 2Adding Char Yazinda on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (20/15) unreachable
Calculating cost to destination (21/16) unreachable
Calculating cost to destination (20/17) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (24/23) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Caldrin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Skelett on Position 1Adding Char Yazinda on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = bannbaladin, paralue, ignifaxius, armatrutz
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (20/15) unreachable
Calculating cost to destination (21/16) unreachable
Calculating cost to destination (20/17) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (24/23) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Yazinda on Position 1Adding Char Skelett on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (28/25) unreachable
Calculating cost to destination (28/25) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (29/25) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (29/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Skelett on Position 1Adding Char Durin on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (20/15) unreachable
Calculating cost to destination (21/16) unreachable
Calculating cost to destination (20/17) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (24/23) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Durin on Position 1Adding Char Melina on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 14 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 14 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Melina on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 1 (Confirm: 13) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA-5 (10): 3 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett got no weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin weapon unbreakable
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 6 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 4 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Arva on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 10 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single PA (30): 11 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Arva on Position 1Adding Char Skelettkrieger on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 20 (Confirm: 19) = criticalfailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Attackepatzer!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelettkrieger on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 14 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (28/23) unreachable
Calculating cost to destination (28/23) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (29/25) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (29/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (20/15) unreachable
Calculating cost to destination (21/16) unreachable
Calculating cost to destination (20/17) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (24/23) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 1 roll - 0 BE + -5 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 6 roll - 0 BE + 0 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 4 roll - 0 BE + 0 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 6 roll - 0 BE + 0 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + 0 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 2 roll - 4 BE + -1 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 6 roll - 3 BE + -1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 5 roll - 4 BE + -3 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 3 roll - 3 BE + 1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 5 roll - 3 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 6 roll - 0 BE + 1 effects = 24
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 2 roll - 5 BE + 0 effects = 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = paralue, bannbaladin, armatrutz, ignifaxius
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (20/15) unreachable
Calculating cost to destination (21/16) unreachable
Calculating cost to destination (20/17) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (24/23) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Tjalf on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (20/15) unreachable
Calculating cost to destination (21/16) unreachable
Calculating cost to destination (20/17) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (24/23) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Tjalf on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (28/23) unreachable
Calculating cost to destination (28/23) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (29/25) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (29/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Tjalf on Position 1Adding Char Skelett on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 13 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 16 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Skelett on Position 1Adding Char Melina on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (20/15) unreachable
Calculating cost to destination (21/16) unreachable
Calculating cost to destination (20/17) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (24/23) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Melina on Position 1Adding Char Skelett on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 2 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 9 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelett on Position 1Adding Char Durin on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 10 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 12 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Melina, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Durin on Position 1Adding Char Arva on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 6 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single PA (30): 11 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Arva on Position 1Adding Char Skelettkrieger on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 19 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 5 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelettkrieger on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 3 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 3 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (28/24) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (28/24) unreachable
Calculating cost to destination (28/24) unreachable
Calculating cost to destination (29/25) unreachable
Calculating cost to destination (28/24) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (29/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (20/15) unreachable
Calculating cost to destination (21/16) unreachable
Calculating cost to destination (20/17) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (24/23) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 3 roll - 0 BE + -5 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 6 roll - 0 BE + 0 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 4 roll - 0 BE + 0 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 5 roll - 0 BE + 0 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + 0 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 2 roll - 4 BE + -1 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 3 roll - 3 BE + -1 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 4 roll - 4 BE + -3 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 6 roll - 3 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 4 roll - 3 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 1 roll - 0 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 6 roll - 5 BE + 0 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Skelett on Position 1Adding Char Caldrin on Position 2Adding Char Yazinda on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (20/15) unreachable
Calculating cost to destination (21/16) unreachable
Calculating cost to destination (20/17) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (24/23) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Caldrin on Position 1Adding Char Yazinda on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 13 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 1 (Confirm: 5) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett got no weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Durin block criticalsuccess, get another block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Caldrin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = bannbaladin, paralue, armatrutz, ignifaxius
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (20/15) unreachable
Calculating cost to destination (21/16) unreachable
Calculating cost to destination (20/17) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (24/23) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (20/15) unreachable
Calculating cost to destination (21/16) unreachable
Calculating cost to destination (20/17) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (24/23) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (28/23) unreachable
Calculating cost to destination (28/23) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (29/25) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (29/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Durin on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 14 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 8 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Durin on Position 1Adding Char Melina on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 13 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single PA (30): 17 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Melina on Position 1Adding Char Arva on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 12 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 16 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 14 halfed to 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 7 - 3RS = 4 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Arva on Position 1Adding Char Skelettkrieger on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 10 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 5 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelettkrieger on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 20 (Confirm: 16) = criticalfailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Attackepatzer!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Attackepatzer!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Attackepatzer!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Attackepatzer!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (29/25) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (29/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (20/15) unreachable
Calculating cost to destination (21/16) unreachable
Calculating cost to destination (20/17) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (24/23) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 5 roll - 0 BE + -5 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 6 roll - 0 BE + 0 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 5 roll - 0 BE + 0 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + 0 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + 0 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 5 roll - 4 BE + -1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 1 roll - 3 BE + -1 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 5 roll - 4 BE + -3 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 1 roll - 3 BE + 1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 5 roll - 3 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 3 roll - 0 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 1 roll - 5 BE + 0 effects = 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = bannbaladin, armatrutz, paralue, ignifaxius
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (20/15) unreachable
Calculating cost to destination (21/16) unreachable
Calculating cost to destination (20/17) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (24/23) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (20/15) unreachable
Calculating cost to destination (21/16) unreachable
Calculating cost to destination (20/17) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (24/23) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Durin on Position 2Adding Char Tjalf on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 16 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Durin on Position 1Adding Char Tjalf on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 19 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Tjalf on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 11 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 19 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 13 halfed to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 6 - 3RS = 3 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect dead (Duration -24 Hours)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Logging AP total for monster Skelett: BaseAP 8 x Mult 1,2 = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 5 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: Object already disabled, not playing anything
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: Object already disabled, not playing anything
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Handling Death of Character Skelett
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (20/15) unreachable
Calculating cost to destination (21/16) unreachable
Calculating cost to destination (20/17) unreachable
Calculating cost to destination (26/24) unreachable
Calculating cost to destination (24/23) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/25) unreachable
Calculating cost to destination (26/24) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Arva on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (26/24) cost is 2
Calculating cost to destination (28/24) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (28/24) unreachable
Calculating cost to destination (28/24) unreachable
Calculating cost to destination (29/25) unreachable
Calculating cost to destination (28/24) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (29/25) unreachable
found 1 valid attack positions, closest at (26/24) (dist: 2), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 16 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 1 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Melina OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Arva on Position 1Adding Char Skelettkrieger on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 10 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single PA (30): 17 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Melina OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Melina clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window QuestbookCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Melina
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Melina
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelettkrieger on Position 1Adding Char Melina on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 19 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Melina on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (26/24) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (29/25) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (29/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 6 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 13 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Melina, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (20/15) unreachable
Calculating cost to destination (21/16) unreachable
Calculating cost to destination (20/17) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 3 roll - 0 BE + -5 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + 0 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + 0 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 4 roll - 0 BE + 0 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 2 roll - 4 BE + -1 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 4 roll - 3 BE + -1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 5 roll - 4 BE + -3 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 3 roll - 3 BE + 1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 1 roll - 3 BE + 1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 6 roll - 0 BE + 1 effects = 24
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 2 roll - 5 BE + 0 effects = 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Skelett on Position 2Adding Char Yazinda on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = bannbaladin, armatrutz, ignifaxius, paralue
  chooseLOSTarget: got 4 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 4 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (20/15) unreachable
Calculating cost to destination (21/16) unreachable
Calculating cost to destination (20/17) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Skelett on Position 1Adding Char Yazinda on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (20/15) unreachable
Calculating cost to destination (21/16) unreachable
Calculating cost to destination (20/17) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Yazinda on Position 1Adding Char Melina on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 19 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Melina OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Melina on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (20/15) unreachable
Calculating cost to destination (21/16) unreachable
Calculating cost to destination (20/17) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 5 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 5 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Melina OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Melina clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Charscreen is hiding
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Showing UICombat: which combat, iscombat True, ischaracter False lastshown combat iscombat True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Durin on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 7 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 15 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Durin on Position 1Adding Char Arva on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 2 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 9 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Arva on Position 1Adding Char Skelettkrieger on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 11 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 13 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 11 halfed to 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 5 - 3RS = 2 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelettkrieger on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 12 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 18 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Arva, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (28/23) unreachable
Calculating cost to destination (28/23) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (29/25) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (29/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (20/15) unreachable
Calculating cost to destination (21/16) unreachable
Calculating cost to destination (20/17) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 2 roll - 0 BE + -5 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 5 roll - 0 BE + 0 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 5 roll - 0 BE + 0 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 6 roll - 0 BE + 0 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 4 roll - 4 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 2 roll - 3 BE + -1 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 4 roll - 4 BE + -3 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 5 roll - 3 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 5 roll - 3 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 1 roll - 0 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 2 roll - 5 BE + 0 effects = 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Tjalf on Position 1Adding Char Skelett on Position 2Adding Char Caldrin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (20/15) unreachable
Calculating cost to destination (21/16) unreachable
Calculating cost to destination (20/17) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Skelett on Position 1Adding Char Caldrin on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (20/15) unreachable
Calculating cost to destination (21/16) unreachable
Calculating cost to destination (20/17) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Caldrin on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 18 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Caldrin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = ignifaxius, paralue, bannbaladin, armatrutz
  chooseLOSTarget: got 4 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 4 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (20/15) unreachable
Calculating cost to destination (21/16) unreachable
Calculating cost to destination (20/17) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Durin on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 8 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 5 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Durin on Position 1Adding Char Melina on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 18 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Melina on Position 1Adding Char Arva on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 2 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 16 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 14 halfed to 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 7 - 3RS = 4 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Arva on Position 1Adding Char Skelettkrieger on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 2 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 20 (Confirm: 9) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Melina, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelettkrieger on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 12 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 19 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Arva, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (28/25) unreachable
Calculating cost to destination (28/25) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (29/25) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (29/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (20/15) unreachable
Calculating cost to destination (21/16) unreachable
Calculating cost to destination (20/17) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 3 roll - 0 BE + -5 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + 0 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + 0 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 4 roll - 0 BE + 0 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 4 roll - 4 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 2 roll - 3 BE + -1 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 5 roll - 4 BE + -3 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 3 roll - 3 BE + 1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 3 roll - 3 BE + 1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 6 roll - 0 BE + 1 effects = 24
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 2 roll - 5 BE + 0 effects = 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Tjalf on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = ignifaxius, bannbaladin, paralue, armatrutz
  chooseLOSTarget: got 4 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 4 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (20/15) unreachable
Calculating cost to destination (21/16) unreachable
Calculating cost to destination (20/17) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Tjalf on Position 1Adding Char Skelett on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (20/15) unreachable
Calculating cost to destination (21/16) unreachable
Calculating cost to destination (20/17) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Skelett on Position 1Adding Char Durin on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (20/15) unreachable
Calculating cost to destination (21/16) unreachable
Calculating cost to destination (20/17) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Durin on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 8 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single PA (30): 11 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 9 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 19 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 11 halfed to 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 5 - 3RS = 2 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Arva on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 16 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Arva on Position 1Adding Char Melina on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 11 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 4 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Melina on Position 1Adding Char Skelettkrieger on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 20 (Confirm: 16) = criticalfailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Attackepatzer!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Attackepatzer!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Attackepatzer!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Attackepatzer!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelettkrieger on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 15 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 2 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (28/24) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (28/24) unreachable
Calculating cost to destination (28/24) unreachable
Calculating cost to destination (29/25) unreachable
Calculating cost to destination (28/24) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (29/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (20/15) unreachable
Calculating cost to destination (21/16) unreachable
Calculating cost to destination (20/17) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 3 roll - 0 BE + -5 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 5 roll - 0 BE + 0 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + 0 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + 0 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 3 roll - 4 BE + -1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 3 roll - 3 BE + -1 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 5 roll - 4 BE + -3 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 3 roll - 3 BE + 1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 4 roll - 3 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 4 roll - 0 BE + 1 effects = 22
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 4 roll - 5 BE + 0 effects = 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Skelett on Position 2Adding Char Tjalf on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = armatrutz, paralue, bannbaladin, ignifaxius
  chooseLOSTarget: got 4 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 4 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (20/15) unreachable
Calculating cost to destination (21/16) unreachable
Calculating cost to destination (20/17) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Skelett on Position 1Adding Char Tjalf on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (20/15) unreachable
Calculating cost to destination (21/16) unreachable
Calculating cost to destination (20/17) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Tjalf on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 10 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 13 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (20/15) unreachable
Calculating cost to destination (21/16) unreachable
Calculating cost to destination (20/17) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Durin on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 13 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single PA (30): 5 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Durin on Position 1Adding Char Melina on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 6 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 14 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Melina on Position 1Adding Char Arva on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 18 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 9 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Arva on Position 1Adding Char Skelettkrieger on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 3 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 18 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Melina, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelettkrieger on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 15 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (28/24) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (28/24) unreachable
Calculating cost to destination (28/24) unreachable
Calculating cost to destination (29/25) unreachable
Calculating cost to destination (28/24) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (29/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (20/15) unreachable
Calculating cost to destination (21/16) unreachable
Calculating cost to destination (20/17) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 4 roll - 0 BE + -5 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 5 roll - 0 BE + 0 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + 0 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 6 roll - 0 BE + 0 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 3 roll - 4 BE + -1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 5 roll - 3 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 5 roll - 4 BE + -3 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 2 roll - 3 BE + 1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 5 roll - 3 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 5 roll - 0 BE + 1 effects = 23
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 1 roll - 5 BE + 0 effects = 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = ignifaxius, armatrutz, paralue, bannbaladin
  chooseLOSTarget: got 4 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 4 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (20/15) unreachable
Calculating cost to destination (21/16) unreachable
Calculating cost to destination (20/17) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Tjalf on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (20/15) unreachable
Calculating cost to destination (21/16) unreachable
Calculating cost to destination (20/17) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Tjalf on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 17 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Tjalf on Position 1Adding Char Melina on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 5 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 11 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Melina on Position 1Adding Char Durin on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (20/15) unreachable
Calculating cost to destination (21/16) unreachable
Calculating cost to destination (20/17) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Durin on Position 1Adding Char Skelett on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 17 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Skelett on Position 1Adding Char Arva on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 5 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 11 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 14 halfed to 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 7 - 3RS = 4 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Arva on Position 1Adding Char Skelettkrieger on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 12 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 16 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelettkrieger on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 4 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 2 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (28/24) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (28/24) unreachable
Calculating cost to destination (28/24) unreachable
Calculating cost to destination (29/25) unreachable
Calculating cost to destination (28/24) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (29/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (20/15) unreachable
Calculating cost to destination (21/16) unreachable
Calculating cost to destination (20/17) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 6 roll - 0 BE + -5 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + 0 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + 0 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 6 roll - 0 BE + 0 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 3 roll - 4 BE + -1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 3 roll - 3 BE + -1 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 1 roll - 4 BE + -3 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 1 roll - 3 BE + 1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 5 roll - 3 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 6 roll - 0 BE + 1 effects = 24
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 5 roll - 5 BE + 0 effects = 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Skelett on Position 2Adding Char Tjalf on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = armatrutz, paralue, ignifaxius, bannbaladin
  chooseLOSTarget: got 4 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 4 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (20/15) unreachable
Calculating cost to destination (21/16) unreachable
Calculating cost to destination (20/17) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Skelett on Position 1Adding Char Tjalf on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (20/15) unreachable
Calculating cost to destination (21/16) unreachable
Calculating cost to destination (20/17) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Tjalf on Position 1Adding Char Durin on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 5 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single PA (30): 15 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Durin on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (20/15) unreachable
Calculating cost to destination (21/16) unreachable
Calculating cost to destination (20/17) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 6 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 13 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is resistent to damage type physicalcut, damage 14 halfed to 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett receives 7 - 3RS = 4 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Schnitt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Melina on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 19 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Melina on Position 1Adding Char Skelettkrieger on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 11 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 3 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelettkrieger on Position 1Adding Char Arva on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 9 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 15 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Melina, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Arva on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (28/24) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (28/24) unreachable
Calculating cost to destination (28/24) unreachable
Calculating cost to destination (29/25) unreachable
Calculating cost to destination (28/24) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (29/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 20 (Confirm: 7) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (20/15) unreachable
Calculating cost to destination (21/16) unreachable
Calculating cost to destination (20/17) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 3 roll - 0 BE + -5 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + 0 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + 0 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 4 roll - 0 BE + 0 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 4 roll - 4 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 3 roll - 3 BE + -1 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 2 roll - 4 BE + -3 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 1 roll - 3 BE + 1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 3 roll - 3 BE + 1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 2 roll - 0 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 2 roll - 5 BE + 0 effects = 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Skelett on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = ignifaxius, bannbaladin, armatrutz, paralue
  chooseLOSTarget: got 4 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 4 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (20/15) unreachable
Calculating cost to destination (21/16) unreachable
Calculating cost to destination (20/17) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Skelett on Position 1Adding Char Durin on Position 2Adding Char Tjalf on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (20/15) unreachable
Calculating cost to destination (21/16) unreachable
Calculating cost to destination (20/17) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Durin on Position 1Adding Char Tjalf on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 5 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single PA (30): 17 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arva is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Tjalf on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 12 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 9 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (20/15) unreachable
Calculating cost to destination (21/16) unreachable
Calculating cost to destination (20/17) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Melina on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 20 (Confirm: 11) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Melina on Position 1Adding Char Arva on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 3 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 12 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Arva on Position 1Adding Char Skelettkrieger on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 14 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single PA (10): 15 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelett is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives NO physicalthrust Damage because of Attack from Melina, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelettkrieger on Position 1Adding Char Helen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 14 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelett is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Helen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (28/24) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (28/24) unreachable
Calculating cost to destination (28/24) unreachable
Calculating cost to destination (29/25) unreachable
Calculating cost to destination (28/24) unreachable
Calculating cost to destination (29/23) unreachable
Calculating cost to destination (29/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Helen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Helen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Helen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (20/15) unreachable
Calculating cost to destination (21/16) unreachable
Calculating cost to destination (20/17) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 2 roll - 0 BE + -5 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 6 roll - 0 BE + 0 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 5 roll - 0 BE + 0 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + 0 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 3 roll - 4 BE + -1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 2 roll - 3 BE + -1 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 2 roll - 4 BE + -3 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 6 roll - 3 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 6 roll - 3 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 6 roll - 0 BE + 1 effects = 24
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Helen: 9 + 6 roll - 5 BE + 0 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Helen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Tjalf on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Helen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = bannbaladin, paralue, ignifaxius, armatrutz
  chooseLOSTarget: got 4 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 4 viable Targets
  chooseLOSTarget: Skelettkrieger not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Skelett not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (20/15) unreachable
Calculating cost to destination (21/16) unreachable
Calculating cost to destination (20/17) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Tjalf on Position 1Adding Char Skelett on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (20/15) unreachable
Calculating cost to destination (21/16) unreachable
Calculating cost to destination (20/17) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Skelett on Position 1Adding Char Skelett on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (19/16) unreachable
Calculating cost to destination (20/15) unreachable
Calculating cost to destination (21/16) unreachable
Calculating cost to destination (20/17) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/25) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Skelett in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelett on Position 0Adding Char Skelett on Position 1Adding Char Durin on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelett(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelett check Single AT (14): 6 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 3 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelett(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelett ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives 1000 mental Damage because of killemall
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger add Effect dead (Duration -24 Hours)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Logging AP total for monster Skelettkrieger: BaseAP 10 x Mult 1,2 = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.handleNPCDeath: adding 1 longsword_rusty to loot
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.handleNPCDeath: adding 1 chainmail to loot
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives 1000 mental Damage because of killemall
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect dead (Duration -24 Hours)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Logging AP total for monster Skelett: BaseAP 8 x Mult 1,2 = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives 1000 mental Damage because of killemall
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect dead (Duration -24 Hours)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Logging AP total for monster Skelett: BaseAP 8 x Mult 1,2 = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives 1000 mental Damage because of killemall
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect dead (Duration -24 Hours)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Logging AP total for monster Skelett: BaseAP 8 x Mult 1,2 = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives 1000 mental Damage because of killemall
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect dead (Duration -24 Hours)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Logging AP total for monster Skelett: BaseAP 8 x Mult 1,2 = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Playing Victory Jingle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelett)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelett in queue
False && False, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType unarm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Melina on Position 1Adding Char Arva on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: suffer
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 5 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: suffer
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: Object already disabled, not playing anything
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: suffer
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 5 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.PlayReaction: suffer
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett.DoExecuteAnimation: action 5 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Handling Death of Character Skelett
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Melina on Position 1Adding Char Arva on Position 2Adding Char Helen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Checking end of battle, battle is over according to BattleState
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

winFocusStack already contains MessageboxCtrl, removing and adding as uppermost
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Playing Victory Jingle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Melina OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Melina OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Melina clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window QuestbookCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Melina
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Melina
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Currentcontrol is null, activating CurrentLocation
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 11 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 8 forcing state open
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 21 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 24 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 23 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 12 forcing state open
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 22 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 10 forcing state open
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 13 forcing state open
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 9 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Destroying Battle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin erhält 8 AP: Battle tdn_l2_skwarrior4 won
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina erhält 8 AP: Battle tdn_l2_skwarrior4 won
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva erhält 8 AP: Battle tdn_l2_skwarrior4 won
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf erhält 8 AP: Battle tdn_l2_skwarrior4 won
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda erhält 8 AP: Battle tdn_l2_skwarrior4 won
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin erhält 8 AP: Battle tdn_l2_skwarrior4 won
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen erhält 14 AP: Battle tdn_l2_skwarrior4 won
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Showing UICombat: which character, iscombat False, ischaracter True lastshown combat iscombat True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Showing itemset with 2 items
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unsent Trigger 1_skeletonwarrior4: lasttrigger 1_skeletonwarrior4, containskey True, state active
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Not in Battle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Melina OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Melina OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Melina clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Charscreen is hiding
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window CharScreenCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Showing UICombat: which combat, iscombat True, ischaracter False lastshown combat iscombat True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Closing ContainerItemWindow, linked is False,  CharScreen CharScreenCtrl (CharacterScreen)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

HBF: Finalizing Battle, forced is False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

HBF: CurrentControl is null, using resetController
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l2_skwarrior [1]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 233
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_SAVE_DUCATS_250) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_SAVE_DUCATS_250'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Reapplying camera setup of dngtjolmarnameless
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CamSetup: Applying Camera Settings from GO dngtjolmarnameless to Camera DungeonCam
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

PlayAmbient dngtjolmarnameless called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog _[1] dlgResponse 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Showing UICombat: which character, iscombat False, ischaracter True lastshown combat iscombat True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window QuestbookCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Showing itemset with 1 items
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Melina OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Melina OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Melina clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Melina
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Melina
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Showing itemset with 0 items
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window ContainerItemCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Closing ContainerItemWindow, linked is False,  CharScreen CharScreenCtrl (CharacterScreen)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Melina
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Melina
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Charscreen is hiding
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Durin: Removing battle effect battlestance_2, not in battle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin remove effect battlestance_2 expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Durin: Removing durable effect battlestance_2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Melina: Removing battle effect battlestance_2, not in battle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina remove effect battlestance_2 expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Melina: Removing durable effect battlestance_2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Arva: Removing battle effect battlestance_2, not in battle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva remove effect battlestance_2 expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Arva: Removing durable effect battlestance_2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Tjalf: Removing battle effect battlestance_2, not in battle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf remove effect battlestance_2 expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Tjalf: Removing durable effect battlestance_2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Yazinda: Removing battle effect battlestance_2, not in battle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda remove effect battlestance_2 expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Yazinda: Removing durable effect battlestance_2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Caldrin: Removing battle effect battlestance_2, not in battle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin remove effect battlestance_2 expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Caldrin: Removing durable effect battlestance_2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Helen: Removing battle effect battlestance_2, not in battle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen remove effect battlestance_2 expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Helen: Removing durable effect battlestance_2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Melina OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Melina OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Melina clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window QuestbookCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Melina
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Melina
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Melina OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Melina OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Melina clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Charscreen is hiding
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l2_secretdoordown [1]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l2_secretdoordown [found]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l2_secretdoordown [open]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 281
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog phextemp_28_hl[open] dlgResponse 0 = 255
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SteamStats Int result for STAT_SECRETDOOR returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: Unknown Int Stat Value STAT_SECRETDOOR
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: Sending request to store updated stats.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

removing 1 Items of id st_amuletpart1
Skipping slot inventory01 because it doesn't contain item st_amuletpart1
Skipping slot inventory02 because it doesn't contain item st_amuletpart1
Skipping slot inventory03 because it doesn't contain item st_amuletpart1
Skipping slot inventory04 because it doesn't contain item st_amuletpart1
Skipping slot inventory05 because it doesn't contain item st_amuletpart1
Skipping slot inventory06 because it doesn't contain item st_amuletpart1
Skipping slot inventory07 because it doesn't contain item st_amuletpart1
Skipping slot inventory08 because it doesn't contain item st_amuletpart1
Skipping slot inventory09 because it doesn't contain item st_amuletpart1
Skipping slot inventory10 because it doesn't contain item st_amuletpart1
Skipping slot inventory11 because it doesn't contain item st_amuletpart1
Skipping slot inventory12 because it doesn't contain item st_amuletpart1
Skipping slot inventory13 because it doesn't contain item st_amuletpart1
Removing 1 items from slot inventory14, slot is now empty
Done searching, remaining count is 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

removing 1 Items of id st_amuletpart2
Skipping slot inventory01 because it doesn't contain item st_amuletpart2
Skipping slot inventory02 because it doesn't contain item st_amuletpart2
Skipping slot inventory03 because it doesn't contain item st_amuletpart2
Skipping slot inventory04 because it doesn't contain item st_amuletpart2
Skipping slot inventory05 because it doesn't contain item st_amuletpart2
Skipping slot inventory06 because it doesn't contain item st_amuletpart2
Skipping slot inventory07 because it doesn't contain item st_amuletpart2
Skipping slot inventory08 because it doesn't contain item st_amuletpart2
Skipping slot inventory09 because it doesn't contain item st_amuletpart2
Skipping slot inventory10 because it doesn't contain item st_amuletpart2
Skipping slot inventory11 because it doesn't contain item st_amuletpart2
Skipping slot inventory12 because it doesn't contain item st_amuletpart2
Removing 1 items from slot inventory13, slot is now empty
Done searching, remaining count is 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

removing 1 Items of id st_amuletpart3
Skipping slot inventory01 because it doesn't contain item st_amuletpart3
Skipping slot inventory02 because it doesn't contain item st_amuletpart3
Skipping slot inventory03 because it doesn't contain item st_amuletpart3
Skipping slot inventory04 because it doesn't contain item st_amuletpart3
Skipping slot inventory05 because it doesn't contain item st_amuletpart3
Skipping slot inventory06 because it doesn't contain item st_amuletpart3
Skipping slot inventory07 because it doesn't contain item st_amuletpart3
Skipping slot inventory08 because it doesn't contain item st_amuletpart3
Skipping slot inventory09 because it doesn't contain item st_amuletpart3
Skipping slot inventory10 because it doesn't contain item st_amuletpart3
Skipping slot inventory11 because it doesn't contain item st_amuletpart3
Skipping slot inventory12 because it doesn't contain item st_amuletpart3
Skipping slot inventory13 because it is empty
Skipping slot inventory14 because it is empty
Removing 1 items from slot inventory15, slot is now empty
Done searching, remaining count is 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

removing 1 Items of id st_amuletpart4
Skipping slot inventory01 because it doesn't contain item st_amuletpart4
Skipping slot inventory02 because it doesn't contain item st_amuletpart4
Skipping slot inventory03 because it doesn't contain item st_amuletpart4
Skipping slot inventory04 because it doesn't contain item st_amuletpart4
Skipping slot inventory05 because it doesn't contain item st_amuletpart4
Skipping slot inventory06 because it doesn't contain item st_amuletpart4
Skipping slot inventory07 because it doesn't contain item st_amuletpart4
Skipping slot inventory08 because it doesn't contain item st_amuletpart4
Skipping slot inventory09 because it doesn't contain item st_amuletpart4
Skipping slot inventory10 because it doesn't contain item st_amuletpart4
Skipping slot inventory11 because it doesn't contain item st_amuletpart4
Skipping slot inventory12 because it doesn't contain item st_amuletpart4
Skipping slot inventory13 because it is empty
Skipping slot inventory14 because it is empty
Skipping slot inventory15 because it is empty
Removing 1 items from slot inventory16, slot is now empty
Done searching, remaining count is 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharScreen not visible, not updating inventory
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Melina OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Melina OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Melina clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window QuestbookCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Melina
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Melina
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Melina OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Melina OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Melina clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Charscreen is hiding
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Durin OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Durin OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Durin clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window QuestbookCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Durin OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Durin OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Durin clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Charscreen is hiding
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Melina OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Melina OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Melina clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window QuestbookCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Melina
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Melina
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Arva OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Arva OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Arva clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Arva
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Arva
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Arva OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Arva OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Arva clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Charscreen is hiding
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Tjalf OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Tjalf OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Tjalf clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window QuestbookCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Tjalf
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Tjalf
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Yazinda OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Yazinda OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Yazinda clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Yazinda
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Yazinda
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Caldrin OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Caldrin OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Caldrin clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Caldrin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Caldrin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Caldrin OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Caldrin OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Caldrin clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Charscreen is hiding
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Yazinda OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Yazinda OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Yazinda clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window QuestbookCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Yazinda
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Yazinda
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Tjalf OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Tjalf OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Tjalf clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Tjalf
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Tjalf
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Arva OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Arva OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Arva clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Arva
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Arva
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Tjalf OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Tjalf OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Tjalf clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Tjalf
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Tjalf
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Yazinda OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Yazinda OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Yazinda clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Yazinda
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Yazinda
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Charscreen is hiding
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SaveLoad.fillGameList: Files in C:/Users/.../Documents/StarTrail/save/: *.dsa2save: 260
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SaveLoad.fillGameList: Files in D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/: *.dsa2save: 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window PauseMenuCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Saving to C:/Users/.../Documents/StarTrail/save/ebene 3.dsa2save
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

winFocusStack already contains SaveLoadCtrl, removing and adding as uppermost
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window SaveLoadCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SaveLoad.fillGameList: Files in C:/Users/.../Documents/StarTrail/save/: *.dsa2save: 261
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SaveLoad.fillGameList: Files in D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/: *.dsa2save: 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

winFocusStack already contains MessageboxCtrl, removing and adding as uppermost
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window MessageboxCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LoadBattleSubscene: Trying to find tdn-01 in an assetbundle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LABFA: No Asset Bundle found for tdn-01
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initializing Battle tdn_l2_final in Scene tdn-01
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Showing UICombat: which combat, iscombat True, ischaracter False lastshown character iscombat False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Kultistenkrieger add Effect behinderung3 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Created new Monster: Kultistenkrieger (cultist_warrior_7): LE 60/60 AE 0/0 MU 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Kultistenkrieger add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Kultistenkrieger add Effect behinderung3 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Created new Monster: Kultistenkrieger (cultist_warrior_7): LE 60/60 AE 0/0 MU 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Kultistenkrieger add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Created new Monster: Kriegshund (warhound_5): LE 25/25 AE 0/0 MU 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Kriegshund add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Created new Monster: Kriegshund (warhound_5): LE 25/25 AE 0/0 MU 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Kriegshund add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Created new Monster: Kriegshund (warhound_5): LE 25/25 AE 0/0 MU 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Kriegshund add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Created new Monster: Kriegshund (warhound_5): LE 25/25 AE 0/0 MU 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Kriegshund add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Passing log: 
Field (8/3) impassable or nonexist for Kriegshund: True / False
Field (7/7) impassable or nonexist for Kriegshund: True / False
Field (6/4) is not big enough for square 2 size Kriegshund
Field (10/4) impassable or nonexist for Kriegshund: True / False
Field (8/7) impassable or nonexist for Kriegshund: True / False
Field (8/7) impassable or nonexist for Kriegshund: True / False
Field (6/7) is not big enough for square 2 size Kriegshund
Field (9/7) is not big enough for square 2 size Kriegshund
Field (8/5) is not big enough for square 2 size Kriegshund
Field (10/7) is not big enough for square 2 size Kriegshund
Field (9/6) is not big enough for square 2 size Kriegshund
Field (6/7) is not big enough for square 2 size Kriegshund
Field (6/3) is not big enough for square 2 size Kriegshund
Field (9/6) is not big enough for square 2 size Kriegshund
Field (7/4) impassable or nonexist for Kriegshund: True / False
Field (7/3) impassable or nonexist for Kriegshund: True / False
Field (8/7) impassable or nonexist for Kriegshund: True / False
Field (9/5) is not big enough for square 2 size Kriegshund
Field (6/6) is not big enough for square 2 size Kriegshund
Field (10/5) is not big enough for square 2 size Kriegshund
Field (6/7) is not big enough for square 2 size Kriegshund
Field (9/6) is not big enough for square 2 size Kriegshund
Field (8/7) impassable or nonexist for Kriegshund: True / False
Field (10/3) impassable or nonexist for Kriegshund: True / False
Field (7/6) impassable or nonexist for Kriegshund: True / False
Field (9/5) is not big enough for square 2 size Kriegshund
Field (6/7) is not big enough for square 2 size Kriegshund
Field (6/6) is not big enough for square 2 size Kriegshund
Field (8/7) impassable or nonexist for Kriegshund: True / False
Field (7/4) impassable or nonexist for Kriegshund: True / False
Field (7/6) impassable or nonexist for Kriegshund: True / False
Field (6/3) is not big enough for square 2 size Kriegshund
Field (7/6) impassable or nonexist for Kriegshund: True / False
Field (7/7) impassable or nonexist for Kriegshund: True / False
Field (7/7) impassable or nonexist for Kriegshund: True / False
Field (7/7) impassable or nonexist for Kriegshund: True / False
Field (7/7) impassable or nonexist for Kriegshund: True / False
Field (10/4) impassable or nonexist for Kriegshund: True / False
Field (10/4) impassable or nonexist for Kriegshund: True / False
Field (6/4) is not big enough for square 2 size Kriegshund
Field (9/4) impassable or nonexist for Kriegshund: True / False
Field (10/5) is not big enough for square 2 size Kriegshund
Field (6/7) is not big enough for square 2 size Kriegshund
Field (9/6) is not big enough for square 2 size Kriegshund
Field (6/7) is not big enough for square 2 size Kriegshund
Field (10/5) is not big enough for square 2 size Kriegshund
Field (10/5) is not big enough for square 2 size Kriegshund
Field (10/5) is not big enough for square 2 size Kriegshund
Field (8/6) impassable or nonexist for Kriegshund: True / False
Field (7/6) impassable or nonexist for Kriegshund: True / False
Field (8/6) impassable or nonexist for Kriegshund: True / False
Field (6/5) impassable or nonexist for Kriegshund: True / False
Field (6/5) impassable or nonexist for Kriegshund: True / False
Field (10/4) impassable or nonexist for Kriegshund: True / False
Field (10/3) impassable or nonexist for Kriegshund: True / False
Field (10/7) is not big enough for square 2 size Kriegshund
Field (7/4) impassable or nonexist for Kriegshund: True / False
Field (8/6) impassable or nonexist for Kriegshund: True / False
Field (10/7) is not big enough for square 2 size Kriegshund
Field (8/7) impassable or nonexist for Kriegshund: True / False
Field (8/6) impassable or nonexist for Kriegshund: True / False
Field (9/5) is not big enough for square 2 size Kriegshund
Field (7/5) is not big enough for square 2 size Kriegshund
Field (10/5) is not big enough for square 2 size Kriegshund
Field (7/7) impassable or nonexist for Kriegshund: True / False
Field (6/3) is not big enough for square 2 size Kriegshund
Field (9/3) impassable or nonexist for Kriegshund: True / False
Field (8/5) is not big enough for square 2 size Kriegshund
Field (10/5) is not big enough for square 2 size Kriegshund
Field (9/4) impassable or nonexist for Kriegshund: True / False
Field (6/4) is not big enough for square 2 size Kriegshund
Field (6/7) is not big enough for square 2 size Kriegshund
Field (8/3) impassable or nonexist for Kriegshund: True / False
Field (7/6) impassable or nonexist for Kriegshund: True / False
Field (10/3) impassable or nonexist for Kriegshund: True / False
Field (7/4) impassable or nonexist for Kriegshund: True / False
Field (7/6) impassable or nonexist for Kriegshund: True / False
Field (10/4) impassable or nonexist for Kriegshund: True / False
Field (7/5) is not big enough for square 2 size Kriegshund
Field (8/4) impassable or nonexist for Kriegshund: True / False
Field (6/3) is not big enough for square 2 size Kriegshund
Field (7/4) impassable or nonexist for Kriegshund: True / False
Field (9/7) is not big enough for square 2 size Kriegshund
Field (6/7) is not big enough for square 2 size Kriegshund
Field (10/6) impassable or nonexist for Kriegshund: True / False
Field (8/3) impassable or nonexist for Kriegshund: True / False
Field (9/5) is not big enough for square 2 size Kriegshund
Field (6/4) is not big enough for square 2 size Kriegshund
Field (7/5) is not big enough for square 2 size Kriegshund
Field (8/6) impassable or nonexist for Kriegshund: True / False
Field (8/7) impassable or nonexist for Kriegshund: True / False
Field (9/3) impassable or nonexist for Kriegshund: True / False
Field (8/4) impassable or nonexist for Kriegshund: True / False
Field (8/4) impassable or nonexist for Kriegshund: True / False
Field (10/5) is not big enough for square 2 size Kriegshund
Field (8/6) impassable or nonexist for Kriegshund: True / False
Field (9/5) is not big enough for square 2 size Kriegshund
Field (9/4) impassable or nonexist for Kriegshund: True / False
Field (9/5) is not big enough for square 2 size Kriegshund
Field (9/5) is not big enough for square 2 size Kriegshund

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RPGException: No start position found
  at DSA.Model.BattleState.GenerateRandomSpawnPos (System.String characterLogName, Boolean onEscapeFields, Int32 charSize) [0x00000] in <filename unknown>:0 
  at DSA.Model.BattleState.SpawnFightMonster (DSA.Model.FightMonster fightMonster, Boolean onEscapeFields) [0x00000] in <filename unknown>:0 
  at DSA.Model.BattleState.initializeOpps (System.Collections.Generic.List`1 npcs) [0x00000] in <filename unknown>:0 
  at BattleController+<initBattleScreen>c__Iterator0.MoveNext () [0x00000] in <filename unknown>:0 
  at UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) [0x00000] in <filename unknown>:0 
UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
<LoadBattleSubscene>c__IteratorC:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
 
(Filename:  Line: -1)

PlayAmbient battle called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SaveLoad.fillGameList: Files in C:/Users/.../Documents/StarTrail/save/: *.dsa2save: 261
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SaveLoad.fillGameList: Files in D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/: *.dsa2save: 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window PauseMenuCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Saving to C:/Users/.../Documents/StarTrail/save/defekte_arena.dsa2save
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

System.TypeInitializationException: An exception was thrown by the type initializer for Mono.CSharp.CSharpCodeCompiler ---> System.IO.FileNotFoundException: Windows mono path not found: D:\Spiele\Steam\steamapps\mono\mono\mini\mono.exe
  at Mono.CSharp.CSharpCodeCompiler..cctor () [0x00000] in <filename unknown>:0 
  --- End of inner exception stack trace ---
  at Microsoft.CSharp.CSharpCodeProvider.CreateCompiler () [0x00000] in <filename unknown>:0 
  at System.Xml.Serialization.XmlSerializer.GenerateSerializers (System.Xml.Serialization.GenerationBatch batch, System.CodeDom.Compiler.CompilerParameters cp) [0x00000] in <filename unknown>:0 
  at System.Xml.Serialization.XmlSerializer.RunSerializerGeneration (System.Object obj) [0x00000] in <filename unknown>:0 
winFocusStack already contains SaveLoadCtrl, removing and adding as uppermost
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window SaveLoadCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SaveLoad.fillGameList: Files in C:/Users/.../Documents/StarTrail/save/: *.dsa2save: 262
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SaveLoad.fillGameList: Files in D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/: *.dsa2save: 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

winFocusStack already contains MessageboxCtrl, removing and adding as uppermost
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window MessageboxCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Kultistenkrieger receives 1000 mental Damage because of killemall
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Kultistenkrieger add Effect dead (Duration -24 Hours)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Logging AP total for monster Kultistenkrieger: BaseAP 13 x Mult 1,2 = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.handleNPCDeath: adding 1 sabre to loot
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.handleNPCDeath: adding 1 leatherarmor to loot
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Kultistenkrieger receives 1000 mental Damage because of killemall
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Kultistenkrieger add Effect dead (Duration -24 Hours)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Logging AP total for monster Kultistenkrieger: BaseAP 13 x Mult 1,2 = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.handleNPCDeath: adding 1 sabre to loot
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.handleNPCDeath: adding 1 leatherarmor to loot
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Kriegshund receives 1000 mental Damage because of killemall
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Kriegshund add Effect dead (Duration -24 Hours)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Logging AP total for monster Kriegshund: BaseAP 12 x Mult 1,2 = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Kriegshund receives 1000 mental Damage because of killemall
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Kriegshund add Effect dead (Duration -24 Hours)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Logging AP total for monster Kriegshund: BaseAP 12 x Mult 1,2 = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Kriegshund receives 1000 mental Damage because of killemall
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Kriegshund add Effect dead (Duration -24 Hours)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Logging AP total for monster Kriegshund: BaseAP 12 x Mult 1,2 = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Playing Victory Jingle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Currentcontrol is null, activating CurrentLocation
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 11 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 8 forcing state open
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 21 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 24 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 23 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 12 forcing state open
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 22 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 10 forcing state open
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 13 forcing state open
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 9 forcing state open
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Destroying Battle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin erhält 10 AP: Battle tdn_l2_final won
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina erhält 10 AP: Battle tdn_l2_final won
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva erhält 10 AP: Battle tdn_l2_final won
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf erhält 10 AP: Battle tdn_l2_final won
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda erhält 10 AP: Battle tdn_l2_final won
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin erhält 10 AP: Battle tdn_l2_final won
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen erhält 14 AP: Battle tdn_l2_final won
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Showing UICombat: which character, iscombat False, ischaracter True lastshown combat iscombat True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window QuestbookCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Showing itemset with 2 items
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window MessageboxCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window ContainerItemCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Closing ContainerItemWindow, linked is True,  CharScreen CharScreenCtrl (CharacterScreen)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Charscreen is hiding
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Showing UICombat: which combat, iscombat True, ischaracter False lastshown combat iscombat True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

HBF: Finalizing Battle, forced is False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

HBF: CurrentControl is null, using resetController
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_SAVE_DUCATS_250) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_SAVE_DUCATS_250'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Reapplying camera setup of dngtjolmarnameless
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CamSetup: Applying Camera Settings from GO dngtjolmarnameless to Camera DungeonCam
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

PlayAmbient dngtjolmarnameless called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MoveToTrigger 2_stair1 original loc (-102,8, -18,5, 155,1)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 1 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 30 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 25 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 29 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 26 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l3_npcleave [1]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Saving to C:/Users/.../Documents/StarTrail/save/auto.dsa2save
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l3_npcleave [2]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 257
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog tdn_l3_npcleave_hl[2] dlgResponse 0 = 255
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Helen remove effect raumangst forced
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MoveToTrigger 1_stair2 original loc (77,4, -19,6, 196,9)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 11 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 8 forcing state open
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 21 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 24 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 23 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 12 forcing state open
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 22 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 10 forcing state open
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 13 forcing state open
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 9 forcing state open
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MoveToTrigger 2_stair1 original loc (-102,8, -18,5, 155,1)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 1 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 30 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 25 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 29 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 26 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l3_npcleave [1]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Saving to C:/Users/.../Documents/StarTrail/save/auto.dsa2save
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MoveToTrigger 1_stair2 original loc (77,4, -19,6, 196,9)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 11 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 8 forcing state open
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 21 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 24 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 23 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 12 forcing state open
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 22 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 10 forcing state open
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 13 forcing state open
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 9 forcing state open
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MoveToTrigger 2_stair1 original loc (-102,8, -18,5, 155,1)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 1 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 30 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 25 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 29 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 26 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l3_npcleave [1]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Saving to C:/Users/.../Documents/StarTrail/save/auto.dsa2save
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l3_npcleave [1]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Saving to C:/Users/.../Documents/StarTrail/save/auto.dsa2save
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MoveToTrigger 1_stair2 original loc (77,4, -19,6, 196,9)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 11 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 8 forcing state open
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 21 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 24 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 23 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 12 forcing state open
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 22 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 10 forcing state open
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 13 forcing state open
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 9 forcing state open
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MoveToTrigger 2_stair1 original loc (-102,8, -18,5, 155,1)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 1 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 30 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 25 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 29 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 26 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l3_npcleave [1]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Saving to C:/Users/.../Documents/StarTrail/save/auto.dsa2save
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing namelessdays [99]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_seereise to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_traders to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_temples to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_specialbld to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing namelessdays [99]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_seereise to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_traders to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_temples to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_specialbld to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing namelessdays [99]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_seereise to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_traders to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_temples to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_specialbld to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing namelessdays [99]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_seereise to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_traders to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_temples to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_specialbld to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l3_npcleave [1]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Saving to C:/Users/.../Documents/StarTrail/save/auto.dsa2save
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l3_losestone [1]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Checking for sstone
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Door-ID '34', internalname 2_34
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Door-ID '34', internalname 2_34
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Door-ID '34', internalname 2_34
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window CharChoiceCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Arva OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Arva OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Arva clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Durin OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Durin OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Durin clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check KK-4 (25) roll 8 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check KK-4 (24) roll 17 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva receives 1 ignorers Damage because of Door runin, half Damage for success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin receives 1 ignorers Damage because of Door runin, half Damage for success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Not a Chest, but DungeonDoor
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l3_losestone [1]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Checking for sstone
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Door-ID '34', internalname 2_34
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LoadBattleSubscene: Trying to find tdn-01 in an assetbundle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LABFA: No Asset Bundle found for tdn-01
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initializing Battle tdn_l3_knight in Scene tdn-01
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Showing UICombat: which combat, iscombat True, ischaracter False lastshown combat iscombat True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Ritter add Effect behinderung5 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Created new Monster: Ritter (knight_8): LE 60/60 AE 0/0 MU 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Ritter add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Ritter: 11 + 3 roll - 0 BE + -6 effects = 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 5 roll - 4 BE + -1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 4 roll - 3 BE + -1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 2 roll - 4 BE + -3 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 5 roll - 3 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 2 roll - 3 BE + 1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 2 roll - 0 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BAV Checkpoint 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BAV.InitVisual: Falling back to Standard-UMA for Nonhumanoid Character
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ritter: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ritter: Apply Equipment
Got weapon with id longsword
Weapon has prefdisp 2H_Sword_A
Weapon Prefab 2H_Sword_A loaded successfully, placing in righthand
setting animationtype 1 from dispclass twohanded
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: Apply Equipment
Got weapon with id lindwormslayer
Weapon has prefdisp dwarf_sword_02
Weapon Prefab dwarf_sword_02 loaded successfully, placing in righthand
setting animationtype 0 from dispclass 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: Apply Equipment
Got weapon with id spear
Weapon has prefdisp elf_sword_02
Weapon Prefab elf_sword_02 loaded successfully, placing in righthand
setting animationtype 3 from dispclass spear
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: Apply Equipment
Got weapon with id dragonslayer
Weapon has prefdisp barbarian_spear
Weapon Prefab barbarian_spear loaded successfully, placing in righthand
setting animationtype 3 from dispclass spear
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: Apply Equipment
Got weapon with id rapier
Weapon has prefdisp Rapier_Aged
Weapon Prefab Rapier_Aged loaded successfully, placing in righthand
setting animationtype 2 from dispclass thrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: Apply Equipment
Got weapon with id rapier
Weapon has prefdisp Rapier_Aged
Weapon Prefab Rapier_Aged loaded successfully, placing in righthand
setting animationtype 2 from dispclass thrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: Apply Equipment
Got weapon with id staff
Weapon has prefdisp Wizards_staff_07
Weapon Prefab Wizards_staff_07 loaded successfully, placing in righthand
setting animationtype 4 from dispclass halberd
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BAV Checkpoint 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BAV Checkpoint 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BAV Checkpoint 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BAV Checkpoint 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Durin on Position 2Adding Char Yazinda on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Order: Caldrin(20), Tjalf(20), Durin(18), Yazinda(17), Melina(16), Arva(12), Ritter(8)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

PlayAmbient battle called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Durin on Position 2Adding Char Yazinda on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (8/19) cost is 19
Calculating cost to destination (9/18) cost is 17
Calculating cost to destination (10/19) cost is 17
Calculating cost to destination (9/20) cost is 19
found 4 valid attack positions, closest at (10/19) (dist: 17), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SteamStats Int result for STAT_AIBATTLES returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: Unknown Int Stat Value STAT_AIBATTLES
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: Sending request to store updated stats.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Durin on Position 1Adding Char Yazinda on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 4, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (8/19) cost is 15
Calculating cost to destination (9/18) cost is 13
Calculating cost to destination (10/19) cost is 11
Calculating cost to destination (9/20) cost is 13
found 4 valid attack positions, closest at (10/19) (dist: 11), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Yazinda on Position 1Adding Char Melina on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 1, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (8/19) cost is 13
Calculating cost to destination (9/18) cost is 13
Calculating cost to destination (10/19) unreachable
Calculating cost to destination (9/20) cost is 11
found 3 valid attack positions, closest at (9/20) (dist: 11), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Melina on Position 1Adding Char Arva on Position 2Adding Char Ritter on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (8/19) cost is 17
Calculating cost to destination (9/18) cost is 17
Calculating cost to destination (9/20) cost is 15
found 3 valid attack positions, closest at (9/20) (dist: 15), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Arva on Position 1Adding Char Ritter on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 2, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (8/19) cost is 15
Calculating cost to destination (9/18) cost is 13
Calculating cost to destination (9/20) unreachable
found 2 valid attack positions, closest at (9/18) (dist: 13), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Ritter on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 3, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (8/19) cost is 15
Calculating cost to destination (9/18) unreachable
found 1 valid attack positions, closest at (8/19) (dist: 15), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Ritter in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ritter: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Ritter on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Ritter(battle/template_knight) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Ritter check Single AT (16): 5 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 17 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Ritter(battle/template_knight) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ritter.DoExecuteAnimation: action 1 animationtype 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Ritter ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ritter: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ritter: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ritter: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ritter: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ritter.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Ritter)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Ritter: 11 + 3 roll - 0 BE + -6 effects = 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 1 roll - 4 BE + -1 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 1 roll - 3 BE + -1 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 2 roll - 4 BE + -3 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 4 roll - 3 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 1 roll - 3 BE + 1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 3 roll - 0 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Ritter in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Yazinda on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ritter: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (8/19) cost is 15
found 1 valid attack positions, closest at (8/19) (dist: 15), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Yazinda on Position 1Adding Char Durin on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 18 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Ritter(battle/template_knight) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 4, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Ritter is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Durin on Position 1Adding Char Melina on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 15 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Ritter check Single PA (10): 7 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Ritter(battle/template_knight) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Ritter is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ritter.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ritter.DoExecuteAnimation: action 3 animationtype 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Melina on Position 1Adding Char Arva on Position 2Adding Char Ritter on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 1, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (8/19) cost is 9
found 1 valid attack positions, closest at (8/19) (dist: 9), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Arva on Position 1Adding Char Ritter on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 2 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Ritter no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Ritter receives 11 - 6RS = 5 physicalthrust Damage because of Attack from Melina
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Ritter(battle/template_knight) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 2, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Ritter is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ritter.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ritter.DoExecuteAnimation: action 4 animationtype 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ritter.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ritter.DoExecuteAnimation: action 4 animationtype 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ritter.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ritter.DoExecuteAnimation: action 4 animationtype 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ritter.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ritter.DoExecuteAnimation: action 4 animationtype 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Ritter on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 3, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (8/19) cost is 5
found 1 valid attack positions, closest at (8/19) (dist: 5), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 12 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Ritter no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Ritter receives 24 - 6RS = 18 physicalthrust Damage because of Attack from Arva
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Ritter(battle/template_knight) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 3, current Actions 1 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Ritter is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ritter.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ritter.DoExecuteAnimation: action 4 animationtype 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ritter.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ritter.DoExecuteAnimation: action 4 animationtype 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ritter.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ritter.DoExecuteAnimation: action 4 animationtype 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Ritter in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ritter.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ritter.DoExecuteAnimation: action 4 animationtype 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Ritter on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ritter: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Ritter(battle/template_knight) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Ritter check Single AT (16): 8 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 19 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Ritter(battle/template_knight) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ritter.DoExecuteAnimation: action 1 animationtype 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Ritter ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ritter: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ritter: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ritter: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ritter: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ritter.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Ritter)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Ritter: 11 + 6 roll - 0 BE + -6 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 2 roll - 4 BE + -1 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 1 roll - 3 BE + -1 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 5 roll - 4 BE + -3 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 6 roll - 3 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 2 roll - 3 BE + 1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 6 roll - 0 BE + 1 effects = 24
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Ritter in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Yazinda on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ritter: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (8/19) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Yazinda on Position 1Adding Char Durin on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 19 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Ritter(battle/template_knight) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 4, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Ritter is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Durin on Position 1Adding Char Arva on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 3 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Ritter check Single PA (10): 3 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Ritter(battle/template_knight) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Ritter is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ritter.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ritter.DoExecuteAnimation: action 3 animationtype 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Arva on Position 1Adding Char Melina on Position 2Adding Char Ritter on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 1, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Melina on Position 1Adding Char Ritter on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 6 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Ritter no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Ritter receives 19 - 6RS = 13 physicalthrust Damage because of Attack from Arva
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Ritter(battle/template_knight) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 3, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Ritter is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ritter.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ritter.DoExecuteAnimation: action 4 animationtype 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ritter.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ritter.DoExecuteAnimation: action 4 animationtype 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ritter.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ritter.DoExecuteAnimation: action 4 animationtype 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ritter.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ritter.DoExecuteAnimation: action 4 animationtype 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Ritter on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 3 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Ritter no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Ritter receives 9 - 6RS = 3 physicalthrust Damage because of Attack from Melina
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Ritter(battle/template_knight) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 2, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Ritter is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ritter.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ritter.DoExecuteAnimation: action 4 animationtype 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ritter.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ritter.DoExecuteAnimation: action 4 animationtype 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ritter.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ritter.DoExecuteAnimation: action 4 animationtype 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Ritter in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ritter.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ritter.DoExecuteAnimation: action 4 animationtype 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Ritter on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ritter: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Ritter(battle/template_knight) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Ritter check Single AT (16): 3 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 11 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Ritter(battle/template_knight) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ritter.DoExecuteAnimation: action 1 animationtype 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Ritter ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ritter: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ritter: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ritter: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ritter: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ritter.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Ritter)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Ritter: 11 + 6 roll - 0 BE + -6 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 1 roll - 4 BE + -1 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 3 roll - 3 BE + -1 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 5 roll - 4 BE + -3 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 2 roll - 3 BE + 1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 2 roll - 3 BE + 1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 5 roll - 0 BE + 1 effects = 23
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Ritter in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Tjalf on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ritter: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Tjalf on Position 1Adding Char Melina on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 17 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Ritter check Single PA (10): 4 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Ritter(battle/template_knight) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Ritter is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ritter.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ritter.DoExecuteAnimation: action 3 animationtype 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Melina on Position 1Adding Char Arva on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 15 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Ritter no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Ritter receives 9 - 6RS = 3 physicalthrust Damage because of Attack from Tjalf
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Ritter(battle/template_knight) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 4, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Ritter is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ritter.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ritter.DoExecuteAnimation: action 4 animationtype 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ritter.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ritter.DoExecuteAnimation: action 4 animationtype 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ritter.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ritter.DoExecuteAnimation: action 4 animationtype 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ritter.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ritter.DoExecuteAnimation: action 4 animationtype 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Arva on Position 1Adding Char Durin on Position 2Adding Char Ritter on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 7 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Ritter no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Ritter receives 9 - 6RS = 3 physicalthrust Damage because of Attack from Melina
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Ritter(battle/template_knight) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 2, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Ritter is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ritter.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ritter.DoExecuteAnimation: action 4 animationtype 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ritter.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ritter.DoExecuteAnimation: action 4 animationtype 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ritter.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ritter.DoExecuteAnimation: action 4 animationtype 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ritter.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ritter.DoExecuteAnimation: action 4 animationtype 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Durin on Position 1Adding Char Ritter on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 6 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Ritter no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Ritter receives 21 - 6RS = 15 physicalthrust Damage because of Attack from Arva
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Ritter add Effect dead (Duration -24 Hours)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Logging AP total for monster Ritter: BaseAP 5 x Mult 1,2 = 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.handleNPCDeath: adding 1 longsword to loot
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Ritter(battle/template_knight) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 3, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Ritter is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ritter.PlayReaction: hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ritter.DoExecuteAnimation: action 5 animationtype 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ritter: OnDeath
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ritter.PlayReaction: hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ritter.PlayReaction: Object already disabled, not playing anything
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ritter.PlayReaction: hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ritter.PlayReaction: Object already disabled, not playing anything
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ritter.PlayReaction: hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ritter.PlayReaction: Object already disabled, not playing anything
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Handling Death of Character Ritter
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Checking end of battle, battle is over according to BattleState
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Playing Victory Jingle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Currentcontrol is null, activating CurrentLocation
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 1 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 30 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 25 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 29 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 26 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Destroying Battle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin erhält 1 AP: Battle tdn_l3_knight won
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina erhält 1 AP: Battle tdn_l3_knight won
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva erhält 1 AP: Battle tdn_l3_knight won
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf erhält 1 AP: Battle tdn_l3_knight won
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda erhält 1 AP: Battle tdn_l3_knight won
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin erhält 1 AP: Battle tdn_l3_knight won
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Showing UICombat: which character, iscombat False, ischaracter True lastshown combat iscombat True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window QuestbookCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Showing itemset with 2 items
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window MessageboxCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Showing itemset with 0 items
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window ContainerItemCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Closing ContainerItemWindow, linked is True,  CharScreen CharScreenCtrl (CharacterScreen)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Charscreen is hiding
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Showing UICombat: which combat, iscombat True, ischaracter False lastshown combat iscombat True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

HBF: Finalizing Battle, forced is False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

HBF: CurrentControl is null, using resetController
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_SAVE_DUCATS_250) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_SAVE_DUCATS_250'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Reapplying camera setup of dngtjolmarnameless
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CamSetup: Applying Camera Settings from GO dngtjolmarnameless to Camera DungeonCam
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

PlayAmbient dngtjolmarnameless called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Durin: Removing battle effect battlestance_2, not in battle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin remove effect battlestance_2 expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Durin: Removing durable effect battlestance_2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharScreen not visible, not updating inventory
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Melina: Removing battle effect battlestance_2, not in battle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina remove effect battlestance_2 expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Melina: Removing durable effect battlestance_2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Arva: Removing battle effect battlestance_2, not in battle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva remove effect battlestance_2 expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Arva: Removing durable effect battlestance_2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Tjalf: Removing battle effect battlestance_2, not in battle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf remove effect battlestance_2 expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Tjalf: Removing durable effect battlestance_2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Yazinda: Removing battle effect battlestance_2, not in battle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda remove effect battlestance_2 expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Yazinda: Removing durable effect battlestance_2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Caldrin: Removing battle effect battlestance_2, not in battle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin remove effect battlestance_2 expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Caldrin: Removing durable effect battlestance_2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Melina OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Melina OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Melina clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Showing UICombat: which character, iscombat False, ischaracter True lastshown combat iscombat True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window QuestbookCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Melina
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Melina
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Melina
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Melina
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Charscreen is hiding
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Yazinda OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Yazinda OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Yazinda clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Caldrin OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Caldrin OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Caldrin clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Spell odemarcanum (Value 23) (KL/IN/CH, 24/22/23, Checkmod , Personalmod ): 12/8/11 = success Restskill 23
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Casting OdemArcanum, found 0 unrecognized items
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Spell odemarcanum final cost 4AE
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MagicSkill execute _caster Caldrin, cAE current 825, original cost 4, final cost 4, delta 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Caldrin OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Caldrin OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Caldrin clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window QuestbookCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Caldrin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Caldrin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Melina OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Melina OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Melina clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Melina
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Melina
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: Character F (UnityEngine.BoxCollider) (Character F), container Character F (CraftyDDCharacter)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Melina
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
got a container: Character F (CraftyDDCharacter)
returnaction CS is delete
Updating screen in 0.5
Destroying item ItemEntry(price: 0, Item: [Item Kult-Dokument (ID st_doc_kult), Uses 0, Count 0, broken False, BF -1, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Melina
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Melina
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Caldrin OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Caldrin OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Caldrin clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Caldrin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Caldrin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Caldrin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Caldrin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Tjalf OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Tjalf OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Tjalf clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Tjalf
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Tjalf
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Yazinda OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Yazinda OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Yazinda clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Yazinda
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Yazinda
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Melina OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Melina OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Melina clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Melina
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Melina
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Durin OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Durin OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Durin clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Melina OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Melina OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Melina clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Melina
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Melina
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Arva OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Arva OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Arva clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Arva
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Arva
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Tjalf OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Tjalf OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Tjalf clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Tjalf
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Tjalf
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: Character F (UnityEngine.BoxCollider) (Character F), container Character F (CraftyDDCharacter)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Tjalf
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
got a container: Character F (CraftyDDCharacter)
returnaction CS is delete
Updating screen in 0.5
Destroying item ItemEntry(price: 0, Item: [Item Blauer Ring (ID bluering), Uses 0, Count 0, broken False, BF -1, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Tjalf
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Tjalf
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Caldrin OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Caldrin OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Caldrin clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Caldrin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Caldrin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Caldrin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Caldrin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Found 2 viable containers
found no specific container, looking for empty one
found empty container
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: et_all (UnityEngine.BoxCollider) (et_all), container et_all (CraftyDDContainer)
Autoequip container et08_leftring

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Caldrin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
got a container: et08_leftring (CraftyDDContainer)
returnaction CS is movenormal
Container found, parent this object to the container
Updating screen in 0.5
Moving item ItemEntry(price: 0, Item: [Item Blauer Ring (ID bluering), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Caldrin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Caldrin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Tjalf OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Tjalf OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Tjalf clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Tjalf
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Tjalf
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Arva OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Arva OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Arva clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Arva
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Arva
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Melina OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Melina OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Melina clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Melina
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Melina
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Durin OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Durin OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Durin clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: Character F (UnityEngine.BoxCollider) (Character F), container Character F (CraftyDDCharacter)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
got a container: Character F (CraftyDDCharacter)
returnaction CS is delete
Updating screen in 0.5
Destroying item ItemEntry(price: 0, Item: [Item Goldener Ring (ID goldenring), Uses 0, Count 0, broken False, BF -1, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Caldrin OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Caldrin OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Caldrin clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Caldrin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Caldrin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Caldrin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Caldrin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Found 2 viable containers
found no specific container, looking for empty one
found empty container
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: et_all (UnityEngine.BoxCollider) (et_all), container et_all (CraftyDDContainer)
Autoequip container et07_rightring

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Caldrin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
got a container: et07_rightring (CraftyDDContainer)
returnaction CS is movenormal
Container found, parent this object to the container
Updating screen in 0.5
Moving item ItemEntry(price: 0, Item: [Item Goldener Ring (ID goldenring), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Caldrin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Caldrin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Melina OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Melina OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Melina clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Melina
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Melina
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Durin OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Durin OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Durin clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Arva OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Arva OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Arva clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Arva
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Arva
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Tjalf OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Tjalf OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Tjalf clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Tjalf
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Tjalf
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Arva OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Arva OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Arva clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Arva
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Arva
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Melina OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Melina OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Melina clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Melina
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Melina
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Arva OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Arva OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Arva clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Arva
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Arva
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Found 2 viable containers
found no specific container, looking for empty one
found empty container
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: et_all (UnityEngine.BoxCollider) (et_all), container et_all (CraftyDDContainer)
Autoequip container et08_leftring

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Arva
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
got a container: et08_leftring (CraftyDDContainer)
returnaction CS is movenormal
Container found, parent this object to the container
Updating screen in 0.5
Moving item ItemEntry(price: 0, Item: [Item Silberring (ID silverring), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Arva
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Arva
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: inventory25 (UnityEngine.BoxCollider) (inventory25), container inventory25 (CraftyDDContainer)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Arva
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
got a container: inventory25 (CraftyDDContainer)
returnaction CS is movenormal
Container found, parent this object to the container
Updating screen in 0.5
Moving item ItemEntry(price: 0, Item: [Item Messingspiegel (ID brassmirror), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Arva
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Arva
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Charscreen is hiding
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Door-ID '34', internalname 2_34
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Door-ID '34', internalname 2_34
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l3_losestone [1]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Checking for sstone
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l3_npcleave [1]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Saving to C:/Users/.../Documents/StarTrail/save/auto.dsa2save
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l3_combinationlock [1]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l3_combinationlock [2]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ParseForGetNumber Complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l3_combinationlock [tobecontinued]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l3_combinationlock [4]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 207
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog tdn_l3_combinationlock[4] dlgResponse 0 = 255
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing namelessdays [99]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_seereise to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_traders to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_temples to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_specialbld to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l3_combinationlock [1]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l3_combinationlock [2]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ParseForGetNumber Complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l3_combinationlock [tobecontinued]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l3_combinationlock [3]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 207
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog tdn_l3_combinationlock[3] dlgResponse 0 = 255
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SteamStats Int result for STAT_SECRETDOOR returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: Unknown Int Stat Value STAT_SECRETDOOR
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: Sending request to store updated stats.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LoadBattleSubscene: Trying to find tdn-01 in an assetbundle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LABFA: No Asset Bundle found for tdn-01
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initializing Battle tdn_l3_skeletonwarriors_C in Scene tdn-01
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Showing UICombat: which combat, iscombat True, ischaracter False lastshown character iscombat False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger add Effect poisonimmunity (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger add Effect magicimmunityundead (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger add Effect thrustimmunity (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger add Effect cutresistance (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger add Effect behinderung4 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Created new Monster: Skelettkrieger (skeleton_warrior_8): LE 50/50 AE 0/0 MU 30
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger add Effect poisonimmunity (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger add Effect magicimmunityundead (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger add Effect thrustimmunity (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger add Effect cutresistance (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger add Effect behinderung4 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Created new Monster: Skelettkrieger (skeleton_warrior_8): LE 50/50 AE 0/0 MU 30
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger add Effect poisonimmunity (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger add Effect magicimmunityundead (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger add Effect thrustimmunity (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger add Effect cutresistance (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger add Effect behinderung4 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Created new Monster: Skelettkrieger (skeleton_warrior_8): LE 50/50 AE 0/0 MU 30
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 4 roll - 0 BE + -5 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 2 roll - 0 BE + -5 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 5 roll - 0 BE + -5 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 3 roll - 4 BE + -1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 5 roll - 3 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 3 roll - 4 BE + -3 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 6 roll - 3 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 6 roll - 3 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 6 roll - 0 BE + 1 effects = 24
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BAV Checkpoint 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: Apply Equipment
Got weapon with id lindwormslayer
Weapon has prefdisp dwarf_sword_02
Weapon Prefab dwarf_sword_02 loaded successfully, placing in righthand
setting animationtype 0 from dispclass 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: Apply Equipment
Got weapon with id spear
Weapon has prefdisp elf_sword_02
Weapon Prefab elf_sword_02 loaded successfully, placing in righthand
setting animationtype 3 from dispclass spear
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: Apply Equipment
Got weapon with id dragonslayer
Weapon has prefdisp barbarian_spear
Weapon Prefab barbarian_spear loaded successfully, placing in righthand
setting animationtype 3 from dispclass spear
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: Apply Equipment
Got weapon with id rapier
Weapon has prefdisp Rapier_Aged
Weapon Prefab Rapier_Aged loaded successfully, placing in righthand
setting animationtype 2 from dispclass thrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: Apply Equipment
Got weapon with id rapier
Weapon has prefdisp Rapier_Aged
Weapon Prefab Rapier_Aged loaded successfully, placing in righthand
setting animationtype 2 from dispclass thrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: Apply Equipment
Got weapon with id staff
Weapon has prefdisp Wizards_staff_07
Weapon Prefab Wizards_staff_07 loaded successfully, placing in righthand
setting animationtype 4 from dispclass halberd
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BAV Checkpoint 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BAV Checkpoint 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BAV Checkpoint 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BAV Checkpoint 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Tjalf on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Order: Caldrin(24), Yazinda(21), Tjalf(21), Melina(17), Durin(16), Skelettkrieger(14), Arva(13), Skelettkrieger(13), Skelettkrieger(11)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

PlayAmbient battle called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Tjalf on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (3/7) cost is 14
Calculating cost to destination (4/6) cost is 16
Calculating cost to destination (5/7) cost is 12
Calculating cost to destination (4/8) cost is 12
Calculating cost to destination (1/4) cost is 19
Calculating cost to destination (2/5) cost is 17
Calculating cost to destination (1/6) cost is 17
Calculating cost to destination (4/6) cost is 16
Calculating cost to destination (5/5) cost is 18
Calculating cost to destination (5/7) cost is 12
found 10 valid attack positions, closest at (4/8) (dist: 12), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SteamStats Int result for STAT_AIBATTLES returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: Unknown Int Stat Value STAT_AIBATTLES
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: Sending request to store updated stats.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Tjalf on Position 1Adding Char Melina on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (3/7) cost is 14
Calculating cost to destination (4/6) cost is 16
Calculating cost to destination (5/7) cost is 12
Calculating cost to destination (4/8) cost is 12
Calculating cost to destination (1/4) cost is 19
Calculating cost to destination (2/5) cost is 17
Calculating cost to destination (1/6) cost is 17
Calculating cost to destination (4/6) cost is 16
Calculating cost to destination (5/5) cost is 18
Calculating cost to destination (5/7) cost is 12
found 10 valid attack positions, closest at (4/8) (dist: 12), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Melina on Position 1Adding Char Durin on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (3/7) cost is 16
Calculating cost to destination (4/6) cost is 18
Calculating cost to destination (5/7) cost is 14
Calculating cost to destination (4/8) unreachable
Calculating cost to destination (1/4) cost is 21
Calculating cost to destination (2/5) cost is 19
Calculating cost to destination (1/6) cost is 19
Calculating cost to destination (4/6) cost is 18
Calculating cost to destination (5/5) cost is 20
Calculating cost to destination (5/7) cost is 14
found 9 valid attack positions, closest at (5/7) (dist: 14), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Durin on Position 1Adding Char Skelettkrieger on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 4, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (3/7) cost is 14
Calculating cost to destination (4/6) cost is 16
Calculating cost to destination (5/7) unreachable
Calculating cost to destination (1/4) cost is 19
Calculating cost to destination (2/5) cost is 17
Calculating cost to destination (1/6) cost is 17
Calculating cost to destination (4/6) cost is 16
Calculating cost to destination (5/5) cost is 18
Calculating cost to destination (5/7) unreachable
found 7 valid attack positions, closest at (3/7) (dist: 14), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Skelettkrieger on Position 1Adding Char Arva on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 3, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (3/7) unreachable
Calculating cost to destination (4/6) cost is 14
Calculating cost to destination (1/4) cost is 15
Calculating cost to destination (2/5) cost is 13
Calculating cost to destination (1/6) cost is 13
Calculating cost to destination (4/6) cost is 14
Calculating cost to destination (5/5) cost is 16
found 6 valid attack positions, closest at (2/5) (dist: 13), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Arva on Position 1Adding Char Skelettkrieger on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 11 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single PA (35): 19 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Tjalf is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 3 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelettkrieger on Position 1Adding Char Skelettkrieger on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (4/6) cost is 16
Calculating cost to destination (1/4) cost is 17
Calculating cost to destination (2/5) cost is 15
Calculating cost to destination (1/6) cost is 15
Calculating cost to destination (4/6) cost is 16
Calculating cost to destination (5/5) cost is 18
found 6 valid attack positions, closest at (2/5) (dist: 15), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Skelettkrieger on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 6 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 11 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (4/11) cost is 9
Calculating cost to destination (5/10) cost is 9
Calculating cost to destination (5/12) cost is 11
Calculating cost to destination (2/7) cost is 3
Calculating cost to destination (3/6) cost is 3
Calculating cost to destination (3/8) cost is 5
Calculating cost to destination (3/9) cost is 6
Calculating cost to destination (5/9) cost is 10
Calculating cost to destination (4/10) cost is 8
Calculating cost to destination (5/8) cost is 11
Calculating cost to destination (3/8) cost is 5
Calculating cost to destination (5/8) cost is 11
Calculating cost to destination (4/9) unreachable
Calculating cost to destination (5/12) cost is 11
Calculating cost to destination (7/12) cost is 15
Calculating cost to destination (6/13) cost is 13
found 15 valid attack positions, closest at (2/7) (dist: 3), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 13 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Melina no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger.currentDamage of Item [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 2W6+3 (Native 2W6+2, KK 16)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Melina receives 10 - 23RS = 0 physicalcut Damage because of Attack from Skelettkrieger
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 1, current Actions 1 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 4 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 6 roll - 0 BE + -5 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 1 roll - 0 BE + -5 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 5 roll - 0 BE + -5 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 4 roll - 4 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 5 roll - 3 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 2 roll - 4 BE + -3 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 6 roll - 3 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 3 roll - 3 BE + 1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 2 roll - 0 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Caldrin on Position 1Adding Char Yazinda on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 12 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 9 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Caldrin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Durin on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (4/6) cost is 14
Calculating cost to destination (1/7) cost is 10
Calculating cost to destination (2/6) cost is 12
Calculating cost to destination (2/8) cost is 8
Calculating cost to destination (4/6) cost is 14
Calculating cost to destination (5/5) cost is 16
found 6 valid attack positions, closest at (2/8) (dist: 8), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Durin on Position 1Adding Char Melina on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 3 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives NO physicalthrust Damage because of Attack from Yazinda, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Melina on Position 1Adding Char Skelettkrieger on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 3, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (4/6) cost is 12
Calculating cost to destination (1/7) cost is 8
Calculating cost to destination (2/6) cost is 10
Calculating cost to destination (2/8) cost is 6
Calculating cost to destination (4/6) cost is 12
Calculating cost to destination (5/5) cost is 14
found 6 valid attack positions, closest at (2/8) (dist: 6), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelettkrieger on Position 1Adding Char Skelettkrieger on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 5 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives NO physicalthrust Damage because of Attack from Melina, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 4, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Skelettkrieger on Position 1Adding Char Arva on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 1 (Confirm: 1) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA-15 (30): 8 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina weapon unbreakable
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger weapon unbreakable
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Arva on Position 1Adding Char Skelettkrieger on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 1 (Confirm: 20) = autosuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single PA-17 (35): 15 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf weapon unbreakable
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger weapon unbreakable
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Tjalf is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 3 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelettkrieger on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (4/6) cost is 13
Calculating cost to destination (1/7) cost is 9
Calculating cost to destination (2/6) cost is 11
Calculating cost to destination (2/8) cost is 7
Calculating cost to destination (4/6) cost is 13
Calculating cost to destination (5/5) cost is 15
found 6 valid attack positions, closest at (2/8) (dist: 7), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 9 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Melina no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger.currentDamage of Item [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 2W6+3 (Native 2W6+2, KK 16)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Melina receives 9 - 23RS = 0 physicalcut Damage because of Attack from Skelettkrieger
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 4 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 5 roll - 0 BE + -5 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 1 roll - 0 BE + -5 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 2 roll - 0 BE + -5 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 4 roll - 4 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 3 roll - 3 BE + -1 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 4 roll - 4 BE + -3 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 4 roll - 3 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 6 roll - 3 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 2 roll - 0 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Caldrin on Position 1Adding Char Tjalf on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 11 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 4 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Caldrin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Durin on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (4/6) cost is 8
Calculating cost to destination (1/7) cost is 4
Calculating cost to destination (2/6) cost is 6
Calculating cost to destination (2/8) unreachable
Calculating cost to destination (4/6) cost is 8
Calculating cost to destination (5/5) cost is 10
found 5 valid attack positions, closest at (1/7) (dist: 4), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Durin on Position 1Adding Char Melina on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 6 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives NO physicalthrust Damage because of Attack from Tjalf, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Melina on Position 1Adding Char Arva on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 3, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (4/6) unreachable
Calculating cost to destination (1/7) unreachable
Calculating cost to destination (2/6) unreachable
Calculating cost to destination (4/6) unreachable
Calculating cost to destination (5/5) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Arva on Position 1Adding Char Skelettkrieger on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 11 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives NO physicalthrust Damage because of Attack from Melina, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 4, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelettkrieger on Position 1Adding Char Skelettkrieger on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 8 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 18 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives NO physicalthrust Damage because of Attack from Arva, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Skelettkrieger on Position 1Adding Char Skelettkrieger on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 10 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 16 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Skelettkrieger on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 20 (Confirm: 9) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Tjalf is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 18 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 5 roll - 0 BE + -5 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 5 roll - 0 BE + -5 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 2 roll - 0 BE + -5 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 6 roll - 4 BE + -1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 1 roll - 3 BE + -1 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 1 roll - 4 BE + -3 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 5 roll - 3 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 6 roll - 3 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 1 roll - 0 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Tjalf on Position 1Adding Char Caldrin on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 3 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 17 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives NO physicalthrust Damage because of Attack from Yazinda, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Caldrin on Position 1Adding Char Durin on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 18 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Caldrin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Durin on Position 1Adding Char Skelettkrieger on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Caldrin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Single AT (17): 2 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 6 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.DoExecuteAnimation: action 1 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Skelettkrieger on Position 1Adding Char Skelettkrieger on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 3, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (4/6) unreachable
Calculating cost to destination (2/6) unreachable
Calculating cost to destination (4/6) unreachable
Calculating cost to destination (5/5) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Skelettkrieger on Position 1Adding Char Melina on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 11 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 3 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Melina on Position 1Adding Char Arva on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 18 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Arva on Position 1Adding Char Skelettkrieger on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 14 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives NO physicalthrust Damage because of Attack from Melina, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 4, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelettkrieger on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 5 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives NO physicalthrust Damage because of Attack from Arva, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 20 (Confirm: 15) = criticalfailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Tjalf is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Attackepatzer!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 6 roll - 0 BE + -5 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 3 roll - 0 BE + -5 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 6 roll - 0 BE + -5 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 4 roll - 4 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 3 roll - 3 BE + -1 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 5 roll - 4 BE + -3 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 3 roll - 3 BE + 1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 1 roll - 3 BE + 1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 3 roll - 0 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Durin on Position 2Adding Char Yazinda on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Caldrin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Single AT (17): 13 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 5 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.DoExecuteAnimation: action 1 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Durin on Position 1Adding Char Yazinda on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 6 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 2 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Yazinda on Position 1Adding Char Melina on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 3, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (4/6) unreachable
Calculating cost to destination (2/6) unreachable
Calculating cost to destination (4/6) unreachable
Calculating cost to destination (5/5) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Melina on Position 1Adding Char Arva on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 10 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives NO physicalthrust Damage because of Attack from Yazinda, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Arva on Position 1Adding Char Skelettkrieger on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 4 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives NO physicalthrust Damage because of Attack from Melina, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 4, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelettkrieger on Position 1Adding Char Skelettkrieger on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 14 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Skelettkrieger on Position 1Adding Char Skelettkrieger on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 13 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single PA (35): 13 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Tjalf is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 3 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Skelettkrieger on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 11 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 8 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 13 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Melina no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger.currentDamage of Item [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 2W6+3 (Native 2W6+2, KK 16)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Melina receives 7 - 23RS = 0 physicalcut Damage because of Attack from Skelettkrieger
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 4 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 5 roll - 0 BE + -5 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 5 roll - 0 BE + -5 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 4 roll - 0 BE + -5 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 2 roll - 4 BE + -1 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 2 roll - 3 BE + -1 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 3 roll - 4 BE + -3 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 5 roll - 3 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 4 roll - 3 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 6 roll - 0 BE + 1 effects = 24
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Yazinda on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Caldrin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Single AT (17): 17 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 13 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger receives 4 - 5RS = 0 physicalblunt Damage because of Attack from Caldrin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.DoExecuteAnimation: action 0 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Yazinda on Position 1Adding Char Durin on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 20 (Confirm: 10) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Durin on Position 1Adding Char Melina on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 4 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 2 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Melina on Position 1Adding Char Skelettkrieger on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 3, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (4/6) unreachable
Calculating cost to destination (2/6) unreachable
Calculating cost to destination (4/6) unreachable
Calculating cost to destination (5/5) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelettkrieger on Position 1Adding Char Skelettkrieger on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 8 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives NO physicalthrust Damage because of Attack from Melina, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 4, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Skelettkrieger on Position 1Adding Char Arva on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 17 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Arva on Position 1Adding Char Skelettkrieger on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 11 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 15 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelettkrieger on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 9 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives NO physicalthrust Damage because of Attack from Arva, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 13 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single PA (35): 16 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Tjalf is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 3 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 2 roll - 0 BE + -5 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 6 roll - 0 BE + -5 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 1 roll - 0 BE + -5 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 6 roll - 4 BE + -1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 5 roll - 3 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 6 roll - 4 BE + -3 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 6 roll - 3 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 5 roll - 3 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 3 roll - 0 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Yazinda on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Caldrin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Single AT (17): 17 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 1 (Confirm: 7) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin weapon unbreakable
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger block criticalsuccess, get another block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.DoExecuteAnimation: action 1 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Yazinda on Position 1Adding Char Durin on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 1 (Confirm: 7) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA-5 (11): 16 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives NO physicalthrust Damage because of Attack from Tjalf, double Damage for criticalsuccess, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Durin on Position 1Adding Char Melina on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 5 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives NO physicalthrust Damage because of Attack from Yazinda, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Melina on Position 1Adding Char Arva on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 3, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (4/6) unreachable
Calculating cost to destination (2/6) unreachable
Calculating cost to destination (4/6) unreachable
Calculating cost to destination (5/5) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Arva on Position 1Adding Char Skelettkrieger on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 8 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives NO physicalthrust Damage because of Attack from Melina, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 4, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelettkrieger on Position 1Adding Char Skelettkrieger on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 14 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Skelettkrieger on Position 1Adding Char Skelettkrieger on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 17 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Skelettkrieger on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 7 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 4 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 2 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single PA (35): 19 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Tjalf is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 3 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 6 roll - 0 BE + -5 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 4 roll - 0 BE + -5 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 1 roll - 0 BE + -5 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 4 roll - 4 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 5 roll - 3 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 2 roll - 4 BE + -3 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 3 roll - 3 BE + 1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 3 roll - 3 BE + 1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 3 roll - 0 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Tjalf on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Caldrin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Single AT (17): 18 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.DoExecuteAnimation: action 1 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Tjalf on Position 1Adding Char Durin on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 7 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 12 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives NO physicalthrust Damage because of Attack from Yazinda, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Durin on Position 1Adding Char Melina on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 7 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives NO physicalthrust Damage because of Attack from Tjalf, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Melina on Position 1Adding Char Skelettkrieger on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 3, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (4/6) unreachable
Calculating cost to destination (2/6) unreachable
Calculating cost to destination (4/6) unreachable
Calculating cost to destination (5/5) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Skelettkrieger on Position 1Adding Char Skelettkrieger on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 7 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives NO physicalthrust Damage because of Attack from Melina, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 4, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Skelettkrieger on Position 1Adding Char Arva on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 6 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 19 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Adding Char Arva on Position 1Adding Char Skelettkrieger on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 5 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Melina no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger.currentDamage of Item [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 2W6+3 (Native 2W6+2, KK 16)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Melina receives 13 - 23RS = 0 physicalcut Damage because of Attack from Skelettkrieger
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 4 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelettkrieger on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 7 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 10 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Skelettkrieger in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Skelettkrieger on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single AT (14): 12 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single PA (35): 10 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Skelettkrieger ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Tjalf is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 3 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Skelettkrieger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 6 roll - 0 BE + -5 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 2 roll - 0 BE + -5 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 6 roll - 0 BE + -5 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 3 roll - 4 BE + -1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 6 roll - 3 BE + -1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 5 roll - 4 BE + -3 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 6 roll - 3 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 6 roll - 3 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 3 roll - 0 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Skelettkrieger in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Tjalf on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Caldrin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Single AT (17): 19 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.DoExecuteAnimation: action 1 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Tjalf on Position 1Adding Char Melina on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 16 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 11 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Melina on Position 1Adding Char Durin on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 8 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives NO physicalthrust Damage because of Attack from Tjalf, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Durin on Position 1Adding Char Arva on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 10 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Skelettkrieger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Skelettkrieger is immune to damage type physicalthrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives NO physicalthrust Damage because of Attack from Melina, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 4, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Arva on Position 1Adding Char Skelettkrieger on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 3, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (4/6) unreachable
Calculating cost to destination (2/6) unreachable
Calculating cost to destination (4/6) unreachable
Calculating cost to destination (5/5) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Skelettkrieger on Position 1Adding Char Skelettkrieger on Position 2Adding Char Skelettkrieger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 6 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Skelettkrieger check Single PA (11): 8 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Skelettkrieger(battle/Skeleton) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Skelettkrieger is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives 1000 mental Damage because of killemall
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger add Effect dead (Duration -24 Hours)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Logging AP total for monster Skelettkrieger: BaseAP 10 x Mult 1,2 = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.handleNPCDeath: adding 1 longsword_rusty to loot
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.handleNPCDeath: adding 1 chainmail to loot
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives 1000 mental Damage because of killemall
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger add Effect dead (Duration -24 Hours)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Logging AP total for monster Skelettkrieger: BaseAP 10 x Mult 1,2 = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.handleNPCDeath: adding 1 longsword_rusty to loot
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.handleNPCDeath: adding 1 chainmail to loot
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives 1000 mental Damage because of killemall
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger add Effect dead (Duration -24 Hours)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Logging AP total for monster Skelettkrieger: BaseAP 10 x Mult 1,2 = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.handleNPCDeath: adding 1 longsword_rusty to loot
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.handleNPCDeath: adding 1 chainmail to loot
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Playing Victory Jingle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 5 roll - 4 BE + -1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 6 roll - 3 BE + -1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 3 roll - 4 BE + -3 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 6 roll - 3 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 5 roll - 3 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 2 roll - 0 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Caldrin on Position 1Adding Char Yazinda on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: suffer
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 5 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.PlayReaction: suffer
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger.DoExecuteAnimation: action 5 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Handling Death of Character Skelettkrieger
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Caldrin on Position 1Adding Char Yazinda on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Checking end of battle, battle is over according to BattleState
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

winFocusStack already contains MessageboxCtrl, removing and adding as uppermost
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Playing Victory Jingle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Currentcontrol is null, activating CurrentLocation
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 1 forcing state open
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 30 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 25 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 29 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 26 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Destroying Battle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Wear on Weapon Rapier of Yazinda (Roll 1 <= Thres 1), BF now 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin erhält 6 AP: Battle tdn_l3_skeletonwarriors_C won
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina erhält 6 AP: Battle tdn_l3_skeletonwarriors_C won
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva erhält 6 AP: Battle tdn_l3_skeletonwarriors_C won
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf erhält 6 AP: Battle tdn_l3_skeletonwarriors_C won
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda erhält 6 AP: Battle tdn_l3_skeletonwarriors_C won
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin erhält 6 AP: Battle tdn_l3_skeletonwarriors_C won
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Showing UICombat: which character, iscombat False, ischaracter True lastshown combat iscombat True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window QuestbookCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Showing itemset with 2 items
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Not in Battle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window ContainerItemCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Closing ContainerItemWindow, linked is True,  CharScreen CharScreenCtrl (CharacterScreen)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Charscreen is hiding
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Showing UICombat: which combat, iscombat True, ischaracter False lastshown combat iscombat True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

HBF: Finalizing Battle, forced is False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

HBF: CurrentControl is null, using resetController
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_SAVE_DUCATS_250) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_SAVE_DUCATS_250'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Reapplying camera setup of dngtjolmarnameless
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CamSetup: Applying Camera Settings from GO dngtjolmarnameless to Camera DungeonCam
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

PlayAmbient dngtjolmarnameless called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Durin: Removing battle effect battlestance_2, not in battle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin remove effect battlestance_2 expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Durin: Removing durable effect battlestance_2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Melina: Removing battle effect battlestance_2, not in battle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina remove effect battlestance_2 expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Melina: Removing durable effect battlestance_2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Arva: Removing battle effect battlestance_2, not in battle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva remove effect battlestance_2 expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Arva: Removing durable effect battlestance_2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Tjalf: Removing battle effect battlestance_2, not in battle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf remove effect battlestance_2 expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Tjalf: Removing durable effect battlestance_2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Yazinda: Removing battle effect battlestance_2, not in battle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda remove effect battlestance_2 expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Yazinda: Removing durable effect battlestance_2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Caldrin: Removing battle effect battlestance_2, not in battle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin remove effect battlestance_2 expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Caldrin: Removing durable effect battlestance_2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SaveLoad.fillGameList: Files in C:/Users/.../Documents/StarTrail/save/: *.dsa2save: 262
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SaveLoad.fillGameList: Files in D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/: *.dsa2save: 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window PauseMenuCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Saving to C:/Users/.../Documents/StarTrail/save/ebene3_bla.dsa2save
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

System.TypeInitializationException: An exception was thrown by the type initializer for Mono.CSharp.CSharpCodeCompiler ---> System.IO.FileNotFoundException: Windows mono path not found: D:\Spiele\Steam\steamapps\mono\mono\mini\mono.exe
  at Mono.CSharp.CSharpCodeCompiler..cctor () [0x00000] in <filename unknown>:0 
  --- End of inner exception stack trace ---
  at Microsoft.CSharp.CSharpCodeProvider.CreateCompiler () [0x00000] in <filename unknown>:0 
  at System.Xml.Serialization.XmlSerializer.GenerateSerializers (System.Xml.Serialization.GenerationBatch batch, System.CodeDom.Compiler.CompilerParameters cp) [0x00000] in <filename unknown>:0 
  at System.Xml.Serialization.XmlSerializer.RunSerializerGeneration (System.Object obj) [0x00000] in <filename unknown>:0 
winFocusStack already contains SaveLoadCtrl, removing and adding as uppermost
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window SaveLoadCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SaveLoad.fillGameList: Files in C:/Users/.../Documents/StarTrail/save/: *.dsa2save: 263
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SaveLoad.fillGameList: Files in D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/: *.dsa2save: 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

winFocusStack already contains MessageboxCtrl, removing and adding as uppermost
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window MessageboxCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LoadBattleSubscene: Trying to find tdn-01 in an assetbundle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LABFA: No Asset Bundle found for tdn-01
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initializing Battle tdn_l3_skeletons_D in Scene tdn-01
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Showing UICombat: which combat, iscombat True, ischaracter False lastshown combat iscombat True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger add Effect poisonimmunity (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger add Effect magicimmunityundead (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger add Effect thrustimmunity (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger add Effect cutresistance (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger add Effect behinderung4 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Created new Monster: Skelettkrieger (skeleton_warrior_8): LE 50/50 AE 0/0 MU 30
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger add Effect poisonimmunity (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger add Effect magicimmunityundead (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger add Effect thrustimmunity (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger add Effect cutresistance (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger add Effect behinderung4 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Created new Monster: Skelettkrieger (skeleton_warrior_8): LE 50/50 AE 0/0 MU 30
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger add Effect poisonimmunity (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger add Effect magicimmunityundead (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger add Effect thrustimmunity (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger add Effect cutresistance (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger add Effect behinderung4 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Created new Monster: Skelettkrieger (skeleton_warrior_8): LE 50/50 AE 0/0 MU 30
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger add Effect poisonimmunity (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger add Effect magicimmunityundead (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger add Effect thrustimmunity (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger add Effect cutresistance (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger add Effect behinderung4 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Created new Monster: Skelettkrieger (skeleton_warrior_8): LE 50/50 AE 0/0 MU 30
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger add Effect poisonimmunity (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger add Effect magicimmunityundead (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger add Effect thrustimmunity (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger add Effect cutresistance (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger add Effect behinderung4 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Created new Monster: Skelettkrieger (skeleton_warrior_8): LE 50/50 AE 0/0 MU 30
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger add Effect poisonimmunity (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger add Effect magicimmunityundead (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger add Effect thrustimmunity (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger add Effect cutresistance (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger add Effect behinderung4 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Created new Monster: Skelettkrieger (skeleton_warrior_8): LE 50/50 AE 0/0 MU 30
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Adding monster (id: skeleton_unarmed) to delayed spawn queue. spawnRound: 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Adding monster (id: skeleton_unarmed) to delayed spawn queue. spawnRound: 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Adding monster (id: skeleton_unarmed) to delayed spawn queue. spawnRound: 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Adding monster (id: skeleton_unarmed) to delayed spawn queue. spawnRound: 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 5 roll - 0 BE + -5 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 4 roll - 0 BE + -5 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 5 roll - 0 BE + -5 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 3 roll - 0 BE + -5 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 4 roll - 0 BE + -5 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 6 roll - 0 BE + -5 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 5 roll - 4 BE + -1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 6 roll - 3 BE + -1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 1 roll - 4 BE + -3 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 6 roll - 3 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 5 roll - 3 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 6 roll - 0 BE + 1 effects = 24
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BAV Checkpoint 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: Apply Equipment
Got weapon with id lindwormslayer
Weapon has prefdisp dwarf_sword_02
Weapon Prefab dwarf_sword_02 loaded successfully, placing in righthand
setting animationtype 0 from dispclass 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: Apply Equipment
Got weapon with id spear
Weapon has prefdisp elf_sword_02
Weapon Prefab elf_sword_02 loaded successfully, placing in righthand
setting animationtype 3 from dispclass spear
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: Apply Equipment
Got weapon with id dragonslayer
Weapon has prefdisp barbarian_spear
Weapon Prefab barbarian_spear loaded successfully, placing in righthand
setting animationtype 3 from dispclass spear
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: Apply Equipment
Got weapon with id rapier
Weapon has prefdisp Rapier_Aged
Weapon Prefab Rapier_Aged loaded successfully, placing in righthand
setting animationtype 2 from dispclass thrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: Apply Equipment
Got weapon with id rapier
Weapon has prefdisp Rapier_Aged
Weapon Prefab Rapier_Aged loaded successfully, placing in righthand
setting animationtype 2 from dispclass thrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: Apply Equipment
Got weapon with id staff
Weapon has prefdisp Wizards_staff_07
Weapon Prefab Wizards_staff_07 loaded successfully, placing in righthand
setting animationtype 4 from dispclass halberd
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BAV Checkpoint 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BAV Checkpoint 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BAV Checkpoint 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BAV Checkpoint 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Yazinda on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Order: Caldrin(24), Tjalf(21), Yazinda(20), Durin(18), Melina(18), Skelettkrieger(15), Skelettkrieger(14), Skelettkrieger(14), Skelettkrieger(13), Skelettkrieger(13), Skelettkrieger(12), Arva(11)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

PlayAmbient battle called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Yazinda on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect poisonimmunity (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect magicimmunityundead (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect thrustimmunity (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect cutresistance (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Created new Monster: Skelett (skeleton_unarmed): LE 40/40 AE 0/0 MU 30
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect poisonimmunity (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect magicimmunityundead (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect thrustimmunity (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect cutresistance (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Created new Monster: Skelett (skeleton_unarmed): LE 40/40 AE 0/0 MU 30
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect poisonimmunity (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect magicimmunityundead (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect thrustimmunity (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect cutresistance (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Created new Monster: Skelett (skeleton_unarmed): LE 40/40 AE 0/0 MU 30
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect poisonimmunity (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect magicimmunityundead (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect thrustimmunity (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect cutresistance (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Created new Monster: Skelett (skeleton_unarmed): LE 40/40 AE 0/0 MU 30
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Passing log: 
Field (23/26) impassable or nonexist for Skelett: True / False
Field (25/26) impassable or nonexist for Skelett: True / False
Field (23/26) impassable or nonexist for Skelett: True / False
Field (23/26) impassable or nonexist for Skelett: True / False
Field (25/26) impassable or nonexist for Skelett: True / False
Field (25/26) impassable or nonexist for Skelett: True / False
Field (25/26) impassable or nonexist for Skelett: True / False
Field (23/26) impassable or nonexist for Skelett: True / False
Field (25/26) impassable or nonexist for Skelett: True / False
Field (24/26) impassable or nonexist for Skelett: True / False
Field (23/26) impassable or nonexist for Skelett: True / False
Field (23/26) impassable or nonexist for Skelett: True / False
Field (23/26) impassable or nonexist for Skelett: True / False
Field (23/26) impassable or nonexist for Skelett: True / False
Field (24/26) impassable or nonexist for Skelett: True / False
Field (23/26) impassable or nonexist for Skelett: True / False
Field (23/26) impassable or nonexist for Skelett: True / False
Field (25/26) impassable or nonexist for Skelett: True / False
Field (25/26) impassable or nonexist for Skelett: True / False
Field (25/26) impassable or nonexist for Skelett: True / False
Field (25/26) impassable or nonexist for Skelett: True / False
Field (24/26) impassable or nonexist for Skelett: True / False
Field (24/26) impassable or nonexist for Skelett: True / False
Field (25/26) impassable or nonexist for Skelett: True / False
Field (23/26) impassable or nonexist for Skelett: True / False
Field (24/26) impassable or nonexist for Skelett: True / False
Field (24/26) impassable or nonexist for Skelett: True / False
Field (25/26) impassable or nonexist for Skelett: True / False
Field (23/26) impassable or nonexist for Skelett: True / False
Field (23/26) impassable or nonexist for Skelett: True / False
Field (25/26) impassable or nonexist for Skelett: True / False
Field (25/26) impassable or nonexist for Skelett: True / False
Field (24/26) impassable or nonexist for Skelett: True / False
Field (25/26) impassable or nonexist for Skelett: True / False
Field (23/26) impassable or nonexist for Skelett: True / False
Field (24/26) impassable or nonexist for Skelett: True / False
Field (24/26) impassable or nonexist for Skelett: True / False
Field (23/26) impassable or nonexist for Skelett: True / False
Field (24/26) impassable or nonexist for Skelett: True / False
Field (25/26) impassable or nonexist for Skelett: True / False
Field (24/26) impassable or nonexist for Skelett: True / False
Field (23/26) impassable or nonexist for Skelett: True / False
Field (25/26) impassable or nonexist for Skelett: True / False
Field (24/26) impassable or nonexist for Skelett: True / False
Field (23/26) impassable or nonexist for Skelett: True / False
Field (25/26) impassable or nonexist for Skelett: True / False
Field (23/26) impassable or nonexist for Skelett: True / False
Field (25/26) impassable or nonexist for Skelett: True / False
Field (23/26) impassable or nonexist for Skelett: True / False
Field (25/26) impassable or nonexist for Skelett: True / False
Field (23/26) impassable or nonexist for Skelett: True / False
Field (25/26) impassable or nonexist for Skelett: True / False
Field (23/26) impassable or nonexist for Skelett: True / False
Field (24/26) impassable or nonexist for Skelett: True / False
Field (24/26) impassable or nonexist for Skelett: True / False
Field (23/26) impassable or nonexist for Skelett: True / False
Field (23/26) impassable or nonexist for Skelett: True / False
Field (23/26) impassable or nonexist for Skelett: True / False
Field (24/26) impassable or nonexist for Skelett: True / False
Field (23/26) impassable or nonexist for Skelett: True / False
Field (24/26) impassable or nonexist for Skelett: True / False
Field (23/26) impassable or nonexist for Skelett: True / False
Field (23/26) impassable or nonexist for Skelett: True / False
Field (24/26) impassable or nonexist for Skelett: True / False
Field (24/26) impassable or nonexist for Skelett: True / False
Field (23/26) impassable or nonexist for Skelett: True / False
Field (25/26) impassable or nonexist for Skelett: True / False
Field (24/26) impassable or nonexist for Skelett: True / False
Field (24/26) impassable or nonexist for Skelett: True / False
Field (23/26) impassable or nonexist for Skelett: True / False
Field (25/26) impassable or nonexist for Skelett: True / False
Field (24/26) impassable or nonexist for Skelett: True / False
Field (25/26) impassable or nonexist for Skelett: True / False
Field (24/26) impassable or nonexist for Skelett: True / False
Field (24/26) impassable or nonexist for Skelett: True / False
Field (23/26) impassable or nonexist for Skelett: True / False
Field (25/26) impassable or nonexist for Skelett: True / False
Field (25/26) impassable or nonexist for Skelett: True / False
Field (25/26) impassable or nonexist for Skelett: True / False
Field (23/26) impassable or nonexist for Skelett: True / False
Field (25/26) impassable or nonexist for Skelett: True / False
Field (25/26) impassable or nonexist for Skelett: True / False
Field (24/26) impassable or nonexist for Skelett: True / False
Field (24/26) impassable or nonexist for Skelett: True / False
Field (24/26) impassable or nonexist for Skelett: True / False
Field (24/26) impassable or nonexist for Skelett: True / False
Field (23/26) impassable or nonexist for Skelett: True / False
Field (25/26) impassable or nonexist for Skelett: True / False
Field (24/26) impassable or nonexist for Skelett: True / False
Field (24/26) impassable or nonexist for Skelett: True / False
Field (23/26) impassable or nonexist for Skelett: True / False
Field (25/26) impassable or nonexist for Skelett: True / False
Field (23/26) impassable or nonexist for Skelett: True / False
Field (23/26) impassable or nonexist for Skelett: True / False
Field (24/26) impassable or nonexist for Skelett: True / False
Field (25/26) impassable or nonexist for Skelett: True / False
Field (25/26) impassable or nonexist for Skelett: True / False
Field (25/26) impassable or nonexist for Skelett: True / False
Field (25/26) impassable or nonexist for Skelett: True / False
Field (24/26) impassable or nonexist for Skelett: True / False

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Failed to spawn monster (id: ). Exception: DSA.Model.RPGException: No start position found
  at DSA.Model.BattleState.GenerateRandomSpawnPos (System.String characterLogName, Boolean onEscapeFields, Int32 charSize) [0x00000] in <filename unknown>:0 
  at DSA.Model.BattleState.SpawnFightMonster (DSA.Model.FightMonster fightMonster, Boolean onEscapeFields) [0x00000] in <filename unknown>:0 
  at DSA.Model.BattleState.SpawnFightMonsterSafe (DSA.Model.FightMonster fightMonster, Boolean onEscapeFields) [0x00000] in <filename unknown>:0 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives 1000 mental Damage because of killemall
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger add Effect dead (Duration -24 Hours)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Logging AP total for monster Skelettkrieger: BaseAP 10 x Mult 1,2 = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.handleNPCDeath: adding 1 longsword_rusty to loot
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.handleNPCDeath: adding 1 chainmail to loot
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives 1000 mental Damage because of killemall
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger add Effect dead (Duration -24 Hours)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Logging AP total for monster Skelettkrieger: BaseAP 10 x Mult 1,2 = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.handleNPCDeath: adding 1 longsword_rusty to loot
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.handleNPCDeath: adding 1 chainmail to loot
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives 1000 mental Damage because of killemall
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger add Effect dead (Duration -24 Hours)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Logging AP total for monster Skelettkrieger: BaseAP 10 x Mult 1,2 = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.handleNPCDeath: adding 1 longsword_rusty to loot
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.handleNPCDeath: adding 1 chainmail to loot
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives 1000 mental Damage because of killemall
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger add Effect dead (Duration -24 Hours)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Logging AP total for monster Skelettkrieger: BaseAP 10 x Mult 1,2 = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.handleNPCDeath: adding 1 longsword_rusty to loot
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.handleNPCDeath: adding 1 chainmail to loot
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives 1000 mental Damage because of killemall
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger add Effect dead (Duration -24 Hours)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Logging AP total for monster Skelettkrieger: BaseAP 10 x Mult 1,2 = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.handleNPCDeath: adding 1 longsword_rusty to loot
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.handleNPCDeath: adding 1 chainmail to loot
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives 1000 mental Damage because of killemall
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger add Effect dead (Duration -24 Hours)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Logging AP total for monster Skelettkrieger: BaseAP 10 x Mult 1,2 = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.handleNPCDeath: adding 1 longsword_rusty to loot
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.handleNPCDeath: adding 1 chainmail to loot
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives 1000 mental Damage because of killemall
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect dead (Duration -24 Hours)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Logging AP total for monster Skelett: BaseAP 8 x Mult 1,2 = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives 1000 mental Damage because of killemall
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect dead (Duration -24 Hours)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Logging AP total for monster Skelett: BaseAP 8 x Mult 1,2 = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives 1000 mental Damage because of killemall
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect dead (Duration -24 Hours)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Logging AP total for monster Skelett: BaseAP 8 x Mult 1,2 = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Playing Victory Jingle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Currentcontrol is null, activating CurrentLocation
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 1 forcing state open
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 30 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 25 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 29 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 26 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Destroying Battle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin erhält 17 AP: Battle tdn_l3_skeletons_D won
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina erhält 17 AP: Battle tdn_l3_skeletons_D won
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva erhält 17 AP: Battle tdn_l3_skeletons_D won
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf erhält 17 AP: Battle tdn_l3_skeletons_D won
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda erhält 17 AP: Battle tdn_l3_skeletons_D won
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin erhält 17 AP: Battle tdn_l3_skeletons_D won
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Showing UICombat: which character, iscombat False, ischaracter True lastshown combat iscombat True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window QuestbookCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Showing itemset with 2 items
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window ContainerItemCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Closing ContainerItemWindow, linked is True,  CharScreen CharScreenCtrl (CharacterScreen)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Charscreen is hiding
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Showing UICombat: which combat, iscombat True, ischaracter False lastshown combat iscombat True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

HBF: Finalizing Battle, forced is False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

HBF: CurrentControl is null, using resetController
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_SAVE_DUCATS_250) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_SAVE_DUCATS_250'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Reapplying camera setup of dngtjolmarnameless
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CamSetup: Applying Camera Settings from GO dngtjolmarnameless to Camera DungeonCam
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

PlayAmbient dngtjolmarnameless called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Durin: Removing battle effect battlestance_2, not in battle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin remove effect battlestance_2 expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Durin: Removing durable effect battlestance_2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Melina: Removing battle effect battlestance_2, not in battle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina remove effect battlestance_2 expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Melina: Removing durable effect battlestance_2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Arva: Removing battle effect battlestance_2, not in battle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva remove effect battlestance_2 expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Arva: Removing durable effect battlestance_2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Tjalf: Removing battle effect battlestance_2, not in battle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf remove effect battlestance_2 expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Tjalf: Removing durable effect battlestance_2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Yazinda: Removing battle effect battlestance_2, not in battle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda remove effect battlestance_2 expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Yazinda: Removing durable effect battlestance_2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Caldrin: Removing battle effect battlestance_2, not in battle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin remove effect battlestance_2 expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Caldrin: Removing durable effect battlestance_2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Skill sinnensch+4 (Value 10) (KL/IN/IN, 22/22/22, Checkmod 4, Personalmod 0): 7/4/6 = success Restskill 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 207
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina erhält 5 AP: [dngtjolmarnameless] xp_tempelillusion
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SteamStats Int result for STAT_SECRETDOOR returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: Unknown Int Stat Value STAT_SECRETDOOR
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: Sending request to store updated stats.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SteamStats Int result for STAT_SECRETDOOR returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: Unknown Int Stat Value STAT_SECRETDOOR
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: Sending request to store updated stats.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Platform assembly: D:\Spiele\Steam\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\UnityScript.Lang.dll (this message is harmless)
LoadBattleSubscene: Trying to find tdn-01 in an assetbundle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LABFA: No Asset Bundle found for tdn-01
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initializing Battle tdn_l3_zombies_G in Scene tdn-01
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Showing UICombat: which combat, iscombat True, ischaracter False lastshown combat iscombat True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Zombie add Effect poisonimmunity (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Zombie add Effect magicimmunityundead (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Zombie add Effect thrustresistance (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Zombie add Effect bluntresistance (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Created new Monster: Zombie (zombie_8): LE 50/50 AE 0/0 MU 30
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Zombie add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Zombie add Effect poisonimmunity (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Zombie add Effect magicimmunityundead (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Zombie add Effect thrustresistance (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Zombie add Effect bluntresistance (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Created new Monster: Zombie (zombie_8): LE 50/50 AE 0/0 MU 30
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Zombie add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Zombie add Effect poisonimmunity (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Zombie add Effect magicimmunityundead (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Zombie add Effect thrustresistance (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Zombie add Effect bluntresistance (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Created new Monster: Zombie (zombie_8): LE 50/50 AE 0/0 MU 30
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Zombie add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Zombie: 13 + 2 roll - 0 BE + 0 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Zombie: 13 + 2 roll - 0 BE + 0 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Zombie: 13 + 2 roll - 0 BE + 0 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 4 roll - 4 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 6 roll - 3 BE + -1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 3 roll - 4 BE + -3 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 5 roll - 3 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 6 roll - 3 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 2 roll - 0 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BAV Checkpoint 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Zombie: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Zombie: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Zombie: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Zombie: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Zombie: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Zombie: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: Apply Equipment
Got weapon with id lindwormslayer
Weapon has prefdisp dwarf_sword_02
Weapon Prefab dwarf_sword_02 loaded successfully, placing in righthand
setting animationtype 0 from dispclass 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: Apply Equipment
Got weapon with id spear
Weapon has prefdisp elf_sword_02
Weapon Prefab elf_sword_02 loaded successfully, placing in righthand
setting animationtype 3 from dispclass spear
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: Apply Equipment
Got weapon with id dragonslayer
Weapon has prefdisp barbarian_spear
Weapon Prefab barbarian_spear loaded successfully, placing in righthand
setting animationtype 3 from dispclass spear
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: Apply Equipment
Got weapon with id rapier
Weapon has prefdisp Rapier_Aged
Weapon Prefab Rapier_Aged loaded successfully, placing in righthand
setting animationtype 2 from dispclass thrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: Apply Equipment
Got weapon with id rapier
Weapon has prefdisp Rapier_Aged
Weapon Prefab Rapier_Aged loaded successfully, placing in righthand
setting animationtype 2 from dispclass thrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: Apply Equipment
Got weapon with id staff
Weapon has prefdisp Wizards_staff_07
Weapon Prefab Wizards_staff_07 loaded successfully, placing in righthand
setting animationtype 4 from dispclass halberd
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BAV Checkpoint 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BAV Checkpoint 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BAV Checkpoint 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BAV Checkpoint 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Caldrin on Position 1Adding Char Tjalf on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Order: Yazinda(21), Caldrin(20), Tjalf(20), Melina(18), Durin(17), Zombie(15), Zombie(15), Zombie(15), Arva(13)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

PlayAmbient battle called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Zombie: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Zombie: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Zombie: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Caldrin on Position 1Adding Char Tjalf on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Zombie receives 1000 mental Damage because of killemall
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Zombie add Effect dead (Duration -24 Hours)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Logging AP total for monster Zombie: BaseAP 6 x Mult 1,2 = 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Zombie receives 1000 mental Damage because of killemall
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Zombie add Effect dead (Duration -24 Hours)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Logging AP total for monster Zombie: BaseAP 6 x Mult 1,2 = 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Zombie receives 1000 mental Damage because of killemall
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Zombie add Effect dead (Duration -24 Hours)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Logging AP total for monster Zombie: BaseAP 6 x Mult 1,2 = 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Playing Victory Jingle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Currentcontrol is null, activating CurrentLocation
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 1 forcing state open
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 30 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 25 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 29 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 26 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Destroying Battle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin erhält 3 AP: Battle tdn_l3_zombies_G won
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina erhält 3 AP: Battle tdn_l3_zombies_G won
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva erhält 3 AP: Battle tdn_l3_zombies_G won
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf erhält 6 AP: Battle tdn_l3_zombies_G won
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda erhält 3 AP: Battle tdn_l3_zombies_G won
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin erhält 3 AP: Battle tdn_l3_zombies_G won
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

HBF: Finalizing Battle, forced is False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

HBF: CurrentControl is null, using resetController
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_SAVE_DUCATS_250) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_SAVE_DUCATS_250'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Reapplying camera setup of dngtjolmarnameless
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CamSetup: Applying Camera Settings from GO dngtjolmarnameless to Camera DungeonCam
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

PlayAmbient dngtjolmarnameless called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Durin: Removing battle effect battlestance_2, not in battle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin remove effect battlestance_2 expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Durin: Removing durable effect battlestance_2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Melina: Removing battle effect battlestance_2, not in battle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina remove effect battlestance_2 expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Melina: Removing durable effect battlestance_2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Arva: Removing battle effect battlestance_2, not in battle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva remove effect battlestance_2 expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Arva: Removing durable effect battlestance_2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Tjalf: Removing battle effect battlestance_2, not in battle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf remove effect battlestance_2 expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Tjalf: Removing durable effect battlestance_2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Yazinda: Removing battle effect battlestance_2, not in battle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda remove effect battlestance_2 expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Yazinda: Removing durable effect battlestance_2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Caldrin: Removing battle effect battlestance_2, not in battle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin remove effect battlestance_2 expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Caldrin: Removing durable effect battlestance_2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Door-ID '33', internalname 2_33
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Durin OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Durin OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Durin clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Melina OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Melina OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Melina clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check KK-4 (24) roll 6 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check KK-4 (21) roll 19 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin receives 1 ignorers Damage because of Door runin, half Damage for success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina receives 2 ignorers Damage because of Door runin, full Damage for failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window CharChoiceCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Durin OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Durin OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Durin clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Arva OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Arva OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Arva clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check KK-4 (24) roll 7 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check KK-4 (25) roll 9 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin receives 1 ignorers Damage because of Door runin, half Damage for success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva receives 1 ignorers Damage because of Door runin, half Damage for success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Not a Chest, but DungeonDoor
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Door-ID '33', internalname 2_33
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Saving to C:/Users/.../Documents/StarTrail/save/quick.dsa2save
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

winFocusStack already contains MessageboxCtrl, removing and adding as uppermost
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Skill sinnensch+4 (Value 10) (KL/IN/IN, 22/22/22, Checkmod 4, Personalmod 0): 9/19/10 = success Restskill 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 207
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina erhält 5 AP: [dngtjolmarnameless] xp_tempelillusion
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SteamStats Int result for STAT_SECRETDOOR returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: Unknown Int Stat Value STAT_SECRETDOOR
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: Sending request to store updated stats.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Skill sinnensch+4 (Value 10) (KL/IN/IN, 22/22/22, Checkmod 4, Personalmod 0): 19/19/8 = success Restskill 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 207
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina erhält 5 AP: [dngtjolmarnameless] xp_tempelillusion
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SteamStats Int result for STAT_SECRETDOOR returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: Unknown Int Stat Value STAT_SECRETDOOR
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: Sending request to store updated stats.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SteamStats Int result for STAT_SECRETDOOR returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: Unknown Int Stat Value STAT_SECRETDOOR
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: Sending request to store updated stats.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LoadBattleSubscene: Trying to find tdn-01 in an assetbundle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LABFA: No Asset Bundle found for tdn-01
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initializing Battle tdn_l3_zombies_F in Scene tdn-01
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Showing UICombat: which combat, iscombat True, ischaracter False lastshown combat iscombat True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Zombie add Effect poisonimmunity (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Zombie add Effect magicimmunityundead (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Zombie add Effect thrustresistance (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Zombie add Effect bluntresistance (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Created new Monster: Zombie (zombie_8): LE 50/50 AE 0/0 MU 30
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Zombie add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Zombie add Effect poisonimmunity (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Zombie add Effect magicimmunityundead (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Zombie add Effect thrustresistance (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Zombie add Effect bluntresistance (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Created new Monster: Zombie (zombie_8): LE 50/50 AE 0/0 MU 30
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Zombie add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Zombie add Effect poisonimmunity (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Zombie add Effect magicimmunityundead (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Zombie add Effect thrustresistance (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Zombie add Effect bluntresistance (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Created new Monster: Zombie (zombie_8): LE 50/50 AE 0/0 MU 30
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Zombie add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Zombie add Effect poisonimmunity (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Zombie add Effect magicimmunityundead (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Zombie add Effect thrustresistance (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Zombie add Effect bluntresistance (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Created new Monster: Zombie (zombie_8): LE 50/50 AE 0/0 MU 30
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Zombie add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Adding monster (id: zombie_8) to delayed spawn queue. spawnRound: 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Adding monster (id: zombie_8) to delayed spawn queue. spawnRound: 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Zombie: 13 + 6 roll - 0 BE + 0 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Zombie: 13 + 6 roll - 0 BE + 0 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Zombie: 13 + 2 roll - 0 BE + 0 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Zombie: 13 + 3 roll - 0 BE + 0 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 4 roll - 4 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 2 roll - 3 BE + -1 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 1 roll - 4 BE + -3 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 1 roll - 3 BE + 1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 6 roll - 3 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 3 roll - 0 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BAV Checkpoint 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Zombie: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Zombie: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Zombie: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Zombie: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Zombie: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Zombie: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Zombie: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Zombie: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: Apply Equipment
Got weapon with id lindwormslayer
Weapon has prefdisp dwarf_sword_02
Weapon Prefab dwarf_sword_02 loaded successfully, placing in righthand
setting animationtype 0 from dispclass 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: Apply Equipment
Got weapon with id spear
Weapon has prefdisp elf_sword_02
Weapon Prefab elf_sword_02 loaded successfully, placing in righthand
setting animationtype 3 from dispclass spear
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: Apply Equipment
Got weapon with id dragonslayer
Weapon has prefdisp barbarian_spear
Weapon Prefab barbarian_spear loaded successfully, placing in righthand
setting animationtype 3 from dispclass spear
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: Apply Equipment
Got weapon with id rapier
Weapon has prefdisp Rapier_Aged
Weapon Prefab Rapier_Aged loaded successfully, placing in righthand
setting animationtype 2 from dispclass thrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: Apply Equipment
Got weapon with id rapier
Weapon has prefdisp Rapier_Aged
Weapon Prefab Rapier_Aged loaded successfully, placing in righthand
setting animationtype 2 from dispclass thrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: Apply Equipment
Got weapon with id staff
Weapon has prefdisp Wizards_staff_07
Weapon Prefab Wizards_staff_07 loaded successfully, placing in righthand
setting animationtype 4 from dispclass halberd
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BAV Checkpoint 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BAV Checkpoint 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BAV Checkpoint 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BAV Checkpoint 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Zombie on Position 2Adding Char Zombie on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Order: Caldrin(21), Yazinda(21), Zombie(19), Zombie(19), Durin(17), Tjalf(16), Zombie(16), Zombie(15), Melina(14), Arva(11)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

PlayAmbient battle called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Zombie: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Zombie: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Zombie: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Zombie: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Zombie on Position 2Adding Char Zombie on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: highlight True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (5/22) cost is 27
Calculating cost to destination (6/21) cost is 23
Calculating cost to destination (7/22) cost is 23
Calculating cost to destination (6/23) cost is 25
Calculating cost to destination (3/24) cost is 29
Calculating cost to destination (4/23) cost is 27
Calculating cost to destination (5/24) cost is 27
Calculating cost to destination (4/25) cost is 29
Calculating cost to destination (4/21) cost is 25
Calculating cost to destination (5/20) cost is 23
Calculating cost to destination (6/21) cost is 23
Calculating cost to destination (5/22) cost is 27
Calculating cost to destination (5/24) cost is 27
Calculating cost to destination (6/23) cost is 25
Calculating cost to destination (7/24) cost is 25
Calculating cost to destination (6/25) cost is 27
found 16 valid attack positions, closest at (6/21) (dist: 23), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SteamStats Int result for STAT_AIBATTLES returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: Unknown Int Stat Value STAT_AIBATTLES
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: Sending request to store updated stats.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Zombie: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Zombie: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Zombie: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Zombie: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Zombie on Position 1Adding Char Zombie on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (5/22) cost is 21
Calculating cost to destination (6/21) cost is 17
Calculating cost to destination (7/22) cost is 19
Calculating cost to destination (6/23) cost is 21
Calculating cost to destination (3/24) cost is 23
Calculating cost to destination (4/23) cost is 21
Calculating cost to destination (5/24) cost is 23
Calculating cost to destination (4/25) cost is 25
Calculating cost to destination (4/21) cost is 19
Calculating cost to destination (5/20) cost is 17
Calculating cost to destination (6/21) cost is 17
Calculating cost to destination (5/22) cost is 21
Calculating cost to destination (5/24) cost is 23
Calculating cost to destination (6/23) cost is 21
Calculating cost to destination (7/24) cost is 21
Calculating cost to destination (6/25) cost is 23
found 16 valid attack positions, closest at (5/20) (dist: 17), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Zombie in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Zombie: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Zombie: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Zombie: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Zombie: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Zombie: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Zombie on Position 0Adding Char Zombie on Position 1Adding Char Durin on Position 2Adding Char Tjalf on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Zombie ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (3/6) cost is 19
Calculating cost to destination (4/5) cost is 25
Calculating cost to destination (5/6) cost is 19
Calculating cost to destination (4/7) cost is 17
Calculating cost to destination (2/5) cost is 21
Calculating cost to destination (3/4) cost is 25
Calculating cost to destination (4/5) cost is 25
Calculating cost to destination (3/6) cost is 19
Calculating cost to destination (4/5) cost is 25
Calculating cost to destination (5/4) cost is 23
Calculating cost to destination (6/5) cost is 21
Calculating cost to destination (5/6) cost is 19
Calculating cost to destination (2/3) cost is 27
Calculating cost to destination (3/4) cost is 25
Calculating cost to destination (2/5) cost is 21
Calculating cost to destination (5/19) cost is 6
Calculating cost to destination (6/18) cost is 8
Calculating cost to destination (7/19) cost is 8
Calculating cost to destination (6/20) cost is 6
Calculating cost to destination (6/5) cost is 21
Calculating cost to destination (7/4) cost is 23
Calculating cost to destination (7/6) cost is 21
found 22 valid attack positions, closest at (6/20) (dist: 6), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Zombie)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Zombie in queue
True && True, skipping
Checking Zombie in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Zombie: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Zombie: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Zombie: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Zombie: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Zombie: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Zombie on Position 0Adding Char Durin on Position 1Adding Char Tjalf on Position 2Adding Char Zombie on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Zombie: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Zombie ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (3/6) cost is 19
Calculating cost to destination (4/5) cost is 23
Calculating cost to destination (5/6) cost is 19
Calculating cost to destination (4/7) cost is 17
Calculating cost to destination (2/5) cost is 21
Calculating cost to destination (3/4) cost is 23
Calculating cost to destination (4/5) cost is 23
Calculating cost to destination (3/6) cost is 19
Calculating cost to destination (4/5) cost is 23
Calculating cost to destination (5/4) cost is 21
Calculating cost to destination (6/5) cost is 19
Calculating cost to destination (5/6) cost is 19
Calculating cost to destination (2/3) cost is 25
Calculating cost to destination (3/4) cost is 23
Calculating cost to destination (2/5) cost is 21
Calculating cost to destination (5/19) cost is 6
Calculating cost to destination (6/18) cost is 6
Calculating cost to destination (7/19) cost is 4
Calculating cost to destination (6/20) unreachable
Calculating cost to destination (6/5) cost is 19
Calculating cost to destination (7/4) cost is 21
Calculating cost to destination (7/6) cost is 17
found 21 valid attack positions, closest at (7/19) (dist: 4), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Zombie)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Zombie in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Zombie: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Zombie: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Zombie: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Zombie: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Tjalf on Position 1Adding Char Zombie on Position 2Adding Char Zombie on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Zombie: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 4, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (7/18) cost is 15
Calculating cost to destination (7/20) cost is 21
Calculating cost to destination (5/20) cost is 15
Calculating cost to destination (7/20) cost is 21
Calculating cost to destination (6/21) cost is 19
Calculating cost to destination (4/21) cost is 15
Calculating cost to destination (5/20) cost is 15
Calculating cost to destination (6/21) cost is 19
Calculating cost to destination (5/22) cost is 17
Calculating cost to destination (5/24) cost is 19
Calculating cost to destination (6/23) cost is 19
Calculating cost to destination (7/24) cost is 21
Calculating cost to destination (6/25) cost is 21
found 13 valid attack positions, closest at (4/21) (dist: 15), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Zombie: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Zombie: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Zombie: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Zombie: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Zombie on Position 1Adding Char Zombie on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (7/18) cost is 19
Calculating cost to destination (7/20) cost is 25
Calculating cost to destination (5/20) cost is 19
Calculating cost to destination (7/20) cost is 25
Calculating cost to destination (6/21) cost is 23
Calculating cost to destination (4/21) cost is 19
Calculating cost to destination (5/20) cost is 19
Calculating cost to destination (6/21) cost is 23
Calculating cost to destination (5/22) cost is 21
Calculating cost to destination (5/24) cost is 23
Calculating cost to destination (6/23) cost is 23
Calculating cost to destination (7/24) cost is 25
Calculating cost to destination (6/25) cost is 25
found 13 valid attack positions, closest at (4/21) (dist: 19), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Zombie in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Zombie: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Zombie: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Zombie: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Zombie: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Zombie: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Zombie on Position 0Adding Char Zombie on Position 1Adding Char Melina on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Zombie ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (3/10) cost is 17
Calculating cost to destination (4/9) cost is 19
Calculating cost to destination (5/10) cost is 17
Calculating cost to destination (4/11) cost is 15
Calculating cost to destination (2/5) cost is 23
Calculating cost to destination (3/4) cost is 25
Calculating cost to destination (4/5) cost is 23
Calculating cost to destination (3/6) cost is 21
Calculating cost to destination (4/5) cost is 23
Calculating cost to destination (5/4) cost is 25
Calculating cost to destination (6/5) cost is 23
Calculating cost to destination (5/6) cost is 21
Calculating cost to destination (2/17) cost is 11
Calculating cost to destination (3/18) cost is 9
Calculating cost to destination (2/19) cost is 9
Calculating cost to destination (5/19) cost is 8
Calculating cost to destination (6/18) cost is 10
Calculating cost to destination (6/5) cost is 23
Calculating cost to destination (7/4) cost is 25
Calculating cost to destination (7/6) cost is 23
found 20 valid attack positions, closest at (5/19) (dist: 8), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Zombie)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Zombie in queue
True && True, skipping
Checking Zombie in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Zombie: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Zombie: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Zombie: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Zombie: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Zombie: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Zombie on Position 0Adding Char Melina on Position 1Adding Char Arva on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Zombie: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Zombie ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (3/10) cost is 13
Calculating cost to destination (4/9) cost is 13
Calculating cost to destination (5/10) cost is 11
Calculating cost to destination (4/11) cost is 11
Calculating cost to destination (2/5) cost is 19
Calculating cost to destination (3/4) cost is 19
Calculating cost to destination (4/5) cost is 17
Calculating cost to destination (3/6) cost is 17
Calculating cost to destination (4/5) cost is 17
Calculating cost to destination (5/4) cost is 19
Calculating cost to destination (6/5) cost is 17
Calculating cost to destination (5/6) cost is 15
Calculating cost to destination (2/17) cost is 7
Calculating cost to destination (3/18) cost is 5
Calculating cost to destination (2/19) cost is 5
Calculating cost to destination (5/19) cost is 2
Calculating cost to destination (6/18) cost is 4
Calculating cost to destination (6/5) cost is 17
Calculating cost to destination (7/4) cost is 19
Calculating cost to destination (7/6) cost is 17
found 20 valid attack positions, closest at (5/19) (dist: 2), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Zombie)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Zombie(battle/Zombie) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Zombie check Single AT (13): 19 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Zombie(battle/Zombie) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Zombie.DoExecuteAnimation: action 1 variation 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Zombie ID 2, current Actions 1 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Yazinda is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Zombie: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Zombie: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Zombie.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Zombie)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Zombie in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Zombie: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Zombie: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Zombie: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Zombie: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Arva on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Zombie: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (7/18) cost is 17
Calculating cost to destination (7/20) cost is 21
Calculating cost to destination (5/20) cost is 17
Calculating cost to destination (7/20) cost is 21
Calculating cost to destination (6/21) cost is 19
Calculating cost to destination (4/19) cost is 15
Calculating cost to destination (5/18) cost is 15
Calculating cost to destination (5/20) cost is 17
Calculating cost to destination (3/21) cost is 16
Calculating cost to destination (4/20) cost is 16
Calculating cost to destination (5/21) cost is 18
Calculating cost to destination (4/22) cost is 18
found 12 valid attack positions, closest at (4/19) (dist: 15), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Zombie: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Zombie: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Zombie: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Zombie: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (7/18) cost is 15
Calculating cost to destination (7/20) cost is 23
Calculating cost to destination (5/20) cost is 19
Calculating cost to destination (7/20) cost is 23
Calculating cost to destination (6/21) cost is 21
Calculating cost to destination (4/19) unreachable
Calculating cost to destination (5/18) cost is 13
Calculating cost to destination (5/20) cost is 19
Calculating cost to destination (3/21) cost is 18
Calculating cost to destination (4/20) cost is 18
Calculating cost to destination (5/21) cost is 20
Calculating cost to destination (4/22) cost is 20
found 11 valid attack positions, closest at (5/18) (dist: 13), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Zombie: 13 + 1 roll - 0 BE + 0 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Zombie: 13 + 1 roll - 0 BE + 0 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Zombie: 13 + 6 roll - 0 BE + 0 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Zombie: 13 + 5 roll - 0 BE + 0 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 5 roll - 4 BE + -1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 3 roll - 3 BE + -1 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 2 roll - 4 BE + -3 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 6 roll - 3 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 4 roll - 3 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 1 roll - 0 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Zombie: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Zombie: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Zombie: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Zombie: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Caldrin on Position 1Adding Char Yazinda on Position 2Adding Char Zombie on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (7/18) cost is 5
Calculating cost to destination (7/20) cost is 9
Calculating cost to destination (5/20) cost is 5
Calculating cost to destination (7/20) cost is 9
Calculating cost to destination (6/21) cost is 7
Calculating cost to destination (5/18) cost is 3
Calculating cost to destination (5/20) cost is 5
Calculating cost to destination (3/21) cost is 4
Calculating cost to destination (4/20) cost is 4
Calculating cost to destination (5/21) cost is 6
Calculating cost to destination (4/22) cost is 6
found 11 valid attack positions, closest at (5/18) (dist: 3), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 11 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Zombie check Single PA (6): 7 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Zombie is resistent to damage type physicalthrust, damage 8 halfed to 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Zombie receives 4 - 0RS = 4 physicalthrust Damage because of Attack from Tjalf
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Zombie(battle/Zombie) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 7, current Actions 1 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Zombie is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Zombie.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Zombie.DoExecuteAnimation: action 4 variation 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Zombie.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Zombie.DoExecuteAnimation: action 4 variation 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Zombie.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Zombie.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Zombie.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Zombie.DoExecuteAnimation: action 4 variation 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Caldrin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Zombie: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Zombie: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Zombie: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Zombie: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Zombie on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (7/18) cost is 13
Calculating cost to destination (7/20) cost is 25
Calculating cost to destination (5/20) cost is 21
Calculating cost to destination (7/20) cost is 25
Calculating cost to destination (6/21) cost is 23
Calculating cost to destination (5/18) unreachable
Calculating cost to destination (5/20) cost is 21
Calculating cost to destination (3/21) cost is 20
Calculating cost to destination (4/20) cost is 20
Calculating cost to destination (5/21) cost is 22
Calculating cost to destination (4/22) cost is 22
found 10 valid attack positions, closest at (7/18) (dist: 13), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Zombie: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Zombie: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Zombie: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Zombie: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Zombie on Position 1Adding Char Durin on Position 2Adding Char Zombie on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 16 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Zombie check Single PA (6): 5 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Zombie(battle/Zombie) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Zombie is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Zombie.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Zombie.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Zombie in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Zombie: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Zombie: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Zombie: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Zombie: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Zombie on Position 0Adding Char Durin on Position 1Adding Char Zombie on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Zombie: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Zombie(battle/Zombie) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Zombie check Single AT (13): 7 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 16 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Zombie(battle/Zombie) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Zombie.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Zombie ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Zombie: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 3 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Zombie: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Zombie.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Zombie)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Zombie in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Zombie: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Zombie: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Zombie: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Zombie: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Zombie on Position 1Adding Char Melina on Position 2Adding Char Zombie on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Zombie: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 4, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (7/18) cost is 11
Calculating cost to destination (7/20) cost is 17
Calculating cost to destination (5/20) cost is 13
Calculating cost to destination (7/20) cost is 17
Calculating cost to destination (6/21) cost is 15
Calculating cost to destination (5/20) cost is 13
Calculating cost to destination (3/21) cost is 12
Calculating cost to destination (4/20) cost is 12
Calculating cost to destination (5/21) cost is 14
Calculating cost to destination (4/22) cost is 14
found 10 valid attack positions, closest at (7/18) (dist: 11), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Zombie in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Zombie: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Zombie: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Zombie: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Zombie: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Zombie: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Zombie on Position 0Adding Char Melina on Position 1Adding Char Zombie on Position 2Adding Char Zombie on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Zombie ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (3/14) cost is 8
Calculating cost to destination (4/13) cost is 10
Calculating cost to destination (5/14) cost is 12
Calculating cost to destination (4/15) cost is 8
Calculating cost to destination (3/19) cost is 3
Calculating cost to destination (4/18) cost is 5
Calculating cost to destination (4/20) cost is 1
Calculating cost to destination (4/15) cost is 8
Calculating cost to destination (5/14) cost is 12
Calculating cost to destination (6/15) cost is 10
Calculating cost to destination (5/16) cost is 8
Calculating cost to destination (4/18) cost is 5
Calculating cost to destination (5/17) cost is 7
Calculating cost to destination (6/18) cost is 9
Calculating cost to destination (6/18) cost is 9
Calculating cost to destination (6/11) cost is 14
Calculating cost to destination (7/10) cost is 16
Calculating cost to destination (7/12) cost is 14
found 18 valid attack positions, closest at (4/20) (dist: 1), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Zombie)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Zombie(battle/Zombie) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Zombie check Single AT (13): 4 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Melina no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Melina receives 10 - 23RS = 0 physicalblunt Damage because of Attack from Zombie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Zombie(battle/Zombie) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Zombie.DoExecuteAnimation: action 0 variation 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Zombie ID 3, current Actions 1 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Zombie: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Zombie: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 4 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Zombie.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Zombie)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Zombie in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Zombie: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Zombie: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Zombie: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Zombie: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Zombie on Position 1Adding Char Zombie on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Zombie: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 3 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Zombie no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Zombie is resistent to damage type physicalthrust, damage 11 halfed to 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Zombie receives 5 - 0RS = 5 physicalthrust Damage because of Attack from Melina
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Zombie(battle/Zombie) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Zombie is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Zombie.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Zombie.DoExecuteAnimation: action 4 variation 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Zombie.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Zombie.DoExecuteAnimation: action 4 variation 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Zombie.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Zombie.DoExecuteAnimation: action 4 variation 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Zombie in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Zombie.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Zombie.DoExecuteAnimation: action 4 variation 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Zombie: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Zombie: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Zombie: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Zombie: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Zombie on Position 0Adding Char Zombie on Position 1Adding Char Arva on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Zombie: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Zombie(battle/Zombie) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Zombie check Single AT (13): 1 (Confirm: 1) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single PA-18 (36): 11 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda weapon unbreakable
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Zombie weapon natural
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Zombie(battle/Zombie) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Zombie.DoExecuteAnimation: action 1 variation 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Zombie ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Yazinda is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Zombie: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 3 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Zombie: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Zombie.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Zombie)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Zombie in queue
True && True, skipping
Checking Zombie in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Zombie: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Zombie: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Zombie: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Zombie: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Zombie on Position 0Adding Char Arva on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Zombie: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Zombie: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Zombie(battle/Zombie) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Zombie check Single AT (13): 11 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Yazinda no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Yazinda receives 8 - 23RS = 0 physicalblunt Damage because of Attack from Zombie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Zombie(battle/Zombie) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Zombie.DoExecuteAnimation: action 0 variation 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Zombie ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Yazinda is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Zombie: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Zombie: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 4 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Zombie.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Zombie)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Zombie in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Zombie: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Zombie: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Zombie: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Zombie: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Zombie: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (7/18) cost is 5
Calculating cost to destination (7/20) cost is 13
Calculating cost to destination (5/20) cost is 11
Calculating cost to destination (7/20) cost is 13
Calculating cost to destination (6/21) cost is 11
Calculating cost to destination (5/20) cost is 11
Calculating cost to destination (3/20) cost is 7
Calculating cost to destination (5/20) cost is 11
Calculating cost to destination (4/21) cost is 9
found 9 valid attack positions, closest at (7/18) (dist: 5), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 4 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Zombie no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Zombie is resistent to damage type physicalthrust, damage 24 halfed to 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Zombie receives 12 - 0RS = 12 physicalthrust Damage because of Attack from Arva
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Zombie(battle/Zombie) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 6, current Actions 1 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Zombie is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Zombie add Effect poisonimmunity (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Zombie add Effect magicimmunityundead (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Zombie add Effect thrustresistance (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Zombie add Effect bluntresistance (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Created new Monster: Zombie (zombie_8): LE 50/50 AE 0/0 MU 30
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Zombie add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Zombie add Effect poisonimmunity (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Zombie add Effect magicimmunityundead (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Zombie add Effect thrustresistance (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Zombie add Effect bluntresistance (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Created new Monster: Zombie (zombie_8): LE 50/50 AE 0/0 MU 30
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Zombie add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Zombie receives 1000 mental Damage because of killemall
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Zombie add Effect dead (Duration -24 Hours)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Logging AP total for monster Zombie: BaseAP 6 x Mult 1,2 = 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Zombie receives 1000 mental Damage because of killemall
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Zombie add Effect dead (Duration -24 Hours)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Logging AP total for monster Zombie: BaseAP 6 x Mult 1,2 = 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Zombie receives 1000 mental Damage because of killemall
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Zombie add Effect dead (Duration -24 Hours)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Logging AP total for monster Zombie: BaseAP 6 x Mult 1,2 = 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Zombie receives 1000 mental Damage because of killemall
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Zombie add Effect dead (Duration -24 Hours)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Logging AP total for monster Zombie: BaseAP 6 x Mult 1,2 = 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Zombie receives 1000 mental Damage because of killemall
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Zombie add Effect dead (Duration -24 Hours)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Logging AP total for monster Zombie: BaseAP 6 x Mult 1,2 = 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Zombie receives 1000 mental Damage because of killemall
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Zombie add Effect dead (Duration -24 Hours)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Logging AP total for monster Zombie: BaseAP 6 x Mult 1,2 = 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Playing Victory Jingle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[System.Int32,BattleCharBehaviour].get_Item (Int32 key) [0x00000] in <filename unknown>:0 
  at BattleArenaView+<reinitHighlight>c__IteratorB.MoveNext () [0x00000] in <filename unknown>:0 
  at UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Zombie.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Zombie.DoExecuteAnimation: action 4 variation 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Resistent gegen Stich
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Zombie.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Zombie.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at BattleController.set_VisualsTimeFactor (Single value) [0x00000] in <filename unknown>:0 
  at BattleController.UpdateAutoBattleStateVariables () [0x00000] in <filename unknown>:0 
  at BattleController+<advanceIni>c__Iterator4.MoveNext () [0x00000] in <filename unknown>:0 
  at UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) [0x00000] in <filename unknown>:0 
UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
BattleController:VisualMoveDone(Boolean, Component)
BattleCharBehaviour:OnIdle()
AnimControllerStateIdle:OnStateEnter(Animator, AnimatorStateInfo, Int32)
 
(Filename:  Line: -1)

Currentcontrol is null, activating CurrentLocation
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 1 forcing state open
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 30 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 25 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 29 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 26 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Destroying Battle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Wear on Weapon Rapier of Yazinda (Roll 1 <= Thres 1), BF now 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin erhält 7 AP: Battle tdn_l3_zombies_F won
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina erhält 7 AP: Battle tdn_l3_zombies_F won
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva erhält 7 AP: Battle tdn_l3_zombies_F won
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf erhält 7 AP: Battle tdn_l3_zombies_F won
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda erhält 7 AP: Battle tdn_l3_zombies_F won
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin erhält 7 AP: Battle tdn_l3_zombies_F won
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

HBF: Finalizing Battle, forced is False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

HBF: CurrentControl is null, using resetController
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_SAVE_DUCATS_250) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_SAVE_DUCATS_250'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Reapplying camera setup of dngtjolmarnameless
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CamSetup: Applying Camera Settings from GO dngtjolmarnameless to Camera DungeonCam
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

PlayAmbient dngtjolmarnameless called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Durin: Removing battle effect battlestance_2, not in battle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin remove effect battlestance_2 expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Durin: Removing durable effect battlestance_2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Melina: Removing battle effect battlestance_2, not in battle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina remove effect battlestance_2 expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Melina: Removing durable effect battlestance_2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Arva: Removing battle effect battlestance_2, not in battle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva remove effect battlestance_2 expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Arva: Removing durable effect battlestance_2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Tjalf: Removing battle effect battlestance_2, not in battle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf remove effect battlestance_2 expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Tjalf: Removing durable effect battlestance_2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Yazinda: Removing battle effect battlestance_2, not in battle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda remove effect battlestance_2 expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Yazinda: Removing durable effect battlestance_2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Caldrin: Removing battle effect battlestance_2, not in battle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin remove effect battlestance_2 expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Caldrin: Removing durable effect battlestance_2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Door-ID '36', internalname 2_36
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Durin OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Durin OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Durin clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Arva OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Arva OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Arva clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check KK-4 (24) roll 2 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check KK-4 (25) roll 10 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin receives 1 ignorers Damage because of Door runin, half Damage for success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva receives 1 ignorers Damage because of Door runin, half Damage for success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Not a Chest, but DungeonDoor
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Door-ID '36', internalname 2_36
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Door-ID '36', internalname 2_36
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Door-ID '28', internalname 2_28
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Durin OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Durin OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Durin clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Arva OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Arva OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Arva clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check KK-4 (24) roll 18 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check KK-4 (25) roll 2 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin receives 1 ignorers Damage because of Door runin, half Damage for success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva receives 1 ignorers Damage because of Door runin, half Damage for success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Not a Chest, but DungeonDoor
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Door-ID '28', internalname 2_28
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Door-ID '28', internalname 2_28
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing namelessdays [99]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_seereise to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_traders to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_temples to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_specialbld to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Skill sinnensch+4 (Value 10) (KL/IN/IN, 22/22/22, Checkmod 4, Personalmod 0): 12/5/5 = success Restskill 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 207
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina erhält 5 AP: [dngtjolmarnameless] xp_tempelillusion
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SteamStats Int result for STAT_SECRETDOOR returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: Unknown Int Stat Value STAT_SECRETDOOR
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: Sending request to store updated stats.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LoadBattleSubscene: Trying to find tdn-01 in an assetbundle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LABFA: No Asset Bundle found for tdn-01
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initializing Battle tdn_l3_skeletons_zombies_E in Scene tdn-01
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Showing UICombat: which combat, iscombat True, ischaracter False lastshown combat iscombat True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Zombie add Effect poisonimmunity (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Zombie add Effect magicimmunityundead (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Zombie add Effect thrustresistance (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Zombie add Effect bluntresistance (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Created new Monster: Zombie (zombie_8): LE 50/50 AE 0/0 MU 30
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Zombie add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Zombie add Effect poisonimmunity (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Zombie add Effect magicimmunityundead (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Zombie add Effect thrustresistance (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Zombie add Effect bluntresistance (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Created new Monster: Zombie (zombie_8): LE 50/50 AE 0/0 MU 30
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Zombie add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Zombie add Effect poisonimmunity (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Zombie add Effect magicimmunityundead (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Zombie add Effect thrustresistance (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Zombie add Effect bluntresistance (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Created new Monster: Zombie (zombie_8): LE 50/50 AE 0/0 MU 30
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Zombie add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger add Effect poisonimmunity (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger add Effect magicimmunityundead (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger add Effect thrustimmunity (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger add Effect cutresistance (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger add Effect behinderung4 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Created new Monster: Skelettkrieger (skeleton_warrior_8): LE 50/50 AE 0/0 MU 30
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect poisonimmunity (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect magicimmunityundead (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect thrustimmunity (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect cutresistance (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect behinderung2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Created new Monster: Skelett (skeleton_shield): LE 40/40 AE 0/0 MU 30
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Zombie: 13 + 4 roll - 0 BE + 0 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Zombie: 13 + 1 roll - 0 BE + 0 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Zombie: 13 + 6 roll - 0 BE + 0 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 5 roll - 0 BE + -5 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 2 roll - 0 BE + -2 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 2 roll - 4 BE + -1 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 1 roll - 3 BE + -1 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 2 roll - 4 BE + -3 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 3 roll - 3 BE + 1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 3 roll - 3 BE + 1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 2 roll - 0 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BAV Checkpoint 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Zombie: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Zombie: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Zombie: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Zombie: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Zombie: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Zombie: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: Apply Equipment
Got weapon with id lindwormslayer
Weapon has prefdisp dwarf_sword_02
Weapon Prefab dwarf_sword_02 loaded successfully, placing in righthand
setting animationtype 0 from dispclass 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: Apply Equipment
Got weapon with id spear
Weapon has prefdisp elf_sword_02
Weapon Prefab elf_sword_02 loaded successfully, placing in righthand
setting animationtype 3 from dispclass spear
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: Apply Equipment
Got weapon with id dragonslayer
Weapon has prefdisp barbarian_spear
Weapon Prefab barbarian_spear loaded successfully, placing in righthand
setting animationtype 3 from dispclass spear
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: Apply Equipment
Got weapon with id rapier
Weapon has prefdisp Rapier_Aged
Weapon Prefab Rapier_Aged loaded successfully, placing in righthand
setting animationtype 2 from dispclass thrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: Apply Equipment
Got weapon with id rapier
Weapon has prefdisp Rapier_Aged
Weapon Prefab Rapier_Aged loaded successfully, placing in righthand
setting animationtype 2 from dispclass thrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: Apply Equipment
Got weapon with id staff
Weapon has prefdisp Wizards_staff_07
Weapon Prefab Wizards_staff_07 loaded successfully, placing in righthand
setting animationtype 4 from dispclass halberd
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BAV Checkpoint 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BAV Checkpoint 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BAV Checkpoint 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BAV Checkpoint 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Zombie on Position 1Adding Char Yazinda on Position 2Adding Char Tjalf on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Order: Caldrin(20), Zombie(19), Yazinda(18), Tjalf(18), Zombie(17), Durin(15), Zombie(14), Skelett(14), Skelettkrieger(14), Melina(13), Arva(12)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

PlayAmbient battle called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Zombie: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Zombie: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Zombie: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Zombie on Position 1Adding Char Yazinda on Position 2Adding Char Tjalf on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Playing Defeat Jingle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Currentcontrol is null, activating CurrentLocation
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 1 forcing state open
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 30 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 25 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 29 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 26 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Destroying Battle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

HBF: Finalizing Battle, forced is False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

HBF: CurrentControl is null, using resetController
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_SAVE_DUCATS_250) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_SAVE_DUCATS_250'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Reapplying camera setup of dngtjolmarnameless
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CamSetup: Applying Camera Settings from GO dngtjolmarnameless to Camera DungeonCam
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

PlayAmbient dngtjolmarnameless called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Durin: Removing battle effect battlestance_2, not in battle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin remove effect battlestance_2 expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Durin: Removing durable effect battlestance_2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Melina: Removing battle effect battlestance_2, not in battle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina remove effect battlestance_2 expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Melina: Removing durable effect battlestance_2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Arva: Removing battle effect battlestance_2, not in battle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva remove effect battlestance_2 expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Arva: Removing durable effect battlestance_2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Tjalf: Removing battle effect battlestance_2, not in battle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf remove effect battlestance_2 expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Tjalf: Removing durable effect battlestance_2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Yazinda: Removing battle effect battlestance_2, not in battle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda remove effect battlestance_2 expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Yazinda: Removing durable effect battlestance_2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Caldrin: Removing battle effect battlestance_2, not in battle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin remove effect battlestance_2 expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Caldrin: Removing durable effect battlestance_2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Skill sinnensch+4 (Value 10) (KL/IN/IN, 22/22/22, Checkmod 4, Personalmod 0): 1/3/14 = success Restskill 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 207
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina erhält 5 AP: [dngtjolmarnameless] xp_tempelillusion
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SteamStats Int result for STAT_SECRETDOOR returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: Unknown Int Stat Value STAT_SECRETDOOR
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: Sending request to store updated stats.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SteamStats Int result for STAT_SECRETDOOR returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: Unknown Int Stat Value STAT_SECRETDOOR
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: Sending request to store updated stats.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Skill sinnensch+4 (Value 10) (KL/IN/IN, 22/22/22, Checkmod 4, Personalmod 0): 3/13/13 = success Restskill 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 207
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina erhält 5 AP: [dngtjolmarnameless] xp_tempelillusion
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SteamStats Int result for STAT_SECRETDOOR returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: Unknown Int Stat Value STAT_SECRETDOOR
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: Sending request to store updated stats.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SteamStats Int result for STAT_SECRETDOOR returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: Unknown Int Stat Value STAT_SECRETDOOR
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: Sending request to store updated stats.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LoadBattleSubscene: Trying to find tdn-01 in an assetbundle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LABFA: No Asset Bundle found for tdn-01
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initializing Battle tdn_l3_skeletonwarriors_H in Scene tdn-01
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Showing UICombat: which combat, iscombat True, ischaracter False lastshown combat iscombat True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger add Effect poisonimmunity (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger add Effect magicimmunityundead (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger add Effect thrustimmunity (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger add Effect cutresistance (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger add Effect behinderung4 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Created new Monster: Skelettkrieger (skeleton_warrior_8): LE 50/50 AE 0/0 MU 30
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger add Effect poisonimmunity (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger add Effect magicimmunityundead (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger add Effect thrustimmunity (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger add Effect cutresistance (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger add Effect behinderung4 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Created new Monster: Skelettkrieger (skeleton_warrior_8): LE 50/50 AE 0/0 MU 30
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect poisonimmunity (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect magicimmunityundead (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect thrustimmunity (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect cutresistance (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect behinderung2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Created new Monster: Skelett (skeleton_shield): LE 40/40 AE 0/0 MU 30
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect poisonimmunity (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect magicimmunityundead (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect thrustimmunity (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect cutresistance (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect behinderung2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Created new Monster: Skelett (skeleton_shield): LE 40/40 AE 0/0 MU 30
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect poisonimmunity (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect magicimmunityundead (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect thrustimmunity (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect cutresistance (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect behinderung2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Created new Monster: Skelett (skeleton_shield): LE 40/40 AE 0/0 MU 30
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect poisonimmunity (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect magicimmunityundead (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect thrustimmunity (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect cutresistance (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect behinderung2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Created new Monster: Skelett (skeleton_shield): LE 40/40 AE 0/0 MU 30
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Adding monster (id: skeleton_unarmed) to delayed spawn queue. spawnRound: 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Adding monster (id: skeleton_unarmed) to delayed spawn queue. spawnRound: 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Adding monster (id: skeleton_unarmed) to delayed spawn queue. spawnRound: 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Adding monster (id: skeleton_7) to delayed spawn queue. spawnRound: 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Adding monster (id: skeleton_7) to delayed spawn queue. spawnRound: 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Adding monster (id: skeleton_7) to delayed spawn queue. spawnRound: 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 6 roll - 0 BE + -5 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 2 roll - 0 BE + -5 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + -2 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 6 roll - 0 BE + -2 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 5 roll - 0 BE + -2 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 6 roll - 0 BE + -2 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 6 roll - 4 BE + -1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 1 roll - 3 BE + -1 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 4 roll - 4 BE + -3 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 1 roll - 3 BE + 1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 4 roll - 3 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 3 roll - 0 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BAV Checkpoint 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: Apply Equipment
Got weapon with id lindwormslayer
Weapon has prefdisp dwarf_sword_02
Weapon Prefab dwarf_sword_02 loaded successfully, placing in righthand
setting animationtype 0 from dispclass 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: Apply Equipment
Got weapon with id spear
Weapon has prefdisp elf_sword_02
Weapon Prefab elf_sword_02 loaded successfully, placing in righthand
setting animationtype 3 from dispclass spear
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: Apply Equipment
Got weapon with id dragonslayer
Weapon has prefdisp barbarian_spear
Weapon Prefab barbarian_spear loaded successfully, placing in righthand
setting animationtype 3 from dispclass spear
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: Apply Equipment
Got weapon with id rapier
Weapon has prefdisp Rapier_Aged
Weapon Prefab Rapier_Aged loaded successfully, placing in righthand
setting animationtype 2 from dispclass thrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: Apply Equipment
Got weapon with id rapier
Weapon has prefdisp Rapier_Aged
Weapon Prefab Rapier_Aged loaded successfully, placing in righthand
setting animationtype 2 from dispclass thrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: Apply Equipment
Got weapon with id staff
Weapon has prefdisp Wizards_staff_07
Weapon Prefab Wizards_staff_07 loaded successfully, placing in righthand
setting animationtype 4 from dispclass halberd
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BAV Checkpoint 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BAV Checkpoint 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BAV Checkpoint 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BAV Checkpoint 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Durin on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Order: Caldrin(21), Yazinda(19), Durin(19), Skelett(18), Skelett(18), Skelett(17), Tjalf(16), Skelettkrieger(15), Arva(14), Melina(13), Skelett(13), Skelettkrieger(11)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

PlayAmbient battle called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Durin on Position 2Adding Char Skelett on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect poisonimmunity (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect magicimmunityundead (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect thrustimmunity (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect cutresistance (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Created new Monster: Skelett (skeleton_unarmed): LE 40/40 AE 0/0 MU 30
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect poisonimmunity (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect magicimmunityundead (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect thrustimmunity (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect cutresistance (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Created new Monster: Skelett (skeleton_unarmed): LE 40/40 AE 0/0 MU 30
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect poisonimmunity (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect magicimmunityundead (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect thrustimmunity (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect cutresistance (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Created new Monster: Skelett (skeleton_unarmed): LE 40/40 AE 0/0 MU 30
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect poisonimmunity (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect magicimmunityundead (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect thrustimmunity (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect cutresistance (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect behinderung5 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Created new Monster: Skelett (skeleton_7): LE 40/40 AE 0/0 MU 30
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect poisonimmunity (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect magicimmunityundead (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect thrustimmunity (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect cutresistance (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect behinderung5 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Created new Monster: Skelett (skeleton_7): LE 40/40 AE 0/0 MU 30
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect poisonimmunity (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect magicimmunityundead (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect thrustimmunity (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect cutresistance (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect behinderung5 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Created new Monster: Skelett (skeleton_7): LE 40/40 AE 0/0 MU 30
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives 1000 mental Damage because of killemall
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger add Effect dead (Duration -24 Hours)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Logging AP total for monster Skelettkrieger: BaseAP 10 x Mult 1,2 = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.handleNPCDeath: adding 1 longsword_rusty to loot
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.handleNPCDeath: adding 1 chainmail to loot
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives 1000 mental Damage because of killemall
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger add Effect dead (Duration -24 Hours)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Logging AP total for monster Skelettkrieger: BaseAP 10 x Mult 1,2 = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.handleNPCDeath: adding 1 longsword_rusty to loot
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.handleNPCDeath: adding 1 chainmail to loot
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives 1000 mental Damage because of killemall
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect dead (Duration -24 Hours)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Logging AP total for monster Skelett: BaseAP 8 x Mult 1,2 = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.handleNPCDeath: adding 1 sword_rusty to loot
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.handleNPCDeath: adding 1 shield to loot
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives 1000 mental Damage because of killemall
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect dead (Duration -24 Hours)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Logging AP total for monster Skelett: BaseAP 8 x Mult 1,2 = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.handleNPCDeath: adding 1 sword_rusty to loot
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.handleNPCDeath: adding 1 shield to loot
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives 1000 mental Damage because of killemall
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect dead (Duration -24 Hours)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Logging AP total for monster Skelett: BaseAP 8 x Mult 1,2 = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.handleNPCDeath: adding 1 sword_rusty to loot
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.handleNPCDeath: adding 1 shield to loot
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives 1000 mental Damage because of killemall
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect dead (Duration -24 Hours)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Logging AP total for monster Skelett: BaseAP 8 x Mult 1,2 = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.handleNPCDeath: adding 1 sword_rusty to loot
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.handleNPCDeath: adding 1 shield to loot
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives 1000 mental Damage because of killemall
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect dead (Duration -24 Hours)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Logging AP total for monster Skelett: BaseAP 8 x Mult 1,2 = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives 1000 mental Damage because of killemall
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect dead (Duration -24 Hours)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Logging AP total for monster Skelett: BaseAP 8 x Mult 1,2 = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives 1000 mental Damage because of killemall
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect dead (Duration -24 Hours)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Logging AP total for monster Skelett: BaseAP 8 x Mult 1,2 = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives 1000 mental Damage because of killemall
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect dead (Duration -24 Hours)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Logging AP total for monster Skelett: BaseAP 8 x Mult 1,2 = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.handleNPCDeath: adding 1 sword_rusty to loot
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.handleNPCDeath: adding 1 leatherarmor to loot
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives 1000 mental Damage because of killemall
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect dead (Duration -24 Hours)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Logging AP total for monster Skelett: BaseAP 8 x Mult 1,2 = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.handleNPCDeath: adding 1 sword_rusty to loot
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.handleNPCDeath: adding 1 leatherarmor to loot
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives 1000 mental Damage because of killemall
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect dead (Duration -24 Hours)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Logging AP total for monster Skelett: BaseAP 8 x Mult 1,2 = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.handleNPCDeath: adding 1 sword_rusty to loot
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.handleNPCDeath: adding 1 leatherarmor to loot
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Playing Victory Jingle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Currentcontrol is null, activating CurrentLocation
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 1 forcing state open
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 30 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 25 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 29 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 26 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Destroying Battle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin erhält 20 AP: Battle tdn_l3_skeletonwarriors_H won
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina erhält 20 AP: Battle tdn_l3_skeletonwarriors_H won
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva erhält 20 AP: Battle tdn_l3_skeletonwarriors_H won
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf erhält 20 AP: Battle tdn_l3_skeletonwarriors_H won
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda erhält 24 AP: Battle tdn_l3_skeletonwarriors_H won
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin erhält 20 AP: Battle tdn_l3_skeletonwarriors_H won
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Showing UICombat: which character, iscombat False, ischaracter True lastshown combat iscombat True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window QuestbookCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Showing itemset with 5 items
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window ContainerItemCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Closing ContainerItemWindow, linked is True,  CharScreen CharScreenCtrl (CharacterScreen)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Charscreen is hiding
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Showing UICombat: which combat, iscombat True, ischaracter False lastshown combat iscombat True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

HBF: Finalizing Battle, forced is False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

HBF: CurrentControl is null, using resetController
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_SAVE_DUCATS_250) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_SAVE_DUCATS_250'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Reapplying camera setup of dngtjolmarnameless
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CamSetup: Applying Camera Settings from GO dngtjolmarnameless to Camera DungeonCam
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

PlayAmbient dngtjolmarnameless called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Durin: Removing battle effect battlestance_2, not in battle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin remove effect battlestance_2 expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Durin: Removing durable effect battlestance_2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Melina: Removing battle effect battlestance_2, not in battle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina remove effect battlestance_2 expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Melina: Removing durable effect battlestance_2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Arva: Removing battle effect battlestance_2, not in battle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva remove effect battlestance_2 expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Arva: Removing durable effect battlestance_2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Tjalf: Removing battle effect battlestance_2, not in battle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf remove effect battlestance_2 expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Tjalf: Removing durable effect battlestance_2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Yazinda: Removing battle effect battlestance_2, not in battle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda remove effect battlestance_2 expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Yazinda: Removing durable effect battlestance_2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Caldrin: Removing battle effect battlestance_2, not in battle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin remove effect battlestance_2 expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Caldrin: Removing durable effect battlestance_2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Door-ID '35', internalname 2_35
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Durin OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Durin OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Durin clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Arva OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Arva OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Arva clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check KK-4 (24) roll 13 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check KK-4 (25) roll 12 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin receives 1 ignorers Damage because of Door runin, half Damage for success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva receives 1 ignorers Damage because of Door runin, half Damage for success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Not a Chest, but DungeonDoor
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Door-ID '35', internalname 2_35
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SaveLoad.fillGameList: Files in C:/Users/.../Documents/StarTrail/save/: *.dsa2save: 263
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SaveLoad.fillGameList: Files in D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/: *.dsa2save: 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window PauseMenuCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Saving to C:/Users/.../Documents/StarTrail/save/arkandor.dsa2save
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

winFocusStack already contains SaveLoadCtrl, removing and adding as uppermost
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window SaveLoadCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SaveLoad.fillGameList: Files in C:/Users/.../Documents/StarTrail/save/: *.dsa2save: 264
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SaveLoad.fillGameList: Files in D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/: *.dsa2save: 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

winFocusStack already contains MessageboxCtrl, removing and adding as uppermost
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window MessageboxCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l3_pillars [4]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 233
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog tdn_l3_pillars_hl[4] dlgResponse 0 = 255
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l3_pillars [5]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 233
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog tdn_l3_pillars_hl[5] dlgResponse 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l3_pillars [4]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 233
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog tdn_l3_pillars_hl[4] dlgResponse 0 = 255
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l3_pillars [3]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 233
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog tdn_l3_pillars_hl[3] dlgResponse 0 = 255
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l3_pillars [3]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 233
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog tdn_l3_pillars_hl[3] dlgResponse 0 = 255
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l3_pillars [2]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 233
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog tdn_l3_pillars_hl[2] dlgResponse 0 = 255
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LoadBattleSubscene: Trying to find tdn-01 in an assetbundle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LABFA: No Asset Bundle found for tdn-01
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initializing Battle tdn_l3_opencultists in Scene tdn-01
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Showing UICombat: which combat, iscombat True, ischaracter False lastshown combat iscombat True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Kultist add Effect behinderung3 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Created new Monster: Kultist (cultist_4): LE 39/39 AE 0/0 MU 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Kultist add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Kultist add Effect behinderung3 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Created new Monster: Kultist (cultist_4): LE 41/41 AE 0/0 MU 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Kultist add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Kultist add Effect behinderung3 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Created new Monster: Kultist (cultist_4): LE 41/41 AE 0/0 MU 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Kultist add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Kultist add Effect behinderung3 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Created new Monster: Kultist (cultist_4): LE 41/41 AE 0/0 MU 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Kultist add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Namenloser Hohepriester add Effect behinderung4 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Created new Monster: Namenloser Hohepriester (priest_high_nl_4): LE 42/42 AE 38/38 MU 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Namenloser Hohepriester add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Namenloser Hohepriester add Effect behinderung4 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Created new Monster: Namenloser Hohepriester (priest_high_nl_4): LE 43/43 AE 37/37 MU 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Namenloser Hohepriester add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Kultist: 9 + 1 roll - 0 BE + -3 effects = 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Kultist: 9 + 3 roll - 0 BE + -3 effects = 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Kultist: 9 + 2 roll - 0 BE + -3 effects = 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Kultist: 10 + 5 roll - 0 BE + -3 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Namenloser Hohepriester: 9 + 6 roll - 0 BE + -3 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Namenloser Hohepriester: 8 + 1 roll - 0 BE + -3 effects = 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 4 roll - 4 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 5 roll - 3 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 3 roll - 4 BE + -3 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 4 roll - 3 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 5 roll - 3 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 1 roll - 0 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BAV Checkpoint 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultist: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultist: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultist: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultist: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Namenloser Hohepriester: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Namenloser Hohepriester: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultist: Apply Equipment
Got weapon with id dagger
Weapon has prefdisp Knife_A
Weapon Prefab Knife_A loaded successfully, placing in righthand
setting animationtype 2 from dispclass thrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultist: Apply Equipment
Got weapon with id dagger
Weapon has prefdisp Knife_A
Weapon Prefab Knife_A loaded successfully, placing in righthand
setting animationtype 2 from dispclass thrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultist: Apply Equipment
Got weapon with id dagger
Weapon has prefdisp Knife_A
Weapon Prefab Knife_A loaded successfully, placing in righthand
setting animationtype 2 from dispclass thrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultist: Apply Equipment
Got weapon with id dagger
Weapon has prefdisp Knife_A
Weapon Prefab Knife_A loaded successfully, placing in righthand
setting animationtype 2 from dispclass thrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Namenloser Hohepriester: Apply Equipment
Got weapon with id staff
Weapon has prefdisp Wizards_staff_07
Weapon Prefab Wizards_staff_07 loaded successfully, placing in righthand
setting animationtype 4 from dispclass halberd
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Namenloser Hohepriester: Apply Equipment
Got weapon with id staff
Weapon has prefdisp Wizards_staff_07
Weapon Prefab Wizards_staff_07 loaded successfully, placing in righthand
setting animationtype 4 from dispclass halberd
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: Apply Equipment
Got weapon with id lindwormslayer
Weapon has prefdisp dwarf_sword_02
Weapon Prefab dwarf_sword_02 loaded successfully, placing in righthand
setting animationtype 0 from dispclass 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: Apply Equipment
Got weapon with id spear
Weapon has prefdisp elf_sword_02
Weapon Prefab elf_sword_02 loaded successfully, placing in righthand
setting animationtype 3 from dispclass spear
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: Apply Equipment
Got weapon with id dragonslayer
Weapon has prefdisp barbarian_spear
Weapon Prefab barbarian_spear loaded successfully, placing in righthand
setting animationtype 3 from dispclass spear
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: Apply Equipment
Got weapon with id rapier
Weapon has prefdisp Rapier_Aged
Weapon Prefab Rapier_Aged loaded successfully, placing in righthand
setting animationtype 2 from dispclass thrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: Apply Equipment
Got weapon with id rapier
Weapon has prefdisp Rapier_Aged
Weapon Prefab Rapier_Aged loaded successfully, placing in righthand
setting animationtype 2 from dispclass thrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: Apply Equipment
Got weapon with id staff
Weapon has prefdisp Wizards_staff_07
Weapon Prefab Wizards_staff_07 loaded successfully, placing in righthand
setting animationtype 4 from dispclass halberd
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BAV Checkpoint 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BAV Checkpoint 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BAV Checkpoint 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BAV Checkpoint 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Caldrin on Position 1Adding Char Tjalf on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Order: Yazinda(20), Caldrin(19), Tjalf(19), Durin(17), Melina(17), Arva(13), Kultist(12), Namenloser Hohepriester(12), Kultist(9), Kultist(8), Kultist(7), Namenloser Hohepriester(6)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

PlayAmbient battle called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Caldrin on Position 1Adding Char Tjalf on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Kultist receives 1000 mental Damage because of killemall
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Kultist add Effect dead (Duration -24 Hours)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Logging AP total for monster Kultist: BaseAP 13 x Mult 0,05 = 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.handleNPCDeath: adding 1 dagger to loot
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Kultist receives 1000 mental Damage because of killemall
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Kultist add Effect dead (Duration -24 Hours)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Logging AP total for monster Kultist: BaseAP 13 x Mult 0,05 = 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.handleNPCDeath: adding 1 dagger to loot
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Kultist receives 1000 mental Damage because of killemall
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Kultist add Effect dead (Duration -24 Hours)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Logging AP total for monster Kultist: BaseAP 13 x Mult 0,05 = 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.handleNPCDeath: adding 1 dagger to loot
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Kultist receives 1000 mental Damage because of killemall
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Kultist add Effect dead (Duration -24 Hours)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Logging AP total for monster Kultist: BaseAP 13 x Mult 0,05 = 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.handleNPCDeath: adding 1 dagger to loot
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Namenloser Hohepriester receives 1000 mental Damage because of killemall
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Namenloser Hohepriester add Effect dead (Duration -24 Hours)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Logging AP total for monster Namenloser Hohepriester: BaseAP 20 x Mult 0,05 = 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.handleNPCDeath: adding 1 staff to loot
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Namenloser Hohepriester receives 1000 mental Damage because of killemall
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Namenloser Hohepriester add Effect dead (Duration -24 Hours)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Logging AP total for monster Namenloser Hohepriester: BaseAP 20 x Mult 0,05 = 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.handleNPCDeath: adding 1 staff to loot
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Playing Victory Jingle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Currentcontrol is null, activating CurrentLocation
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 1 forcing state open
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 30 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 25 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 29 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 26 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Destroying Battle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin erhält 1 AP: Battle tdn_l3_opencultists won
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina erhält 1 AP: Battle tdn_l3_opencultists won
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva erhält 1 AP: Battle tdn_l3_opencultists won
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf erhält 1 AP: Battle tdn_l3_opencultists won
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda erhält 1 AP: Battle tdn_l3_opencultists won
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin erhält 1 AP: Battle tdn_l3_opencultists won
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Showing UICombat: which character, iscombat False, ischaracter True lastshown combat iscombat True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window QuestbookCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Showing itemset with 2 items
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Adding item with level 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Adding item with level 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Showing itemset with 0 items
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window ContainerItemCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Closing ContainerItemWindow, linked is True,  CharScreen CharScreenCtrl (CharacterScreen)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Charscreen is hiding
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Showing UICombat: which combat, iscombat True, ischaracter False lastshown combat iscombat True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

HBF: Finalizing Battle, forced is False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

HBF: CurrentControl is null, using resetController
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_SAVE_DUCATS_250) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_SAVE_DUCATS_250'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Reapplying camera setup of dngtjolmarnameless
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CamSetup: Applying Camera Settings from GO dngtjolmarnameless to Camera DungeonCam
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

PlayAmbient dngtjolmarnameless called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Durin: Removing battle effect battlestance_2, not in battle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin remove effect battlestance_2 expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Durin: Removing durable effect battlestance_2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharScreen not visible, not updating inventory
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Melina: Removing battle effect battlestance_2, not in battle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina remove effect battlestance_2 expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Melina: Removing durable effect battlestance_2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Arva: Removing battle effect battlestance_2, not in battle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva remove effect battlestance_2 expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Arva: Removing durable effect battlestance_2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Tjalf: Removing battle effect battlestance_2, not in battle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf remove effect battlestance_2 expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Tjalf: Removing durable effect battlestance_2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Yazinda: Removing battle effect battlestance_2, not in battle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda remove effect battlestance_2 expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Yazinda: Removing durable effect battlestance_2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Caldrin: Removing battle effect battlestance_2, not in battle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin remove effect battlestance_2 expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Caldrin: Removing durable effect battlestance_2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing namelessdays [99]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_seereise to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_traders to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_temples to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_specialbld to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l3_pillars [10]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 357
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog tdn_l3_pillars_hl[10] dlgResponse 4 = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l3_pillars [11]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l3_pillars [12]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SteamStats Int result for STAT_SECRETDOOR returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: Unknown Int Stat Value STAT_SECRETDOOR
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: Sending request to store updated stats.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 209
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog tdn_l3_pillars_hl[12] dlgResponse 0 = 255
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LoadBattleSubscene: Trying to find tdn-01 in an assetbundle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LABFA: No Asset Bundle found for tdn-01
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initializing Battle tdn_l3_heshthot in Scene tdn-01
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Showing UICombat: which combat, iscombat True, ischaracter False lastshown combat iscombat True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Created new Monster: Heshthot (heshthot_8): LE 70/70 AE 0/0 MU 30
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Heshthot add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Heshthot: 18 + 5 roll - 0 BE + 0 effects = 23
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 5 roll - 4 BE + -1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 4 roll - 3 BE + -1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 4 roll - 4 BE + -3 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 4 roll - 3 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 1 roll - 3 BE + 1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 6 roll - 0 BE + 1 effects = 24
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BAV Checkpoint 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Heshthot: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Heshthot: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: Apply Equipment
Got weapon with id lindwormslayer
Weapon has prefdisp dwarf_sword_02
Weapon Prefab dwarf_sword_02 loaded successfully, placing in righthand
setting animationtype 0 from dispclass 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: Apply Equipment
Got weapon with id spear
Weapon has prefdisp elf_sword_02
Weapon Prefab elf_sword_02 loaded successfully, placing in righthand
setting animationtype 3 from dispclass spear
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: Apply Equipment
Got weapon with id dragonslayer
Weapon has prefdisp barbarian_spear
Weapon Prefab barbarian_spear loaded successfully, placing in righthand
setting animationtype 3 from dispclass spear
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: Apply Equipment
Got weapon with id rapier
Weapon has prefdisp Rapier_Aged
Weapon Prefab Rapier_Aged loaded successfully, placing in righthand
setting animationtype 2 from dispclass thrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: Apply Equipment
Got weapon with id rapier
Weapon has prefdisp Rapier_Aged
Weapon Prefab Rapier_Aged loaded successfully, placing in righthand
setting animationtype 2 from dispclass thrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: Apply Equipment
Got weapon with id staff
Weapon has prefdisp Wizards_staff_07
Weapon Prefab Wizards_staff_07 loaded successfully, placing in righthand
setting animationtype 4 from dispclass halberd
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BAV Checkpoint 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BAV Checkpoint 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BAV Checkpoint 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BAV Checkpoint 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Heshthot on Position 1Adding Char Tjalf on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Order: Caldrin(24), Heshthot(23), Tjalf(19), Durin(18), Yazinda(16), Melina(16), Arva(14)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

PlayAmbient battle called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Heshthot: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Heshthot on Position 1Adding Char Tjalf on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: highlight True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Heshthot: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Heshthot: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Heshthot: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Heshthot: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Heshthot: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Heshthot: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (12/9) cost is 11
Calculating cost to destination (13/8) cost is 11
Calculating cost to destination (14/9) cost is 13
Calculating cost to destination (13/10) cost is 13
found 4 valid attack positions, closest at (13/8) (dist: 11), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SteamStats Int result for STAT_AIBATTLES returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: Unknown Int Stat Value STAT_AIBATTLES
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: Sending request to store updated stats.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Heshthot in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Heshthot: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Heshthot on Position 0Adding Char Tjalf on Position 1Adding Char Durin on Position 2Adding Char Yazinda on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Heshthot: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Heshthot ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (14/5) cost is 5
Calculating cost to destination (15/4) cost is 15
Calculating cost to destination (16/5) cost is 7
Calculating cost to destination (15/6) cost is 5
Calculating cost to destination (13/4) cost is 5
Calculating cost to destination (14/3) cost is 13
Calculating cost to destination (15/4) cost is 15
Calculating cost to destination (14/5) cost is 5
Calculating cost to destination (15/4) cost is 15
Calculating cost to destination (16/3) cost is 15
Calculating cost to destination (17/4) cost is 9
Calculating cost to destination (16/5) cost is 7
Calculating cost to destination (12/3) cost is 9
Calculating cost to destination (13/2) cost is 11
Calculating cost to destination (14/3) cost is 13
Calculating cost to destination (13/4) cost is 5
Calculating cost to destination (16/3) cost is 15
Calculating cost to destination (17/2) cost is 13
Calculating cost to destination (18/3) cost is 11
Calculating cost to destination (17/4) cost is 9
Calculating cost to destination (11/4) cost is 7
Calculating cost to destination (12/3) cost is 9
Calculating cost to destination (13/4) cost is 5
Calculating cost to destination (12/5) cost is 5
found 24 valid attack positions, closest at (13/4) (dist: 5), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Heshthot)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Heshthot(battle/heshthot) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Heshthot check Single AT (16): 8 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single PA (30): 9 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Heshthot(battle/heshthot) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Heshthot.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Heshthot ID 0, current Actions 1 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Melina is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Heshthot.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Heshthot)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Heshthot in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Heshthot: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Durin on Position 1Adding Char Yazinda on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Heshthot: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 16 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Heshthot check Single PA (11): 11 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Heshthot(battle/heshthot) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 4, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Heshthot is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Heshthot.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Heshthot.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Heshthot: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Yazinda on Position 1Adding Char Melina on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 1, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (13/5) cost is 2
found 1 valid attack positions, closest at (13/5) (dist: 2), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 4 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Heshthot no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Heshthot receives 10 - 3RS = 7 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Heshthot(battle/heshthot) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 1, current Actions 1 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Heshthot is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Heshthot.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Heshthot.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Heshthot.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Heshthot.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Heshthot.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Heshthot.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Heshthot.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Heshthot.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Heshthot: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Melina on Position 1Adding Char Arva on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (13/5) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Heshthot: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Arva on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 9 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Heshthot no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Heshthot receives 13 - 3RS = 10 physicalthrust Damage because of Attack from Melina
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Heshthot(battle/heshthot) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 2, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Heshthot is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Heshthot.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Heshthot.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Heshthot.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Heshthot.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Heshthot.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Heshthot.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Heshthot.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Heshthot.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Heshthot: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 3, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Heshthot: 18 + 1 roll - 0 BE + 0 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 2 roll - 4 BE + -1 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 5 roll - 3 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 6 roll - 4 BE + -3 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 2 roll - 3 BE + 1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 5 roll - 3 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 2 roll - 0 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Heshthot: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Heshthot on Position 2Adding Char Tjalf on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Caldrin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Single AT (17): 8 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Heshthot check Single PA (11): 18 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Heshthot receives 9 - 3RS = 6 physicalblunt Damage because of Attack from Caldrin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Heshthot(battle/heshthot) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.DoExecuteAnimation: action 0 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Heshthot is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Heshthot.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Heshthot.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Heshthot.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Heshthot.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Heshthot.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Heshthot.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Heshthot.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Heshthot.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Heshthot: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Heshthot on Position 1Adding Char Tjalf on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Heshthot in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Heshthot: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Heshthot: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Heshthot on Position 0Adding Char Tjalf on Position 1Adding Char Melina on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Heshthot(battle/heshthot) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Heshthot check Single AT (16): 18 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Heshthot(battle/heshthot) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Heshthot.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Heshthot ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Heshthot.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Heshthot)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Heshthot(battle/heshthot) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Heshthot check Single AT (16): 9 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 10 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Heshthot(battle/heshthot) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Heshthot.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Heshthot ID 0, current Actions 1 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Heshthot.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Heshthot)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Heshthot in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Heshthot: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Melina on Position 1Adding Char Arva on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Heshthot: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 10 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Heshthot no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Heshthot receives 9 - 3RS = 6 physicalthrust Damage because of Attack from Tjalf
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Heshthot(battle/heshthot) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 4, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Heshthot is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Heshthot.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Heshthot.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Heshthot.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Heshthot.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Heshthot.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Heshthot.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Heshthot.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Heshthot.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Heshthot: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Arva on Position 1Adding Char Durin on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 4 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Heshthot no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Heshthot receives 10 - 3RS = 7 physicalthrust Damage because of Attack from Melina
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Heshthot(battle/heshthot) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 2, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Heshthot is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Heshthot.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Heshthot.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Heshthot.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Heshthot.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Heshthot.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Heshthot.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Heshthot.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Heshthot.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Heshthot: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Durin on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 3, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Heshthot: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 16 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Heshthot no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Heshthot receives 11 - 3RS = 8 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Heshthot(battle/heshthot) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 1, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Heshthot is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Heshthot.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Heshthot.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Heshthot.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Heshthot.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Heshthot.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Heshthot.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Heshthot.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Heshthot.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Heshthot: 18 + 6 roll - 0 BE + 0 effects = 24
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 6 roll - 4 BE + -1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 3 roll - 3 BE + -1 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 3 roll - 4 BE + -3 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 6 roll - 3 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 5 roll - 3 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 1 roll - 0 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Heshthot: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Heshthot on Position 0Adding Char Tjalf on Position 1Adding Char Yazinda on Position 2Adding Char Caldrin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Heshthot: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Heshthot(battle/heshthot) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Heshthot check Single AT (16): 2 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 15 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Heshthot(battle/heshthot) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Heshthot.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Heshthot ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Heshthot.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Heshthot)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Heshthot(battle/heshthot) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Heshthot check Single AT (16): 19 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Heshthot(battle/heshthot) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Heshthot.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Heshthot ID 0, current Actions 1 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Heshthot.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Heshthot)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Heshthot in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Heshthot: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Yazinda on Position 1Adding Char Caldrin on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Heshthot: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 2 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Heshthot check Single PA (11): 14 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Heshthot receives 6 - 3RS = 3 physicalthrust Damage because of Attack from Tjalf
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Heshthot(battle/heshthot) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 4, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Heshthot is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Heshthot.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Heshthot.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Heshthot.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Heshthot.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Heshthot.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Heshthot.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Heshthot.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Heshthot.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Heshthot: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Caldrin on Position 1Adding Char Durin on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Caldrin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Heshthot: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Durin on Position 1Adding Char Melina on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Caldrin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Single AT (17): 13 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Heshthot no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Heshthot receives 7 - 3RS = 4 physicalblunt Damage because of Attack from Caldrin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Heshthot(battle/heshthot) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.DoExecuteAnimation: action 0 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Heshthot is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Heshthot.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Heshthot.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Heshthot.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Heshthot.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Heshthot.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Heshthot.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Heshthot.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Heshthot.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Heshthot: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Melina on Position 1Adding Char Arva on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 5 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Heshthot no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Heshthot receives 14 - 3RS = 11 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Heshthot(battle/heshthot) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 1, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Heshthot is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Heshthot.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Heshthot.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Heshthot.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Heshthot.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Heshthot.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Heshthot.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Heshthot.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Heshthot.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Heshthot: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Arva on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 17 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Heshthot(battle/heshthot) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 2, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Heshthot is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Heshthot: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 3, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Heshthot: 18 + 6 roll - 0 BE + 0 effects = 24
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 2 roll - 4 BE + -1 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 1 roll - 3 BE + -1 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 4 roll - 4 BE + -3 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 3 roll - 3 BE + 1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 3 roll - 3 BE + 1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 6 roll - 0 BE + 1 effects = 24
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Heshthot: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Heshthot on Position 1Adding Char Yazinda on Position 2Adding Char Tjalf on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Caldrin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Single AT (17): 11 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Heshthot check Single PA (11): 4 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Heshthot(battle/heshthot) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.DoExecuteAnimation: action 1 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Heshthot is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Heshthot.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Heshthot.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Heshthot in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Heshthot: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Heshthot on Position 0Adding Char Yazinda on Position 1Adding Char Tjalf on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Heshthot: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Heshthot(battle/heshthot) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Heshthot check Single AT (16): 6 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single PA (35): 13 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Heshthot(battle/heshthot) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Heshthot.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Heshthot ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Heshthot.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Heshthot)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Heshthot(battle/heshthot) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Heshthot check Single AT (16): 15 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Durin no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Durin receives 4 - 14RS = 0 physicalcut Damage because of Attack from Heshthot
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Heshthot(battle/heshthot) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Heshthot.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Heshthot ID 0, current Actions 1 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Heshthot.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Heshthot)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Heshthot in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Heshthot: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Tjalf on Position 1Adding Char Durin on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Heshthot: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Heshthot: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Durin on Position 1Adding Char Arva on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 14 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Heshthot no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Heshthot receives 11 - 3RS = 8 physicalthrust Damage because of Attack from Tjalf
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Heshthot add Effect dead (Duration -24 Hours)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Logging AP total for monster Heshthot: BaseAP 35 x Mult 1,2 = 42
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Heshthot(battle/heshthot) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 4, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Heshthot is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Heshthot.PlayReaction: hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Heshthot.DoExecuteAnimation: action 5 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Heshthot.PlayReaction: hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Heshthot.PlayReaction: Object already disabled, not playing anything
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Heshthot: OnDeath
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Heshthot.PlayReaction: hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Heshthot.PlayReaction: Object already disabled, not playing anything
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Heshthot: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Arva on Position 1Adding Char Melina on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Handling Death of Character Heshthot
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Arva on Position 1Adding Char Melina on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Checking end of battle, battle is over according to BattleState
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Playing Victory Jingle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Currentcontrol is null, activating CurrentLocation
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 1 forcing state open
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 30 forcing state open
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 25 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 29 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 26 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Destroying Battle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin erhält 7 AP: Battle tdn_l3_heshthot won
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina erhält 7 AP: Battle tdn_l3_heshthot won
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva erhält 7 AP: Battle tdn_l3_heshthot won
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf erhält 7 AP: Battle tdn_l3_heshthot won
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda erhält 7 AP: Battle tdn_l3_heshthot won
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin erhält 7 AP: Battle tdn_l3_heshthot won
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

HBF: Finalizing Battle, forced is False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

HBF: CurrentControl is null, using resetController
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_SAVE_DUCATS_250) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_SAVE_DUCATS_250'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Reapplying camera setup of dngtjolmarnameless
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CamSetup: Applying Camera Settings from GO dngtjolmarnameless to Camera DungeonCam
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

PlayAmbient dngtjolmarnameless called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Durin: Removing battle effect battlestance_2, not in battle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin remove effect battlestance_2 expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Durin: Removing durable effect battlestance_2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Melina: Removing battle effect battlestance_2, not in battle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina remove effect battlestance_2 expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Melina: Removing durable effect battlestance_2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Arva: Removing battle effect battlestance_2, not in battle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva remove effect battlestance_2 expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Arva: Removing durable effect battlestance_2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Tjalf: Removing battle effect battlestance_2, not in battle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf remove effect battlestance_2 expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Tjalf: Removing durable effect battlestance_2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Yazinda: Removing battle effect battlestance_2, not in battle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda remove effect battlestance_2 expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Yazinda: Removing durable effect battlestance_2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Caldrin: Removing battle effect battlestance_2, not in battle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin remove effect battlestance_2 expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Caldrin: Removing durable effect battlestance_2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LoadBattleSubscene: Trying to find tdn-01 in an assetbundle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LABFA: No Asset Bundle found for tdn-01
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initializing Battle tdn_l3_moreskeletons in Scene tdn-01
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Showing UICombat: which combat, iscombat True, ischaracter False lastshown combat iscombat True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect poisonimmunity (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect magicimmunityundead (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect thrustimmunity (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect cutresistance (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect behinderung5 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Created new Monster: Skelett (skeleton_7): LE 40/40 AE 0/0 MU 30
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect poisonimmunity (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect magicimmunityundead (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect thrustimmunity (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect cutresistance (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect behinderung5 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Created new Monster: Skelett (skeleton_7): LE 40/40 AE 0/0 MU 30
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect poisonimmunity (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect magicimmunityundead (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect thrustimmunity (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect cutresistance (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect behinderung2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Created new Monster: Skelett (skeleton_shield): LE 40/40 AE 0/0 MU 30
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect poisonimmunity (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect magicimmunityundead (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect thrustimmunity (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect cutresistance (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect behinderung2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Created new Monster: Skelett (skeleton_shield): LE 40/40 AE 0/0 MU 30
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger add Effect poisonimmunity (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger add Effect magicimmunityundead (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger add Effect thrustimmunity (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger add Effect cutresistance (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger add Effect behinderung4 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Created new Monster: Skelettkrieger (skeleton_warrior_8): LE 50/50 AE 0/0 MU 30
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger add Effect poisonimmunity (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger add Effect magicimmunityundead (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger add Effect thrustimmunity (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger add Effect cutresistance (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger add Effect behinderung4 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Created new Monster: Skelettkrieger (skeleton_warrior_8): LE 50/50 AE 0/0 MU 30
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Adding monster (id: skeleton_unarmed) to delayed spawn queue. spawnRound: 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Adding monster (id: skeleton_unarmed) to delayed spawn queue. spawnRound: 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Adding monster (id: skeleton_shield) to delayed spawn queue. spawnRound: 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Adding monster (id: skeleton_shield) to delayed spawn queue. spawnRound: 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Adding monster (id: skeleton_7) to delayed spawn queue. spawnRound: 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Adding monster (id: skeleton_7) to delayed spawn queue. spawnRound: 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 1 roll - 0 BE + -5 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + -5 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + -2 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelett: 14 + 3 roll - 0 BE + -2 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 1 roll - 0 BE + -5 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Skelettkrieger: 14 + 3 roll - 0 BE + -5 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 4 roll - 4 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 6 roll - 3 BE + -1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 1 roll - 4 BE + -3 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 5 roll - 3 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 5 roll - 3 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 1 roll - 0 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BAV Checkpoint 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: Apply Equipment
Got weapon with id lindwormslayer
Weapon has prefdisp dwarf_sword_02
Weapon Prefab dwarf_sword_02 loaded successfully, placing in righthand
setting animationtype 0 from dispclass 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: Apply Equipment
Got weapon with id spear
Weapon has prefdisp elf_sword_02
Weapon Prefab elf_sword_02 loaded successfully, placing in righthand
setting animationtype 3 from dispclass spear
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: Apply Equipment
Got weapon with id dragonslayer
Weapon has prefdisp barbarian_spear
Weapon Prefab barbarian_spear loaded successfully, placing in righthand
setting animationtype 3 from dispclass spear
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: Apply Equipment
Got weapon with id rapier
Weapon has prefdisp Rapier_Aged
Weapon Prefab Rapier_Aged loaded successfully, placing in righthand
setting animationtype 2 from dispclass thrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: Apply Equipment
Got weapon with id rapier
Weapon has prefdisp Rapier_Aged
Weapon Prefab Rapier_Aged loaded successfully, placing in righthand
setting animationtype 2 from dispclass thrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: Apply Equipment
Got weapon with id staff
Weapon has prefdisp Wizards_staff_07
Weapon Prefab Wizards_staff_07 loaded successfully, placing in righthand
setting animationtype 4 from dispclass halberd
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BAV Checkpoint 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BAV Checkpoint 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BAV Checkpoint 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BAV Checkpoint 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Tjalf on Position 1Adding Char Caldrin on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Order: Yazinda(20), Tjalf(20), Caldrin(19), Melina(18), Durin(17), Skelett(15), Skelett(15), Skelett(12), Skelettkrieger(12), Arva(11), Skelett(10), Skelettkrieger(10)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

PlayAmbient battle called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType oneh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelett: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelett: Applying Equipment and animation [Item Rostiges Schwert (ID sword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType onehshld
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Skelettkrieger: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE Skelettkrieger: Applying Equipment and animation [Item Rostiges Langschwert (ID longsword_rusty), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCE: Applying EquipType twoh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Tjalf on Position 1Adding Char Caldrin on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect poisonimmunity (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect magicimmunityundead (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect thrustimmunity (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect cutresistance (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Created new Monster: Skelett (skeleton_unarmed): LE 40/40 AE 0/0 MU 30
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect poisonimmunity (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect magicimmunityundead (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect thrustimmunity (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect cutresistance (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Created new Monster: Skelett (skeleton_unarmed): LE 40/40 AE 0/0 MU 30
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect poisonimmunity (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect magicimmunityundead (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect thrustimmunity (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect cutresistance (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect behinderung2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Created new Monster: Skelett (skeleton_shield): LE 40/40 AE 0/0 MU 30
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect poisonimmunity (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect magicimmunityundead (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect thrustimmunity (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect cutresistance (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect behinderung2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Created new Monster: Skelett (skeleton_shield): LE 40/40 AE 0/0 MU 30
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect poisonimmunity (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect magicimmunityundead (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect thrustimmunity (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect cutresistance (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect behinderung5 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Created new Monster: Skelett (skeleton_7): LE 40/40 AE 0/0 MU 30
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect poisonimmunity (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect magicimmunityundead (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect thrustimmunity (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect cutresistance (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect behinderung5 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Created new Monster: Skelett (skeleton_7): LE 40/40 AE 0/0 MU 30
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives 1000 mental Damage because of killemall
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect dead (Duration -24 Hours)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Logging AP total for monster Skelett: BaseAP 8 x Mult 1,2 = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.handleNPCDeath: adding 1 sword_rusty to loot
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.handleNPCDeath: adding 1 leatherarmor to loot
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives 1000 mental Damage because of killemall
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect dead (Duration -24 Hours)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Logging AP total for monster Skelett: BaseAP 8 x Mult 1,2 = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.handleNPCDeath: adding 1 sword_rusty to loot
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.handleNPCDeath: adding 1 leatherarmor to loot
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives 1000 mental Damage because of killemall
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect dead (Duration -24 Hours)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Logging AP total for monster Skelett: BaseAP 8 x Mult 1,2 = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.handleNPCDeath: adding 1 sword_rusty to loot
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.handleNPCDeath: adding 1 shield to loot
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives 1000 mental Damage because of killemall
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect dead (Duration -24 Hours)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Logging AP total for monster Skelett: BaseAP 8 x Mult 1,2 = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.handleNPCDeath: adding 1 sword_rusty to loot
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.handleNPCDeath: adding 1 shield to loot
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives 1000 mental Damage because of killemall
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger add Effect dead (Duration -24 Hours)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Logging AP total for monster Skelettkrieger: BaseAP 10 x Mult 1,2 = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.handleNPCDeath: adding 1 longsword_rusty to loot
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.handleNPCDeath: adding 1 chainmail to loot
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger receives 1000 mental Damage because of killemall
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelettkrieger add Effect dead (Duration -24 Hours)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Logging AP total for monster Skelettkrieger: BaseAP 10 x Mult 1,2 = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.handleNPCDeath: adding 1 longsword_rusty to loot
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.handleNPCDeath: adding 1 chainmail to loot
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives 1000 mental Damage because of killemall
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect dead (Duration -24 Hours)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Logging AP total for monster Skelett: BaseAP 8 x Mult 1,2 = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives 1000 mental Damage because of killemall
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect dead (Duration -24 Hours)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Logging AP total for monster Skelett: BaseAP 8 x Mult 1,2 = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives 1000 mental Damage because of killemall
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect dead (Duration -24 Hours)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Logging AP total for monster Skelett: BaseAP 8 x Mult 1,2 = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.handleNPCDeath: adding 1 sword_rusty to loot
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.handleNPCDeath: adding 1 shield to loot
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives 1000 mental Damage because of killemall
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect dead (Duration -24 Hours)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Logging AP total for monster Skelett: BaseAP 8 x Mult 1,2 = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.handleNPCDeath: adding 1 sword_rusty to loot
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.handleNPCDeath: adding 1 shield to loot
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives 1000 mental Damage because of killemall
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect dead (Duration -24 Hours)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Logging AP total for monster Skelett: BaseAP 8 x Mult 1,2 = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.handleNPCDeath: adding 1 sword_rusty to loot
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.handleNPCDeath: adding 1 leatherarmor to loot
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett receives 1000 mental Damage because of killemall
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Skelett add Effect dead (Duration -24 Hours)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Logging AP total for monster Skelett: BaseAP 8 x Mult 1,2 = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.handleNPCDeath: adding 1 sword_rusty to loot
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.handleNPCDeath: adding 1 leatherarmor to loot
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Playing Victory Jingle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Currentcontrol is null, activating CurrentLocation
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 1 forcing state open
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 30 forcing state open
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 25 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 29 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 26 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Destroying Battle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin erhält 20 AP: Battle tdn_l3_moreskeletons won
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina erhält 20 AP: Battle tdn_l3_moreskeletons won
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva erhält 20 AP: Battle tdn_l3_moreskeletons won
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf erhält 24 AP: Battle tdn_l3_moreskeletons won
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda erhält 20 AP: Battle tdn_l3_moreskeletons won
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin erhält 20 AP: Battle tdn_l3_moreskeletons won
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Showing UICombat: which character, iscombat False, ischaracter True lastshown combat iscombat True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window QuestbookCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Showing itemset with 5 items
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window ContainerItemCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Closing ContainerItemWindow, linked is True,  CharScreen CharScreenCtrl (CharacterScreen)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Charscreen is hiding
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Showing UICombat: which combat, iscombat True, ischaracter False lastshown combat iscombat True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

HBF: Finalizing Battle, forced is False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

HBF: CurrentControl is null, using resetController
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_SAVE_DUCATS_250) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_SAVE_DUCATS_250'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Reapplying camera setup of dngtjolmarnameless
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CamSetup: Applying Camera Settings from GO dngtjolmarnameless to Camera DungeonCam
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

PlayAmbient dngtjolmarnameless called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Durin: Removing battle effect battlestance_2, not in battle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin remove effect battlestance_2 expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Durin: Removing durable effect battlestance_2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Melina: Removing battle effect battlestance_2, not in battle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina remove effect battlestance_2 expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Melina: Removing durable effect battlestance_2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Arva: Removing battle effect battlestance_2, not in battle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva remove effect battlestance_2 expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Arva: Removing durable effect battlestance_2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Tjalf: Removing battle effect battlestance_2, not in battle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf remove effect battlestance_2 expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Tjalf: Removing durable effect battlestance_2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Yazinda: Removing battle effect battlestance_2, not in battle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda remove effect battlestance_2 expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Yazinda: Removing durable effect battlestance_2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Caldrin: Removing battle effect battlestance_2, not in battle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin remove effect battlestance_2 expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Caldrin: Removing durable effect battlestance_2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l3_pillars [10]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 357
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog tdn_l3_pillars_hl[10] dlgResponse 4 = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l3_pillars [11]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l3_pillars [12]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 209
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog tdn_l3_pillars_hl[12] dlgResponse 0 = 255
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LoadBattleSubscene: Trying to find tdn-01 in an assetbundle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LABFA: No Asset Bundle found for tdn-01
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initializing Battle tdn_l3_opencultists2 in Scene tdn-01
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Showing UICombat: which combat, iscombat True, ischaracter False lastshown combat iscombat True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Kultist add Effect behinderung3 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Created new Monster: Kultist (cultist_4): LE 40/40 AE 0/0 MU 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Kultist add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Kultist add Effect behinderung3 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Created new Monster: Kultist (cultist_4): LE 40/40 AE 0/0 MU 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Kultist add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Namenloser Hohepriester add Effect behinderung4 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Created new Monster: Namenloser Hohepriester (priest_high_nl_4): LE 43/43 AE 37/37 MU 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Namenloser Hohepriester add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Namenloser Hohepriester add Effect behinderung4 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Created new Monster: Namenloser Hohepriester (priest_high_nl_4): LE 43/43 AE 38/38 MU 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Namenloser Hohepriester add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Namenloser Priester add Effect behinderung3 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Created new Monster: Namenloser Priester (priest_nl_4): LE 35/35 AE 29/29 MU 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Namenloser Priester add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Namenloser Priester add Effect behinderung3 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Created new Monster: Namenloser Priester (priest_nl_4): LE 37/37 AE 30/30 MU 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Namenloser Priester add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Adding monster (id: cultist_warrior_7) to delayed spawn queue. spawnRound: 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Adding monster (id: cultist_warrior_7) to delayed spawn queue. spawnRound: 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Adding monster (id: cultist_warrior_7) to delayed spawn queue. spawnRound: 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Kultist: 10 + 1 roll - 0 BE + -3 effects = 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Kultist: 9 + 5 roll - 0 BE + -3 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Namenloser Hohepriester: 8 + 1 roll - 0 BE + -3 effects = 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Namenloser Hohepriester: 9 + 6 roll - 0 BE + -3 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Namenloser Priester: 9 + 6 roll - 0 BE + -3 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Namenloser Priester: 9 + 2 roll - 0 BE + -3 effects = 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 5 roll - 4 BE + -1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 3 roll - 3 BE + -1 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 4 roll - 4 BE + -3 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 5 roll - 3 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 6 roll - 3 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 5 roll - 0 BE + 1 effects = 23
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BAV Checkpoint 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultist: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultist: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Namenloser Hohepriester: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Namenloser Hohepriester: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Namenloser Priester: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Namenloser Priester: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultist: Apply Equipment
Got weapon with id dagger
Weapon has prefdisp Knife_A
Weapon Prefab Knife_A loaded successfully, placing in righthand
setting animationtype 2 from dispclass thrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultist: Apply Equipment
Got weapon with id dagger
Weapon has prefdisp Knife_A
Weapon Prefab Knife_A loaded successfully, placing in righthand
setting animationtype 2 from dispclass thrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Namenloser Hohepriester: Apply Equipment
Got weapon with id staff
Weapon has prefdisp Wizards_staff_07
Weapon Prefab Wizards_staff_07 loaded successfully, placing in righthand
setting animationtype 4 from dispclass halberd
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Namenloser Hohepriester: Apply Equipment
Got weapon with id staff
Weapon has prefdisp Wizards_staff_07
Weapon Prefab Wizards_staff_07 loaded successfully, placing in righthand
setting animationtype 4 from dispclass halberd
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Namenloser Priester: Apply Equipment
Got weapon with id club
Weapon has prefdisp fantasy horde-villager_club
Weapon Prefab fantasy horde-villager_club loaded successfully, placing in righthand
setting animationtype 0 from dispclass 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Namenloser Priester: Apply Equipment
Got weapon with id club
Weapon has prefdisp fantasy horde-villager_club
Weapon Prefab fantasy horde-villager_club loaded successfully, placing in righthand
setting animationtype 0 from dispclass 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: Apply Equipment
Got weapon with id lindwormslayer
Weapon has prefdisp dwarf_sword_02
Weapon Prefab dwarf_sword_02 loaded successfully, placing in righthand
setting animationtype 0 from dispclass 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: Apply Equipment
Got weapon with id spear
Weapon has prefdisp elf_sword_02
Weapon Prefab elf_sword_02 loaded successfully, placing in righthand
setting animationtype 3 from dispclass spear
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: Apply Equipment
Got weapon with id dragonslayer
Weapon has prefdisp barbarian_spear
Weapon Prefab barbarian_spear loaded successfully, placing in righthand
setting animationtype 3 from dispclass spear
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: Apply Equipment
Got weapon with id rapier
Weapon has prefdisp Rapier_Aged
Weapon Prefab Rapier_Aged loaded successfully, placing in righthand
setting animationtype 2 from dispclass thrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: Apply Equipment
Got weapon with id rapier
Weapon has prefdisp Rapier_Aged
Weapon Prefab Rapier_Aged loaded successfully, placing in righthand
setting animationtype 2 from dispclass thrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: Apply Equipment
Got weapon with id staff
Weapon has prefdisp Wizards_staff_07
Weapon Prefab Wizards_staff_07 loaded successfully, placing in righthand
setting animationtype 4 from dispclass halberd
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BAV Checkpoint 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BAV Checkpoint 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BAV Checkpoint 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BAV Checkpoint 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Tjalf on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Order: Caldrin(23), Yazinda(21), Tjalf(20), Durin(18), Melina(15), Arva(14), Namenloser Hohepriester(12), Namenloser Priester(12), Kultist(11), Kultist(8), Namenloser Priester(8), Namenloser Hohepriester(6)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

PlayAmbient battle called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Tjalf on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Kultistenkrieger add Effect behinderung3 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Created new Monster: Kultistenkrieger (cultist_warrior_7): LE 60/60 AE 0/0 MU 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Kultistenkrieger add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Kultistenkrieger add Effect behinderung3 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Created new Monster: Kultistenkrieger (cultist_warrior_7): LE 60/60 AE 0/0 MU 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Kultistenkrieger add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Kultistenkrieger add Effect behinderung3 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Created new Monster: Kultistenkrieger (cultist_warrior_7): LE 60/60 AE 0/0 MU 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Kultistenkrieger add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Kultist receives 1000 mental Damage because of killemall
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Kultist add Effect dead (Duration -24 Hours)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Logging AP total for monster Kultist: BaseAP 13 x Mult 0,05 = 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.handleNPCDeath: adding 1 dagger to loot
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Kultist receives 1000 mental Damage because of killemall
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Kultist add Effect dead (Duration -24 Hours)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Logging AP total for monster Kultist: BaseAP 13 x Mult 0,05 = 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.handleNPCDeath: adding 1 dagger to loot
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Namenloser Hohepriester receives 1000 mental Damage because of killemall
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Namenloser Hohepriester add Effect dead (Duration -24 Hours)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Logging AP total for monster Namenloser Hohepriester: BaseAP 20 x Mult 0,05 = 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.handleNPCDeath: adding 1 staff to loot
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Namenloser Hohepriester receives 1000 mental Damage because of killemall
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Namenloser Hohepriester add Effect dead (Duration -24 Hours)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Logging AP total for monster Namenloser Hohepriester: BaseAP 20 x Mult 0,05 = 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.handleNPCDeath: adding 1 staff to loot
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Namenloser Priester receives 1000 mental Damage because of killemall
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Namenloser Priester add Effect dead (Duration -24 Hours)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Logging AP total for monster Namenloser Priester: BaseAP 12 x Mult 0,05 = 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.handleNPCDeath: adding 1 club to loot
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.handleNPCDeath: adding 1 battlestaff to loot
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Namenloser Priester receives 1000 mental Damage because of killemall
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Namenloser Priester add Effect dead (Duration -24 Hours)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Logging AP total for monster Namenloser Priester: BaseAP 12 x Mult 0,05 = 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.handleNPCDeath: adding 1 club to loot
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.handleNPCDeath: adding 1 battlestaff to loot
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Kultistenkrieger receives 1000 mental Damage because of killemall
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Kultistenkrieger add Effect dead (Duration -24 Hours)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Logging AP total for monster Kultistenkrieger: BaseAP 13 x Mult 1,2 = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.handleNPCDeath: adding 1 sabre to loot
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.handleNPCDeath: adding 1 leatherarmor to loot
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Kultistenkrieger receives 1000 mental Damage because of killemall
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Kultistenkrieger add Effect dead (Duration -24 Hours)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Logging AP total for monster Kultistenkrieger: BaseAP 13 x Mult 1,2 = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.handleNPCDeath: adding 1 sabre to loot
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.handleNPCDeath: adding 1 leatherarmor to loot
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Kultistenkrieger receives 1000 mental Damage because of killemall
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Kultistenkrieger add Effect dead (Duration -24 Hours)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Logging AP total for monster Kultistenkrieger: BaseAP 13 x Mult 1,2 = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.handleNPCDeath: adding 1 sabre to loot
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.handleNPCDeath: adding 1 leatherarmor to loot
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Playing Victory Jingle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Currentcontrol is null, activating CurrentLocation
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 1 forcing state open
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 30 forcing state open
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 25 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 29 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 26 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Destroying Battle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin erhält 9 AP: Battle tdn_l3_opencultists2 won
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina erhält 9 AP: Battle tdn_l3_opencultists2 won
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva erhält 9 AP: Battle tdn_l3_opencultists2 won
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf erhält 9 AP: Battle tdn_l3_opencultists2 won
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda erhält 9 AP: Battle tdn_l3_opencultists2 won
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin erhält 9 AP: Battle tdn_l3_opencultists2 won
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Showing UICombat: which character, iscombat False, ischaracter True lastshown combat iscombat True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window QuestbookCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Showing itemset with 6 items
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: Character B (UnityEngine.BoxCollider) (Character B), container Character B (CraftyDDCharacter)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Adding item with level 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
got a container: Character B (CraftyDDCharacter)
returnaction CS is delete
Updating screen in 0.5
Destroying item ItemEntry(price: 0, Item: [Item Zauberstab (ID staff), Uses 0, Count 0, broken False, BF -1, level 1, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: Character D (UnityEngine.BoxCollider) (Character D), container Character D (CraftyDDCharacter)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Adding item with level 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
got a container: Character D (CraftyDDCharacter)
returnaction CS is delete
Updating screen in 0.5
Destroying item ItemEntry(price: 0, Item: [Item Zauberstab (ID staff), Uses 0, Count 0, broken False, BF -1, level 1, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: Character E (UnityEngine.BoxCollider) (Character E), container Character E (CraftyDDCharacter)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
got a container: Character E (CraftyDDCharacter)
returnaction CS is delete
Updating screen in 0.5
Destroying item ItemEntry(price: 0, Item: [Item Kampfstab (ID battlestaff), Uses 0, Count 0, broken False, BF -1, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: Character A (UnityEngine.BoxCollider) (Character A), container Character A (CraftyDDCharacter)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
got a container: Character A (CraftyDDCharacter)
returnaction CS is delete
Updating screen in 0.5
Destroying item ItemEntry(price: 0, Item: [Item Kampfstab (ID battlestaff), Uses 0, Count 0, broken False, BF -1, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window ContainerItemCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Closing ContainerItemWindow, linked is True,  CharScreen CharScreenCtrl (CharacterScreen)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Charscreen is hiding
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Showing UICombat: which combat, iscombat True, ischaracter False lastshown combat iscombat True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

HBF: Finalizing Battle, forced is False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

HBF: CurrentControl is null, using resetController
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_SAVE_DUCATS_250) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_SAVE_DUCATS_250'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Reapplying camera setup of dngtjolmarnameless
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CamSetup: Applying Camera Settings from GO dngtjolmarnameless to Camera DungeonCam
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

PlayAmbient dngtjolmarnameless called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Durin: Removing battle effect battlestance_2, not in battle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin remove effect battlestance_2 expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Durin: Removing durable effect battlestance_2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Melina: Removing battle effect battlestance_2, not in battle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina remove effect battlestance_2 expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Melina: Removing durable effect battlestance_2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Arva: Removing battle effect battlestance_2, not in battle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva remove effect battlestance_2 expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Arva: Removing durable effect battlestance_2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Tjalf: Removing battle effect battlestance_2, not in battle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf remove effect battlestance_2 expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Tjalf: Removing durable effect battlestance_2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Yazinda: Removing battle effect battlestance_2, not in battle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda remove effect battlestance_2 expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Yazinda: Removing durable effect battlestance_2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Caldrin: Removing battle effect battlestance_2, not in battle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin remove effect battlestance_2 expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Caldrin: Removing durable effect battlestance_2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LoadBattleSubscene: Trying to find tdn-01 in an assetbundle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LABFA: No Asset Bundle found for tdn-01
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initializing Battle tdn_l3_singlemage in Scene tdn-01
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Showing UICombat: which combat, iscombat True, ischaracter False lastshown combat iscombat True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Magier add Effect behinderung2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Created new Monster: Magier (mage_8): LE 38/38 AE 79/79 MU 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Magier add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Magier: 10 + 5 roll - 0 BE + -1 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 6 roll - 4 BE + -1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 3 roll - 3 BE + -1 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 1 roll - 4 BE + -3 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 2 roll - 3 BE + 1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 4 roll - 3 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 1 roll - 0 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BAV Checkpoint 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Magier: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Magier: Apply Equipment
Got weapon with id staffnpc
Weapon has prefdisp Wizards_staff_07
Weapon Prefab Wizards_staff_07 loaded successfully, placing in righthand
setting animationtype 4 from dispclass halberd
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: Apply Equipment
Got weapon with id lindwormslayer
Weapon has prefdisp dwarf_sword_02
Weapon Prefab dwarf_sword_02 loaded successfully, placing in righthand
setting animationtype 0 from dispclass 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: Apply Equipment
Got weapon with id spear
Weapon has prefdisp elf_sword_02
Weapon Prefab elf_sword_02 loaded successfully, placing in righthand
setting animationtype 3 from dispclass spear
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: Apply Equipment
Got weapon with id dragonslayer
Weapon has prefdisp barbarian_spear
Weapon Prefab barbarian_spear loaded successfully, placing in righthand
setting animationtype 3 from dispclass spear
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: Apply Equipment
Got weapon with id rapier
Weapon has prefdisp Rapier_Aged
Weapon Prefab Rapier_Aged loaded successfully, placing in righthand
setting animationtype 2 from dispclass thrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: Apply Equipment
Got weapon with id rapier
Weapon has prefdisp Rapier_Aged
Weapon Prefab Rapier_Aged loaded successfully, placing in righthand
setting animationtype 2 from dispclass thrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: Apply Equipment
Got weapon with id staff
Weapon has prefdisp Wizards_staff_07
Weapon Prefab Wizards_staff_07 loaded successfully, placing in righthand
setting animationtype 4 from dispclass halberd
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BAV Checkpoint 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BAV Checkpoint 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BAV Checkpoint 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BAV Checkpoint 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Durin on Position 2Adding Char Tjalf on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Order: Caldrin(19), Yazinda(19), Durin(19), Tjalf(17), Melina(15), Magier(14), Arva(11)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

PlayAmbient battle called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Durin on Position 2Adding Char Tjalf on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Magier: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Magier: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Magier: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Magier: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Magier: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Magier: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Magier receives 1000 mental Damage because of killemall
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Magier add Effect dead (Duration -24 Hours)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Logging AP total for monster Magier: BaseAP 18 x Mult 1,2 = 22
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.handleNPCDeath: adding 1 staffnpc to loot
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Playing Victory Jingle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Durin on Position 1Adding Char Tjalf on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Magier.PlayReaction: suffer
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Magier.DoExecuteAnimation: action 5 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Checking end of battle, battle is over according to BattleState
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

winFocusStack already contains MessageboxCtrl, removing and adding as uppermost
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Playing Victory Jingle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Magier: OnDeath
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Currentcontrol is null, activating CurrentLocation
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 1 forcing state open
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 30 forcing state open
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 25 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 29 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 26 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Destroying Battle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin erhält 3 AP: Battle tdn_l3_singlemage won
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina erhält 3 AP: Battle tdn_l3_singlemage won
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva erhält 3 AP: Battle tdn_l3_singlemage won
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf erhält 3 AP: Battle tdn_l3_singlemage won
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda erhält 7 AP: Battle tdn_l3_singlemage won
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin erhält 3 AP: Battle tdn_l3_singlemage won
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Showing UICombat: which character, iscombat False, ischaracter True lastshown combat iscombat True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window QuestbookCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Showing itemset with 1 items
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Not in Battle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Showing itemset with 0 items
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window ContainerItemCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Closing ContainerItemWindow, linked is True,  CharScreen CharScreenCtrl (CharacterScreen)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Charscreen is hiding
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Showing UICombat: which combat, iscombat True, ischaracter False lastshown combat iscombat True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

HBF: Finalizing Battle, forced is False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

HBF: CurrentControl is null, using resetController
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_SAVE_DUCATS_250) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_SAVE_DUCATS_250'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Reapplying camera setup of dngtjolmarnameless
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CamSetup: Applying Camera Settings from GO dngtjolmarnameless to Camera DungeonCam
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

PlayAmbient dngtjolmarnameless called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Durin: Removing battle effect battlestance_2, not in battle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin remove effect battlestance_2 expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Durin: Removing durable effect battlestance_2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharScreen not visible, not updating inventory
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Melina: Removing battle effect battlestance_2, not in battle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina remove effect battlestance_2 expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Melina: Removing durable effect battlestance_2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Arva: Removing battle effect battlestance_2, not in battle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva remove effect battlestance_2 expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Arva: Removing durable effect battlestance_2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Tjalf: Removing battle effect battlestance_2, not in battle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf remove effect battlestance_2 expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Tjalf: Removing durable effect battlestance_2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Yazinda: Removing battle effect battlestance_2, not in battle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda remove effect battlestance_2 expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Yazinda: Removing durable effect battlestance_2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Caldrin: Removing battle effect battlestance_2, not in battle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin remove effect battlestance_2 expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Caldrin: Removing durable effect battlestance_2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Durin OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Durin OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Durin clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Showing UICombat: which character, iscombat False, ischaracter True lastshown combat iscombat True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window QuestbookCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Caldrin OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Caldrin OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Caldrin clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Caldrin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Caldrin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Melina OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Melina OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Melina clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Melina
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Melina
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Charscreen is hiding
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Caldrin OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Caldrin OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Caldrin clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Spell odemarcanum (Value 23) (KL/IN/CH, 24/22/23, Checkmod , Personalmod ): 13/2/15 = success Restskill 23
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Casting OdemArcanum, found 0 unrecognized items
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Spell odemarcanum final cost 4AE
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MagicSkill execute _caster Caldrin, cAE current 821, original cost 4, final cost 4, delta 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l3_pillars [10]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 357
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog tdn_l3_pillars_hl[10] dlgResponse 4 = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l3_pillars [11]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l3_pillars [12]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 209
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog tdn_l3_pillars_hl[12] dlgResponse 0 = 255
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l3_pillars [10]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 357
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog tdn_l3_pillars_hl[10] dlgResponse 4 = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l3_pillars [11]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l3_pillars [12]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 209
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog tdn_l3_pillars_hl[12] dlgResponse 0 = 255
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SaveLoad.fillGameList: Files in C:/Users/.../Documents/StarTrail/save/: *.dsa2save: 264
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SaveLoad.fillGameList: Files in D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/: *.dsa2save: 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window PauseMenuCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Saving to C:/Users/.../Documents/StarTrail/save/ende.dsa2save
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

winFocusStack already contains SaveLoadCtrl, removing and adding as uppermost
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window SaveLoadCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SaveLoad.fillGameList: Files in C:/Users/.../Documents/StarTrail/save/: *.dsa2save: 265
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SaveLoad.fillGameList: Files in D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/: *.dsa2save: 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

winFocusStack already contains MessageboxCtrl, removing and adding as uppermost
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window MessageboxCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing namelessdays [99]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_seereise to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_traders to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_temples to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_specialbld to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l3_pillar_panic_11 [1]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l3_pillar_panic_11 [desc]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 207
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog tdn_l3_pillars_hl[desc] dlgResponse 0 = 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l3_pillar_panic_11 [3]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 233
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog tdn_l3_pillars_hl[3] dlgResponse 0 = 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l3_pillar_panic_11 [4]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 209
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog tdn_l3_pillars_hl[4] dlgResponse 0 = 4fwd
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l3_pillar_panic_11 [4fwd]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window QuestbookCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Showing itemset with 2 items
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l3_pillar_panic_11 [tobecontinued]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Showing itemset with 0 items
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Closing ContainerItemWindow, linked is True,  CharScreen CharScreenCtrl (CharacterScreen)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Charscreen is hiding
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l3_pillar_panic_11 [5]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 344
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharScreen not visible, not updating inventory
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog tdn_l3_pillars_hl[5] dlgResponse 2 = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l3_pillar_panic_11 [20]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l3_pillar_panic_11 [21]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 342
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog tdn_l3_pillars_hl[21] dlgResponse 0 = 22
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l3_pillar_panic_11 [22]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Spell sanftmut-13 (Value 20) (MU/CH/CH, 22/23/23, Checkmod -13, Personalmod ): 17/17/14 = success Restskill 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l3_pillar_panic_11 [23]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 207
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog tdn_l3_pillars_hl[23] dlgResponse 0 = 255
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Durin OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Durin OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Durin clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window QuestbookCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Melina OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Melina OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Melina clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Melina
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Melina
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: Character C (UnityEngine.BoxCollider) (Character C), container Character C (CraftyDDCharacter)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
got a container: Character C (CraftyDDCharacter)
returnaction CS is moveback
No valid container under the mouse -- revert the item's parent inventory22 (UnityEngine.Transform)
Updating screen in 0.5
Moving item ItemEntry(price: 0, Item: [Item Helm (ID helmet_magical_unided), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Melina
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Melina
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Durin OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Durin OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Durin clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Melina OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Melina OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Melina clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Melina
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Melina
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Arva OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Arva OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Arva clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Arva
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Arva
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Durin OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Durin OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Durin clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Melina OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Melina OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Melina clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Melina
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Melina
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: Character B (UnityEngine.BoxCollider) (Character B), container Character B (CraftyDDCharacter)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
got a container: Character B (CraftyDDCharacter)
returnaction CS is moveback
No valid container under the mouse -- revert the item's parent inventory22 (UnityEngine.Transform)
Updating screen in 0.5
Moving item ItemEntry(price: 0, Item: [Item Helm (ID helmet_magical_unided), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Melina
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Melina
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Arva OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Arva OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Arva clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Arva
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Arva
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: Character D (UnityEngine.BoxCollider) (Character D), container Character D (CraftyDDCharacter)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Arva
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
got a container: Character D (CraftyDDCharacter)
returnaction CS is delete
Updating screen in 0.5
Destroying item ItemEntry(price: 0, Item: [Item Wurfhaken (ID grapplinghook), Uses 0, Count 0, broken False, BF -1, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Arva
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Arva
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Arva
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Arva
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: Character D (UnityEngine.BoxCollider) (Character D), container Character D (CraftyDDCharacter)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Arva
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
got a container: Character D (CraftyDDCharacter)
returnaction CS is delete
Updating screen in 0.5
Destroying item ItemEntry(price: 0, Item: [Item Sichel (ID sickle), Uses 0, Count 0, broken False, BF 6, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Arva
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Arva
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Arva
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Arva
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: Character D (UnityEngine.BoxCollider) (Character D), container Character D (CraftyDDCharacter)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Arva
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
got a container: Character D (CraftyDDCharacter)
returnaction CS is delete
Updating screen in 0.5
Destroying item ItemEntry(price: 0, Item: [Item Zweihänder (ID longsword), Uses 0, Count 0, broken False, BF 4, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Arva
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Arva
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Arva
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Arva
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: Character D (UnityEngine.BoxCollider) (Character D), container Character D (CraftyDDCharacter)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Arva
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
got a container: Character D (CraftyDDCharacter)
returnaction CS is delete
Updating screen in 0.5
Destroying item ItemEntry(price: 0, Item: [Item Messingspiegel (ID brassmirror), Uses 0, Count 0, broken False, BF -1, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Arva
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Arva
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Arva
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Arva
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: Character F (UnityEngine.BoxCollider) (Character F), container Character F (CraftyDDCharacter)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
got a container: Character F (CraftyDDCharacter)
returnaction CS is noaction

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Arva
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Arva
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: Character F (UnityEngine.BoxCollider) (Character F), container Character F (CraftyDDCharacter)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Arva
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
got a container: Character F (CraftyDDCharacter)
returnaction CS is delete
Updating screen in 0.5
Destroying item ItemEntry(price: 0, Item: [Item Ilmenblatt (ID herb_ilmleaf), Uses 0, Count 0, broken False, BF -1, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Arva
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Arva
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Arva
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Arva
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: Character F (UnityEngine.BoxCollider) (Character F), container Character F (CraftyDDCharacter)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
got a container: Character F (CraftyDDCharacter)
returnaction CS is moveback
No valid container under the mouse -- revert the item's parent inventory21 (UnityEngine.Transform)
Updating screen in 0.5
Moving item ItemEntry(price: 0, Item: [Item Kairanhalm (ID herb_kairan), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Arva
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Arva
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: Character E (UnityEngine.BoxCollider) (Character E), container Character E (CraftyDDCharacter)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Arva
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
got a container: Character E (CraftyDDCharacter)
returnaction CS is delete
Updating screen in 0.5
Destroying item ItemEntry(price: 0, Item: [Item Jorugawurzel (ID herb_yoruga), Uses 0, Count 0, broken False, BF -1, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Arva
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Arva
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Arva
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Arva
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Arva
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Arva
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Arva
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Arva
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Arva
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Arva
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Arva
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Arva
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Caldrin OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Caldrin OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Caldrin clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Caldrin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Caldrin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Caldrin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Caldrin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Caldrin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Caldrin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Caldrin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Caldrin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Caldrin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Caldrin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Caldrin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Caldrin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Caldrin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Caldrin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Caldrin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Caldrin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Caldrin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Caldrin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Melina OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Melina OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Melina clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Melina
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Melina
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Arva OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Arva OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Arva clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Arva
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Arva
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Melina OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Melina OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Melina clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Melina
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Melina
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: Character B (UnityEngine.BoxCollider) (Character B), container Character B (CraftyDDCharacter)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Melina
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
got a container: Character B (CraftyDDCharacter)
returnaction CS is delete
Updating screen in 0.5
Destroying item ItemEntry(price: 0, Item: [Item Helm (ID helmet_magical_unided), Uses 0, Count 0, broken False, BF -1, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Melina
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Melina
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Melina
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Melina
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: item_lindwormslayer (UnityEngine.BoxCollider) (item_lindwormslayer), container 
container is null, itemdrop item: item_lindwormslayer (CraftyDDItem)
itemdrop container: et05_weapon (item_lindwormslayer)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Melina
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
got a container: et05_weapon (CraftyDDContainer)
returnaction CS is moveback
No valid container under the mouse -- revert the item's parent inventory21 (UnityEngine.Transform)
Updating screen in 0.5
Moving item ItemEntry(price: 0, Item: [Item Magierstab (ID staffnpc), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Melina
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Melina
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: Character F (UnityEngine.BoxCollider) (Character F), container Character F (CraftyDDCharacter)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Melina
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
got a container: Character F (CraftyDDCharacter)
returnaction CS is delete
Updating screen in 0.5
Destroying item ItemEntry(price: 0, Item: [Item Magierstab (ID staffnpc), Uses 0, Count 0, broken False, BF -1, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Melina
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Melina
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Caldrin OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Caldrin OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Caldrin clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Caldrin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Caldrin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Caldrin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Caldrin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: item_lindwormslayer (UnityEngine.BoxCollider) (item_lindwormslayer), container 
container is null, itemdrop item: item_lindwormslayer (CraftyDDItem)
itemdrop container: et05_weapon (item_lindwormslayer)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Caldrin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
got a container: et05_weapon (CraftyDDContainer)
returnaction CS is movenormal
Container found, parent this object to the container
Updating screen in 0.5
Moving item ItemEntry(price: 0, Item: [Item Magierstab (ID staffnpc), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Caldrin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Caldrin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Melina OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Melina OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Melina clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Melina
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Melina
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Found 35 viable containers
found no specific container, looking for empty one
found empty container
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: et_all (UnityEngine.BoxCollider) (et_all), container et_all (CraftyDDContainer)
Autoequip container inventory21

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Melina
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
got a container: inventory21 (CraftyDDContainer)
returnaction CS is movenormal
Container found, parent this object to the container
Updating screen in 0.5
Moving item ItemEntry(price: 0, Item: [Item Drachenklaue (ID st_dragonsclaw), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Melina
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Melina
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: Character B (UnityEngine.BoxCollider) (Character B), container Character B (CraftyDDCharacter)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Melina
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
got a container: Character B (CraftyDDCharacter)
returnaction CS is delete
Updating screen in 0.5
Destroying item ItemEntry(price: 0, Item: [Item Drachenklaue (ID st_dragonsclaw), Uses 0, Count 0, broken False, BF -1, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Melina
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Melina
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Arva OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Arva OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Arva clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Arva
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Arva
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Arva
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Arva
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Found 1 viable containers

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: et_all (UnityEngine.BoxCollider) (et_all), container et_all (CraftyDDContainer)
Autoequip container et01_head

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Arva
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
got a container: et01_head (CraftyDDContainer)
returnaction CS is movenormal
Container found, parent this object to the container
Updating screen in 0.5
Moving item ItemEntry(price: 0, Item: [Item Helm (ID helmet_magical_unided), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Arva
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Arva
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Caldrin OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Caldrin OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Caldrin clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Caldrin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Caldrin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: Character B (UnityEngine.BoxCollider) (Character B), container Character B (CraftyDDCharacter)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Caldrin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
got a container: Character B (CraftyDDCharacter)
returnaction CS is delete
Updating screen in 0.5
Destroying item ItemEntry(price: 0, Item: [Item Goldener Ring (ID goldenring), Uses 0, Count 0, broken False, BF -1, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Caldrin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Caldrin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Arva OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Arva OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Arva clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Arva
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Arva
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Arva
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Arva
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Found 2 viable containers
found no specific container, looking for empty one
found empty container
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: et_all (UnityEngine.BoxCollider) (et_all), container et_all (CraftyDDContainer)
Autoequip container et07_rightring

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Arva
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
got a container: et07_rightring (CraftyDDContainer)
returnaction CS is movenormal
Container found, parent this object to the container
Updating screen in 0.5
Moving item ItemEntry(price: 0, Item: [Item Goldener Ring (ID goldenring), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Arva
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Arva
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Arva
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Arva
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Arva
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Arva
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Arva
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Arva
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: inventory10 (UnityEngine.BoxCollider) (inventory10), container inventory10 (CraftyDDContainer)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
got a container: inventory10 (CraftyDDContainer)
returnaction CS is moveback
No valid container under the mouse -- revert the item's parent inventory10 (UnityEngine.Transform)
Updating screen in 0.5
Moving item ItemEntry(price: 0, Item: [Item Langbogen (ID longbow), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Arva
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Arva
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Found 1 viable containers

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: et_right (UnityEngine.BoxCollider) (et_right), container et_right (CraftyDDContainer)
Autoequip container et01_arrow

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Arva
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
got a container: et01_arrow (CraftyDDContainer)
returnaction CS is movenormal
Container found, parent this object to the container
Updating screen in 0.5
Moving item ItemEntry(price: 0, Item: [Item Pfeil (ID arrow), Uses 0, Count 20, broken False, BF -1, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Arva
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Arva
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: inventory09 (UnityEngine.BoxCollider) (inventory09), container inventory09 (CraftyDDContainer)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Arva
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
got a container: inventory09 (CraftyDDContainer)
returnaction CS is movenormal
Container found, parent this object to the container
Updating screen in 0.5
Moving item ItemEntry(price: 0, Item: [Item Helm (ID helmet_magical_unided), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Arva
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Arva
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Found 1 viable containers

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: et_all (UnityEngine.BoxCollider) (et_all), container et_all (CraftyDDContainer)
Autoequip container et01_head

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Arva
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
got a container: et01_head (CraftyDDContainer)
returnaction CS is movenormal
Container found, parent this object to the container
Updating screen in 0.5
Moving item ItemEntry(price: 0, Item: [Item Helm (ID helmet_magical_unided), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Arva
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Arva
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Charscreen is hiding
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Saving to C:/Users/.../Documents/StarTrail/save/quick.dsa2save
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

winFocusStack already contains MessageboxCtrl, removing and adding as uppermost
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l3_pillar_panic_11 [1]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l3_pillar_panic_11 [desc]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 207
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog tdn_l3_pillars_hl[desc] dlgResponse 0 = 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l3_pillar_panic_11 [3]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 233
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog tdn_l3_pillars_hl[3] dlgResponse 0 = 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l3_pillar_panic_11 [4]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 209
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog tdn_l3_pillars_hl[4] dlgResponse 0 = 4fwd
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l3_pillar_panic_11 [4fwd]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window QuestbookCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Showing itemset with 2 items
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l3_pillar_panic_11 [tobecontinued]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Showing itemset with 0 items
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Closing ContainerItemWindow, linked is True,  CharScreen CharScreenCtrl (CharacterScreen)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Charscreen is hiding
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l3_pillar_panic_11 [5]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 344
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharScreen not visible, not updating inventory
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog tdn_l3_pillars_hl[5] dlgResponse 0 = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l3_pillar_panic_11 [10]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Tjalf receives 11 - 23RS = 0 physicalcut Damage because of battered
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf add Effect unconscious (Duration 8 Hours)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 207
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog tdn_l3_pillars_hl[10] dlgResponse 0 = 255
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Melina OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Melina OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Melina clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window QuestbookCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Melina
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Melina
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Found 1 viable containers

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: et_all (UnityEngine.BoxCollider) (et_all), container et_all (CraftyDDContainer)
Autoequip container et01_head

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Melina
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
got a container: et01_head (CraftyDDContainer)
returnaction CS is movenormal
Container found, parent this object to the container
Updating screen in 0.5
Moving item ItemEntry(price: 0, Item: [Item Helm (ID helmet_magical_unided), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Melina
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Melina
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Found 35 viable containers
found no specific container, looking for empty one
found empty container
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: et_all (UnityEngine.BoxCollider) (et_all), container et_all (CraftyDDContainer)
Autoequip container inventory21

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Melina
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
got a container: inventory21 (CraftyDDContainer)
returnaction CS is movenormal
Container found, parent this object to the container
Updating screen in 0.5
Moving item ItemEntry(price: 0, Item: [Item Drachenklaue (ID st_dragonsclaw), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Melina
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Melina
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Arva OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Arva OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Arva clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Arva
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Arva
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Durin OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Durin OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Durin clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Charscreen is hiding
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l3_pillar_panic_11 [1]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l3_pillar_panic_11 [desc]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 207
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog tdn_l3_pillars_hl[desc] dlgResponse 0 = 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l3_pillar_panic_11 [3]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 233
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog tdn_l3_pillars_hl[3] dlgResponse 0 = 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l3_pillar_panic_11 [4]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 209
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog tdn_l3_pillars_hl[4] dlgResponse 0 = 4fwd
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l3_pillar_panic_11 [4fwd]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window QuestbookCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Showing itemset with 2 items
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l3_pillar_panic_11 [tobecontinued]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Showing itemset with 0 items
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Closing ContainerItemWindow, linked is True,  CharScreen CharScreenCtrl (CharacterScreen)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Charscreen is hiding
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l3_pillar_panic_11 [5]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 344
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharScreen not visible, not updating inventory
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog tdn_l3_pillars_hl[5] dlgResponse 1 = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l3_pillar_panic_11 [15]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l3_pillar_panic_11 [tobecontinued]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Tjalf OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Tjalf OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Tjalf clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Arva OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Arva OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Arva clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check CH-4 (22) roll 2 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l3_pillar_panic_11 [16]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 207
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog tdn_l3_pillars_hl[16] dlgResponse 0 = 255
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l3_pillar_panic_11 [1]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l3_pillar_panic_11 [desc]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 207
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog tdn_l3_pillars_hl[desc] dlgResponse 0 = 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l3_pillar_panic_11 [3]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 233
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog tdn_l3_pillars_hl[3] dlgResponse 0 = 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l3_pillar_panic_11 [4]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 209
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog tdn_l3_pillars_hl[4] dlgResponse 0 = 4fwd
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l3_pillar_panic_11 [4fwd]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window QuestbookCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Showing itemset with 2 items
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l3_pillar_panic_11 [tobecontinued]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Showing itemset with 0 items
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Closing ContainerItemWindow, linked is True,  CharScreen CharScreenCtrl (CharacterScreen)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Charscreen is hiding
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l3_pillar_panic_11 [5]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 344
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharScreen not visible, not updating inventory
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog tdn_l3_pillars_hl[5] dlgResponse 1 = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l3_pillar_panic_11 [15]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l3_pillar_panic_11 [tobecontinued]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Durin OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Durin OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Durin clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check CH-4 (29) roll 4 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l3_pillar_panic_11 [16]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 207
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog tdn_l3_pillars_hl[16] dlgResponse 0 = 255
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Durin OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Durin OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Durin clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window QuestbookCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Melina OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Melina OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Melina clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Melina
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Melina
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: Character E (UnityEngine.BoxCollider) (Character E), container Character E (CraftyDDCharacter)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Melina
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
got a container: Character E (CraftyDDCharacter)
returnaction CS is delete
Updating screen in 0.5
Destroying item ItemEntry(price: 0, Item: [Item Helm (ID helmet_magical_unided), Uses 0, Count 0, broken False, BF -1, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Melina
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Melina
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Yazinda OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Yazinda OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Yazinda clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Yazinda
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Yazinda
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Yazinda
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Yazinda
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Found 1 viable containers

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: et_all (UnityEngine.BoxCollider) (et_all), container et_all (CraftyDDContainer)
Autoequip container et01_head

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Yazinda
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
got a container: et01_head (CraftyDDContainer)
returnaction CS is movenormal
Container found, parent this object to the container
Updating screen in 0.5
Moving item ItemEntry(price: 0, Item: [Item Helm (ID helmet_magical_unided), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Yazinda
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Yazinda
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Durin OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Durin OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Durin clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Melina OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Melina OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Melina clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Melina
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Melina
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: Character B (UnityEngine.BoxCollider) (Character B), container Character B (CraftyDDCharacter)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Melina
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
got a container: Character B (CraftyDDCharacter)
returnaction CS is delete
Updating screen in 0.5
Destroying item ItemEntry(price: 0, Item: [Item Helm (ID helmet_magical_unided), Uses 0, Count 0, broken False, BF -1, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Melina
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Melina
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Arva OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Arva OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Arva clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Arva
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Arva
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Arva
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Arva
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: Character C (UnityEngine.BoxCollider) (Character C), container Character C (CraftyDDCharacter)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
got a container: Character C (CraftyDDCharacter)
returnaction CS is moveback
No valid container under the mouse -- revert the item's parent inventory08 (UnityEngine.Transform)
Updating screen in 0.5
Moving item ItemEntry(price: 0, Item: [Item Helm (ID helmet_magical_unided), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Arva
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Arva
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Durin OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Durin OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Durin clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Melina OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Melina OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Melina clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Melina
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Melina
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Arva OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Arva OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Arva clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Arva
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Arva
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: Character C (UnityEngine.BoxCollider) (Character C), container Character C (CraftyDDCharacter)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Arva
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
got a container: Character C (CraftyDDCharacter)
returnaction CS is delete
Updating screen in 0.5
Destroying item ItemEntry(price: 0, Item: [Item Helm (ID helmet_magical_unided), Uses 0, Count 0, broken False, BF -1, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Arva
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Arva
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Durin OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Durin OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Durin clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Found 1 viable containers

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: et_all (UnityEngine.BoxCollider) (et_all), container et_all (CraftyDDContainer)
Autoequip container et01_head

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
got a container: et01_head (CraftyDDContainer)
returnaction CS is movenormal
Container found, parent this object to the container
Updating screen in 0.5
Moving item ItemEntry(price: 0, Item: [Item Helm (ID helmet_magical_unided), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Charscreen is hiding
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Saving to C:/Users/.../Documents/StarTrail/save/quick.dsa2save
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

winFocusStack already contains MessageboxCtrl, removing and adding as uppermost
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l3_pillar_panic_11 [1]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l3_pillar_panic_11 [desc]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 207
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog tdn_l3_pillars_hl[desc] dlgResponse 0 = 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l3_pillar_panic_11 [3]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 233
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog tdn_l3_pillars_hl[3] dlgResponse 0 = 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l3_pillar_panic_11 [4]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 209
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog tdn_l3_pillars_hl[4] dlgResponse 0 = 4fwd
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l3_pillar_panic_11 [4fwd]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window QuestbookCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Showing itemset with 2 items
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l3_pillar_panic_11 [tobecontinued]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Showing itemset with 0 items
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Closing ContainerItemWindow, linked is True,  CharScreen CharScreenCtrl (CharacterScreen)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Charscreen is hiding
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l3_pillar_panic_11 [5]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 344
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharScreen not visible, not updating inventory
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog tdn_l3_pillars_hl[5] dlgResponse 1 = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l3_pillar_panic_11 [15]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l3_pillar_panic_11 [tobecontinued]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Caldrin OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Caldrin OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Caldrin clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check CH-4 (23) roll 5 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l3_pillar_panic_11 [16]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 207
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog tdn_l3_pillars_hl[16] dlgResponse 0 = 255
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Durin OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Durin OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Durin clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window QuestbookCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: item_staff (UnityEngine.BoxCollider) (item_staff), container 
container is null, itemdrop item: item_staff (CraftyDDItem)
itemdrop container: et05_weapon (item_staff)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
No valid container under the mouse -- revert the item's parent
Updating screen in 0.5
Moving item ItemEntry(price: 0, Item: [Item Drachenklaue (ID st_dragonsclaw), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: inventory24 (UnityEngine.BoxCollider) (inventory24), container inventory24 (CraftyDDContainer)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
got a container: inventory24 (CraftyDDContainer)
returnaction CS is movenormal
Container found, parent this object to the container
Updating screen in 0.5
Moving item ItemEntry(price: 0, Item: [Item Lindwurmschläger (ID lindwormslayer), Uses 0, Count 1, broken False, BF 1, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Found 35 viable containers
found no specific container, looking for empty one
found empty container
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: et_all (UnityEngine.BoxCollider) (et_all), container et_all (CraftyDDContainer)
Autoequip container inventory30

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
got a container: inventory30 (CraftyDDContainer)
returnaction CS is movenormal
Container found, parent this object to the container
Updating screen in 0.5
Moving item ItemEntry(price: 0, Item: [Item Drachenklaue (ID st_dragonsclaw), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Found 1 viable containers

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: et_all (UnityEngine.BoxCollider) (et_all), container et_all (CraftyDDContainer)
Autoequip container et05_weapon

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
got a container: et05_weapon (CraftyDDContainer)
returnaction CS is movenormal
Container found, parent this object to the container
Updating screen in 0.5
Moving item ItemEntry(price: 0, Item: [Item Lindwurmschläger (ID lindwormslayer), Uses 0, Count 1, broken False, BF 1, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: inventory19 (UnityEngine.BoxCollider) (inventory19), container inventory19 (CraftyDDContainer)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
got a container: inventory19 (CraftyDDContainer)
returnaction CS is movenormal
Container found, parent this object to the container
Updating screen in 0.5
Moving item ItemEntry(price: 0, Item: [Item Drachenklaue (ID st_dragonsclaw), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Charscreen is hiding
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Caldrin OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Caldrin OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Caldrin clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window QuestbookCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Caldrin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Caldrin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Caldrin OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Caldrin OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Caldrin clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Charscreen is hiding
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Caldrin OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Caldrin OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Caldrin clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Spell odemarcanum (Value 23) (KL/IN/CH, 24/22/23, Checkmod , Personalmod ): 1/16/18 = success Restskill 23
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Casting OdemArcanum, found 5 unrecognized items
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Spell odemarcanum final cost 4AE
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MagicSkill execute _caster Caldrin, cAE current 814, original cost 4, final cost 4, delta 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Item Clicked, item is [Item Helm (ID helmet_magical_unided), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] count is 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Caldrin OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Caldrin OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Caldrin clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Item Clicked, item is [Item Helm (ID helmet_magical_unided), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] count is 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Spell analues (Value 22) (KL/KL/IN, 24/24/22, Checkmod , Personalmod ): 6/2/8 = success Restskill 22
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Spell analues final cost 6AE
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MagicSkill execute _caster Caldrin, cAE current 808, original cost 6, final cost 6, delta 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window ChooseItemCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

v: (725,5, 613,0, 0,0)  vworld: (-2,3, 98,3, 0,0) mrect (x:0,00, y:0,00, width:1920,00, height:1080,00)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Durin OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Durin OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Durin clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window QuestbookCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: Character F (UnityEngine.BoxCollider) (Character F), container Character F (CraftyDDCharacter)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
got a container: Character F (CraftyDDCharacter)
returnaction CS is delete
Updating screen in 0.5
Destroying item ItemEntry(price: 0, Item: [Item Magischer Helm (ID helmet_magical), Uses 0, Count 0, broken False, BF -1, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Caldrin OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Caldrin OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Caldrin clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Caldrin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Caldrin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Caldrin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Caldrin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Found 1 viable containers

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: et_all (UnityEngine.BoxCollider) (et_all), container et_all (CraftyDDContainer)
Autoequip container et01_head

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Caldrin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
got a container: et01_head (CraftyDDContainer)
returnaction CS is movenormal
Container found, parent this object to the container
Updating screen in 0.5
Moving item ItemEntry(price: 0, Item: [Item Magischer Helm (ID helmet_magical), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Caldrin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Caldrin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Yazinda OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Yazinda OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Yazinda clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Yazinda
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Yazinda
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Tjalf OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Tjalf OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Tjalf clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Tjalf
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Tjalf
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Arva OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Arva OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Arva clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Arva
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Arva
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Melina OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Melina OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Melina clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Melina
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Melina
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Durin OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Durin OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Durin clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Melina OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Melina OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Melina clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Melina
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Melina
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Arva OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Arva OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Arva clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Arva
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Arva
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Arva OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Arva OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Arva clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Charscreen is hiding
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Tjalf OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Tjalf OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Tjalf clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window QuestbookCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Tjalf
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Tjalf
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Yazinda OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Yazinda OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Yazinda clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Yazinda
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Yazinda
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Yazinda OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Yazinda OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Yazinda clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Charscreen is hiding
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l3_pillar_panic_11 [1]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l3_pillar_panic_11 [desc]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 207
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog tdn_l3_pillars_hl[desc] dlgResponse 0 = 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l3_pillar_panic_11 [3]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 233
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog tdn_l3_pillars_hl[3] dlgResponse 0 = 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l3_pillar_panic_11 [4]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 209
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog tdn_l3_pillars_hl[4] dlgResponse 0 = 4fwd
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l3_pillar_panic_11 [4fwd]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window QuestbookCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Showing itemset with 2 items
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l3_pillar_panic_11 [tobecontinued]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Showing itemset with 0 items
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Closing ContainerItemWindow, linked is True,  CharScreen CharScreenCtrl (CharacterScreen)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Charscreen is hiding
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l3_pillar_panic_11 [5]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 344
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharScreen not visible, not updating inventory
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog tdn_l3_pillars_hl[5] dlgResponse 1 = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l3_pillar_panic_11 [15]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l3_pillar_panic_11 [tobecontinued]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Caldrin OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Caldrin OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Caldrin clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check CH-4 (23) roll 8 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l3_pillar_panic_11 [16]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 207
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog tdn_l3_pillars_hl[16] dlgResponse 0 = 255
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Caldrin OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Caldrin OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Caldrin clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window QuestbookCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Caldrin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Caldrin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Yazinda OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Yazinda OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Yazinda clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Yazinda
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Yazinda
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Tjalf OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Tjalf OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Tjalf clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Tjalf
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Tjalf
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Arva OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Arva OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Arva clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Arva
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Arva
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Melina OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Melina OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Melina clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Melina
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Melina
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Durin OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Durin OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Durin clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: Character D (UnityEngine.BoxCollider) (Character D), container Character D (CraftyDDCharacter)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
got a container: Character D (CraftyDDCharacter)
returnaction CS is delete
Updating screen in 0.5
Destroying item ItemEntry(price: 0, Item: [Item Helm (ID helmet_magical_unided), Uses 0, Count 0, broken False, BF -1, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Tjalf OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Tjalf OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Tjalf clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Tjalf
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Tjalf
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Tjalf
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Tjalf
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Found 1 viable containers

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: et_all (UnityEngine.BoxCollider) (et_all), container et_all (CraftyDDContainer)
Autoequip container et01_head

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Tjalf
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
got a container: et01_head (CraftyDDContainer)
returnaction CS is movenormal
Container found, parent this object to the container
Updating screen in 0.5
Moving item ItemEntry(price: 0, Item: [Item Helm (ID helmet_magical_unided), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Tjalf
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Tjalf
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Charscreen is hiding
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Found handler for rest_dungeon: CampCtrl (CampController)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Trying to find rest_dungeon in an assetbundle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LABFA: No Asset Bundle found for rest_dungeon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' has no vertex shader
WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' has no vertex shader
WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'PREPASS' has no vertex shader
WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'PREPASS' has no vertex shader
WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'DEFERRED' has no vertex shader
WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'META' has no vertex shader
WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - All passes removed
Prewarming CH_Glow for 1 seconds
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Prewarming CH_Sparks for 1 seconds
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Prewarming OuterCore for 1 seconds
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Prewarming InnerCore for 1 seconds
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Prewarming smoke for 1 seconds
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CampController.setMenu: Type dungeon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CampController.setMenu: Type dungeon done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CampController Dungeon open: Found 1 Elements of type 'campDungeon' for ALL
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

PlayAmbient rest called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LocationSlider.LoadingChanged: Loading screen is now hidden, showing Lager
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Saving to C:/Users/.../Documents/StarTrail/save/camp.dsa2save
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: regen needed, LE found
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExpTjalf: Removing nonbattle effect unconscious, started at 1104,379, duration 0,3333333, current time 1104,717, so 1104,712 < 1104,717
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf remove effect unconscious expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Tjalf: Removing durable effect unconscious
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Weatherforecast for 1105 season 2 area general: WeatherForecast[ Clouds closed Wind none Rain normal, Temp 20 - 22 = uwsValue 2 ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin regeneriert 2 LE
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin LE (1533/1550) regen: roll 2 + Effects 1 + BaseMod -2 = sum 1 x guardmult 1 x sleeptime 2,00 = finalregen 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin AU (55/66) regen: base 48 + Effects 1 + BaseMod -2 = sumregen 47 x guard 1 x sleeptime 2,00 = effective 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina regeneriert 3 LE
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina LE (1547/1550) regen: roll 3 + Effects 1 + BaseMod -2 = sum 2 x guardmult 1 x sleeptime 2,00 = finalregen 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina AE (41/0) regen: roll 1 + Effects 1 + BaseMod -2 = sum -1 x guardmult 1 x sleeptime 2,00 = finalregen 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina AU (58/69) regen: base 48 + Effects 1 + BaseMod -2 = sumregen 47 x guard 1 x sleeptime 2,00 = effective 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva regeneriert 8 LE
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva LE (1530/1550) regen: roll 5 + Effects 1 + BaseMod -2 = sum 4 x guardmult 1 x sleeptime 2,00 = finalregen 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva AU (58/69) regen: base 48 + Effects 1 + BaseMod -2 = sumregen 47 x guard 1 x sleeptime 2,00 = effective 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf regeneriert 6 LE
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf LE (1538/1550) regen: roll 4 + Effects 1 + BaseMod -2 = sum 3 x guardmult 1 x sleeptime 2,00 = finalregen 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf AU (55/66) regen: base 48 + Effects 1 + BaseMod -2 = sumregen 47 x guard 1 x sleeptime 2,00 = effective 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda AU (56/67) regen: base 48 + Effects 1 + BaseMod -2 = sumregen 47 x guard 1 x sleeptime 2,00 = effective 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin regeneriert 2 LE
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin LE (1541/1550) regen: roll 2 + Effects 1 + BaseMod -2 = sum 1 x guardmult 1 x sleeptime 2,00 = finalregen 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin AE (1274/0) regen: roll 2 + Effects 1 + BaseMod -2 = sum 0 x guardmult 1 x sleeptime 2,00 = finalregen 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin AU (48/59) regen: base 48 + Effects 1 + BaseMod -2 = sumregen 47 x guard 1 x sleeptime 2,00 = effective 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 1 forcing state open
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 30 forcing state open
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 25 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 29 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 26 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

lockmovement Setup in ISS.leaveFinalize done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_SAVE_DUCATS_250) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_SAVE_DUCATS_250'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Reapplying camera setup of dngtjolmarnameless
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CamSetup: Applying Camera Settings from GO dngtjolmarnameless to Camera DungeonCam
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

PlayAmbient dngtjolmarnameless called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing namelessdays [99]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_seereise to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_traders to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_temples to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_specialbld to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SaveLoad.fillGameList: Files in C:/Users/.../Documents/StarTrail/save/: *.dsa2save: 265
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SaveLoad.fillGameList: Files in D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/: *.dsa2save: 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window PauseMenuCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Saving to C:/Users/.../Documents/StarTrail/save/behelmt.dsa2save
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

winFocusStack already contains SaveLoadCtrl, removing and adding as uppermost
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window SaveLoadCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SaveLoad.fillGameList: Files in C:/Users/.../Documents/StarTrail/save/: *.dsa2save: 266
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SaveLoad.fillGameList: Files in D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/: *.dsa2save: 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

winFocusStack already contains MessageboxCtrl, removing and adding as uppermost
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window MessageboxCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Door-ID '37', internalname 2_37
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Caldrin OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Caldrin OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Caldrin clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window QuestbookCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Caldrin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Caldrin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: item_staff (UnityEngine.BoxCollider) (item_staff), container 
container is null, itemdrop item: item_staff (CraftyDDItem)
itemdrop container: et05_weapon (item_staff)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Caldrin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
got a container: et05_weapon (CraftyDDContainer)
returnaction CS is movenormal
Container found, parent this object to the container
Updating screen in 0.5
Moving item ItemEntry(price: 0, Item: [Item Zauberstab (ID staff), Uses 0, Count 1, broken False, BF -1, level 3, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Caldrin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Caldrin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Charscreen is hiding
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Door-ID '37', internalname 2_37
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Durin OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Durin OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Arva OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Arva OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Arva clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Durin OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Durin OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Durin clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check KK-4 (25) roll 1 = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check KK-4 (24) roll 1 = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Door runin, no damage for Arva, auto or critical success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Door runin, no damage for Durin, auto or critical success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Not a Chest, but DungeonDoor
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Door-ID '37', internalname 2_37
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Door-ID '37', internalname 2_37
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Door-ID '37', internalname 2_37
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Door-ID '37', internalname 2_37
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Door-ID '37', internalname 2_37
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing namelessdays [99]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_seereise to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_traders to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_temples to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_specialbld to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LoadBattleSubscene: Trying to find tdn-01 in an assetbundle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LABFA: No Asset Bundle found for tdn-01
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initializing Battle tdn_l3_mage_K in Scene tdn-01
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Showing UICombat: which combat, iscombat True, ischaracter False lastshown character iscombat False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Magier add Effect behinderung2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Created new Monster: Magier (mage_8): LE 39/39 AE 80/80 MU 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Magier add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Magier: 10 + 2 roll - 0 BE + -1 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 3 roll - 4 BE + -1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 1 roll - 3 BE + -1 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 1 roll - 4 BE + -3 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 6 roll - 3 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 2 roll - 3 BE + 1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 2 roll - 0 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BAV Checkpoint 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Magier: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Magier: Apply Equipment
Got weapon with id staffnpc
Weapon has prefdisp Wizards_staff_07
Weapon Prefab Wizards_staff_07 loaded successfully, placing in righthand
setting animationtype 4 from dispclass halberd
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: Apply Equipment
Got weapon with id lindwormslayer
Weapon has prefdisp dwarf_sword_02
Weapon Prefab dwarf_sword_02 loaded successfully, placing in righthand
setting animationtype 0 from dispclass 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: Apply Equipment
Got weapon with id spear
Weapon has prefdisp elf_sword_02
Weapon Prefab elf_sword_02 loaded successfully, placing in righthand
setting animationtype 3 from dispclass spear
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: Apply Equipment
Got weapon with id dragonslayer
Weapon has prefdisp barbarian_spear
Weapon Prefab barbarian_spear loaded successfully, placing in righthand
setting animationtype 3 from dispclass spear
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: Apply Equipment
Got weapon with id rapier
Weapon has prefdisp Rapier_Aged
Weapon Prefab Rapier_Aged loaded successfully, placing in righthand
setting animationtype 2 from dispclass thrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: Apply Equipment
Got weapon with id rapier
Weapon has prefdisp Rapier_Aged
Weapon Prefab Rapier_Aged loaded successfully, placing in righthand
setting animationtype 2 from dispclass thrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: Apply Equipment
Got weapon with id staff
Weapon has prefdisp Wizards_staff_07
Weapon Prefab Wizards_staff_07 loaded successfully, placing in righthand
setting animationtype 4 from dispclass halberd
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BAV Checkpoint 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BAV Checkpoint 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BAV Checkpoint 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BAV Checkpoint 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Caldrin on Position 1Adding Char Yazinda on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Order: Tjalf(21), Caldrin(20), Yazinda(17), Durin(16), Melina(13), Arva(11), Magier(11)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

PlayAmbient battle called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Caldrin on Position 1Adding Char Yazinda on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Magier receives 1000 mental Damage because of killemall
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Magier add Effect dead (Duration -24 Hours)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Logging AP total for monster Magier: BaseAP 18 x Mult 1,2 = 22
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.handleNPCDeath: adding 1 staffnpc to loot
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Playing Victory Jingle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Currentcontrol is null, activating CurrentLocation
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 1 forcing state open
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 30 forcing state open
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 25 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 29 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 26 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Destroying Battle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin erhält 3 AP: Battle tdn_l3_mage_K won
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina erhält 3 AP: Battle tdn_l3_mage_K won
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva erhält 3 AP: Battle tdn_l3_mage_K won
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf erhält 3 AP: Battle tdn_l3_mage_K won
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda erhält 3 AP: Battle tdn_l3_mage_K won
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin erhält 7 AP: Battle tdn_l3_mage_K won
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Showing UICombat: which character, iscombat False, ischaracter True lastshown combat iscombat True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window QuestbookCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Showing itemset with 1 items
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Showing itemset with 0 items
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window ContainerItemCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Closing ContainerItemWindow, linked is True,  CharScreen CharScreenCtrl (CharacterScreen)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Charscreen is hiding
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Showing UICombat: which combat, iscombat True, ischaracter False lastshown combat iscombat True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

HBF: Finalizing Battle, forced is False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

HBF: CurrentControl is null, using resetController
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_SAVE_DUCATS_250) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_SAVE_DUCATS_250'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Reapplying camera setup of dngtjolmarnameless
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CamSetup: Applying Camera Settings from GO dngtjolmarnameless to Camera DungeonCam
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

PlayAmbient dngtjolmarnameless called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Durin: Removing battle effect battlestance_2, not in battle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin remove effect battlestance_2 expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Durin: Removing durable effect battlestance_2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharScreen not visible, not updating inventory
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Melina: Removing battle effect battlestance_2, not in battle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina remove effect battlestance_2 expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Melina: Removing durable effect battlestance_2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Arva: Removing battle effect battlestance_2, not in battle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva remove effect battlestance_2 expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Arva: Removing durable effect battlestance_2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Tjalf: Removing battle effect battlestance_2, not in battle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf remove effect battlestance_2 expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Tjalf: Removing durable effect battlestance_2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Yazinda: Removing battle effect battlestance_2, not in battle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda remove effect battlestance_2 expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Yazinda: Removing durable effect battlestance_2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Caldrin: Removing battle effect battlestance_2, not in battle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin remove effect battlestance_2 expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Caldrin: Removing durable effect battlestance_2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LoadBattleSubscene: Trying to find tdn-01 in an assetbundle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LABFA: No Asset Bundle found for tdn-01
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initializing Battle tdn_l3_mage_druids_M in Scene tdn-01
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Showing UICombat: which combat, iscombat True, ischaracter False lastshown combat iscombat True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Magier add Effect behinderung2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Created new Monster: Magier (mage_8): LE 38/38 AE 78/78 MU 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Magier add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Druide add Effect behinderung2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Created new Monster: Druide (druid_7): LE 40/40 AE 60/60 MU 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Druide add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Druide add Effect behinderung2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Created new Monster: Druide (druid_7): LE 40/40 AE 60/60 MU 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Druide add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Magier: 10 + 1 roll - 0 BE + -1 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Druide: 9 + 3 roll - 0 BE + -4 effects = 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Druide: 9 + 4 roll - 0 BE + -4 effects = 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 5 roll - 4 BE + -1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 6 roll - 3 BE + -1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 5 roll - 4 BE + -3 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 5 roll - 3 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 3 roll - 3 BE + 1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 1 roll - 0 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BAV Checkpoint 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Magier: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Druide: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Druide: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Magier: Apply Equipment
Got weapon with id staffnpc
Weapon has prefdisp Wizards_staff_07
Weapon Prefab Wizards_staff_07 loaded successfully, placing in righthand
setting animationtype 4 from dispclass halberd
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Druide: Apply Equipment
Got weapon with id obsidiandagger
Weapon has prefdisp dwarf_sword_01
Weapon Prefab dwarf_sword_01 loaded successfully, placing in righthand
setting animationtype 2 from dispclass thrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Druide: Apply Equipment
Got weapon with id obsidiandagger
Weapon has prefdisp dwarf_sword_01
Weapon Prefab dwarf_sword_01 loaded successfully, placing in righthand
setting animationtype 2 from dispclass thrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: Apply Equipment
Got weapon with id lindwormslayer
Weapon has prefdisp dwarf_sword_02
Weapon Prefab dwarf_sword_02 loaded successfully, placing in righthand
setting animationtype 0 from dispclass 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: Apply Equipment
Got weapon with id spear
Weapon has prefdisp elf_sword_02
Weapon Prefab elf_sword_02 loaded successfully, placing in righthand
setting animationtype 3 from dispclass spear
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: Apply Equipment
Got weapon with id dragonslayer
Weapon has prefdisp barbarian_spear
Weapon Prefab barbarian_spear loaded successfully, placing in righthand
setting animationtype 3 from dispclass spear
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: Apply Equipment
Got weapon with id rapier
Weapon has prefdisp Rapier_Aged
Weapon Prefab Rapier_Aged loaded successfully, placing in righthand
setting animationtype 2 from dispclass thrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: Apply Equipment
Got weapon with id rapier
Weapon has prefdisp Rapier_Aged
Weapon Prefab Rapier_Aged loaded successfully, placing in righthand
setting animationtype 2 from dispclass thrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: Apply Equipment
Got weapon with id staff
Weapon has prefdisp Wizards_staff_07
Weapon Prefab Wizards_staff_07 loaded successfully, placing in righthand
setting animationtype 4 from dispclass halberd
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BAV Checkpoint 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BAV Checkpoint 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BAV Checkpoint 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BAV Checkpoint 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Caldrin on Position 1Adding Char Yazinda on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Order: Tjalf(20), Caldrin(19), Yazinda(18), Durin(18), Melina(18), Arva(15), Magier(10), Druide(9), Druide(8)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

PlayAmbient battle called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Caldrin on Position 1Adding Char Yazinda on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Magier receives 1000 mental Damage because of killemall
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Magier add Effect dead (Duration -24 Hours)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Logging AP total for monster Magier: BaseAP 18 x Mult 1,2 = 22
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.handleNPCDeath: adding 1 staffnpc to loot
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Druide receives 1000 mental Damage because of killemall
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Druide add Effect dead (Duration -24 Hours)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Logging AP total for monster Druide: BaseAP 18 x Mult 0,5 = 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.handleNPCDeath: adding 1 obsidiandagger to loot
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Druide receives 1000 mental Damage because of killemall
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Druide add Effect dead (Duration -24 Hours)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Logging AP total for monster Druide: BaseAP 18 x Mult 0,5 = 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.handleNPCDeath: adding 1 obsidiandagger to loot
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Playing Victory Jingle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Currentcontrol is null, activating CurrentLocation
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 1 forcing state open
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 30 forcing state open
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 25 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 29 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 26 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Destroying Battle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin erhält 6 AP: Battle tdn_l3_mage_druids_M won
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina erhält 6 AP: Battle tdn_l3_mage_druids_M won
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva erhält 6 AP: Battle tdn_l3_mage_druids_M won
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf erhält 10 AP: Battle tdn_l3_mage_druids_M won
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda erhält 6 AP: Battle tdn_l3_mage_druids_M won
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin erhält 6 AP: Battle tdn_l3_mage_druids_M won
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Showing UICombat: which character, iscombat False, ischaracter True lastshown combat iscombat True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window QuestbookCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Showing itemset with 2 items
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Showing itemset with 0 items
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window ContainerItemCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Closing ContainerItemWindow, linked is True,  CharScreen CharScreenCtrl (CharacterScreen)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Charscreen is hiding
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Showing UICombat: which combat, iscombat True, ischaracter False lastshown combat iscombat True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

HBF: Finalizing Battle, forced is False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

HBF: CurrentControl is null, using resetController
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_SAVE_DUCATS_250) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_SAVE_DUCATS_250'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Reapplying camera setup of dngtjolmarnameless
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CamSetup: Applying Camera Settings from GO dngtjolmarnameless to Camera DungeonCam
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

PlayAmbient dngtjolmarnameless called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Durin: Removing battle effect battlestance_2, not in battle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin remove effect battlestance_2 expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Durin: Removing durable effect battlestance_2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharScreen not visible, not updating inventory
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Melina: Removing battle effect battlestance_2, not in battle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina remove effect battlestance_2 expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Melina: Removing durable effect battlestance_2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Arva: Removing battle effect battlestance_2, not in battle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva remove effect battlestance_2 expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Arva: Removing durable effect battlestance_2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Tjalf: Removing battle effect battlestance_2, not in battle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf remove effect battlestance_2 expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Tjalf: Removing durable effect battlestance_2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Yazinda: Removing battle effect battlestance_2, not in battle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda remove effect battlestance_2 expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Yazinda: Removing durable effect battlestance_2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Caldrin: Removing battle effect battlestance_2, not in battle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin remove effect battlestance_2 expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Caldrin: Removing durable effect battlestance_2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SaveLoad.fillGameList: Files in C:/Users/.../Documents/StarTrail/save/: *.dsa2save: 266
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SaveLoad.fillGameList: Files in D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/: *.dsa2save: 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window PauseMenuCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Saving to C:/Users/.../Documents/StarTrail/save/behelmt.dsa2save
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

winFocusStack already contains SaveLoadCtrl, removing and adding as uppermost
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window SaveLoadCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SaveLoad.fillGameList: Files in C:/Users/.../Documents/StarTrail/save/: *.dsa2save: 266
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SaveLoad.fillGameList: Files in D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/: *.dsa2save: 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

winFocusStack already contains MessageboxCtrl, removing and adding as uppermost
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window MessageboxCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 207
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LoadBattleSubscene: Trying to find tdn-01 in an assetbundle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LABFA: No Asset Bundle found for tdn-01
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initializing Battle tdn_l3_mage_druids_XS in Scene tdn-01
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Showing UICombat: which combat, iscombat True, ischaracter False lastshown combat iscombat True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Magier add Effect behinderung2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Created new Monster: Magier (mage_8): LE 39/39 AE 83/83 MU 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Magier add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Druide add Effect behinderung2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Created new Monster: Druide (druid_7): LE 40/40 AE 60/60 MU 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Druide add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Druide add Effect behinderung2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Created new Monster: Druide (druid_7): LE 40/40 AE 60/60 MU 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Druide add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Magier: 10 + 3 roll - 0 BE + -1 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Druide: 10 + 5 roll - 0 BE + -4 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Druide: 10 + 1 roll - 0 BE + -4 effects = 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 2 roll - 4 BE + -1 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 4 roll - 3 BE + -1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 5 roll - 4 BE + -3 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 6 roll - 3 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 1 roll - 3 BE + 1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 3 roll - 0 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BAV Checkpoint 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Magier: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Druide: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Druide: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Magier: Apply Equipment
Got weapon with id staffnpc
Weapon has prefdisp Wizards_staff_07
Weapon Prefab Wizards_staff_07 loaded successfully, placing in righthand
setting animationtype 4 from dispclass halberd
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Druide: Apply Equipment
Got weapon with id obsidiandagger
Weapon has prefdisp dwarf_sword_01
Weapon Prefab dwarf_sword_01 loaded successfully, placing in righthand
setting animationtype 2 from dispclass thrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Druide: Apply Equipment
Got weapon with id obsidiandagger
Weapon has prefdisp dwarf_sword_01
Weapon Prefab dwarf_sword_01 loaded successfully, placing in righthand
setting animationtype 2 from dispclass thrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: Apply Equipment
Got weapon with id lindwormslayer
Weapon has prefdisp dwarf_sword_02
Weapon Prefab dwarf_sword_02 loaded successfully, placing in righthand
setting animationtype 0 from dispclass 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: Apply Equipment
Got weapon with id spear
Weapon has prefdisp elf_sword_02
Weapon Prefab elf_sword_02 loaded successfully, placing in righthand
setting animationtype 3 from dispclass spear
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: Apply Equipment
Got weapon with id dragonslayer
Weapon has prefdisp barbarian_spear
Weapon Prefab barbarian_spear loaded successfully, placing in righthand
setting animationtype 3 from dispclass spear
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: Apply Equipment
Got weapon with id rapier
Weapon has prefdisp Rapier_Aged
Weapon Prefab Rapier_Aged loaded successfully, placing in righthand
setting animationtype 2 from dispclass thrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: Apply Equipment
Got weapon with id rapier
Weapon has prefdisp Rapier_Aged
Weapon Prefab Rapier_Aged loaded successfully, placing in righthand
setting animationtype 2 from dispclass thrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: Apply Equipment
Got weapon with id staff
Weapon has prefdisp Wizards_staff_07
Weapon Prefab Wizards_staff_07 loaded successfully, placing in righthand
setting animationtype 4 from dispclass halberd
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BAV Checkpoint 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BAV Checkpoint 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BAV Checkpoint 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BAV Checkpoint 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Yazinda on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Order: Caldrin(21), Tjalf(21), Yazinda(16), Melina(16), Durin(15), Arva(15), Magier(12), Druide(11), Druide(7)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

PlayAmbient battle called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Yazinda on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Magier receives 1000 mental Damage because of killemall
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Magier add Effect dead (Duration -24 Hours)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Logging AP total for monster Magier: BaseAP 18 x Mult 1,2 = 22
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.handleNPCDeath: adding 1 staffnpc to loot
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Druide receives 1000 mental Damage because of killemall
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Druide add Effect dead (Duration -24 Hours)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Logging AP total for monster Druide: BaseAP 18 x Mult 0,5 = 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.handleNPCDeath: adding 1 obsidiandagger to loot
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Druide receives 1000 mental Damage because of killemall
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Druide add Effect dead (Duration -24 Hours)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Logging AP total for monster Druide: BaseAP 18 x Mult 0,5 = 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.handleNPCDeath: adding 1 obsidiandagger to loot
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Playing Victory Jingle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Currentcontrol is null, activating CurrentLocation
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 1 forcing state open
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 30 forcing state open
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 25 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 29 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 26 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Destroying Battle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin erhält 6 AP: Battle tdn_l3_mage_druids_XS won
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina erhält 6 AP: Battle tdn_l3_mage_druids_XS won
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva erhält 6 AP: Battle tdn_l3_mage_druids_XS won
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf erhält 6 AP: Battle tdn_l3_mage_druids_XS won
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda erhält 10 AP: Battle tdn_l3_mage_druids_XS won
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin erhält 6 AP: Battle tdn_l3_mage_druids_XS won
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Showing UICombat: which character, iscombat False, ischaracter True lastshown combat iscombat True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window QuestbookCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Showing itemset with 2 items
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Showing itemset with 0 items
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window ContainerItemCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Closing ContainerItemWindow, linked is True,  CharScreen CharScreenCtrl (CharacterScreen)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Charscreen is hiding
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Showing UICombat: which combat, iscombat True, ischaracter False lastshown combat iscombat True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

HBF: Finalizing Battle, forced is False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

HBF: CurrentControl is null, using resetController
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_SAVE_DUCATS_250) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_SAVE_DUCATS_250'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Reapplying camera setup of dngtjolmarnameless
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CamSetup: Applying Camera Settings from GO dngtjolmarnameless to Camera DungeonCam
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

PlayAmbient dngtjolmarnameless called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Durin: Removing battle effect battlestance_2, not in battle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin remove effect battlestance_2 expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Durin: Removing durable effect battlestance_2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharScreen not visible, not updating inventory
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Melina: Removing battle effect battlestance_2, not in battle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina remove effect battlestance_2 expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Melina: Removing durable effect battlestance_2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Arva: Removing battle effect battlestance_2, not in battle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva remove effect battlestance_2 expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Arva: Removing durable effect battlestance_2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Tjalf: Removing battle effect battlestance_2, not in battle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf remove effect battlestance_2 expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Tjalf: Removing durable effect battlestance_2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Yazinda: Removing battle effect battlestance_2, not in battle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda remove effect battlestance_2 expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Yazinda: Removing durable effect battlestance_2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Caldrin: Removing battle effect battlestance_2, not in battle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin remove effect battlestance_2 expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Caldrin: Removing durable effect battlestance_2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Saving to C:/Users/.../Documents/StarTrail/save/quick.dsa2save
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

winFocusStack already contains MessageboxCtrl, removing and adding as uppermost
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing namelessdays [99]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_seereise to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_traders to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_temples to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_specialbld to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l3_desk_13 [1]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l3_desk_13 [2]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 257
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog tdn_desk[2] dlgResponse 0 = 255
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l3_desk_13 [1]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l3_desk_13 [4]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 207
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog tdn_desk[4] dlgResponse 0 = 255
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l3_desk_13 [1]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l3_desk_13 [4]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 207
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog tdn_desk[4] dlgResponse 0 = 255
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 207
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LoadBattleSubscene: Trying to find tdn-01 in an assetbundle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LABFA: No Asset Bundle found for tdn-01
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initializing Battle tdn_l3_mage_druids_XX in Scene tdn-01
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Showing UICombat: which combat, iscombat True, ischaracter False lastshown combat iscombat True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Magier add Effect behinderung2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Created new Monster: Magier (mage_8): LE 40/40 AE 79/79 MU 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Magier add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Druide add Effect behinderung2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Created new Monster: Druide (druid_7): LE 40/40 AE 60/60 MU 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Druide add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Druide add Effect behinderung2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Created new Monster: Druide (druid_7): LE 40/40 AE 60/60 MU 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Druide add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Magier: 11 + 4 roll - 0 BE + -1 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Druide: 10 + 2 roll - 0 BE + -4 effects = 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Druide: 11 + 1 roll - 0 BE + -4 effects = 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 4 roll - 4 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 4 roll - 3 BE + -1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 4 roll - 4 BE + -3 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 5 roll - 3 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 2 roll - 3 BE + 1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 2 roll - 0 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BAV Checkpoint 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Magier: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Druide: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Druide: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Magier: Apply Equipment
Got weapon with id staffnpc
Weapon has prefdisp Wizards_staff_07
Weapon Prefab Wizards_staff_07 loaded successfully, placing in righthand
setting animationtype 4 from dispclass halberd
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Druide: Apply Equipment
Got weapon with id obsidiandagger
Weapon has prefdisp dwarf_sword_01
Weapon Prefab dwarf_sword_01 loaded successfully, placing in righthand
setting animationtype 2 from dispclass thrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Druide: Apply Equipment
Got weapon with id obsidiandagger
Weapon has prefdisp dwarf_sword_01
Weapon Prefab dwarf_sword_01 loaded successfully, placing in righthand
setting animationtype 2 from dispclass thrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: Apply Equipment
Got weapon with id lindwormslayer
Weapon has prefdisp dwarf_sword_02
Weapon Prefab dwarf_sword_02 loaded successfully, placing in righthand
setting animationtype 0 from dispclass 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: Apply Equipment
Got weapon with id spear
Weapon has prefdisp elf_sword_02
Weapon Prefab elf_sword_02 loaded successfully, placing in righthand
setting animationtype 3 from dispclass spear
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: Apply Equipment
Got weapon with id dragonslayer
Weapon has prefdisp barbarian_spear
Weapon Prefab barbarian_spear loaded successfully, placing in righthand
setting animationtype 3 from dispclass spear
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: Apply Equipment
Got weapon with id rapier
Weapon has prefdisp Rapier_Aged
Weapon Prefab Rapier_Aged loaded successfully, placing in righthand
setting animationtype 2 from dispclass thrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: Apply Equipment
Got weapon with id rapier
Weapon has prefdisp Rapier_Aged
Weapon Prefab Rapier_Aged loaded successfully, placing in righthand
setting animationtype 2 from dispclass thrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: Apply Equipment
Got weapon with id staff
Weapon has prefdisp Wizards_staff_07
Weapon Prefab Wizards_staff_07 loaded successfully, placing in righthand
setting animationtype 4 from dispclass halberd
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BAV Checkpoint 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BAV Checkpoint 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BAV Checkpoint 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BAV Checkpoint 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Yazinda on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Order: Caldrin(20), Tjalf(20), Yazinda(17), Durin(17), Melina(16), Arva(14), Magier(14), Druide(8), Druide(8)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

PlayAmbient battle called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Yazinda on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Magier receives 1000 mental Damage because of killemall
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Magier add Effect dead (Duration -24 Hours)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Logging AP total for monster Magier: BaseAP 18 x Mult 1,2 = 22
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.handleNPCDeath: adding 1 staffnpc to loot
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Druide receives 1000 mental Damage because of killemall
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Druide add Effect dead (Duration -24 Hours)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Logging AP total for monster Druide: BaseAP 18 x Mult 0,5 = 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.handleNPCDeath: adding 1 obsidiandagger to loot
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Druide receives 1000 mental Damage because of killemall
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Druide add Effect dead (Duration -24 Hours)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Logging AP total for monster Druide: BaseAP 18 x Mult 0,5 = 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.handleNPCDeath: adding 1 obsidiandagger to loot
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Playing Victory Jingle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Currentcontrol is null, activating CurrentLocation
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 1 forcing state open
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 30 forcing state open
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 25 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 29 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 26 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Destroying Battle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin erhält 6 AP: Battle tdn_l3_mage_druids_XX won
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina erhält 6 AP: Battle tdn_l3_mage_druids_XX won
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva erhält 6 AP: Battle tdn_l3_mage_druids_XX won
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf erhält 6 AP: Battle tdn_l3_mage_druids_XX won
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda erhält 6 AP: Battle tdn_l3_mage_druids_XX won
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin erhält 10 AP: Battle tdn_l3_mage_druids_XX won
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Showing UICombat: which character, iscombat False, ischaracter True lastshown combat iscombat True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window QuestbookCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Showing itemset with 2 items
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window ContainerItemCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Closing ContainerItemWindow, linked is True,  CharScreen CharScreenCtrl (CharacterScreen)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Charscreen is hiding
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Showing UICombat: which combat, iscombat True, ischaracter False lastshown combat iscombat True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

HBF: Finalizing Battle, forced is False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

HBF: CurrentControl is null, using resetController
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_SAVE_DUCATS_250) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_SAVE_DUCATS_250'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Reapplying camera setup of dngtjolmarnameless
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CamSetup: Applying Camera Settings from GO dngtjolmarnameless to Camera DungeonCam
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

PlayAmbient dngtjolmarnameless called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Durin: Removing battle effect battlestance_2, not in battle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin remove effect battlestance_2 expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Durin: Removing durable effect battlestance_2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Melina: Removing battle effect battlestance_2, not in battle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina remove effect battlestance_2 expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Melina: Removing durable effect battlestance_2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Arva: Removing battle effect battlestance_2, not in battle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva remove effect battlestance_2 expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Arva: Removing durable effect battlestance_2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Tjalf: Removing battle effect battlestance_2, not in battle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf remove effect battlestance_2 expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Tjalf: Removing durable effect battlestance_2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Yazinda: Removing battle effect battlestance_2, not in battle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda remove effect battlestance_2 expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Yazinda: Removing durable effect battlestance_2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Caldrin: Removing battle effect battlestance_2, not in battle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin remove effect battlestance_2 expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Caldrin: Removing durable effect battlestance_2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Saving to C:/Users/.../Documents/StarTrail/save/quick.dsa2save
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

winFocusStack already contains MessageboxCtrl, removing and adding as uppermost
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing namelessdays [99]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_seereise to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_traders to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_temples to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_specialbld to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l3_pillars [3]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 233
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog tdn_l3_pillars_hl[3] dlgResponse 0 = 255
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Door-ID '32', internalname 2_32
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Durin OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Durin OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Durin clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Arva OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Arva OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Arva clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check KK-4 (24) roll 1 = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check KK-4 (25) roll 9 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Door runin, no damage for Durin, auto or critical success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva receives 1 ignorers Damage because of Door runin, half Damage for success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Not a Chest, but DungeonDoor
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Door-ID '32', internalname 2_32
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Door-ID '32', internalname 2_32
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Door-ID '32', internalname 2_32
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Door-ID '32', internalname 2_32
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Door-ID '32', internalname 2_32
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Door-ID '32', internalname 2_32
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Door-ID '32', internalname 2_32
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Skill sinnensch+4 (Value 10) (KL/IN/IN, 22/22/22, Checkmod 4, Personalmod 0): 14/4/11 = success Restskill 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 207
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina erhält 5 AP: [dngtjolmarnameless] xp_tempelillusion
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SteamStats Int result for STAT_SECRETDOOR returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: Unknown Int Stat Value STAT_SECRETDOOR
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: Sending request to store updated stats.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing namelessdays [99]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_seereise to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_traders to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_temples to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_specialbld to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: DungeonInteractionObject internalname stoneplate
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 233
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: DungeonInteractionObject internalname stoneplate
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: DungeonInteractionObject internalname stoneplate
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Skill sinnensch (Value 10) (KL/IN/IN, 22/22/22, Checkmod 0, Personalmod 0): 20/20/4 = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing namelessdays [99]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_seereise to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_traders to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_temples to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_specialbld to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LoadBattleSubscene: Trying to find tdn-01 in an assetbundle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LABFA: No Asset Bundle found for tdn-01
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initializing Battle tdn_l3_mage_K1 in Scene tdn-01
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Showing UICombat: which combat, iscombat True, ischaracter False lastshown combat iscombat True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Magier add Effect behinderung2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Created new Monster: Magier (mage_8): LE 39/39 AE 82/82 MU 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Magier add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Magier: 10 + 2 roll - 0 BE + -1 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 3 roll - 4 BE + -1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 4 roll - 3 BE + -1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 5 roll - 4 BE + -3 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 3 roll - 3 BE + 1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 3 roll - 3 BE + 1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 6 roll - 0 BE + 1 effects = 24
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BAV Checkpoint 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Magier: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Magier: Apply Equipment
Got weapon with id staffnpc
Weapon has prefdisp Wizards_staff_07
Weapon Prefab Wizards_staff_07 loaded successfully, placing in righthand
setting animationtype 4 from dispclass halberd
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: Apply Equipment
Got weapon with id lindwormslayer
Weapon has prefdisp dwarf_sword_02
Weapon Prefab dwarf_sword_02 loaded successfully, placing in righthand
setting animationtype 0 from dispclass 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: Apply Equipment
Got weapon with id spear
Weapon has prefdisp elf_sword_02
Weapon Prefab elf_sword_02 loaded successfully, placing in righthand
setting animationtype 3 from dispclass spear
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: Apply Equipment
Got weapon with id dragonslayer
Weapon has prefdisp barbarian_spear
Weapon Prefab barbarian_spear loaded successfully, placing in righthand
setting animationtype 3 from dispclass spear
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: Apply Equipment
Got weapon with id rapier
Weapon has prefdisp Rapier_Aged
Weapon Prefab Rapier_Aged loaded successfully, placing in righthand
setting animationtype 2 from dispclass thrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: Apply Equipment
Got weapon with id rapier
Weapon has prefdisp Rapier_Aged
Weapon Prefab Rapier_Aged loaded successfully, placing in righthand
setting animationtype 2 from dispclass thrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: Apply Equipment
Got weapon with id staff
Weapon has prefdisp Wizards_staff_07
Weapon Prefab Wizards_staff_07 loaded successfully, placing in righthand
setting animationtype 4 from dispclass halberd
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BAV Checkpoint 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BAV Checkpoint 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BAV Checkpoint 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BAV Checkpoint 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Tjalf on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Order: Caldrin(24), Yazinda(18), Tjalf(18), Durin(16), Melina(16), Arva(15), Magier(11)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

PlayAmbient battle called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Tjalf on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Magier receives 1000 mental Damage because of killemall
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Magier add Effect dead (Duration -24 Hours)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Logging AP total for monster Magier: BaseAP 18 x Mult 1,2 = 22
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.handleNPCDeath: adding 1 staffnpc to loot
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Playing Victory Jingle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Currentcontrol is null, activating CurrentLocation
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 1 forcing state open
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 30 forcing state open
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 25 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 29 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 26 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Destroying Battle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin erhält 3 AP: Battle tdn_l3_mage_K1 won
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina erhält 3 AP: Battle tdn_l3_mage_K1 won
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva erhält 7 AP: Battle tdn_l3_mage_K1 won
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf erhält 3 AP: Battle tdn_l3_mage_K1 won
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda erhält 3 AP: Battle tdn_l3_mage_K1 won
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin erhält 3 AP: Battle tdn_l3_mage_K1 won
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Showing UICombat: which character, iscombat False, ischaracter True lastshown combat iscombat True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window QuestbookCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Showing itemset with 1 items
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window ContainerItemCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Closing ContainerItemWindow, linked is True,  CharScreen CharScreenCtrl (CharacterScreen)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Charscreen is hiding
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Showing UICombat: which combat, iscombat True, ischaracter False lastshown combat iscombat True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

HBF: Finalizing Battle, forced is False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

HBF: CurrentControl is null, using resetController
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_SAVE_DUCATS_250) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_SAVE_DUCATS_250'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Reapplying camera setup of dngtjolmarnameless
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CamSetup: Applying Camera Settings from GO dngtjolmarnameless to Camera DungeonCam
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

PlayAmbient dngtjolmarnameless called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Durin: Removing battle effect battlestance_2, not in battle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin remove effect battlestance_2 expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Durin: Removing durable effect battlestance_2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Melina: Removing battle effect battlestance_2, not in battle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina remove effect battlestance_2 expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Melina: Removing durable effect battlestance_2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Arva: Removing battle effect battlestance_2, not in battle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva remove effect battlestance_2 expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Arva: Removing durable effect battlestance_2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Tjalf: Removing battle effect battlestance_2, not in battle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf remove effect battlestance_2 expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Tjalf: Removing durable effect battlestance_2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Yazinda: Removing battle effect battlestance_2, not in battle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda remove effect battlestance_2 expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Yazinda: Removing durable effect battlestance_2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Caldrin: Removing battle effect battlestance_2, not in battle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin remove effect battlestance_2 expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Caldrin: Removing durable effect battlestance_2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Skill sinnensch (Value 10) (KL/IN/IN, 22/22/22, Checkmod 0, Personalmod 0): 7/19/2 = success Restskill 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 233
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SteamStats Int result for STAT_SECRETDOOR returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: Unknown Int Stat Value STAT_SECRETDOOR
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: Sending request to store updated stats.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LoadBattleSubscene: Trying to find tdn-01 in an assetbundle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LABFA: No Asset Bundle found for tdn-01
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initializing Battle tdn_l3_priests_cultists_R1 in Scene tdn-01
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Showing UICombat: which combat, iscombat True, ischaracter False lastshown combat iscombat True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Kultist add Effect behinderung3 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Created new Monster: Kultist (cultist_4): LE 40/40 AE 0/0 MU 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Kultist add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Kultist add Effect behinderung3 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Created new Monster: Kultist (cultist_4): LE 40/40 AE 0/0 MU 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Kultist add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Namenloser Hohepriester add Effect behinderung4 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Created new Monster: Namenloser Hohepriester (priest_high_nl_4): LE 42/42 AE 38/38 MU 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Namenloser Hohepriester add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Namenloser Hohepriester add Effect behinderung4 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Created new Monster: Namenloser Hohepriester (priest_high_nl_4): LE 42/42 AE 37/37 MU 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Namenloser Hohepriester add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Namenloser Priester add Effect behinderung3 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Created new Monster: Namenloser Priester (priest_nl_4): LE 38/38 AE 32/32 MU 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Namenloser Priester add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Namenloser Priester add Effect behinderung3 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Created new Monster: Namenloser Priester (priest_nl_4): LE 36/36 AE 29/29 MU 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Namenloser Priester add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Adding monster (id: cultist_warrior_7) to delayed spawn queue. spawnRound: 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Adding monster (id: cultist_warrior_7) to delayed spawn queue. spawnRound: 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Adding monster (id: cultist_warrior_7) to delayed spawn queue. spawnRound: 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Kultist: 9 + 3 roll - 0 BE + -3 effects = 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Kultist: 9 + 6 roll - 0 BE + -3 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Namenloser Hohepriester: 8 + 5 roll - 0 BE + -3 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Namenloser Hohepriester: 7 + 6 roll - 0 BE + -3 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Namenloser Priester: 10 + 4 roll - 0 BE + -3 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Namenloser Priester: 9 + 1 roll - 0 BE + -3 effects = 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 1 roll - 4 BE + -1 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 4 roll - 3 BE + -1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 1 roll - 4 BE + -3 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 1 roll - 3 BE + 1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 3 roll - 3 BE + 1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 5 roll - 0 BE + 1 effects = 23
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BAV Checkpoint 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultist: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultist: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Namenloser Hohepriester: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Namenloser Hohepriester: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Namenloser Priester: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Namenloser Priester: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultist: Apply Equipment
Got weapon with id dagger
Weapon has prefdisp Knife_A
Weapon Prefab Knife_A loaded successfully, placing in righthand
setting animationtype 2 from dispclass thrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultist: Apply Equipment
Got weapon with id dagger
Weapon has prefdisp Knife_A
Weapon Prefab Knife_A loaded successfully, placing in righthand
setting animationtype 2 from dispclass thrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Namenloser Hohepriester: Apply Equipment
Got weapon with id staff
Weapon has prefdisp Wizards_staff_07
Weapon Prefab Wizards_staff_07 loaded successfully, placing in righthand
setting animationtype 4 from dispclass halberd
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Namenloser Hohepriester: Apply Equipment
Got weapon with id staff
Weapon has prefdisp Wizards_staff_07
Weapon Prefab Wizards_staff_07 loaded successfully, placing in righthand
setting animationtype 4 from dispclass halberd
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Namenloser Priester: Apply Equipment
Got weapon with id club
Weapon has prefdisp fantasy horde-villager_club
Weapon Prefab fantasy horde-villager_club loaded successfully, placing in righthand
setting animationtype 0 from dispclass 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Namenloser Priester: Apply Equipment
Got weapon with id club
Weapon has prefdisp fantasy horde-villager_club
Weapon Prefab fantasy horde-villager_club loaded successfully, placing in righthand
setting animationtype 0 from dispclass 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: Apply Equipment
Got weapon with id lindwormslayer
Weapon has prefdisp dwarf_sword_02
Weapon Prefab dwarf_sword_02 loaded successfully, placing in righthand
setting animationtype 0 from dispclass 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: Apply Equipment
Got weapon with id spear
Weapon has prefdisp elf_sword_02
Weapon Prefab elf_sword_02 loaded successfully, placing in righthand
setting animationtype 3 from dispclass spear
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: Apply Equipment
Got weapon with id dragonslayer
Weapon has prefdisp barbarian_spear
Weapon Prefab barbarian_spear loaded successfully, placing in righthand
setting animationtype 3 from dispclass spear
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: Apply Equipment
Got weapon with id rapier
Weapon has prefdisp Rapier_Aged
Weapon Prefab Rapier_Aged loaded successfully, placing in righthand
setting animationtype 2 from dispclass thrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: Apply Equipment
Got weapon with id rapier
Weapon has prefdisp Rapier_Aged
Weapon Prefab Rapier_Aged loaded successfully, placing in righthand
setting animationtype 2 from dispclass thrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: Apply Equipment
Got weapon with id staff
Weapon has prefdisp Wizards_staff_07
Weapon Prefab Wizards_staff_07 loaded successfully, placing in righthand
setting animationtype 4 from dispclass halberd
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BAV Checkpoint 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BAV Checkpoint 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BAV Checkpoint 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BAV Checkpoint 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Tjalf on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Order: Caldrin(23), Yazinda(18), Tjalf(16), Melina(16), Durin(14), Kultist(12), Arva(11), Namenloser Priester(11), Namenloser Hohepriester(10), Namenloser Hohepriester(10), Kultist(9), Namenloser Priester(7)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

PlayAmbient battle called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Tjalf on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Kultistenkrieger add Effect behinderung3 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Created new Monster: Kultistenkrieger (cultist_warrior_7): LE 60/60 AE 0/0 MU 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Kultistenkrieger add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Kultistenkrieger add Effect behinderung3 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Created new Monster: Kultistenkrieger (cultist_warrior_7): LE 60/60 AE 0/0 MU 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Kultistenkrieger add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Kultistenkrieger add Effect behinderung3 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Created new Monster: Kultistenkrieger (cultist_warrior_7): LE 60/60 AE 0/0 MU 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Kultistenkrieger add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Kultist receives 1000 mental Damage because of killemall
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Kultist add Effect dead (Duration -24 Hours)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Logging AP total for monster Kultist: BaseAP 13 x Mult 0,05 = 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.handleNPCDeath: adding 1 dagger to loot
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Kultist receives 1000 mental Damage because of killemall
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Kultist add Effect dead (Duration -24 Hours)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Logging AP total for monster Kultist: BaseAP 13 x Mult 0,05 = 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.handleNPCDeath: adding 1 dagger to loot
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Namenloser Hohepriester receives 1000 mental Damage because of killemall
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Namenloser Hohepriester add Effect dead (Duration -24 Hours)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Logging AP total for monster Namenloser Hohepriester: BaseAP 20 x Mult 0,05 = 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.handleNPCDeath: adding 1 staff to loot
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Namenloser Hohepriester receives 1000 mental Damage because of killemall
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Namenloser Hohepriester add Effect dead (Duration -24 Hours)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Logging AP total for monster Namenloser Hohepriester: BaseAP 20 x Mult 0,05 = 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.handleNPCDeath: adding 1 staff to loot
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Namenloser Priester receives 1000 mental Damage because of killemall
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Namenloser Priester add Effect dead (Duration -24 Hours)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Logging AP total for monster Namenloser Priester: BaseAP 12 x Mult 0,05 = 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.handleNPCDeath: adding 1 club to loot
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.handleNPCDeath: adding 1 battlestaff to loot
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Namenloser Priester receives 1000 mental Damage because of killemall
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Namenloser Priester add Effect dead (Duration -24 Hours)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Logging AP total for monster Namenloser Priester: BaseAP 12 x Mult 0,05 = 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.handleNPCDeath: adding 1 club to loot
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.handleNPCDeath: adding 1 battlestaff to loot
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Kultistenkrieger receives 1000 mental Damage because of killemall
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Kultistenkrieger add Effect dead (Duration -24 Hours)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Logging AP total for monster Kultistenkrieger: BaseAP 13 x Mult 1,2 = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.handleNPCDeath: adding 1 sabre to loot
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.handleNPCDeath: adding 1 leatherarmor to loot
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Kultistenkrieger receives 1000 mental Damage because of killemall
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Kultistenkrieger add Effect dead (Duration -24 Hours)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Logging AP total for monster Kultistenkrieger: BaseAP 13 x Mult 1,2 = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.handleNPCDeath: adding 1 sabre to loot
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.handleNPCDeath: adding 1 leatherarmor to loot
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Kultistenkrieger receives 1000 mental Damage because of killemall
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Kultistenkrieger add Effect dead (Duration -24 Hours)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Logging AP total for monster Kultistenkrieger: BaseAP 13 x Mult 1,2 = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.handleNPCDeath: adding 1 sabre to loot
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.handleNPCDeath: adding 1 leatherarmor to loot
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Playing Victory Jingle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Currentcontrol is null, activating CurrentLocation
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 1 forcing state open
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 30 forcing state open
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 25 forcing state open
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 29 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 26 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Destroying Battle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin erhält 9 AP: Battle tdn_l3_priests_cultists_R1 won
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina erhält 9 AP: Battle tdn_l3_priests_cultists_R1 won
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva erhält 9 AP: Battle tdn_l3_priests_cultists_R1 won
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf erhält 9 AP: Battle tdn_l3_priests_cultists_R1 won
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda erhält 9 AP: Battle tdn_l3_priests_cultists_R1 won
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin erhält 9 AP: Battle tdn_l3_priests_cultists_R1 won
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Showing UICombat: which character, iscombat False, ischaracter True lastshown combat iscombat True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window QuestbookCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Showing itemset with 6 items
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: Character D (UnityEngine.BoxCollider) (Character D), container Character D (CraftyDDCharacter)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Adding item with level 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
got a container: Character D (CraftyDDCharacter)
returnaction CS is delete
Updating screen in 0.5
Destroying item ItemEntry(price: 0, Item: [Item Zauberstab (ID staff), Uses 0, Count 0, broken False, BF -1, level 1, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: Character E (UnityEngine.BoxCollider) (Character E), container Character E (CraftyDDCharacter)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Adding item with level 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
got a container: Character E (CraftyDDCharacter)
returnaction CS is delete
Updating screen in 0.5
Destroying item ItemEntry(price: 0, Item: [Item Zauberstab (ID staff), Uses 0, Count 0, broken False, BF -1, level 1, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window ContainerItemCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Closing ContainerItemWindow, linked is True,  CharScreen CharScreenCtrl (CharacterScreen)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Charscreen is hiding
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Showing UICombat: which combat, iscombat True, ischaracter False lastshown combat iscombat True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

HBF: Finalizing Battle, forced is False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

HBF: CurrentControl is null, using resetController
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_SAVE_DUCATS_250) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_SAVE_DUCATS_250'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Reapplying camera setup of dngtjolmarnameless
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CamSetup: Applying Camera Settings from GO dngtjolmarnameless to Camera DungeonCam
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

PlayAmbient dngtjolmarnameless called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Durin: Removing battle effect battlestance_2, not in battle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin remove effect battlestance_2 expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Durin: Removing durable effect battlestance_2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Melina: Removing battle effect battlestance_2, not in battle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina remove effect battlestance_2 expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Melina: Removing durable effect battlestance_2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Arva: Removing battle effect battlestance_2, not in battle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva remove effect battlestance_2 expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Arva: Removing durable effect battlestance_2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Tjalf: Removing battle effect battlestance_2, not in battle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf remove effect battlestance_2 expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Tjalf: Removing durable effect battlestance_2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Yazinda: Removing battle effect battlestance_2, not in battle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda remove effect battlestance_2 expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Yazinda: Removing durable effect battlestance_2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Caldrin: Removing battle effect battlestance_2, not in battle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin remove effect battlestance_2 expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Caldrin: Removing durable effect battlestance_2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Durin OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Durin OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Durin clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Arva OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Arva OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Arva clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check KK-4 (24) roll 2 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check KK-4 (25) roll 20 = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin receives 1 ignorers Damage because of Door runin, half Damage for success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva receives 2 ignorers Damage because of Door runin, full Damage for failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window CharChoiceCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Durin OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Durin OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Durin clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Arva OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Arva OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Arva clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check KK-4 (24) roll 14 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check KK-4 (25) roll 17 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin receives 1 ignorers Damage because of Door runin, half Damage for success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva receives 1 ignorers Damage because of Door runin, half Damage for success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Not a Chest, but DungeonDoor
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Door-ID '31', internalname 2_31
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Door-ID '31', internalname 2_31
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Door-ID '31', internalname 2_31
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Door-ID '31', internalname 2_31
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LoadBattleSubscene: Trying to find tdn-01 in an assetbundle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LABFA: No Asset Bundle found for tdn-01
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initializing Battle tdn_l3_priests_cultists_R2 in Scene tdn-01
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Showing UICombat: which combat, iscombat True, ischaracter False lastshown combat iscombat True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Kultist add Effect behinderung3 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Created new Monster: Kultist (cultist_4): LE 41/41 AE 0/0 MU 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Kultist add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Kultist add Effect behinderung3 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Created new Monster: Kultist (cultist_4): LE 41/41 AE 0/0 MU 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Kultist add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Namenloser Hohepriester add Effect behinderung4 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Created new Monster: Namenloser Hohepriester (priest_high_nl_4): LE 43/43 AE 38/38 MU 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Namenloser Hohepriester add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Namenloser Hohepriester add Effect behinderung4 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Created new Monster: Namenloser Hohepriester (priest_high_nl_4): LE 41/41 AE 38/38 MU 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Namenloser Hohepriester add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Namenloser Priester add Effect behinderung3 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Created new Monster: Namenloser Priester (priest_nl_4): LE 38/38 AE 32/32 MU 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Namenloser Priester add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Namenloser Priester add Effect behinderung3 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Created new Monster: Namenloser Priester (priest_nl_4): LE 36/36 AE 28/28 MU 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Namenloser Priester add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Adding monster (id: cultist_warrior_7) to delayed spawn queue. spawnRound: 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Adding monster (id: cultist_warrior_7) to delayed spawn queue. spawnRound: 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Adding monster (id: cultist_warrior_7) to delayed spawn queue. spawnRound: 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Kultist: 9 + 4 roll - 0 BE + -3 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Kultist: 9 + 2 roll - 0 BE + -3 effects = 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Namenloser Hohepriester: 9 + 1 roll - 0 BE + -3 effects = 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Namenloser Hohepriester: 9 + 6 roll - 0 BE + -3 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Namenloser Priester: 10 + 5 roll - 0 BE + -3 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Namenloser Priester: 10 + 6 roll - 0 BE + -3 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 5 roll - 4 BE + -1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 5 roll - 3 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 1 roll - 4 BE + -3 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 4 roll - 3 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 5 roll - 3 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 2 roll - 0 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BAV Checkpoint 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultist: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultist: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Namenloser Hohepriester: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Namenloser Hohepriester: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Namenloser Priester: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Namenloser Priester: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultist: Apply Equipment
Got weapon with id dagger
Weapon has prefdisp Knife_A
Weapon Prefab Knife_A loaded successfully, placing in righthand
setting animationtype 2 from dispclass thrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kultist: Apply Equipment
Got weapon with id dagger
Weapon has prefdisp Knife_A
Weapon Prefab Knife_A loaded successfully, placing in righthand
setting animationtype 2 from dispclass thrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Namenloser Hohepriester: Apply Equipment
Got weapon with id staff
Weapon has prefdisp Wizards_staff_07
Weapon Prefab Wizards_staff_07 loaded successfully, placing in righthand
setting animationtype 4 from dispclass halberd
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Namenloser Hohepriester: Apply Equipment
Got weapon with id staff
Weapon has prefdisp Wizards_staff_07
Weapon Prefab Wizards_staff_07 loaded successfully, placing in righthand
setting animationtype 4 from dispclass halberd
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Namenloser Priester: Apply Equipment
Got weapon with id club
Weapon has prefdisp fantasy horde-villager_club
Weapon Prefab fantasy horde-villager_club loaded successfully, placing in righthand
setting animationtype 0 from dispclass 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Namenloser Priester: Apply Equipment
Got weapon with id club
Weapon has prefdisp fantasy horde-villager_club
Weapon Prefab fantasy horde-villager_club loaded successfully, placing in righthand
setting animationtype 0 from dispclass 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: Apply Equipment
Got weapon with id lindwormslayer
Weapon has prefdisp dwarf_sword_02
Weapon Prefab dwarf_sword_02 loaded successfully, placing in righthand
setting animationtype 0 from dispclass 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: Apply Equipment
Got weapon with id spear
Weapon has prefdisp elf_sword_02
Weapon Prefab elf_sword_02 loaded successfully, placing in righthand
setting animationtype 3 from dispclass spear
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: Apply Equipment
Got weapon with id dragonslayer
Weapon has prefdisp barbarian_spear
Weapon Prefab barbarian_spear loaded successfully, placing in righthand
setting animationtype 3 from dispclass spear
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: Apply Equipment
Got weapon with id rapier
Weapon has prefdisp Rapier_Aged
Weapon Prefab Rapier_Aged loaded successfully, placing in righthand
setting animationtype 2 from dispclass thrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: Apply Equipment
Got weapon with id rapier
Weapon has prefdisp Rapier_Aged
Weapon Prefab Rapier_Aged loaded successfully, placing in righthand
setting animationtype 2 from dispclass thrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: Apply Equipment
Got weapon with id staff
Weapon has prefdisp Wizards_staff_07
Weapon Prefab Wizards_staff_07 loaded successfully, placing in righthand
setting animationtype 4 from dispclass halberd
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BAV Checkpoint 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BAV Checkpoint 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BAV Checkpoint 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BAV Checkpoint 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Tjalf on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Order: Caldrin(20), Yazinda(20), Tjalf(19), Durin(18), Melina(17), Namenloser Priester(13), Namenloser Priester(12), Namenloser Hohepriester(12), Arva(11), Kultist(10), Kultist(8), Namenloser Hohepriester(7)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

PlayAmbient battle called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Tjalf on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Kultistenkrieger add Effect behinderung3 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Created new Monster: Kultistenkrieger (cultist_warrior_7): LE 60/60 AE 0/0 MU 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Kultistenkrieger add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Kultistenkrieger add Effect behinderung3 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Created new Monster: Kultistenkrieger (cultist_warrior_7): LE 60/60 AE 0/0 MU 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Kultistenkrieger add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Kultistenkrieger add Effect behinderung3 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Created new Monster: Kultistenkrieger (cultist_warrior_7): LE 60/60 AE 0/0 MU 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Kultistenkrieger add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Kultist receives 1000 mental Damage because of killemall
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Kultist add Effect dead (Duration -24 Hours)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Logging AP total for monster Kultist: BaseAP 13 x Mult 0,05 = 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.handleNPCDeath: adding 1 dagger to loot
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Kultist receives 1000 mental Damage because of killemall
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Kultist add Effect dead (Duration -24 Hours)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Logging AP total for monster Kultist: BaseAP 13 x Mult 0,05 = 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.handleNPCDeath: adding 1 dagger to loot
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Namenloser Hohepriester receives 1000 mental Damage because of killemall
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Namenloser Hohepriester add Effect dead (Duration -24 Hours)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Logging AP total for monster Namenloser Hohepriester: BaseAP 20 x Mult 0,05 = 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.handleNPCDeath: adding 1 staff to loot
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Namenloser Hohepriester receives 1000 mental Damage because of killemall
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Namenloser Hohepriester add Effect dead (Duration -24 Hours)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Logging AP total for monster Namenloser Hohepriester: BaseAP 20 x Mult 0,05 = 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.handleNPCDeath: adding 1 staff to loot
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Namenloser Priester receives 1000 mental Damage because of killemall
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Namenloser Priester add Effect dead (Duration -24 Hours)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Logging AP total for monster Namenloser Priester: BaseAP 12 x Mult 0,05 = 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.handleNPCDeath: adding 1 club to loot
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.handleNPCDeath: adding 1 battlestaff to loot
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Namenloser Priester receives 1000 mental Damage because of killemall
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Namenloser Priester add Effect dead (Duration -24 Hours)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Logging AP total for monster Namenloser Priester: BaseAP 12 x Mult 0,05 = 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.handleNPCDeath: adding 1 club to loot
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.handleNPCDeath: adding 1 battlestaff to loot
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Kultistenkrieger receives 1000 mental Damage because of killemall
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Kultistenkrieger add Effect dead (Duration -24 Hours)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Logging AP total for monster Kultistenkrieger: BaseAP 13 x Mult 1,2 = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.handleNPCDeath: adding 1 sabre to loot
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.handleNPCDeath: adding 1 leatherarmor to loot
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Kultistenkrieger receives 1000 mental Damage because of killemall
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Kultistenkrieger add Effect dead (Duration -24 Hours)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Logging AP total for monster Kultistenkrieger: BaseAP 13 x Mult 1,2 = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.handleNPCDeath: adding 1 sabre to loot
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.handleNPCDeath: adding 1 leatherarmor to loot
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Kultistenkrieger receives 1000 mental Damage because of killemall
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Kultistenkrieger add Effect dead (Duration -24 Hours)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Logging AP total for monster Kultistenkrieger: BaseAP 13 x Mult 1,2 = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.handleNPCDeath: adding 1 sabre to loot
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.handleNPCDeath: adding 1 leatherarmor to loot
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Playing Victory Jingle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Currentcontrol is null, activating CurrentLocation
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 1 forcing state open
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 30 forcing state open
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 25 forcing state open
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 29 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 26 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Destroying Battle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin erhält 9 AP: Battle tdn_l3_priests_cultists_R2 won
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina erhält 9 AP: Battle tdn_l3_priests_cultists_R2 won
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva erhält 9 AP: Battle tdn_l3_priests_cultists_R2 won
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf erhält 9 AP: Battle tdn_l3_priests_cultists_R2 won
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda erhält 9 AP: Battle tdn_l3_priests_cultists_R2 won
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin erhält 9 AP: Battle tdn_l3_priests_cultists_R2 won
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Showing UICombat: which character, iscombat False, ischaracter True lastshown combat iscombat True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window QuestbookCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Showing itemset with 6 items
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: Character E (UnityEngine.BoxCollider) (Character E), container Character E (CraftyDDCharacter)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Adding item with level 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
got a container: Character E (CraftyDDCharacter)
returnaction CS is delete
Updating screen in 0.5
Destroying item ItemEntry(price: 0, Item: [Item Zauberstab (ID staff), Uses 0, Count 0, broken False, BF -1, level 1, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: Character A (UnityEngine.BoxCollider) (Character A), container Character A (CraftyDDCharacter)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Adding item with level 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
got a container: Character A (CraftyDDCharacter)
returnaction CS is delete
Updating screen in 0.5
Destroying item ItemEntry(price: 0, Item: [Item Zauberstab (ID staff), Uses 0, Count 0, broken False, BF -1, level 1, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window ContainerItemCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Closing ContainerItemWindow, linked is True,  CharScreen CharScreenCtrl (CharacterScreen)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Charscreen is hiding
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Showing UICombat: which combat, iscombat True, ischaracter False lastshown combat iscombat True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

HBF: Finalizing Battle, forced is False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

HBF: CurrentControl is null, using resetController
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_SAVE_DUCATS_250) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_SAVE_DUCATS_250'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Reapplying camera setup of dngtjolmarnameless
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CamSetup: Applying Camera Settings from GO dngtjolmarnameless to Camera DungeonCam
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

PlayAmbient dngtjolmarnameless called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Durin: Removing battle effect battlestance_2, not in battle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin remove effect battlestance_2 expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Durin: Removing durable effect battlestance_2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Melina: Removing battle effect battlestance_2, not in battle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina remove effect battlestance_2 expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Melina: Removing durable effect battlestance_2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Arva: Removing battle effect battlestance_2, not in battle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva remove effect battlestance_2 expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Arva: Removing durable effect battlestance_2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Tjalf: Removing battle effect battlestance_2, not in battle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf remove effect battlestance_2 expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Tjalf: Removing durable effect battlestance_2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Yazinda: Removing battle effect battlestance_2, not in battle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda remove effect battlestance_2 expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Yazinda: Removing durable effect battlestance_2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Caldrin: Removing battle effect battlestance_2, not in battle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin remove effect battlestance_2 expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Caldrin: Removing durable effect battlestance_2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SaveLoad.fillGameList: Files in C:/Users/.../Documents/StarTrail/save/: *.dsa2save: 266
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SaveLoad.fillGameList: Files in D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/: *.dsa2save: 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window PauseMenuCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Saving to C:/Users/.../Documents/StarTrail/save/portal.dsa2save
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

winFocusStack already contains SaveLoadCtrl, removing and adding as uppermost
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window SaveLoadCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SaveLoad.fillGameList: Files in C:/Users/.../Documents/StarTrail/save/: *.dsa2save: 267
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SaveLoad.fillGameList: Files in D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/: *.dsa2save: 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

winFocusStack already contains MessageboxCtrl, removing and adding as uppermost
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window MessageboxCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Door-ID '31', internalname 2_31
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Door-ID '31', internalname 2_31
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SteamStats Int result for STAT_SECRETDOOR returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: Unknown Int Stat Value STAT_SECRETDOOR
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: Sending request to store updated stats.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing namelessdays [99]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_seereise to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_traders to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_temples to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_specialbld to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l3_combinationlock [1]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l3_npcleave [1]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Saving to C:/Users/.../Documents/StarTrail/save/auto.dsa2save
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l3_losestone [1]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Checking for sstone
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Door-ID '34', internalname 2_34
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 209
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 207
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Door-ID '34', internalname 2_34
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Door-ID '34', internalname 2_34
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Door-ID '34', internalname 2_34
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Door-ID '34', internalname 2_34
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_l3_losestone [1]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Checking for sstone
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing namelessdays [99]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_seereise to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_traders to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_temples to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_specialbld to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: DungeonInteractionObject internalname stoneplate
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: DungeonInteractionObject internalname stoneplate
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: DungeonInteractionObject internalname stoneplate
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 233
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: DungeonInteractionObject internalname stoneplate
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: DungeonInteractionObject internalname stoneplate
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Door-ID '31', internalname 2_31
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Door-ID '31', internalname 2_31
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Door-ID '31', internalname 2_31
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Door-ID '31', internalname 2_31
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Door-ID '31', internalname 2_31
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Door-ID '31', internalname 2_31
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Saving to C:/Users/.../Documents/StarTrail/save/quick.dsa2save
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

winFocusStack already contains MessageboxCtrl, removing and adding as uppermost
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_arkandor [1]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_arkandor [10]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 207
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog tdn_arkandor_hl[10] dlgResponse 0 = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_arkandor [11]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 207
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog tdn_arkandor_hl[11] dlgResponse 0 = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_arkandor [12]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 207
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog tdn_arkandor_hl[12] dlgResponse 0 = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_arkandor [13]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 207
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog tdn_arkandor_hl[13] dlgResponse 0 = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_arkandor [14]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 207
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog tdn_arkandor_hl[14] dlgResponse 0 = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_arkandor [15]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 207
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog tdn_arkandor_hl[15] dlgResponse 0 = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_arkandor [16]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 207
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog tdn_arkandor_hl[16] dlgResponse 0 = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_arkandor [17]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LoadBattleSubscene: Trying to find tdn-01 in an assetbundle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LABFA: No Asset Bundle found for tdn-01
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initializing Battle tdn_l3_arkandor in Scene tdn-01
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Showing UICombat: which combat, iscombat True, ischaracter False lastshown combat iscombat True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arkandor add Effect arkandor_magic (Duration 2 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arkandor add Effect immunityarkandor (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Created new Monster: Arkandor (arkandor): LE 150/150 AE 50/150 MU 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arkandor add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arkandor: 12 + 2 roll - 0 BE + 0 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 5 roll - 4 BE + -1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 5 roll - 3 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 2 roll - 4 BE + -3 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 5 roll - 3 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 6 roll - 3 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 1 roll - 0 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BAV Checkpoint 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: Apply Equipment
Got weapon with id lindwormslayer
Weapon has prefdisp dwarf_sword_02
Weapon Prefab dwarf_sword_02 loaded successfully, placing in righthand
setting animationtype 0 from dispclass 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: Apply Equipment
Got weapon with id spear
Weapon has prefdisp elf_sword_02
Weapon Prefab elf_sword_02 loaded successfully, placing in righthand
setting animationtype 3 from dispclass spear
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: Apply Equipment
Got weapon with id dragonslayer
Weapon has prefdisp barbarian_spear
Weapon Prefab barbarian_spear loaded successfully, placing in righthand
setting animationtype 3 from dispclass spear
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: Apply Equipment
Got weapon with id rapier
Weapon has prefdisp Rapier_Aged
Weapon Prefab Rapier_Aged loaded successfully, placing in righthand
setting animationtype 2 from dispclass thrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: Apply Equipment
Got weapon with id rapier
Weapon has prefdisp Rapier_Aged
Weapon Prefab Rapier_Aged loaded successfully, placing in righthand
setting animationtype 2 from dispclass thrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: Apply Equipment
Got weapon with id staff
Weapon has prefdisp Wizards_staff_07
Weapon Prefab Wizards_staff_07 loaded successfully, placing in righthand
setting animationtype 4 from dispclass halberd
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BAV Checkpoint 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BAV Checkpoint 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BAV Checkpoint 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BAV Checkpoint 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Tjalf on Position 1Adding Char Caldrin on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Order: Yazinda(21), Tjalf(20), Caldrin(19), Durin(18), Melina(17), Arkandor(14), Arva(12)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

PlayAmbient battle called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Tjalf on Position 1Adding Char Caldrin on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (37/31) cost is 60
Calculating cost to destination (36/32) cost is 60
Calculating cost to destination (37/30) cost is 59
Calculating cost to destination (37/29) cost is 58
Calculating cost to destination (37/28) cost is 57
Calculating cost to destination (37/27) cost is 56
Calculating cost to destination (37/26) cost is 55
Calculating cost to destination (36/24) cost is 52
Calculating cost to destination (37/25) cost is 54
Calculating cost to destination (35/32) cost is 59
Calculating cost to destination (35/24) cost is 51
Calculating cost to destination (34/32) cost is 58
Calculating cost to destination (34/24) cost is 50
Calculating cost to destination (33/32) cost is 57
Calculating cost to destination (33/24) cost is 49
Calculating cost to destination (32/32) cost is 56
Calculating cost to destination (32/24) cost is 48
Calculating cost to destination (31/32) cost is 55
Calculating cost to destination (31/24) cost is 47
Calculating cost to destination (29/31) cost is 52
Calculating cost to destination (30/32) cost is 54
Calculating cost to destination (29/30) cost is 51
Calculating cost to destination (29/29) cost is 50
Calculating cost to destination (29/28) cost is 49
Calculating cost to destination (29/27) cost is 48
Calculating cost to destination (29/26) cost is 47
Calculating cost to destination (29/25) cost is 46
Calculating cost to destination (30/24) cost is 46
found 28 valid attack positions, closest at (29/25) (dist: 46), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SteamStats Int result for STAT_AIBATTLES returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: Unknown Int Stat Value STAT_AIBATTLES
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: Sending request to store updated stats.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Caldrin on Position 1Adding Char Durin on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 4, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (37/31) cost is 60
Calculating cost to destination (36/32) cost is 60
Calculating cost to destination (37/30) cost is 59
Calculating cost to destination (37/29) cost is 58
Calculating cost to destination (37/28) cost is 57
Calculating cost to destination (37/27) cost is 56
Calculating cost to destination (37/26) cost is 55
Calculating cost to destination (36/24) cost is 52
Calculating cost to destination (37/25) cost is 54
Calculating cost to destination (35/32) cost is 59
Calculating cost to destination (35/24) cost is 51
Calculating cost to destination (34/32) cost is 58
Calculating cost to destination (34/24) cost is 50
Calculating cost to destination (33/32) cost is 57
Calculating cost to destination (33/24) cost is 49
Calculating cost to destination (32/32) cost is 56
Calculating cost to destination (32/24) cost is 48
Calculating cost to destination (31/32) cost is 55
Calculating cost to destination (31/24) cost is 47
Calculating cost to destination (29/31) cost is 52
Calculating cost to destination (30/32) cost is 54
Calculating cost to destination (29/30) cost is 51
Calculating cost to destination (29/29) cost is 50
Calculating cost to destination (29/28) cost is 49
Calculating cost to destination (29/27) cost is 48
Calculating cost to destination (29/26) cost is 47
Calculating cost to destination (29/25) cost is 46
Calculating cost to destination (30/24) cost is 46
found 28 valid attack positions, closest at (29/25) (dist: 46), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Caldrin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Durin on Position 1Adding Char Melina on Position 2Adding Char Arkandor on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = bannbaladin, armatrutz, ignifaxius, paralue
  chooseLOSTarget: got 1 viable Targets
  chooseLOSTarget: Arkandor IS viable, adding with cost 28
  chooseLOSTarget: Found 1 Enemies with line of sight, Top 10:
Top 1: Pos(36/31) / Dist28 / Targetid0: BattleCharacter(Arkandor)
  Checking Arkandor as a magical Target, distance 42
  Possible Spell bannbaladin only has range of 3
  Possible Spell armatrutz only has range of 0
  Possible Spell ignifaxius only has range of 21
  Possible Spell paralue only has range of 7
  Excluding Character Arkandor for this round as viable target
  chooseLOSTarget: got 1 viable Targets
  chooseLOSTarget: Arkandor not viable, in excluedRangedTarget list
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 1 viable Targets
  chooseLOSTarget: Arkandor IS viable, adding with cost 28
  chooseLOSTarget: Found 1 Enemies with line of sight, Top 10:
Top 1: Pos(36/31) / Dist28 / Targetid0: BattleCharacter(Arkandor)
  Checking Arkandor as a magical Target, distance 42
  Possible Spell bannbaladin only has range of 3
  Possible Spell armatrutz only has range of 0
  Possible Spell ignifaxius only has range of 21
  Possible Spell paralue only has range of 7
  Excluding Character Arkandor for this round as viable target
  chooseLOSTarget: got 1 viable Targets
  chooseLOSTarget: Arkandor not viable, in excluedRangedTarget list
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (37/31) cost is 60
Calculating cost to destination (36/32) cost is 60
Calculating cost to destination (37/30) cost is 59
Calculating cost to destination (37/29) cost is 58
Calculating cost to destination (37/28) cost is 57
Calculating cost to destination (37/27) cost is 56
Calculating cost to destination (37/26) cost is 55
Calculating cost to destination (36/24) cost is 52
Calculating cost to destination (37/25) cost is 54
Calculating cost to destination (35/32) cost is 59
Calculating cost to destination (35/24) cost is 51
Calculating cost to destination (34/32) cost is 58
Calculating cost to destination (34/24) cost is 50
Calculating cost to destination (33/32) cost is 57
Calculating cost to destination (33/24) cost is 49
Calculating cost to destination (32/32) cost is 56
Calculating cost to destination (32/24) cost is 48
Calculating cost to destination (31/32) cost is 55
Calculating cost to destination (31/24) cost is 47
Calculating cost to destination (29/31) cost is 52
Calculating cost to destination (30/32) cost is 54
Calculating cost to destination (29/30) cost is 51
Calculating cost to destination (29/29) cost is 50
Calculating cost to destination (29/28) cost is 49
Calculating cost to destination (29/27) cost is 48
Calculating cost to destination (29/26) cost is 47
Calculating cost to destination (29/25) cost is 46
Calculating cost to destination (30/24) cost is 46
found 28 valid attack positions, closest at (29/25) (dist: 46), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Melina on Position 1Adding Char Arkandor on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 1, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (37/31) cost is 56
Calculating cost to destination (36/32) cost is 56
Calculating cost to destination (37/30) cost is 55
Calculating cost to destination (37/29) cost is 54
Calculating cost to destination (37/28) cost is 53
Calculating cost to destination (37/27) cost is 52
Calculating cost to destination (37/26) cost is 51
Calculating cost to destination (36/24) cost is 48
Calculating cost to destination (37/25) cost is 50
Calculating cost to destination (35/32) cost is 55
Calculating cost to destination (35/24) cost is 47
Calculating cost to destination (34/32) cost is 54
Calculating cost to destination (34/24) cost is 46
Calculating cost to destination (33/32) cost is 53
Calculating cost to destination (33/24) cost is 45
Calculating cost to destination (32/32) cost is 52
Calculating cost to destination (32/24) cost is 44
Calculating cost to destination (31/32) cost is 51
Calculating cost to destination (31/24) cost is 43
Calculating cost to destination (29/31) cost is 48
Calculating cost to destination (30/32) cost is 50
Calculating cost to destination (29/30) cost is 47
Calculating cost to destination (29/29) cost is 46
Calculating cost to destination (29/28) cost is 45
Calculating cost to destination (29/27) cost is 44
Calculating cost to destination (29/26) cost is 43
Calculating cost to destination (29/25) cost is 42
Calculating cost to destination (30/24) cost is 42
found 28 valid attack positions, closest at (29/25) (dist: 42), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Arkandor on Position 1Adding Char Arva on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 2, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (37/31) cost is 58
Calculating cost to destination (36/32) cost is 58
Calculating cost to destination (37/30) cost is 57
Calculating cost to destination (37/29) cost is 56
Calculating cost to destination (37/28) cost is 55
Calculating cost to destination (37/27) cost is 54
Calculating cost to destination (37/26) cost is 53
Calculating cost to destination (36/24) cost is 50
Calculating cost to destination (37/25) cost is 52
Calculating cost to destination (35/32) cost is 57
Calculating cost to destination (35/24) cost is 49
Calculating cost to destination (34/32) cost is 56
Calculating cost to destination (34/24) cost is 48
Calculating cost to destination (33/32) cost is 55
Calculating cost to destination (33/24) cost is 47
Calculating cost to destination (32/32) cost is 54
Calculating cost to destination (32/24) cost is 46
Calculating cost to destination (31/32) cost is 53
Calculating cost to destination (31/24) cost is 45
Calculating cost to destination (29/31) cost is 50
Calculating cost to destination (30/32) cost is 52
Calculating cost to destination (29/30) cost is 49
Calculating cost to destination (29/29) cost is 48
Calculating cost to destination (29/28) cost is 47
Calculating cost to destination (29/27) cost is 46
Calculating cost to destination (29/26) cost is 45
Calculating cost to destination (29/25) cost is 44
Calculating cost to destination (30/24) cost is 44
found 28 valid attack positions, closest at (29/25) (dist: 44), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Arkandor in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arkandor on Position 0Adding Char Arva on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arkandor ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  trying to retrieve NPC magic class 20
  Number of Spells available: 1
  Adding keys to Spell-List: ignifaxius
  Shuffled order: ignifaxius
  chooseLOSTarget: got 6 viable Targets
  chooseLOSTarget: Durin IS viable, adding with cost 22
  chooseLOSTarget: Melina IS viable, adding with cost 18
  chooseLOSTarget: Arva IS viable, adding with cost 24
  chooseLOSTarget: Tjalf IS viable, adding with cost 18
  chooseLOSTarget: Yazinda IS viable, adding with cost 16
  chooseLOSTarget: Caldrin not viable, no LOS
  chooseLOSTarget: Found 5 Enemies with line of sight, Top 10:
Top 1: Pos(14/10) / Dist16 / Targetid4: BattleCharacter(Yazinda)
Top 2: Pos(12/9) / Dist18 / Targetid3: BattleCharacter(Tjalf)
Top 3: Pos(12/7) / Dist18 / Targetid1: BattleCharacter(Melina)
Top 4: Pos(10/6) / Dist22 / Targetid0: BattleCharacter(Durin)
Top 5: Pos(6/4) / Dist24 / Targetid2: BattleCharacter(Arva)
  Checking Yazinda as a magical Target, distance 31
  Possible Spell ignifaxius only has range of 21
  Excluding Character Yazinda for this round as viable target
  chooseLOSTarget: got 6 viable Targets
  chooseLOSTarget: Durin IS viable, adding with cost 22
  chooseLOSTarget: Melina IS viable, adding with cost 18
  chooseLOSTarget: Arva IS viable, adding with cost 24
  chooseLOSTarget: Tjalf IS viable, adding with cost 18
  chooseLOSTarget: Yazinda not viable, in excluedRangedTarget list
  chooseLOSTarget: Caldrin not viable, no LOS
  chooseLOSTarget: Found 4 Enemies with line of sight, Top 10:
Top 1: Pos(12/9) / Dist18 / Targetid3: BattleCharacter(Tjalf)
Top 2: Pos(12/7) / Dist18 / Targetid1: BattleCharacter(Melina)
Top 3: Pos(10/6) / Dist22 / Targetid0: BattleCharacter(Durin)
Top 4: Pos(6/4) / Dist24 / Targetid2: BattleCharacter(Arva)
  Checking Tjalf as a magical Target, distance 33
  Possible Spell ignifaxius only has range of 21
  Excluding Character Tjalf for this round as viable target
  chooseLOSTarget: got 6 viable Targets
  chooseLOSTarget: Durin IS viable, adding with cost 22
  chooseLOSTarget: Melina IS viable, adding with cost 18
  chooseLOSTarget: Arva IS viable, adding with cost 24
  chooseLOSTarget: Tjalf not viable, in excluedRangedTarget list
  chooseLOSTarget: Yazinda not viable, in excluedRangedTarget list
  chooseLOSTarget: Caldrin not viable, no LOS
  chooseLOSTarget: Found 3 Enemies with line of sight, Top 10:
Top 1: Pos(12/7) / Dist18 / Targetid1: BattleCharacter(Melina)
Top 2: Pos(10/6) / Dist22 / Targetid0: BattleCharacter(Durin)
Top 3: Pos(6/4) / Dist24 / Targetid2: BattleCharacter(Arva)
  Checking Melina as a magical Target, distance 34
  Possible Spell ignifaxius only has range of 21
  Excluding Character Melina for this round as viable target
  chooseLOSTarget: got 6 viable Targets
  chooseLOSTarget: Durin IS viable, adding with cost 22
  chooseLOSTarget: Melina not viable, in excluedRangedTarget list
  chooseLOSTarget: Arva IS viable, adding with cost 24
  chooseLOSTarget: Tjalf not viable, in excluedRangedTarget list
  chooseLOSTarget: Yazinda not viable, in excluedRangedTarget list
  chooseLOSTarget: Caldrin not viable, no LOS
  chooseLOSTarget: Found 2 Enemies with line of sight, Top 10:
Top 1: Pos(10/6) / Dist22 / Targetid0: BattleCharacter(Durin)
Top 2: Pos(6/4) / Dist24 / Targetid2: BattleCharacter(Arva)
  Checking Durin as a magical Target, distance 37
  Possible Spell ignifaxius only has range of 21
  Excluding Character Durin for this round as viable target
  chooseLOSTarget: got 6 viable Targets
  chooseLOSTarget: Durin not viable, in excluedRangedTarget list
  chooseLOSTarget: Melina not viable, in excluedRangedTarget list
  chooseLOSTarget: Arva IS viable, adding with cost 24
  chooseLOSTarget: Tjalf not viable, in excluedRangedTarget list
  chooseLOSTarget: Yazinda not viable, in excluedRangedTarget list
  chooseLOSTarget: Caldrin not viable, no LOS
  chooseLOSTarget: Found 1 Enemies with line of sight, Top 10:
Top 1: Pos(6/4) / Dist24 / Targetid2: BattleCharacter(Arva)
  Checking Arva as a magical Target, distance 41
  Possible Spell ignifaxius only has range of 21
  Excluding Character Arva for this round as viable target
  chooseLOSTarget: got 6 viable Targets
  chooseLOSTarget: Durin not viable, in excluedRangedTarget list
  chooseLOSTarget: Melina not viable, in excluedRangedTarget list
  chooseLOSTarget: Arva not viable, in excluedRangedTarget list
  chooseLOSTarget: Tjalf not viable, in excluedRangedTarget list
  chooseLOSTarget: Yazinda not viable, in excluedRangedTarget list
  chooseLOSTarget: Caldrin not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 6 viable Targets
  chooseLOSTarget: Durin IS viable, adding with cost 22
  chooseLOSTarget: Melina IS viable, adding with cost 18
  chooseLOSTarget: Arva IS viable, adding with cost 24
  chooseLOSTarget: Tjalf IS viable, adding with cost 18
  chooseLOSTarget: Yazinda IS viable, adding with cost 16
  chooseLOSTarget: Caldrin not viable, no LOS
  chooseLOSTarget: Found 5 Enemies with line of sight, Top 10:
Top 1: Pos(14/10) / Dist16 / Targetid4: BattleCharacter(Yazinda)
Top 2: Pos(12/9) / Dist18 / Targetid3: BattleCharacter(Tjalf)
Top 3: Pos(12/7) / Dist18 / Targetid1: BattleCharacter(Melina)
Top 4: Pos(10/6) / Dist22 / Targetid0: BattleCharacter(Durin)
Top 5: Pos(6/4) / Dist24 / Targetid2: BattleCharacter(Arva)
  Checking Yazinda as a magical Target, distance 31
  Possible Spell ignifaxius only has range of 21
  Excluding Character Yazinda for this round as viable target
  chooseLOSTarget: got 6 viable Targets
  chooseLOSTarget: Durin IS viable, adding with cost 22
  chooseLOSTarget: Melina IS viable, adding with cost 18
  chooseLOSTarget: Arva IS viable, adding with cost 24
  chooseLOSTarget: Tjalf IS viable, adding with cost 18
  chooseLOSTarget: Yazinda not viable, in excluedRangedTarget list
  chooseLOSTarget: Caldrin not viable, no LOS
  chooseLOSTarget: Found 4 Enemies with line of sight, Top 10:
Top 1: Pos(12/9) / Dist18 / Targetid3: BattleCharacter(Tjalf)
Top 2: Pos(12/7) / Dist18 / Targetid1: BattleCharacter(Melina)
Top 3: Pos(10/6) / Dist22 / Targetid0: BattleCharacter(Durin)
Top 4: Pos(6/4) / Dist24 / Targetid2: BattleCharacter(Arva)
  Checking Tjalf as a magical Target, distance 33
  Possible Spell ignifaxius only has range of 21
  Excluding Character Tjalf for this round as viable target
  chooseLOSTarget: got 6 viable Targets
  chooseLOSTarget: Durin IS viable, adding with cost 22
  chooseLOSTarget: Melina IS viable, adding with cost 18
  chooseLOSTarget: Arva IS viable, adding with cost 24
  chooseLOSTarget: Tjalf not viable, in excluedRangedTarget list
  chooseLOSTarget: Yazinda not viable, in excluedRangedTarget list
  chooseLOSTarget: Caldrin not viable, no LOS
  chooseLOSTarget: Found 3 Enemies with line of sight, Top 10:
Top 1: Pos(12/7) / Dist18 / Targetid1: BattleCharacter(Melina)
Top 2: Pos(10/6) / Dist22 / Targetid0: BattleCharacter(Durin)
Top 3: Pos(6/4) / Dist24 / Targetid2: BattleCharacter(Arva)
  Checking Melina as a magical Target, distance 34
  Possible Spell ignifaxius only has range of 21
  Excluding Character Melina for this round as viable target
  chooseLOSTarget: got 6 viable Targets
  chooseLOSTarget: Durin IS viable, adding with cost 22
  chooseLOSTarget: Melina not viable, in excluedRangedTarget list
  chooseLOSTarget: Arva IS viable, adding with cost 24
  chooseLOSTarget: Tjalf not viable, in excluedRangedTarget list
  chooseLOSTarget: Yazinda not viable, in excluedRangedTarget list
  chooseLOSTarget: Caldrin not viable, no LOS
  chooseLOSTarget: Found 2 Enemies with line of sight, Top 10:
Top 1: Pos(10/6) / Dist22 / Targetid0: BattleCharacter(Durin)
Top 2: Pos(6/4) / Dist24 / Targetid2: BattleCharacter(Arva)
  Checking Durin as a magical Target, distance 37
  Possible Spell ignifaxius only has range of 21
  Excluding Character Durin for this round as viable target
  chooseLOSTarget: got 6 viable Targets
  chooseLOSTarget: Durin not viable, in excluedRangedTarget list
  chooseLOSTarget: Melina not viable, in excluedRangedTarget list
  chooseLOSTarget: Arva IS viable, adding with cost 24
  chooseLOSTarget: Tjalf not viable, in excluedRangedTarget list
  chooseLOSTarget: Yazinda not viable, in excluedRangedTarget list
  chooseLOSTarget: Caldrin not viable, no LOS
  chooseLOSTarget: Found 1 Enemies with line of sight, Top 10:
Top 1: Pos(6/4) / Dist24 / Targetid2: BattleCharacter(Arva)
  Checking Arva as a magical Target, distance 41
  Possible Spell ignifaxius only has range of 21
  Excluding Character Arva for this round as viable target
  chooseLOSTarget: got 6 viable Targets
  chooseLOSTarget: Durin not viable, in excluedRangedTarget list
  chooseLOSTarget: Melina not viable, in excluedRangedTarget list
  chooseLOSTarget: Arva not viable, in excluedRangedTarget list
  chooseLOSTarget: Tjalf not viable, in excluedRangedTarget list
  chooseLOSTarget: Yazinda not viable, in excluedRangedTarget list
  chooseLOSTarget: Caldrin not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
choosing melee as means of attack True/150/0/0/magic
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (9/11) cost is 47
Calculating cost to destination (9/12) cost is 46
Calculating cost to destination (10/13) cost is 44
Calculating cost to destination (11/13) cost is 43
Calculating cost to destination (11/13) cost is 43
Calculating cost to destination (18/7) unreachable
Calculating cost to destination (18/8) unreachable
Calculating cost to destination (18/7) unreachable
Calculating cost to destination (18/8) unreachable
Calculating cost to destination (19/7) cost is 41
Calculating cost to destination (19/8) cost is 40
Calculating cost to destination (19/9) cost is 39
Calculating cost to destination (18/8) unreachable
Calculating cost to destination (7/11) cost is 49
Calculating cost to destination (8/11) cost is 48
Calculating cost to destination (9/11) cost is 47
Calculating cost to destination (11/13) cost is 43
Calculating cost to destination (11/14) cost is 42
Calculating cost to destination (11/15) cost is 41
Calculating cost to destination (18/8) unreachable
Calculating cost to destination (19/9) cost is 39
Calculating cost to destination (12/16) cost is 39
Calculating cost to destination (13/16) cost is 38
Calculating cost to destination (13/16) cost is 38
Calculating cost to destination (19/9) cost is 39
Calculating cost to destination (20/9) cost is 38
Calculating cost to destination (21/10) cost is 36
Calculating cost to destination (21/11) cost is 35
Calculating cost to destination (21/12) cost is 34
Calculating cost to destination (21/13) cost is 33
Calculating cost to destination (21/14) cost is 32
Calculating cost to destination (21/15) cost is 31
Calculating cost to destination (21/16) cost is 30
Calculating cost to destination (14/17) cost is 36
Calculating cost to destination (15/17) cost is 35
Calculating cost to destination (16/17) cost is 34
Calculating cost to destination (17/17) cost is 33
Calculating cost to destination (18/17) cost is 32
Calculating cost to destination (19/17) cost is 31
Calculating cost to destination (20/17) cost is 30
Calculating cost to destination (18/7) unreachable
Calculating cost to destination (18/8) unreachable
Calculating cost to destination (11/13) cost is 43
found 35 valid attack positions, closest at (21/16) (dist: 30), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arkandor)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arkandor in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 3, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (27/21) unreachable
Calculating cost to destination (28/20) unreachable
Calculating cost to destination (29/21) cost is 40
Calculating cost to destination (28/22) cost is 42
Calculating cost to destination (27/20) unreachable
Calculating cost to destination (28/19) unreachable
Calculating cost to destination (29/20) cost is 39
Calculating cost to destination (28/21) unreachable
Calculating cost to destination (27/19) unreachable
Calculating cost to destination (28/18) unreachable
Calculating cost to destination (29/19) cost is 38
Calculating cost to destination (28/20) unreachable
Calculating cost to destination (27/18) unreachable
Calculating cost to destination (28/17) unreachable
Calculating cost to destination (29/18) cost is 37
Calculating cost to destination (28/19) unreachable
Calculating cost to destination (27/17) unreachable
Calculating cost to destination (28/16) unreachable
Calculating cost to destination (29/17) cost is 36
Calculating cost to destination (28/18) unreachable
Calculating cost to destination (27/16) unreachable
Calculating cost to destination (28/15) unreachable
Calculating cost to destination (29/16) cost is 35
Calculating cost to destination (28/17) unreachable
Calculating cost to destination (27/15) unreachable
Calculating cost to destination (28/14) cost is 32
Calculating cost to destination (29/15) cost is 34
Calculating cost to destination (28/16) unreachable
Calculating cost to destination (26/21) unreachable
Calculating cost to destination (27/20) unreachable
Calculating cost to destination (28/21) unreachable
Calculating cost to destination (27/22) cost is 43
Calculating cost to destination (26/20) unreachable
Calculating cost to destination (27/19) unreachable
Calculating cost to destination (28/20) unreachable
Calculating cost to destination (27/21) unreachable
Calculating cost to destination (26/19) unreachable
Calculating cost to destination (27/18) unreachable
Calculating cost to destination (28/19) unreachable
Calculating cost to destination (27/20) unreachable
Calculating cost to destination (26/18) unreachable
Calculating cost to destination (27/17) unreachable
Calculating cost to destination (28/18) unreachable
Calculating cost to destination (27/19) unreachable
Calculating cost to destination (26/17) unreachable
Calculating cost to destination (27/16) unreachable
Calculating cost to destination (28/17) unreachable
Calculating cost to destination (27/18) unreachable
Calculating cost to destination (26/16) unreachable
Calculating cost to destination (27/15) unreachable
Calculating cost to destination (28/16) unreachable
Calculating cost to destination (27/17) unreachable
Calculating cost to destination (26/15) unreachable
Calculating cost to destination (27/14) cost is 31
Calculating cost to destination (28/15) unreachable
Calculating cost to destination (27/16) unreachable
Calculating cost to destination (25/21) unreachable
Calculating cost to destination (26/20) unreachable
Calculating cost to destination (27/21) unreachable
Calculating cost to destination (26/22) cost is 44
Calculating cost to destination (25/20) unreachable
Calculating cost to destination (26/19) unreachable
Calculating cost to destination (27/20) unreachable
Calculating cost to destination (26/21) unreachable
Calculating cost to destination (25/19) unreachable
Calculating cost to destination (26/18) unreachable
Calculating cost to destination (27/19) unreachable
Calculating cost to destination (26/20) unreachable
Calculating cost to destination (25/18) unreachable
Calculating cost to destination (26/17) unreachable
Calculating cost to destination (27/18) unreachable
Calculating cost to destination (26/19) unreachable
Calculating cost to destination (25/17) unreachable
Calculating cost to destination (26/16) unreachable
Calculating cost to destination (27/17) unreachable
Calculating cost to destination (26/18) unreachable
Calculating cost to destination (25/16) unreachable
Calculating cost to destination (26/15) unreachable
Calculating cost to destination (27/16) unreachable
Calculating cost to destination (26/17) unreachable
Calculating cost to destination (25/15) unreachable
Calculating cost to destination (26/14) cost is 30
Calculating cost to destination (27/15) unreachable
Calculating cost to destination (26/16) unreachable
Calculating cost to destination (24/21) unreachable
Calculating cost to destination (25/20) unreachable
Calculating cost to destination (26/21) unreachable
Calculating cost to destination (25/22) cost is 45
Calculating cost to destination (24/20) unreachable
Calculating cost to destination (25/19) unreachable
Calculating cost to destination (26/20) unreachable
Calculating cost to destination (25/21) unreachable
Calculating cost to destination (24/19) unreachable
Calculating cost to destination (25/18) unreachable
Calculating cost to destination (26/19) unreachable
Calculating cost to destination (25/20) unreachable
Calculating cost to destination (24/18) unreachable
Calculating cost to destination (25/17) unreachable
Calculating cost to destination (26/18) unreachable
Calculating cost to destination (25/19) unreachable
Calculating cost to destination (24/17) unreachable
Calculating cost to destination (25/16) unreachable
Calculating cost to destination (26/17) unreachable
Calculating cost to destination (25/18) unreachable
Calculating cost to destination (24/16) unreachable
Calculating cost to destination (25/15) unreachable
Calculating cost to destination (26/16) unreachable
Calculating cost to destination (25/17) unreachable
Calculating cost to destination (24/15) unreachable
Calculating cost to destination (25/14) cost is 29
Calculating cost to destination (26/15) unreachable
Calculating cost to destination (25/16) unreachable
Calculating cost to destination (23/21) unreachable
Calculating cost to destination (24/20) unreachable
Calculating cost to destination (25/21) unreachable
Calculating cost to destination (24/22) cost is 46
Calculating cost to destination (23/20) unreachable
Calculating cost to destination (24/19) unreachable
Calculating cost to destination (25/20) unreachable
Calculating cost to destination (24/21) unreachable
Calculating cost to destination (23/19) unreachable
Calculating cost to destination (24/18) unreachable
Calculating cost to destination (25/19) unreachable
Calculating cost to destination (24/20) unreachable
Calculating cost to destination (23/18) unreachable
Calculating cost to destination (24/17) unreachable
Calculating cost to destination (25/18) unreachable
Calculating cost to destination (24/19) unreachable
Calculating cost to destination (23/17) unreachable
Calculating cost to destination (24/16) unreachable
Calculating cost to destination (25/17) unreachable
Calculating cost to destination (24/18) unreachable
Calculating cost to destination (23/16) unreachable
Calculating cost to destination (24/15) unreachable
Calculating cost to destination (25/16) unreachable
Calculating cost to destination (24/17) unreachable
Calculating cost to destination (23/15) unreachable
Calculating cost to destination (24/14) cost is 28
Calculating cost to destination (25/15) unreachable
Calculating cost to destination (24/16) unreachable
Calculating cost to destination (22/21) unreachable
Calculating cost to destination (23/20) unreachable
Calculating cost to destination (24/21) unreachable
Calculating cost to destination (23/22) cost is 47
Calculating cost to destination (22/20) unreachable
Calculating cost to destination (23/19) unreachable
Calculating cost to destination (24/20) unreachable
Calculating cost to destination (23/21) unreachable
Calculating cost to destination (22/19) unreachable
Calculating cost to destination (23/18) unreachable
Calculating cost to destination (24/19) unreachable
Calculating cost to destination (23/20) unreachable
Calculating cost to destination (22/18) unreachable
Calculating cost to destination (23/17) unreachable
Calculating cost to destination (24/18) unreachable
Calculating cost to destination (23/19) unreachable
Calculating cost to destination (22/17) unreachable
Calculating cost to destination (23/16) unreachable
Calculating cost to destination (24/17) unreachable
Calculating cost to destination (23/18) unreachable
Calculating cost to destination (22/16) unreachable
Calculating cost to destination (23/15) unreachable
Calculating cost to destination (24/16) unreachable
Calculating cost to destination (23/17) unreachable
Calculating cost to destination (22/15) unreachable
Calculating cost to destination (23/14) cost is 27
Calculating cost to destination (24/15) unreachable
Calculating cost to destination (23/16) unreachable
Calculating cost to destination (22/20) unreachable
Calculating cost to destination (23/21) unreachable
Calculating cost to destination (21/20) cost is 31
Calculating cost to destination (22/19) unreachable
Calculating cost to destination (23/20) unreachable
Calculating cost to destination (22/21) unreachable
Calculating cost to destination (21/19) cost is 30
Calculating cost to destination (22/18) unreachable
Calculating cost to destination (23/19) unreachable
Calculating cost to destination (22/20) unreachable
Calculating cost to destination (21/18) cost is 29
Calculating cost to destination (22/17) unreachable
Calculating cost to destination (23/18) unreachable
Calculating cost to destination (22/19) unreachable
Calculating cost to destination (21/17) cost is 28
Calculating cost to destination (22/16) unreachable
Calculating cost to destination (23/17) unreachable
Calculating cost to destination (22/18) unreachable
Calculating cost to destination (21/16) cost is 27
Calculating cost to destination (22/15) unreachable
Calculating cost to destination (23/16) unreachable
Calculating cost to destination (22/17) unreachable
Calculating cost to destination (21/15) cost is 26
Calculating cost to destination (22/14) cost is 26
Calculating cost to destination (23/15) unreachable
Calculating cost to destination (22/16) unreachable
found 26 valid attack positions, closest at (21/15) (dist: 26), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arkandor: 12 + 4 roll - 0 BE + 0 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 2 roll - 4 BE + -1 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 6 roll - 3 BE + -1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 6 roll - 4 BE + -3 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 3 roll - 3 BE + 1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 6 roll - 3 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 4 roll - 0 BE + 1 effects = 22
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Tjalf on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = ignifaxius, paralue, armatrutz, bannbaladin
  chooseLOSTarget: got 1 viable Targets
  chooseLOSTarget: Arkandor not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 1 viable Targets
  chooseLOSTarget: Arkandor not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (29/21) cost is 33
Calculating cost to destination (28/22) cost is 35
Calculating cost to destination (29/20) cost is 32
Calculating cost to destination (29/19) cost is 31
Calculating cost to destination (29/18) cost is 30
Calculating cost to destination (29/17) cost is 29
Calculating cost to destination (29/16) cost is 28
Calculating cost to destination (28/14) cost is 25
Calculating cost to destination (29/15) cost is 27
Calculating cost to destination (27/22) cost is 36
Calculating cost to destination (27/14) cost is 24
Calculating cost to destination (26/22) cost is 37
Calculating cost to destination (26/14) cost is 23
Calculating cost to destination (25/22) cost is 38
Calculating cost to destination (25/14) cost is 22
Calculating cost to destination (24/22) cost is 39
Calculating cost to destination (24/14) cost is 21
Calculating cost to destination (23/22) cost is 40
Calculating cost to destination (23/14) cost is 20
Calculating cost to destination (21/20) cost is 24
Calculating cost to destination (21/19) cost is 23
Calculating cost to destination (21/18) cost is 22
Calculating cost to destination (21/17) cost is 21
Calculating cost to destination (21/16) cost is 20
Calculating cost to destination (21/15) cost is 19
Calculating cost to destination (22/14) cost is 19
found 26 valid attack positions, closest at (21/15) (dist: 19), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Tjalf on Position 1Adding Char Melina on Position 2Adding Char Arkandor on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (29/21) cost is 26
Calculating cost to destination (28/22) cost is 28
Calculating cost to destination (29/20) cost is 25
Calculating cost to destination (29/19) cost is 24
Calculating cost to destination (29/18) cost is 23
Calculating cost to destination (29/17) cost is 22
Calculating cost to destination (29/16) cost is 21
Calculating cost to destination (28/14) cost is 18
Calculating cost to destination (29/15) cost is 20
Calculating cost to destination (27/22) cost is 29
Calculating cost to destination (27/14) cost is 17
Calculating cost to destination (26/22) cost is 30
Calculating cost to destination (26/14) cost is 16
Calculating cost to destination (25/22) cost is 31
Calculating cost to destination (25/14) cost is 15
Calculating cost to destination (24/22) cost is 32
Calculating cost to destination (24/14) cost is 14
Calculating cost to destination (23/22) cost is 33
Calculating cost to destination (23/14) cost is 13
Calculating cost to destination (21/20) cost is 17
Calculating cost to destination (21/19) cost is 16
Calculating cost to destination (21/18) cost is 15
Calculating cost to destination (21/17) cost is 14
Calculating cost to destination (21/16) cost is 13
Calculating cost to destination (21/15) cost is 12
Calculating cost to destination (22/14) cost is 12
found 26 valid attack positions, closest at (21/15) (dist: 12), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Melina on Position 1Adding Char Arkandor on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 4, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (29/21) cost is 29
Calculating cost to destination (28/22) cost is 31
Calculating cost to destination (29/20) cost is 28
Calculating cost to destination (29/19) cost is 27
Calculating cost to destination (29/18) cost is 26
Calculating cost to destination (29/17) cost is 25
Calculating cost to destination (29/16) cost is 24
Calculating cost to destination (28/14) cost is 21
Calculating cost to destination (29/15) cost is 23
Calculating cost to destination (27/22) cost is 32
Calculating cost to destination (27/14) cost is 20
Calculating cost to destination (26/22) cost is 33
Calculating cost to destination (26/14) cost is 19
Calculating cost to destination (25/22) cost is 34
Calculating cost to destination (25/14) cost is 18
Calculating cost to destination (24/22) cost is 35
Calculating cost to destination (24/14) cost is 17
Calculating cost to destination (23/22) cost is 36
Calculating cost to destination (23/14) cost is 16
Calculating cost to destination (21/20) cost is 20
Calculating cost to destination (21/19) cost is 19
Calculating cost to destination (21/18) cost is 18
Calculating cost to destination (21/17) cost is 17
Calculating cost to destination (21/16) cost is 16
Calculating cost to destination (21/15) unreachable
Calculating cost to destination (22/14) cost is 15
found 25 valid attack positions, closest at (22/14) (dist: 15), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Arkandor on Position 1Adding Char Arva on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 2, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (29/21) cost is 31
Calculating cost to destination (28/22) cost is 33
Calculating cost to destination (29/20) cost is 30
Calculating cost to destination (29/19) cost is 29
Calculating cost to destination (29/18) cost is 28
Calculating cost to destination (29/17) cost is 27
Calculating cost to destination (29/16) cost is 26
Calculating cost to destination (28/14) cost is 23
Calculating cost to destination (29/15) cost is 25
Calculating cost to destination (27/22) cost is 34
Calculating cost to destination (27/14) cost is 22
Calculating cost to destination (26/22) cost is 35
Calculating cost to destination (26/14) cost is 21
Calculating cost to destination (25/22) cost is 36
Calculating cost to destination (25/14) cost is 20
Calculating cost to destination (24/22) cost is 37
Calculating cost to destination (24/14) cost is 19
Calculating cost to destination (23/22) cost is 38
Calculating cost to destination (23/14) cost is 18
Calculating cost to destination (21/20) cost is 22
Calculating cost to destination (21/19) cost is 21
Calculating cost to destination (21/18) cost is 20
Calculating cost to destination (21/17) cost is 19
Calculating cost to destination (21/16) cost is 18
Calculating cost to destination (22/14) cost is 17
found 25 valid attack positions, closest at (22/14) (dist: 17), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Arkandor in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arkandor on Position 0Adding Char Arva on Position 1Adding Char Durin on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arkandor ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  trying to retrieve NPC magic class 20
  Number of Spells available: 1
  Adding keys to Spell-List: ignifaxius
  Shuffled order: ignifaxius
  chooseLOSTarget: got 6 viable Targets
  chooseLOSTarget: Durin IS viable, adding with cost 12
  chooseLOSTarget: Melina IS viable, adding with cost 4
  chooseLOSTarget: Arva IS viable, adding with cost 13
  chooseLOSTarget: Tjalf IS viable, adding with cost 2
  chooseLOSTarget: Yazinda not viable, no LOS
  chooseLOSTarget: Caldrin IS viable, adding with cost 6
  chooseLOSTarget: Found 5 Enemies with line of sight, Top 10:
Top 1: Pos(21/13) / Dist2 / Targetid3: BattleCharacter(Tjalf)
Top 2: Pos(18/11) / Dist4 / Targetid1: BattleCharacter(Melina)
Top 3: Pos(16/10) / Dist6 / Targetid5: BattleCharacter(Caldrin)
Top 4: Pos(10/6) / Dist12 / Targetid0: BattleCharacter(Durin)
Top 5: Pos(15/9) / Dist13 / Targetid2: BattleCharacter(Arva)
  Checking Tjalf as a magical Target, distance 11
  Possible Spell ignifaxius chosen
  Ignifaxius setting 1 chosen ( cAE: 150, Spellval: 10, maxdice 10 )
  Found a target
NPC choosing Magic as means of attack, spell ignifaxius
trying to find target in LOS
  chooseLOSTarget: got 6 viable Targets
  chooseLOSTarget: Durin IS viable, adding with cost 12
  chooseLOSTarget: Melina IS viable, adding with cost 4
  chooseLOSTarget: Arva IS viable, adding with cost 13
  chooseLOSTarget: Tjalf IS viable, adding with cost 2
  chooseLOSTarget: Yazinda IS viable, adding with cost 1
  chooseLOSTarget: Caldrin IS viable, adding with cost 6
  chooseLOSTarget: Found 6 Enemies with line of sight, Top 10:
Top 1: Pos(21/15) / Dist1 / Targetid4: BattleCharacter(Yazinda)
Top 2: Pos(21/13) / Dist2 / Targetid3: BattleCharacter(Tjalf)
Top 3: Pos(18/11) / Dist4 / Targetid1: BattleCharacter(Melina)
Top 4: Pos(16/10) / Dist6 / Targetid5: BattleCharacter(Caldrin)
Top 5: Pos(10/6) / Dist12 / Targetid0: BattleCharacter(Durin)
Top 6: Pos(15/9) / Dist13 / Targetid2: BattleCharacter(Arva)
Found at least one
Target Yazinda is in LOS, attacking magically, got enough Actions, attacking by Magic ignifaxius (Setting 1) --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Arkandor(battle/CaveDragon) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Arkandor check Spell ignifaxius (Value 10) (KL/GE/FF, 18/13/12, Checkmod : 4/9/10 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Roll 1W6 = 1 Damage/ASP, success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Yazinda receives 1 - 26RS = 0 fire Damage because of Ignifaxius
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Spell ignifaxius final cost 1AE
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MagicSkill execute _caster Arkandor, cAE current 49, original cost 6, final cost 1, delta 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Arkandor(battle/CaveDragon) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor: Executing AttackCast( ignifaxius, hit )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor: Voiceover
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor: Castsuccess, Spawning Effect fireball
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor: Not a placed effect, parenting to RightHand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor: Starting Animation
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Destroying ProjectileEffect fireball(Clone) in 1,365659s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 4 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Destroying ProjectileEffect fireball(Clone) in 2,600226s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arkandor)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arkandor in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Durin on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 3, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (29/21) cost is 26
Calculating cost to destination (28/22) cost is 28
Calculating cost to destination (29/20) cost is 25
Calculating cost to destination (29/19) cost is 24
Calculating cost to destination (29/18) cost is 23
Calculating cost to destination (29/17) cost is 22
Calculating cost to destination (29/16) cost is 21
Calculating cost to destination (28/14) cost is 18
Calculating cost to destination (29/15) cost is 20
Calculating cost to destination (27/22) cost is 29
Calculating cost to destination (27/14) cost is 17
Calculating cost to destination (26/22) cost is 30
Calculating cost to destination (26/14) cost is 16
Calculating cost to destination (25/22) cost is 31
Calculating cost to destination (25/14) cost is 15
Calculating cost to destination (24/22) cost is 32
Calculating cost to destination (24/14) cost is 14
Calculating cost to destination (23/22) cost is 33
Calculating cost to destination (23/14) cost is 13
Calculating cost to destination (21/20) cost is 17
Calculating cost to destination (21/19) cost is 16
Calculating cost to destination (21/18) cost is 15
Calculating cost to destination (21/17) cost is 14
Calculating cost to destination (21/16) cost is 13
Calculating cost to destination (22/14) cost is 12
found 25 valid attack positions, closest at (22/14) (dist: 12), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 1, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (29/21) cost is 34
Calculating cost to destination (28/22) cost is 36
Calculating cost to destination (29/20) cost is 33
Calculating cost to destination (29/19) cost is 32
Calculating cost to destination (29/18) cost is 31
Calculating cost to destination (29/17) cost is 30
Calculating cost to destination (29/16) cost is 29
Calculating cost to destination (28/14) cost is 26
Calculating cost to destination (29/15) cost is 28
Calculating cost to destination (27/22) cost is 37
Calculating cost to destination (27/14) cost is 25
Calculating cost to destination (26/22) cost is 38
Calculating cost to destination (26/14) cost is 24
Calculating cost to destination (25/22) cost is 39
Calculating cost to destination (25/14) cost is 23
Calculating cost to destination (24/22) cost is 40
Calculating cost to destination (24/14) cost is 22
Calculating cost to destination (23/22) cost is 41
Calculating cost to destination (23/14) cost is 21
Calculating cost to destination (21/20) cost is 25
Calculating cost to destination (21/19) cost is 24
Calculating cost to destination (21/18) cost is 23
Calculating cost to destination (21/17) cost is 22
Calculating cost to destination (21/16) cost is 21
Calculating cost to destination (22/14) unreachable
found 24 valid attack positions, closest at (21/16) (dist: 21), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExpArkandor: Removing battle effect arkandor_magic, started in battleround 0, duration 2, current round 3, so 2 < 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arkandor remove effect arkandor_magic expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Arkandor: Adding followup-Effect for arkandor_magic: arkandor_nomagic
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arkandor add Effect arkandor_nomagic (Duration 1 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arkandor: 12 + 4 roll - 0 BE + 0 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 4 roll - 4 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 4 roll - 3 BE + -1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 2 roll - 4 BE + -3 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 4 roll - 3 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 5 roll - 3 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 1 roll - 0 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Caldrin on Position 1Adding Char Tjalf on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 15 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Arkandor check Single PA (10): 9 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Arkandor(battle/CaveDragon) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Arkandor is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Caldrin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Durin on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = armatrutz, bannbaladin, paralue, ignifaxius
  chooseLOSTarget: got 1 viable Targets
  chooseLOSTarget: Arkandor IS viable, adding with cost 6
  chooseLOSTarget: Found 1 Enemies with line of sight, Top 10:
Top 1: Pos(28/21) / Dist6 / Targetid0: BattleCharacter(Arkandor)
  Checking Arkandor as a magical Target, distance 17
  Possible Spell armatrutz only has range of 0
  Possible Spell bannbaladin only has range of 3
  Possible Spell paralue only has range of 7
  Possible Spell ignifaxius chosen
  Ignifaxius setting 9 chosen ( cAE: 808, Spellval: 24, maxdice 24 )
  Found a target
choosing Magic as means of attack
trying to find target in LOS
  chooseLOSTarget: got 1 viable Targets
  chooseLOSTarget: Arkandor IS viable, adding with cost 6
  chooseLOSTarget: Found 1 Enemies with line of sight, Top 10:
Top 1: Pos(28/21) / Dist6 / Targetid0: BattleCharacter(Arkandor)
Found at least one
Target Arkandor is in LOS, attacking magically, got enough Actions, attacking by Magic ignifaxius (Setting 9) --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Caldrin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Spell ignifaxius (Value 24) (KL/GE/FF, 24/19/20, Checkmod , Personalmod ): 17/6/7 = success Restskill 24
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Roll 9W6 = 36 Damage/ASP, success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Arkandor is immune to damage type fire
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arkandor receives NO fire Damage because of Ignifaxius, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Spell ignifaxius final cost 36AE
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MagicSkill execute _caster Caldrin, cAE current 772, original cost 6, final cost 36, delta -30
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: Executing AttackCast( ignifaxius, hit )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: Voiceover
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: Castsuccess, Spawning Effect fireball
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: Not a placed effect, parenting to RightHand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: Starting Animation
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Feuer
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Destroying ProjectileEffect fireball(Clone) in 2,153379s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Feuer
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Destroying ProjectileEffect fireball(Clone) in 1,99247s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Feuer
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Destroying ProjectileEffect fireball(Clone) in 1,99247s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Feuer
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Destroying ProjectileEffect fireball(Clone) in 1,997271s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Feuer
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Destroying ProjectileEffect fireball(Clone) in 1,997271s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Durin on Position 1Adding Char Melina on Position 2Adding Char Arkandor on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 4, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (29/21) cost is 16
Calculating cost to destination (28/22) cost is 18
Calculating cost to destination (29/20) cost is 15
Calculating cost to destination (29/19) cost is 14
Calculating cost to destination (29/18) cost is 13
Calculating cost to destination (29/17) cost is 12
Calculating cost to destination (29/16) cost is 11
Calculating cost to destination (28/14) cost is 8
Calculating cost to destination (29/15) cost is 10
Calculating cost to destination (27/22) cost is 19
Calculating cost to destination (27/14) cost is 7
Calculating cost to destination (26/22) cost is 20
Calculating cost to destination (26/14) cost is 6
Calculating cost to destination (25/22) cost is 21
Calculating cost to destination (25/14) cost is 5
Calculating cost to destination (24/22) cost is 22
Calculating cost to destination (24/14) cost is 4
Calculating cost to destination (23/22) cost is 23
Calculating cost to destination (23/14) cost is 3
Calculating cost to destination (21/20) cost is 9
Calculating cost to destination (21/19) cost is 8
Calculating cost to destination (21/18) cost is 7
Calculating cost to destination (21/17) cost is 6
Calculating cost to destination (21/16) cost is 5
found 24 valid attack positions, closest at (23/14) (dist: 3), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 14 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Arkandor no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Arkandor receives 7 - 8RS = 0 physicalthrust Damage because of Attack from Tjalf
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Arkandor(battle/CaveDragon) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 4, current Actions 1 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Arkandor is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Melina on Position 1Adding Char Arkandor on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 1, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (29/21) cost is 31
Calculating cost to destination (28/22) cost is 33
Calculating cost to destination (29/20) cost is 30
Calculating cost to destination (29/19) cost is 29
Calculating cost to destination (29/18) cost is 28
Calculating cost to destination (29/17) cost is 27
Calculating cost to destination (29/16) cost is 26
Calculating cost to destination (28/14) cost is 23
Calculating cost to destination (29/15) cost is 25
Calculating cost to destination (27/22) cost is 34
Calculating cost to destination (27/14) cost is 22
Calculating cost to destination (26/22) cost is 35
Calculating cost to destination (26/14) cost is 21
Calculating cost to destination (25/22) cost is 36
Calculating cost to destination (25/14) cost is 20
Calculating cost to destination (24/22) cost is 37
Calculating cost to destination (24/14) cost is 19
Calculating cost to destination (23/22) cost is 38
Calculating cost to destination (23/14) unreachable
Calculating cost to destination (21/20) cost is 22
Calculating cost to destination (21/19) cost is 21
Calculating cost to destination (21/18) cost is 20
Calculating cost to destination (21/17) cost is 19
Calculating cost to destination (21/16) cost is 18
found 23 valid attack positions, closest at (21/16) (dist: 18), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Arkandor on Position 1Adding Char Arva on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 2, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (29/21) cost is 21
Calculating cost to destination (28/22) cost is 23
Calculating cost to destination (29/20) cost is 20
Calculating cost to destination (29/19) cost is 19
Calculating cost to destination (29/18) cost is 18
Calculating cost to destination (29/17) cost is 17
Calculating cost to destination (29/16) cost is 16
Calculating cost to destination (28/14) cost is 13
Calculating cost to destination (29/15) cost is 15
Calculating cost to destination (27/22) cost is 24
Calculating cost to destination (27/14) cost is 12
Calculating cost to destination (26/22) cost is 25
Calculating cost to destination (26/14) cost is 11
Calculating cost to destination (25/22) cost is 26
Calculating cost to destination (25/14) cost is 10
Calculating cost to destination (24/22) cost is 27
Calculating cost to destination (24/14) cost is 9
Calculating cost to destination (23/22) cost is 28
Calculating cost to destination (21/20) cost is 12
Calculating cost to destination (21/19) cost is 11
Calculating cost to destination (21/18) cost is 10
Calculating cost to destination (21/17) cost is 9
Calculating cost to destination (21/16) cost is 8
found 23 valid attack positions, closest at (21/16) (dist: 8), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Arkandor in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arkandor on Position 0Adding Char Arva on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arkandor ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  trying to retrieve NPC magic class 20
  Number of Spells available: 1
  Adding keys to Spell-List: ignifaxius
  Shuffled order: ignifaxius
  chooseLOSTarget: got 6 viable Targets
  chooseLOSTarget: Durin IS viable, adding with cost 8
  chooseLOSTarget: Melina IS viable, adding with cost 1
  chooseLOSTarget: Arva IS viable, adding with cost 1
  chooseLOSTarget: Tjalf IS viable, adding with cost 1
  chooseLOSTarget: Yazinda IS viable, adding with cost 1
  chooseLOSTarget: Caldrin IS viable, adding with cost 6
  chooseLOSTarget: Found 6 Enemies with line of sight, Top 10:
Top 1: Pos(23/14) / Dist1 / Targetid3: BattleCharacter(Tjalf)
Top 2: Pos(21/15) / Dist1 / Targetid4: BattleCharacter(Yazinda)
Top 3: Pos(22/14) / Dist1 / Targetid2: BattleCharacter(Arva)
Top 4: Pos(21/16) / Dist1 / Targetid1: BattleCharacter(Melina)
Top 5: Pos(16/10) / Dist6 / Targetid5: BattleCharacter(Caldrin)
Top 6: Pos(14/9) / Dist8 / Targetid0: BattleCharacter(Durin)
  Checking Tjalf as a magical Target, distance 9
  Possible Spell ignifaxius chosen
  Ignifaxius setting 3 chosen ( cAE: 49, Spellval: 10, maxdice 10 )
  Found a target
NPC choosing Magic as means of attack, spell ignifaxius
trying to find target in LOS
  chooseLOSTarget: got 6 viable Targets
  chooseLOSTarget: Durin IS viable, adding with cost 8
  chooseLOSTarget: Melina IS viable, adding with cost 1
  chooseLOSTarget: Arva IS viable, adding with cost 1
  chooseLOSTarget: Tjalf IS viable, adding with cost 1
  chooseLOSTarget: Yazinda IS viable, adding with cost 1
  chooseLOSTarget: Caldrin IS viable, adding with cost 6
  chooseLOSTarget: Found 6 Enemies with line of sight, Top 10:
Top 1: Pos(23/14) / Dist1 / Targetid3: BattleCharacter(Tjalf)
Top 2: Pos(21/15) / Dist1 / Targetid4: BattleCharacter(Yazinda)
Top 3: Pos(22/14) / Dist1 / Targetid2: BattleCharacter(Arva)
Top 4: Pos(21/16) / Dist1 / Targetid1: BattleCharacter(Melina)
Top 5: Pos(16/10) / Dist6 / Targetid5: BattleCharacter(Caldrin)
Top 6: Pos(14/9) / Dist8 / Targetid0: BattleCharacter(Durin)
Found at least one
Target Tjalf is in LOS, attacking magically, got enough Actions, attacking by Magic ignifaxius (Setting 3) --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Arkandor(battle/CaveDragon) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Arkandor check Spell ignifaxius (Value 10) (KL/GE/FF, 18/13/12, Checkmod : 18/1/16 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Roll 3W6 = 9 Damage/ASP, success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Tjalf is immune to damage type fire
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf receives NO fire Damage because of Ignifaxius, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Spell ignifaxius final cost 9AE
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MagicSkill execute _caster Arkandor, cAE current 40, original cost 6, final cost 9, delta -3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Arkandor(battle/CaveDragon) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor: Executing AttackCast( ignifaxius, hit )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor: Voiceover
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor: Castsuccess, Spawning Effect fireball
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor: Not a placed effect, parenting to RightHand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor: Starting Animation
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Feuer
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Destroying ProjectileEffect fireball(Clone) in 1,334238s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 4 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Feuer
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Destroying ProjectileEffect fireball(Clone) in 2,646169s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arkandor)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arkandor in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 11 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Arkandor no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Arkandor receives 15 - 8RS = 7 physicalthrust Damage because of Attack from Arva
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Arkandor(battle/CaveDragon) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 3, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Arkandor is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arkandor: 12 + 4 roll - 0 BE + 0 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 6 roll - 4 BE + -1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 5 roll - 3 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 3 roll - 4 BE + -3 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 6 roll - 3 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 3 roll - 3 BE + 1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 1 roll - 0 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Caldrin on Position 1Adding Char Durin on Position 2Adding Char Yazinda on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 6 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Arkandor check Single PA (10): 11 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Arkandor receives 9 - 8RS = 1 physicalthrust Damage because of Attack from Tjalf
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Arkandor(battle/CaveDragon) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 4, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Arkandor is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Caldrin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Durin on Position 1Adding Char Yazinda on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = ignifaxius, bannbaladin, armatrutz, paralue
  chooseLOSTarget: got 1 viable Targets
  chooseLOSTarget: Arkandor IS viable, adding with cost 6
  chooseLOSTarget: Found 1 Enemies with line of sight, Top 10:
Top 1: Pos(28/21) / Dist6 / Targetid0: BattleCharacter(Arkandor)
  Checking Arkandor as a magical Target, distance 17
  Possible Spell ignifaxius chosen
  Ignifaxius setting 7 chosen ( cAE: 772, Spellval: 24, maxdice 24 )
  Found a target
choosing Magic as means of attack
trying to find target in LOS
  chooseLOSTarget: got 1 viable Targets
  chooseLOSTarget: Arkandor IS viable, adding with cost 6
  chooseLOSTarget: Found 1 Enemies with line of sight, Top 10:
Top 1: Pos(28/21) / Dist6 / Targetid0: BattleCharacter(Arkandor)
Found at least one
Target Arkandor is in LOS, attacking magically, got enough Actions, attacking by Magic ignifaxius (Setting 7) --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Caldrin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Spell ignifaxius (Value 24) (KL/GE/FF, 24/19/20, Checkmod , Personalmod ): 20/13/2 = success Restskill 24
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Roll 7W6 = 26 Damage/ASP, success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Arkandor is immune to damage type fire
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arkandor receives NO fire Damage because of Ignifaxius, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Spell ignifaxius final cost 26AE
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MagicSkill execute _caster Caldrin, cAE current 746, original cost 6, final cost 26, delta -20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: Executing AttackCast( ignifaxius, hit )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: Voiceover
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: Castsuccess, Spawning Effect fireball
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: Not a placed effect, parenting to RightHand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: Starting Animation
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Feuer
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Destroying ProjectileEffect fireball(Clone) in 2,145973s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Feuer
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Destroying ProjectileEffect fireball(Clone) in 2,026171s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Feuer
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Destroying ProjectileEffect fireball(Clone) in 2,026171s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Feuer
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Destroying ProjectileEffect fireball(Clone) in 1,936838s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Feuer
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Destroying ProjectileEffect fireball(Clone) in 1,936838s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Feuer
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Destroying ProjectileEffect fireball(Clone) in 2,139276s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Feuer
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Destroying ProjectileEffect fireball(Clone) in 1,933372s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Yazinda on Position 1Adding Char Melina on Position 2Adding Char Arkandor on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 1, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (29/21) cost is 27
Calculating cost to destination (28/22) cost is 29
Calculating cost to destination (29/20) cost is 26
Calculating cost to destination (29/19) cost is 25
Calculating cost to destination (29/18) cost is 24
Calculating cost to destination (29/17) cost is 23
Calculating cost to destination (29/16) cost is 22
Calculating cost to destination (28/14) cost is 19
Calculating cost to destination (29/15) cost is 21
Calculating cost to destination (27/22) cost is 30
Calculating cost to destination (27/14) cost is 18
Calculating cost to destination (26/22) cost is 31
Calculating cost to destination (26/14) cost is 17
Calculating cost to destination (25/22) cost is 32
Calculating cost to destination (25/14) cost is 16
Calculating cost to destination (24/22) cost is 33
Calculating cost to destination (24/14) cost is 15
Calculating cost to destination (23/22) cost is 34
Calculating cost to destination (21/20) cost is 18
Calculating cost to destination (21/19) cost is 17
Calculating cost to destination (21/18) cost is 16
Calculating cost to destination (21/17) cost is 15
Calculating cost to destination (21/16) unreachable
found 22 valid attack positions, closest at (24/14) (dist: 15), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Melina on Position 1Adding Char Arkandor on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 8 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Arkandor no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Arkandor receives 6 - 8RS = 0 physicalthrust Damage because of Attack from Yazinda
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Arkandor(battle/CaveDragon) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Arkandor is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Arkandor on Position 1Adding Char Arva on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 8 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Arkandor no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Arkandor receives 12 - 8RS = 4 physicalthrust Damage because of Attack from Melina
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Arkandor(battle/CaveDragon) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 2, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Arkandor is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Arkandor in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arkandor on Position 0Adding Char Arva on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arkandor ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  trying to retrieve NPC magic class 20
  Number of Spells available: 1
  Adding keys to Spell-List: ignifaxius
  Shuffled order: ignifaxius
  chooseLOSTarget: got 6 viable Targets
  chooseLOSTarget: Durin IS viable, adding with cost 6
  chooseLOSTarget: Melina IS viable, adding with cost 1
  chooseLOSTarget: Arva IS viable, adding with cost 1
  chooseLOSTarget: Tjalf IS viable, adding with cost 1
  chooseLOSTarget: Yazinda IS viable, adding with cost 1
  chooseLOSTarget: Caldrin IS viable, adding with cost 6
  chooseLOSTarget: Found 6 Enemies with line of sight, Top 10:
Top 1: Pos(23/14) / Dist1 / Targetid3: BattleCharacter(Tjalf)
Top 2: Pos(21/15) / Dist1 / Targetid4: BattleCharacter(Yazinda)
Top 3: Pos(22/14) / Dist1 / Targetid2: BattleCharacter(Arva)
Top 4: Pos(21/16) / Dist1 / Targetid1: BattleCharacter(Melina)
Top 5: Pos(16/10) / Dist6 / Targetid5: BattleCharacter(Caldrin)
Top 6: Pos(18/9) / Dist6 / Targetid0: BattleCharacter(Durin)
  Checking Tjalf as a magical Target, distance 9
  Possible Spell ignifaxius chosen
  Ignifaxius setting 7 chosen ( cAE: 40, Spellval: 10, maxdice 10 )
  Found a target
NPC choosing Magic as means of attack, spell ignifaxius
trying to find target in LOS
  chooseLOSTarget: got 6 viable Targets
  chooseLOSTarget: Durin IS viable, adding with cost 6
  chooseLOSTarget: Melina IS viable, adding with cost 1
  chooseLOSTarget: Arva IS viable, adding with cost 1
  chooseLOSTarget: Tjalf IS viable, adding with cost 1
  chooseLOSTarget: Yazinda IS viable, adding with cost 1
  chooseLOSTarget: Caldrin IS viable, adding with cost 6
  chooseLOSTarget: Found 6 Enemies with line of sight, Top 10:
Top 1: Pos(23/14) / Dist1 / Targetid3: BattleCharacter(Tjalf)
Top 2: Pos(21/15) / Dist1 / Targetid4: BattleCharacter(Yazinda)
Top 3: Pos(22/14) / Dist1 / Targetid2: BattleCharacter(Arva)
Top 4: Pos(21/16) / Dist1 / Targetid1: BattleCharacter(Melina)
Top 5: Pos(16/10) / Dist6 / Targetid5: BattleCharacter(Caldrin)
Top 6: Pos(18/9) / Dist6 / Targetid0: BattleCharacter(Durin)
Found at least one
Target Tjalf is in LOS, attacking magically, got enough Actions, attacking by Magic ignifaxius (Setting 7) --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Arkandor(battle/CaveDragon) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Arkandor check Spell ignifaxius (Value 10) (KL/GE/FF, 18/13/12, Checkmod : 1/12/18 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Roll 7W6 = 29 Damage/ASP, success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Tjalf is immune to damage type fire
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf receives NO fire Damage because of Ignifaxius, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Spell ignifaxius final cost 29AE
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MagicSkill execute _caster Arkandor, cAE current 11, original cost 6, final cost 29, delta -23
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Arkandor(battle/CaveDragon) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor: Executing AttackCast( ignifaxius, hit )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor: Voiceover
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor: Castsuccess, Spawning Effect fireball
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor: Not a placed effect, parenting to RightHand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor: Starting Animation
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Feuer
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 4 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Feuer
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 4 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Feuer
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arkandor)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arkandor in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 4 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 20 (Confirm: 3) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Arkandor(battle/CaveDragon) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 3, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Arkandor is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Destroying ProjectileEffect fireball(Clone) in 1,538869s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arkandor)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExpArkandor: Removing battle effect arkandor_nomagic, started in battleround 3, duration 1, current round 5, so 4 < 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arkandor remove effect arkandor_nomagic expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Arkandor: Adding followup-Effect for arkandor_nomagic: arkandor_magic
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arkandor add Effect arkandor_magic (Duration 1 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arkandor: 12 + 1 roll - 0 BE + 0 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 4 roll - 4 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 5 roll - 3 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 2 roll - 4 BE + -3 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 1 roll - 3 BE + 1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 1 roll - 3 BE + 1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 6 roll - 0 BE + 1 effects = 24
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Destroying ProjectileEffect fireball(Clone) in 2,526773s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Durin on Position 1Adding Char Melina on Position 2Adding Char Yazinda on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = armatrutz, bannbaladin, ignifaxius, paralue
  chooseLOSTarget: got 1 viable Targets
  chooseLOSTarget: Arkandor IS viable, adding with cost 6
  chooseLOSTarget: Found 1 Enemies with line of sight, Top 10:
Top 1: Pos(28/21) / Dist6 / Targetid0: BattleCharacter(Arkandor)
  Checking Arkandor as a magical Target, distance 17
  Possible Spell armatrutz only has range of 0
  Possible Spell bannbaladin only has range of 3
  Possible Spell ignifaxius chosen
  Ignifaxius setting 15 chosen ( cAE: 746, Spellval: 24, maxdice 24 )
  Found a target
choosing Magic as means of attack
trying to find target in LOS
  chooseLOSTarget: got 1 viable Targets
  chooseLOSTarget: Arkandor IS viable, adding with cost 6
  chooseLOSTarget: Found 1 Enemies with line of sight, Top 10:
Top 1: Pos(28/21) / Dist6 / Targetid0: BattleCharacter(Arkandor)
Found at least one
Target Arkandor is in LOS, attacking magically, got enough Actions, attacking by Magic ignifaxius (Setting 15) --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Caldrin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Spell ignifaxius (Value 24) (KL/GE/FF, 24/19/20, Checkmod , Personalmod ): 18/8/20 = success Restskill 24
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Roll 15W6 = 59 Damage/ASP, success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Arkandor is immune to damage type fire
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arkandor receives NO fire Damage because of Ignifaxius, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Spell ignifaxius final cost 59AE
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MagicSkill execute _caster Caldrin, cAE current 687, original cost 6, final cost 59, delta -53
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: Executing AttackCast( ignifaxius, hit )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: Voiceover
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: Castsuccess, Spawning Effect fireball
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: Not a placed effect, parenting to RightHand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: Starting Animation
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Feuer
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Feuer
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Feuer
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Melina on Position 1Adding Char Yazinda on Position 2Adding Char Tjalf on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 1, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (29/21) cost is 23
Calculating cost to destination (28/22) cost is 25
Calculating cost to destination (29/20) cost is 22
Calculating cost to destination (29/19) cost is 21
Calculating cost to destination (29/18) cost is 20
Calculating cost to destination (29/17) cost is 19
Calculating cost to destination (29/16) cost is 18
Calculating cost to destination (28/14) cost is 15
Calculating cost to destination (29/15) cost is 17
Calculating cost to destination (27/22) cost is 26
Calculating cost to destination (27/14) cost is 14
Calculating cost to destination (26/22) cost is 27
Calculating cost to destination (26/14) cost is 13
Calculating cost to destination (25/22) cost is 28
Calculating cost to destination (25/14) cost is 12
Calculating cost to destination (24/22) cost is 29
Calculating cost to destination (24/14) cost is 11
Calculating cost to destination (23/22) cost is 30
Calculating cost to destination (21/20) cost is 14
Calculating cost to destination (21/19) cost is 13
Calculating cost to destination (21/18) cost is 12
Calculating cost to destination (21/17) cost is 11
found 22 valid attack positions, closest at (24/14) (dist: 11), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualAttackStarted: CurrentAttacker is null!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualAttackStarted: CurrentAttacker is null!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualAttackStarted: CurrentAttacker is null!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualAttackStarted: CurrentAttacker is null!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualAttackStarted: CurrentAttacker is null!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualAttackStarted: CurrentAttacker is null!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualAttackStarted: CurrentAttacker is null!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualAttackStarted: CurrentAttacker is null!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Yazinda on Position 1Adding Char Tjalf on Position 2Adding Char Arkandor on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 10 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Arkandor check Single PA (10): 8 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Arkandor(battle/CaveDragon) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 2, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Arkandor is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Destroying ProjectileEffect fireball(Clone) in 2,147253s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Destroying ProjectileEffect fireball(Clone) in 1,404764s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Tjalf on Position 1Adding Char Arkandor on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 20 (Confirm: 4) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Arkandor(battle/CaveDragon) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Arkandor is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Arkandor on Position 1Adding Char Arva on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 7 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Arkandor no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Arkandor receives 7 - 8RS = 0 physicalthrust Damage because of Attack from Tjalf
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Arkandor(battle/CaveDragon) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 4, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Arkandor is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Arkandor in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arkandor on Position 0Adding Char Arva on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arkandor ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  trying to retrieve NPC magic class 20
  Number of Spells available: 1
  Adding keys to Spell-List: ignifaxius
  Shuffled order: ignifaxius
  chooseLOSTarget: got 6 viable Targets
  chooseLOSTarget: Durin IS viable, adding with cost 5
  chooseLOSTarget: Melina IS viable, adding with cost 1
  chooseLOSTarget: Arva IS viable, adding with cost 1
  chooseLOSTarget: Tjalf IS viable, adding with cost 1
  chooseLOSTarget: Yazinda IS viable, adding with cost 1
  chooseLOSTarget: Caldrin IS viable, adding with cost 6
  chooseLOSTarget: Found 6 Enemies with line of sight, Top 10:
Top 1: Pos(23/14) / Dist1 / Targetid3: BattleCharacter(Tjalf)
Top 2: Pos(21/15) / Dist1 / Targetid4: BattleCharacter(Yazinda)
Top 3: Pos(22/14) / Dist1 / Targetid2: BattleCharacter(Arva)
Top 4: Pos(21/16) / Dist1 / Targetid1: BattleCharacter(Melina)
Top 5: Pos(20/10) / Dist5 / Targetid0: BattleCharacter(Durin)
Top 6: Pos(16/10) / Dist6 / Targetid5: BattleCharacter(Caldrin)
  Checking Tjalf as a magical Target, distance 9
  Possible Spell ignifaxius chosen
  Ignifaxius setting 3 chosen ( cAE: 111, Spellval: 10, maxdice 10 )
  Found a target
NPC choosing Magic as means of attack, spell ignifaxius
trying to find target in LOS
  chooseLOSTarget: got 6 viable Targets
  chooseLOSTarget: Durin IS viable, adding with cost 5
  chooseLOSTarget: Melina IS viable, adding with cost 1
  chooseLOSTarget: Arva IS viable, adding with cost 1
  chooseLOSTarget: Tjalf IS viable, adding with cost 1
  chooseLOSTarget: Yazinda IS viable, adding with cost 1
  chooseLOSTarget: Caldrin IS viable, adding with cost 6
  chooseLOSTarget: Found 6 Enemies with line of sight, Top 10:
Top 1: Pos(23/14) / Dist1 / Targetid3: BattleCharacter(Tjalf)
Top 2: Pos(21/15) / Dist1 / Targetid4: BattleCharacter(Yazinda)
Top 3: Pos(22/14) / Dist1 / Targetid2: BattleCharacter(Arva)
Top 4: Pos(21/16) / Dist1 / Targetid1: BattleCharacter(Melina)
Top 5: Pos(20/10) / Dist5 / Targetid0: BattleCharacter(Durin)
Top 6: Pos(16/10) / Dist6 / Targetid5: BattleCharacter(Caldrin)
Found at least one
Target Tjalf is in LOS, attacking magically, got enough Actions, attacking by Magic ignifaxius (Setting 3) --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Arkandor(battle/CaveDragon) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Arkandor check Spell ignifaxius (Value 10) (KL/GE/FF, 18/13/12, Checkmod : 13/10/4 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Roll 3W6 = 10 Damage/ASP, success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Tjalf is immune to damage type fire
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf receives NO fire Damage because of Ignifaxius, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Spell ignifaxius final cost 10AE
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MagicSkill execute _caster Arkandor, cAE current 1, original cost 6, final cost 10, delta -4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Arkandor(battle/CaveDragon) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor: Executing AttackCast( ignifaxius, hit )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor: Voiceover
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor: Castsuccess, Spawning Effect fireball
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor: Not a placed effect, parenting to RightHand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor: Starting Animation
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Feuer
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 4 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Feuer
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 4 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Feuer
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arkandor in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 4 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 14 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Arkandor(battle/CaveDragon) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 3, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Arkandor is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arkandor)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arkandor: 12 + 4 roll - 0 BE + 0 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 2 roll - 4 BE + -1 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 4 roll - 3 BE + -1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 2 roll - 4 BE + -3 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 6 roll - 3 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 4 roll - 3 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 6 roll - 0 BE + 1 effects = 24
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Yazinda on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = paralue, armatrutz, ignifaxius, bannbaladin
  chooseLOSTarget: got 1 viable Targets
  chooseLOSTarget: Arkandor IS viable, adding with cost 6
  chooseLOSTarget: Found 1 Enemies with line of sight, Top 10:
Top 1: Pos(28/21) / Dist6 / Targetid0: BattleCharacter(Arkandor)
  Checking Arkandor as a magical Target, distance 17
  Possible Spell paralue only has range of 7
  Possible Spell armatrutz only has range of 0
  Possible Spell ignifaxius chosen
  Ignifaxius setting 9 chosen ( cAE: 687, Spellval: 24, maxdice 24 )
  Found a target
choosing Magic as means of attack
trying to find target in LOS
  chooseLOSTarget: got 1 viable Targets
  chooseLOSTarget: Arkandor IS viable, adding with cost 6
  chooseLOSTarget: Found 1 Enemies with line of sight, Top 10:
Top 1: Pos(28/21) / Dist6 / Targetid0: BattleCharacter(Arkandor)
Found at least one
Target Arkandor is in LOS, attacking magically, got enough Actions, attacking by Magic ignifaxius (Setting 9) --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Caldrin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Spell ignifaxius (Value 24) (KL/GE/FF, 24/19/20, Checkmod , Personalmod ): 13/3/10 = success Restskill 24
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Roll 9W6 = 29 Damage/ASP, success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Arkandor is immune to damage type fire
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arkandor receives NO fire Damage because of Ignifaxius, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Spell ignifaxius final cost 29AE
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MagicSkill execute _caster Caldrin, cAE current 658, original cost 6, final cost 29, delta -23
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: Executing AttackCast( ignifaxius, hit )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: Voiceover
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: Castsuccess, Spawning Effect fireball
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: Not a placed effect, parenting to RightHand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: Starting Animation
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Feuer
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Destroying ProjectileEffect fireball(Clone) in 1,53862s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Feuer
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Feuer
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Feuer
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Destroying ProjectileEffect fireball(Clone) in 3,095505s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Yazinda on Position 1Adding Char Melina on Position 2Adding Char Arkandor on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 13 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Arkandor check Single PA (10): 2 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Arkandor(battle/CaveDragon) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 4, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Arkandor is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Destroying ProjectileEffect fireball(Clone) in 1,572098s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Destroying ProjectileEffect fireball(Clone) in 2,152218s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Destroying ProjectileEffect fireball(Clone) in 2,152218s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Destroying ProjectileEffect fireball(Clone) in 1,750411s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Destroying ProjectileEffect fireball(Clone) in 1,750411s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Destroying ProjectileEffect fireball(Clone) in 2,046789s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 10 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Arkandor no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Arkandor receives 10 - 8RS = 2 physicalthrust Damage because of Attack from Yazinda
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Arkandor(battle/CaveDragon) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Arkandor is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Melina on Position 1Adding Char Arkandor on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.PlayReaction: suffer
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 5, current Actions 0 Team Player
Grounded check passed
Too few Actions to do anything useful, waiting for next turn

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualAttackStarted: CurrentAttacker is null!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Arkandor on Position 1Adding Char Durin on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 7 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Arkandor no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Arkandor receives 13 - 8RS = 5 physicalthrust Damage because of Attack from Melina
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Arkandor(battle/CaveDragon) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 2, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Arkandor is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Arkandor in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arkandor on Position 0Adding Char Durin on Position 1Adding Char Arva on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arkandor ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  trying to retrieve NPC magic class 20
  Number of Spells available: 1
  Adding keys to Spell-List: ignifaxius
  Shuffled order: ignifaxius
  chooseLOSTarget: got 6 viable Targets
  chooseLOSTarget: Durin IS viable, adding with cost 5
  chooseLOSTarget: Melina IS viable, adding with cost 1
  chooseLOSTarget: Arva IS viable, adding with cost 1
  chooseLOSTarget: Tjalf IS viable, adding with cost 1
  chooseLOSTarget: Yazinda IS viable, adding with cost 1
  chooseLOSTarget: Caldrin IS viable, adding with cost 6
  chooseLOSTarget: Found 6 Enemies with line of sight, Top 10:
Top 1: Pos(23/14) / Dist1 / Targetid3: BattleCharacter(Tjalf)
Top 2: Pos(21/15) / Dist1 / Targetid4: BattleCharacter(Yazinda)
Top 3: Pos(22/14) / Dist1 / Targetid2: BattleCharacter(Arva)
Top 4: Pos(21/16) / Dist1 / Targetid1: BattleCharacter(Melina)
Top 5: Pos(20/10) / Dist5 / Targetid0: BattleCharacter(Durin)
Top 6: Pos(16/10) / Dist6 / Targetid5: BattleCharacter(Caldrin)
  Checking Tjalf as a magical Target, distance 9
  Possible Spell ignifaxius chosen
  Ignifaxius setting 7 chosen ( cAE: 101, Spellval: 10, maxdice 10 )
  Found a target
NPC choosing Magic as means of attack, spell ignifaxius
trying to find target in LOS
  chooseLOSTarget: got 6 viable Targets
  chooseLOSTarget: Durin IS viable, adding with cost 5
  chooseLOSTarget: Melina IS viable, adding with cost 1
  chooseLOSTarget: Arva IS viable, adding with cost 1
  chooseLOSTarget: Tjalf IS viable, adding with cost 1
  chooseLOSTarget: Yazinda IS viable, adding with cost 1
  chooseLOSTarget: Caldrin IS viable, adding with cost 6
  chooseLOSTarget: Found 6 Enemies with line of sight, Top 10:
Top 1: Pos(23/14) / Dist1 / Targetid3: BattleCharacter(Tjalf)
Top 2: Pos(21/15) / Dist1 / Targetid4: BattleCharacter(Yazinda)
Top 3: Pos(22/14) / Dist1 / Targetid2: BattleCharacter(Arva)
Top 4: Pos(21/16) / Dist1 / Targetid1: BattleCharacter(Melina)
Top 5: Pos(20/10) / Dist5 / Targetid0: BattleCharacter(Durin)
Top 6: Pos(16/10) / Dist6 / Targetid5: BattleCharacter(Caldrin)
Found at least one
Target Tjalf is in LOS, attacking magically, got enough Actions, attacking by Magic ignifaxius (Setting 7) --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Arkandor(battle/CaveDragon) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Arkandor check Spell ignifaxius (Value 10) (KL/GE/FF, 18/13/12, Checkmod : 19/9/10 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Roll 7W6 = 28 Damage/ASP, success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Tjalf is immune to damage type fire
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf receives NO fire Damage because of Ignifaxius, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Spell ignifaxius final cost 28AE
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MagicSkill execute _caster Arkandor, cAE current -27, original cost 6, final cost 28, delta -22
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Arkandor(battle/CaveDragon) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor: Executing AttackCast( ignifaxius, hit )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor: Voiceover
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor: Castsuccess, Spawning Effect fireball
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor: Not a placed effect, parenting to RightHand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor: Starting Animation
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Feuer
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 4 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Feuer
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 4 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arkandor in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Arva on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 1, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (29/21) cost is 20
Calculating cost to destination (28/22) cost is 22
Calculating cost to destination (29/20) cost is 19
Calculating cost to destination (29/19) cost is 18
Calculating cost to destination (29/18) cost is 17
Calculating cost to destination (29/17) cost is 16
Calculating cost to destination (29/16) cost is 15
Calculating cost to destination (28/14) cost is 12
Calculating cost to destination (29/15) cost is 14
Calculating cost to destination (27/22) cost is 23
Calculating cost to destination (27/14) cost is 11
Calculating cost to destination (26/22) cost is 24
Calculating cost to destination (26/14) cost is 10
Calculating cost to destination (25/22) cost is 25
Calculating cost to destination (25/14) cost is 9
Calculating cost to destination (24/22) cost is 26
Calculating cost to destination (24/14) cost is 8
Calculating cost to destination (23/22) cost is 27
Calculating cost to destination (21/20) cost is 11
Calculating cost to destination (21/19) cost is 10
Calculating cost to destination (21/18) cost is 9
Calculating cost to destination (21/17) cost is 8
found 22 valid attack positions, closest at (24/14) (dist: 8), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualAttackStarted: CurrentAttacker is null!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualAttackStarted: CurrentAttacker is null!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualAttackStarted: CurrentAttacker is null!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualAttackStarted: CurrentAttacker is null!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualAttackStarted: CurrentAttacker is null!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 20 (Confirm: 1) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Arkandor(battle/CaveDragon) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 3, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Arkandor is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arkandor)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExpArkandor: Removing battle effect arkandor_magic, started in battleround 5, duration 1, current round 7, so 6 < 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arkandor remove effect arkandor_magic expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Arkandor: Adding followup-Effect for arkandor_magic: arkandor_nomagic
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arkandor add Effect arkandor_nomagic (Duration 3 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arkandor: 12 + 1 roll - 0 BE + 0 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 6 roll - 4 BE + -1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 3 roll - 3 BE + -1 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 2 roll - 4 BE + -3 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 1 roll - 3 BE + 1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 6 roll - 3 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 3 roll - 0 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Durin on Position 2Adding Char Tjalf on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = bannbaladin, ignifaxius, paralue, armatrutz
  chooseLOSTarget: got 1 viable Targets
  chooseLOSTarget: Arkandor IS viable, adding with cost 6
  chooseLOSTarget: Found 1 Enemies with line of sight, Top 10:
Top 1: Pos(28/21) / Dist6 / Targetid0: BattleCharacter(Arkandor)
  Checking Arkandor as a magical Target, distance 17
  Possible Spell bannbaladin only has range of 3
  Possible Spell ignifaxius chosen
  Ignifaxius setting 13 chosen ( cAE: 658, Spellval: 24, maxdice 24 )
  Found a target
choosing Magic as means of attack
trying to find target in LOS
  chooseLOSTarget: got 1 viable Targets
  chooseLOSTarget: Arkandor IS viable, adding with cost 6
  chooseLOSTarget: Found 1 Enemies with line of sight, Top 10:
Top 1: Pos(28/21) / Dist6 / Targetid0: BattleCharacter(Arkandor)
Found at least one
Target Arkandor is in LOS, attacking magically, got enough Actions, attacking by Magic ignifaxius (Setting 13) --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Caldrin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Spell ignifaxius (Value 24) (KL/GE/FF, 24/19/20, Checkmod , Personalmod ): 17/18/9 = success Restskill 24
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Roll 13W6 = 41 Damage/ASP, success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Arkandor is immune to damage type fire
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arkandor receives NO fire Damage because of Ignifaxius, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Spell ignifaxius final cost 41AE
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MagicSkill execute _caster Caldrin, cAE current 617, original cost 6, final cost 41, delta -35
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: Executing AttackCast( ignifaxius, hit )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: Voiceover
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: Castsuccess, Spawning Effect fireball
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: Not a placed effect, parenting to RightHand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: Starting Animation
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Feuer
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Destroying ProjectileEffect fireball(Clone) in 1,539249s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Feuer
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Feuer
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Destroying ProjectileEffect fireball(Clone) in 3,043672s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Feuer
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Feuer
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Feuer
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Destroying ProjectileEffect fireball(Clone) in 1,521344s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arkandor)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Feuer
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 14 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Arkandor check Single PA (10): 12 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Arkandor receives 11 - 8RS = 3 physicalthrust Damage because of Attack from Yazinda
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Arkandor(battle/CaveDragon) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Arkandor is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Destroying ProjectileEffect fireball(Clone) in 2,145799s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Destroying ProjectileEffect fireball(Clone) in 2,145799s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Destroying ProjectileEffect fireball(Clone) in 2,909595s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Destroying ProjectileEffect fireball(Clone) in 2,909595s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Destroying ProjectileEffect fireball(Clone) in 2,909595s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Durin on Position 1Adding Char Tjalf on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.PlayReaction: suffer
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 5, current Actions 0 Team Player
Grounded check passed
Too few Actions to do anything useful, waiting for next turn

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualAttackStarted: CurrentAttacker is null!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualAttackStarted: CurrentAttacker is null!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualAttackStarted: CurrentAttacker is null!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Tjalf on Position 1Adding Char Melina on Position 2Adding Char Arkandor on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 1, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (29/21) cost is 16
Calculating cost to destination (28/22) cost is 18
Calculating cost to destination (29/20) cost is 15
Calculating cost to destination (29/19) cost is 14
Calculating cost to destination (29/18) cost is 13
Calculating cost to destination (29/17) cost is 12
Calculating cost to destination (29/16) cost is 11
Calculating cost to destination (28/14) cost is 8
Calculating cost to destination (29/15) cost is 10
Calculating cost to destination (27/22) cost is 19
Calculating cost to destination (27/14) cost is 7
Calculating cost to destination (26/22) cost is 20
Calculating cost to destination (26/14) cost is 6
Calculating cost to destination (25/22) cost is 21
Calculating cost to destination (25/14) cost is 5
Calculating cost to destination (24/22) cost is 22
Calculating cost to destination (24/14) cost is 4
Calculating cost to destination (23/22) cost is 23
Calculating cost to destination (21/20) cost is 11
Calculating cost to destination (21/19) cost is 10
Calculating cost to destination (21/18) cost is 9
Calculating cost to destination (21/17) cost is 8
found 22 valid attack positions, closest at (24/14) (dist: 4), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualAttackStarted: CurrentAttacker is null!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualAttackStarted: CurrentAttacker is null!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualAttackStarted: CurrentAttacker is null!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualAttackStarted: CurrentAttacker is null!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 19 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Arkandor(battle/CaveDragon) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 4, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Arkandor is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Arkandor on Position 1Adding Char Arva on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 10 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Arkandor no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Arkandor receives 9 - 8RS = 1 physicalthrust Damage because of Attack from Melina
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Arkandor(battle/CaveDragon) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 2, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Arkandor is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Arkandor on Position 1Adding Char Arva on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.PlayReaction: suffer
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 2, current Actions 0 Team Player
Grounded check passed
Too few Actions to do anything useful, waiting for next turn

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Arkandor in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualAttackStarted: CurrentAttacker is null!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualAttackStarted: CurrentAttacker is null!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualAttackStarted: CurrentAttacker is null!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arkandor on Position 0Adding Char Arva on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Arkandor(battle/CaveDragon) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Arkandor check Single AT (16): 13 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Attacker Arkandor is Big, Defender Durin can only evade
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single evade (9): 5 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Durin receives 12 - 17RS = 0 physicalcut Damage because of Attack from Arkandor
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is evade
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Arkandor(battle/CaveDragon) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arkandor ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack True/-27/0/0/magic
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock evade
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 2 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: evade
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 2 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Arkandor(battle/CaveDragon) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Arkandor check Single AT (16): 8 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Durin no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Durin receives 22 - 17RS = 5 physicalcut Damage because of Attack from Arkandor
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Arkandor(battle/CaveDragon) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arkandor ID 0, current Actions 1 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack True/-27/0/0/magic
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arkandor in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 20 (Confirm: 13) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Arkandor(battle/CaveDragon) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 3, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Arkandor is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arkandor)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arkandor: 12 + 4 roll - 0 BE + 0 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 4 roll - 4 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 6 roll - 3 BE + -1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 2 roll - 4 BE + -3 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 1 roll - 3 BE + 1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 1 roll - 3 BE + 1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 3 roll - 0 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Melina on Position 1Adding Char Durin on Position 2Adding Char Yazinda on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = armatrutz, bannbaladin, paralue, ignifaxius
  chooseLOSTarget: got 1 viable Targets
  chooseLOSTarget: Arkandor IS viable, adding with cost 6
  chooseLOSTarget: Found 1 Enemies with line of sight, Top 10:
Top 1: Pos(28/21) / Dist6 / Targetid0: BattleCharacter(Arkandor)
  Checking Arkandor as a magical Target, distance 17
  Possible Spell armatrutz only has range of 0
  Possible Spell bannbaladin only has range of 3
  Possible Spell paralue only has range of 7
  Possible Spell ignifaxius chosen
  Ignifaxius setting 13 chosen ( cAE: 617, Spellval: 24, maxdice 24 )
  Found a target
choosing Magic as means of attack
trying to find target in LOS
  chooseLOSTarget: got 1 viable Targets
  chooseLOSTarget: Arkandor IS viable, adding with cost 6
  chooseLOSTarget: Found 1 Enemies with line of sight, Top 10:
Top 1: Pos(28/21) / Dist6 / Targetid0: BattleCharacter(Arkandor)
Found at least one
Target Arkandor is in LOS, attacking magically, got enough Actions, attacking by Magic ignifaxius (Setting 13) --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Caldrin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Spell ignifaxius (Value 24) (KL/GE/FF, 24/19/20, Checkmod , Personalmod ): 15/14/3 = success Restskill 24
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Roll 13W6 = 51 Damage/ASP, success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Arkandor is immune to damage type fire
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arkandor receives NO fire Damage because of Ignifaxius, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Spell ignifaxius final cost 51AE
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MagicSkill execute _caster Caldrin, cAE current 566, original cost 6, final cost 51, delta -45
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: Executing AttackCast( ignifaxius, hit )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: Voiceover
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: Castsuccess, Spawning Effect fireball
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: Not a placed effect, parenting to RightHand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: Starting Animation
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Feuer
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Feuer
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Feuer
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Feuer
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Feuer
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Destroying ProjectileEffect fireball(Clone) in 2,137703s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Durin on Position 1Adding Char Yazinda on Position 2Adding Char Tjalf on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 8 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Arkandor check Single PA (10): 16 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Arkandor receives 11 - 8RS = 3 physicalthrust Damage because of Attack from Melina
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Arkandor(battle/CaveDragon) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 2, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Arkandor is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Destroying ProjectileEffect fireball(Clone) in 2,925865s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Destroying ProjectileEffect fireball(Clone) in 2,925865s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Destroying ProjectileEffect fireball(Clone) in 2,925865s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Destroying ProjectileEffect fireball(Clone) in 1,2398s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Destroying ProjectileEffect fireball(Clone) in 1,2398s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 8 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Arkandor no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Arkandor receives 11 - 8RS = 3 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Arkandor(battle/CaveDragon) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 1, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Arkandor is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Yazinda on Position 1Adding Char Tjalf on Position 2Adding Char Arkandor on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.PlayReaction: suffer
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 1, current Actions 0 Team Player
Grounded check passed
Too few Actions to do anything useful, waiting for next turn

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Tjalf on Position 1Adding Char Arkandor on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 8 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Arkandor no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Arkandor receives 8 - 8RS = 0 physicalthrust Damage because of Attack from Yazinda
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Arkandor(battle/CaveDragon) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Arkandor is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Arkandor on Position 1Adding Char Arva on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 9 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Arkandor no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Arkandor receives 11 - 8RS = 3 physicalthrust Damage because of Attack from Tjalf
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Arkandor(battle/CaveDragon) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 4, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Arkandor is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Arkandor in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arkandor on Position 0Adding Char Arva on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Arkandor(battle/CaveDragon) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Arkandor check Single AT (16): 15 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Attacker Arkandor is Big, Defender Durin can only evade
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single evade (9): 11 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Durin receives 10 - 17RS = 0 physicalcut Damage because of Attack from Arkandor
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Arkandor(battle/CaveDragon) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arkandor ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack True/-27/0/0/magic
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Arkandor(battle/CaveDragon) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Arkandor check Single AT (16): 5 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Durin no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Durin receives 17 - 17RS = 0 physicalcut Damage because of Attack from Arkandor
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Arkandor(battle/CaveDragon) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arkandor ID 0, current Actions 1 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack True/-27/0/0/magic
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arkandor)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arkandor in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 16 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Arkandor(battle/CaveDragon) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 3, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Arkandor is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arkandor: 12 + 3 roll - 0 BE + 0 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 4 roll - 4 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 1 roll - 3 BE + -1 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 4 roll - 4 BE + -3 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 3 roll - 3 BE + 1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 2 roll - 3 BE + 1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 3 roll - 0 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Yazinda on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = paralue, ignifaxius, armatrutz, bannbaladin
  chooseLOSTarget: got 1 viable Targets
  chooseLOSTarget: Arkandor IS viable, adding with cost 6
  chooseLOSTarget: Found 1 Enemies with line of sight, Top 10:
Top 1: Pos(28/21) / Dist6 / Targetid0: BattleCharacter(Arkandor)
  Checking Arkandor as a magical Target, distance 17
  Possible Spell paralue only has range of 7
  Possible Spell ignifaxius chosen
  Ignifaxius setting 6 chosen ( cAE: 566, Spellval: 24, maxdice 24 )
  Found a target
choosing Magic as means of attack
trying to find target in LOS
  chooseLOSTarget: got 1 viable Targets
  chooseLOSTarget: Arkandor IS viable, adding with cost 6
  chooseLOSTarget: Found 1 Enemies with line of sight, Top 10:
Top 1: Pos(28/21) / Dist6 / Targetid0: BattleCharacter(Arkandor)
Found at least one
Target Arkandor is in LOS, attacking magically, got enough Actions, attacking by Magic ignifaxius (Setting 6) --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Caldrin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Spell ignifaxius (Value 24) (KL/GE/FF, 24/19/20, Checkmod , Personalmod ): 20/3/3 = success Restskill 24
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Roll 6W6 = 17 Damage/ASP, success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Arkandor is immune to damage type fire
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arkandor receives NO fire Damage because of Ignifaxius, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Spell ignifaxius final cost 17AE
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MagicSkill execute _caster Caldrin, cAE current 549, original cost 6, final cost 17, delta -11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: Executing AttackCast( ignifaxius, hit )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: Voiceover
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: Castsuccess, Spawning Effect fireball
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: Not a placed effect, parenting to RightHand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: Starting Animation
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Feuer
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Destroying ProjectileEffect fireball(Clone) in 2,13859s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Feuer
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Destroying ProjectileEffect fireball(Clone) in 2,13859s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Feuer
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Destroying ProjectileEffect fireball(Clone) in 2,932298s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Feuer
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Destroying ProjectileEffect fireball(Clone) in 2,932298s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Feuer
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Destroying ProjectileEffect fireball(Clone) in 2,932298s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Feuer
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Destroying ProjectileEffect fireball(Clone) in 2,484665s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Feuer
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Destroying ProjectileEffect fireball(Clone) in 2,484665s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Feuer
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Destroying ProjectileEffect fireball(Clone) in 2,484665s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Yazinda on Position 1Adding Char Durin on Position 2Adding Char Arkandor on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 19 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Arkandor(battle/CaveDragon) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 4, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Arkandor is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Durin on Position 1Adding Char Arkandor on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 19 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Arkandor(battle/CaveDragon) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Arkandor is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Arkandor on Position 1Adding Char Arva on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 15 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Arkandor check Single PA (10): 20 (Confirm: 19) = criticalfailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Arkandor receives 10 - 8RS = 2 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHitBumbler
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Arkandor(battle/CaveDragon) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 1, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Arkandor is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHitBumbler
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHitBumbler
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Paradepatzer!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Arkandor on Position 1Adding Char Arva on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Arkandor in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arkandor on Position 0Adding Char Arva on Position 1Adding Char Melina on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Arkandor(battle/CaveDragon) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Arkandor check Single AT (16): 20 (Confirm: 8) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Arkandor(battle/CaveDragon) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arkandor ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack True/-27/0/0/magic
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arkandor)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Arkandor(battle/CaveDragon) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Arkandor check Single AT (16): 3 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Attacker Arkandor is Big, Defender Durin can only evade
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single evade (9): 9 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is evade
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Arkandor(battle/CaveDragon) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arkandor ID 0, current Actions 1 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack True/-27/0/0/magic
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock evade
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 2 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: evade
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 2 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arkandor)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arkandor in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Melina on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 11 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Arkandor no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Arkandor receives 18 - 8RS = 10 physicalthrust Damage because of Attack from Arva
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Arkandor(battle/CaveDragon) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 3, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Arkandor is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 4 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Arkandor no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Arkandor receives 9 - 8RS = 1 physicalthrust Damage because of Attack from Melina
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Arkandor(battle/CaveDragon) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 2, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Arkandor is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arkandor: 12 + 6 roll - 0 BE + 0 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 4 roll - 4 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 3 roll - 3 BE + -1 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 3 roll - 4 BE + -3 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 2 roll - 3 BE + 1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 6 roll - 3 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 1 roll - 0 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Caldrin on Position 1Adding Char Arkandor on Position 2Adding Char Tjalf on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 4 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Arkandor check Single PA (10): 3 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Arkandor(battle/CaveDragon) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Arkandor is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Caldrin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Arkandor on Position 1Adding Char Tjalf on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = armatrutz, bannbaladin, paralue, ignifaxius
  chooseLOSTarget: got 1 viable Targets
  chooseLOSTarget: Arkandor IS viable, adding with cost 6
  chooseLOSTarget: Found 1 Enemies with line of sight, Top 10:
Top 1: Pos(28/21) / Dist6 / Targetid0: BattleCharacter(Arkandor)
  Checking Arkandor as a magical Target, distance 17
  Possible Spell armatrutz only has range of 0
  Possible Spell bannbaladin only has range of 3
  Possible Spell paralue only has range of 7
  Possible Spell ignifaxius chosen
  Ignifaxius setting 17 chosen ( cAE: 549, Spellval: 24, maxdice 24 )
  Found a target
choosing Magic as means of attack
trying to find target in LOS
  chooseLOSTarget: got 1 viable Targets
  chooseLOSTarget: Arkandor IS viable, adding with cost 6
  chooseLOSTarget: Found 1 Enemies with line of sight, Top 10:
Top 1: Pos(28/21) / Dist6 / Targetid0: BattleCharacter(Arkandor)
Found at least one
Target Arkandor is in LOS, attacking magically, got enough Actions, attacking by Magic ignifaxius (Setting 17) --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Caldrin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Spell ignifaxius (Value 24) (KL/GE/FF, 24/19/20, Checkmod , Personalmod ): 4/12/19 = success Restskill 24
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Roll 17W6 = 64 Damage/ASP, success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Arkandor is immune to damage type fire
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arkandor receives NO fire Damage because of Ignifaxius, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Spell ignifaxius final cost 64AE
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MagicSkill execute _caster Caldrin, cAE current 485, original cost 6, final cost 64, delta -58
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: Executing AttackCast( ignifaxius, hit )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: Voiceover
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: Castsuccess, Spawning Effect fireball
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: Not a placed effect, parenting to RightHand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: Starting Animation
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Feuer
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Destroying ProjectileEffect fireball(Clone) in 2,142828s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Feuer
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Destroying ProjectileEffect fireball(Clone) in 2,183049s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Feuer
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Destroying ProjectileEffect fireball(Clone) in 2,183049s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Feuer
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Destroying ProjectileEffect fireball(Clone) in 2,444877s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Feuer
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Destroying ProjectileEffect fireball(Clone) in 2,444877s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Feuer
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Destroying ProjectileEffect fireball(Clone) in 2,09788s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Feuer
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Destroying ProjectileEffect fireball(Clone) in 2,09788s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Feuer
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Destroying ProjectileEffect fireball(Clone) in 2,09788s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Arkandor in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arkandor on Position 0Adding Char Tjalf on Position 1Adding Char Durin on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Arkandor(battle/CaveDragon) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Arkandor check Single AT (16): 2 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Attacker Arkandor is Big, Defender Durin can only evade
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single evade (9): 20 (Confirm: 9) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Durin receives 13 - 17RS = 0 physicalcut Damage because of Attack from Arkandor
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Arkandor(battle/CaveDragon) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arkandor ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack True/-27/0/0/magic
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arkandor)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Arkandor(battle/CaveDragon) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Arkandor check Single AT (16): 11 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Durin no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Durin receives 23 - 17RS = 6 physicalcut Damage because of Attack from Arkandor
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Arkandor(battle/CaveDragon) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arkandor ID 0, current Actions 1 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack True/-27/0/0/magic
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arkandor)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arkandor in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Durin on Position 1Adding Char Melina on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 10 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Arkandor no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Arkandor receives 8 - 8RS = 0 physicalthrust Damage because of Attack from Tjalf
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Arkandor(battle/CaveDragon) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 4, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Arkandor is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Melina on Position 1Adding Char Arva on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 2 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Arkandor no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Arkandor receives 9 - 8RS = 1 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Arkandor(battle/CaveDragon) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 1, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Arkandor is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Arva on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 2 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Arkandor no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Arkandor receives 12 - 8RS = 4 physicalthrust Damage because of Attack from Melina
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Arkandor(battle/CaveDragon) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 2, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Arkandor is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 17 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Arkandor(battle/CaveDragon) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 3, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Arkandor is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExpArkandor: Removing battle effect arkandor_nomagic, started in battleround 7, duration 3, current round 11, so 10 < 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arkandor remove effect arkandor_nomagic expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Arkandor: Adding followup-Effect for arkandor_nomagic: arkandor_magic
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arkandor add Effect arkandor_magic (Duration 1 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arkandor: 12 + 5 roll - 0 BE + 0 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 4 roll - 4 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 1 roll - 3 BE + -1 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 3 roll - 4 BE + -3 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 6 roll - 3 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 3 roll - 3 BE + 1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 3 roll - 0 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Tjalf on Position 1Adding Char Yazinda on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = armatrutz, ignifaxius, bannbaladin, paralue
  chooseLOSTarget: got 1 viable Targets
  chooseLOSTarget: Arkandor IS viable, adding with cost 6
  chooseLOSTarget: Found 1 Enemies with line of sight, Top 10:
Top 1: Pos(28/21) / Dist6 / Targetid0: BattleCharacter(Arkandor)
  Checking Arkandor as a magical Target, distance 17
  Possible Spell armatrutz only has range of 0
  Possible Spell ignifaxius chosen
  Ignifaxius setting 4 chosen ( cAE: 485, Spellval: 24, maxdice 24 )
  Found a target
choosing Magic as means of attack
trying to find target in LOS
  chooseLOSTarget: got 1 viable Targets
  chooseLOSTarget: Arkandor IS viable, adding with cost 6
  chooseLOSTarget: Found 1 Enemies with line of sight, Top 10:
Top 1: Pos(28/21) / Dist6 / Targetid0: BattleCharacter(Arkandor)
Found at least one
Target Arkandor is in LOS, attacking magically, got enough Actions, attacking by Magic ignifaxius (Setting 4) --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Caldrin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Spell ignifaxius (Value 24) (KL/GE/FF, 24/19/20, Checkmod , Personalmod ): 15/17/2 = success Restskill 24
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Roll 4W6 = 16 Damage/ASP, success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Arkandor is immune to damage type fire
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arkandor receives NO fire Damage because of Ignifaxius, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Spell ignifaxius final cost 16AE
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MagicSkill execute _caster Caldrin, cAE current 469, original cost 6, final cost 16, delta -10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: Executing AttackCast( ignifaxius, hit )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: Voiceover
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: Castsuccess, Spawning Effect fireball
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: Not a placed effect, parenting to RightHand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: Starting Animation
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Feuer
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Destroying ProjectileEffect fireball(Clone) in 2,146204s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Feuer
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Destroying ProjectileEffect fireball(Clone) in 2,146204s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Feuer
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Destroying ProjectileEffect fireball(Clone) in 1,778801s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Feuer
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Destroying ProjectileEffect fireball(Clone) in 2,075174s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Yazinda on Position 1Adding Char Durin on Position 2Adding Char Arkandor on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 2 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Arkandor check Single PA (10): 15 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Arkandor receives 6 - 8RS = 0 physicalthrust Damage because of Attack from Tjalf
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Arkandor(battle/CaveDragon) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 4, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Arkandor is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Durin on Position 1Adding Char Arkandor on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 5 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Arkandor no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Arkandor receives 9 - 8RS = 1 physicalthrust Damage because of Attack from Yazinda
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Arkandor(battle/CaveDragon) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Arkandor is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Arkandor on Position 1Adding Char Melina on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 1 (Confirm: 4) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Arkandor no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Arkandor receives 28 - 8RS = 20 physicalcut Damage because of Attack from Durin, double Damage for criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Arkandor(battle/CaveDragon) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 1, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Arkandor is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Arkandor in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arkandor on Position 0Adding Char Melina on Position 1Adding Char Arva on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arkandor ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  trying to retrieve NPC magic class 20
  Number of Spells available: 1
  Adding keys to Spell-List: ignifaxius
  Shuffled order: ignifaxius
  chooseLOSTarget: got 6 viable Targets
  chooseLOSTarget: Durin not viable, no LOS
  chooseLOSTarget: Melina not viable, no LOS
  chooseLOSTarget: Arva not viable, no LOS
  chooseLOSTarget: Tjalf not viable, no LOS
  chooseLOSTarget: Yazinda not viable, no LOS
  chooseLOSTarget: Caldrin IS viable, adding with cost 6
  chooseLOSTarget: Found 1 Enemies with line of sight, Top 10:
Top 1: Pos(16/10) / Dist6 / Targetid5: BattleCharacter(Caldrin)
  Checking Caldrin as a magical Target, distance 17
  Possible Spell ignifaxius chosen
  Ignifaxius setting 2 chosen ( cAE: 73, Spellval: 10, maxdice 10 )
  Found a target
NPC choosing Magic as means of attack, spell ignifaxius
trying to find target in LOS
  chooseLOSTarget: got 6 viable Targets
  chooseLOSTarget: Durin IS viable, adding with cost 1
  chooseLOSTarget: Melina IS viable, adding with cost 1
  chooseLOSTarget: Arva IS viable, adding with cost 1
  chooseLOSTarget: Tjalf IS viable, adding with cost 1
  chooseLOSTarget: Yazinda IS viable, adding with cost 1
  chooseLOSTarget: Caldrin IS viable, adding with cost 6
  chooseLOSTarget: Found 6 Enemies with line of sight, Top 10:
Top 1: Pos(23/14) / Dist1 / Targetid3: BattleCharacter(Tjalf)
Top 2: Pos(21/15) / Dist1 / Targetid4: BattleCharacter(Yazinda)
Top 3: Pos(22/14) / Dist1 / Targetid2: BattleCharacter(Arva)
Top 4: Pos(24/14) / Dist1 / Targetid0: BattleCharacter(Durin)
Top 5: Pos(21/16) / Dist1 / Targetid1: BattleCharacter(Melina)
Top 6: Pos(16/10) / Dist6 / Targetid5: BattleCharacter(Caldrin)
Found at least one
Target Tjalf is in LOS, attacking magically, got enough Actions, attacking by Magic ignifaxius (Setting 2) --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Arkandor(battle/CaveDragon) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Arkandor check Spell ignifaxius (Value 10) (KL/GE/FF, 18/13/12, Checkmod : 16/18/16 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Roll 2W6 = 8 Damage/ASP, success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Tjalf is immune to damage type fire
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf receives NO fire Damage because of Ignifaxius, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Spell ignifaxius final cost 8AE
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MagicSkill execute _caster Arkandor, cAE current -35, original cost 6, final cost 8, delta -2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Arkandor(battle/CaveDragon) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor: Executing AttackCast( ignifaxius, hit )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor: Voiceover
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor: Castsuccess, Spawning Effect fireball
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor: Not a placed effect, parenting to RightHand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor: Starting Animation
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Feuer
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 4 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Feuer
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 4 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Feuer
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 4 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Feuer
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 4 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Feuer
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arkandor)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arkandor in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 4 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Arva on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 9 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Arkandor no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Arkandor receives 9 - 8RS = 1 physicalthrust Damage because of Attack from Melina
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Arkandor(battle/CaveDragon) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 2, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Arkandor is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Destroying ProjectileEffect fireball(Clone) in 1,538772s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arkandor)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 7 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Arkandor no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Arkandor receives 22 - 8RS = 14 physicalthrust Damage because of Attack from Arva
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Arkandor(battle/CaveDragon) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 3, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Arkandor is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arkandor: 12 + 4 roll - 0 BE + 0 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 6 roll - 4 BE + -1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 5 roll - 3 BE + -1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 5 roll - 4 BE + -3 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 1 roll - 3 BE + 1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 1 roll - 3 BE + 1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 6 roll - 0 BE + 1 effects = 24
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Durin on Position 1Adding Char Melina on Position 2Adding Char Yazinda on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = ignifaxius, armatrutz, bannbaladin, paralue
  chooseLOSTarget: got 1 viable Targets
  chooseLOSTarget: Arkandor IS viable, adding with cost 6
  chooseLOSTarget: Found 1 Enemies with line of sight, Top 10:
Top 1: Pos(28/21) / Dist6 / Targetid0: BattleCharacter(Arkandor)
  Checking Arkandor as a magical Target, distance 17
  Possible Spell ignifaxius chosen
  Ignifaxius setting 22 chosen ( cAE: 469, Spellval: 24, maxdice 24 )
  Found a target
choosing Magic as means of attack
trying to find target in LOS
  chooseLOSTarget: got 1 viable Targets
  chooseLOSTarget: Arkandor IS viable, adding with cost 6
  chooseLOSTarget: Found 1 Enemies with line of sight, Top 10:
Top 1: Pos(28/21) / Dist6 / Targetid0: BattleCharacter(Arkandor)
Found at least one
Target Arkandor is in LOS, attacking magically, got enough Actions, attacking by Magic ignifaxius (Setting 22) --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Caldrin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Spell ignifaxius (Value 24) (KL/GE/FF, 24/19/20, Checkmod , Personalmod ): 12/1/1 = autosuccess Restskill 24
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Roll 22W6 = 91 Damage/ASP, success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Arkandor is immune to damage type fire
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arkandor receives NO fire Damage because of Ignifaxius, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Spell ignifaxius final cost 91AE
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MagicSkill execute _caster Caldrin, cAE current 378, original cost 6, final cost 91, delta -85
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: Executing AttackCast( ignifaxius, hit )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: Voiceover
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: Castsuccess, Spawning Effect fireball
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: Not a placed effect, parenting to RightHand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: Starting Animation
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Feuer
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Feuer
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Feuer
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Feuer
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Destroying ProjectileEffect fireball(Clone) in 2,145727s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Feuer
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Feuer
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Destroying ProjectileEffect fireball(Clone) in 2,008145s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Feuer
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Destroying ProjectileEffect fireball(Clone) in 2,008145s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Melina on Position 1Adding Char Yazinda on Position 2Adding Char Tjalf on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 16 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Arkandor check Single PA (10): 3 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Arkandor(battle/CaveDragon) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 1, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Arkandor is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Destroying ProjectileEffect fireball(Clone) in 2,858639s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Destroying ProjectileEffect fireball(Clone) in 2,858639s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Destroying ProjectileEffect fireball(Clone) in 2,858639s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Destroying ProjectileEffect fireball(Clone) in 1,71194s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 8 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Arkandor no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Arkandor receives 12 - 8RS = 4 physicalthrust Damage because of Attack from Melina
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Arkandor(battle/CaveDragon) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 2, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Arkandor is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Yazinda on Position 1Adding Char Tjalf on Position 2Adding Char Arkandor on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.PlayReaction: suffer
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 2, current Actions 0 Team Player
Grounded check passed
Too few Actions to do anything useful, waiting for next turn

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Tjalf on Position 1Adding Char Arkandor on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 7 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Arkandor no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Arkandor receives 9 - 8RS = 1 physicalthrust Damage because of Attack from Yazinda
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Arkandor(battle/CaveDragon) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Arkandor is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Arkandor on Position 1Adding Char Arva on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 1 (Confirm: 16) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Arkandor no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Arkandor receives 12 - 8RS = 4 physicalthrust Damage because of Attack from Tjalf, double Damage for criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Arkandor(battle/CaveDragon) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 4, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Arkandor is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Arkandor in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arkandor on Position 0Adding Char Arva on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arkandor ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  trying to retrieve NPC magic class 20
  Number of Spells available: 1
  Adding keys to Spell-List: ignifaxius
  Shuffled order: ignifaxius
  chooseLOSTarget: got 6 viable Targets
  chooseLOSTarget: Durin IS viable, adding with cost 1
  chooseLOSTarget: Melina IS viable, adding with cost 1
  chooseLOSTarget: Arva IS viable, adding with cost 1
  chooseLOSTarget: Tjalf IS viable, adding with cost 1
  chooseLOSTarget: Yazinda IS viable, adding with cost 1
  chooseLOSTarget: Caldrin IS viable, adding with cost 6
  chooseLOSTarget: Found 6 Enemies with line of sight, Top 10:
Top 1: Pos(23/14) / Dist1 / Targetid3: BattleCharacter(Tjalf)
Top 2: Pos(21/15) / Dist1 / Targetid4: BattleCharacter(Yazinda)
Top 3: Pos(22/14) / Dist1 / Targetid2: BattleCharacter(Arva)
Top 4: Pos(24/14) / Dist1 / Targetid0: BattleCharacter(Durin)
Top 5: Pos(21/16) / Dist1 / Targetid1: BattleCharacter(Melina)
Top 6: Pos(16/10) / Dist6 / Targetid5: BattleCharacter(Caldrin)
  Checking Tjalf as a magical Target, distance 9
  Possible Spell ignifaxius chosen
  Ignifaxius setting 10 chosen ( cAE: 65, Spellval: 10, maxdice 10 )
  Found a target
NPC choosing Magic as means of attack, spell ignifaxius
trying to find target in LOS
  chooseLOSTarget: got 6 viable Targets
  chooseLOSTarget: Durin IS viable, adding with cost 1
  chooseLOSTarget: Melina IS viable, adding with cost 1
  chooseLOSTarget: Arva IS viable, adding with cost 1
  chooseLOSTarget: Tjalf IS viable, adding with cost 1
  chooseLOSTarget: Yazinda IS viable, adding with cost 1
  chooseLOSTarget: Caldrin IS viable, adding with cost 6
  chooseLOSTarget: Found 6 Enemies with line of sight, Top 10:
Top 1: Pos(23/14) / Dist1 / Targetid3: BattleCharacter(Tjalf)
Top 2: Pos(21/15) / Dist1 / Targetid4: BattleCharacter(Yazinda)
Top 3: Pos(22/14) / Dist1 / Targetid2: BattleCharacter(Arva)
Top 4: Pos(24/14) / Dist1 / Targetid0: BattleCharacter(Durin)
Top 5: Pos(21/16) / Dist1 / Targetid1: BattleCharacter(Melina)
Top 6: Pos(16/10) / Dist6 / Targetid5: BattleCharacter(Caldrin)
Found at least one
Target Tjalf is in LOS, attacking magically, got enough Actions, attacking by Magic ignifaxius (Setting 10) --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Arkandor(battle/CaveDragon) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Arkandor check Spell ignifaxius (Value 10) (KL/GE/FF, 18/13/12, Checkmod : 6/8/15 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Roll 10W6 = 33 Damage/ASP, success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Tjalf is immune to damage type fire
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf receives NO fire Damage because of Ignifaxius, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Spell ignifaxius final cost 33AE
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MagicSkill execute _caster Arkandor, cAE current -68, original cost 6, final cost 33, delta -27
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Arkandor(battle/CaveDragon) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor: Executing AttackCast( ignifaxius, hit )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor: Voiceover
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor: Castsuccess, Spawning Effect fireball
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor: Not a placed effect, parenting to RightHand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor: Starting Animation
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Feuer
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 4 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Feuer
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 4 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Feuer
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 4 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Feuer
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 4 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Feuer
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 4 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Feuer
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 4 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Feuer
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arkandor in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Feuer
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 4 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Feuer
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 4 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 4 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 13 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Arkandor no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Arkandor receives 21 - 8RS = 13 physicalthrust Damage because of Attack from Arva
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Arkandor(battle/CaveDragon) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 3, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Arkandor is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arkandor)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExpArkandor: Removing battle effect arkandor_magic, started in battleround 11, duration 1, current round 13, so 12 < 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arkandor remove effect arkandor_magic expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Arkandor: Adding followup-Effect for arkandor_magic: arkandor_nomagic
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arkandor add Effect arkandor_nomagic (Duration 3 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arkandor: 12 + 1 roll - 0 BE + 0 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 1 roll - 4 BE + -1 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 2 roll - 3 BE + -1 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 5 roll - 4 BE + -3 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 1 roll - 3 BE + 1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 2 roll - 3 BE + 1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 5 roll - 0 BE + 1 effects = 23
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Tjalf on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = armatrutz, bannbaladin, ignifaxius, paralue
  chooseLOSTarget: got 1 viable Targets
  chooseLOSTarget: Arkandor IS viable, adding with cost 6
  chooseLOSTarget: Found 1 Enemies with line of sight, Top 10:
Top 1: Pos(28/21) / Dist6 / Targetid0: BattleCharacter(Arkandor)
  Checking Arkandor as a magical Target, distance 17
  Possible Spell armatrutz only has range of 0
  Possible Spell bannbaladin only has range of 3
  Possible Spell ignifaxius chosen
  Ignifaxius setting 10 chosen ( cAE: 378, Spellval: 24, maxdice 24 )
  Found a target
choosing Magic as means of attack
trying to find target in LOS
  chooseLOSTarget: got 1 viable Targets
  chooseLOSTarget: Arkandor IS viable, adding with cost 6
  chooseLOSTarget: Found 1 Enemies with line of sight, Top 10:
Top 1: Pos(28/21) / Dist6 / Targetid0: BattleCharacter(Arkandor)
Found at least one
Target Arkandor is in LOS, attacking magically, got enough Actions, attacking by Magic ignifaxius (Setting 10) --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Caldrin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Spell ignifaxius (Value 24) (KL/GE/FF, 24/19/20, Checkmod , Personalmod ): 13/5/2 = success Restskill 24
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Roll 10W6 = 33 Damage/ASP, success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Arkandor is immune to damage type fire
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arkandor receives NO fire Damage because of Ignifaxius, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Spell ignifaxius final cost 33AE
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MagicSkill execute _caster Caldrin, cAE current 345, original cost 6, final cost 33, delta -27
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: Executing AttackCast( ignifaxius, hit )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: Voiceover
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: Castsuccess, Spawning Effect fireball
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: Not a placed effect, parenting to RightHand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: Starting Animation
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Feuer
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Feuer
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Feuer
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Feuer
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Feuer
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Destroying ProjectileEffect fireball(Clone) in 2,149888s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Feuer
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Destroying ProjectileEffect fireball(Clone) in 2,225477s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Immun gegen Feuer
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Destroying ProjectileEffect fireball(Clone) in 2,225477s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Tjalf on Position 1Adding Char Arva on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 4 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Arkandor check Single PA (10): 20 (Confirm: 7) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Arkandor receives 7 - 8RS = 0 physicalthrust Damage because of Attack from Yazinda
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Arkandor(battle/CaveDragon) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Arkandor is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Destroying ProjectileEffect fireball(Clone) in 2,746738s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Destroying ProjectileEffect fireball(Clone) in 2,746738s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Destroying ProjectileEffect fireball(Clone) in 2,746738s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Destroying ProjectileEffect fireball(Clone) in 1,780189s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Destroying ProjectileEffect fireball(Clone) in 1,780189s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Tjalf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 17 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Arkandor no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Arkandor receives 7 - 8RS = 0 physicalthrust Damage because of Attack from Tjalf
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Arkandor(battle/CaveDragon) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 4, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Arkandor is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Arva on Position 1Adding Char Durin on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 4, current Actions 0 Team Player
Grounded check passed
Too few Actions to do anything useful, waiting for next turn

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Durin on Position 1Adding Char Melina on Position 2Adding Char Arkandor on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 6 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Arkandor no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Arkandor receives 22 - 8RS = 14 physicalthrust Damage because of Attack from Arva
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Arkandor(battle/CaveDragon) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 3, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Arkandor is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Melina on Position 1Adding Char Arkandor on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 16 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Arkandor no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Arkandor receives 11 - 8RS = 3 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Arkandor(battle/CaveDragon) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 1, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Arkandor is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Arkandor on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 3 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Arkandor no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Arkandor receives 9 - 8RS = 1 physicalthrust Damage because of Attack from Melina
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Arkandor(battle/CaveDragon) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 2, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Arkandor is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Checking Arkandor in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arkandor on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Arkandor(battle/CaveDragon) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Arkandor check Single AT (16): 20 (Confirm: 16) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Arkandor(battle/CaveDragon) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arkandor ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack True/-68/0/0/magic
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Arkandor(battle/CaveDragon) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Arkandor check Single AT (16): 6 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Attacker Arkandor is Big, Defender Durin can only evade
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single evade (9): 10 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Durin receives 17 - 17RS = 0 physicalcut Damage because of Attack from Arkandor
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Arkandor(battle/CaveDragon) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arkandor ID 0, current Actions 1 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack True/-68/0/0/magic
trying to attack adjacent target
Target Durin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arkandor)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arkandor: 12 + 2 roll - 0 BE + 0 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 5 roll - 4 BE + -1 effects = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 2 roll - 3 BE + -1 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 5 roll - 4 BE + -3 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 6 roll - 3 BE + 1 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 1 roll - 3 BE + 1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 1 roll - 0 BE + 1 effects = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arkandor in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Tjalf on Position 0Adding Char Caldrin on Position 1Adding Char Durin on Position 2Adding Char Yazinda on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Tjalf (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf check Single AT (17): 6 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Arkandor check Single PA (10): 10 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Tjalf (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Arkandor(battle/CaveDragon) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.DoExecuteAnimation: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Tjalf ID 4, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Arkandor is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Destroying ProjectileEffect fireball(Clone) in 1,539831s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Destroying ProjectileEffect fireball(Clone) in 2,278991s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arkandor)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Tjalf in queue
True && True, skipping
Checking Caldrin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Tjalf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Tjalf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = paralue, ignifaxius, bannbaladin, armatrutz
  chooseLOSTarget: got 1 viable Targets
  chooseLOSTarget: Arkandor IS viable, adding with cost 6
  chooseLOSTarget: Found 1 Enemies with line of sight, Top 10:
Top 1: Pos(28/21) / Dist6 / Targetid0: BattleCharacter(Arkandor)
  Checking Arkandor as a magical Target, distance 17
  Possible Spell paralue only has range of 7
  Possible Spell ignifaxius chosen
  Ignifaxius setting 11 chosen ( cAE: 345, Spellval: 24, maxdice 24 )
  Found a target
choosing Magic as means of attack
trying to find target in LOS
  chooseLOSTarget: got 1 viable Targets
  chooseLOSTarget: Arkandor IS viable, adding with cost 6
  chooseLOSTarget: Found 1 Enemies with line of sight, Top 10:
Top 1: Pos(28/21) / Dist6 / Targetid0: BattleCharacter(Arkandor)
Found at least one
Target Arkandor is in LOS, attacking magically, got enough Actions, attacking by Magic ignifaxius (Setting 11) --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Caldrin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Spell ignifaxius (Value 24) (KL/GE/FF, 24/19/20, Checkmod , Personalmod ): 4/20/17 = success Restskill 23
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Roll 11W6 = 32 Damage/ASP, success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Arkandor is immune to damage type fire
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arkandor receives NO fire Damage because of Ignifaxius, finalamount zero
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Spell ignifaxius final cost 32AE
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MagicSkill execute _caster Caldrin, cAE current 313, original cost 6, final cost 32, delta -26
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Caldrin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: Executing AttackCast( ignifaxius, hit )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: Voiceover
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: Castsuccess, Spawning Effect fireball
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: Not a placed effect, parenting to RightHand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: Starting Animation
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Durin on Position 1Adding Char Yazinda on Position 2Adding Char Arva on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Caldrin ID 6, current Actions 0 Team Player
Grounded check passed
Too few Actions to do anything useful, waiting for next turn

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Caldrin in queue
True && True, skipping
Checking Durin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualAttackStarted: CurrentAttacker is null!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Durin on Position 0Adding Char Yazinda on Position 1Adding Char Arva on Position 2Adding Char Melina on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin check Single AT (19): 12 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Arkandor no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Arkandor receives 14 - 8RS = 6 physicalcut Damage because of Attack from Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Arkandor(battle/CaveDragon) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Durin ID 1, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Arkandor is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Destroying ProjectileEffect fireball(Clone) in 2,148086s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Destroying ProjectileEffect fireball(Clone) in 2,148086s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Destroying ProjectileEffect fireball(Clone) in 2,148086s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Destroying ProjectileEffect fireball(Clone) in 1,746488s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Caldrin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Durin in queue
True && True, skipping
Checking Yazinda in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Durin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Durin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Yazinda (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda check Single AT (17): 17 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Arkandor no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Arkandor receives 11 - 8RS = 3 physicalthrust Damage because of Attack from Yazinda
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Arkandor(battle/CaveDragon) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.DoExecuteAnimation: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Arkandor is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Yazinda on Position 0Adding Char Arva on Position 1Adding Char Melina on Position 2Adding Char Arkandor on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.PlayReaction: suffer
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Yazinda ID 5, current Actions 0 Team Player
Grounded check passed
Too few Actions to do anything useful, waiting for next turn

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Yazinda in queue
True && True, skipping
Checking Arva in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arva on Position 0Adding Char Melina on Position 1Adding Char Arkandor on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arva (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva check Single AT (13): 7 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Arkandor no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Arkandor receives 20 - 8RS = 12 physicalthrust Damage because of Attack from Arva
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arva (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Arkandor(battle/CaveDragon) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arva ID 3, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Arkandor is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Yazinda.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Yazinda)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arva in queue
True && True, skipping
Checking Melina in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Melina on Position 0Adding Char Arkandor on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina check Single AT (15): 5 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Arkandor no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Arkandor receives 11 - 8RS = 3 physicalthrust Damage because of Attack from Melina
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arkandor add Effect dead (Duration -24 Hours)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Logging AP total for monster Arkandor: BaseAP 120 x Mult 1,2 = 144
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Arkandor(battle/CaveDragon) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Melina ID 2, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Arkandor is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.PlayReaction: hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.DoExecuteAnimation: action 5 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.PlayReaction: hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.PlayReaction: Object already disabled, not playing anything
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.PlayReaction: hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor.PlayReaction: Object already disabled, not playing anything
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arva.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arva)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Durin: 18 + 2 roll - 4 BE + -1 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Melina: 16 + 2 roll - 3 BE + -1 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arva: 17 + 3 roll - 4 BE + -3 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Tjalf: 17 + 2 roll - 3 BE + 1 effects = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Yazinda: 17 + 5 roll - 3 BE + 1 effects = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Caldrin: 17 + 6 roll - 0 BE + 1 effects = 24
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Melina in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Caldrin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arkandor: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Tjalf on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Handling Death of Character Arkandor
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Tjalf on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Checking end of battle, battle is over according to BattleState
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Playing Victory Jingle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Melina.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Melina)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Handling Death of Character Arkandor
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Caldrin on Position 0Adding Char Yazinda on Position 1Adding Char Tjalf on Position 2Adding Char Durin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Checking end of battle, battle is over according to BattleState
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

winFocusStack already contains MessageboxCtrl, removing and adding as uppermost
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Playing Victory Jingle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Currentcontrol is null, activating CurrentLocation
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 1 forcing state open
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 30 forcing state open
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 25 forcing state open
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 29 forcing state locked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SecretDoor 26 forcing state open
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Destroying Battle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Wear on Weapon Speer of Melina (Roll 1 <= Thres 1), BF now 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin erhält 24 AP: Battle tdn_l3_arkandor won
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina erhält 24 AP: Battle tdn_l3_arkandor won
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva erhält 24 AP: Battle tdn_l3_arkandor won
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf erhält 24 AP: Battle tdn_l3_arkandor won
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda erhält 24 AP: Battle tdn_l3_arkandor won
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin erhält 24 AP: Battle tdn_l3_arkandor won
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

HBF: Finalizing Battle, forced is False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

HBF: CurrentControl is null, using resetController
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_arkandor [18]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 207
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_SAVE_DUCATS_250) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_SAVE_DUCATS_250'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Reapplying camera setup of dngtjolmarnameless
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CamSetup: Applying Camera Settings from GO dngtjolmarnameless to Camera DungeonCam
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

PlayAmbient dngtjolmarnameless called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unsent Trigger 2_arkandor: lasttrigger 2_arkandor, containskey True, state active
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Not in Battle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog tdn_arkandor_hl[18] dlgResponse 0 = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_arkandor [19]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 207
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog tdn_arkandor_hl[19] dlgResponse 0 = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_arkandor [20]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 207
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog tdn_arkandor_hl[20] dlgResponse 0 = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_arkandor [21]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 233
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog tdn_arkandor_hl[21] dlgResponse 0 = 22
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_arkandor [22]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

IMGREPO: did NOT find Character Image compportrait/Ingramosch for gender m in global Image Repository
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Showing UICombat: which character, iscombat False, ischaracter True lastshown combat iscombat True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window QuestbookCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Showing itemset with 1 items
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing tdn_arkandor [tobecontinued]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Showing itemset with 0 items
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Closing ContainerItemWindow, linked is True,  CharScreen CharScreenCtrl (CharacterScreen)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Charscreen is hiding
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SteamStats Int result for STAT_SECRETDOOR returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: Unknown Int Stat Value STAT_SECRETDOOR
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: Sending request to store updated stats.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Durin: Removing battle effect battlestance_2, not in battle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Durin remove effect battlestance_2 expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Durin: Removing durable effect battlestance_2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharScreen not visible, not updating inventory
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Durin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_ARMOR_10) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_ARMOR_10'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_STRENGTH_20) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_STRENGTH_20'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Melina: Removing battle effect battlestance_2, not in battle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Melina remove effect battlestance_2 expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Melina: Removing durable effect battlestance_2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Arva: Removing battle effect battlestance_2, not in battle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arva remove effect battlestance_2 expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Arva: Removing durable effect battlestance_2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Tjalf: Removing battle effect battlestance_2, not in battle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Tjalf remove effect battlestance_2 expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Tjalf: Removing durable effect battlestance_2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Yazinda: Removing battle effect battlestance_2, not in battle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Yazinda remove effect battlestance_2 expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Yazinda: Removing durable effect battlestance_2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Caldrin: Removing battle effect battlestance_2, not in battle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin remove effect battlestance_2 expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Caldrin: Removing durable effect battlestance_2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SaveLoad.fillGameList: Files in C:/Users/.../Documents/StarTrail/save/: *.dsa2save: 267
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SaveLoad.fillGameList: Files in D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/: *.dsa2save: 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window PauseMenuCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Saving to C:/Users/.../Documents/StarTrail/save/finale.dsa2save
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

winFocusStack already contains SaveLoadCtrl, removing and adding as uppermost
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window SaveLoadCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SaveLoad.fillGameList: Files in C:/Users/.../Documents/StarTrail/save/: *.dsa2save: 268
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SaveLoad.fillGameList: Files in D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/: *.dsa2save: 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

winFocusStack already contains MessageboxCtrl, removing and adding as uppermost
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window MessageboxCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Caldrin OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Caldrin OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Caldrin clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Ingramosch OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Ingramosch OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Ingramosch clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Caldrin check Spell verwandlung (Value 28) (MU/KL/CH, 22/24/23, Checkmod , Personalmod ): 20/18/14 = success Restskill 28
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Ingramosch remove effect petrified_ingramosch forced
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Casting Verwandlung beenden with RestSkill 28, removing max. 27 effects, removed 1 curses and 0 badspells
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Spell verwandlung final cost 10AE
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MagicSkill execute _caster Caldrin, cAE current 303, original cost 10, final cost 10, delta 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing namelessdays [99]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_seereise to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_traders to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_temples to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_specialbld to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing outro [1]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State salamanderstein to 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 233
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog outro_hl[1] dlgResponse 0 = 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing outro [2]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 281
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog outro_hl[2] dlgResponse 0 = 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing outro [3]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 233
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog outro_hl[3] dlgResponse 0 = 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing outro [4]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 233
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog outro_hl[4] dlgResponse 0 = 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing outro [5]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 209
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog outro_hl[5] dlgResponse 0 = 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing outro [6]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 305
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog outro_hl[6] dlgResponse 0 = 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing outro [7]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 233
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog outro_hl[7] dlgResponse 0 = 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing outro [8]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 281
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog outro_hl[8] dlgResponse 0 = 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing outro [9]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 207
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog outro_hl[9] dlgResponse 0 = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing outro [11]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 257
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LABFA: No Asset Bundle found for tjolmar
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LLC: Loading scene tjolmar
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unloading 31 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 57.221985 ms

Unloading 30669 unused Assets to reduce memory usage. Loaded Objects now: 188632.
Total: 383.337646 ms (FindLiveObjects: 9.570978 ms CreateObjectMapping: 27.374308 ms MarkObjects: 123.490616 ms  DeleteObjects: 222.901245 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 188632.
Total: 151.096222 ms (FindLiveObjects: 8.312267 ms CreateObjectMapping: 22.457287 ms MarkObjects: 120.041061 ms  DeleteObjects: 0.284324 ms)

Updating Event Assignments in tjolmar
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-76,9, 4,0, -116,3) to (-65,0, 5,0, -121,0) is 12,85743
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-63,0, 4,0, -89,5) to (-65,0, 5,0, -121,0) is 31,5378
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-66,9, 4,0, -135,8) to (-65,0, 5,0, -121,0) is 14,95809
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-72,4, 4,0, -136,0) to (-65,0, 5,0, -121,0) is 16,77236
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-51,1, 4,0, -50,1) to (-65,0, 5,0, -121,0) is 72,29336
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-59,7, 4,0, -132,2) to (-65,0, 5,0, -121,0) is 12,41916
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-57,8, 4,0, -134,4) to (-65,0, 5,0, -121,0) is 15,1934
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-52,3, 4,0, -49,8) to (-65,0, 5,0, -121,0) is 72,29796
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-55,1, 4,0, -132,9) to (-65,0, 5,0, -121,0) is 15,49981
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-75,6, 4,0, -116,1) to (-65,0, 5,0, -121,0) is 11,72918
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-43,4, 4,1, -88,6) to (-65,0, 5,0, -121,0) is 38,9529
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-42,4, 4,1, -88,9) to (-65,0, 5,0, -121,0) is 39,28329
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-62,0, 4,0, -88,0) to (-65,0, 5,0, -121,0) is 33,18014
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-63,4, 4,0, -88,5) to (-65,0, 5,0, -121,0) is 32,59424
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SetAchievement (ACH_SAVE_DUCATS_250) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SetAchievementUnlocked 'ACH_SAVE_DUCATS_250'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

No Camera Setup defined for tjolmar
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

PlayAmbient town-tjolmar called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: ingramosch rolled 20 on leaveProb +20, staying
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Next Random Encounter Roll at 95534575 with an interval of 1W6+15 Minutes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing BuildingEvent trasvel_stadttor / var state = "travel_stadttor";
if (getSpecialState(state) != 1) 
	{ debugLog(getLangString("unlocked_spot",[getLoca(state)]));
	if (getSpecialState("map.travel_show_unlocks") == 1)
		showMessage(getLangString("unlocked_spot",[getLoca(state)]));}
setSpecialState(state,1);
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: [BFBFFF]⇛ Stadttor[-]
Schnellreisepunkt freigeschaltet
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog outro_hl[11] dlgResponse 0 = 255
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SaveLoad.fillGameList: Files in C:/Users/.../Documents/StarTrail/save/: *.dsa2save: 268
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SaveLoad.fillGameList: Files in D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/: *.dsa2save: 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window PauseMenuCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Saving to C:/Users/.../Documents/StarTrail/save/finalgame.dsa2save
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

winFocusStack already contains SaveLoadCtrl, removing and adding as uppermost
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window SaveLoadCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SaveLoad.fillGameList: Files in C:/Users/.../Documents/StarTrail/save/: *.dsa2save: 269
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SaveLoad.fillGameList: Files in D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/: *.dsa2save: 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

winFocusStack already contains MessageboxCtrl, removing and adding as uppermost
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window MessageboxCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing BuildingEvent trasvel_stadttor / var state = "travel_stadttor";
if (getSpecialState(state) != 1) 
	{ debugLog(getLangString("unlocked_spot",[getLoca(state)]));
	if (getSpecialState("map.travel_show_unlocks") == 1)
		showMessage(getLangString("unlocked_spot",[getLoca(state)]));}
setSpecialState(state,1);
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Checking Housetriggers for wegweiser/tjolmar/
No match for Quest nd_traders with props any/handel_waffen/any
No match for Quest nd_traders with props any/handel_gemischt/any
No match for Quest nd_traders with props any/handel_kraeuter/any
No match for Quest nd_traders with props any/marktplatz_waffen/any
No match for Quest nd_traders with props any/marktplatz_gemischt/any
No match for Quest nd_traders with props any/marktplatz_kraeuter/any
No match for Quest nd_temples with props any/temple/any
No match for Quest nd_specialbld with props any/schmied/any

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MapController: Set Mapmode to landroutes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LABFA: No Asset Bundle found for travelmap2d
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

PlayAmbient map called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

center to tjolmar
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TimeController STOP SetMapView
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting next Random Check to 'just now'
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Travelling on Route Route209, distance 27, expected speed 2,25 MpH
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MapController: Set Mapmode to movingLand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SteamStats Int result for STAT_LANDJOURNEY returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: Unknown Int Stat Value STAT_LANDJOURNEY
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: Sending request to store updated stats.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 100%, Dir -1, moving True, route Route209], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TimeController GO beginJourney
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

JOURNEY: Doing Random Check, nextcheck was 1105,714, ctime 1105,714, next Check atnext Check at 1106
No Random Encounter, Setting nexttime to 1107
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing namelessdays [99]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_seereise to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_traders to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_temples to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_specialbld to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MapController: Set Mapmode to movingLand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 92,91%, Dir -1, moving True, route Route209], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TimeController GO startMoving CT 95536808 breakstart was 95536808
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing namelessdays [99]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_seereise to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_traders to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_temples to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_specialbld to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MapController: Set Mapmode to movingLand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 84,71%, Dir -1, moving True, route Route209], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TimeController GO startMoving CT 95540409 breakstart was 95540409
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing namelessdays [99]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_seereise to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_traders to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_temples to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State nd_specialbld to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MapController: Set Mapmode to movingLand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 80,62%, Dir -1, moving True, route Route209], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TimeController GO startMoving CT 95544010 breakstart was 95544010
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Stopping Music_Original
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DontDestroy: Destroying UMABaseToolsPrefab
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DontDestroy: Destroying CharView
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
Loca: current Language from globalchosenlanguage de
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

UnloadTime: 18.507481 ms

Unloading 1650 unused Assets to reduce memory usage. Loaded Objects now: 153304.
Total: 190.914734 ms (FindLiveObjects: 6.100939 ms CreateObjectMapping: 23.741613 ms MarkObjects: 112.289505 ms  DeleteObjects: 48.781643 ms)

AOLog: Archiving D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/output_log.txt to C:/Users/.../Documents/StarTrail/log/stlog_170701_0226.txt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

